Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.02 @ 20:39:24

Player: Qethsegol

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (133)     665
Value Destroyed (3906)     3906
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (474)                474
              TOTAL SCORE: 8665

 Bonus
-------
High Alert Combat Kills    55
Follower Combat Kills      603
Friendly Fire              -184

 Cogmind 
---------
Core Integrity             386/850
Matter                     300/300
Energy                     16/100
System Corruption          2%
Temperature                Cool (86)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
  Light Treads
  Light Treads
        Carbon-fiber Leg
>       --- UTILITY (5) ------
        Hacking Suite
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (4) ----
            (None)

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
  Advanced Treads
  Improved Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
           Particle Charger
           Particle Charger
  Improved Shield Generator
           Hacking Suite
>          --- WEAPON -----------
           Phase Cannon
           Phase Cannon
           KE Penetrator
           Grenade Launcher
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
  Hardened Medium Armor Plating
     Heavy Ion Cannon
           Phase Cannon
           KE Penetrator
           Gauss Cannon
[Rating: 54]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  3    | .   .   .   1   .   1   1   .   
  Weapon                   2    | .   .   .   1   .   .   .   1   
Parts Attached             119  | 6   6   2   22  25  21  12  25  
  Power                    11   | 1   1   .   4   1   1   .   3   
    Engine                 9    | 1   1   .   4   1   1   .   1   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   .   .   7   7   5   4   10  
    Treads                 23   | 2   .   .   1   5   5   3   7   
    Leg                    10   | .   .   .   5   2   .   .   3   
    Wheel                  1    | .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   
  Utility                  30   | 1   3   1   2   10  8   2   3   
    Device                 13   | .   .   .   1   7   3   .   2   
    Storage                4    | 1   2   1   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             10   | .   .   .   1   3   4   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   2   1   9   7   7   6   9   
    Energy Gun             14   | 2   .   .   4   4   3   1   .   
    Energy Cannon          8    | .   .   .   .   .   1   3   4   
    Ballistic Gun          5    | .   .   .   1   .   1   1   2   
    Ballistic Cannon       4    | .   2   .   1   .   .   .   1   
    Launcher               10   | .   .   .   2   3   2   1   2   
    Special Weapon         2    | .   .   1   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   4   1   .   
Parts Lost                 33   | .   .   .   8   1   .   1   23  
  Power                    5    | .   .   .   2   .   .   .   3   
  Propulsion               7    | .   .   .   2   1   .   .   4   
  Utility                  7    | .   .   .   .   .   .   1   6   
  Weapon                   14   | .   .   .   4   .   .   .   10  
  Highest Loss Streak      15   | .   .   .   7   1   .   1   15  
Average Slot Usage (%)     96   | .   98  99  90  99  100 99  83  
  Engine                   10   | .   14  14  10  11  9   7   9   
  Treads                   21   | .   28  28  7   14  27  28  19  
  Leg                      3    | .   .   .   14  7   .   .   .   
  Device                   6    | .   .   .   7   .   12  13  8   
  Storage                  10   | .   15  14  11  11  9   7   5   
  Processor                6    | .   10  14  11  11  .   .   .   
  Hackware                 1    | .   .   .   .   .   .   7   6   
  Protection               7    | .   .   .   3   10  14  8   6   
  Energy Gun               11   | .   5   .   6   26  17  5   .   
  Energy Cannon            2    | .   .   .   .   .   .   9   10  
  Ballistic Cannon         5    | .   22  14  9   .   .   .   .   
  Launcher                 5    | .   .   .   4   6   9   7   9   
  Special Weapon           1    | .   .   13  .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             75   | 11  14  23  35  38  49  56  75  
  Greatest Support         92   | 40  40  40  40  40  60  82  92  
  Greatest Overweight (x)  12   | .   .   .   3   12  .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   10  10  10  10  10  10  
  Average Capacity         9    | 5   6   9   10  10  10  10  9   
  Most Carried             10   | 4   6   9   10  10  10  10  10  
  Average Carried          8    | 3   5   7   9   9   9   9   7   
  Final Capacity           10   | 6   6   10  10  10  10  10  4   
  Final Carried            10   | 4   6   9   10  10  10  8   .   

 Class Distribution 
--------------------
 48% | Mutant
 20% | Scavenger-Tank
 15% | Tank
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -9/Storage
           Mutant | -8/Materials
             Tank | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Matter Collected           2652 | 226 151 91  599 250 570 192 573 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            4102 | .   200 .   861 397 868 876 900 
  Parts                    255  | .   29  .   60  25  58  35  48  
Haulers Intercepted        5    | .   .   .   1   2   1   1   .   
Recyclers Shooed           5    | .   1   .   1   .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Combat Hostiles Destroyed  87   | .   8   .   22  5   20  16  16  
  Guns                     29   | .   .   .   9   5   12  .   3   
  Cannons                  26   | .   8   .   7   .   .   6   5   
  AOE                      31   | .   .   .   5   .   8   10  8   
Classes Destroyed          15   | .   5   .   5   1   .   3   1   
  Worker                   7    | .   .   .   3   .   .   1   3   
  Builder                  8    | .   .   .   .   2   3   .   3   
  Tunneler                 1    | .   .   .   .   .   .   1   .   
  Hauler                   5    | .   .   .   1   2   1   1   .   
  Recycler                 10   | .   1   .   2   .   1   4   2   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 5    | .   1   .   .   2   1   1   .   
  Watcher                  8    | .   3   .   2   .   3   .   .   
  Swarmer                  20   | .   7   .   3   2   3   3   2   
  Grunt                    44   | .   1   .   12  1   11  10  9   
  Brawler                  3    | .   .   .   2   .   .   .   1   
  Duelist                  6    | .   .   .   1   .   .   1   4   
  Sentry                   13   | .   .   .   4   3   6   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           10   | .   4   .   8   2   5   10  7   
  Combat Bots Only         6    | .   3   .   6   2   3   5   3   
Max Kills in Single Turn   3    | .   1   .   2   2   3   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   2   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  
Damage Taken               6352  | .    352  131  1079 709  663  724  2694 
  Core                     998   | .    31   24   191  173  39   76   464  
  Absorbed by Shields      812   | .    .    .    .    .    119  260  433  
Core Remaining (%)         73    | 100  .    78   .    9    92   89   .    
Volleys Fired              323   | .    24   27   87   25   66   35   59   
  Largest                  4     | .    2    2    3    3    3    3    4    
  Hottest                  243   | .    80   135  189  168  142  166  243  
Shots Fired                613   | .    48   29   149  64   146  84   93   
  Gun                      286   | .    6    .    73   64   110  12   21   
  Cannon                   217   | .    42   3    65   .    .    58   49   
  Launcher                 81    | .    .    .    8    .    36   14   23   
  Special                  29    | .    .    26   3    .    .    .    .    
  Kinetic                  171   | .    42   3    97   .    .    .    29   
  Thermal                  355   | .    .    26   44   64   110  70   41   
  Explosive                81    | .    .    .    8    .    36   14   23   
  Electromagnetic          6     | .    6    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    8    1    20   16   12   12   9    
  Robot Miss Streak        5     | .    3    5    3    4    4    5    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    
  Secondary Targets        2     | .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    
Shots Hit Robots           334   | .    25   2    100  36   70   45   56   
  Core Hits                256   | .    15   .    48   13   71   41   68   
  Critical Hits            4     | .    .    .    .    .    .    3    1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    3    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11399 | .    449  32   1970 575  2575 2405 3393 
  Guns                     3178  | .    67   .    700  575  1143 143  550  
  Cannons                  3109  | .    348  32   773  .    .    864  1092 
  Explosions               5049  | .    34   .    449  .    1432 1398 1736 
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  15    | .    .    .    .    .    .    .    15   
  Kinetic                  2050  | .    348  32   949  .    .    .    721  
  Thermal                  4952  | .    34   .    572  575  1143 1707 921  
  Explosive                4315  | .    .    .    449  .    1432 698  1736 
  Electromagnetic          67    | .    67   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    1    .    .    2    
  Average Corruption       1     | .    .    .    .    1    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  8     | .    .    .    .    7    .    .    1    
    Message Errors         3     | .    .    .    .    3    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    3    .    .    .    
    Targeting Errors       2     | .    .    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            296   | .    .    .    40   .    73   140  43   
  Projectiles              76    | .    .    .    16   .    .    22   38   
  Explosions               220   | .    .    .    24   .    73   118  5    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 15    | .    3    1    6    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    3    1    5    .    .    .    4    
  Secondary                2     | .    .    .    1    .    .    .    1    
Self-Inflicted Damage      574   | .    25   .    95   .    43   302  109  
  Shots                    23    | .    1    .    4    .    2    9    7    
  Rammed                   5     | .    .    .    .    1    .    .    4    
Targets Rammed             5     | .    .    .    .    1    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        760   | .    48   164  384  760  311  352  631  
  Average Temperature      119   | .    16   33   107  174  83   132  226  
  Received Heat Transfer   1422  | .    36   .    411  45   258  150  522  
  Effects                  48    | .    .    .    2    23   .    .    23   
    Shutdowns              11    | .    .    .    1    4    .    .    6    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    
    Interference           8     | .    .    .    .    6    .    .    2    
    Matter Decay           4     | .    .    .    .    2    .    .    2    
    Short Circuit          6     | .    .    .    1    2    .    .    3    
    Damage (minor)         7     | .    .    .    .    3    .    .    4    
    Damage (major)         9     | .    .    .    .    3    .    .    6    
    Damage (core)          2     | .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    1    1    .    .    .    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             15    | .    .    .    .    2    6    6    1    
  Heat Transferred         8235  | .    100  .    1247 1258 2442 2115 1073 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Peak Influence             539  | .   176 42  242 384 364 539 407 
  Average Influence        161  | .   79  18  86  188 229 266 264 
Maximum Alert Level        2    | .   .   .   1   1   1   2   2   
  Low Security (%)         63   | 100 100 100 93  51  39  54  13  
  Level 1                  33   | .   .   .   6   48  60  28  81  
  Level 2                  2    | .   .   .   .   .   .   17  5   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   4   8   4   4   4   
  Investigation            6    | .   .   .   3   1   2   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            9    | .   .   .   .   3   2   3   1   
  Assault                  1    | .   .   .   1   .   .   .   .   
  Garrison                 7    | .   .   .   .   4   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Distress Signals           18   | .   3   .   4   4   5   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              180  | .   16  3   38  35  37  22  29  
  Peak Tracking Total      7    | .   4   3   6   7   5   5   6   
  Tactical Retreats        19   | .   .   .   8   3   3   2   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Traps Triggered            5    | .   .   .   1   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Machines Disabled          22   | .   1   1   1   1   4   9   5   
  Max in Single Turn       5    | .   1   1   1   .   1   5   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Machines Accessed          36   | .   3   .   6   10  10  5   2   
  Terminals                22   | .   2   .   4   7   8   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          10   | .   1   .   1   2   2   3   1   
  Scanalyzers              2    | .   .   .   1   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                91   | .   8   .   17  23  31  9   3   
  Successful               59   | .   7   .   11  14  21  5   1   
  Failed                   32   | .   1   .   6   9   10  4   2   
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   .   
  Terminals                63   | .   4   .   13  16  28  .   2   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   
  Recycling Units          20   | .   4   .   2   5   3   5   1   
  Scanalyzers              5    | .   .   .   2   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   3   .   7   10  18  .   1   
  Record                   11   | .   2   .   2   1   6   .   .   
  Robot Analysis           4    | .   .   .   1   .   2   .   1   
  Prototype ID Bank        3    | .   .   .   .   1   2   .   .   
  Open Door                3    | .   .   .   .   3   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   1   .   1   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   
  Alert Level              5    | .   .   .   1   1   3   .   .   
  Unreport Threat          3    | .   .   .   1   1   1   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       16   | .   4   .   2   4   3   3   .   
  Process                  4    | .   1   .   1   1   1   .   .   
  Report Inventory         8    | .   1   .   1   2   2   2   .   
  Retrieve Matter          3    | .   2   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   
Scanalyzer                 3    | .   .   .   2   .   .   1   .   
  Insert Component         2    | .   .   .   1   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   .   5   7   8   3   2   
  Full Trace Events        3    | .   .   .   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Matter                 212  | .   .   .   .   .   .   212 .   
    Time                   53   | .   .   .   .   .   .   53  .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          348  | .   5   .   .   175 168 .   .   
  Retrieved Matter         180  | .   5   .   .   175 .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   1   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  
Total Allies               13   | .    .    1    .    12   .    .    .    
  Largest Group            11   | .    .    1    .    11   4    .    .    
  Highest-Rated Group      182  | .    .    31   .    182  40   .    .    
  Highest-Rated Ally       99   | .    .    31   .    99   16   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               94   | .    .    .    .    78   16   .    .    
  Total Damage             2051 | .    .    .    .    1875 176  .    .    
  Kills                    32   | .    .    .    .    31   1    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Robot Analysis Total       4    | .   .   .   1   .   2   .   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   12  .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  
Turns Passed               9427 | 535  746  1104 1208 1820 2022 1221 771  
Spaces Moved               4698 | 167  396  603  536  970  1079 626  321  
  Core                     18   | 4    .    .    .    6    .    .    8    
  Treads                   4005 | 163  396  603  178  650  1079 626  310  
  Legs                     672  | .    .    .    355  314  .    .    3    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   3    | .    .    .    3    .    .    .    .    
  Fastest Speed            50   | 50   160  160  150  150  160  156  120  
  Average Speed            159  | 157  160  160  154  160  160  158  170  
  Slowest Speed            650  | 160  160  160  300  650  160  160  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 16   59   82   37   85   62   16   7    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    .    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 20   | .    .    14   6    .    .    .    .    
Terrain Destroyed          471  | .    6    15   67   .    199  130  54   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    15   .    .    1    .    6    
  AOE                      449  | .    6    .    67   .    198  130  48   

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  
Total                      6026 | 437  462  662  781  1190 1258 785  451  
  Wait                     661  | 260  18   26   93   116  30   90   28   
  Move                     4691 | 166  395  602  535  969  1078 625  321  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  108  | 5    10   3    22   20   30   10   8    
  Fast Attach              34   | 5    2    1    4    13   2    2    5    
  Attach                   33   | 1    .    .    11   3    4    2    12   
  Detach                   6    | .    .    .    3    1    2    .    .    
  Swap                     52   | .    4    1    7    9    15   8    8    
  Drop                     113  | .    9    2    19   33   31   13   6    
  Fire                     323  | .    24   27   87   25   66   35   59   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    1    .    .    4    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Storage
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  536 | -11/Scrapyard | Entered Materials
  537 | -10/Materials | Build established: Mutant
 1037 | -10/Materials | Discovered new exit (range 15)
 1125 | -10/Materials | Discovered new exit (range 10)
 1140 | -10/Materials | Identified exit to Materials
 1245 | -10/Materials | Identified exit to Mines
 1282 | -10/Materials | Entered Mines
 1336 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1568 | -10/Mines     | Discovered exit to Materials (range 9)
 1576 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1991 | -10/Mines     | Met a Derelict testing a Signal Generator
 2016 | -10/Mines     | Found Signal Generator
 2386 | -10/Mines     | Entered Materials
 2386 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2803 | -9/Materials  | Lost 7 parts (2p2n3w)
 3096 | -9/Materials  | Build established: Scavenger-Mutant
 3269 | -9/Materials  | Discovered new exit (range 9)
 3300 | -9/Materials  | Identified exit to Mines
 3388 | -9/Materials  | Discovered new exit (range 12)
 3558 | -9/Materials  | Identified exit to Storage
 3594 | -9/Materials  | Entered Storage
 3721 | -9/Storage    | Build established: Scavenger-Tank
 3913 | -9/Storage    | Met 01-MTF
 4133 | -9/Storage    | Garrison activated, responded to threat
 4603 | -9/Storage    | Garrison activated, responded to threat
 4748 | -9/Storage    | Core integrity fell below 50%
 4785 | -9/Storage    | Core integrity fell below 20%
 5118 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 5360 | -9/Storage    | Discovered new exit (range 15)
 5412 | -9/Storage    | Identified exit to Materials
 5414 | -9/Storage    | Entered Materials
 5414 | -8/Materials  | Accompanied by 4 allies
 5414 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6390 | -8/Materials  | Build established: Tank
 7005 | -8/Materials  | Build established: Mutant
 7405 | -8/Materials  | Discovered new exit (range 10)
 7436 | -8/Materials  | Entered Factory
 7436 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 8226 | -7/Factory    | Fabricated KE Penetrator (x2)
 8612 | -7/Factory    | Discovered new exit (range 16)
 8657 | -7/Factory    | Entered another Factory area
 8657 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 9161 | -6/Factory    | Garrison activated, responded to threat
 9309 | -6/Factory    | Lost 15 parts (2p2n4u7w)
 9427 | -6/Factory    | Core integrity fell below 50%
 9428 | -6/Factory    | Self-destructed

 Last Messages 
---------------
09386_ K-01 Serf collects debris. <x3>
09391_ Destroyed Lgt. Ion Engine.
09394_ Wheel melted.
09394_ K-01 Serf destroyed.
09394_ K-01 Serf collects debris. <x3>
09401_ Acquired Carbon-fiber Leg.
09403_ K-01 Serf collects debris.
09404_ Acquired Carbon-fiber Leg.
09405_ Acquired 108 matter.
09406_ K-01 Serf collects debris. <x4>
09412_ K-01 Serf sends out distress signal.
09412_ K-01 Serf collects debris.
09417_ Hrd. Medium Armor Plating destroyed.
09421_ Broken Lgt. Nuclear Core destroyed.
09423_ Broken Gauss Cannon destroyed.
09423_ K-01 Serf collects debris.
09425_ R-10 Processor collects Med. Storage Unit.
09426_ Phase Cannon destroyed.
09426_ Carbon-fiber Leg destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????" "   " #    !  =*R" #     #????????????? |
| ????????       " # !* =  !" " #     #????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          25
Energy Capacity            470
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Medium Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 KE Penetrator | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Armchair Analyst
Close Call
Hey, That's Mine!
Just What I Needed
Librarian
Made in Tau Ceti IV
Please Form A Line
Release The Drones!
Remodeling
Risk Taker
Safety First
Serviceable Loadout
Shopping List
The More The Merrier
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              IntegrityOverloadTorch
  Manual?         0
Play Time         02:13:30
  Cumulative      7.1 hours
  Start           2020.05.02 @ 15:15:21
  End             2020.05.02 @ 20:39:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64a29f69-8568-45f9-9592-afda49371205