Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.25 @ 21:26:13 Player: btmk16 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (3764) 3764 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 8980 Bonus ------- High Alert Combat Kills 162 Follower Combat Kills 183 Aligned with FarCom 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 105/150 System Corruption 3% Temperature Hot (249) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Huge Storage Unit Trap Scanner > --- WEAPON (3) ------- Heavy Gatling Laser Mini Assault Cannon > --- INVENTORY (25) --- Medium Treads Flexi-carbon Leg Enhanced Armored Leg Improved Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Makeshift Hacking Suite Long-range Tractor Beam Improved Trap Extractor (0/6) Hacking Drone Bay Lightning Gun EMP Blaster EMP Blaster EMP Blaster EMP Blaster Heavy Proton Missile Launcher Heavy Proton Missile Launcher Grenade Launcher Molecular Deconstructor Maul Great Axe Molecular Scythe Peak State ------------ > --- POWER ------------ Fusion Reactor Fusion Reactor > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Improved Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Heavy Proton Missile Launcher Molecular Scythe > --- INVENTORY -------- Improved Ion Engine Light Treads Armored Treads Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Arc Projector Force Rifle Heavy Gatling Laser Enhanced Autogun Advanced Assault Cannon Gauss Cannon Gauss Cannon Mini Assault Cannon AWS/Autocannon EMP Blaster EMP Blaster EMP Blaster EMP Blaster Grenade Launcher Grenade Launcher Maul [Rating: 72] Favorites ----------- Power Fusion Reactor Engine Light Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Enhanced Armored Leg Treads Light Treads Leg Enhanced Armored Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Heavy Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . . . 3 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 81 | . 1 3 . 5 9 45 9 . 3 6 Power 12 | . . 1 . 1 . 6 2 . . 2 Engine 4 | . . 1 . 1 . 1 . . . 1 Core 5 | . . . . . . 2 2 . . 1 Reactor 3 | . . . . . . 3 . . . . Propulsion 22 | . . . . 3 4 14 . . . 1 Treads 4 | . . . . . 1 3 . . . . Leg 9 | . . . . 2 1 5 . . . 1 Wheel 9 | . . . . 1 2 6 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | . 1 . . 1 4 12 2 . 2 . Device 7 | . 1 . . . 2 2 2 . . . Storage 1 | . . . . . 1 . . . . . Processor 1 | . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . Protection 13 | . . . . 1 1 10 . . 1 . Artifact . | . . . . . . . . . . . Weapon 25 | . . 2 . . 1 13 5 . 1 3 Energy Gun 7 | . . . . . . 4 . . . 3 Energy Cannon 3 | . . . . . . 3 . . . . Ballistic Gun 3 | . . 1 . . . 2 . . . . Ballistic Cannon 5 | . . . . . 1 2 2 . . . Launcher 4 | . . 1 . . . 1 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon 2 | . . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 10 . . . . Parts Lost 31 | . . 1 . 3 1 18 3 1 . 4 Power 6 | . . . . . . 3 . 1 . 2 Propulsion 8 | . . . . 2 1 5 . . . . Utility 12 | . . . . . . 9 2 . . 1 Weapon 5 | . . 1 . 1 . 1 1 . . 1 Highest Loss Streak 7 | . . 1 . 3 1 7 3 1 . 3 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 90 | . 95 100 100 88 70 85 93 96 91 93 Engine 4 | . 14 14 14 14 9 7 . . . 1 Core 1 | . . . . . . . 5 4 . 2 Reactor 5 | . . . . . . 5 7 7 7 4 Leg 13 | . 28 28 28 25 9 1 15 15 15 14 Wheel 3 | . . . . 2 6 11 . . . . Device 19 | . 9 14 14 6 11 15 21 30 23 23 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 Processor 2 | . . . . . . . . . 6 7 Protection 10 | . . . . 7 15 21 12 7 7 6 Energy Gun 1 | . 28 3 . . . 1 2 . . 5 Ballistic Gun 2 | . . 12 14 2 . 1 4 . . . Ballistic Cannon 5 | . . . . . 9 4 6 7 7 7 Launcher 6 | . . 11 14 14 . . 5 15 7 4 Slashing Weapon 2 | . . . . . . . . . 6 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 181 | 14 15 16 16 16 151 181 131 126 112 123 Greatest Support 40 | 20 20 20 20 40 40 40 40 40 40 40 Greatest Overweight (x) 58 | . . . . . 15 58 3 3 2 3 Average Overweight (x) 2 | . . . . . 4 7 2 2 2 2 Largest Inventory Capacity 25 | . 8 8 8 8 25 25 25 25 25 25 Average Capacity 21 | . 8 8 8 8 12 25 25 25 25 25 Most Carried 25 | . 8 8 8 8 19 25 19 19 25 25 Average Carried 18 | . 7 7 7 7 9 21 17 19 24 24 Final Capacity 25 | 8 8 8 8 8 25 25 25 25 25 25 Final Carried 25 | 6 8 8 8 8 19 17 19 19 25 24 Class Distribution -------------------- 50% | Mutant 13% | Scavenger-Tank 13% | Derelict-Mutant 8% | Scavenger-Bomber 7% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Bomber | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1959 | 200 . 50 . 131 86 555 391 214 125 207 Remotely 304 | . . . . . . . 59 214 31 . Salvage Created 2756 | . . 105 . 58 291 1403 325 175 . 399 Parts 126 | . . 2 . . 23 73 9 7 . 12 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 13 7 . 22 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 86 | . . 2 . 13 14 38 9 4 . 6 Melee 1 | . . . . . . . . . . 1 Guns 12 | . . 2 . . . 6 1 . . 3 Cannons 55 | . . . . . 14 32 4 3 . 2 AOE 18 | . . . . 13 . . 4 1 . . Classes Destroyed 21 | . . 1 . 1 5 11 1 1 . 1 Worker 3 | . . . . . . 3 . . . . Builder 1 | . . . . . . 1 . . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 1 | . . . . . . 1 . . . . Minesweeper 2 | . . . . . . . 2 . . . Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 3 | . . . . . 3 . . . . . Swarmer 7 | . . . . . 4 1 1 . . 1 Saboteur 1 | . . . . . . . . . . 1 Grunt 31 | . . 2 . . 7 12 3 4 . 3 Brawler 1 | . . . . . . 1 . . . . Duelist 4 | . . . . . . 2 1 . . 1 Sentry 5 | . . . . . 2 3 . . . . Specialist 6 | . . . . . . 5 1 . . . Hunter 6 | . . . . . 1 3 2 . . . Programmer 10 | . . . . . . 9 1 . . . Heavy 2 | . . . . . . 2 . . . . Samaritan 2 | . . . . . . . . 2 . . Assembled 13 | . . . . 13 . . . . . . Best Kill Streak 13 | . . 2 . 13 7 9 4 3 . 4 Combat Bots Only 13 | . . 2 . 13 7 8 4 3 . 4 Max Kills in Single Turn 3 | . . 1 . 3 1 2 3 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 3 . . 3 1 . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 6174 | . . 359 . 500 361 3347 646 161 31 769 Core 973 | . . 68 . 150 42 386 124 29 31 143 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 152 | . . . . . 28 124 . . . . Core Remaining (%) 68 | 100 . . . 12 92 . . . . . Volleys Fired 120 | . . 12 . 8 . 31 32 24 . 13 Largest 3 | . . 2 . 2 . 3 3 2 . 3 Hottest 203 | . . 90 . 50 . 160 173 60 . 203 Shots Fired 378 | . . 23 . 9 50 173 59 24 1 39 Gun 105 | . . 23 . 1 . 37 18 . . 26 Cannon 247 | . . . . . 50 136 26 22 . 13 Launcher 26 | . . . . 8 . . 15 2 1 . Special . | . . . . . . . . . . . Kinetic 282 | . . 5 . 1 50 153 38 22 . 13 Thermal 50 | . . 11 . . . 20 6 . . 13 Explosive 26 | . . . . 8 . . 15 2 1 . Electromagnetic 20 | . . 7 . . . . . . . 13 Robot Hit Streak 19 | . . 8 . 3 10 19 13 8 . 6 Robot Miss Streak 6 | . . 2 . 1 1 3 6 4 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Autonomous 176 | . . . . . 50 126 . . . . Shots Hit Robots 271 | . . 17 . 4 42 130 32 16 . 30 Core Hits 146 | . . 5 . 32 16 43 25 11 . 14 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 14 | . . . . . 3 11 . . . . Blast 14 | . . . . . 3 11 . . . . Melee Attacks 6 | . . . . . . 1 1 . . 4 Impact 1 | . . . . . . . 1 . . . Slashing 5 | . . . . . . 1 . . . 4 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16620 | . . 260 . 657 3406 9542 1275 582 . 898 Guns 1573 | . . 260 . . . 724 259 . . 330 Cannons 13168 | . . . . . 3394 8599 498 374 . 303 Explosions 1489 | . . . . 657 . 106 518 208 . . Melee 378 | . . . . . . 113 . . . 265 Ramming 12 | . . . . . 12 . . . . . Kinetic 13457 | . . 52 . . 3394 8703 631 374 . 303 Thermal 1203 | . . 113 . . . 726 126 . . 238 Explosive 1383 | . . . . 657 . . 518 208 . . Electromagnetic 187 | . . 95 . . . . . . . 92 Impact . | . . . . . . . . . . . Slashing 378 | . . . . . . 113 . . . 265 Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . 5 . 12 14 14 14 3 Average Corruption 11 | . . . . 5 . 8 12 14 14 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 135 | . . . . 2 . 35 53 35 10 . Message Errors 32 | . . . . 1 . 8 12 8 3 . Matter Fused 37 | . . . . 1 . 6 16 11 3 . Heat Flow Errors 17 | . . . . . . 4 9 3 1 . Energy Discharges 13 | . . . . . . 5 3 4 1 . Parts Rejected 3 | . . . . . . 3 . . . . Data Loss (minor) 15 | . . . . . . 6 3 5 1 . Data Loss (major) 8 | . . . . . . 2 5 1 . . Misfires 4 | . . . . . . 1 2 . 1 . Alerts 2 | . . . . . . . 1 1 . . Weapon Failures 4 | . . . . . . . 2 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2486 | . . . . 35 747 1502 46 49 . 107 Projectiles 2281 | . . . . . 747 1429 46 49 . 10 Explosions 35 | . . . . 35 . . . . . . Melee 170 | . . . . . . 73 . . . 97 Knockbacks 66 | . . . . . 17 44 2 . . 3 Impact . | . . . . . . . . . . . Kinetic 58 | . . . . . 14 39 2 . . 3 Secondary 8 | . . . . . 3 5 . . . . Self-Inflicted Damage 217 | . . . . 56 . 30 100 . 31 . Shots 8 | . . . . 2 . 1 4 . 1 . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . Kicked 2 | . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 526 | . . 396 . 15 . 526 335 156 237 240 Average Temperature 155 | . . 232 . 8 . 177 137 77 137 84 Received Heat Transfer 1220 | . . 204 . 29 135 366 117 99 . 270 Effects 8 | . . 3 . . . 4 1 . . . Shutdowns 3 | . . 1 . . . 2 . . . . Energy Bleed 3 | . . 1 . . . 1 1 . . . Short Circuit 1 | . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 6 | . . . . . 4 2 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . 3 . . . . Heat Transferred 1869 | . . 333 . . . 950 200 . . 386 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 674 | . . 55 . 102 416 674 . . . . Initial 189 | . . . . . 39 189 . . . . Average 221 | . . 27 . 74 277 298 . . . . Maximum Alert Level 2 | . . . . . 2 2 . . . . Low Security (%) 51 | . 100 100 . 100 34 32 . . . . Level 1 26 | . . . . . 34 37 . . . . Level 2 22 | . . . . . 30 30 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 1 . . . . 13 . . . 1 Investigation 1 | . . . . . . 1 . . . . Extermination 6 | . . . . . . 6 . . . . Reinforcement 4 | . 1 . . . . 3 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 113 | . 1 2 . 17 22 46 8 4 . 13 Peak Tracking Total 18 | . 2 2 . 18 4 11 3 3 . 8 Tactical Retreats 5 | . . . . . 2 3 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Exploded 1 | . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 4 | . . . . . . 2 1 . . 1 Max in Single Turn 1 | . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 7 | . . . 1 . 1 4 . . 1 . Terminals 4 | . . . . . 1 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 25 | . . . 1 . 5 10 . . 9 . Successful 16 | . . . 1 . 3 3 . . 9 . Failed 9 | . . . . . 2 7 . . . . Catastrophic 3 | . . . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . . . 1 . 4 8 1 . . . Terminals 13 | . . . . . 5 8 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . . . 1 . 3 2 . . 9 . Part Schematic 9 | . . . . . . . . . 9 . Robot Analysis 3 | . . . . . 2 1 . . . . Alert Level 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . . . 1 4 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 5 | . . 1 . . . . . . 4 . Largest Group 4 | . . 1 1 1 1 . . . 4 4 Highest-Rated Group 104 | . . 31 31 31 28 . . . 104 104 Highest-Rated Ally 39 | . . 31 31 31 28 . . . 39 39 Total Orders . | . . . . . . . . . . . Ally Attacks 44 | . . . . 18 14 . . . . 12 Total Damage 685 | . . . . 249 188 . . . . 248 Kills 10 | . . . . 7 2 . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 3 | . . . . . 2 1 . . . . Derelict Logs Recovered 5 | . . 1 . . . . 3 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 9094 | . 182 672 259 151 779 1917 1277 784 2718 355 Spaces Moved 3885 | 1 148 512 214 89 355 805 378 246 1041 96 Core 3 | . . . . . . 3 . . . . Treads 13 | . . . . . . 13 . . . . Legs 2939 | 1 148 512 214 82 158 63 378 246 1041 96 Wheels 930 | . . . . 7 197 726 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 100 | 120 120 120 120 100 185 155 260 260 260 260 Average Speed 219 | 120 120 120 120 133 204 216 311 299 260 265 Slowest Speed 2950 | 120 120 120 120 140 305 2950 330 330 260 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 38 | 2 25 71 60 22 24 12 61 49 84 18 Regions Visited 10 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 9 | . . 1 . . . . 3 . 5 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 167 | . . . . 33 11 43 65 11 2 2 Melee . | . . . . . . . . . . . Projectile 46 | . . . . . 11 26 2 5 . 2 AOE 121 | . . . . 33 . 17 63 6 2 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 4291 | . 152 545 217 111 407 951 425 269 1057 157 Wait 75 | . . 19 . 7 24 18 . . 3 4 Move 3875 | . 147 511 213 88 354 804 377 245 1040 96 Hop . | . . . . . . . . . . . Pick Up 44 | . 3 . 1 . 13 15 5 . 6 1 Fast Attach 36 | . 1 . . 4 6 18 3 . 2 2 Attach 29 | . . 1 . 1 2 21 2 . . 2 Detach 17 | . . . . 1 2 12 . . 2 . Swap 16 | . . 2 . . 1 6 4 . 1 2 Drop 30 | . 1 . 3 2 3 17 1 . 3 . Fire 120 | . . 12 . 8 . 31 32 24 . 13 Melee 6 | . . . . . . 1 1 . . 4 Ram . | . . . . . . . . . . . Kick 2 | . . . . . 2 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire 33 | . . . . . . . . . . 33 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 16) 183 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 334 | -10/Mines | Discovered new exit (range 11) 513 | -10/Mines | Discovered new exit (range 10) 548 | -10/Mines | Learned Materials security intel 650 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 650 | -10/Mines | Discovered new exit (range 5) 684 | -10/Mines | Found a hidden stash of uninstalled traps 778 | -10/Mines | Received a Mining Laser from a helpful Derelict 855 | -10/Mines | Entered Exiles 855 | -10/Exiles | Accompanied by 1 ally 888 | -10/Exiles | Met 8R-AWN 902 | -10/Exiles | Met EX-HEX 937 | -10/Exiles | Met EX-BIN 953 | -10/Exiles | Aligned with FarCom system 954 | -10/Exiles | Given EX-Vault access code 987 | -10/Exiles | Opened EX-Vault 997 | -10/Exiles | Found AWS/Autocannon 1022 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1039 | -10/Exiles | Exiles lab attacked by MAIN.C 1102 | -10/Exiles | Discovered new exit (range 12) 1114 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1114 | -10/Exiles | Entered Mines 1114 | -9/Mines | Accompanied by 1 ally 1129 | -9/Mines | Assembled infested the area 1175 | -9/Mines | Crushed by falling debris 1175 | -9/Mines | Core integrity fell below 50% 1175 | -9/Mines | Core integrity fell below 20% 1176 | -9/Mines | Destroyed 13 combat bots 1194 | -9/Mines | Lost 3 parts (2n1w) 1251 | -9/Mines | Discovered new exit (range 8) 1265 | -9/Mines | Entered Materials 1265 | -8/Materials | Accompanied by 1 ally 1265 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1551 | -8/Materials | Destroyed 7 combat bots 1808 | -8/Materials | Build established: Scavenger-Bomber 2026 | -8/Materials | Discovered new exit (range 11) 2044 | -8/Materials | Entered Factory 2044 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2557 | -7/Factory | Build established: Scavenger-Tank 2930 | -7/Factory | Cargo convoy interrupted 2995 | -7/Factory | Lost 4 parts (1p1n2u) 3016 | -7/Factory | Destroyed 8 combat bots 3054 | -7/Factory | Found Prototype Slashing Weapon 3054 | -7/Factory | Identified Molecular Scythe 3317 | -7/Factory | Garrison activated, responded to threat 3565 | -7/Factory | Discovered new exit (range 15) 3629 | -7/Factory | System corruption reached 10% 3766 | -7/Factory | Core integrity fell below 50% 3799 | -7/Factory | Lost 7 parts (1p2n4u) 3961 | -7/Factory | Entered Lower Caves 3969 | -7/Lower Caves | Learned 4 Factory zone layouts 4063 | -7/Lower Caves | Encountered a Warlord checkpoint 4401 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4422 | -7/Lower Caves | Found Prototype Special Weapon 4514 | -7/Lower Caves | Build established: Scavenger-Mutant 4533 | -7/Lower Caves | Spotted B-75 Beast 4754 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4809 | -7/Lower Caves | Lost 3 parts (2u1w) 4841 | -7/Lower Caves | Identified exit to Lower Caves 5054 | -7/Lower Caves | Build established: Mutant 5215 | -7/Lower Caves | Learned 12 Factory zone layouts 5238 | -7/Lower Caves | Entered another Lower Caves area 5242 | -7/Lower Caves | Discovered new exit (range 16) 5501 | -7/Lower Caves | Identified exit to Zion 6022 | -7/Lower Caves | Entered Zion 6150 | -7/Zion | Given the Hacking Drone Bay 6155 | -7/Zion | Found Prototype Device 6186 | -7/Zion | Core integrity fell below 20% 6258 | -7/Zion | System corruption cleaned by Quarantine Array 6579 | -7/Zion | Discovered new exit (range 10) 7325 | -7/Zion | Given A8's code to call for help 8069 | -7/Zion | Build established: Derelict-Mutant 8283 | -7/Zion | Gained Derelict followers 8740 | -7/Zion | Entered Proximity Caves 8740 | -6/Proximity Caves | Accompanied by 4 allies 8967 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9095 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09031_ Attempting to rewire G-50 Soldier. 09063_ C-30 ARC bursts open, deploying its payload. 09063_ G-67 Veteran unfolds itself. 09063_ G-50 Soldier unfolds itself. 09063_ E-15 Imp unfolds itself. 09070_ E-15 Imp knocked back. 09072_ Force Rifle blown off. 09072_ Imp. Light Armor Plating blown off. 09072_ E-15 Imp destroyed. 09079_ Segregator fries itself beyond repair. 09079_ G-50 Soldier knocked back. 09081_ Neutrino Core destroyed. 09082_ Emergency Access malfunctions. 09082_ G-50 Soldier destroyed. 09084_ Unknown Flight Unit fries itself beyond repair. 09088_ Adv. Heat Sink fries itself beyond repair. 09088_ Hvy. Laser fries itself beyond repair. 09092_ 0b10 Decoder Chip [Generic] destroyed. 09092_ System corrupted by crushing effect (+3). 09093_ Arc Projector destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | #?## ##???????????###???????????????????????????? | | ### ###?????????#;######??????????????????????? | | ##????????# ??????????????????????? | | #????????# #;##/###????????????????????? | | ## ##????????# # %# "#????????????????????? | | #### #?????????# % # "#????????????????????? | | ### ######????#%%/%/ %"#????????????????????? | | #?# ##??##= %%g% "#????????????????????? | | #?# ####%%%%*gb %#????????????????????? | | #?## " %![# #@!"#????????????????????? | | ???## "%" %####/### #???????????????? | | ????# #### ## % % #??????????????????? | | ????# #??####"# ####???????????????????? | | ????## #?????## ##??????????????????????? | | ?????### #???????# ##???????????????????????? | | ???????## ???????#####????????????????????????? | | ????????# ????????????????????????????????????? | | ????????## ???????????????????????????????????? | | ?????????## ???????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ????????????## ??????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 41 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertNodeRegenerator Manual? 0 Play Time 00:40:46 Cumulative 345.5 hours Start 2022.06.24 @ 18:03:43 End 2022.06.25 @ 21:26:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 421 Rogue 420 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97f9c132-1dcb-4ab7-8361-5415e2082310