Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.08 @ 18:16:42

Player: Toskin

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (1322)     1322
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (68)                 68
              TOTAL SCORE: 2910

 Bonus
-------
High Alert Combat Kills    68

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     138/160
System Corruption          3%
Temperature                Critical (501)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
           Terrain Scanner
           Terrain Scan Processor
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY (5) ----
     Small Storage Unit
     Light Armor Plating
     Light Armor Plating
           Datajack
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Terrain Scanner
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
  Advanced Beam Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Small Storage Unit
     Light Armor Plating
     Light Armor Plating
           Datajack
[Rating: 17]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Datajack
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 5   15  .   7   10  
  Power                    4    | 1   1   .   1   1   
    Engine                 3    | 1   1   .   1   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   3   .   2   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    9    | .   3   .   2   4   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   6   .   2   2   
    Device                 4    | .   4   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   2   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 1   5   .   2   3   
    Energy Gun             7    | 1   3   .   1   2   
    Energy Cannon          2    | .   .   .   1   1   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   2   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
  Corrupted Parts          2    | .   2   .   .   .   
    System Corruption      2    | .   2   .   .   .   
Parts Lost                 10   | .   8   .   .   2   
  Power                    1    | .   1   .   .   .   
  Propulsion               3    | .   2   .   .   1   
  Utility                  3    | .   2   .   .   1   
  Weapon                   3    | .   3   .   .   .   
  Highest Loss Streak      8    | .   8   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   86  100 89  99  
  Engine                   9    | .   13  14  11  3   
  Core                     1    | .   .   .   .   7   
  Leg                      19   | .   7   28  23  32  
  Wheel                    7    | .   18  .   .   .   
  Device                   13   | .   16  14  11  11  
  Processor                6    | .   .   .   10  12  
  Protection               8    | .   5   14  11  9   
  Energy Gun               11   | .   13  14  8   12  
  Energy Cannon            4    | .   .   .   6   9   
  Special Melee Weapon     6    | .   8   14  7   .   
Naked Turns                22   | .   22  .   .   .   
Heaviest Build             21   | 10  15  12  21  21  
  Greatest Support         33   | 26  26  20  33  33  
  Greatest Overweight (x)  1    | .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   
  Average Capacity         5    | 6   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   
  Average Carried          3    | 2   3   5   4   4   
  Final Capacity           8    | 8   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Sto 
Matter Collected           672  | 183 147 .   125 217 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1634 | .   311 .   352 971 
  Parts                    69   | .   15  .   12  42  
Haulers Intercepted        3    | .   1   .   1   1   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  31   | .   5   .   7   19  
  Melee                    2    | .   2   .   .   .   
  Guns                     13   | .   2   .   3   8   
  Cannons                  14   | .   .   .   4   10  
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          7    | .   3   .   2   2   
  Hauler                   3    | .   1   .   1   1   
  Watcher                  2    | .   1   .   .   1   
  Swarmer                  1    | .   .   .   1   .   
  Grunt                    21   | .   5   .   3   13  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   7    | .   .   .   3   4   
Best Kill Streak           5    | .   3   .   2   5   
  Combat Bots Only         5    | .   2   .   2   5   
Max Kills in Single Turn   1    | .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Damage Taken               1789 | .    519  26   454  790  
  Core                     575  | .    173  .    57   345  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   8    | .    8    .    .    .    
Core Remaining (%)         65   | 100  .    30   .    .    
Volleys Fired              127  | .    29   .    39   59   
  Largest                  2    | .    1    .    2    2    
  Hottest                  124  | .    65   .    124  124  
Shots Fired                169  | .    30   .    43   96   
  Gun                      130  | .    30   .    30   70   
  Cannon                   39   | .    .    .    13   26   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  153  | .    14   .    43   96   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          16   | .    16   .    .    .    
  Robot Hit Streak         24   | .    13   .    13   24   
  Robot Miss Streak        2    | .    1    .    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           154  | .    28   3    39   84   
  Core Hits                61   | .    17   .    11   33   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         12   | .    1    .    2    9    
    Burn                   12   | .    1    .    2    9    
Melee Attacks              6    | .    .    3    3    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            5    | .    .    3    2    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2483 | .    536  .    573  1374 
  Guns                     1615 | .    384  .    328  903  
  Cannons                  716  | .    .    .    245  471  
  Explosions               102  | .    102  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  50   | .    50   .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  2238 | .    291  .    573  1374 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          195  | .    195  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    3    1    3    
  Average Corruption       2    | .    2    3    1    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  17   | .    2    2    2    11   
    Message Errors         4    | .    .    .    .    4    
    Matter Fused           4    | .    2    1    1    .    
    Energy Discharges      4    | .    .    1    .    3    
    Data Loss (minor)      1    | .    .    .    1    .    
    Misfires               1    | .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    
  Impact                   1    | .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      38   | .    38   .    .    .    
  Shots                    1    | .    1    .    .    .    
  Rammed                   17   | .    17   .    .    .    
Targets Rammed             17   | .    17   .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        612  | .    294  .    444  612  
  Average Temperature      154  | .    124  .    101  190  
  Received Heat Transfer   936  | .    348  .    264  324  
  Effects                  38   | .    1    .    7    30   
    Shutdowns              4    | .    .    .    1    3    
    Energy Bleed           6    | .    1    .    1    4    
    Interference           9    | .    .    .    5    4    
    Matter Decay           2    | .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         5    | .    .    .    .    5    
    Damage (major)         6    | .    .    .    .    6    
    Damage (core)          4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             19   | .    1    .    6    12   
  Heat Transferred         5876 | .    732  .    1517 3627 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Peak Influence             606  | .   117 38  267 606 
  Initial                  59   | .   .   38  12  59  
  Average                  120  | .   30  38  122 280 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         80   | 100 100 100 87  38  
  Level 1                  13   | .   .   .   12  38  
  Level 2                  5    | .   .   .   .   23  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   .   1   5   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  2    | .   .   .   .   2   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           4    | .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              56   | .   10  3   16  27  
  Peak Tracking Total      7    | .   4   3   4   7   
  Tactical Retreats        2    | .   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            4    | .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          2    | .   1   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          14   | .   4   .   7   3   
  Terminals                10   | .   1   .   6   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                38   | .   7   .   24  7   
  Successful               31   | .   7   .   20  4   
  Failed                   7    | .   .   .   4   3   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                27   | .   2   .   18  7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             20   | .   2   .   14  4   
  Record                   7    | .   1   .   5   1   
  Robot Analysis           1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Locate Traps             2    | .   .   .   1   1   
  Reprogram Traps          1    | .   .   .   .   1   
  Dispatch Records         1    | .   .   .   1   .   
  Transport Status         1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   
  Insert Component         3    | .   .   .   3   .   
  Analyze                  3    | .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   1   .   6   3   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              3    | .   .   1   2   .   
  Non-combat               3    | .   .   1   2   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        4    | .   .   2   2   .   
  parse_system             2    | .   .   1   1   .   
  no_distress              1    | .   .   1   .   .   
  find_station             1    | .   .   .   1   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Sto 
Turns Passed               2033 | 35  776 64  666 492 
Spaces Moved               1018 | 34  354 47  378 205 
  Core                     32   | 14  18  .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     777  | .   147 47  378 205 
  Wheels                   209  | 20  189 .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  120 120 120 
  Average Speed            115  | 73  100 120 130 120 
  Slowest Speed            190  | 90  120 120 190 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 3   44  20  42  25  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          2    | .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      2    | .   2   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Total                      1700 | 43  745 53  504 355 
  Wait                     447  | .   313 4   66  64  
  Move                     1014 | 33  353 46  377 205 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 5   15  .   6   9   
  Fast Attach              4    | 1   1   .   2   .   
  Attach                   17   | 4   10  .   1   2   
  Detach                   1    | .   1   .   .   .   
  Swap                     16   | .   4   .   4   8   
  Drop                     16   | .   2   .   6   8   
  Fire                     127  | .   29  .   39  59  
  Melee                    6    | .   .   3   3   .   
  Ram                      17   | .   17  .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   36 | -11/Scrapyard | Entered Materials
   44 | -10/Materials | Discovered new exit (range 15)
  190 | -10/Materials | Repaired Sensor Array
  307 | -10/Materials | Build established: Mutant
  582 | -10/Materials | Core integrity fell below 50%
  606 | -10/Materials | Lost 8 parts (1p2n2u3w)
  775 | -10/Materials | Discovered new exit (range 7)
  812 | -10/Materials | Entered Mines
  822 | -10/Mines     | Discovered new exit (range 13)
  823 | -10/Mines     | Found a hidden stash of uninstalled traps
  876 | -10/Mines     | Entered Materials
  876 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1277 | -9/Materials  | Identified exit to Mines
 1277 | -9/Materials  | Identified exit to Storage
 1417 | -9/Materials  | Discovered new exit (range 10)
 1542 | -9/Materials  | Entered Storage
 1764 | -9/Storage    | Garrison activated, responded to threat
 1871 | -9/Storage    | Garrison activated, responded to threat
 1942 | -9/Storage    | First assault squad dispatched
 1948 | -9/Storage    | Core integrity fell below 50%
 1959 | -9/Storage    | Core integrity fell below 20%
 2004 | -9/Storage    | Build established: Scavenger-Mutant
 2034 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02018_ System corrupted: Energy discharge (-49).
02018_ G-47 Trooper destroyed.
02019_ K-01 Serf collects debris. <x3>
02024_ System corrupted: Beam Rifle failed to cycle.
02025_ K-01 Serf collects debris. <x2>
02025_ C-30 ARC bursts open, deploying its payload.
02025_ G-34 Mercenary unfolds itself.
02025_ M-13 Machinist unfolds itself.
02026_ Imp. Aluminum Leg destroyed.
02028_ K-01 Serf collects debris. <x2>
02030_ G-34 Mercenary suffers critical hit (Burn).
02031_ K-01 Serf cleans the Transfer Shaft.
02033_ Power failure, Lgt. Nuclear Core shutdown.
02033_ Overheating: Aluminum Leg damaged (-2).
02033_ K-01 Serf collects debris.
02033_ G-34 Mercenary suffers critical hit (Burn).
02034_ Imp. Targeting Computer broken.
02034_ Overheating: Short circuit.
02034_ G-34 Mercenary heat damages Aluminum Leg.
02034_ G-34 Mercenary overheating.

 Map 
-----
+----------------------------------------------------+
| ???????????????#      #???#           #%= #????    |
| ???????????????#      #???#           +!  #????    |
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| ??????????????????##?##%#####  """"   #   """#?    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
  Lgt. Nuclear Core | -9/Materials | Scanalyzed
 Lgt. Armor Plating | -9/Materials | Scanalyzed
       Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              PulseSegregatorThruster
  Manual?         0
Play Time         00:24:40
  Cumulative      1.9 hours
  Start           2022.04.08 @ 17:55:58
  End             2022.04.08 @ 18:16:42
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           5
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7717f5ad-d9b5-4005-ae5f-7b531630bc30