Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.08 @ 04:25:04 Player: Wer1in Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (106) 530 Value Destroyed (2947) 2947 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (569) 569 TOTAL SCORE: 5786 Bonus ------- High Alert Combat Kills 569 Cogmind --------- Core Integrity 0/550 Matter 2/300 Energy 131/275 System Corruption 1% Temperature Cool (11) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Shock Bomb Launcher > --- INVENTORY (6) ---- Light Nuclear Core Improved Weapon Shielding Lightning Gun Lightning Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Terrain Scan Processor Recoil Stabilizer > --- WEAPON ----------- Minigun Minigun Gauss Rifle > --- INVENTORY -------- Light Ion Engine Deuterium Engine Minigun Shock Bomb Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Electrolaser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 115 | 6 13 43 53 Power 17 | 1 1 7 8 Engine 12 | 1 . 7 4 Core 5 | . 1 . 4 Reactor . | . . . . Propulsion 21 | 2 2 8 9 Treads . | . . . . Leg 19 | 2 2 8 7 Wheel . | . . . . Hover . | . . . . Flight 2 | . . . 2 Utility 23 | 1 4 8 10 Device 11 | . 1 3 7 Storage 2 | 1 . . 1 Processor 3 | . . 1 2 Hackware . | . . . . Protection 7 | . 3 4 . Artifact . | . . . . Weapon 54 | 2 6 20 26 Energy Gun 8 | 1 1 2 4 Energy Cannon 1 | . . . 1 Ballistic Gun 22 | 1 2 7 12 Ballistic Cannon 3 | . . 3 . Launcher 11 | . 2 3 6 Special Weapon 2 | . . . 2 Impact Weapon 1 | . . 1 . Slashing Weapon 4 | . 1 2 1 Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 2 . Unidentified Prototypes 2 | . . 2 . Parts Lost 20 | . . 2 18 Power 2 | . . . 2 Propulsion 5 | . . . 5 Utility 7 | . . 2 5 Weapon 6 | . . . 6 Highest Loss Streak 12 | . . 1 12 Average Slot Usage (%) 92 | . 99 96 83 Engine 7 | . 10 7 5 Core 2 | . 3 1 1 Leg 26 | . 28 31 18 Device 8 | . 11 6 8 Storage 9 | . 14 11 6 Processor 4 | . . 1 12 Protection 6 | . 1 13 2 Energy Gun 2 | . 2 . 4 Ballistic Gun 10 | . 9 8 12 Ballistic Cannon 2 | . . 5 . Launcher 4 | . 11 1 3 Slashing Weapon 4 | . 4 5 2 Naked Turns . | . . . . Heaviest Build 28 | 11 16 28 28 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 4 | . . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 5 Most Carried 6 | 4 6 6 6 Average Carried 4 | 1 4 5 3 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 2 5 6 5 Class Distribution -------------------- 48% | Mutant 42% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2547 | 270 311 1080 886 Remotely . | . . . . Salvage Created 3465 | 108 435 1467 1455 Parts 221 | 3 24 113 81 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 80 | . 10 38 32 Melee 1 | . . 1 . Guns 37 | . 4 17 16 Cannons 10 | . . 8 2 AOE 32 | . 6 12 14 Classes Destroyed 13 | 2 3 7 1 Worker 6 | 1 1 3 1 Builder 4 | . . 3 1 Hauler 1 | . . 1 . Recycler 5 | 1 2 1 1 Mechanic 1 | . . 1 . Operator 2 | . . 2 . Watcher 7 | . 2 2 3 Swarmer 21 | . 3 8 10 Grunt 45 | . 7 22 16 Brawler 3 | . . 3 . Duelist 1 | . . 1 . Sentry 7 | . . 4 3 Hunter 3 | . . . 3 Best Kill Streak 13 | 1 5 13 7 Combat Bots Only 10 | . 3 10 5 Max Kills in Single Turn 4 | 1 3 4 4 Gunslinging 1 | . . . 1 Exploded 4 | . 3 4 3 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3962 | . 216 1525 2221 Core 902 | . 59 285 558 Absorbed by Shields 136 | . . 65 71 Core Remaining (%) 68 | 100 76 28 . Volleys Fired 262 | 10 28 116 108 Largest 3 | 2 2 2 3 Hottest 156 | 60 53 84 156 Shots Fired 441 | 20 31 170 220 Gun 310 | 20 24 94 172 Cannon 66 | . . 60 6 Launcher 53 | . 7 16 30 Special 12 | . . . 12 Kinetic 297 | 10 13 144 130 Thermal 62 | 10 . . 52 Explosive 30 | . 7 16 7 Electromagnetic 52 | . 11 10 31 Robot Hit Streak 17 | 6 9 17 14 Robot Miss Streak 5 | 3 4 5 5 Penetration Max 1 | . . . 1 Secondary Targets 3 | . . . 3 Max Gunslinging Chain 2 | . . . 2 Shots Hit Robots 257 | 12 19 96 130 Core Hits 173 | 4 25 67 77 Critical Hits 4 | . . 1 3 Critical Kills 3 | . . 1 2 Critical Parts Destroyed 1 | . . . 1 Melee Attacks 8 | . 1 7 . Impact . | . . . . Slashing 3 | . 1 2 . Piercing . | . . . . Sneak Attacks 6 | . 1 5 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7605 | 126 809 2790 3880 Guns 3232 | 126 272 936 1898 Cannons 691 | . . 529 162 Explosions 3496 | . 468 1293 1735 Melee 101 | . 69 32 . Ramming . | . . . . Kinetic 3072 | 59 121 1379 1513 Thermal 1010 | 67 . 133 810 Explosive 2114 | . 468 1160 486 Electromagnetic 1308 | . 151 86 1071 Impact . | . . . . Slashing 101 | . 69 32 . Piercing . | . . . . Highest Corruption 10 | . . 10 1 Average Corruption 3 | . . 6 1 Corruption Purged . | . . . . Effects 31 | . . 23 8 Message Errors 5 | . . 3 2 Matter Fused 5 | . . 5 . Heat Flow Errors 1 | . . 1 . Energy Discharges 3 | . . 3 . Parts Rejected 2 | . . 2 . Data Loss (minor) 3 | . . 3 . Data Loss (major) 1 | . . 1 . Misfires 2 | . . 2 . Targeting Errors 8 | . . 3 5 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 94 | . . 25 69 Projectiles . | . . . . Explosions 94 | . . 25 69 Melee . | . . . . Knockbacks 6 | . . 6 . Impact . | . . . . Kinetic 6 | . . 6 . Secondary . | . . . . Self-Inflicted Damage 252 | . . 132 120 Shots 7 | . . 3 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 228 | 40 46 166 228 Average Temperature 52 | 21 18 40 67 Received Heat Transfer 1485 | . 84 468 933 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried 5 | . 1 . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1936 | 150 . 150 1636 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 11 | . . 1 10 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 939 | 10 257 887 939 Average Influence 342 | 3 70 417 480 Maximum Alert Level 3 | . 1 3 3 Low Security (%) 38 | 100 97 31 . Level 1 18 | . 2 17 31 Level 2 31 | . . 34 53 Level 3 11 | . . 16 15 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 23 | . 5 10 8 Investigation 11 | . 2 3 6 Extermination . | . . . . Reinforcement 10 | . 3 5 2 Assault 2 | . . 2 . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 1 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 144 | . 23 63 58 Peak Tracking Total 9 | . 4 5 9 Tactical Retreats 13 | . 1 2 10 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 1 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 2 | . . . 2 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . . 3 5 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 4 6 5 Terminals 12 | . 3 4 5 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 55 | . 15 15 25 Successful 41 | . 14 11 16 Failed 12 | . 1 4 7 Catastrophic . | . . . . Database Lockouts 2 | . . . 2 Manual . | . . . . Terminals 36 | . 5 6 25 Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units 10 | . 10 . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 23 | . 4 3 16 Record 11 | . . 1 10 Prototype ID Bank 3 | . 1 1 1 Branch Access Points 1 | . . . 1 Alert Level 2 | . 1 . 1 Locate Traps 2 | . . . 2 Maintenance Status 1 | . . . 1 Recall Reinforcements 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 10 | . 10 . . Recycle Component 6 | . 6 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 11 | . 2 5 4 Full Trace Events 6 | . 1 2 3 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled 6 | . 6 . . Recycled Matter 349 | . 349 . . Retrieved Matter 349 | . 349 . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . 3 . Non-combat 3 | . . 3 . Combat . | . . . . Robot Hacks Applied 4 | . . 4 . parse_system 2 | . . 2 . no_distress 2 | . . 2 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3416 | 133 787 1347 1149 Spaces Moved 1840 | 79 532 681 548 Core 67 | 9 . . 58 Treads . | . . . . Legs 1700 | 70 532 681 417 Wheels . | . . . . Hover . | . . . . Flight 73 | . . . 73 Fastest Speed 37 | 50 120 120 37 Average Speed 120 | 112 120 120 123 Slowest Speed 360 | 120 120 120 360 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 4 67 67 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 8 | . 8 . . Terrain Destroyed 227 | . 48 105 74 Melee . | . . . . Projectile 4 | . . 4 . AOE 223 | . 48 101 74 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2632 | 106 653 1041 832 Wait 233 | . 40 129 64 Move 1837 | 78 531 680 548 Hop . | . . . . Pick Up 108 | 10 24 36 38 Fast Attach 1 | . . . 1 Attach 73 | 6 7 27 33 Detach 8 | . 2 2 4 Swap 41 | . 6 16 19 Drop 61 | 2 14 28 17 Fire 262 | 10 28 116 108 Melee 8 | . 1 7 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 621 | -10/Materials | Discovered new exit (range 8) 874 | -10/Materials | Discovered new exit (range 13) 921 | -10/Materials | Entered another Materials area 921 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1615 | -9/Materials | Destroyed 10 combat bots 1673 | -9/Materials | Discovered new exit (range 16) 1927 | -9/Materials | Build established: Scavenger-Mutant 2045 | -9/Materials | Discovered new exit (range 11) 2060 | -9/Materials | Repaired Lgt. Ion Engine 2086 | -9/Materials | Repaired Lgt. Armor Plating 2121 | -9/Materials | First assault squad dispatched 2146 | -9/Materials | Core integrity fell below 50% 2155 | -9/Materials | System corruption reached 10% 2268 | -9/Materials | Entered another Materials area 2268 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2451 | -8/Materials | Central database locked down 2451 | -8/Materials | Central database locked down 2627 | -8/Materials | Lost 12 parts (1p3n4u4w) 2849 | -8/Materials | Core integrity fell below 50% 2873 | -8/Materials | Lost 4 parts (1p1n2w) 3102 | -8/Materials | Core integrity fell below 20% 3417 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03341_ Dropped Recoil Stabilizer. 03341_ Dropped EM Pulse Cannon. 03346_ Acquired Lightning Gun. 03351_ Acquired Remote Datajack. Remote Datajacks cannot fire with other weapons in the same volley. 03381_ Slug penetrates Y-45 Defender. 03381_ Y-45 Defender destroyed. 03385_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 03400_ S-10 Pest suffers critical hit. 03400_ S-10 Pest destroyed. 03402_ K-01 Serf collects debris. 03403_ Acquired 18 matter. 03406_ K-01 Serf collects debris. 03411_ Chain reaction triggered in Lgt. Nuclear Core. 03414_ System corrupted: Shock Bomb Launcher targeting data glitched. 03415_ K-01 Serf collects debris. 03416_ G-47 Trooper misfires. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#######???????########??????????????? | | ?????????????#"""""#???????#]][[||#??????????????? | | ##############""T""#########]] |#?########?????? | | ;#] ## #?????? | | #=] ## ##### | | ! ! ! ^ | | "" !! = = = ! ^ * | | [ "" !! 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[[????????# %######k ???????????????? | | ??????? ?????????## #????????? ????????????? | | ???????????######### [##????????????????????????? | | ???????????# # %#?????????????????????????? | | ???????????# #% %####??????????????????????? | | ???????????# + #??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# ###### #??????????????????????? | | ???????????# ! #????# #??????????????????????? | | ???????????# #????# #??????????????????????? | | ?????# ????# #????# #??????????????????????? | | ?????# ????# #????# #??????????????????????? | | ?????# ????# #????# #??????????????????????? | | ?????# ????# #????# #??????????????????????? | | ?????# ################## #######????????????????? | | ?????# % # #????????????????? | | ?????# ^ =*# #????????????????? | | ????## ^ !!^! ! + #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness GoHome() I Spy Librarian Loot Pinata Maximum Efficiency Novice Programmer One Hack Too Far Oops Party Time Please Form A Line Power Corrupts Remodeling Risk Taker Significant Disruption Storm Trooper System Compromised Challenges ------------ None Game ------ Seed HardlightGrenadeExtractor Manual? 0 Play Time 02:28:31 Cumulative 4.9 hours Start 2020.07.07 @ 21:07:44 End 2020.07.08 @ 04:25:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 651c034a-e17a-4ced-9d3a-72a4eb0afeea