Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 19:17:59 Player: foolish jester Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1434) 1434 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (9002) 9002 TOTAL SCORE: 12516 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 295 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3650 Friendly Fire -30 Cogmind --------- Core Integrity 0/425 Matter 150/150 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (1) --- Aluminum Leg > --- UTILITY (4) ------ Advanced Heat Sink Makeshift Targeting Computer Light Armor Plating X0-1V1's Piety Tracker > --- WEAPON (3) ------- Makeshift Shrapnel Gun Heavy Hammer > --- INVENTORY (5) ---- Aluminum Leg Improved Coolant Injector Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Makeshift Leg > --- UTILITY ---------- Advanced Heat Sink Makeshift Targeting Computer Light Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Light Assault Rifle Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Coolant Injector Heavy Hammer [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Small Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 45 | 7 8 . 19 2 3 6 Power 5 | 1 1 . 2 . . 1 Engine 4 | 1 . . 2 . . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 2 . 7 1 1 1 Treads 2 | 1 . . 1 . . . Leg 5 | . . . 2 1 1 1 Wheel 1 | 1 . . . . . . Hover 4 | . 2 . 2 . . . Flight 2 | . . . 2 . . . Utility 14 | 2 3 . 6 . 1 2 Device 7 | 1 2 . 3 . . 1 Storage 1 | 1 . . . . . . Processor 4 | . 1 . 2 . 1 . Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 12 | 2 2 . 4 1 1 2 Energy Gun 1 | . . . 1 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 7 | 2 1 . 1 1 1 1 Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . Parts Lost 19 | . 2 . 12 . 1 4 Power 3 | . 1 . 2 . . . Propulsion 5 | . . . 4 . . 1 Utility 5 | . 1 . 3 . . 1 Weapon 6 | . . . 3 . 1 2 Highest Loss Streak 6 | . 2 . 6 . 1 3 To Critical Strikes . | . . . . . . . Average Backups 4 | 4 6 5 4 4 4 3 Power . | . . 1 . . . . Propulsion 1 | 2 3 . . 1 2 1 Utility . | . . 1 . 2 1 . Weapon 1 | . 1 2 2 1 1 . Tool/Special . | . . . . . . . Unused Backups 11 | . 6 1 . 1 1 2 Power 1 | . 1 . . . . . Propulsion 7 | . 5 1 . . . 1 Utility 2 | . . . . . 1 1 Weapon 1 | . . . . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 92 100 93 100 99 98 Engine 7 | . 4 . 8 9 11 11 Core 3 | . 9 14 1 . . . Treads 1 | . 5 . . . . . Leg 5 | . . . 4 9 11 10 Wheel 1 | . 5 . . . . . Hover 9 | . 16 28 11 . . . Device 17 | . 12 14 18 19 22 22 Storage 1 | . 5 . . . . . Processor 11 | . 2 14 17 9 11 11 Protection 5 | . . . 3 9 11 10 Energy Gun 3 | . . . 4 9 4 . Energy Cannon 1 | . . . 4 . . . Ballistic Gun 20 | . 24 26 13 21 17 31 Ballistic Cannon 3 | . . . 3 9 10 . Peak Build Rating 40 | 9 21 22 31 31 32 40 Average Rating 24 | 5 9 21 28 29 30 35 On Entrance 19 | . 9 21 22 29 28 30 Avg Prop Armor Cover (%) 11 | 14 12 . 4 . . . Naked Turns . | . . . . . . . Heaviest Build 26 | 11 13 8 23 26 22 19 Greatest Support 20 | 16 16 12 20 10 20 20 Greatest Overweight (x) 6 | 2 1 . 6 2 2 5 Average Overweight (x) . | . . . . 2 1 . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 Most Carried 8 | 8 8 5 5 5 5 5 Average Carried 4 | 4 6 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 7 | 7 5 5 5 5 5 2 Class Distribution -------------------- 47% | Mutant 18% | Gunner 16% | Scavenger-Gunner 13% | Derelict-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1201 | 276 164 110 320 146 5 180 Remotely . | . . . . . . . Salvage Created 1659 | 110 308 24 604 417 . 196 Parts 99 | 6 21 2 38 22 . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 10 2 15 5 . 7 Guns 29 | . 6 . 12 4 . 7 Cannons 2 | . . . 1 1 . . AOE 8 | . 4 2 2 . . . Classes Destroyed 10 | 2 3 . 3 2 . . Worker 2 | . . . . 2 . . Builder 1 | . . . 1 . . . Tunneler 1 | 1 . . . . . . Recycler 3 | 1 . . . 2 . . Operator 1 | . 1 . . . . . Watcher 1 | . . . 1 . . . Swarmer 10 | . 3 . 3 . . 4 Grunt 24 | . 7 2 8 4 . 3 Brawler 1 | . . . . 1 . . Sentry 4 | . . . 4 . . . Best Kill Streak 5 | 2 3 2 5 3 . 4 Combat Bots Only 5 | . 3 2 5 3 . 4 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 265 | . 41 2 148 9 15 50 Missed 75 | . 14 1 41 3 6 10 Hits 190 | . 27 1 107 6 9 40 Melee 4 | . . . . . 4 . Projectile 186 | . 27 1 107 6 5 40 Critical Strikes 3 | . 1 . . . . 2 Damage Taken 2408 | . 371 17 1136 55 144 685 Core 615 | . 82 17 164 . 65 287 Absorbed by Shields . | . . . . . . . Ignored by Resistances 245 | . . . 173 13 . 59 Core Remaining (%) 63 | 100 . 26 . . . . Volleys Fired 125 | 3 30 5 53 14 4 16 Largest 5 | 2 2 2 4 5 1 3 Hottest 152 | 40 40 50 129 152 24 68 Shots Fired 297 | 6 49 7 125 71 4 35 Gun 242 | 6 42 2 96 57 4 35 Cannon 43 | . . . 29 14 . . Launcher 12 | . 7 5 . . . . Special . | . . . . . . . Kinetic 223 | 6 42 2 78 56 4 35 Thermal 45 | . . . 30 15 . . Explosive 12 | . 7 5 . . . . Electromagnetic 17 | . . . 17 . . . Robot Hit Streak 14 | 5 13 4 10 11 14 12 Robot Miss Streak 3 | 1 2 . 2 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 1 . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 191 | 5 31 3 83 34 3 32 Core Hits 112 | 4 24 5 29 13 3 34 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 4 1 . . Burn 4 | . . . 4 . . . Blast 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3247 | 39 526 222 1293 463 63 641 Guns 2087 | 39 243 . 724 377 63 641 Cannons 587 | . . . 501 86 . . Explosions 556 | . 283 222 51 . . . Melee . | . . . . . . . Ramming 17 | . . . 17 . . . Kinetic 1799 | 39 243 . 487 326 63 641 Thermal 681 | . . . 544 137 . . Explosive 505 | . 283 222 . . . . Electromagnetic 245 | . . . 245 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 1 1 1 1 Average Corruption 1 | . . 2 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . 2 11 1 2 1 Message Errors 5 | . . . 4 . 1 . Matter Fused 3 | . . . 2 . . 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . 1 1 . . . Parts Fused 2 | . . . 1 1 . . Data Loss (minor) 3 | . . . 3 . . . Data Loss (major) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 55 | . 8 . 47 . . . Projectiles 47 | . . . 47 . . . Explosions 8 | . 8 . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . 2 . . Impact . | . . . . . . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 73 | . 55 . 18 . . . Shots 3 | . 2 . 1 . . . Rammed 5 | . . . 5 . . . Targets Rammed 5 | . . . 5 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 447 | . 22 20 447 185 112 . Average Temperature 61 | . 10 8 78 50 61 . Received Heat Transfer 936 | . 153 9 558 39 . 177 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 5 . . . Heat Transferred 1593 | . . . 1297 296 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 70 | 100 100 100 49 57 . . Level 1 12 | . . . 11 42 . . Level 2 17 | . . . 39 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Peak Influence 485 | 10 134 59 485 245 . . Initial 168 | . . 17 . 168 . . Average 170 | 1 85 18 258 185 . . Influence Increases 1847 | 10 352 64 1063 208 . 150 Destroy 0b10 Robot/C 1140 | . 200 40 640 120 . 140 Destroy 0b10 Robot/NC 55 | 10 5 . 20 20 . . Destroy Leader 246 | . 30 10 176 20 . 10 Allied During Kill 67 | . . . 66 1 . . Successful Hack 47 | . 26 . 21 . . . Disable Machine 60 | . 30 . . 30 . . Destroy Structure 67 | . 46 14 5 2 . . Lose Combat Pursuer 165 | . 15 . 135 15 . . Influence Decreases 1847 | 10 307 109 632 525 114 150 Entered New Map 405 | . . 28 . 263 114 . Time Decay 1152 | 10 287 81 432 222 . 120 Lost Part 170 | . 20 . 120 . . 30 Lost Ally 120 | . . . 80 40 . . Squads Dispatched 9 | . 2 1 5 1 . . Investigation 5 | . 1 . 3 1 . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 17 3 40 9 4 9 Peak Tracking Total 7 | . 5 3 7 4 3 4 Tactical Retreats 8 | . 1 . 5 1 1 . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . 2 . . 2 . . Max in Single Turn 1 | . 1 . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 10 | . 4 1 5 . . . Terminals 8 | . 4 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 11 1 21 . . . Successful 19 | . 7 1 11 . . . Failed 14 | . 4 . 10 . . . Catastrophic 3 | . . . 3 . . . Database Lockouts . | . . . . . . . Manual 28 | . 12 . 16 . . . Terminals 31 | . 11 . 20 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 2 1 6 . . . Record 1 | . . . 1 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Garrison Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 5 . 4 . . . Terminals 9 | . 5 . 4 . . . Assimilate 1 | . 1 . . . . . Botnet 8 | . 4 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . 4 . . . Full Trace Events 3 | . . . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 9 | . . 1 3 5 . . Largest Group 4 | . . 1 4 3 3 . Highest-Rated Group 85 | . . 31 85 45 40 . Highest-Rated Ally 31 | . . 31 31 31 16 . Total Orders . | . . . . . . . Ally Attacks 112 | . . . 74 15 23 . Total Damage 1364 | . . . 899 232 233 . Kills 22 | . . . 19 1 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . X0-1V1 Amusement Gains 163 | . 19 40 10 . 94 . Good Acts 9 | . . 2 6 . . 1 Bad Acts 19 | . . 1 6 6 . 6 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1263 | 19 593 . 651 . . . Optics 651 | . . . 651 . . . Terrain 242 | 19 223 . . . . . Seismic 370 | . 370 . . . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches 3 | . . . 3 . . . Drone Recoveries 3 | . . . 3 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3343 | 78 671 226 1121 472 283 492 Spaces Moved 2203 | 53 568 301 690 162 123 306 Core 21 | 18 . . 2 . . 1 Treads 6 | . . . 6 . . . Legs 749 | . . . 159 162 123 305 Wheels 221 | 35 186 . . . . . Hover 1204 | . 382 301 521 . . . Flight 2 | . . . 2 . . . Fastest Speed 50 | 50 56 56 56 260 140 140 Average Speed 119 | 94 70 56 128 260 216 142 Slowest Speed 350 | 150 140 56 350 260 260 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 76 41 60 26 13 38 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 13 | . 13 . . . . . Terrain Destroyed 73 | . 46 22 3 2 . . Melee . | . . . . . . . Projectile 3 | . . . 1 2 . . AOE 70 | . 46 22 2 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2704 | 76 799 350 829 182 136 332 Wait 236 | . 171 40 24 . . 1 Move 2197 | 52 567 300 689 161 122 306 Hop . | . . . . . . . Pick Up 61 | 14 11 1 25 3 4 3 Fast Attach . | . . . . . . . Attach 32 | 7 3 . 17 1 . 4 Detach . | . . . . . . . Swap 23 | . 6 3 8 1 3 2 Drop 25 | . 11 1 8 2 3 . Fire 125 | 3 30 5 53 14 4 16 Melee . | . . . . . . . Ram 5 | . . . 5 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / Sto) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 6) 543 | -10/Materials | Discovered new exit (range 11) 711 | -10/Materials | Discovered new exit (range 4) 718 | -10/Materials | Made a sacrifice at D.C.S.S. Altar Unit 719 | -10/Materials | Core integrity fell below 50% 750 | -10/Materials | Entered Mines 761 | -10/Mines | Met a Derelict bent on vengeance 779 | -10/Mines | Assembled infested the area 784 | -10/Mines | Assisted by a Guerilla fighting off Assembled 821 | -10/Mines | Learned location of Mines (-9) 881 | -10/Mines | Found the Drone Emporium 886 | -10/Mines | Found Prototype Device 925 | -10/Mines | Discovered new exit (range 8) 927 | -10/Mines | Met a Derelict testing a Signal Generator 976 | -10/Mines | Entered Materials 976 | -9/Materials | Accompanied by 1 ally 976 | -9/Materials | Evolved 2 slots: Utility x2 976 | -9/Materials | Identified Thief Drone Bay 1276 | -9/Materials | Discovered new exit (range 16) 1437 | -9/Materials | TH resistance permanently improved by X0-1V1 (+15%; -150 max core) 1445 | -9/Materials | X0-1V1 sent you to a vault 1556 | -9/Materials | Core integrity permanently improved by X0-1V1 (+250) 1648 | -9/Materials | Weapon slot count temporarily expanded by X0-1V1 (+2) 1669 | -9/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 1672 | -9/Materials | Lost 6 parts (1p2n1u2w) 1697 | -9/Materials | Identified exit to Mines 1697 | -9/Materials | Identified exit to Storage 1734 | -9/Materials | Sterilization system engaged 1734 | -9/Materials | Non-combat units ordered to evacuate 1791 | -9/Materials | X0-1V1 mutated your Propulsion slot to Weapon slot 1811 | -9/Materials | Lost 3 parts (1n1u1w) 1834 | -9/Materials | Combat units ordered to evacuate 2034 | -9/Materials | Ambient heat levels rising (+10) 2097 | -9/Materials | Entered Mines 2118 | -9/Mines | Build established: Scavenger-Gunner 2163 | -9/Mines | X0-1V1 upgraded hostiles (x1) 2222 | -9/Mines | Discovered new exit (range 5) 2337 | -9/Mines | Learned location of Storage (-9) 2452 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2538 | -9/Mines | Discovered new exit (range 9) 2542 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2569 | -9/Mines | Entered Zion 2569 | -7/Zion | Accompanied by 3 allies 2696 | -7/Zion | Build established: Gunner 2707 | -7/Zion | Attacked by Zionites 2773 | -7/Zion | Spotted V6-MWZ(B) 2820 | -7/Zion | Lost 3 allies 2833 | -7/Zion | Discovered new exit (range 15) 2852 | -7/Zion | Entered Proximity Caves 2869 | -6/Proximity Caves | Core integrity fell below 50% 3034 | -6/Proximity Caves | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 3175 | -6/Proximity Caves | Build established: Derelict-Gunner 3300 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3301 | -6/Proximity Caves | X0-1V1 upgraded hostiles (x2) 3319 | -6/Proximity Caves | Core integrity fell below 20% 3344 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03306_ Slug penetrates Wall. 03308_ Adv. Heat Sink fries itself beyond repair. 03308_ Lgt. Assault Rifle destroyed. 03308_ G-67 Veteran destroyed. 03308_ Switching to secondary target: Y-64 Sentinel. 03309_ Penetrated by Slug. 03312_ Critical hit (Burn: +37). 03315_ Penetrated by Slug. 03315_ Mak. Shrapnel Gun destroyed. 03320_ Lgt. Antimatter Reactor fries itself beyond repair. 03320_ Penetrated by Slug. 03336_ Acquired 58 matter. 03338_ Acquired 24 matter. 03341_ Acquired 5 matter. 03341_ X0-1V1: "And it's a trip and a fumble!" 03341_ Lgt. Angular Momentum Engine tossed aside. 03341_ Penetrated by Slug. 03343_ Acquired 5 matter. 03344_ X0-1V1 bursts into laughter! [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #?????????## #?????????????????????? | | ## #???####### ##????????????????????? | | ?# ##### ##???????????????????? | | ?# #???????????????????? | | ?## #### #???????????????????? | | ??##### #??## # #???????????????????? | | #####?# ###???### ##???????????????????? | | ##???????# #????????????????????? | | #####????# ##???????????????????? | | ??#### # ###### #???????????????????? | | ?????# ## ## ##??????????????????? | | ?????# ?# ####### ##### #??????????????????? | | ????? ??# #????## ##???# #??????????????????? | | ???? ?? ?????# #??## #??????????????????? | | ???????? ????## # #??# ##??????????????????? | | ??????? #???## #??######???????????????????? | | ????????###???## # ##???????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# ######???????????????????????? | | ??????????????## # #???????????????????????? | | ???????????????### #???????????????????????? | | ????????????###??##### ##??????????????????????? | | ???????????## ????# ####???????????????????? | | ??????????? ??## ##??????????????????? | | ?????????? ## #??????????????????? | | ?????????? ## @* #??????????????????? | | ?????????? ### ##??????????????????? | | ?????????? ### ###Y #???????????????????? | | ???????????????# #???????????????????? | | ???????????????# #???????????????????? | | ???????????????# ##???????????????????? | | ???????????????# #????????????????????? | | ??????????????# #????????????????????? | | ??????????????##### #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????### ##???????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# ## ????????????????????? | | ???????????????????? ##?? ????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 1160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed ComponentArmageddonSheargun Manual? 0 Play Time 00:37:35 Cumulative 16.0 hours Start 2026.06.28 @ 16:18:20 End 2026.06.28 @ 19:17:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f834839-6575-4af6-8a0f-99084147f81e