Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.25 @ 21:09:45 Player: BigP Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (2775) 2775 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6430 Bonus ------- None Cogmind --------- Core Integrity 669/850 Matter 226/300 Energy 290/310 System Corruption 11% Temperature Cool (0) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Target Analyzer Weapon Cycler Layered Medium Armor Plating Focal Shield EM Shield Improved Shield Generator > --- WEAPON (2) ------- Improved Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Improved Deuterium Engine Recoil Stabilizer Improved Lightning Gun Electrolaser Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Target Analyzer Weapon Cycler Layered Medium Armor Plating Focal Shield EM Shield Improved Shield Generator > --- WEAPON ----------- Electrolaser Improved Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Recoil Stabilizer Recoil Stabilizer Weapon Shielding Improved Lightning Gun Electrolaser Heavy Ion Cannon Advanced Assault Cannon [Rating: 59] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Electrolaser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 7 | . . 2 2 1 2 Weapon . | . . . . . . Parts Attached 133 | 5 14 36 29 19 30 Power 12 | 1 2 3 3 2 1 Engine 11 | 1 2 3 2 2 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 20 | 2 2 7 3 4 2 Treads 19 | 2 2 7 3 3 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 49 | . 6 11 9 7 16 Device 25 | . 3 4 4 3 11 Storage 6 | . 3 2 1 . . Processor 6 | . . 1 . 2 3 Hackware 2 | . . . . 2 . Protection 10 | . . 4 4 . 2 Artifact . | . . . . . . Weapon 52 | 2 4 15 14 6 11 Energy Gun 23 | 2 1 5 7 3 5 Energy Cannon 4 | . . 2 1 1 . Ballistic Gun 24 | . 3 8 6 2 5 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 Parts Lost 31 | . 2 5 7 10 7 Power 1 | . . . 1 . . Propulsion 11 | . . 1 3 3 4 Utility 9 | . . 1 2 5 1 Weapon 10 | . 2 3 1 2 2 Highest Loss Streak 5 | . 1 2 4 5 3 Average Slot Usage (%) 95 | . 99 99 98 78 92 Engine 9 | . 14 11 3 7 6 Treads 19 | . 28 21 17 8 14 Device 16 | . 13 12 25 11 22 Storage 9 | . 13 11 9 7 6 Processor 9 | . . 11 9 12 17 Hackware 2 | . . . . 11 6 Protection 4 | . . 9 9 1 3 Energy Gun 7 | . 16 3 7 5 3 Energy Cannon 1 | . . 2 . 1 1 Ballistic Gun 10 | . 11 15 9 7 6 Naked Turns . | . . . . . . Heaviest Build 54 | 9 25 34 39 40 54 Greatest Support 70 | 40 40 40 46 66 70 Greatest Overweight (x) 17 | . . 1 1 3 17 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 Average Carried 7 | . 5 8 8 6 8 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 1 7 9 10 10 6 Class Distribution -------------------- 47% | Mutant 43% | Scavenger-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2859 | 250 149 718 456 281 1005 Remotely . | . . . . . . Salvage Created 4223 | . 532 1128 517 452 1594 Parts 241 | . 36 81 39 23 62 Haulers Intercepted . | . . . . . . Recyclers Shooed 10 | . 1 . 1 1 7 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 72 | . 10 25 13 8 16 Guns 63 | . 10 22 13 8 10 Cannons 8 | . . 3 . . 5 Classes Destroyed 12 | . 6 2 1 . 3 Worker 6 | . 1 1 1 . 3 Builder 4 | . . 1 1 . 2 Recycler 11 | . 2 . 1 2 6 Operator 4 | . 1 1 1 . 1 Watcher 10 | . 3 5 . 1 1 Swarmer 30 | . 6 7 7 7 3 Grunt 25 | . 4 12 2 . 7 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 10 | . . 6 3 1 . Hunter 1 | . . . . . 1 Programmer 4 | . . . . . 4 Best Kill Streak 6 | . 4 6 6 4 6 Combat Bots Only 6 | . 3 6 4 4 3 Max Kills in Single Turn 2 | . 2 2 1 1 2 Gunslinging 1 | . 1 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6005 | . 503 1455 1158 1376 1513 Core 828 | . 86 165 56 340 181 Absorbed by Shields 592 | . . . 161 71 360 Core Remaining (%) 72 | 100 65 58 89 51 . Volleys Fired 369 | . 48 99 75 34 113 Largest 2 | . 2 2 2 2 2 Hottest 128 | . 90 112 128 88 80 Shots Fired 731 | . 95 195 150 64 227 Gun 681 | . 95 183 145 62 196 Cannon 50 | . . 12 5 2 31 Launcher . | . . . . . . Special . | . . . . . . Kinetic 436 | . 19 151 71 36 159 Thermal 190 | . 23 26 74 3 64 Explosive . | . . . . . . Electromagnetic 105 | . 53 18 5 25 4 Robot Hit Streak 15 | . 6 8 15 7 14 Robot Miss Streak 5 | . 5 4 3 5 4 Penetration Max . | . . . . . . Secondary Targets 12 | . 2 3 3 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 475 | . 54 127 103 37 154 Core Hits 184 | . 23 48 25 20 68 Critical Hits 12 | . 1 1 . . 10 Critical Kills 7 | . . 1 . . 6 Critical Parts Destroyed 4 | . 1 . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7925 | . 719 1690 1482 650 3384 Guns 6998 | . 632 1530 1388 650 2798 Cannons 838 | . . 159 94 . 585 Explosions 87 | . 87 . . . . Melee . | . . . . . . Ramming 2 | . . 1 . . 1 Kinetic 4706 | . 74 1225 604 315 2488 Thermal 2212 | . 287 266 784 . 875 Explosive . | . . . . . . Electromagnetic 1005 | . 358 198 94 335 20 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Effects 84 | . . . . . 84 Message Errors 14 | . . . . . 14 Matter Fused 7 | . . . . . 7 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 10 | . . . . . 10 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 10 | . . . . . 10 Data Loss (major) 4 | . . . . . 4 Misfires 3 | . . . . . 3 Alerts 1 | . . . . . 1 Misdirections 7 | . . . . . 7 Targeting Errors 21 | . . . . . 21 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 25 | . 23 . . . 2 Projectiles 2 | . . . . . 2 Explosions 23 | . 23 . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 39 | . 39 . . . . Shots 1 | . 1 . . . . Rammed 1 | . . . . . 1 Targets Rammed 2 | . . 1 . . 1 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 245 | . 29 42 245 52 231 Average Temperature 34 | . 8 13 51 23 51 Received Heat Transfer 1547 | . 144 546 357 42 458 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 2 1 . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . . . 3 . 2 Heat Transferred 4910 | . 692 666 1776 . 1776 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 365 | . 157 365 361 162 230 Initial 127 | . . . 127 87 . Average 79 | . 34 128 197 75 44 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 92 | 100 100 82 68 100 98 Level 1 7 | . . 17 31 . 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 2 . 1 6 Investigation 1 | . . 1 . . . Extermination 6 | . . . . 1 5 Reinforcement 4 | . 2 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . . 4 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 131 | . 19 41 24 15 32 Peak Tracking Total 7 | . 3 6 5 4 7 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . 3 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 3 | . 1 . 1 . 1 Max in Single Turn 1 | . 1 . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 16 | . 3 6 2 2 3 Terminals 11 | . 3 4 2 1 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 1 . . 1 Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 26 | . 4 9 4 4 5 Successful 17 | . 2 6 3 3 3 Failed 9 | . 2 3 1 1 2 Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 17 | . 4 6 4 2 1 Fabricators 2 | . . . . . 2 Repair Stations 4 | . . 2 . . 2 Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 3 3 1 1 Record 4 | . . 2 1 1 . Prototype ID Bank 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . . 1 . . . Registered Components 2 | . 1 . 1 . . Zone Layout 1 | . . . . . 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 3 | . . 2 . . 1 Scan Component 2 | . . 1 . . 1 Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . . . 1 Used . | . . . . . . Hacking Detections 3 | . . 2 . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled 1 | . . . . 1 . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 8996 | 135 2468 2085 965 851 2492 Spaces Moved 3522 | 81 962 887 400 376 816 Core 178 | 7 . . . 146 25 Treads 3344 | 74 962 887 400 230 791 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 167 | 150 160 160 160 177 184 Slowest Speed 900 | 160 160 180 180 200 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 6 97 74 36 9 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . 8 . . . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 8 | . 8 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5996 | 94 1804 1370 585 501 1642 Wait 1757 | 3 737 303 36 39 639 Move 3517 | 80 961 886 399 375 816 Hop . | . . . . . . Pick Up 121 | 6 26 24 24 21 20 Fast Attach 11 | . 1 . 3 1 6 Attach 59 | 5 4 10 13 14 13 Detach 5 | . . . 4 . 1 Swap 64 | . 9 26 13 4 12 Drop 90 | . 18 21 18 12 21 Fire 369 | . 48 99 75 34 113 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 136 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 776 | -10/Materials | Discovered new exit (range 16) 1090 | -10/Materials | Discovered new exit (range 14) 1248 | -10/Materials | Discovered new exit (range 9) 1599 | -10/Materials | Discovered new exit (range 7) 2127 | -10/Materials | Discovered new exit (range 12) 2604 | -10/Materials | Entered another Materials area 2604 | -9/Materials | Evolved 2 slots: Utility x2 3668 | -9/Materials | Build established: Scavenger-Mutant 3670 | -9/Materials | Discovered new exit (range 10) 3683 | -9/Materials | Identified exit to Mines 3923 | -9/Materials | Discovered new exit (range 8) 3936 | -9/Materials | Identified exit to Materials 4058 | -9/Materials | Repaired Imp. Sensor Array 4649 | -9/Materials | Discovered exit to Materials (range 16) 4689 | -9/Materials | Entered another Materials area 4689 | -8/Materials | Evolved 2 slots: Utility x2 4960 | -8/Materials | Lost 4 parts (1p1n2u) 5559 | -8/Materials | Discovered new exit (range 9) 5652 | -8/Materials | Identified exit to Factory 5654 | -8/Materials | Entered Factory 5654 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5850 | -7/Factory | Lost 5 parts (2n3u) 5971 | -7/Factory | Lost 4 parts (1n1u2w) 6178 | -7/Factory | Build established: Hacker-Mutant 6433 | -7/Factory | Discovered new exit (range 12) 6451 | -7/Factory | Identified exit to Factory 6505 | -7/Factory | Entered another Factory area 6505 | -6/Factory | Evolved 2 slots: Utility x2 7165 | -6/Factory | Build established: Scavenger-Mutant 7769 | -6/Factory | System corruption reached 10% 8724 | -6/Factory | Lost 3 parts (2n1w) 8771 | -6/Factory | Build established: Mutant 8997 | -6/Factory | Self-destructed Last Messages --------------- 08931_ K-01 Serf cleans the Terminal. 08949_ System corrupted: Component data lost. 08966_ System corrupted: Substantial component data lost. 08969_ S-27 Virus destroyed. 08969_ Destroyed VTOL Module. 08969_ S-27 Virus knocked back. 08970_ K-01 Serf collects debris. 08971_ S-27 Virus destroyed. 08974_ S-27 Virus suffers critical hit. 08974_ Destroyed VTOL Module. 08974_ U-05 Engineer destroyed. 08976_ K-01 Serf collects debris. 08976_ System corrupted: Imp. Heavy Machine Gun targeting data glitched. 08976_ S-27 Virus destroyed. 08977_ K-01 Serf cleans the Terminal. 08987_ R-10 Processor collects Lgt. Nuclear Core. 08988_ Slammed into U-05 Engineer. 08990_ R-10 Processor collects Autogun. 08994_ R-10 Processor collects Lgt. Nuclear Core. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????# # """ " " # | | ?????????????????# # """ "T" # | | ?????????????????# # """ # | | ?????????????????+ ############# | | ?????????????????# #???????????? | | ?????????????????# ###/###########???????????? | | ?????????????????# # #????????????? | | ??????????????? ?# "" """ #????????????? | | ????????????? ?# """ """"" #????????????? | | ????????????? ??# "T """"" #????????????? | | ?????????????? ??# """ #????????????? | | ?????????????? ???#% "" """ #????????????? | | ???????????????###?????#%k """"" #????????????? | | ???????????????????????#u % """ #????????????? | | ???????????????????????# = % #????????????? | | ???????????????????????#=g!! #????????????? | | ???????????????????????# *[* % #????????????? | | ???????????????????????#=!!=! #????????????? | | ???????????????????????##g###########????????????? | | ????????????????????????#%##?????????????????????? | | ????????????????????????#*##?????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ??????????????????????? R%#?????????????????????? | | ????????????????????? #?????????????????????? | | ??????????????????? #?????????????????????? | | ??????????????????###### #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? ! ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????### ###????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????R???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Resistance: EM 25 Weapon Cycling 15 Evasion (%) 50 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Electrolaser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy It's Just You Made in Tau Ceti IV Oops Serviceable Loadout Challenges ------------ None Game ------ Seed PowerBiometalNegator Manual? 0 Play Time 01:56:47 Cumulative 6.2 hours Start 2021.11.25 @ 17:21:26 End 2021.11.25 @ 21:09:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 587878c4-19b0-40df-81ea-997dea743ae1