Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.24 @ 14:20:57 Player: Wonda Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1495) 1495 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5775 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 89/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter 0b10 Alert Chip > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (5) ---- Relay Coupler [Sentry] (19) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Signal Interpreter 0b10 Alert Chip Targeting Computer Light Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster Heavy Flail > --- INVENTORY -------- Armored Treads Advanced Treads Advanced Treads Seismic Detector Assault Rifle [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Flight Unit Flight Unit Utility Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced EMP Blaster Energy Gun Gatling Laser Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Slots Evolved 6 | . . . . . 4 . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . . . . 1 . Parts Attached 55 | 5 13 . . . 3 16 8 10 Power 9 | 1 3 . . . 1 1 2 1 Engine 5 | 1 2 . . . 1 . 1 . Core 4 | . 1 . . . . 1 1 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 5 . . . 1 8 2 4 Treads 16 | 2 . . . . . 8 2 4 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . 5 . . . 1 . . . Utility 8 | 1 3 . . . 1 2 . 1 Device 3 | . 2 . . . . . . 1 Storage 1 | 1 . . . . . . . . Processor 3 | . 1 . . . 1 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 16 | 1 2 . . . . 5 4 4 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 2 . . . . 3 . 3 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . . . . 2 3 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 19 | . 1 . . . . . 1 17 Power 3 | . . . . . . . 1 2 Propulsion 7 | . 1 . . . . . . 6 Utility 3 | . . . . . . . . 3 Weapon 6 | . . . . . . . . 6 Highest Loss Streak 6 | . 1 . . . . . 1 6 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 87 | . 71 100 100 100 75 98 86 76 Engine 3 | . 12 14 14 14 9 1 1 . Core 4 | . 1 . . . . 7 6 2 Treads 24 | . 14 . . . . 35 30 25 Flight 4 | . 12 28 28 28 27 . . . Device 4 | . 2 14 14 14 9 7 . 1 Processor 20 | . . 14 14 14 12 26 23 22 Protection 3 | . . . . . . 1 7 4 Ballistic Gun 9 | . 19 28 28 28 18 10 . 1 Launcher 7 | . . . . . . 7 15 10 Impact Weapon 2 | . . . . . . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 23 | 11 11 8 8 8 10 20 23 23 Greatest Support 88 | 40 40 8 8 8 12 88 84 84 Greatest Overweight (x) 3 | . 1 . . . . 3 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 Most Carried 8 | 1 8 4 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 5 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 4 5 5 4 5 5 1 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Matter Collected 1132 | 180 224 37 . . 38 408 60 185 Remotely . | . . . . . . . . . Salvage Created 1390 | . 246 . . . 38 670 126 310 Parts 91 | . 21 . . . 3 45 7 15 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Combat Hostiles Destroyed 30 | . 9 . . . . 11 1 9 Melee 2 | . . . . . . . . 2 Guns 18 | . 9 . . . . 7 . 2 AOE 8 | . . . . . . 3 1 4 Classes Destroyed 9 | . 3 . . . . 4 . 2 Worker 3 | . . . . . . 2 1 . Builder 1 | . . . . . . 1 . . Operator 4 | . . . . . . 3 1 . Watcher 2 | . 1 . . . 1 . . . Swarmer 11 | . 5 . . . . . . 6 Grunt 10 | . 4 . . . . 6 . . Sentry 7 | . . . . . . 5 1 1 Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 4 | . 4 . . . 1 4 3 3 Combat Bots Only 4 | . 4 . . . . 3 1 3 Max Kills in Single Turn 2 | . 1 . . . 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 1 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Hostile Shots Fired 478 | . 60 . . . . 68 21 329 Missed 181 | . 22 . . . . 16 13 130 Damage Taken 3946 | . 352 . . . . 865 332 2397 Core 843 | . 59 . . . . 78 31 675 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 . . . 76 . 85 . . Volleys Fired 111 | . 33 . . . 4 35 4 35 Largest 2 | . 2 . . . 2 2 2 2 Hottest 72 | . 40 . . . 40 72 72 72 Shots Fired 168 | . 44 . . . 8 70 8 38 Gun 139 | . 44 . . . 8 58 . 29 Cannon . | . . . . . . . . . Launcher 29 | . . . . . . 12 8 9 Special . | . . . . . . . . . Kinetic 139 | . 44 . . . 8 58 . 29 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 29 | . . . . . . 12 8 9 Robot Hit Streak 24 | . 6 . . . 1 24 5 7 Robot Miss Streak 4 | . 3 . . . 4 3 1 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 2 . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 116 | . 25 . . . 2 51 5 33 Core Hits 63 | . 14 . . . 2 28 5 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 3 | . . . . . . . . 3 Smash 3 | . . . . . . . . 3 Melee Attacks 16 | . . . . . . . . 16 Impact 16 | . . . . . . . . 16 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2805 | . 283 . . . 27 1201 236 1058 Guns 1254 | . 269 . . . 27 634 . 324 Cannons . | . . . . . . . . . Explosions 1076 | . . . . . . 562 236 278 Melee 456 | . . . . . . . . 456 Ramming 19 | . 14 . . . . 5 . . Kinetic 1254 | . 269 . . . 27 634 . 324 Thermal 53 | . . . . . . 53 . . Explosive . | . . . . . . . . . Electromagnetic 1023 | . . . . . . 509 236 278 Impact 456 | . . . . . . . . 456 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 1 1 2 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . . 3 1 11 Message Errors 6 | . . . . . . 1 . 5 Matter Fused 2 | . . . . . . . 1 1 Heat Flow Errors 3 | . . . . . . 1 . 2 Energy Discharges 3 | . . . . . . 1 . 2 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 251 | . . . . . . 13 2 236 Projectiles . | . . . . . . . . . Explosions 23 | . . . . . . 13 2 8 Melee 228 | . . . . . . . . 228 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 326 | . 5 . . . . 63 142 116 Shots 18 | . . . . . . 4 8 6 Rammed 4 | . 3 . . . . 1 . . Targets Rammed 6 | . 4 . . . . 2 . . Kicked . | . . . . . . . . . Crushed 2 | . 1 . . . . 1 . . Highest Temperature 271 | . 5 . . . . 271 45 259 Average Temperature 69 | . 2 . . . . 82 18 108 Received Heat Transfer 666 | . 78 . . . . 360 6 222 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 8 | . . . . . . 4 1 3 Impact Corruptions 11 | . . . . . . . . 11 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 50 | . . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . . . . 4 3 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Peak Influence 288 | . 288 112 . . 7 265 108 192 Initial 112 | . . 112 . . . 2 51 8 Average 108 | . 147 112 . . 3 120 67 130 Maximum Alert Level 1 | . 1 . . . . 1 . . Low Security (%) 91 | 100 68 100 . 100 100 82 100 100 Level 1 8 | . 31 . . . . 17 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 . . . 1 1 . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . . . 1 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Distress Signals 3 | . 3 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 52 | . 16 . . . 3 14 3 16 Peak Tracking Total 7 | . 6 . . . 2 4 2 7 Tactical Retreats 4 | . 2 . . . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Traps Triggered 6 | . . . . . . . 5 1 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Machines Disabled 9 | . . . . . . 6 1 2 Max in Single Turn 2 | . . . . . . 2 1 2 Garrison Access 2 | . . . . . . 1 1 . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Machines Accessed 11 | . 2 . 1 . . 6 2 . Terminals 7 | . 2 . . . . 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . Total Hacks 19 | . 3 . 1 . . 13 2 . Successful 11 | . 1 . 1 . . 7 2 . Failed 8 | . 2 . . . . 6 . . Catastrophic 3 | . . . . . . 3 . . Database Lockouts . | . . . . . . . . . Manual 11 | . 5 . 1 . . 5 . . Terminals 13 | . 3 . . . . 10 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . . 3 2 . Terminal Hacks 8 | . 1 . 1 . . 6 . . Record 3 | . . . . . . 3 . . Robot Analysis 1 | . 1 . . . . . . . Open Door 2 | . . . . . . 2 . . Branch Access Points 1 | . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 2 . Unlock Access 1 | . . . . . . . 1 . Seal Access 2 | . . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . Used . | . . . . . . . . . Hacking Detections 4 | . 2 . . . . 1 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Turns Passed 3199 | 49 329 83 168 88 58 941 580 903 Spaces Moved 2567 | 27 285 224 451 237 85 507 354 397 Core 7 | 1 . . . . . 1 . 5 Treads 1342 | 26 77 . . . . 493 354 392 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1218 | . 208 224 451 237 85 13 . . Fastest Speed 34 | 50 37 37 37 37 34 34 157 50 Average Speed 99 | 155 77 37 37 37 34 142 157 160 Slowest Speed 200 | 160 160 37 37 37 34 200 161 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . 1 . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 47 56 87 32 7 53 8 37 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 24 | . . . . . . 14 10 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 24 | . . . . . . 14 10 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Total 3016 | 32 352 223 451 235 104 656 366 597 Wait 234 | . 4 . . . 12 82 . 136 Move 2556 | 26 282 223 450 234 84 506 354 397 Hop 2 | . 1 . . 1 . . . . Pick Up 11 | 1 6 . 1 . . 2 . 1 Fast Attach 26 | 5 4 . . . 1 6 6 4 Attach 11 | . 3 . . . 1 2 1 4 Detach 3 | . 2 . . . . 1 . . Swap 18 | . 6 . . . 1 8 1 2 Drop 21 | . 7 . . . 1 12 . 1 Fire 111 | . 33 . . . 4 35 4 35 Melee 16 | . . . . . . . . 16 Ram 2 | . 2 . . . . . . . Kick . | . . . . . . . . . Crush 4 | . 2 . . . . 2 . . Escape Stasis 1 | . . . . . . . . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 7) 255 | -10/Materials | Discovered new exit (range 14) 379 | -10/Materials | Entered Mines 399 | -10/Mines | Learned location of Zion (-6) 439 | -10/Mines | Discovered new exit (range 10) 460 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 461 | -10/Mines | Discovered new exit (range 5) 462 | -10/Mines | Entered Exiles 471 | -10/Exiles | Met 8R-AWN 478 | -10/Exiles | Met EX-HEX 488 | -10/Exiles | Met EX-BIN 494 | -10/Exiles | Aligned with FarCom system 494 | -10/Exiles | Given EX-Vault access code 502 | -10/Exiles | Opened EX-Vault 506 | -10/Exiles | Found 0b10 Alert Chip 515 | -10/Exiles | Warned to stay clear of 0b10 Research branches 525 | -10/Exiles | Met EX-DEC 539 | -10/Exiles | Visited The Gauntlet 627 | -10/Exiles | Discovered new exit (range 10) 630 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 630 | -10/Exiles | Entered Mines 638 | -9/Mines | Build established: Mutant 659 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 702 | -9/Mines | Discovered new exit (range 10) 703 | -9/Mines | Learned 4 Materials zone layouts 718 | -9/Mines | Entered Materials 718 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 719 | -8/Materials | Identified exit to Factory 719 | -8/Materials | Identified exit to Storage 776 | -8/Materials | Entered Storage 1374 | -8/Storage | Identified exit to Recycling 1687 | -8/Storage | Discovered exit to Factory (range 8) 1717 | -8/Storage | Entered Factory 1717 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2297 | -7/Factory | Identified exit to Garrison 2297 | -7/Factory | Entered Garrison 2373 | -7/Garrison | Triggered checkpoint 2873 | -7/Garrison | Triggered checkpoint 2916 | -7/Garrison | Lost 3 parts (1n1u1w) 3063 | -7/Garrison | Discovered new exit (range 10) 3076 | -7/Garrison | Identified exit to Factory 3113 | -7/Garrison | Triggered checkpoint 3173 | -7/Garrison | Lost 4 parts (1p2n1w) 3184 | -7/Garrison | Core integrity fell below 50% 3186 | -7/Garrison | Triggered checkpoint 3194 | -7/Garrison | Core integrity fell below 20% 3200 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03185_ Y-54 Guardian destroyed. 03186_ Hvy. Flail destroyed. 03186_ Penetrated by Slug. 03186_ Beams of light sweep through the air. An alarm sounds. 03187_ Slug penetrates Y-54 Guardian. 03189_ Seismic Detector destroyed. 03189_ Slug penetrates Wall. 03189_ Penetrated by Slug. 03190_ Slug penetrates H-55 Commando. 03192_ Penetrated by Slug. 03192_ Gauss Rifle destroyed. 03192_ Slug penetrates Wall. 03192_ Targeting Computer destroyed. 03193_ Acquired Gatling Laser. 03195_ Gatling Laser destroyed. 03196_ Acquired Flak Gun. 03197_ Y-54 Guardian destroyed. 03198_ Slug penetrates H-55 Commando. 03198_ S-27 Virus destroyed. 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"???????????? | | ?????????????????????## ## ## #???????????? | | ??????????????????????# ## ## #???????????? | | ?????????????????????? ???????????? | | ?????????????????????? ???????????? | | ??????????????????????# #???????????? | | ??????????????????????## ##""""######???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumElectronUnit Manual? 0 Play Time 00:48:07 Cumulative 8.8 hours Start 2024.07.24 @ 13:29:40 End 2024.07.24 @ 14:20:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: b64fd0be-2191-456d-b259-11c82d728f70