Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.19 @ 15:33:27 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (2478) 2478 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1242) 1242 TOTAL SCORE: 8140 Bonus ------- High Alert Combat Kills 437 Follower Combat Kills 105 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 478/850 Matter 300/300 Energy 6/100 System Corruption 1% Temperature Cool (33) Movement Flying (102) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster > --- UTILITY (7) ------ Gravity Neutralizing Apparatus Long-range Sensor Array Experimental Signal Interpreter Improved Light Armor Plating Hacking Suite Relay Coupler [NC] (9) > --- WEAPON (2) ------- YOLO Cannon > --- INVENTORY (4) ---- Small Storage Unit Propulsion Shielding Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Fission Core > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizing Apparatus Long-range Sensor Array Experimental Signal Interpreter Improved Light Armor Plating Hacking Suite Relay Coupler [NC] > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Small Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Propulsion Shielding Relay Coupler [Grunt] Long-range Missile Launcher Remote Datajack Chainsword [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Gravity Neutralizing Apparatus Storage Large Storage Unit Processor Enhanced Optical Array Hackware Relay Coupler [NC] Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon YOLO Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Slots Evolved 8 | . . . . . 4 . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 1 . 1 . Utility 5 | . . . . . 3 . . 2 Weapon . | . . . . . . . . . Parts Attached 90 | 2 5 . 4 1 9 17 19 33 Power 10 | . . . 1 . . 2 4 3 Engine 3 | . . . 1 . . 1 . 1 Core 7 | . . . . . . 1 4 2 Reactor . | . . . . . . . . . Propulsion 22 | 2 1 . 1 . 2 6 5 5 Treads 10 | 2 1 . 1 . . 6 . . Leg . | . . . . . . . . . Wheel 2 | . . . . . 2 . . . Hover . | . . . . . . . . . Flight 10 | . . . . . . . 5 5 Utility 26 | . 3 . . 1 4 . 8 10 Device 6 | . . . . . . . 2 4 Storage 7 | . 3 . . 1 2 . 1 . Processor 3 | . . . . . 1 . 1 1 Hackware 6 | . . . . . . . 4 2 Protection 4 | . . . . . 1 . . 3 Artifact . | . . . . . . . . . Weapon 32 | . 1 . 2 . 3 9 2 15 Energy Gun 5 | . . . 1 . 1 3 . . Energy Cannon 8 | . . . . . . . 2 6 Ballistic Gun 8 | . . . 1 . 2 5 . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . 1 . . . . 1 . 2 Special Weapon 4 | . . . . . . . . 4 Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 Parts Lost 32 | . . 1 . . 4 11 2 14 Power 5 | . . . . . . 1 1 3 Propulsion 13 | . . . . . 2 5 . 6 Utility 6 | . . . . . . 1 1 4 Weapon 8 | . . 1 . . 2 4 . 1 Highest Loss Streak 4 | . . 1 . . 2 4 1 4 Average Slot Usage (%) 86 | . 91 93 93 100 87 89 73 78 Engine 6 | . 14 14 14 14 9 . . 2 Core 4 | . . . . . . 7 10 8 Treads 16 | . 25 28 28 28 13 20 2 . Flight 6 | . . . . . . . 20 22 Device 1 | . . . . . . . 1 6 Storage 23 | . 19 28 28 28 28 36 9 6 Processor 2 | . . . . . 7 . 4 6 Hackware 4 | . . . . . . . 17 12 Protection 2 | . . . . . 9 4 . 2 Energy Gun 5 | . 14 7 8 14 5 6 1 . Ballistic Gun 6 | . 14 . 8 14 11 10 2 . Launcher 2 | . . 14 5 . . . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 96 | 10 40 40 39 55 90 92 96 34 Greatest Support 60 | 20 40 40 40 40 40 60 60 37 Greatest Overweight (x) 8 | . . . . 1 4 8 3 1 Average Overweight (x) . | . . . . . 2 1 . . Largest Inventory Capacity 30 | 6 16 16 16 18 30 30 30 8 Average Capacity 18 | 6 9 16 16 16 24 30 11 7 Most Carried 30 | 6 8 10 14 17 27 30 29 8 Average Carried 14 | 6 6 9 11 14 17 27 9 7 Final Capacity 30 | 6 16 16 16 18 30 30 8 4 Final Carried 30 | 6 8 10 14 17 27 30 8 4 Class Distribution -------------------- 36% | Hauler-Mutant 35% | Mutant 26% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Matter Collected 1496 | 207 33 55 76 10 183 382 44 506 Remotely . | . . . . . . . . . Salvage Created 2021 | . 88 54 101 . 390 600 106 682 Parts 108 | . 3 4 6 . 23 35 11 26 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 2 | . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Combat Hostiles Destroyed 52 | . 2 2 . . 9 15 6 18 Melee 3 | . . . . . . . . 3 Guns 23 | . 2 . . . 9 12 . . Cannons 4 | . . . . . . . 3 1 AOE 19 | . . 2 . . . 3 3 11 Classes Destroyed 10 | . 1 . . . 5 1 1 2 Worker 2 | . . . . . . . . 2 Hauler 1 | . . . . . 1 . . . Watcher 1 | . . . . . 1 . . . Swarmer 17 | . . . . . 4 3 4 6 Saboteur 1 | . . . . . . . . 1 Grunt 19 | . 2 2 . . 2 4 . 9 Brawler 2 | . . . . . . 1 . 1 Sentry 7 | . . . . . 1 6 . . Hunter 4 | . . . . . 2 1 1 . Programmer 2 | . . . . . . . 1 1 Best Kill Streak 8 | . 2 2 . . 4 4 4 8 Combat Bots Only 6 | . 2 2 . . 3 4 4 6 Max Kills in Single Turn 6 | . 1 1 . . 1 2 4 6 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 . . . 2 3 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Damage Taken 4181 | . 156 76 . . 743 1160 479 1567 Core 739 | . 44 . . . 46 116 161 372 Absorbed by Shields 35 | . . . . . . 35 . . Core Remaining (%) 82 | 100 . . . 82 . 70 77 . Volleys Fired 168 | . 13 4 6 . 47 63 7 28 Largest 2 | . 2 2 2 . 2 2 1 1 Hottest 110 | . 60 70 60 . 60 110 100 100 Shots Fired 256 | . 26 5 12 . 85 93 7 28 Gun 207 | . 26 1 12 . 85 83 . . Cannon 16 | . . . . . . . 7 9 Launcher 14 | . . 4 . . . 10 . . Special 19 | . . . . . . . . 19 Kinetic 118 | . 13 . 6 . 60 39 . . Thermal 58 | . . . 6 . 25 11 7 9 Explosive 14 | . . 4 . . . 10 . . Electromagnetic 47 | . 13 1 . . . 33 . . Robot Hit Streak 18 | . 4 4 11 . 12 18 2 9 Robot Miss Streak 4 | . 3 1 1 . 4 3 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 213 | . 14 4 11 . 65 64 4 51 Core Hits 96 | . 4 3 4 . 24 30 6 25 Critical Hits 1 | . . . . . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 50 | . . . . . . . . 50 Impact 50 | . . . . . . . . 50 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6275 | . 156 199 107 . 662 1061 815 3275 Guns 1651 | . 152 . 107 . 635 757 . . Cannons 1143 | . . . . . . . 489 654 Explosions 2403 | . . 199 . . . 304 326 1574 Melee 1047 | . . . . . . . . 1047 Ramming 31 | . 4 . . . 27 . . . Kinetic 887 | . 50 . 40 . 420 377 . . Thermal 3403 | . . . 67 . 215 78 815 2228 Explosive 503 | . . 199 . . . 304 . . Electromagnetic 404 | . 102 . . . . 302 . . Impact 1047 | . . . . . . . . 1047 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 5 . 1 Average Corruption 3 | . . . . . . 5 . 1 Corruption Purged . | . . . . . . . . . Effects 33 | . . . . . . 30 . 3 Message Errors 5 | . . . . . . 4 . 1 Matter Fused 3 | . . . . . . 3 . . Heat Flow Errors 3 | . . . . . . 3 . . Energy Discharges 3 | . . . . . . 2 . 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . 7 . 1 Data Loss (major) 3 | . . . . . . 3 . . Targeting Errors 6 | . . . . . . 6 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 508 | . . . . . 2 . . 506 Projectiles 287 | . . . . . . . . 287 Explosions 52 | . . . . . . . . 52 Melee 169 | . . . . . 2 . . 167 Knockbacks 6 | . . . . . . . . 6 Impact 5 | . . . . . . . . 5 Kinetic . | . . . . . . . . . Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 134 | . . . . . . 31 59 44 Shots 4 | . . . . . . 2 1 1 Rammed 3 | . 2 . . . 1 . . . Targets Rammed 3 | . 2 . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 293 | . 140 24 40 . 26 293 111 76 Average Temperature 52 | . 68 15 24 . 9 90 52 26 Received Heat Transfer 1113 | . 84 42 . . 162 351 24 450 Effects 1 | . . . . . . 1 . . Interference 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . . . 3 2 . 3 Impact Corruptions 12 | . . . . . 1 . . 11 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . 1 . 2 1 Heat Transferred 3410 | . . . 150 . 475 185 640 1960 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Peak Influence 1180 | . 50 74 . . 259 624 602 1180 Initial 327 | . . 19 . . . 48 327 247 Average 369 | . 33 43 . . 111 408 390 727 Maximum Alert Level 4 | . . . . . 1 2 2 4 Low Security (%) 35 | 100 100 100 . 100 74 17 . . Level 1 30 | . . . . . 25 30 69 37 Level 2 20 | . . . . . . 51 30 1 Level 3 8 | . . . . . . . . 37 Level 4 5 | . . . . . . . . 23 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 2 . . . 4 . 4 9 Investigation 6 | . 1 . . . . . 3 2 Extermination 2 | . . . . . . . 1 1 Reinforcement 4 | . 1 . . . . . . 3 Assault 2 | . . . . . . . . 2 Garrison 5 | . . . . . 4 . . 1 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Distress Signals 6 | . . . . . 1 . . 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 3 2 . . 16 14 14 60 Peak Tracking Total 9 | . 2 2 . . 4 5 7 9 Tactical Retreats 11 | . . . . . . 1 1 9 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Traps Triggered 7 | . . . . . . 5 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Machines Disabled 6 | . . . . . . 2 1 3 Max in Single Turn 2 | . . . . . . 1 1 2 Garrison Access 1 | . . . . . . . . 1 Garrison Relay 2 | . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Machines Accessed 20 | . 1 . 1 . 1 . 9 8 Terminals 11 | . 1 . . . . . 5 5 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . . . . 2 . Recycling Units 2 | . . . . . . . 1 1 Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 50 | . 2 . 1 . 2 . 24 21 Successful 23 | . . . 1 . 1 . 11 10 Failed 27 | . 2 . . . 1 . 13 11 Catastrophic 6 | . . . . . . . 4 2 Database Lockouts . | . . . . . . . . . Manual 22 | . 2 . 1 . . . 10 9 Terminals 30 | . 2 . . . . . 13 15 Fabricators 3 | . . . . . . . . 3 Repair Stations 6 | . . . . . . . 6 . Recycling Units 3 | . . . . . . . 1 2 Scanalyzers 4 | . . . . . . . 4 . Garrison Access 3 | . . . . . 2 . . 1 Terminal Hacks 7 | . . . 1 . . . 2 4 Record 1 | . . . . . . . . 1 Part Schematic 2 | . . . . . . . 1 1 Machine Index 1 | . . . . . . . . 1 Terminal Index 1 | . . . . . . . . 1 Recall Investigation 1 | . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 3 Load Schematic 1 | . . . . . . . . 1 Build 2 | . . . . . . . . 2 Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . Insert Component 2 | . . . . . . . 2 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . . 1 Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 5 | . . . . . . . 3 2 Terminals 4 | . . . . . . . 2 2 Assimilate 2 | . . . . . . . 1 1 Botnet 1 | . . . . . . . 1 . Operators 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Mask 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 . . . 1 . 7 7 Full Trace Events 6 | . 1 . . . . . 3 2 Feedback Events 1 | . . . . . . . 1 . Hackware Fried 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 1 Parts Built 3 | . . . . . . . . 3 Matter 380 | . . . . . . . . 380 Time 190 | . . . . . . . . 190 Total Part Build Rating 16 | . . . . . . . . 16 Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 7 | . . . . . . . . 7 Non-combat 3 | . . . . . . . . 3 Combat 4 | . . . . . . . . 4 Robot Hacks Applied 10 | . . . . . . . . 10 parse_system 2 | . . . . . . . . 2 drop_inventory 1 | . . . . . . . . 1 purge_threat 1 | . . . . . . . . 1 map_route 1 | . . . . . . . . 1 scatter_targeting 1 | . . . . . . . . 1 amplify_resonance 1 | . . . . . . . . 1 wipe_record 1 | . . . . . . . . 1 overwrite_iff 2 | . . . . . . . . 2 Relay Couplers Released 7 | . . . . . . 7 . . Machine Destruction 7 | . . . . . . 7 . . Attached 4 | . . . . . . . 2 2 Robots Rewired 2 | . . . 2 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Total Allies 10 | . . 1 2 . . . 1 6 Largest Group 4 | . . 1 2 2 2 . 1 4 Highest-Rated Group 119 | . . 31 31 16 16 . 26 119 Highest-Rated Ally 31 | . . 31 31 8 8 . 26 31 Total Orders . | . . . . . . . . . Ally Attacks 39 | . . . 7 . 3 . . 29 Total Damage 444 | . . . 62 . 34 . . 348 Kills 3 | . . . 1 . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Turns Passed 3998 | 12 204 399 683 55 425 1011 417 792 Spaces Moved 3138 | 7 97 240 338 32 166 438 771 1049 Core . | . . . . . . . . . Treads 1206 | 4 97 240 338 32 104 373 18 . Legs 3 | 3 . . . . . . . . Wheels 127 | . . . . . 62 65 . . Hover . | . . . . . . . . . Flight 1802 | . . . . . . . 753 1049 Fastest Speed 27 | 120 160 160 160 160 110 120 27 27 Average Speed 87 | 142 160 160 160 165 156 178 34 29 Slowest Speed 240 | 160 160 160 160 180 180 240 239 102 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 18 | . . . . . . . 4 14 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 2 14 56 70 12 12 62 21 27 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 155 | . . 21 . . . 18 61 55 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . 3 1 AOE 151 | . . 21 . . . 18 58 54 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Total 4022 | 8 119 250 470 34 251 571 912 1407 Wait 465 | . 1 5 106 . 4 35 79 235 Move 3096 | 6 96 239 337 31 166 437 762 1022 Hop 17 | . . . . . . . 4 13 Pick Up 49 | . 1 2 6 2 19 10 5 4 Fast Attach 33 | . 1 . . . 3 5 6 18 Attach 36 | . . . 1 . 6 7 11 11 Detach 18 | . . . . . . . 6 12 Swap 21 | 2 4 . 3 1 . 5 2 4 Drop 52 | . 1 . 4 . 5 2 30 10 Fire 168 | . 13 4 6 . 47 63 7 28 Melee 50 | . . . . . . . . 50 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . 2 . . . 1 . . . Escape Stasis 7 | . . . . . . 7 . . Rewire 7 | . . . 7 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 13 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 16) 217 | -10/Materials | Entered Mines 285 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 312 | -10/Mines | Build established: Mutant 438 | -10/Mines | Identified exit to Materials 532 | -10/Mines | Received a Mining Laser from a helpful Derelict 609 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 609 | -10/Mines | Discovered new exit (range 5) 616 | -10/Mines | Entered Exiles 616 | -10/Exiles | Found Exiles lab destroyed 616 | -10/Exiles | Accompanied by 1 ally 1070 | -10/Exiles | Opened EX-Vault 1082 | -10/Exiles | Found YOLO Cannon 1286 | -10/Exiles | Discovered new exit (range 10) 1299 | -10/Exiles | Entered Mines 1299 | -9/Mines | Accompanied by 2 allies 1314 | -9/Mines | Discovered new exit (range 8) 1354 | -9/Mines | Entered Materials 1354 | -8/Materials | Accompanied by 2 allies 1354 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1390 | -8/Materials | Garrison activated, responded to threat 1515 | -8/Materials | Garrison activated, responded to threat 1620 | -8/Materials | Build established: Hauler-Mutant 1779 | -8/Materials | Identified exit to Garrison 1779 | -8/Materials | Entered Garrison 1814 | -8/Garrison | Triggered checkpoint 1872 | -8/Garrison | Lost 3 parts (1p1n1w) 2036 | -8/Garrison | Triggered checkpoint 2101 | -8/Garrison | Garrison Relay disabled 2134 | -8/Garrison | Triggered checkpoint 2171 | -8/Garrison | Discovered new exit (range 14) 2361 | -8/Garrison | Lost 4 parts (2n1u1w) 2532 | -8/Garrison | Triggered checkpoint 2549 | -8/Garrison | Garrison Relay disabled 2678 | -8/Garrison | Discovered new exit (range 9) 2705 | -8/Garrison | Installed Relay Interface Framework 2790 | -8/Garrison | Entered Factory 2790 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2881 | -7/Factory | System Shield fried by hacking feedback 3049 | -7/Factory | Repaired Lgt. Nuclear Core 3120 | -7/Factory | Build established: Sprinter 3187 | -7/Factory | Discovered new exit (range 22) 3207 | -7/Factory | Entered another Factory area 3207 | -6/Factory | Evolved 2 slots: Utility x2 3323 | -6/Factory | Fabricated Mic. Fission Core (x2) 3410 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 3506 | -6/Factory | Local fabrication network quarantined 3557 | -6/Factory | First assault squad dispatched 3656 | -6/Factory | Lost 3 parts (1n1u1w) 3771 | -6/Factory | Found Prototype Processor 3771 | -6/Factory | Identified Exp. Signal Interpreter 3787 | -6/Factory | Spotted B-75 Beast 3861 | -6/Factory | Allied Derelicts emerged from ambush trap array 3911 | -6/Factory | Garrison activated, responded to threat 3999 | -6/Factory | Self-destructed Last Messages --------------- 03934_ Administrator 5a reports 0b10 security level has risen to 4. 03934_ Nuclear Pulse Thruster destroyed. 03937_ Destroyed Adv. Heat Sink. 03937_ G-50 Soldier destroyed. 03937_ Destroyed Power Amplifier. 03941_ Dropped YOLO Cannon. 03944_ Acquired YOLO Cannon. 03965_ Acquired Nuclear Pulse Thruster. 03984_ System corrupted: Component data lost. 03989_ Acquired 33 matter. 03989_ Acquired 12 matter. 03990_ K-01 Serf collects debris. 03991_ Med. Storage Unit destroyed. 03992_ Dropped YOLO Cannon. 03993_ K-01 Serf collects debris. 03994_ Acquired YOLO Cannon. 03994_ Lgt. Deuterium Engine destroyed. 03994_ Mic. Fission Core destroyed. 03997_ VTOL Module destroyed. 03998_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????? # """ #????????????????? | | ????????????? # #????????????????? | | ????????????? + """"" #????????????????? | | ????????????? # """"" #????????????????? | | ????????????? # """ #????????????????? | | ????????????## # #????????????????? | | ?????????????# # #????????????????? | | ?????????????# # #????????????????? | | ?????????????# ##+###########????????????????? | | ?????????????#?????## #??????????????????????????? | | ???????????????????##+#######????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# """ =#????????????????????? | | ?????????????#?????# """ #????????????????????? | | ?????????????# # """ #????????????????????? | | ?????????????# # #????????????????????? | | ?????????????# # """ #????????????????????? | | ?????????????# # """ #????????????????????? | | ?????????????# # """ #????????????????????? | | ?????????????# # #????????????????????? | | ???????????### ###+######????????????????????? | | ??????????? #??????????????????????? | | ?????????? #??????????????????????? | | ?????????? g g #??????????????????????? | | ????????? g #??????????????????????? | | ?????????? g !@#??????????????????????? | | ????################# !]#??????????????????????? | | ????# ?#???# o #??????????????????????? | | ????# ] """" #???# #??????????????????????? | | ????# """" #???# #??????????????????????? | | ????# * """" #??## #??????????????????????? | | ????# """" #?##; #??????????????????????? | | ????#! ### i ##?????????????????????? | | ????#! ## %% # ! ??????????????????? | | ????######+#######; # ????????????????? | | ??????# % # """"""" #????????????? | | ??????# # """"""" #????????????? | | ####### k # """"""" #????????????? | | # # """"""" ##?###???????? | | # # +? ??????? | | """ # ######### #! # ??????? | | """ # #???????# ###+####### ?????? | | """ # #???????# ???#?? | | + #???????# # ? | | """ # #???????# + ? | | """ # #???????# # ? | | """ # #???????# #?? | | # #???????######## ###########+###?? | | ! # #??????????????# # #??? | | # #??????????????# # """ """ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Core Shielding 20 Evasion (%) 70 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 44 Relay Coupler Value 2 Item Schematics ----------------- Imp. Flight Unit | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Hyp. Gauss Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -6/Factory | Preloaded Lrn. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeCloakCloak Manual? 0 Play Time 00:47:33 Cumulative 246.0 hours Start 2021.01.19 @ 14:37:45 End 2021.01.19 @ 15:33:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 233 Rogue 101 Adventurer 65 Explorer 67 Win Type - Total 14 Types 11/0/2/1/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b55c3c8-3c25-4177-9c8d-1d009ea9be1b