Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 22:07:55 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (2430) 2430 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (929) 929 TOTAL SCORE: 8054 Bonus ------- Follower Combat Kills 146 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -17 Cogmind --------- Core Integrity 924/1000 Matter 270/300 Energy 82/100 System Corruption 0% Temperature Cool (0) Movement Walking (127) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (8) ------ Medium Storage Unit Spectral Analyzer Improved Sensor Array Improved Signal Interpreter Core Analyzer Improved Kinecellerator Improved Weapon Cycler > --- WEAPON (3) ------- Gauss Rifle Flak Gun Advanced Assault Cannon > --- INVENTORY (10) --- Titanium Leg Titanium Leg Improved Titanium Leg Shock Rifle Gatling Laser Advanced Plasma Cannon Gauss Rifle Flak Gun Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Improved Sensor Array Improved Signal Interpreter Core Analyzer Improved Kinecellerator Improved Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Titanium Leg Titanium Leg Improved Titanium Leg Shock Rifle Gatling Laser Advanced Plasma Cannon Gauss Rifle Flak Gun Advanced Assault Cannon Enhanced Gauss Cannon [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Improved Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power . | . . . . . . . . . Propulsion 3 | . . . 1 1 . . . 1 Utility 6 | . . 2 1 1 . . . 2 Weapon 1 | . . . . . . . . 1 Parts Attached 68 | 7 2 13 21 8 6 1 2 8 Power 8 | 1 1 2 1 1 1 . . 1 Engine 6 | 1 . 2 1 1 1 . . . Core 2 | . 1 . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 . 4 9 4 . . . 2 Treads 9 | 2 . 4 3 . . . . . Leg 6 | . . . . 4 . . . 2 Wheel 6 | . . . 6 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 . 4 6 1 2 . 2 2 Device 8 | 1 . 2 2 . 1 . . 2 Storage 4 | 1 . 1 . . 1 . 1 . Processor 3 | . . . 1 1 . . 1 . Hackware . | . . . . . . . . . Protection 4 | . . 1 3 . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 1 3 5 2 3 1 . 3 Energy Gun 9 | 1 1 2 4 . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 . . . 2 2 1 . 2 Ballistic Cannon 3 | . . 1 1 . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 4 | . . . 4 . . . . . Parts Lost 17 | . . 2 9 . 2 . . 4 Power 2 | . . 1 . . . . . 1 Propulsion 5 | . . 1 3 . . . . 1 Utility 5 | . . . 3 . 1 . . 1 Weapon 5 | . . . 3 . 1 . . 1 Highest Loss Streak 4 | . . 1 4 . 1 . . 4 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 2 5 7 7 8 9 10 9 9 Power . | . 1 1 . . . . . . Propulsion 3 | 1 2 2 2 2 3 4 4 3 Utility . | . 1 . . . . . . . Weapon 4 | . 1 3 3 6 6 6 5 6 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . 1 4 . 2 . . 6 Power 1 | . . 1 . . . . . . Propulsion 3 | . . . 1 . . . . 2 Utility . | . . . . . . . . . Weapon 9 | . . . 3 . 2 . . 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 76 88 95 98 100 97 93 Engine 7 | . 10 3 9 7 7 7 7 4 Treads 6 | . 28 20 13 3 . . . . Leg 19 | . . . . 25 30 30 30 29 Wheel 1 | . . . 7 . . . . . Device 12 | . 14 12 17 15 13 15 8 11 Storage 8 | . 14 11 9 7 7 7 10 5 Processor 11 | . . . 6 11 15 15 16 17 Protection 5 | . . 1 7 7 7 7 7 4 Energy Gun 4 | . 14 11 14 4 . . . . Ballistic Gun 10 | . 14 . . 8 14 15 15 16 Ballistic Cannon 1 | . . 9 3 2 . . . . Peak Build Rating 76 | 7 11 15 26 45 50 50 54 76 Average Rating 36 | 4 8 12 20 40 45 50 47 66 On Entrance 28 | . 7 11 15 26 45 50 50 54 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 13 15 29 35 38 43 43 43 47 Greatest Support 97 | 40 40 43 60 80 80 80 80 97 Greatest Overweight (x) 7 | . . . 7 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 Most Carried 10 | 4 8 9 10 10 10 10 10 10 Average Carried 8 | 2 5 7 7 8 9 10 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 10 | 4 8 7 10 10 10 10 10 9 Class Distribution -------------------- 33% | Mutant 31% | Scavenger-Mutant 23% | Commander-Mutant 9% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Commander-Mutant | -7/Scraptown Commander-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Matter Collected 1868 | 249 76 218 427 110 446 151 30 161 Remotely . | . . . . . . . . . Salvage Created 3325 | 140 316 361 1112 110 736 223 . 327 Parts 179 | 10 16 29 48 8 44 8 . 16 Haulers Intercepted 10 | . 1 2 2 . 5 . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 58 | . 6 11 17 2 14 3 . 5 Guns 49 | . 6 4 15 2 14 3 . 5 Cannons 9 | . . 7 2 . . . . . Classes Destroyed 13 | 2 3 3 1 . 2 2 . . Builder 2 | . . 1 1 . . . . . Tunneler 3 | 3 . . . . . . . . Hauler 10 | . 1 2 2 . 5 . . . Recycler 8 | 1 . 1 3 . 1 1 . 1 Drone 1 | . . . . . . 1 . . Watcher 2 | . 1 . 1 . . . . . Swarmer 16 | . . 8 3 . 3 . . 2 Grunt 26 | . 6 2 11 . 6 1 . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . 1 . . Sentry 8 | . . 1 2 2 2 1 . . Hunter 4 | . . . . . 1 . . 3 Programmer 2 | . . . . . 2 . . . Best Kill Streak 5 | 4 3 5 4 1 3 2 . 2 Combat Bots Only 5 | . 3 5 4 1 3 2 . 2 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 . 2 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Hostile Shots Fired 453 | . 46 70 115 49 96 27 . 50 Missed 136 | . 11 20 35 18 26 7 . 19 Hits 317 | . 35 50 80 31 70 20 . 31 Projectile 317 | . 35 50 80 31 70 20 . 31 Critical Strikes 10 | . 1 . 5 . 1 . . 3 Damage Taken 4071 | . 436 457 1221 211 778 177 45 746 Core 442 | . 24 87 122 26 86 21 . 76 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 103 | . . . 103 . . . . . Core Remaining (%) 85 | 100 90 78 77 . . . 81 . Volleys Fired 233 | 9 34 35 85 6 43 9 1 11 Largest 3 | 2 2 2 2 2 2 2 2 3 Hottest 112 | 60 85 98 112 83 78 56 56 84 Shots Fired 459 | 18 68 68 158 12 85 18 2 30 Gun 400 | 18 68 33 134 12 85 18 2 30 Cannon 59 | . . 35 24 . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 244 | 9 34 35 24 9 83 18 2 30 Thermal 192 | 9 34 33 113 3 . . . . Explosive . | . . . . . . . . . Electromagnetic 23 | . . . 21 . 2 . . . Robot Hit Streak 32 | 11 8 6 32 11 12 7 2 5 Robot Miss Streak 10 | 1 3 4 6 2 6 7 10 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . . . 2 . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 Shots Hit Robots 324 | 13 50 37 100 12 73 17 1 21 Core Hits 238 | 6 22 15 40 15 98 23 1 18 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . 4 4 . . . . . Burn 7 | . . 3 4 . . . . . Blast 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5509 | 123 491 724 1866 269 1343 314 28 351 Guns 4689 | 123 491 307 1472 260 1343 314 28 351 Cannons 811 | . . 417 394 . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 9 | . . . . 9 . . . . Kinetic 3272 | 46 216 417 394 198 1308 314 28 351 Thermal 1971 | 77 275 307 1250 62 . . . . Explosive . | . . . . . . . . . Electromagnetic 257 | . . . 222 . 35 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 4 6 4 . . . . . Average Corruption 4 | . 3 5 4 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . 2 6 4 . . . . . Matter Fused 2 | . . 2 . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 3 | . . 1 2 . . . . . Parts Fused 1 | . 1 . . . . . . . Data Loss (minor) 2 | . . 1 1 . . . . . Data Loss (major) 1 | . 1 . . . . . . . Alerts 2 | . . 1 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 12 | . . . 12 . . . . . Projectiles 12 | . . . 12 . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 15 | . . 8 7 . . . . . Impact . | . . . . . . . . . Kinetic 13 | . . 6 7 . . . . . Secondary 2 | . . 2 . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 3 | . 1 . . 2 . . . . Kicked 2 | . . . . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 168 | 40 168 166 159 3 6 14 . 40 Average Temperature 48 | 15 64 65 29 3 3 8 . 23 Received Heat Transfer 1512 | . 270 63 729 48 246 48 . 108 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . Heat Transferred 4720 | 175 623 925 2886 111 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 199 | 15 82 159 199 76 144 55 . 112 Initial 76 | . . 1 42 76 . 39 . . Average 53 | 2 25 90 92 24 70 10 . 27 Influence Increases 1864 | 20 179 336 573 60 406 98 . 192 Destroy 0b10 Robot/C 1220 | . 120 220 340 40 280 80 . 140 Destroy 0b10 Robot/NC 140 | 20 10 20 35 . 30 15 . 10 Destroy Leader 274 | . 34 34 76 20 80 . . 30 Allied During Kill 15 | . . . . . . 3 . 12 Disable Machine 45 | . . 15 30 . . . . . Destroy Structure 5 | . . 2 2 . 1 . . . Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 150 | . . 45 90 . 15 . . . Influence Decreases 1844 | 20 174 239 506 229 304 200 . 172 Entered New Map 220 | . . 4 60 93 . 63 . . Time Decay 1402 | 20 174 215 376 136 284 127 . 70 Lost Part 142 | . . 20 70 . 20 . . 32 Lost Ally 80 | . . . . . . 10 . 70 Squads Dispatched 9 | . 2 . 2 1 4 . . . Investigation 1 | . 1 . . . . . . . Extermination 3 | . . . . 1 2 . . . Reinforcement 4 | . 1 . 2 . 1 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Distress Signals 7 | . 2 . 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 14 19 24 3 16 3 2 18 Peak Tracking Total 11 | . 4 5 5 1 3 1 2 11 Tactical Retreats 8 | . . 2 5 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Traps Triggered 5 | . 4 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Machines Disabled 3 | . . 1 2 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Machines Accessed 7 | . . 1 . . 2 . 3 1 Terminals 2 | . . . . . 2 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . . 2 . . 2 . 24 1 Successful 27 | . . 2 . . 1 . 24 . Failed 2 | . . . . . 1 . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . 2 . . . Terminals 2 | . . . . . 2 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 25 | . . . . . 1 . 24 . Record 24 | . . . . . . . 24 . Open Door 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . . 2 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 11 | . . . . . . 11 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Total Allies 11 | . . . . . . 11 . . Largest Group 11 | . . . . . . 11 11 7 Highest-Rated Group 132 | . . . . . . 132 132 74 Highest-Rated Ally 21 | . . . . . . 21 21 21 Total Orders . | . . . . . . . . . Ally Attacks 30 | . . . . . . 5 16 9 Total Damage 492 | . . . . . . 170 142 180 Kills 7 | . . . . . . 2 2 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Active Infowar (turns) 5162 | 32 445 550 636 351 784 664 1330 370 Optics 639 | . . . . . . . 269 370 Sensors 4105 | . . . 606 351 784 664 1330 370 Seismic 1270 | 32 445 550 243 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Turns Passed 5507 | 113 445 550 900 351 784 664 1330 370 Spaces Moved 3169 | 48 197 262 410 208 412 380 1011 241 Core 3 | 2 . . 1 . . . . . Treads 778 | 46 197 262 244 29 . . . . Legs 2223 | . . . . 179 412 380 1011 241 Wheels 165 | . . . 165 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 86 130 130 130 130 128 Average Speed 135 | 155 160 160 137 134 130 130 130 129 Slowest Speed 400 | 160 160 160 400 160 130 130 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 49 30 24 5 64 65 81 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 2 | . . 2 . . . . . . Melee . | . . . . . . . . . Projectile 2 | . . 2 . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Total 3930 | 67 267 325 585 267 580 532 1026 281 Wait 244 | . 28 7 33 37 106 13 7 13 Move 3162 | 47 197 261 409 207 411 379 1010 241 Hop . | . . . . . . . . . Pick Up 40 | 4 4 1 15 4 6 . 2 4 Fast Attach 24 | 7 . 5 6 1 1 . 2 2 Attach 18 | . . 3 7 4 1 . . 3 Detach 1 | . . 1 . . . . . . Swap 37 | . 2 6 17 3 5 1 . 3 Drop 40 | . 2 6 13 3 7 1 4 4 Fire 233 | 9 34 35 85 6 43 9 1 11 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . 2 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 129 | . . . . . . 129 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 12) 518 | -10/Materials | Discovered new exit (range 8) 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Utility x2 981 | -9/Materials | Discovered new exit (range 16) 1109 | -9/Materials | Entered another Materials area 1109 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1332 | -8/Materials | Build established: Scavenger-Mutant 1448 | -8/Materials | Lost 4 parts (2n1u1w) 1955 | -8/Materials | Discovered new exit (range 8) 2007 | -8/Materials | Identified exit to Factory 2009 | -8/Materials | Entered Factory 2009 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2095 | -7/Factory | Discovered new exit (range 11) 2359 | -7/Factory | Identified exit to Storage 2360 | -7/Factory | Entered Storage 2906 | -7/Storage | Garrison activated, responded to threat 3140 | -7/Storage | Used back door to open Recycling access 3140 | -7/Storage | Discovered new exit (range 4) 3142 | -7/Storage | Identified exit to Recycling 3144 | -7/Storage | Entered Recycling 3422 | -7/Recycling | Discovered new exit (range 15) 3764 | -7/Recycling | Scanned before Scraplab entrance 3782 | -7/Recycling | Entered Scraplab 3793 | -7/Recycling | Discovered new exit (range 3) 3794 | -7/Recycling | Identified exit to Scraptown 3808 | -7/Recycling | Entered Scraptown 3808 | -7/Scraptown | Accompanied by 11 allies 3874 | -7/Scraptown | Build established: Commander-Mutant 3999 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4019 | -7/Scraptown | Discovered new exit (range 13) 4249 | -7/Scraptown | Visited UFD Registry 4249 | -7/Scraptown | Registered with UFD as "Deathrunner" 4451 | -7/Scraptown | Visited TADAMA 4482 | -7/Scraptown | Visited Assassins FH 4565 | -7/Scraptown | Visited Junk Repository 4586 | -7/Scraptown | Visited Junk Repository 4784 | -7/Scraptown | Visited Observation Area 4836 | -7/Scraptown | Visited Infowarlord's Domain 4869 | -7/Scraptown | Found Spectral Analyzer 4898 | -7/Scraptown | Visited Derelict Rescue Squad 4922 | -7/Scraptown | Found DRS Beacon 4954 | -7/Scraptown | Visited Science Testing Area 5023 | -7/Scraptown | Met Optimus 5023 | -7/Scraptown | Accepted into 0bPrime 5103 | -7/Scraptown | Civil war broke out across Scraptown 5124 | -7/Scraptown | Discovered new exit (range 5) 5133 | -7/Scraptown | Identified exit to Factory 5138 | -7/Scraptown | Entered Factory 5138 | -5/Factory | Accompanied by 7 allies 5138 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5180 | -5/Factory | Build established: Commander-Skirmisher 5508 | -5/Factory | Self-destructed Last Messages --------------- 05497_ H-66 Slayer destroyed. 05499_ Nuclear Reactor explodes. 05499_ Gauss Rifle destroyed. 05499_ K-01 Serf destroyed. <x2> 05499_ Hrd. Medium Armor Plating destroyed. 05499_ Penetrated by Slug. 05499_ Slug penetrates Nuclear Reactor. 05500_ Slug penetrates Wall. 05502_ Nuclear Reactor explodes. <x3> 05502_ U-05 Engineer builds a Wall. 05503_ Penetrated by Slug. 05503_ Lgt. Fission Core destroyed. 05503_ Imp. Titanium Leg destroyed. 05504_ H-66 Slayer destroyed. 05506_ The unstable cave ceiling collapses. 05506_ U-05 Engineer builds a Wall. 05507_ The unstable cave ceiling collapses. 05507_ G-67 Veteran suffers critical hit (Burn). 05508_ The unstable cave ceiling collapses. 05508_ K-01 Serf collects debris. 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Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumSingularityMask Manual? 0 Play Time 00:38:32 Cumulative 85.0 hours Start 2025.05.07 @ 15:57:18 End 2025.05.07 @ 22:07:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 218 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a627abc3-0686-436c-9e99-057a6224fff5