Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 05:03:10 Player: WayneKnight Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (1383) 1383 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 3240 Bonus ------- Follower Combat Kills 21 Friendly Fire -34 Cogmind --------- Core Integrity 0/400 Matter 226/300 Energy 28/100 System Corruption 0% Temperature Cool (0) Movement Treading (200) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- EMP Blaster > --- INVENTORY (28) --- Light Ion Engine Light Treads Light Treads Medium Storage Unit Large Storage Unit Large Storage Unit Improved Sensor Array Propulsion Shielding Utility Shielding Weapon Shielding Light Armor Plating Thief Drone Bay Heavy EM Pulse Gun Improved EM Shotgun Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Medium Storage Unit Large Storage Unit Large Storage Unit Improved Sensor Array Propulsion Shielding Utility Shielding Weapon Shielding Light Armor Plating Thief Drone Bay Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Improved EM Shotgun Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle EMP Blaster Grenade Launcher Rocket Launcher Katana [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 40 | . 11 . 15 14 Power 4 | . 1 . 1 2 Engine 3 | . 1 . 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | . 2 . 6 5 Treads 13 | . 2 . 6 5 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 4 . 2 . Device . | . . . . . Storage 5 | . 4 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 17 | . 4 . 6 7 Energy Gun 7 | . 3 . 1 3 Energy Cannon . | . . . . . Ballistic Gun 7 | . 1 . 4 2 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . 1 . 2 13 Power 4 | . . . 1 3 Propulsion 3 | . . . . 3 Utility . | . . . . . Weapon 9 | . 1 . 1 7 Highest Loss Streak 10 | . 1 . 1 10 Average Slot Usage (%) 98 | . 99 100 99 92 Engine 11 | . 14 14 10 4 Treads 30 | . 27 28 32 32 Storage 28 | . 27 28 28 33 Protection 1 | . . . 4 . Energy Gun 15 | . 25 28 8 . Ballistic Gun 8 | . 2 . 13 20 Naked Turns . | . . . . . Heaviest Build 107 | 11 75 75 107 105 Greatest Support 63 | 20 40 40 63 63 Greatest Overweight (x) 2 | . 1 1 1 2 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 28 | 6 20 20 28 28 Average Capacity 22 | 6 17 20 24 28 Most Carried 28 | 6 20 20 28 28 Average Carried 20 | 6 13 19 23 27 Final Capacity 28 | 6 20 20 28 28 Final Carried 28 | 6 20 20 28 21 Class Distribution -------------------- 76% | Hauler-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 996 | 200 174 . 449 173 Remotely . | . . . . . Salvage Created 2284 | 68 712 92 1207 205 Parts 130 | . 44 10 63 13 Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 62 | . 12 6 20 24 Guns 41 | . 12 5 20 4 AOE 21 | . . 1 . 20 Classes Destroyed 13 | 1 6 . 4 2 Worker 1 | . . . 1 . Builder 1 | . . . 1 . Tunneler 2 | . 1 . . 1 Hauler 4 | . 2 . 2 . Recycler 6 | 1 1 . 3 1 Operator 3 | . 1 . 2 . Watcher 3 | . 2 . 1 . Swarmer 17 | . 3 6 4 4 Grunt 19 | . 9 . 10 . Duelist 1 | . . . 1 . Sentry 5 | . . . 5 . Demolisher 1 | . . . . 1 Assembled 19 | . . . . 19 Best Kill Streak 20 | 1 4 3 5 20 Combat Bots Only 19 | . 4 3 4 19 Max Kills in Single Turn 5 | 1 2 2 2 5 Gunslinging 1 | . 1 . . 1 Exploded 5 | . . 1 . 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 3144 | . 315 202 906 1721 Core 483 | . 42 25 153 263 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 . 73 . . Volleys Fired 139 | 3 36 11 64 25 Largest 2 | 2 2 2 2 2 Hottest 90 | 80 90 90 90 65 Shots Fired 263 | 6 71 22 128 36 Gun 251 | 6 71 22 128 24 Cannon . | . . . . . Launcher 12 | . . . . 12 Special . | . . . . . Kinetic 153 | . 23 . 111 19 Thermal 28 | 6 22 . . . Explosive 10 | . . . . 10 Electromagnetic 72 | . 26 22 17 7 Robot Hit Streak 21 | 1 13 3 21 7 Robot Miss Streak 4 | 2 2 4 2 2 Penetration Max . | . . . . . Secondary Targets 7 | . 1 1 3 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 172 | 2 48 8 92 22 Core Hits 124 | 2 27 7 41 47 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4036 | 34 795 228 1631 1348 Guns 2548 | 34 745 137 1458 174 Cannons . | . . . . . Explosions 1219 | . . 68 60 1091 Melee . | . . . . . Ramming 269 | . 50 23 113 83 Kinetic 1571 | . 212 . 1238 121 Thermal 335 | 34 173 68 60 . Explosive 1058 | . . . . 1058 Electromagnetic 803 | . 360 137 220 86 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 40 | . . . 15 25 Projectiles . | . . . . . Explosions 10 | . . . . 10 Melee 30 | . . . 15 15 Knockbacks 3 | . . 1 1 1 Impact 3 | . . 1 1 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 79 | . . 7 13 59 Shots 5 | . . 1 1 3 Rammed 18 | . 4 3 5 6 Targets Rammed 22 | . 4 3 8 7 Kicked . | . . . . . Crushed 4 | . . . 3 1 Highest Temperature 180 | 56 69 180 72 12 Average Temperature 39 | 25 28 87 17 5 Received Heat Transfer 415 | . 81 . 285 49 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . 2 . 2 . Impact Corruptions 2 | . . . 1 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 650 | 75 375 100 100 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 1 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 358 | 5 230 140 358 119 Initial 109 | . 3 5 54 109 Average 81 | 2 42 50 130 57 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 83 | 100 97 100 63 100 Level 1 16 | . 2 . 36 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 . 2 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 20 8 41 29 Peak Tracking Total 19 | . 6 3 5 19 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 19 | . 9 . 9 1 Terminals 13 | . 7 . 6 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 60 | . 30 . 29 1 Successful 38 | . 16 . 21 1 Failed 20 | . 13 . 7 . Catastrophic 2 | . 2 . . . Database Lockouts 2 | . 1 . 1 . Manual 36 | . 17 . 17 2 Terminals 49 | . 27 . 22 . Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units 4 | . 3 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 9 . 8 1 Robot Analysis 5 | . 4 . 1 . Prototype ID Bank 4 | . 3 . 1 . Open Door 1 | . . . . 1 Alert Level 2 | . . . 2 . Unreport Threat 2 | . . . 2 . Locate Traps 3 | . 2 . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks 3 | . 2 . 1 . Report Inventory 3 | . 2 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 5 . 6 . Terminals 11 | . 5 . 6 . Track 5 | . 1 . 4 . Botnet 6 | . 4 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 8 . 6 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 3 . Time 84 | . . . 84 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 . . Highest-Rated Group 40 | . . 40 . . Highest-Rated Ally 16 | . . 16 . . Total Orders . | . . . . . Ally Attacks 14 | . . 14 . . Total Damage 103 | . . 103 . . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 5 | . 4 . 1 . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 6423 | 11 2172 791 2621 828 Spaces Moved 2061 | 2 666 406 625 362 Core . | . . . . . Treads 2043 | . 650 406 625 362 Legs 18 | 2 16 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 180 180 180 Average Speed 177 | 120 173 180 180 180 Slowest Speed 200 | 120 180 180 180 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 1 98 99 49 63 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 Spaces Dug 1 | . . . 1 . Terrain Destroyed 66 | . . 6 8 52 Melee 1 | . . . 1 . Projectile . | . . . . . AOE 65 | . . 6 7 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 4540 | 4 1607 443 1989 497 Wait 2225 | . 867 22 1253 83 Move 2057 | 1 665 405 624 362 Hop . | . . . . . Pick Up 36 | . 16 1 15 4 Fast Attach 7 | . 2 . 4 1 Attach 14 | . 1 . 4 9 Detach 2 | . 1 . 1 . Swap 19 | . 8 . 7 4 Drop 18 | . 7 1 8 2 Fire 139 | 3 36 11 64 25 Melee 1 | . . . 1 . Ram . | . . . . . Kick . | . . . . . Crush 22 | . 4 3 8 7 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 1) 12 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 10) 1632 | -10/Materials | Discovered new exit (range 4) 1823 | -10/Materials | Build established: Hauler-Mutant 1845 | -10/Materials | Discovered new exit (range 6) 2044 | -10/Materials | Discovered new exit (range 16) 2119 | -10/Materials | Central database locked down 2184 | -10/Materials | Entered Mines 2186 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2249 | -10/Mines | Discovered new exit (range 8) 2258 | -10/Mines | Identified exit to Materials 2975 | -10/Mines | Entered Materials 2975 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3877 | -9/Materials | Repaired Lgt. Treads 3904 | -9/Materials | Repaired Lgt. Treads 4402 | -9/Materials | Repaired Hvy. EM Pulse Gun 4419 | -9/Materials | Discovered new exit (range 15) 5111 | -9/Materials | Discovered new exit (range 9) 5363 | -9/Materials | Central database locked down 5517 | -9/Materials | Discovered new exit (range 7) 5596 | -9/Materials | Entered Mines 5696 | -9/Mines | Found the Drone Emporium 5709 | -9/Mines | Found Prototype Device 5760 | -9/Mines | Discovered new exit (range 12) 5914 | -9/Mines | Assembled infested the area 5915 | -9/Mines | Learned location of Zion (-7) 5919 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5964 | -9/Mines | Destroyed 19 combat bots 5975 | -9/Mines | Lost 3 parts (1p2w) 6390 | -9/Mines | Core integrity fell below 50% 6413 | -9/Mines | Core integrity fell below 20% 6424 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 06408_ U-05 Engineer builds a Wall. 06409_ U-05 Engineer lays Concrete. 06410_ The unstable cave ceiling collapses. 06410_ U-05 Engineer destroyed. 06411_ The unstable cave ceiling collapses. 06411_ U-05 Engineer lays Concrete. 06413_ U-05 Engineer builds a Wall. 06414_ The unstable cave ceiling collapses. 06414_ Hvy. EM Pulse Gun destroyed. 06415_ The unstable cave ceiling collapses. 06417_ Hvy. EM Pulse Gun destroyed. 06417_ U-05 Engineer lays Concrete. 06418_ The unstable cave ceiling collapses. 06419_ U-05 Engineer lays Concrete. 06422_ The unstable cave ceiling collapses. 06423_ U-05 Engineer lays Concrete. 06423_ D-53 Grenadier destroyed. 06424_ The unstable cave ceiling collapses. 06424_ U-05 Engineer lays Concrete. 06424_ Lgt. Nuclear Core destroyed. 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