Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.04 @ 21:28:04

Player: Momo

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (589)      589
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1849

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             237/400
Matter                     145/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (92)
Movement                   Rolling (110) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
   Armored Wheel
>          --- UTILITY (3) ------
     Small Storage Unit
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
     Small Laser
           Battle Cannon
>          --- INVENTORY (12) ---
           Ion Engine
           Ion Engine
    Medium Matter Pod (0)
     Large Matter Pod (0)
           Structural Scanner
  Improved Utility Shielding
  Improved Utility Shielding
    Medium Laser
           Assault Rifle
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
   Armored Wheel
>          --- UTILITY ----------
     Small Storage Unit
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Assault Rifle
           Battle Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
    Medium Matter Pod
     Large Matter Pod
           Structural Scanner
  Improved Utility Shielding
  Improved Utility Shielding
    Medium Laser
     Small Laser
           Grenade Launcher
           Mining Laser
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 6   5   .   8   
  Power                    4    | 1   1   .   2   
    Engine                 3    | 1   1   .   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   .   2   
    Treads                 1    | .   .   .   1   
    Leg                    1    | .   1   .   .   
    Wheel                  4    | 2   1   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   1   .   1   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   1   .   3   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 6    | .   2   .   4   
  Power                    2    | .   1   .   1   
  Propulsion               3    | .   1   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   2   .   2   
Average Slot Usage (%)     90   | .   88  100 87  
  Engine                   8    | .   13  14  1   
  Core                     4    | .   .   .   8   
  Treads                   1    | .   .   .   3   
  Leg                      2    | .   7   .   .   
  Wheel                    22   | .   18  28  22  
  Storage                  22   | .   19  28  22  
  Protection               4    | .   .   .   10  
  Energy Gun               2    | .   5   .   .   
  Ballistic Gun            10   | .   14  14  6   
  Ballistic Cannon         3    | .   .   .   8   
  Launcher                 6    | .   8   14  2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 11  30  30  38  
  Greatest Support         26   | 26  26  10  22  
  Greatest Overweight (x)  3    | .   2   2   3   
  Average Overweight (x)   1    | .   1   2   2   
Largest Inventory Capacity 12   | 6   12  12  12  
  Average Capacity         10   | 4   8   12  12  
  Most Carried             11   | .   6   7   11  
  Average Carried          6    | .   3   6   10  
  Final Capacity           12   | 6   12  12  12  
  Final Carried            10   | .   6   7   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           619  | 184 76  28  331 
  Remotely                 .    | .   .   .   .   
Salvage Created            454  | .   125 .   329 
  Parts                    29   | .   6   .   23  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  19   | .   4   .   15  
  Guns                     7    | .   2   .   5   
  Cannons                  5    | .   .   .   5   
  AOE                      7    | .   2   .   5   
Classes Destroyed          4    | .   1   .   3   
  Hauler                   1    | .   .   .   1   
  Swarmer                  7    | .   .   .   7   
  Grunt                    9    | .   4   .   5   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           5    | .   2   .   5   
  Combat Bots Only         5    | .   2   .   5   
Max Kills in Single Turn   2    | .   1   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               951  | .    230  .    721  
  Core                     194  | .    31   .    163  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  .    87   .    
Volleys Fired              66   | .    22   .    44   
  Largest                  2    | .    2    .    2    
  Hottest                  79   | .    70   .    79   
Shots Fired                98   | .    35   .    63   
  Gun                      51   | .    26   .    25   
  Cannon                   31   | .    .    .    31   
  Launcher                 16   | .    9    .    7    
  Special                  .    | .    .    .    .    
  Kinetic                  64   | .    13   .    51   
  Thermal                  18   | .    13   .    5    
  Explosive                16   | .    9    .    7    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         7    | .    6    .    7    
  Robot Miss Streak        6    | .    6    .    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           50   | .    14   .    36   
  Core Hits                32   | .    10   .    22   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1400 | .    330  .    1070 
  Guns                     359  | .    162  .    197  
  Cannons                  380  | .    .    .    380  
  Explosions               661  | .    168  .    493  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  633  | .    87   .    546  
  Thermal                  106  | .    75   .    31   
  Explosive                661  | .    168  .    493  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            11   | .    .    .    11   
  Projectiles              7    | .    .    .    7    
  Explosions               4    | .    .    .    4    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    .    3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      103  | .    29   .    74   
  Shots                    4    | .    1    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        132  | .    132  .    92   
  Average Temperature      46   | .    77   .    31   
  Received Heat Transfer   270  | .    120  .    150  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         297  | .    222  .    75   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             377  | .   174 .   377 
  Initial                  .    | .   .   .   .   
  Average                  115  | .   71  .   203 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         72   | 100 100 100 37  
  Level 1                  27   | .   .   .   62  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           4    | .   1   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   8   2   27  
  Peak Tracking Total      7    | .   5   2   7   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            4    | .   1   .   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          5    | .   3   .   2   
  Max in Single Turn       2    | .   2   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          8    | .   5   .   3   
  Terminals                8    | .   5   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   15  .   6   
  Successful               11   | .   10  .   1   
  Failed                   10   | .   5   .   5   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   16   | .   10  .   6   
  Terminals                21   | .   15  .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   6   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   4   .   1   
  Terminals                5    | .   4   .   1   
    Botnet                 4    | .   3   .   1   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   .   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1220 | 43  442 199 536 
Spaces Moved               925  | 41  291 199 394 
  Core                     7    | 7   .   .   .   
  Treads                   1    | .   .   .   1   
  Legs                     154  | .   154 .   .   
  Wheels                   763  | 34  137 199 393 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  100 95  
  Average Speed            109  | 84  127 100 103 
  Slowest Speed            180  | 100 180 100 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       47   | 4   69  54  63  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 8    | .   8   .   .   
Terrain Destroyed          95   | .   50  .   45  
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      94   | .   50  .   44  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1026 | 46  324 199 457 
  Wait                     6    | .   .   .   6   
  Move                     922  | 40  290 198 394 
  Hop                      .    | .   .   .   .   
  Pick Up                  10   | .   6   1   3   
  Fast Attach              15   | 6   4   .   5   
  Attach                   1    | .   .   .   1   
  Detach                   1    | .   .   .   1   
  Swap                     3    | .   1   .   2   
  Drop                     2    | .   1   .   1   
  Fire                     66   | .   22  .   44  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   44 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Identified exit to Mines
  289 | -10/Materials | Discovered new exit (range 8)
  332 | -10/Materials | Build established: Mutant
  486 | -10/Materials | Entered Mines
  564 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  669 | -10/Mines     | Discovered new exit (range 7)
  685 | -10/Mines     | Entered Materials
  685 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  880 | -9/Materials  | Discovered new exit (range 15)
 1015 | -9/Materials  | Discovered new exit (range 16)
 1081 | -9/Materials  | Discovered new exit (range 15)
 1150 | -9/Materials  | Discovered new exit (range 14)
 1221 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01057_ Acquired 35 matter.
01065_ Connecting with Terminal...
01068_ U-05 Engineer lays Concrete. <x8>
01081_ EXIT=FOUND
01113_ U-05 Engineer builds a Wall. <x7>
01139_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M002.
01140_ W-16 Scout sends out distress signal.
01144_ U-05 Engineer lays Concrete.
01150_ EXIT=FOUND
01158_ System corrupted: Energy discharge (-67).
01175_ G-34 Mercenary destroyed.
01186_ W-16 Scout sends out distress signal.
01206_ Nuclear Core destroyed.
01207_ Destroyed Flight Unit.
01209_ S-10 Pest destroyed.
01216_ Wheel destroyed.
01218_ Critical hit.
01218_ S-10 Pest destroyed.
01220_ K-01 Serf cleans the Atomic Centrifuge.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              257
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingHoverArmor
  Manual?         0
Play Time         00:13:14
  Cumulative      206.0 hours
  Start           2021.10.04 @ 21:16:11
  End             2021.10.04 @ 21:28:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           91
  Adventurer      0
  Explorer        4
Win Type          -
  Total           12
  Types           4/0/2/2/0/2/2/0/0
Lore%             73
Gallery%          78
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd952978-e802-4da5-84a3-6bfb5f7df375