Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.02 @ 22:41:53 Player: Julius Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1616) 1616 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-35) -35 TOTAL SCORE: 4531 Bonus ------- Follower Combat Kills 68 Friendly Fire -103 Cogmind --------- Core Integrity 0/700 Matter 226/500 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Matter Pod Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Cooling System Disposable Heat Sink Structural Scanner Experimental Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Core Analyzer Improved Medium Armor Plating Shock Absorption System Shock Absorption System Hardlight Generator Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit Experimental Sensor Array Signal Interpreter Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Cooled Pulse Rifle > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Cooling System High-capacity Matter Pod Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Improved Medium Armor Plating Shock Absorption System Hardlight Generator Arc Projector Pulse Rifle Advanced Assault Cannon Advanced Assault Cannon [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 7 | . 1 . 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . . 1 1 Utility 4 | . 1 . 1 1 1 Weapon . | . . . . . . Parts Attached 70 | 8 2 8 9 10 33 Power 12 | 1 . 1 3 3 4 Engine 8 | 1 . 1 3 . 3 Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 14 | 2 . . 2 2 8 Treads 5 | . . . 2 2 1 Leg 9 | 2 . . . . 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 3 2 4 1 3 10 Device 9 | 1 . 2 . 3 3 Storage 3 | 1 1 . . . 1 Processor 5 | . 1 . . . 4 Hackware . | . . . . . . Protection 6 | 1 . 2 1 . 2 Artifact . | . . . . . . Weapon 21 | 2 . 3 3 2 11 Energy Gun 9 | 1 . . . . 8 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 2 | . . . . . 2 Launcher 4 | . . 2 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 6 | . . 1 4 . 1 Parts Lost 23 | . . . . . 23 Power 3 | . . . . . 3 Propulsion 6 | . . . . . 6 Utility 6 | . . . . . 6 Weapon 8 | . . . . . 8 Highest Loss Streak 18 | . . . . . 18 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 100 100 100 99 95 Engine 11 | . 12 12 20 11 4 Core 2 | . . . . 4 8 Treads 6 | . . . 12 24 6 Leg 18 | . 25 25 7 . 20 Device 9 | . . 7 10 16 12 Storage 10 | . 12 12 10 8 7 Processor 10 | . 12 12 10 8 8 Protection 8 | . 12 4 10 8 11 Energy Gun 8 | . 12 12 4 . 8 Energy Cannon 2 | . . . 5 8 1 Launcher 6 | . . 9 10 8 2 Naked Turns . | . . . . . . Heaviest Build 76 | 17 47 51 66 69 76 Greatest Support 82 | 20 20 20 40 62 82 Greatest Overweight (x) 18 | . 2 2 2 1 18 Average Overweight (x) 1 | . . 2 1 1 . Largest Inventory Capacity 20 | 10 20 20 20 20 20 Average Capacity 19 | 8 15 20 20 20 20 Most Carried 20 | 7 11 14 16 14 20 Average Carried 12 | 3 8 13 11 11 15 Final Capacity 20 | 10 20 20 20 20 20 Final Carried 14 | 7 11 14 11 14 11 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1376 | 204 98 30 190 132 722 Remotely . | . . . . . . Salvage Created 1422 | . 58 79 185 59 1041 Parts 104 | . 9 . 25 7 63 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 31 | . 2 . 5 3 21 Melee 1 | . . . . . 1 Guns 8 | . 2 . . . 6 Cannons 5 | . . . . . 5 AOE 15 | . . . 5 3 7 Classes Destroyed 13 | . 2 . 5 . 6 Worker 7 | . . . 2 1 4 Builder 13 | . . . 3 1 9 Hauler 2 | . . . 1 . 1 Recycler 2 | . . . . . 2 Mechanic 1 | . . . . . 1 Watcher 9 | . 2 . 3 1 3 Swarmer 6 | . 2 . 2 2 . Grunt 15 | . . . 3 1 11 Sentry 3 | . . . . . 3 Specialist 2 | . . . . . 2 Hunter 4 | . . . . . 4 Programmer 1 | . . . . . 1 Zionite 1 | . . . 1 . . Best Kill Streak 9 | . 4 . 8 6 9 Combat Bots Only 6 | . 2 . 2 3 6 Max Kills in Single Turn 5 | . 1 . 3 2 5 Gunslinging . | . . . . . . Exploded 2 | . . . 2 2 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3435 | . 16 . 57 25 3337 Core 742 | . . . 23 . 719 Absorbed by Shields 16 | . . . . . 16 Redirected to Shielding 99 | . 1 . 2 3 93 Core Remaining (%) 98 | 100 . 100 94 100 . Volleys Fired 97 | . 4 3 9 9 72 Largest 2 | . 2 1 2 1 2 Hottest 143 | . 60 40 73 68 143 Shots Fired 156 | . 5 3 16 9 123 Gun 74 | . 5 3 7 . 59 Cannon 46 | . . . . 6 40 Launcher 36 | . . . 9 3 24 Special . | . . . . . . Kinetic 33 | . 4 . . . 29 Thermal 65 | . 1 3 7 6 48 Explosive 36 | . . . 9 3 24 Electromagnetic 22 | . . . . . 22 Robot Hit Streak 27 | . 5 8 10 7 27 Robot Miss Streak 2 | . . . 1 1 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 132 | . 5 9 11 7 100 Core Hits 104 | . 5 2 19 9 69 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . . 4 Burn 1 | . . . . . 1 Blast 3 | . . . . . 3 Melee Attacks 7 | . . 6 . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6106 | . 63 30 1002 596 4415 Guns 1171 | . 63 30 55 . 1023 Cannons 1096 | . . . . 83 1013 Explosions 3801 | . . . 947 513 2341 Melee 38 | . . . . . 38 Ramming . | . . . . . . Kinetic 843 | . 52 . . . 791 Thermal 1238 | . 11 30 55 163 979 Explosive 3655 | . . . 947 433 2275 Electromagnetic 332 | . . . . . 332 Impact . | . . . . . . Slashing 38 | . . . . . 38 Piercing . | . . . . . . Highest Corruption 3 | . . . 1 . 3 Average Corruption 2 | . . . 1 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . 1 . 19 Message Errors 7 | . . . . . 7 Matter Fused 5 | . . . . . 5 Heat Flow Errors 3 | . . . 1 . 2 Energy Discharges 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 206 | . . . 31 . 175 Projectiles 19 | . . . . . 19 Explosions 187 | . . . 31 . 156 Melee . | . . . . . . Knockbacks 12 | . . . . . 12 Impact . | . . . . . . Kinetic 12 | . . . . . 12 Secondary . | . . . . . . Self-Inflicted Damage 123 | . . . 29 . 94 Shots 7 | . . . 3 . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 338 | . . . 93 . 338 Average Temperature 109 | . . . 20 . 118 Received Heat Transfer 644 | . . . 15 9 620 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . . . . 3 Heat Transferred 2601 | . 25 75 125 198 2178 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 409 | . 87 28 346 212 409 Initial 37 | . . 23 . 37 . Average 90 | . 64 6 162 125 175 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 79 | 100 100 100 71 50 57 Level 1 20 | . . . 28 49 41 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . . . 8 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 6 | . . . . . 6 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 3 | . . . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 4 . 11 6 36 Peak Tracking Total 7 | . 2 . 4 4 7 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . . . 2 1 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 4 | . 1 . 1 . 2 Terminals 3 | . 1 . 1 . 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 4 . 1 . 4 Successful 6 | . 4 . 1 . 1 Failed 3 | . . . . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 4 . 1 . 2 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 . 1 . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 1 1 Highest-Rated Group 44 | . . 44 44 31 31 Highest-Rated Ally 31 | . . 31 31 31 31 Total Orders . | . . . . . . Ally Attacks 35 | . . . 10 15 10 Total Damage 451 | . . . 148 166 137 Kills 4 | . . . 3 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4222 | 105 309 1636 637 463 1072 Spaces Moved 1831 | 75 161 609 237 175 574 Core 12 | 10 . . . . 2 Treads 437 | . . . 153 175 109 Legs 1382 | 65 161 609 84 . 463 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 240 235 120 Average Speed 203 | 110 179 260 247 239 134 Slowest Speed 950 | 120 260 260 260 240 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 31 | 5 33 90 26 16 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . 8 . . Terrain Destroyed 253 | . . . 79 52 122 Melee . | . . . . . . Projectile . | . . . . . . AOE 253 | . . . 79 52 122 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2164 | 97 178 654 275 210 750 Wait 60 | . 3 24 2 . 31 Move 1826 | 74 160 608 236 174 574 Hop . | . . . . . . Pick Up 71 | 14 8 4 9 11 25 Fast Attach 1 | . 1 . . . . Attach 37 | 8 1 1 2 4 21 Detach 2 | 1 . . . . 1 Swap 32 | . . 7 7 6 12 Drop 31 | . 1 1 10 6 13 Fire 97 | . 4 3 9 9 72 Melee 7 | . . 6 . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 106 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Evolved 1 slot: Utility x1 165 | -10/Materials | Identified exit to Mines 210 | -10/Materials | Identified exit to Materials 210 | -10/Materials | Discovered exit to Materials (range 15) 312 | -10/Materials | Build established: Hacker-Mutant 415 | -10/Materials | Entered Mines 422 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 462 | -10/Mines | Discovered exit to Materials (range 7) 642 | -10/Mines | Learned Materials stockpile data 1046 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1052 | -10/Mines | Found Prototype Device 1053 | -10/Mines | Identified Exp. Sensor Array 1368 | -10/Mines | Found a hidden stash of uninstalled traps 2025 | -10/Mines | Discovered exit to Materials (range 10) 2051 | -10/Mines | Entered Materials 2051 | -9/Materials | Accompanied by 2 allies 2051 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2052 | -9/Materials | Identified exit to Mines 2056 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2663 | -9/Materials | Identified exit to Materials 2663 | -9/Materials | Discovered exit to Materials (range 3) 2688 | -9/Materials | Entered another Materials area 2688 | -8/Materials | Accompanied by 1 ally 2688 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3068 | -8/Materials | Identified exit to Factory 3068 | -8/Materials | Discovered exit to Factory (range 15) 3151 | -8/Materials | Entered Factory 3151 | -7/Factory | Accompanied by 1 ally 3151 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3316 | -7/Factory | Crushed by falling debris 3369 | -7/Factory | Lost 3 parts (1p1u1w) 3829 | -7/Factory | Cargo convoy interrupted 4084 | -7/Factory | Identified exit to Factory 4084 | -7/Factory | Discovered exit to Factory (range 8) 4159 | -7/Factory | Core integrity fell below 50% 4210 | -7/Factory | Core integrity fell below 20% 4223 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04209_ M-13 Machinist repairs H-61 Shepherd. 04209_ Imp. Melee Analysis Suite destroyed. 04209_ Knocked back. 04209_ G-47 Trooper misfires. 04210_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 04211_ H-61 Shepherd misfires. 04211_ P-60 Hacker resets H-61 Shepherd, system corruption cleaned. 04211_ Knocked back. 04214_ Imp. Melee Analysis Suite destroyed. 04216_ The unstable cave ceiling collapses. 04216_ 7 Matter crushed. 04216_ Cld. Ion Engine destroyed. 04216_ Knocked back. 04216_ P-60 Hacker resets H-61 Shepherd, system corruption cleaned. 04217_ Knocked back. 04218_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 04219_ Slug penetrates Wall. 04219_ Great Axe destroyed. 04221_ M-13 Machinist repairs Particle Gun. 04221_ Knocked back. 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