Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.02 @ 22:41:53

Player: Julius

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (66)      330
Value Destroyed (1616)     1616
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-35)                -35
              TOTAL SCORE: 4531

 Bonus
-------
Follower Combat Kills      68
Friendly Fire              -103

 Cogmind 
---------
Core Integrity             0/700
Matter                     226/500
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Matter Pod
       Improved Melee Analysis Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Cooling System
                Disposable Heat Sink
                Structural Scanner
   Experimental Sensor Array
       Improved Signal Interpreter
       Improved Melee Analysis Suite
                Core Analyzer
       Improved Medium Armor Plating
                Shock Absorption System
                Shock Absorption System
                Hardlight Generator

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
                Deuterium Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY ----------
                Disposable Heat Sink
  High-capacity Storage Unit
   Experimental Sensor Array
                Signal Interpreter
                Utility Shielding
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Gatling Laser
         Cooled Pulse Rifle
>               --- INVENTORY --------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Cooling System
  High-capacity Matter Pod
                Structural Scanner
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
                Core Analyzer
       Improved Medium Armor Plating
                Shock Absorption System
                Hardlight Generator
                Arc Projector
                Pulse Rifle
       Advanced Assault Cannon
       Advanced Assault Cannon
[Rating: 55]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              7    | .   1   .   2   2   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  4    | .   1   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             70   | 8   2   8   9   10  33  
  Power                    12   | 1   .   1   3   3   4   
    Engine                 8    | 1   .   1   3   .   3   
    Core                   4    | .   .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   2   2   8   
    Treads                 5    | .   .   .   2   2   1   
    Leg                    9    | 2   .   .   .   .   7   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  23   | 3   2   4   1   3   10  
    Device                 9    | 1   .   2   .   3   3   
    Storage                3    | 1   1   .   .   .   1   
    Processor              5    | .   1   .   .   .   4   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | 1   .   2   1   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 2   .   3   3   2   11  
    Energy Gun             9    | 1   .   .   .   .   8   
    Energy Cannon          2    | .   .   .   1   1   .   
    Ballistic Gun          2    | 1   .   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               4    | .   .   2   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   
  Unidentified Prototypes  6    | .   .   1   4   .   1   
Parts Lost                 23   | .   .   .   .   .   23  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  6    | .   .   .   .   .   6   
  Weapon                   8    | .   .   .   .   .   8   
  Highest Loss Streak      18   | .   .   .   .   .   18  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   100 100 100 99  95  
  Engine                   11   | .   12  12  20  11  4   
  Core                     2    | .   .   .   .   4   8   
  Treads                   6    | .   .   .   12  24  6   
  Leg                      18   | .   25  25  7   .   20  
  Device                   9    | .   .   7   10  16  12  
  Storage                  10   | .   12  12  10  8   7   
  Processor                10   | .   12  12  10  8   8   
  Protection               8    | .   12  4   10  8   11  
  Energy Gun               8    | .   12  12  4   .   8   
  Energy Cannon            2    | .   .   .   5   8   1   
  Launcher                 6    | .   .   9   10  8   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             76   | 17  47  51  66  69  76  
  Greatest Support         82   | 20  20  20  40  62  82  
  Greatest Overweight (x)  18   | .   2   2   2   1   18  
  Average Overweight (x)   1    | .   .   2   1   1   .   
Largest Inventory Capacity 20   | 10  20  20  20  20  20  
  Average Capacity         19   | 8   15  20  20  20  20  
  Most Carried             20   | 7   11  14  16  14  20  
  Average Carried          12   | 3   8   13  11  11  15  
  Final Capacity           20   | 10  20  20  20  20  20  
  Final Carried            14   | 7   11  14  11  14  11  

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  
Matter Collected           1376 | 204  98   30   190  132  722  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1422 | .    58   79   185  59   1041 
  Parts                    104  | .    9    .    25   7    63   
Haulers Intercepted        2    | .    .    .    1    .    1    
Recyclers Shooed           2    | .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  31   | .   2   .   5   3   21  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     8    | .   2   .   .   .   6   
  Cannons                  5    | .   .   .   .   .   5   
  AOE                      15   | .   .   .   5   3   7   
Classes Destroyed          13   | .   2   .   5   .   6   
  Worker                   7    | .   .   .   2   1   4   
  Builder                  13   | .   .   .   3   1   9   
  Hauler                   2    | .   .   .   1   .   1   
  Recycler                 2    | .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  9    | .   2   .   3   1   3   
  Swarmer                  6    | .   2   .   2   2   .   
  Grunt                    15   | .   .   .   3   1   11  
  Sentry                   3    | .   .   .   .   .   3   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   4   
  Programmer               1    | .   .   .   .   .   1   
  Zionite                  1    | .   .   .   1   .   .   
Best Kill Streak           9    | .   4   .   8   6   9   
  Combat Bots Only         6    | .   2   .   2   3   6   
Max Kills in Single Turn   5    | .   1   .   3   2   5   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               3435 | .    16   .    57   25   3337 
  Core                     742  | .    .    .    23   .    719  
  Absorbed by Shields      16   | .    .    .    .    .    16   
  Redirected to Shielding  99   | .    1    .    2    3    93   
Core Remaining (%)         98   | 100  .    100  94   100  .    
Volleys Fired              97   | .    4    3    9    9    72   
  Largest                  2    | .    2    1    2    1    2    
  Hottest                  143  | .    60   40   73   68   143  
Shots Fired                156  | .    5    3    16   9    123  
  Gun                      74   | .    5    3    7    .    59   
  Cannon                   46   | .    .    .    .    6    40   
  Launcher                 36   | .    .    .    9    3    24   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  33   | .    4    .    .    .    29   
  Thermal                  65   | .    1    3    7    6    48   
  Explosive                36   | .    .    .    9    3    24   
  Electromagnetic          22   | .    .    .    .    .    22   
  Robot Hit Streak         27   | .    5    8    10   7    27   
  Robot Miss Streak        2    | .    .    .    1    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           132  | .    5    9    11   7    100  
  Core Hits                104  | .    5    2    19   9    69   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    4    
    Burn                   1    | .    .    .    .    .    1    
    Blast                  3    | .    .    .    .    .    3    
Melee Attacks              7    | .    .    6    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6106 | .    63   30   1002 596  4415 
  Guns                     1171 | .    63   30   55   .    1023 
  Cannons                  1096 | .    .    .    .    83   1013 
  Explosions               3801 | .    .    .    947  513  2341 
  Melee                    38   | .    .    .    .    .    38   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  843  | .    52   .    .    .    791  
  Thermal                  1238 | .    11   30   55   163  979  
  Explosive                3655 | .    .    .    947  433  2275 
  Electromagnetic          332  | .    .    .    .    .    332  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 38   | .    .    .    .    .    38   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    1    .    3    
  Average Corruption       2    | .    .    .    1    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  20   | .    .    .    1    .    19   
    Message Errors         7    | .    .    .    .    .    7    
    Matter Fused           5    | .    .    .    .    .    5    
    Heat Flow Errors       3    | .    .    .    1    .    2    
    Energy Discharges      2    | .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            206  | .    .    .    31   .    175  
  Projectiles              19   | .    .    .    .    .    19   
  Explosions               187  | .    .    .    31   .    156  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    .    12   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    12   
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      123  | .    .    .    29   .    94   
  Shots                    7    | .    .    .    3    .    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        338  | .    .    .    93   .    338  
  Average Temperature      109  | .    .    .    20   .    118  
  Received Heat Transfer   644  | .    .    .    15   9    620  
  Effects                  1    | .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             3    | .    .    .    .    .    3    
  Heat Transferred         2601 | .    25   75   125  198  2178 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             409  | .   87  28  346 212 409 
  Initial                  37   | .   .   23  .   37  .   
  Average                  90   | .   64  6   162 125 175 
Maximum Alert Level        2    | .   .   .   1   1   2   
  Low Security (%)         79   | 100 100 100 71  50  57  
  Level 1                  20   | .   .   .   28  49  41  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   8   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            6    | .   .   .   .   .   6   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           3    | .   .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   4   .   11  6   36  
  Peak Tracking Total      7    | .   2   .   4   4   7   
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            2    | .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          3    | .   .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          4    | .   1   .   1   .   2   
  Terminals                3    | .   1   .   1   .   1   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   4   .   1   .   4   
  Successful               6    | .   4   .   1   .   1   
  Failed                   3    | .   .   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   4   .   1   .   2   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   4   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   1   1   
  Highest-Rated Group      44   | .   .   44  44  31  31  
  Highest-Rated Ally       31   | .   .   31  31  31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   10  15  10  
  Total Damage             451  | .   .   .   148 166 137 
  Kills                    4    | .   .   .   3   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  
Turns Passed               4222 | 105  309  1636 637  463  1072 
Spaces Moved               1831 | 75   161  609  237  175  574  
  Core                     12   | 10   .    .    .    .    2    
  Treads                   437  | .    .    .    153  175  109  
  Legs                     1382 | 65   161  609  84   .    463  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  260  240  235  120  
  Average Speed            203  | 110  179  260  247  239  134  
  Slowest Speed            950  | 120  260  260  260  240  950  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       31   | 5    33   90   26   16   17   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    8    .    .    
Terrain Destroyed          253  | .    .    .    79   52   122  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      253  | .    .    .    79   52   122  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Total                      2164 | 97  178 654 275 210 750 
  Wait                     60   | .   3   24  2   .   31  
  Move                     1826 | 74  160 608 236 174 574 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  71   | 14  8   4   9   11  25  
  Fast Attach              1    | .   1   .   .   .   .   
  Attach                   37   | 8   1   1   2   4   21  
  Detach                   2    | 1   .   .   .   .   1   
  Swap                     32   | .   .   7   7   6   12  
  Drop                     31   | .   1   1   10  6   13  
  Fire                     97   | .   4   3   9   9   72  
  Melee                    7    | .   .   6   .   .   1   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Identified exit to Materials
    5 | -11/Scrapyard | Discovered exit to Materials (range 16)
  106 | -11/Scrapyard | Entered Materials
  106 | -10/Materials | Evolved 1 slot: Utility x1
  165 | -10/Materials | Identified exit to Mines
  210 | -10/Materials | Identified exit to Materials
  210 | -10/Materials | Discovered exit to Materials (range 15)
  312 | -10/Materials | Build established: Hacker-Mutant
  415 | -10/Materials | Entered Mines
  422 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  462 | -10/Mines     | Discovered exit to Materials (range 7)
  642 | -10/Mines     | Learned Materials stockpile data
 1046 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1052 | -10/Mines     | Found Prototype Device
 1053 | -10/Mines     | Identified Exp. Sensor Array
 1368 | -10/Mines     | Found a hidden stash of uninstalled traps
 2025 | -10/Mines     | Discovered exit to Materials (range 10)
 2051 | -10/Mines     | Entered Materials
 2051 | -9/Materials  | Accompanied by 2 allies
 2051 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2052 | -9/Materials  | Identified exit to Mines
 2056 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2663 | -9/Materials  | Identified exit to Materials
 2663 | -9/Materials  | Discovered exit to Materials (range 3)
 2688 | -9/Materials  | Entered another Materials area
 2688 | -8/Materials  | Accompanied by 1 ally
 2688 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3068 | -8/Materials  | Identified exit to Factory
 3068 | -8/Materials  | Discovered exit to Factory (range 15)
 3151 | -8/Materials  | Entered Factory
 3151 | -7/Factory    | Accompanied by 1 ally
 3151 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3316 | -7/Factory    | Crushed by falling debris
 3369 | -7/Factory    | Lost 3 parts (1p1u1w)
 3829 | -7/Factory    | Cargo convoy interrupted
 4084 | -7/Factory    | Identified exit to Factory
 4084 | -7/Factory    | Discovered exit to Factory (range 8)
 4159 | -7/Factory    | Core integrity fell below 50%
 4210 | -7/Factory    | Core integrity fell below 20%
 4223 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
04209_ M-13 Machinist repairs H-61 Shepherd.
04209_ Imp. Melee Analysis Suite destroyed.
04209_ Knocked back.
04209_ G-47 Trooper misfires.
04210_ P-60 Hacker resets G-47 Trooper, system corruption cleaned.
04211_ H-61 Shepherd misfires.
04211_ P-60 Hacker resets H-61 Shepherd, system corruption cleaned.
04211_ Knocked back.
04214_ Imp. Melee Analysis Suite destroyed.
04216_ The unstable cave ceiling collapses.
04216_ 7 Matter crushed.
04216_ Cld. Ion Engine destroyed.
04216_ Knocked back.
04216_ P-60 Hacker resets H-61 Shepherd, system corruption cleaned.
04217_ Knocked back.
04218_ P-60 Hacker resets G-47 Trooper, system corruption cleaned.
04219_ Slug penetrates Wall.
04219_ Great Axe destroyed.
04221_ M-13 Machinist repairs Particle Gun.
04221_ Knocked back. <x2>

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????  #?#         #   |
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|         ???????? #        =                        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          50
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             18
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              AngularStormStorm
  Manual?         0
Play Time         00:49:04
  Cumulative      6.5 hours
  Start           2023.02.02 @ 21:50:34
  End             2023.02.02 @ 22:41:53
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          12
  Rogue           4
  Adventurer      3
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          20
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d345efd-6c70-4f6e-92a4-4ede9afc00bf