Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.09 @ 21:42:54 Player: Dadrick Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (147) 735 Value Destroyed (3730) 3730 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1414) 1414 TOTAL SCORE: 8879 Bonus ------- High Alert Combat Kills 514 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 39/300 Energy 93/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Improved Sensor Array Relay Coupler [Sentry] (18) > --- WEAPON (3) ------- Mini Grenade Launcher Katana > --- INVENTORY (5) ---- Improved Sensor Array Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Rocket Launcher Katana Axe > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Improved Flight Unit Compact Matter Pod Improved Terrain Scanner Advanced Terrain Scan Processor System Restoration Module Mini Grenade Launcher Missile Launcher [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 3 | . . 1 1 1 . . . Utility 2 | . . . 1 1 . . . Weapon 1 | . . 1 . . . . . Parts Attached 79 | 8 8 22 22 6 6 2 5 Power 12 | 1 2 2 3 . 3 . 1 Engine 5 | 1 1 2 . . . . 1 Core 7 | . 1 . 3 . 3 . . Reactor . | . . . . . . . . Propulsion 23 | 2 1 11 6 1 1 1 . Treads 11 | 2 1 8 . . . . . Leg 1 | . . 1 . . . . . Wheel 1 | . . 1 . . . . . Hover . | . . . . . . . . Flight 10 | . . 1 6 1 1 1 . Utility 19 | 2 1 3 6 2 1 1 3 Device 8 | 1 . . 3 . 1 1 2 Storage 3 | 1 1 . . 1 . . . Processor 1 | . . . 1 . . . . Hackware 2 | . . . . 1 . . 1 Protection 5 | . . 3 2 . . . . Artifact . | . . . . . . . . Weapon 25 | 3 4 6 7 3 1 . 1 Energy Gun 5 | 2 1 2 . . . . . Energy Cannon 2 | . 2 . . . . . . Ballistic Gun 5 | 1 . 3 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 8 | . . 1 4 1 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . Slashing Weapon 3 | . . . 1 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . Parts Lost 30 | . 1 8 4 . 5 . 12 Power 5 | . . . 1 . 2 . 2 Propulsion 10 | . . 2 1 . 2 . 5 Utility 5 | . . 1 1 . 1 . 2 Weapon 10 | . 1 5 1 . . . 3 Highest Loss Streak 9 | . 1 3 3 . 1 . 9 To Critical Strikes . | . . . . . . . . Average Backups 9 | 1 6 14 5 5 9 9 8 Power . | . 1 1 . 1 1 1 . Propulsion 1 | . . 3 2 1 . . . Utility 3 | . 2 6 1 1 4 4 4 Weapon 2 | 1 3 3 . 2 3 4 3 Tool/Special . | . . . . . . . . Unused Backups 18 | . . 13 3 . 1 . 1 Power 1 | . . 1 . . . . . Propulsion 10 | . . 9 1 . . . . Utility 6 | . . 2 2 . 1 . 1 Weapon 1 | . . 1 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 100 93 91 85 87 83 76 Engine 6 | . 10 11 . . . . 1 Core 3 | . 3 . 8 7 6 7 4 Treads 17 | . 28 30 . . . . . Flight 14 | . . . 35 37 37 37 31 Device 7 | . 14 3 12 5 2 7 8 Storage 8 | . 14 11 . 6 7 7 5 Processor 2 | . . . 4 7 7 7 7 Hackware 1 | . . . . 1 7 7 5 Protection 4 | . . 6 7 7 2 . . Energy Gun 9 | . 16 15 . . . . . Energy Cannon 1 | . 2 1 . . . . . Ballistic Gun 8 | . 8 12 7 . . . . Launcher 1 | . . . 5 . . . . Slashing Weapon 3 | . . . 6 8 14 7 8 Peak Build Rating 40 | 7 10 21 33 39 40 34 35 Average Rating 20 | 5 8 16 28 33 34 33 31 On Entrance 20 | . 7 10 14 31 36 30 34 Avg Prop Armor Cover (%) 11 | . . 11 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 42 | 13 34 42 20 25 25 19 19 Greatest Support 60 | 40 40 60 20 25 25 25 25 Greatest Overweight (x) 2 | . . 2 . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 Average Capacity 10 | 7 9 15 5 9 10 10 8 Most Carried 15 | 4 12 15 15 10 10 10 10 Average Carried 9 | 1 6 14 5 5 9 9 8 Final Capacity 15 | 8 15 15 5 10 10 10 5 Final Carried 15 | 4 12 15 5 9 9 10 2 Class Distribution -------------------- 30% | Sprinter 27% | Mutant 12% | Tank 8% | Scavenger-Tank 7% | Scavenger-Mutant 7% | Scavenger-Sprinter 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Matter Collected 2454 | 291 335 743 445 280 360 . . Remotely . | . . . . . . . . Salvage Created 4645 | 137 751 2417 464 367 419 . 90 Parts 289 | 12 40 154 36 22 23 . 2 Haulers Intercepted 13 | . 1 6 4 2 . . . Recyclers Shooed 2 | . . 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 98 | . 14 43 24 . 13 . 4 Melee 4 | . . . . . 4 . . Guns 44 | . 11 33 . . . . . Cannons 2 | . 2 . . . . . . AOE 47 | . . 10 24 . 9 . 4 Classes Destroyed 15 | 2 5 6 1 . 1 . . Worker 11 | . . 5 3 3 . . . Builder 2 | . . 2 . . . . . Tunneler 6 | 3 1 1 . 1 . . . Hauler 13 | . 1 6 4 2 . . . Recycler 6 | 1 . 3 . 2 . . . Mechanic 1 | . 1 . . . . . . Operator 1 | . 1 . . . . . . Watcher 9 | . 1 5 2 1 . . . Swarmer 30 | . . 10 16 . 4 . . Cutter 3 | . . . 3 . . . . Grunt 47 | . 14 23 . . 7 . 3 Duelist 1 | . . 1 . . . . . Protector 1 | . . 1 . . . . . Sentry 14 | . . 8 5 . . . 1 Programmer 2 | . . . . . 2 . . Best Kill Streak 10 | 2 3 10 8 3 4 . 3 Combat Bots Only 8 | . 3 8 6 . 4 . 3 Max Kills in Single Turn 4 | 1 1 3 4 1 3 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 4 | . . 3 4 . 3 . 1 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Hostile Shots Fired 674 | . 74 158 96 . 136 9 201 Missed 263 | . 21 32 45 . 69 7 89 Hits 411 | . 53 126 51 . 67 2 112 Melee 8 | . . 4 4 . . . . Projectile 403 | . 53 122 47 . 67 2 112 Critical Strikes 14 | . . 3 6 . 4 . 1 Part Disruptions 1 | . . 1 . . . . . Damage Taken 5122 | . 724 1776 778 76 793 16 959 Core 1327 | . 179 299 147 . 332 . 370 Absorbed by Shields 62 | . . . . . 12 . 50 Core Remaining (%) 56 | 100 28 25 73 . . . . Volleys Fired 232 | 11 61 104 35 . 8 . 13 Largest 3 | 2 2 3 1 . 1 . 1 Hottest 130 | 60 112 130 36 . 39 . 39 Shots Fired 454 | 22 122 254 35 . 8 . 13 Gun 383 | 22 112 249 . . . . . Cannon 10 | . 10 . . . . . . Launcher 61 | . . 5 35 . 8 . 13 Special . | . . . . . . . . Kinetic 187 | 11 38 138 . . . . . Thermal 107 | 11 74 22 . . . . . Explosive 61 | . . 5 35 . 8 . 13 Electromagnetic 99 | . 10 89 . . . . . Robot Hit Streak 12 | 4 9 12 6 . 8 . 5 Robot Miss Streak 5 | 2 3 5 2 . 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 2 7 . . . . . Max Gunslinging Chain 2 | . 1 2 . . . . . Shots Hit Robots 324 | 13 88 155 24 16 18 1 9 Core Hits 229 | 6 40 106 43 8 14 . 12 Critical Kills 3 | . 3 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 3 . . . 2 . . Destroy 3 | . 3 . . . . . . Sever 2 | . . . . . 2 . . Melee Attacks 116 | . 4 1 24 26 39 9 13 Impact 12 | . 4 1 7 . . . . Slashing 104 | . . . 17 26 39 9 13 Piercing . | . . . . . . . . Sneak Attacks 15 | . 2 . 5 8 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . Damage Inflicted 10602 | 147 1100 3698 2741 920 1233 46 717 Guns 3413 | 147 769 2497 . . . . . Cannons 188 | . 188 . . . . . . Explosions 4788 | . . 1201 2124 . 746 . 717 Melee 2210 | . 140 . 617 920 487 46 . Ramming 3 | . 3 . . . . . . Kinetic 1390 | 46 219 1125 . . . . . Thermal 1184 | 101 550 533 . . . . . Explosive 4313 | . . 726 2124 . 746 . 717 Electromagnetic 1502 | . 188 1314 . . . . . Impact 475 | . 140 . 335 . . . . Slashing 1735 | . . . 282 920 487 46 . Piercing . | . . . . . . . . Highest Corruption 6 | . . 1 . 2 6 6 6 Average Corruption 3 | . . 1 . 2 4 6 3 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 19 | . . 5 . 1 8 2 3 Message Errors 9 | . . 4 . 1 4 . . Matter Fused 4 | . . 1 . . 2 . 1 Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 490 | . 58 43 216 95 47 11 20 Projectiles . | . . . . . . . . Explosions 225 | . . 43 115 . 47 . 20 Melee 265 | . 58 . 101 95 . 11 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 493 | . 46 179 123 . 29 . 116 Shots 19 | . 1 6 3 . 2 . 7 Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 349 | 40 294 349 45 . 195 . 106 Average Temperature 62 | 18 65 69 11 . 93 . 29 Received Heat Transfer 1623 | . 381 567 225 . 159 6 285 Effects 1 | . . 1 . . . . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 10 | . 3 4 3 . . . . Impact Corruptions 7 | . 2 . 5 . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 2 | . . 1 . . 1 . . Heat Transferred 2276 | 225 1250 801 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . 6 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Maximum Alert Level 4 | . 1 3 4 2 3 2 2 Low Security (%) 24 | 100 88 6 . . . . . Level 1 36 | . 11 62 4 58 32 61 60 Level 2 16 | . . 16 5 41 47 38 39 Level 3 22 | . . 14 87 . 19 . . Level 4 . | . . . 2 . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1110 | 5 240 841 1110 501 788 409 476 Initial 501 | . . 94 347 501 242 408 266 Average 401 | . 94 400 809 406 498 391 371 Influence Increases 4201 | 20 527 1434 1223 91 586 22 298 Destroy 0b10 Robot/C 1940 | . 280 840 480 . 260 . 80 Destroy 0b10 Robot/NC 250 | 20 25 115 45 45 . . . Destroy Leader 454 | . 64 222 122 6 30 . 10 Successful Hack 92 | . 4 23 21 18 . . 26 Disable Machine 180 | . 45 75 60 . . . . Anti-Garrison Action 100 | . . . . . 100 . . Destroy Structure 540 | . 34 69 195 7 106 7 122 Partial Spotted 90 | . 15 . 60 15 . . . Lose Combat Pursuer 555 | . 60 90 240 . 90 15 60 Influence Decreases 3757 | 20 301 836 943 849 154 420 234 Entered New Map 1800 | . . 132 477 603 104 370 114 Time Decay 1647 | 20 291 624 416 246 . 50 . Lost Part 300 | . 10 80 40 . 50 . 120 Lost Ally 10 | . . . 10 . . . . Squads Dispatched 16 | . 2 7 5 2 . . . Investigation 4 | . . 3 1 . . . . Extermination 1 | . . . . 1 . . . Reinforcement 8 | . 2 2 3 1 . . . Assault 3 | . . 2 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Distress Signals 11 | . 2 4 5 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 177 | . 28 64 53 4 21 2 5 Peak Tracking Total 10 | . 4 10 10 2 6 2 5 Tactical Retreats 26 | . 2 5 11 . 5 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Traps Triggered 12 | . . 2 2 2 3 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Disabled 13 | . 3 5 4 . 1 . . Max in Single Turn 3 | . 3 3 2 . 1 . . Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Accessed 34 | . 3 8 10 5 2 4 2 Terminals 27 | . 3 7 8 2 2 3 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . 1 2 2 . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 66 | . 5 17 24 8 5 5 2 Successful 34 | . 4 10 11 6 . 1 2 Failed 31 | . 1 7 13 1 5 4 . Catastrophic 1 | . . 1 . . . . . Database Lockouts 1 | . . . . 1 . . . Manual 34 | . . 18 14 2 . . . Terminals 54 | . 5 15 20 3 5 4 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 9 | . . 2 4 3 . . . Garrison Access 3 | . . . . 2 . 1 . Terminal Hacks 10 | . 4 1 2 1 . . 2 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . 1 1 . . . . . Patrol Navigation 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . 2 3 2 . . . Retrieve Study 7 | . . 2 3 2 . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 15 | . . 7 6 2 . . . Terminals 15 | . . 7 6 2 . . . Assimilate 1 | . . . 1 . . . . Botnet 2 | . . 1 . 1 . . . Skim 12 | . . 6 5 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 1 6 8 3 2 3 . Full Trace Events 3 | . . 2 . . 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 7 | . . 2 3 2 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Attached 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 26 | . . . 26 . . . . Highest-Rated Ally 26 | . . . 26 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Active Infowar (turns) 4117 | 79 1237 585 1004 535 391 105 181 Optics 1698 | . . . 486 535 391 105 181 Sensors 159 | . . . . . . 97 62 Terrain 1422 | . . . 995 388 . . 39 Seismic 2305 | 79 1237 585 404 . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Turns Passed 5760 | 166 1237 2133 1012 535 391 105 181 Spaces Moved 4544 | 77 595 827 1154 723 661 263 244 Core 3 | 3 . . . . . . . Treads 1462 | 74 595 793 . . . . . Legs 1 | . . 1 . . . . . Wheels 33 | . . 33 . . . . . Hover . | . . . . . . . . Flight 3045 | . . . 1154 723 661 263 244 Fastest Speed 28 | 50 160 110 31 28 28 28 28 Average Speed 72 | 155 160 159 31 28 28 28 28 Slowest Speed 245 | 160 160 245 31 28 31 31 107 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . . . 9 . 1 . 2 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 5 87 88 89 26 72 14 39 Regions Visited 7 Branch Regions . Pre-discovered Areas 4 | . . 3 1 . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 46 | . 1 1 12 7 15 7 3 Terrain Destroyed 601 | . 35 70 226 7 129 7 127 Melee 46 | . 1 1 12 7 15 7 3 Projectile . | . . . . . . . . AOE 555 | . 34 69 214 . 114 . 124 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total 6408 | 99 756 1435 1722 1009 793 278 316 Wait 1253 | . 76 411 457 245 44 . 20 Move 4515 | 76 594 826 1136 722 658 263 240 Hop 11 | . . . 8 . 1 . 2 Pick Up 59 | 4 7 28 9 6 3 2 . Fast Attach 40 | 7 2 12 8 3 2 2 4 Attach 32 | . 1 5 13 2 6 . 5 Detach 7 | . . . 1 1 4 . 1 Swap 36 | 1 7 13 12 1 . . 2 Drop 65 | . 3 35 19 3 2 2 1 Fire 232 | 11 61 104 35 . 8 . 13 Melee 113 | . 4 1 24 26 36 9 13 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis 44 | . . . . . 29 . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x3 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 6) 624 | -10/Materials | Discovered new exit (range 13) 681 | -10/Materials | Discovered new exit (range 17) 805 | -10/Materials | Core integrity fell below 50% 1123 | -10/Materials | Discovered new exit (range 13) 1404 | -10/Materials | Entered another Materials area 1404 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1560 | -9/Materials | Destroyed 8 combat bots 1605 | -9/Materials | Lost 3 parts (2n1w) 1836 | -9/Materials | Discovered new exit (range 16) 1988 | -9/Materials | Build established: Scavenger-Gunner 2010 | -9/Materials | Discovered new exit (range 15) 2434 | -9/Materials | Discovered new exit (range 9) 2464 | -9/Materials | Build established: Tank 2765 | -9/Materials | Learned location of 1 exit from Recycling 2795 | -9/Materials | Learned Storage emergency access door positions 2813 | -9/Materials | Identified exit to Materials 2813 | -9/Materials | Learned location of 1 exit from Materials 2832 | -9/Materials | Learned location of Zion (-7) 3004 | -9/Materials | First assault squad dispatched 3109 | -9/Materials | Core integrity fell below 50% 3498 | -9/Materials | Build established: Scavenger-Mutant 3537 | -9/Materials | Entered another Materials area 3537 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3538 | -8/Materials | Identified exit to Factory 3659 | -8/Materials | Discovered exit to Factory (range 10) 3793 | -8/Materials | Discovered exit to Factory (range 16) 3844 | -8/Materials | Build established: Scavenger-Sprinter 3937 | -8/Materials | First assault squad dispatched 3981 | -8/Materials | Lost 3 parts (1p1n1u) 3996 | -8/Materials | Learned Storage security intel 4054 | -8/Materials | Learned location of 1 exit from Recycling 4170 | -8/Materials | Learned 2 Storage zone layouts 4208 | -8/Materials | Learned Storage security intel 4255 | -8/Materials | Learned location of 1 exit from Storage 4255 | -8/Materials | Build established: Sprinter 4310 | -8/Materials | Learned 2 Storage zone layouts 4376 | -8/Materials | Learned 2 Lower Caves zone layouts 4549 | -8/Materials | Entered Factory 4549 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4550 | -7/Factory | Identified exit to Factory 4942 | -7/Factory | Central database locked down 4985 | -7/Factory | Identified exit to Garrison 5084 | -7/Factory | Entered Garrison 5170 | -7/Garrison | Installed Relay Interface Framework 5182 | -7/Garrison | Triggered checkpoint 5311 | -7/Garrison | Discovered new exit (range 13) 5370 | -7/Garrison | Triggered checkpoint 5378 | -7/Garrison | Discovered new exit (range 8) 5420 | -7/Garrison | Triggered checkpoint 5425 | -7/Garrison | Discovered new exit (range 12) 5432 | -7/Garrison | Triggered checkpoint 5434 | -7/Garrison | Garrison Relay disabled 5475 | -7/Garrison | Entered Factory 5580 | -7/Factory | Identified exit to Garrison 5580 | -7/Factory | Entered Garrison 5622 | -7/Garrison | Triggered checkpoint 5642 | -7/Garrison | Triggered checkpoint 5675 | -7/Garrison | Core integrity fell below 50% 5678 | -7/Garrison | Discovered exit to Factory (range 12) 5724 | -7/Garrison | Lost 3 parts (1p1n1u) 5750 | -7/Garrison | Core integrity fell below 20% 5761 | -7/Garrison | Destroyed self with Mini Grenade Launcher Last Messages --------------- 05739_ Field strength at 16. 05739_ Imp. Flight Unit destroyed. 05740_ Stasis field depleted. 05740_ Triggered Stasis Trap. 05740_ A bubble of rippling energy engulfs the area. 05740_ Field strength at 94. 05741_ Field strength at 88. 05742_ Field strength at 82. 05743_ Imp. Flight Unit destroyed. 05744_ Imp. Ion Engine destroyed. 05744_ Destroyed Imp. Ion Engine. 05749_ Imp. Terrain Scanner destroyed. 05749_ Hvy. Rocket Launcher destroyed. 05754_ Missile Launcher+ destroyed. 05754_ Destroyed Missile Launcher+. 05754_ Imp. Flight Unit destroyed. 05754_ Destroyed Imp. Flight Unit. 05756_ The unstable cave ceiling collapses. 05756_ Axe+ destroyed. 05759_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# #?????????# #??# #?????????? | | ????????######""""## ##????????# #??# #?????????? | | ???????## ########## #### #?????????? | | ??? " " ######????? | | ??? #### ########## #!!!!## | | ????????# ## ## #??# #????????# | | ????????# ## ## #### #????????###!!!!## | | ????????" " #???????????#####????? | | ????????" ####????????????????????? | | ????????" #???????????????????????? | | ????????" #???????????????????????? | | ????????# ## ## ###???????????????????????? | | ????????# ## ## ##########????????????????? | | ????????+ #????????????????? | | ????????+ +????????????????? | | ????????# ####+## #????????????????? | | ????????# ##""""## ##??? ## #????????????????? | | ????????# ???????# #???? ## #????????????????? | | ????????# ???+????# #???? ## #??????????+?????? | | ????????# ?????????# #?### ## ####?????????????? | | ????????+???+??????# +? #######"""####? | | ???????????????????# #?# #? | | ???????????????????# #? ### ######### #? | | ++?????????????????# ### #?# #??????????? | | ???????????????????# % #### #??????????? | | ???????????????????# @ Y #??????????? | | ???????????????????##### #####??????????? | | ???????????????????????## ###????????????? | | ????????????????????????# # "T"##???????????? | | ????????????????????????#### ^ " #???????????? | | ???????????????????????????# #######??????? | | ??????????????????????????## ## ##?????? | | ??????????????????????????# % ## ####???? | | ??????????????????????????# [ #???? | | ??????????????????????????# % ! #???? | | ??????????????????????????# ## # # # < #???? | | ??????????????????????????## # # ## #???? | | ???????????????????????????# ##########???? | | ???????????????????????????### ####????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 18 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Axe | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Mni. Grenade Launcher | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineDirtyMace Manual? 0 Play Time 00:58:13 Cumulative 646.1 hours Start 2026.10.09 @ 20:44:31 End 2026.10.09 @ 21:42:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 214 Rogue 193 Adventurer 21 Explorer 0 Win Type - Total 35 Types 20/2/8/1/0/0/0/3/0/1 Lore% 54 Gallery% 72 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9970fef0-7cfe-4872-a9b7-c232d043775f