Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 04:21:26 Player: Runagate Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (205) 1025 Value Destroyed (7857) 7857 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 15093 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Cooling System Structural Scanner Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Gamma Rifle Plasma Rifle Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Particle Reactor Micro Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Cooling System Advanced Cooling System Experimental Cooling System Advanced Weight Redist. System Structural Scanner Advanced Particle Charger Improved Weapon Cycler Improved System Restoration Module Field Laser Field Laser Heavy Laser Improved Grenade Launcher [Rating: 151] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . . 1 Propulsion 4 | . . 2 . . . 1 . 1 . Utility 8 | . . . 1 2 1 1 1 1 1 Weapon 2 | . . . 1 . . . 1 . . Parts Attached 196 | 10 10 26 29 18 14 3 19 54 13 Power 35 | 1 1 5 4 1 3 1 3 11 5 Engine 11 | 1 1 5 3 . . . . 1 . Core 7 | . . . 1 1 3 1 1 . . Reactor 17 | . . . . . . . 2 10 5 Propulsion 47 | 2 1 10 9 5 2 . 4 13 1 Treads 3 | . . 3 . . . . . . . Leg 44 | 2 1 7 9 5 2 . 4 13 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 61 | 4 3 4 4 7 6 2 8 19 4 Device 39 | 3 2 2 2 4 3 2 4 14 3 Storage 9 | 1 1 2 2 1 . . 1 1 . Processor 11 | . . . . 2 2 . 2 4 1 Hackware 1 | . . . . . . . 1 . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 53 | 3 5 7 12 5 3 . 4 11 3 Energy Gun 38 | 1 4 2 9 3 2 . 3 11 3 Energy Cannon 8 | . 1 1 2 2 1 . 1 . . Ballistic Gun 5 | 2 . 3 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes 13 | . . 1 4 . . . 2 4 2 Parts Lost 51 | . . 2 3 1 . 1 5 17 22 Power 5 | . . . 1 . . 1 . 1 2 Propulsion 16 | . . 2 1 1 . . 2 5 5 Utility 12 | . . . 1 . . . 2 4 5 Weapon 18 | . . . . . . . 1 7 10 Highest Loss Streak 14 | . . 2 1 1 . 1 2 4 14 To Critical Strikes 2 | . . . . . . . . . 2 Average Backups 14 | 1 7 14 14 14 14 14 14 18 17 Power 1 | . 1 1 . . . 1 1 2 2 Propulsion 1 | . . 1 2 1 1 1 . 2 3 Utility 6 | . 3 5 6 6 7 6 7 9 9 Weapon 4 | . 2 6 5 4 4 5 5 4 2 Tool/Special . | . . . . . . . . . . Unused Backups 31 | . 5 9 7 3 4 . . . 3 Power 1 | . . 1 . . . . . . . Propulsion 4 | . 1 2 1 . . . . . . Utility 16 | . 2 4 1 2 4 . . . 3 Weapon 10 | . 2 2 5 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 100 95 98 99 99 97 98 97 88 Engine 4 | . 14 11 6 2 . . . . . Core 2 | . . . 2 4 13 11 5 . . Reactor 2 | . . . . . . . 4 8 11 Leg 30 | . 28 38 35 30 26 27 25 26 23 Device 16 | . 14 11 16 15 14 20 19 21 14 Storage 7 | . 14 11 9 7 6 5 5 4 3 Processor 8 | . . . . 14 13 11 12 14 18 Energy Gun 13 | . 11 9 20 7 9 11 14 17 14 Energy Cannon 7 | . 13 4 6 14 9 5 5 . . Ballistic Gun 1 | . 3 7 . . . . . . . Peak Build Rating 151 | 7 9 15 35 43 66 74 106 137 151 Average Rating 54 | 6 8 13 27 37 58 71 94 125 129 On Entrance 47 | . 7 9 15 30 43 66 69 106 129 Naked Turns 47 | . . . . . . . . . 47 Heaviest Build 119 | 13 20 35 54 46 60 60 95 101 119 Greatest Support 147 | 20 20 43 59 62 71 81 101 147 141 Greatest Overweight (x) 3 | . . 3 1 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 20 20 20 Average Capacity 15 | 7 8 14 15 15 15 15 15 20 18 Most Carried 20 | 3 10 15 15 15 15 15 15 20 20 Average Carried 14 | 1 7 14 14 14 14 14 14 18 17 Final Capacity 20 | 8 10 15 15 15 15 15 20 20 5 Final Carried 20 | 2 10 15 15 14 14 15 15 20 5 Class Distribution -------------------- 27% | Gunner 22% | Mutant 20% | Scavenger-Gunner 19% | Skirmisher 5% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Skirmisher | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 3718 | 444 164 557 455 333 195 148 350 763 309 Remotely 121 | 121 . . . . . . . . . Salvage Created 9271 | 248 431 1165 1925 585 406 256 1196 2650 409 Parts 461 | 27 39 89 85 25 16 6 44 112 18 Haulers Intercepted 10 | . . 6 3 1 . . . . . Recyclers Shooed 3 | . . . 1 . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 144 | . 10 20 29 14 5 6 13 42 5 Guns 95 | . 7 16 17 4 3 5 5 34 4 Cannons 33 | . 3 4 9 10 1 1 4 1 . AOE 3 | . . . 2 . . . . . 1 Classes Destroyed 13 | 3 4 3 2 1 . . . . . Worker 13 | 2 1 3 1 . . . 4 2 . Builder 7 | . . . 1 . . . 5 1 . Tunneler 9 | 8 . . . . . . 1 . . Hauler 10 | . . 6 3 1 . . . . . Recycler 11 | 1 2 1 4 . 1 . 2 . . Operator 3 | . 1 . 1 . . . 1 . . Watcher 8 | . 2 1 1 2 . 1 . 1 . Swarmer 40 | . 6 7 . 7 . 5 . 15 . Grunt 41 | . 4 5 15 2 3 . 4 7 1 Brawler 5 | . . 1 3 . . . . . 1 Sentry 21 | . . 7 8 1 1 1 1 2 . Hunter 7 | . . . 3 . . . 2 2 . Programmer 30 | . . . . 4 1 . 6 16 3 Best Kill Streak 8 | 7 4 5 6 6 3 5 6 8 2 Combat Bots Only 8 | . 3 5 5 6 3 5 4 8 2 Max Kills in Single Turn 4 | 1 2 2 2 1 1 2 4 2 1 Gunslinging 1 | . . . . . . . . 1 . Exploded 2 | . . . 2 . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 971 | . 54 87 116 102 53 36 105 244 174 Missed 327 | . 17 28 38 35 25 15 39 76 54 Hits 644 | . 37 59 78 67 28 21 66 168 120 Melee 4 | . . 1 1 . . . . . 2 Projectile 640 | . 37 58 77 67 28 21 66 168 118 AOE 1 | . . . . 1 . . . . . Critical Strikes 38 | . . 2 5 1 1 . 6 14 9 Part Disruptions 4 | . . . . . . . 1 3 . Damage Taken 12182 | . 354 671 1230 884 444 432 1297 3357 3513 Core 2418 | . 47 84 220 128 103 52 97 224 1463 Absorbed by Shields 48 | . . . . . . . . 48 . Regen/Repaired (Parts) 84 | . . 39 45 . . . . . . Core Remaining (%) 83 | 100 81 79 60 81 87 94 91 82 . Volleys Fired 455 | 24 43 65 85 42 22 11 49 88 26 Largest 4 | 2 2 2 3 3 3 3 4 4 4 Hottest 480 | 40 125 125 201 235 225 225 480 469 309 Shots Fired 1295 | 48 86 131 255 106 63 33 181 315 77 Gun 1005 | 48 45 109 196 33 38 22 133 305 76 Cannon 287 | . 41 22 57 73 25 11 48 10 . Launcher 3 | . . . 2 . . . . . 1 Special . | . . . . . . . . . . Kinetic 114 | 48 14 52 . . . . . . . Thermal 1169 | . 72 79 253 106 63 33 181 315 67 Explosive 3 | . . . 2 . . . . . 1 Electromagnetic 9 | . . . . . . . . . 9 Robot Hit Streak 23 | 4 8 20 23 14 11 6 13 17 12 Robot Miss Streak 8 | 5 8 3 3 4 3 2 4 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets 16 | . . 1 2 . . . . 12 1 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 1 Shots Hit Robots 829 | 22 43 89 172 58 31 19 116 224 55 Core Hits 359 | 12 21 45 70 30 10 8 43 99 21 Critical Kills 2 | . . . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 43 | . . 4 12 . 1 3 9 13 1 Burn 41 | . . 4 12 . 1 3 8 12 1 Meltdown 2 | . . . . . . . 1 1 . Melee Attacks 1 | . . 1 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 19643 | 291 728 1450 3235 1491 753 463 3600 6012 1620 Guns 14584 | 291 331 1126 2354 508 422 288 2184 5701 1379 Cannons 4193 | . 386 281 718 957 331 175 1165 180 . Explosions 531 | . . . 136 . . . 251 . 144 Melee . | . . . . . . . . . . Ramming 335 | . 11 43 27 26 . . . 131 97 Kinetic 836 | 291 77 468 . . . . . . . Thermal 18133 | . 640 939 3072 1465 753 463 3600 5881 1320 Explosive 280 | . . . 136 . . . . . 144 Electromagnetic 59 | . . . . . . . . . 59 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . 2 2 3 . . 10 9 16 Average Corruption 3 | . . 1 2 2 . . 6 5 6 Corruption Purged 10 | . . . . . . . . 3 7 Corruption Blocked . | . . . . . . . . . . Effects 158 | . . 22 22 23 . . 28 49 14 Message Errors 23 | . . 5 3 1 . . 3 9 2 Matter Fused 31 | . . 6 4 4 . . 6 9 2 Heat Flow Errors 9 | . . 2 1 1 . . 2 2 1 Energy Discharges 20 | . . 1 4 7 . . 2 6 . Parts Rejected 2 | . . . . . . . 1 1 . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 25 | . . 4 4 4 . . 5 7 1 Data Loss (major) 16 | . . 1 1 2 . . 4 8 . Misfires 11 | . . 2 2 2 . . 1 2 2 Alerts 3 | . . 1 1 . . . . 1 . Misdirections 5 | . . . . . . . . . 5 Weapon Failures 12 | . . . 2 1 . . 4 4 1 Overload Shots 6 | . . . . . . . 2 4 . Overflow Damage 197 | . . . 11 1 23 . 149 13 . Projectiles 127 | . . . . 1 23 . 103 . . Explosions 57 | . . . 11 . . . 46 . . Melee 13 | . . . . . . . . 13 . Knockbacks 2 | . . . . . . . . 1 1 Impact 2 | . . . . . . . . 1 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 51 | . . . . . . . . . 51 Shots 1 | . . . . . . . . . 1 Rammed 14 | . . . . . . . . . 14 Targets Rammed 37 | . 4 5 5 3 . . . 4 16 Kicked 23 | . 4 5 5 3 . . . 4 2 Crushed . | . . . . . . . . . . Highest Temperature 369 | . 246 339 108 306 258 3 190 369 . Average Temperature 80 | . 63 155 18 77 98 2 60 101 . Received Heat Transfer 1602 | . 93 216 585 78 156 18 75 156 225 Effects 8 | . 3 2 . . 3 . . . . Shutdowns 1 | . . 1 . . . . . . . Energy Bleed 2 | . . 1 . . 1 . . . . Interference 5 | . 3 . . . 2 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions 2 | . . . . . . . . 2 . Robots Melted 15 | . . . 1 . 1 . 5 8 . Combat Hostiles 13 | . . . 1 . 1 . 4 7 . Parts Melted 154 | . 2 3 14 9 7 6 27 74 12 Heat Transferred 35835 | . 1443 2479 7548 2658 1557 1209 6385 10667 1889 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Maximum Alert Level 2 | . . . 2 . . . 1 2 1 Low Security (%) 75 | 100 100 100 56 100 100 100 71 13 89 Level 1 20 | . . . 36 . . . 28 74 10 Level 2 3 | . . . 7 . . . . 12 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 429 | 15 121 153 410 189 88 140 321 429 224 Initial 224 | . 3 . 11 170 86 3 39 148 224 Average 126 | 2 27 84 206 80 26 40 106 279 122 Influence Increases 4916 | 55 331 654 956 550 204 192 634 1051 289 Destroy 0b10 Robot/C 2880 | . 200 400 580 280 100 120 260 840 100 Destroy 0b10 Robot/NC 305 | 55 30 55 55 15 5 5 65 20 . Destroy Leader 706 | . 54 124 168 76 30 22 60 152 20 Successful Hack 204 | . 16 25 22 101 8 . 16 . 16 Disable Machine 300 | . . . 60 15 60 30 135 . . Destroy Structure 161 | . 1 5 26 3 1 . 68 24 33 Partial Spotted 15 | . . . . . . . . 15 . Lose Combat Pursuer 345 | . 30 45 45 60 . 15 30 . 120 Influence Decreases 4872 | 50 336 625 609 749 373 118 433 935 644 Entered New Map 675 | . 2 . 18 206 91 5 43 135 175 Time Decay 3718 | 50 334 605 561 533 282 103 350 630 270 Lost Part 479 | . . 20 30 10 . 10 40 170 199 Squads Dispatched 37 | . 3 . 3 8 1 1 3 11 7 Investigation 3 | . 1 . . 1 . . . 1 . Extermination 16 | . . . . 5 1 . 2 6 2 Reinforcement 14 | . 2 . 3 1 . 1 1 1 5 Assault . | . . . . . . . . . . Garrison 4 | . . . . 1 . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 1 1 Haulers Reinforced 2 | . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 14 | . 1 1 1 2 . . 3 3 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 245 | . 19 31 44 26 5 16 20 50 34 Peak Tracking Total 17 | . 4 5 6 6 4 5 6 6 17 Tactical Retreats 19 | . 2 3 2 3 . 1 2 . 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 8 | . 1 2 . . . 1 2 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 20 | . . . 4 1 4 2 9 . . Max in Single Turn 7 | . . . 1 1 2 1 7 . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 41 | . 7 6 6 9 4 2 4 2 1 Terminals 34 | . 6 5 5 7 4 2 3 1 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 1 1 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 78 | . 14 10 15 20 7 3 5 3 1 Successful 39 | . 10 7 8 10 1 . 2 . 1 Failed 39 | . 4 3 7 10 6 3 3 3 . Catastrophic 9 | . . . 1 3 2 2 1 . . Database Lockouts . | . . . . . . . . . . Manual 43 | . 12 8 8 10 2 3 . . . Terminals 64 | . 12 8 12 16 7 3 4 1 1 Fabricators . | . . . . . . . . . . Repair Stations 10 | . 2 2 3 3 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 3 | . . . . . . . 1 2 . Terminal Hacks 7 | . . . 1 3 1 . 1 . 1 Prototype ID Bank 2 | . . . 1 1 . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . Registered Components 3 | . . . . . 1 . 1 . 1 Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 1 2 2 1 . . . . . Scan Component 4 | . 1 1 1 1 . . . . . Repair 2 | . . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . Insert Component 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 21 | . 6 5 5 5 . . . . . Terminals 21 | . 6 5 5 5 . . . . . Skim 21 | . 6 5 5 5 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 29 | . 5 2 4 7 4 2 3 2 . Full Trace Events 2 | . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . Time 58 | . . 26 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Active Infowar (turns) 5297 | 99 166 164 . 1375 365 329 501 1756 542 Optics 544 | . . . . . . . 3 . 541 Sensors 4606 | . . . . 1375 362 329 501 1756 283 Terrain 3 | . . . . . 3 . . . . Seismic 429 | 99 166 164 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 13101 | 227 1300 2132 2047 2146 969 387 1119 2185 589 Spaces Moved 7952 | 94 633 1391 1070 1422 690 254 731 1264 403 Core 69 | 5 . . . . . . . . 64 Treads 81 | . . 81 . . . . . . . Legs 7802 | 89 633 1310 1070 1422 690 254 731 1264 339 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 110 115 117 118 118 118 50 Average Speed 120 | 116 120 126 119 120 119 120 119 118 107 Slowest Speed 330 | 120 120 330 190 193 125 125 190 120 118 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 5 87 97 71 42 18 7 17 33 13 Regions Visited 9 Branch Regions . Pre-discovered Areas 5 | . 1 2 1 1 . . . . . Known Exits Taken 6 | . . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 84 | . . . 26 . . . 41 6 11 Melee . | . . . . . . . . . . Projectile 21 | . . . 2 . . . 13 6 . AOE 63 | . . . 24 . . . 28 . 11 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total 10528 | 159 1091 1646 1661 1765 792 305 853 1755 501 Wait 1538 | 29 376 106 406 248 26 27 20 276 24 Move 7943 | 93 632 1390 1069 1421 689 253 730 1263 403 Hop . | . . . . . . . . . . Pick Up 92 | 1 12 18 21 3 13 2 7 13 2 Fast Attach 39 | 8 . 4 3 1 . . 9 12 2 Attach 37 | . . 1 4 5 3 2 4 10 8 Detach 6 | 1 . . . 3 1 . 1 . . Swap 239 | 2 13 31 36 25 20 10 23 65 14 Drop 139 | 1 11 25 32 14 18 . 10 24 4 Fire 455 | 24 43 65 85 42 22 11 49 88 26 Melee 1 | . . 1 . . . . . . . Ram 16 | . . . . . . . . . 16 Kick 23 | . 4 5 5 3 . . . 4 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 228 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 7) 891 | -10/Materials | Discovered new exit (range 13) 1032 | -10/Materials | Discovered new exit (range 9) 1203 | -10/Materials | Identified exit to Subcaves 1203 | -10/Materials | Identified exit to Mines 1258 | -10/Materials | Learned Recycling recycling unit intel 1304 | -10/Materials | Learned location of 1 exit from Storage 1369 | -10/Materials | Loaded intel: 12 trap records 1528 | -10/Materials | Entered another Materials area 1528 | -9/Materials | Evolved 2 slots: Propulsion x2 1529 | -9/Materials | Identified exit to Mines 1735 | -9/Materials | Repaired Aluminum Leg 2011 | -9/Materials | Build established: Scavenger-Mutant 2489 | -9/Materials | Discovered new exit (range 16) 2525 | -9/Materials | Learned location of Zion (-7) 2597 | -9/Materials | Learned Storage machine intel 2661 | -9/Materials | Identified exit to Materials 2693 | -9/Materials | Build established: Mutant 2765 | -9/Materials | Learned 4 Recycling zone layouts 2805 | -9/Materials | Learned Storage trap positions 2856 | -9/Materials | Loaded intel: 11 terminal locations 3660 | -9/Materials | Entered another Materials area 3660 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3995 | -8/Materials | Build established: Gunner 4337 | -8/Materials | Discovered new exit (range 4) 4755 | -8/Materials | Repaired Cooling System 5314 | -8/Materials | Learned Factory emergency access door positions 5320 | -8/Materials | Discovered new exit (range 15) 5377 | -8/Materials | Learned 4 Lower Caves zone layouts 5431 | -8/Materials | Learned Factory garrison access intel 5477 | -8/Materials | Learned location of Lower Caves (-7) 5582 | -8/Materials | Learned Factory recycling unit intel 5631 | -8/Materials | Learned Storage stockpile data 5691 | -8/Materials | Learned location of 2 exits from Factory 5707 | -8/Materials | Entered Factory 5707 | -7/Factory | Evolved 2 slots: Utility x2 5708 | -7/Factory | Identified exit to Lower Caves 5709 | -7/Factory | Identified exit to Factory 5711 | -7/Factory | Loaded intel: 6 recycling unit locations 5712 | -7/Factory | Loaded intel: 4 garrison access locations 6019 | -7/Factory | Build established: Skirmisher 7058 | -7/Factory | Garrison activated, responded to threat 7607 | -7/Factory | Learned Hub_04(d) interactive machine intel 7615 | -7/Factory | Discovered exit to Lower Caves (range 10) 7662 | -7/Factory | Learned 4 Proximity Caves zone layouts 7689 | -7/Factory | Build established: Gunner 7772 | -7/Factory | Learned location of 2 exits from Factory 7774 | -7/Factory | Learned Hub_04(d) emergency access door positions 7788 | -7/Factory | Learned location of 2 exits from Archives 7810 | -7/Factory | Learned location of 2 exits from Factory 7842 | -7/Factory | Learned location of 1 exit from Extension 7853 | -7/Factory | Entered another Factory area 7853 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7854 | -6/Factory | Identified exit to Factory 7854 | -6/Factory | Identified exit to Lower Caves 8822 | -6/Factory | Entered another Factory area 8822 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8904 | -5/Factory | Build established: Skirmisher 9168 | -5/Factory | Discovered new exit (range 12) 9171 | -5/Factory | Discovered new exit (range 16) 9181 | -5/Factory | Identified exit to Factory 9209 | -5/Factory | Entered another Factory area 9209 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10185 | -4/Factory | System corruption reached 10% 10250 | -4/Factory | Build established: Scavenger-Gunner 10302 | -4/Factory | Discovered new exit (range 16) 10321 | -4/Factory | Identified exit to Research 10328 | -4/Factory | Entered Research 10328 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11208 | -3/Research | Destroyed 8 combat bots 11615 | -3/Research | Lost 4 parts (1p1n1u1w) 11693 | -3/Research | Garrison activated, responded to threat 11750 | -3/Research | Lost 3 parts (1n2w) 12014 | -3/Research | Found Prototype Device 12014 | -3/Research | Identified Exp. Thermal Shield 12499 | -3/Research | Discovered new exit (range 7) 12512 | -3/Research | Identified exit to Research 12513 | -3/Research | Entered another Research area 12513 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12846 | -2/Research | Lost 6 parts (1n1u4w) 13031 | -2/Research | System corruption reached 10% 13055 | -2/Research | Released all parts (8) 13074 | -2/Research | Core integrity fell below 50% 13084 | -2/Research | Core integrity fell below 20% 13086 | -2/Research | Lost 14 parts (2p4n4u4w) 13102 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 13075_ S-43 Plague unfolds itself. 13076_ K-01 Serf collects debris. 13077_ Slammed into S-43 Plague. 13078_ Slammed into H-81 Overseer. 13080_ H-81 Overseer calls for reinforcements. 13080_ ALERT: Hostile activity reported, dispatching reinforcements to area. 13080_ S-43 Plague system corrupted by crushing effect. 13080_ S-43 Plague destroyed. 13080_ W-44 Eye sends out distress signal. 13081_ Slammed into S-43 Plague. 13083_ S-43 Plague destroyed. 13084_ Slug penetrates Wall. 13087_ Penetrated by Slug. 13088_ K-01 Serf collects debris. 13089_ Penetrated by Slug. 13089_ Slug penetrates Wall. 13092_ GQQFKJN99KIUFALGCJWO5:AJX:|R& 13092_ Slammed into W-44 Eye. Map ----- +----------------------------------------------------+ | #?# #????????????????????????????? | | #?# #????????????????????????????? | | ### #?###########????????????????????????????? | | ???# #????????????????????????????????????????? | | ???# ########?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???######## #?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????# ######+#############+###??????????? | | ??????????# % ?????????? | | ???????=??# ?????????? | | ??????????# ????????? | | ??????????# ?????????? | | ??????????###########+###s ######+?????????????? | | ???????????????????? #s #???????????????????? | | ???????????????????? # #???????????????????? | | ????????????????????"" # #???????????????????? | | ????????????????????"" # ^ #???????????????????? | | ??????????????????? # #???????????????????? | | ??????????????????? # #???????????????????? | | ??????????????????? # #???????????????????? | | ??????????????????? # #???????????????????? | | ????????????????????#####@ #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# w#???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# R#???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????+ #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ?????????????????????????###+#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | !????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 160 Energy Generation 63 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Matter Filtering 50 Particle Charging 25 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 56% | -9/Materials Cooling System | 10% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentExpertBooster Manual? 0 Play Time 01:35:18 Cumulative 159.8 hours Start 2025.10.13 @ 01:08:41 End 2025.10.13 @ 04:21:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 276 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1a85114-3034-4615-ac79-081c57c40ef1