Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 22:07:55

Player: jumpy

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (83)      415
Value Destroyed (2430)     2430
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (929)                929
              TOTAL SCORE: 8054

 Bonus
-------
Follower Combat Kills      146
Registered with UFD        300
Met Optimus in HQ          500
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             924/1000
Matter                     270/300
Energy                     82/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (127)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
           Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
           Flexi-carbon Leg
>          --- UTILITY (8) ------
    Medium Storage Unit
           Spectral Analyzer
  Improved Sensor Array
  Improved Signal Interpreter
           Core Analyzer
  Improved Kinecellerator
  Improved Weapon Cycler
>          --- WEAPON (3) -------
           Gauss Rifle
           Flak Gun
  Advanced Assault Cannon
>          --- INVENTORY (10) ---
           Titanium Leg
           Titanium Leg
  Improved Titanium Leg
           Shock Rifle
           Gatling Laser
  Advanced Plasma Cannon
           Gauss Rifle
           Flak Gun
  Enhanced Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
           Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Spectral Analyzer
  Improved Sensor Array
  Improved Signal Interpreter
           Core Analyzer
  Improved Kinecellerator
  Improved Weapon Cycler
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
           Flak Gun
>          --- INVENTORY --------
           Titanium Leg
           Titanium Leg
  Improved Titanium Leg
           Shock Rifle
           Gatling Laser
  Advanced Plasma Cannon
           Gauss Rifle
           Flak Gun
  Advanced Assault Cannon
  Enhanced Gauss Cannon
[Rating: 76]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   .   1   
  Utility                  6    | .   .   2   1   1   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
Parts Attached             68   | 7   2   13  21  8   6   1   2   8   
  Power                    8    | 1   1   2   1   1   1   .   .   1   
    Engine                 6    | 1   .   2   1   1   1   .   .   .   
    Core                   2    | .   1   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   4   9   4   .   .   .   2   
    Treads                 9    | 2   .   4   3   .   .   .   .   .   
    Leg                    6    | .   .   .   .   4   .   .   .   2   
    Wheel                  6    | .   .   .   6   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  19   | 2   .   4   6   1   2   .   2   2   
    Device                 8    | 1   .   2   2   .   1   .   .   2   
    Storage                4    | 1   .   1   .   .   1   .   1   .   
    Processor              3    | .   .   .   1   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   1   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   1   3   5   2   3   1   .   3   
    Energy Gun             9    | 1   1   2   4   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   .   .   2   2   1   .   2   
    Ballistic Cannon       3    | .   .   1   1   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   
    System Corruption      4    | .   .   .   4   .   .   .   .   .   
Parts Lost                 17   | .   .   2   9   .   2   .   .   4   
  Power                    2    | .   .   1   .   .   .   .   .   1   
  Propulsion               5    | .   .   1   3   .   .   .   .   1   
  Utility                  5    | .   .   .   3   .   1   .   .   1   
  Weapon                   5    | .   .   .   3   .   1   .   .   1   
  Highest Loss Streak      4    | .   .   1   4   .   1   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            8    | 2   5   7   7   8   9   10  9   9   
  Power                    .    | .   1   1   .   .   .   .   .   .   
  Propulsion               3    | 1   2   2   2   2   3   4   4   3   
  Utility                  .    | .   1   .   .   .   .   .   .   .   
  Weapon                   4    | .   1   3   3   6   6   6   5   6   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             13   | .   .   1   4   .   2   .   .   6   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   9    | .   .   .   3   .   2   .   .   4   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 76  88  95  98  100 97  93  
  Engine                   7    | .   10  3   9   7   7   7   7   4   
  Treads                   6    | .   28  20  13  3   .   .   .   .   
  Leg                      19   | .   .   .   .   25  30  30  30  29  
  Wheel                    1    | .   .   .   7   .   .   .   .   .   
  Device                   12   | .   14  12  17  15  13  15  8   11  
  Storage                  8    | .   14  11  9   7   7   7   10  5   
  Processor                11   | .   .   .   6   11  15  15  16  17  
  Protection               5    | .   .   1   7   7   7   7   7   4   
  Energy Gun               4    | .   14  11  14  4   .   .   .   .   
  Ballistic Gun            10   | .   14  .   .   8   14  15  15  16  
  Ballistic Cannon         1    | .   .   9   3   2   .   .   .   .   
Peak Build Rating          76   | 7   11  15  26  45  50  50  54  76  
  Average Rating           36   | 4   8   12  20  40  45  50  47  66  
  On Entrance              28   | .   7   11  15  26  45  50  50  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 13  15  29  35  38  43  43  43  47  
  Greatest Support         97   | 40  40  43  60  80  80  80  80  97  
  Greatest Overweight (x)  7    | .   .   .   7   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  10  10  10  10  
  Most Carried             10   | 4   8   9   10  10  10  10  10  10  
  Average Carried          8    | 2   5   7   7   8   9   10  9   9   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  
  Final Carried            10   | 4   8   7   10  10  10  10  10  9   

 Class Distribution 
--------------------
 33% | Mutant
 31% | Scavenger-Mutant
 23% | Commander-Mutant
  9% | Commander-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -7/Storage
     Scavenger-Mutant | -7/Recycling
     Commander-Mutant | -7/Scraptown
 Commander-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  
Matter Collected           1868 | 249  76   218  427  110  446  151  30   161  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3325 | 140  316  361  1112 110  736  223  .    327  
  Parts                    179  | 10   16   29   48   8    44   8    .    16   
Haulers Intercepted        10   | .    1    2    2    .    5    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Combat Hostiles Destroyed  58   | .   6   11  17  2   14  3   .   5   
  Guns                     49   | .   6   4   15  2   14  3   .   5   
  Cannons                  9    | .   .   7   2   .   .   .   .   .   
Classes Destroyed          13   | 2   3   3   1   .   2   2   .   .   
  Builder                  2    | .   .   1   1   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   2   2   .   5   .   .   .   
  Recycler                 8    | 1   .   1   3   .   1   1   .   1   
  Drone                    1    | .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   .   .   
  Swarmer                  16   | .   .   8   3   .   3   .   .   2   
  Grunt                    26   | .   6   2   11  .   6   1   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   8    | .   .   1   2   2   2   1   .   .   
  Hunter                   4    | .   .   .   .   .   1   .   .   3   
  Programmer               2    | .   .   .   .   .   2   .   .   .   
Best Kill Streak           5    | 4   3   5   4   1   3   2   .   2   
  Combat Bots Only         5    | .   3   5   4   1   3   2   .   2   
Max Kills in Single Turn   2    | 1   1   2   2   1   1   1   .   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  
Hostile Shots Fired        453  | .    46   70   115  49   96   27   .    50   
  Missed                   136  | .    11   20   35   18   26   7    .    19   
  Hits                     317  | .    35   50   80   31   70   20   .    31   
    Projectile             317  | .    35   50   80   31   70   20   .    31   
  Critical Strikes         10   | .    1    .    5    .    1    .    .    3    
Damage Taken               4071 | .    436  457  1221 211  778  177  45   746  
  Core                     442  | .    24   87   122  26   86   21   .    76   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  103  | .    .    .    103  .    .    .    .    .    
Core Remaining (%)         85   | 100  90   78   77   .    .    .    81   .    
Volleys Fired              233  | 9    34   35   85   6    43   9    1    11   
  Largest                  3    | 2    2    2    2    2    2    2    2    3    
  Hottest                  112  | 60   85   98   112  83   78   56   56   84   
Shots Fired                459  | 18   68   68   158  12   85   18   2    30   
  Gun                      400  | 18   68   33   134  12   85   18   2    30   
  Cannon                   59   | .    .    35   24   .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  244  | 9    34   35   24   9    83   18   2    30   
  Thermal                  192  | 9    34   33   113  3    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          23   | .    .    .    21   .    2    .    .    .    
  Robot Hit Streak         32   | 11   8    6    32   11   12   7    2    5    
  Robot Miss Streak        10   | 1    3    4    6    2    6    7    10   5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        4    | .    .    .    2    .    1    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    1    
Shots Hit Robots           324  | 13   50   37   100  12   73   17   1    21   
  Core Hits                238  | 6    22   15   40   15   98   23   1    18   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    4    4    .    .    .    .    .    
    Burn                   7    | .    .    3    4    .    .    .    .    .    
    Blast                  1    | .    .    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5509 | 123  491  724  1866 269  1343 314  28   351  
  Guns                     4689 | 123  491  307  1472 260  1343 314  28   351  
  Cannons                  811  | .    .    417  394  .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  9    | .    .    .    .    9    .    .    .    .    
  Kinetic                  3272 | 46   216  417  394  198  1308 314  28   351  
  Thermal                  1971 | 77   275  307  1250 62   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          257  | .    .    .    222  .    35   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    4    6    4    .    .    .    .    .    
  Average Corruption       4    | .    3    5    4    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    2    6    4    .    .    .    .    .    
    Matter Fused           2    | .    .    2    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    
    Energy Discharges      3    | .    .    1    2    .    .    .    .    .    
    Parts Fused            1    | .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    1    1    .    .    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    1    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            12   | .    .    .    12   .    .    .    .    .    
  Projectiles              12   | .    .    .    12   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    8    7    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    6    7    .    .    .    .    .    
  Secondary                2    | .    .    2    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    
Targets Rammed             3    | .    1    .    .    2    .    .    .    .    
  Kicked                   2    | .    .    .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        168  | 40   168  166  159  3    6    14   .    40   
  Average Temperature      48   | 15   64   65   29   3    3    8    .    23   
  Received Heat Transfer   1512 | .    270  63   729  48   246  48   .    108  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    .    .    .    
  Heat Transferred         4720 | 175  623  925  2886 111  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Peak Influence             199  | 15  82  159 199 76  144 55  .   112 
  Initial                  76   | .   .   1   42  76  .   39  .   .   
  Average                  53   | 2   25  90  92  24  70  10  .   27  
Influence Increases        1864 | 20  179 336 573 60  406 98  .   192 
  Destroy 0b10 Robot/C     1220 | .   120 220 340 40  280 80  .   140 
  Destroy 0b10 Robot/NC    140  | 20  10  20  35  .   30  15  .   10  
  Destroy Leader           274  | .   34  34  76  20  80  .   .   30  
  Allied During Kill       15   | .   .   .   .   .   .   3   .   12  
  Disable Machine          45   | .   .   15  30  .   .   .   .   .   
  Destroy Structure        5    | .   .   2   2   .   1   .   .   .   
  Partial Spotted          15   | .   15  .   .   .   .   .   .   .   
  Lose Combat Pursuer      150  | .   .   45  90  .   15  .   .   .   
Influence Decreases        1844 | 20  174 239 506 229 304 200 .   172 
  Entered New Map          220  | .   .   4   60  93  .   63  .   .   
  Time Decay               1402 | 20  174 215 376 136 284 127 .   70  
  Lost Part                142  | .   .   20  70  .   20  .   .   32  
  Lost Ally                80   | .   .   .   .   .   .   10  .   70  
Squads Dispatched          9    | .   2   .   2   1   4   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   1   2   .   .   .   
  Reinforcement            4    | .   1   .   2   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Distress Signals           7    | .   2   .   5   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              99   | .   14  19  24  3   16  3   2   18  
  Peak Tracking Total      11   | .   4   5   5   1   3   1   2   11  
  Tactical Retreats        8    | .   .   2   5   .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Traps Triggered            5    | .   4   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Machines Disabled          3    | .   .   1   2   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Machines Accessed          7    | .   .   1   .   .   2   .   3   1   
  Terminals                2    | .   .   .   .   .   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                29   | .   .   2   .   .   2   .   24  1   
  Successful               27   | .   .   2   .   .   1   .   24  .   
  Failed                   2    | .   .   .   .   .   1   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   2   .   .   .   
  Terminals                2    | .   .   .   .   .   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   .   .   .   .   1   .   24  .   
  Record                   24   | .   .   .   .   .   .   .   24  .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -5  
------------               Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   11  .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Total Allies               11   | .   .   .   .   .   .   11  .   .   
  Largest Group            11   | .   .   .   .   .   .   11  11  7   
  Highest-Rated Group      132  | .   .   .   .   .   .   132 132 74  
  Highest-Rated Ally       21   | .   .   .   .   .   .   21  21  21  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   .   .   .   5   16  9   
  Total Damage             492  | .   .   .   .   .   .   170 142 180 
  Kills                    7    | .   .   .   .   .   .   2   2   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -7   -7   -7   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  
Active Infowar (turns)     5162 | 32   445  550  636  351  784  664  1330 370  
  Optics                   639  | .    .    .    .    .    .    .    269  370  
  Sensors                  4105 | .    .    .    606  351  784  664  1330 370  
  Seismic                  1270 | 32   445  550  243  .    .    .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    .    
Drone Launches             2    | .    .    .    .    .    .    2    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  
Turns Passed               5507 | 113  445  550  900  351  784  664  1330 370  
Spaces Moved               3169 | 48   197  262  410  208  412  380  1011 241  
  Core                     3    | 2    .    .    1    .    .    .    .    .    
  Treads                   778  | 46   197  262  244  29   .    .    .    .    
  Legs                     2223 | .    .    .    .    179  412  380  1011 241  
  Wheels                   165  | .    .    .    165  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  86   130  130  130  130  128  
  Average Speed            135  | 155  160  160  137  134  130  130  130  129  
  Slowest Speed            400  | 160  160  160  400  160  130  130  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    49   30   24   5    64   65   81   9    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    2    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    2    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  
Total                      3930 | 67   267  325  585  267  580  532  1026 281  
  Wait                     244  | .    28   7    33   37   106  13   7    13   
  Move                     3162 | 47   197  261  409  207  411  379  1010 241  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  40   | 4    4    1    15   4    6    .    2    4    
  Fast Attach              24   | 7    .    5    6    1    1    .    2    2    
  Attach                   18   | .    .    3    7    4    1    .    .    3    
  Detach                   1    | .    .    1    .    .    .    .    .    .    
  Swap                     37   | .    2    6    17   3    5    1    .    3    
  Drop                     40   | .    2    6    13   3    7    1    4    4    
  Fire                     233  | 9    34   35   85   6    43   9    1    11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    2    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   129  | .    .    .    .    .    .    129  .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  114 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 12)
  518 | -10/Materials | Discovered new exit (range 8)
  559 | -10/Materials | Entered another Materials area
  559 | -9/Materials  | Evolved 2 slots: Utility x2
  981 | -9/Materials  | Discovered new exit (range 16)
 1109 | -9/Materials  | Entered another Materials area
 1109 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1332 | -8/Materials  | Build established: Scavenger-Mutant
 1448 | -8/Materials  | Lost 4 parts (2n1u1w)
 1955 | -8/Materials  | Discovered new exit (range 8)
 2007 | -8/Materials  | Identified exit to Factory
 2009 | -8/Materials  | Entered Factory
 2009 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2095 | -7/Factory    | Discovered new exit (range 11)
 2359 | -7/Factory    | Identified exit to Storage
 2360 | -7/Factory    | Entered Storage
 2906 | -7/Storage    | Garrison activated, responded to threat
 3140 | -7/Storage    | Used back door to open Recycling access
 3140 | -7/Storage    | Discovered new exit (range 4)
 3142 | -7/Storage    | Identified exit to Recycling
 3144 | -7/Storage    | Entered Recycling
 3422 | -7/Recycling  | Discovered new exit (range 15)
 3764 | -7/Recycling  | Scanned before Scraplab entrance
 3782 | -7/Recycling  | Entered Scraplab
 3793 | -7/Recycling  | Discovered new exit (range 3)
 3794 | -7/Recycling  | Identified exit to Scraptown
 3808 | -7/Recycling  | Entered Scraptown
 3808 | -7/Scraptown  | Accompanied by 11 allies
 3874 | -7/Scraptown  | Build established: Commander-Mutant
 3999 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 4019 | -7/Scraptown  | Discovered new exit (range 13)
 4249 | -7/Scraptown  | Visited UFD Registry
 4249 | -7/Scraptown  | Registered with UFD as "Deathrunner"
 4451 | -7/Scraptown  | Visited TADAMA
 4482 | -7/Scraptown  | Visited Assassins FH
 4565 | -7/Scraptown  | Visited Junk Repository
 4586 | -7/Scraptown  | Visited Junk Repository
 4784 | -7/Scraptown  | Visited Observation Area
 4836 | -7/Scraptown  | Visited Infowarlord's Domain
 4869 | -7/Scraptown  | Found Spectral Analyzer
 4898 | -7/Scraptown  | Visited Derelict Rescue Squad
 4922 | -7/Scraptown  | Found DRS Beacon
 4954 | -7/Scraptown  | Visited Science Testing Area
 5023 | -7/Scraptown  | Met Optimus
 5023 | -7/Scraptown  | Accepted into 0bPrime
 5103 | -7/Scraptown  | Civil war broke out across Scraptown
 5124 | -7/Scraptown  | Discovered new exit (range 5)
 5133 | -7/Scraptown  | Identified exit to Factory
 5138 | -7/Scraptown  | Entered Factory
 5138 | -5/Factory    | Accompanied by 7 allies
 5138 | -5/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 5180 | -5/Factory    | Build established: Commander-Skirmisher
 5508 | -5/Factory    | Self-destructed

 Last Messages 
---------------
05497_ H-66 Slayer destroyed.
05499_ Nuclear Reactor explodes.
05499_ Gauss Rifle destroyed.
05499_ K-01 Serf destroyed. <x2>
05499_ Hrd. Medium Armor Plating destroyed.
05499_ Penetrated by Slug.
05499_ Slug penetrates Nuclear Reactor.
05500_ Slug penetrates Wall.
05502_ Nuclear Reactor explodes. <x3>
05502_ U-05 Engineer builds a Wall.
05503_ Penetrated by Slug.
05503_ Lgt. Fission Core destroyed.
05503_ Imp. Titanium Leg destroyed.
05504_ H-66 Slayer destroyed.
05506_ The unstable cave ceiling collapses.
05506_ U-05 Engineer builds a Wall.
05507_ The unstable cave ceiling collapses.
05507_ G-67 Veteran suffers critical hit (Burn).
05508_ The unstable cave ceiling collapses.
05508_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????#             |
| ?????????????????????????????????????#             |
| ?????????????????????????????????????+             |
| ?????????????????????????????????????#             |
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| ??????????????????# ???????###########             |
| ??????????????????#  ??????#         #             |
| ??????????????????#  ??????#         #######+##### |
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| ??????????????????#   ?????#   !!    #???#     #?? |
| ??????????????????#   ?????#      [  #####     #?? |
| ??????????????????#   ?????#     %== +         #?? |
| ?????????????????##    ????#     %%=!#         #?? |
| ??????????????????     ????####+######         ### |
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| ??????????????####       ###                  """" |
| ??????????????#            #    %             """" |
| ??????????????#            #     ####+####         |
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| ?????????????##            #  %  # """   #    """" |
| ?????????????#            [     !# """   #    """" |
| ?????????????#           [  ! =!*+ """   #         |
| ?????????????##s         @  =%=*!#       +    """" |
| ?????#         s         =  !!!%%# ]     #    """" |
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| ?????????????##              #?#!# ]]!   #         |
| ??????????????#            # #?#%# ]!! = #    ""?? |
| ??????????????#          gg ##?#w#       #    ""?? |
| ??????????????######         #?# #=      #    """" |
| ???????????????????### #  ggg ?  #########         |
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| ???????????????????????????????? ????????????????? |
| ???????????????????????????????? ????????????????? |
| ????????????????????????????????"????????????????? |
| ????????????????????????????????"????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            500
Sight Range                24
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       66
Weapon Cycling             20
Evasion (%)                55
Core Analysis              6
Recoil Reduction           3
Kinecelleration            40

 Item Schematics 
-----------------
 Imp. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumSingularityMask
  Manual?         0
Play Time         00:38:32
  Cumulative      85.0 hours
  Start           2025.05.07 @ 15:57:18
  End             2025.05.07 @ 22:07:55
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          218
  Rogue           218
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          44
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a627abc3-0686-436c-9e99-057a6224fff5