Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.11.12 @ 15:26:35 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (129) 645 Value Destroyed (10071) 10071 Prototype IDs (285) 5700 Alien Tech Used (15) 3000 Bonus (60284) 60284 TOTAL SCORE: 89000 Bonus ------- Pacifist 470 Triggered Max Security 2000 High Alert Combat Kills 4027 Follower Combat Kills 228 Entered DSFs 1000 Met Zhirov 300 Used Core Reset Matrix 3000 Acquired SGEMP 2000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -2241 Cogmind --------- Core Integrity 1422/1600 Matter 390/425 Energy 478/480 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Experimental Force Field > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (5) ---- Spacefold Activator Sigix Shearcannon Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Quantum Shading Machine Experimental Core Analyzer Improved Armor Integrity Analyzer Graphene Brace AEGIS Remote Shield > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Experimental Energy Well Transdimensional Reconstructor Core Regenerator Spacefold Activator Core Cannon Hypervelocity Multirail Hypervelocity Multirail [Rating: 267] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Sigix Exoskeleton Flight Unit Cooled Nuclear Pulse Thruster Utility Enhanced Optical Array Device Advanced Cooling System Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Spacefold Activator Weapon Sigix Shearcannon Energy Gun Heavy Quantum Rifle Energy Cannon Sigix Shearcannon Ballistic Gun Battle Rifle Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 2 . 2 . . . . . . 2 . 2 . 2 . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 7 | . . . 2 1 . . . 1 . . . . . . 1 . 1 . 1 . . . . . Utility 10 | . . . . 1 2 2 . . . . . . . . 1 . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 175 | . . 5 1 18 8 . 4 4 2 5 2 2 10 5 7 . 1 12 5 6 22 19 30 7 Power 20 | . . . . 1 1 . . . . 3 . . 2 . . . . 4 . . 2 2 5 . Engine 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Core 7 | . . . . . 1 . . . . 3 . . 1 . . . . 2 . . . . . . Reactor 11 | . . . . . . . . . . . . . 1 . . . . 2 . . 2 2 4 . Propulsion 28 | . . 2 1 7 4 . 1 1 . . 1 1 2 . 4 . 1 . 1 1 1 . . . Treads 5 | . . 2 1 2 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . 5 4 . 1 1 . . 1 1 2 . 4 . 1 . 1 1 1 . . . Utility 88 | . . . . 3 3 . 2 2 1 2 . . 6 1 3 . . 3 2 5 13 15 23 4 Device 57 | . . . . 1 1 . . 1 . 1 . . 4 . 2 . . 1 1 5 6 13 17 4 Storage 6 | . . . . . . . . . . . . . 1 . . . . . 1 . 1 . 3 . Processor 10 | . . . . . 1 . 2 . . 1 . . . . . . . 1 . . 1 2 2 . Hackware 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . Protection 8 | . . . . 2 1 . . 1 1 . . . 1 . 1 . . . . . 1 . . . Artifact 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . Weapon 39 | . . 3 . 7 . . 1 1 1 . 1 1 . 4 . . . 5 2 . 6 2 2 3 Energy Gun 7 | . . 2 . . . . . . . . . . . . . . . 2 1 . 2 . . . Energy Cannon 8 | . . . . . . . . . . . . . . . . . . . . . 1 2 2 3 Ballistic Gun 10 | . . . . 2 . . . . 1 . . 1 . 1 . . . 1 1 . 3 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . 3 . . . . . . 1 . . 2 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . 1 . 2 . . 1 1 . . . . . 1 . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . . 1 . . . . . . . 5 . 1 . . 5 1 1 2 3 7 . Parts Lost 5 | . . . . 1 . . 2 . . . . . . . . . . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . 1 . . 2 . . . . . . . . . . . . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 57 57 55 57 91 80 88 83 87 94 93 94 93 94 93 94 90 91 94 91 83 60 60 70 Core 4 | . . . . . 4 6 6 5 5 11 11 11 11 11 10 10 9 8 8 8 5 . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . 2 7 13 14 Treads 1 | . . 11 33 24 . . . . . . . . . . . . . . . . . . . . Leg 3 | . 28 16 . . . . . . . . . . . . . . . . . . 1 7 7 7 Flight 17 | . . . . 14 38 33 33 29 29 29 28 29 28 29 30 31 33 33 34 30 24 . . . Device 14 | . . . . 2 11 13 13 14 17 17 17 17 16 16 14 15 14 14 14 16 11 13 16 20 Storage 1 | . . . . . . . . . . . . . . . . . . . 2 4 4 7 1 . Processor 13 | . . . . . 6 6 16 17 17 17 17 17 17 17 15 15 14 14 13 8 7 14 14 21 Hackware 1 | . . . . . . . . . . . . . . . 5 5 4 5 8 8 6 . . . Protection 3 | . . . . 1 17 13 11 6 5 5 5 5 5 5 5 5 4 4 4 4 3 . . . Energy Gun 1 | . 14 11 11 1 . . . . . . . . . . . . . 2 4 4 2 . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . 1 7 7 7 Ballistic Gun 1 | . 14 14 11 4 . . . . 3 5 4 4 5 5 5 5 4 1 . . 1 . . . Slashing Weapon 2 | . . 2 . 6 7 6 6 7 5 5 5 5 5 4 5 5 4 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 2 2 2 2 12 18 16 16 18 19 26 29 29 24 28 27 27 27 43 41 45 55 73 95 70 Greatest Support 90 | 3 3 3 3 80 25 25 25 33 29 33 33 33 36 36 44 53 51 63 62 67 72 70 90 70 Greatest Overweight (x) 2 | . . . . 2 . . 1 1 . . . . . . . . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 5 Average Capacity 6 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 9 10 5 5 Most Carried 10 | 6 4 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 10 10 10 10 10 5 Average Carried 5 | 4 3 4 4 4 4 5 4 4 4 4 5 5 4 4 4 5 4 4 7 9 9 9 5 4 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 5 5 Final Carried 10 | 3 4 5 4 5 5 5 5 5 5 5 5 5 5 4 5 5 4 5 10 10 10 10 5 4 Class Distribution -------------------- 38% | Alien-Sigix 29% | Scout 10% | Hacker-Scout 6% | Mutant 5% | Scavenger-Sprinter 4% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/DSF Scout | -3/Research Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 2108 | 200 . . 55 197 . . 110 . 65 . 88 60 . 113 206 . . 150 10 24 428 210 167 25 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10812 | . . . . 367 . . . . . . 54 39 . 39 100 . . 693 12 24 495 1027 3100 4862 Parts 586 | . . . . 35 . . . . . . 8 6 . 3 4 . . 29 3 6 17 52 135 288 Haulers Intercepted 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . 3 5 . 2 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 112 | . . . . 11 . . . . . . 4 4 . 5 . . . . . . 4 9 26 49 Melee 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . Guns 8 | . . . . 4 . . . . . . . . . . . . . . . . 4 . . . Cannons 84 | . . . . . . . . . . . . . . . . . . . . . . 9 26 49 AOE 15 | . . . . 2 . . . . . . 4 4 . 5 . . . . . . . . . . Classes Destroyed 20 | . . . . 6 . . . . . . . . . . 1 . . 2 . . 3 3 4 1 Worker 3 | . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . Builder 7 | . . . . 2 . . . . . . . . . . . . . 3 1 1 . . . . Hauler 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . Recycler 5 | . . . . . . . . . . . . . . . . . . 3 . . 1 . 1 . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Watcher 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Swarmer 22 | . . . . 7 . . . . . . 4 4 . 5 . . . . . . . 2 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 7 | . . . . 2 . . . . . . . . . . . . . . . . . 3 2 . Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 3 | . . . . 2 . . . . . . . . . . . . . . . . . 1 . . Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . M Shell/Def 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Enhanced Grunt 30 | . . . . . . . . . . . . . . . . . . . . . . . . 30 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 15 | . . . . 4 . . . . . . 4 8 . 5 2 . . 3 1 2 3 6 15 11 Combat Bots Only 15 | . . . . 4 . . . . . . 4 8 . 5 . . . . . . 2 3 15 11 Max Kills in Single Turn 4 | . . . . 2 . . . . . . 4 2 . 2 1 . . 1 1 1 1 2 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . . . . . . 4 2 . 2 . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 12 | . . . . . . . . . . . . . . . . . . . . . . 3 2 7 Zhirov (-1/Access) Svarog (-1/Access) Perun (-1/Access) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 4467 | . 52 78 26 550 29 . 237 . . . . 29 . 32 . 82 18 116 101 . 1174 389 749 805 Core 1476 | . 24 22 . 69 11 . 31 . . . . . . . . 67 . . 28 . 616 130 230 248 Absorbed by Shields 1726 | . . . . . . . 64 . . . . . . . . 7 . . . . . 82 723 850 Redirected to Shielding 110 | . . . . . . . 110 . . . . . . . . . . . . . . . . . Core Remaining (%) 89 | 100 . 81 100 87 98 . 96 . . . . . . 100 . 94 . 93 . . 48 . . 88 Volleys Fired 256 | . . . . 8 . . . . . . 3 3 . 6 . . . 1 18 1 52 23 51 90 Largest 2 | . . . . 2 . . . . . . 1 1 . 1 . . . 1 1 1 1 1 1 1 Hottest 300 | . . . . 60 . . . . . . 39 39 . 39 . . . 80 80 80 80 300 300 300 Shots Fired 262 | . . . . 15 . . . . . . 3 3 . 6 . . . 1 18 1 52 23 50 90 Gun 87 | . . . . 14 . . . . . . . . . 1 . . . 1 18 1 52 . . . Cannon 163 | . . . . . . . . . . . . . . . . . . . . . . 23 50 90 Launcher 12 | . . . . 1 . . . . . . 3 3 . 5 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 40 | . . . . 7 . . . . . . . . . 1 . . . . . . 32 . . . Thermal 51 | . . . . 7 . . . . . . . . . . . . . 1 18 1 20 1 1 2 Explosive 12 | . . . . 1 . . . . . . 3 3 . 5 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 159 | . . . . . . . . . . . . . . . . . . . . . . 22 49 88 Robot Hit Streak 32 | . . . . 4 . . . . . . . . . 1 . . . . . . 18 15 32 13 Robot Miss Streak 12 | . . . . 2 . . . . . . . . . 1 . . . . . . 4 7 4 12 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 207 | . . . . 31 . . . 1 . . . . . 1 3 . . 24 1 4 26 13 38 65 Core Hits 503 | . . . . 13 . . . . . . 6 7 . 6 2 . . 8 . 1 9 44 131 276 Critical Kills 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . Critical Parts Destroyed 11 | . . . . . . . . . . . . . . . . . . . . . 11 . . . Critical Strikes 59 | . . . . 1 . . . . . . . . . . . . . 1 . 1 33 7 5 11 Destroy 32 | . . . . . . . . . . . . . . . . . . . . . 32 . . . Sever 24 | . . . . 1 . . . . . . . . . . . . . . . . . 7 5 11 Impale 3 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Melee Attacks 175 | . . 1 . 34 5 . . 4 . 6 . . . 24 9 3 1 48 17 10 13 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 103 | . . 1 . 34 5 . . 4 . 6 . . . 24 9 3 1 16 . . . . . . Piercing 72 | . . . . . . . . . . . . . . . . . . 32 17 10 13 . . . Sneak Attacks 22 | . . . . 5 . . . 1 . . . . . . 3 . . 8 1 3 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40500 | . . . 5 1127 . . . 75 . . 196 163 . 530 244 . . 1799 72 424 460 4360 10290 20755 Guns 425 | . . . . 84 . . . . . . . . . . . . . . . . 341 . . . Cannons 35204 | . . . . . . . . . . . . . . . . . . . . . . 4252 10197 20755 Explosions 971 | . . . . 82 . . . . . . 196 163 . 530 . . . . . . . . . . Melee 3688 | . . . . 955 . . . 75 . . . . . . 244 . . 1799 72 424 119 . . . Ramming 212 | . . . 5 6 . . . . . . . . . . . . . . . . . 108 93 . Kinetic 368 | . . . . 27 . . . . . . . . . . . . . . . . 341 . . . Thermal 457 | . . . . 57 . . . . . . . . . . . . . . . . . . . 400 Explosive 971 | . . . . 82 . . . . . . 196 163 . 530 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 36208 | . . . . 955 . . . 75 . . . . . . 244 . . 130 . . . 4252 10197 20355 Piercing 2284 | . . . . . . . . . . . . . . . . . . 1669 72 424 119 . . . Highest Corruption 5 | . . . . . . . . . . . . . . . . . . . 1 1 . . 5 1 Average Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 1 . . 3 1 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . 20 . . . Effects 10 | . . . . . . . . . . . . . . . . . . . 2 . . . 6 2 Message Errors 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1155 | . . . . 129 . . . . . . . . . 38 . . . 406 32 216 83 113 99 39 Projectiles 193 | . . . . . . . . . . . . . . . . . . . . . . 92 62 39 Explosions 38 | . . . . . . . . . . . . . . 38 . . . . . . . . . . Melee 924 | . . . . 129 . . . . . . . . . . . . . 406 32 216 83 21 37 . Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 9 | . . . 1 8 . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . . . 1 8 . . . . . . . . . . . . . . . . . 3 2 . Kicked 5 | . . . . . . . . . . . . . . . . . . . . . . 3 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 132 | . . . . . 2 . . . . . . . . . . 41 . 75 68 16 47 20 44 132 Average Temperature 19 | . . . . . 2 . . . . . . . . . . 41 . 43 12 13 23 15 33 17 Received Heat Transfer 485 | . . 42 15 144 15 . . . . . . . . . . . . 21 . . 90 60 44 54 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 125 | . . . . 125 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2449 | . 15 8 37 535 384 187 145 122 42 177 . . . . 24 22 29 278 297 285 1600 2449 1928 . Initial 1556 | . . 5 2 15 242 187 130 65 42 29 . . . . . 16 12 15 3 166 159 1100 1556 . Average 506 | . 1 6 17 316 321 187 130 75 42 106 . . . . 13 19 21 132 140 254 519 1636 1819 . Maximum Alert Level 5 | . . . . 2 1 . . . . . . . . . . . . 1 1 1 5 5 5 . Low Security (%) 33 | 100 100 100 100 37 . 100 100 100 100 100 . . . . 100 100 100 83 71 16 7 . . . Level 1 16 | . . . . 13 100 . . . . . . . . . . . . 16 28 83 24 . . . Level 2 10 | . . . . 49 . . . . . . . . . . . . . . . . 61 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . 1 . . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . 45 2 . Level 5 28 | . . . . . . . . . . . . . . . . . . . . . . . 97 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . . . . . . . . 4 54 . . Squads Dispatched 53 | . . 1 1 . 1 . . 1 . 1 . . . . 1 1 1 6 5 1 11 19 3 . Investigation 7 | . . 1 1 . 1 . . . . . . . . . 1 . 1 1 . . . 1 . . Extermination 4 | . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . Reinforcement 14 | . . . . . . . . 1 . 1 . . . . . 1 . 1 4 . 3 2 1 . Assault 21 | . . . . . . . . . . . . . . . . . . . . . 7 12 2 . Garrison 7 | . . . . . . . . . . . . . . . . . . 3 . . . 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 24 | . . . . 2 . . . . . . . . . . . . . 1 1 . 2 2 16 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 328 | . 4 5 4 24 5 . 2 4 . 13 . 3 . 5 . 4 3 15 13 1 67 60 34 62 Peak Tracking Total 33 | . 4 5 4 9 3 . 1 4 . 5 . 3 . 4 2 5 3 6 8 1 33 28 11 5 Tactical Retreats 33 | . . . . 4 2 . 1 1 . 2 . . . . . . . 3 3 1 7 8 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . . . 1 . 1 . 2 1 . 1 . . . . 1 3 . 1 . . 1 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 40 | . . . . . . . . . . 1 . . . . . . . 6 . 2 8 7 5 11 Max in Single Turn 3 | . . . . . . . . . . 1 . . . . . . . 1 . 1 1 2 3 1 Garrison Access 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 51 | . . 1 2 2 4 1 . 3 . 5 . 1 4 . 1 . 1 8 6 1 8 . 2 1 Terminals 35 | . . . 2 1 3 1 . 1 . 4 . . . . 1 . 1 5 6 1 7 . 2 . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 6 | . . . . 1 1 . . 1 . 1 . . . . . . . 1 . . 1 . . . Total Hacks 120 | . . 1 5 5 7 1 . 6 . 10 . 1 17 . 2 . 2 12 18 2 13 . 2 16 Successful 84 | . . 1 2 3 3 1 . 3 . 8 . 1 17 . 1 . . 6 10 1 10 . 1 16 Failed 36 | . . . 3 2 4 . . 3 . 2 . . . . 1 . 2 6 8 1 3 . 1 . Catastrophic 8 | . . . 1 . 2 . . 1 . . . . . . . . 1 1 . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . . . 3 1 2 . . 2 . 7 . . . . . . 2 4 9 2 7 . . . Terminals 71 | . . . 5 3 4 1 . 2 . 9 . . . . 2 . 2 9 18 2 12 . 2 . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 9 | . . . . 2 3 . . 1 . 1 . . . . . . . 1 . . 1 . . . Terminal Hacks 59 | . . 1 1 1 1 1 . 1 . 3 . 1 17 . 1 . . 3 7 . 4 . 1 16 Record 21 | . . . . . . . . . . . . . 5 . . . . . . . . . . 16 Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 5 | . . . 1 . . . . . . . . . 4 . . . . . . . . . . . Open Door 6 | . . 1 . . . . . . . . . 1 . . . . . . 1 . 2 . 1 . Open DSF 3 | . . . . . . 1 . . . . . . . . 1 . . . 1 . . . . . Level Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 5 | . . . . 1 . . . . . 2 . . . . . . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . Seal Access 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 20 | . . . 1 1 1 . . 1 . 4 . . . . . . . 2 3 1 6 . . . Terminals 19 | . . . 1 1 1 . . 1 . 4 . . . . . . . 1 3 1 6 . . . Track 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Assimilate 8 | . . . . . 1 . . . . 1 . . . . . . . 1 2 . 3 . . . Botnet 7 | . . . 1 1 . . . 1 . 2 . . . . . . . . . 1 1 . . . Operators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Detections 35 | . . . 2 2 4 1 . 3 . 4 . . . . . . 1 7 4 1 5 . 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Total Allies 108 | . . . . . 1 . . . . 1 . . . . . . . 4 1 . 2 48 51 . Largest Group 13 | . . . . . 1 1 1 . . 1 . . . . . . . 3 1 . 2 13 12 . Highest-Rated Group 186 | . . . . . 26 26 26 . . 10 . . . . . . . 141 45 . 52 186 175 . Highest-Rated Ally 47 | . . . . . 26 26 26 . . 10 . . . . . . . 47 45 . 26 15 15 . Total Orders 5 | . . . . . . . 3 . . . . . . . . . . 2 . . . . . . STAY 4 | . . . . . . . 3 . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 175 | . . . . . . . . . . . . . . . . . . 2 . . . 157 16 . Total Damage 3755 | . . . . . . . . . . . . . . . . . . 58 . . . 3478 219 . Kills 14 | . . . . . . . . . . . . . . . . . . . . . . 13 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . . 2 1 . 3 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 6938 | 3 43 62 87 381 271 12 66 105 79 194 528 166 66 421 196 29 40 455 320 260 577 450 1523 604 Spaces Moved 14317 | 1 83 73 159 359 749 26 99 297 276 511 517 511 164 626 733 72 102 1359 760 319 1267 1063 2779 1412 Core 540 | 1 83 73 159 224 . . . . . . . . . . . . . . . . . . . . Treads 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . Legs 5452 | . . . . . . . . . . . . . . . . . . . . . 198 1063 2779 1412 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8285 | . . . . 126 749 26 99 297 276 511 517 511 164 626 733 72 102 1359 760 319 1038 . . . Fastest Speed 6 | 50 50 50 50 28 24 24 24 24 27 25 24 24 24 24 20 11 18 6 7 13 11 30 30 30 Average Speed 26 | 50 50 50 50 56 27 24 44 29 27 25 24 24 24 24 20 17 18 17 18 18 20 30 31 30 Slowest Speed 170 | 50 50 50 50 170 31 24 110 104 27 25 25 24 24 24 24 20 18 18 19 19 30 90 90 30 Overloaded Moves 94 | . . . . . . . . . . . . . . . . 16 . 24 19 8 27 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . 1 2 3 . . . . 4 1 . 6 3 . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 Spacefolds 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . . Exploration Rate (%) 45 | 2 25 23 22 20 20 2 83 8 93 18 76 77 61 69 19 89 4 90 26 42 71 31 71 84 Regions Visited 24 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . . . . . 3 1 . . . . . . . . . . Known Exits Taken 13 | . . . . . 1 1 . . . 1 1 1 1 1 1 . 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 4 | . . . . . . . . . . . 2 1 . 1 . . . . . . . . . . Spaces Dug 373 | . . 1 . 10 5 . . 2 . 5 . . . 53 6 3 1 18 24 2 4 88 40 111 Terrain Destroyed 1313 | . . 1 . 10 5 . . 2 . 5 53 37 . 83 6 3 1 18 33 3 6 163 166 718 Melee 87 | . . 1 . 1 5 . . 2 . 5 . . . 24 6 3 1 18 15 2 4 . . . Projectile 1057 | . . . . . . . . . . . . . . . . . . . 18 1 2 152 166 718 AOE 169 | . . . . 9 . . . . . . 53 37 . 59 . . . . . . . 11 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Total 16862 | 6 83 96 165 458 809 30 121 308 279 566 911 550 191 852 765 81 121 1494 894 503 1482 1171 3371 1555 Wait 1677 | . . 10 5 17 37 5 . 2 . 28 389 34 . 191 12 3 18 57 92 159 99 41 445 33 Move 14230 | . 82 72 158 358 748 25 98 295 271 504 516 510 163 625 725 69 101 1347 753 318 1241 1062 2778 1411 Hop 21 | . . . . . . . . 1 2 3 . . . . 3 1 . 5 3 . 3 . . . Pick Up 79 | . 1 4 . 4 4 . 3 . 1 4 . . 3 . 3 . . 6 5 2 18 4 14 3 Fast Attach 111 | . . 1 . 10 3 . 2 2 1 . 1 . 11 . 5 . . 9 1 3 18 15 24 5 Attach 41 | . . 2 1 4 2 . 2 2 . 2 . . . 1 1 . 1 3 2 2 7 3 3 3 Detach 27 | 1 . . . 3 . . 1 2 . . . . 1 . . . . 4 . 2 3 4 5 1 Swap 40 | . . 2 . 4 3 . . . 1 3 1 2 . 4 1 . . 1 2 2 6 1 5 2 Drop 145 | 5 . 4 . 8 7 . 2 . 3 5 1 1 13 1 6 . . 13 1 4 22 15 27 7 Fire 256 | . . . . 8 . . . . . . 3 3 . 6 . . . 1 18 1 52 23 51 90 Melee 175 | . . 1 . 34 5 . . 4 . 6 . . . 24 9 3 1 48 17 10 13 . . . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . . . . . . . 3 2 . Crush 8 | . . . 1 7 . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . 13 . . 11 . . . . . 5 . . . . . . . . Rewire 17 | . . . . . . . . . . . . . . . . . . . . . . . 17 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory (discovered 3 exits: *Fac / Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp / Arm / DSF) -4/DSF -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 5) 47 | -10/Materials | Entered Mines 57 | -10/Mines | Assembled infested the area 63 | -10/Mines | Met a Derelict shopkeep closing up shop 102 | -10/Mines | Discovered new exit (range 15) 109 | -10/Mines | Entered Materials 109 | -9/Materials | Evolved 2 slots: Propulsion x2 185 | -9/Materials | Discovered new exit (range 11) 196 | -9/Materials | Entered another Materials area 196 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 351 | -8/Materials | Build established: Mutant 572 | -8/Materials | Discovered new exit (range 16) 577 | -8/Materials | Entered Factory 577 | -7/Factory | Evolved 2 slots: Utility x2 738 | -7/Factory | Identified exit to Factory 814 | -7/Factory | Build established: Scavenger-Sprinter 848 | -7/Factory | Entered another Factory area 848 | -6/Factory | Accompanied by 1 ally 848 | -6/Factory | Evolved 2 slots: Utility x2 860 | -6/Factory | Identified exit to DSF 860 | -6/Factory | Entered DSF 860 | -6/DSF | Accompanied by 1 ally 903 | -6/DSF | Additional patrols routed to DSF 905 | -6/DSF | Discovered new exit (range 21) 926 | -6/DSF | Identified exit to Factory 926 | -6/DSF | Entered Factory 926 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 952 | -5/Factory | Discovered new exit (range 8) 956 | -5/Factory | Identified exit to Factory 1030 | -5/Factory | Identified exit to Upper Caves 1031 | -5/Factory | Sucked down chute 1031 | -5/Factory | Entered Waste 1031 | -5/Waste | The area was eerily silent 1106 | -5/Waste | Discovered new exit (range 14) 1110 | -5/Waste | Identified exit to Factory 1110 | -5/Waste | Entered Factory 1215 | -5/Factory | Discovered exit to Factory (range 21) 1236 | -5/Factory | Spotted B-75 Beast 1276 | -5/Factory | Discovered exit to Factory (range 15) 1304 | -5/Factory | Entered Upper Caves 1305 | -5/Upper Caves | Encountered a Warlord checkpoint 1351 | -5/Upper Caves | Build established: Scout 1386 | -5/Upper Caves | Learned Factory stockpile data 1391 | -5/Upper Caves | Identified exit to Upper Caves 1832 | -5/Upper Caves | Entered another Upper Caves area 1832 | -5/Upper Caves | Discovered exit to Factory (range 12) 1866 | -5/Upper Caves | Destroyed 8 combat bots 1918 | -5/Upper Caves | Encountered a Warlord checkpoint 1996 | -5/Upper Caves | Discovered new exit (range 5) 1998 | -5/Upper Caves | Identified exit to Zhirov 1998 | -5/Upper Caves | Entered Zhirov 1998 | -5/Zhirov | Discovered new exit (range 3) 2003 | -5/Zhirov | Met Zhirov 2007 | -5/Zhirov | Learned location of Quarantine (-2) 2007 | -5/Zhirov | Learned location of Testing (-3) 2007 | -5/Zhirov | Learned location of Command (-1) 2009 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2014 | -5/Zhirov | Found Alien Artifact 2014 | -5/Zhirov | Identified Integrated Reactor 2014 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2020 | -5/Zhirov | Found Alien Artifact 2064 | -5/Zhirov | Identified exit to Proximity Caves 2064 | -5/Zhirov | Entered Proximity Caves 2111 | -4/Proximity Caves | Spotted B-86 Titan 2371 | -4/Proximity Caves | Learned Research emergency access door positions 2469 | -4/Proximity Caves | Learned Research emergency access door positions 2482 | -4/Proximity Caves | Discovered exit to Factory (range 11) 2485 | -4/Proximity Caves | Entered Factory 2485 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2486 | -4/Factory | Identified exit to Armory 2570 | -4/Factory | Discovered new exit (range 16) 2573 | -4/Factory | Identified exit to Upper Caves 2681 | -4/Factory | Identified exit to DSF 2681 | -4/Factory | Entered DSF 2706 | -4/DSF | Additional patrols routed to DSF 2706 | -4/DSF | Discovered new exit (range 21) 2710 | -4/DSF | Identified exit to Research 2710 | -4/DSF | Entered Research 2710 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2717 | -3/Research | Spotted B-86 Titan 2727 | -3/Research | Discovered new exit (range 12) 2750 | -3/Research | Identified exit to Testing 2750 | -3/Research | Entered Testing 2756 | -3/Testing | Found Prototype Energy Gun 2756 | -3/Testing | Identified Hyp. EM Gauss Rifle 2907 | -3/Testing | Spotted Striker 2908 | -3/Testing | Spotted Striker 2910 | -3/Testing | Stole the SGEMP Prototype 2913 | -3/Testing | Spotted Alpha 7 2913 | -3/Testing | Identified Transdimensional Reconstructor 2913 | -3/Testing | Warped through subspace 2963 | -3/Testing | Garrison activated, responded to threat 3072 | -3/Testing | Found Prototype Ballistic Gun 3087 | -3/Testing | Discovered new exit (range 5) 3090 | -3/Testing | Found Antimissile System 3094 | -3/Testing | Identified exit to Research 3147 | -3/Testing | Found Prototype Processor 3147 | -3/Testing | Identified Exp. Targeting Computer 3205 | -3/Testing | Entered Research 3205 | -2/Research | Accompanied by 1 ally 3205 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3250 | -2/Research | Identified Hyp. Multirail 3289 | -2/Research | Identified exit to Quarantine 3369 | -2/Research | Build established: Hacker-Scout 3498 | -2/Research | Discovered new exit (range 10) 3499 | -2/Research | Identified exit to Access 3525 | -2/Research | Entered Quarantine 3532 | -2/Quarantine | Found Alien Artifact 3532 | -2/Quarantine | Identified Core Reset Matrix 3532 | -2/Quarantine | Used Core Reset Matrix 3536 | -2/Quarantine | Detected hypermatrix surge 3536 | -2/Quarantine | Sensed 6 artifacts in vicinity 3567 | -2/Quarantine | Cryocooling Duct disabled 3582 | -2/Quarantine | Ambient heat levels rising (+20) 3582 | -2/Quarantine | Non-combat units ordered to evacuate 3588 | -2/Quarantine | Found Core Cannon 3639 | -2/Quarantine | Spotted Fortress 3655 | -2/Quarantine | Discovered new exit (range 5) 3655 | -2/Quarantine | Identified exit to Section 7 3785 | -2/Quarantine | Entered Section 7 3786 | -2/Section 7 | Sensed 28 artifacts in vicinity 3797 | -2/Section 7 | Found Integrated Mediator 3797 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 3838 | -2/Section 7 | Found Integrated Dissipator 3838 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 3855 | -2/Section 7 | Spotted S7 Guard 3904 | -2/Section 7 | Found Spacefold Activator 3941 | -2/Section 7 | Found Integrated Reactor 3944 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 3983 | -2/Section 7 | Spotted S7 Guard 3988 | -2/Section 7 | Found Core Regenerator 3991 | -2/Section 7 | Spotted Executioner 3997 | -2/Section 7 | Spotted Executioner 4010 | -2/Section 7 | Found Transdimensional Reconstructor 4028 | -2/Section 7 | Destroyed Executioner 4035 | -2/Section 7 | Search patrols dispatched 4039 | -2/Section 7 | Destroyed Executioner 4089 | -2/Section 7 | Spotted Striker 4089 | -2/Section 7 | Spotted Striker 4090 | -2/Section 7 | Warped through subspace 4094 | -2/Section 7 | Found Sigix Shearcannon 4097 | -2/Section 7 | Spotted Striker 4101 | -2/Section 7 | Spotted Striker 4130 | -2/Section 7 | Destroyed Striker 4156 | -2/Section 7 | Destroyed Striker 4170 | -2/Section 7 | Found Transdimensional Reconstructor 4171 | -2/Section 7 | Found Transdimensional Reconstructor 4173 | -2/Section 7 | Found Transdimensional Reconstructor 4191 | -2/Section 7 | Spotted B-99 Colossus 4200 | -2/Section 7 | Found Core Expander 4201 | -2/Section 7 | Found Core Expander 4202 | -2/Section 7 | Found Core Expander 4212 | -2/Section 7 | Found LRC Matter Compressor 4212 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 4214 | -2/Section 7 | Found LRC Boosters 4214 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 4239 | -2/Section 7 | Build established: Alien-Sprinter 4266 | -2/Section 7 | Integrated with Sigix Exoskeleton 4276 | -2/Section 7 | Installed Core Expander, added new Utility slot 4277 | -2/Section 7 | Installed Core Expander, added new Power slot 4280 | -2/Section 7 | Installed Core Expander, added new Power slot 4309 | -2/Section 7 | Found Prototype Processor 4309 | -2/Section 7 | Identified Exp. Targeting Computer 4311 | -2/Section 7 | Found Prototype Processor 4321 | -2/Section 7 | Search patrols dispatched 4361 | -2/Section 7 | Core integrity fell below 50% 4362 | -2/Section 7 | Entered Access 4362 | -1/Access | Evolved 2 slots: Utility x2 4364 | -1/Access | Attacked by Zhirov 4364 | -1/Access | Identified Exp. Core Analyzer 4365 | -1/Access | Destroyed Zhirov 4367 | -1/Access | Emitted hypermatrix ping 4367 | -1/Access | Destroyed Svarog 4372 | -1/Access | Assembled emerged from beneath the floor 4372 | -1/Access | Destroyed Perun 4376 | -1/Access | Found Prototype Hackware 4379 | -1/Access | Found Prototype Device 4379 | -1/Access | Identified Exp. Terrain Scanner 4382 | -1/Access | Found Prototype Device 4382 | -1/Access | Identified Exp. Transmission Jammer 4439 | -1/Access | Assembled emerged from beneath the floor 4560 | -1/Access | Build established: Alien-Sigix 4588 | -1/Access | Found Antimissile System 4619 | -1/Access | Assembled emerged from beneath the floor 4628 | -1/Access | Garrison activated, responded to threat 4655 | -1/Access | Assembled emerged from beneath the floor 4684 | -1/Access | Spotted Investigator 4684 | -1/Access | Destroyed Investigator 4687 | -1/Access | Garrison activated, responded to threat 4689 | -1/Access | Found Prototype Launcher 4722 | -1/Access | Assembled emerged from beneath the floor 4796 | -1/Access | Assembled emerged from beneath the floor 4801 | -1/Access | Discovered new exit (range 16) 4812 | -1/Access | Entered Command 4817 | -1/Command | Emitted hypermatrix ping 4822 | -1/Command | Assembled emerged from beneath the floor 4822 | -1/Command | Assembled emerged from beneath the floor 4844 | -1/Command | Spotted B-99 Colossus 4857 | -1/Command | Destroyed B-99 Colossus 4881 | -1/Command | Identified Quantum Router 4910 | -1/Command | Assembled emerged from beneath the floor 4928 | -1/Command | Spotted M Guard 4928 | -1/Command | Spotted M Guard 4928 | -1/Command | Spotted Combat Programmer 4929 | -1/Command | Spotted Combat Programmer 4933 | -1/Command | Destroyed Combat Programmer 4939 | -1/Command | Destroyed M Guard 4948 | -1/Command | Destroyed M Guard 4952 | -1/Command | Destroyed Combat Programmer 4952 | -1/Command | All MAIN.C guards destroyed 4963 | -1/Command | Found Prototype Device 4963 | -1/Command | Identified Thermal Barrier 4968 | -1/Command | Found Prototype Device 4968 | -1/Command | Identified AEGIS Remote Shield 4971 | -1/Command | Found Prototype Reactor 4971 | -1/Command | Identified Zero-point Reactor 4975 | -1/Command | Found Zero-point Reactor 5062 | -1/Command | First assault squad dispatched 5078 | -1/Command | Found Exp. Targeting Computer 5087 | -1/Command | Met MAIN.C 5091 | -1/Command | 0b10 Conduit disabled 5096 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 5096 | -1/Command | Destroyed MAIN.C Shell 5096 | -1/Command | Spotted M Shell/Def 5096 | -1/Command | Spotted M Shell/Atk 5096 | -1/Command | Spotted M Shell/Def 5096 | -1/Command | Spotted M Shell/Atk 5096 | -1/Command | Spotted M Shell/Atk 5096 | -1/Command | Spotted M Shell/Def 5096 | -1/Command | Spotted M Shell/Def 5096 | -1/Command | Spotted M Shell/Atk 5098 | -1/Command | MAIN.C activated Command garrisons 5101 | -1/Command | Destroyed M Shell/Atk 5103 | -1/Command | Destroyed M Shell/Def 5107 | -1/Command | Destroyed M Shell/Atk 5107 | -1/Command | Destroyed M Shell/Def 5107 | -1/Command | Destroyed M Shell/Atk 5113 | -1/Command | Destroyed M Shell/Atk 5113 | -1/Command | Destroyed M Shell/Def 5116 | -1/Command | Destroyed MAIN.C 5118 | -1/Command | Discovered new exit (range 31) 5118 | -1/Command | Discovered new exit (range 103) 5118 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 5134 | -1/Command | Destroyed M Shell/Def 5155 | -1/Command | Destroyed 15 combat bots 5187 | -1/Command | Found Exp. System Purifier 5240 | -1/Command | Found Hyp. Multirail 5247 | -1/Command | Found Zero-point Reactor 5249 | -1/Command | Found Zero-point Reactor 5659 | -1/Command | Used Core Regenerator, restored core integrity (+400) 5762 | -1/Command | Found Exp. Force Field 5822 | -1/Command | Assembled emerged from beneath the floor 5916 | -1/Command | Assembled emerged from beneath the floor 5986 | -1/Command | Assembled emerged from beneath the floor 6024 | -1/Command | Assembled emerged from beneath the floor 6196 | -1/Command | Found Exp. Weapon Cycler 6205 | -1/Command | Found Exp. Weapon Cycler 6262 | -1/Command | Found Exp. Core Analyzer 6325 | -1/Command | Warped through subspace to slip node 6325 | -1/Command | Discovered new exit (range 5) 6335 | -1/Command | Entered Access_0 6336 | -1/Access_0 | Sensed 4 artifacts in vicinity 6336 | -1/Access_0 | Met Architect 6340 | -1/Access_0 | Architect warped through subspace 6340 | -1/Access_0 | Destroyed A8 6355 | -1/Access_0 | Subspace Access Node disabled 6378 | -1/Access_0 | Subspace Access Node disabled 6387 | -1/Access_0 | Architect warped through subspace 6405 | -1/Access_0 | A6 warped into view 6412 | -1/Access_0 | Destroyed A6 6425 | -1/Access_0 | Architect warped through subspace 6474 | -1/Access_0 | A5 warped into view 6484 | -1/Access_0 | Destroyed A5 6489 | -1/Access_0 | Architect warped through subspace 6530 | -1/Access_0 | Destroyed 11 combat bots 6543 | -1/Access_0 | Architect warped through subspace 6565 | -1/Access_0 | Destroyed A2 6566 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 6598 | -1/Access_0 | Architect warped through subspace 6625 | -1/Access_0 | Found Exp. Phase Shifter 6634 | -1/Access_0 | Architect warped through subspace 6642 | -1/Access_0 | Subspace Access Node disabled 6668 | -1/Access_0 | Architect warped through subspace 6675 | -1/Access_0 | A4 warped into view 6681 | -1/Access_0 | Destroyed A4 6706 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 6710 | -1/Access_0 | Destroyed 10 combat bots 6714 | -1/Access_0 | Architect warped through subspace 6780 | -1/Access_0 | Architect warped through subspace 6815 | -1/Access_0 | A3 warped into view 6818 | -1/Access_0 | Destroyed A3 6839 | -1/Access_0 | Destroyed 7 combat bots 6848 | -1/Access_0 | Found Sigix Corpse 6852 | -1/Access_0 | Architect warped through subspace 6908 | -1/Access_0 | Found Integrated Reactor 6908 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 6926 | -1/Access_0 | Found Core Regenerator 6926 | -1/Access_0 | Used Core Regenerator, restored core integrity (+387) 6932 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 80% 6933 | -1/Access_0 | Destroyed Architect 6934 | -1/Access_0 | Architect triggered a singularity event 6934 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 6934 | -1/Access_0 | Warped through subspace to slip node 6934 | -1/Access_0 | Discovered new exit (range 8) 6939 | *** | Escaped singularity! Last Messages --------------- 06929_ Penetrated by Quantum Shear. 06930_ Dropped Sigix Shearcannon. 06931_ Penetrated by Quantum Shear. 06932_ Exo-853F: "Integrity reduced to 80%, stability within tolerance levels." 06932_ Acquired Sigix Shearcannon. 06933_ Beam penetrates Architect. 06933_ Architect: "If I can't win, no one wins!" 06933_ Architect destroyed. 06933_ Beam penetrates Wall. 06933_ Beam penetrates Earth. 06934_ A0_COM: Initiating irreversible singularity event. Goodbye. 06934_ Acquired data core, extracted unknown sensor trigger ID. 06934_ Warped through subspace, drawn to slip node. 06934_ EXIT=FOUND 06935_ A0_COM: 10. 06936_ A0_COM: 9. 06937_ A0_COM: 8. 06938_ A0_COM: 7. 06939_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Coolant Potential 100 Energy Generation 151 Energy Capacity 620 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 300 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 40 Propulsion Shielding 66 Point Defense Rating 480 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 12 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Integrated Dissipator Spacefold Activator LRC Matter Compressor LRC Boosters Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Core Expander Core Cannon Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedOmegaReactor Manual? 0 Play Time 01:56:48 Cumulative 835.5 hours Start 2022.11.12 @ 13:09:48 End 2022.11.12 @ 15:26:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 375 Rogue 374 Adventurer 1 Explorer 0 Win Type 6 Total 113 Types 28/11/16/3/2/1/48/3/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 930a6f36-3aef-43f0-87ef-0e8d7560903a