Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.26 @ 07:29:17 Player: Elmgren Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 2300 Bonus ------- Pacifist 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 289/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Phasing Sabre Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Phasing Sabre [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Weapon Assault Rifle Ballistic Gun Assault Rifle Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 9 | 6 . 1 . 2 . Power 1 | 1 . . . . . Engine 1 | 1 . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | 2 . 1 . . . Treads . | . . . . . . Leg . | . . . . . . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 2 | 1 . . . 1 . Device . | . . . . . . Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 3 | 2 . . . 1 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . . . . . 4 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 77 | . 85 77 77 78 44 Engine 10 | . 14 11 11 11 . Wheel 31 | . 28 33 33 33 14 Storage 11 | . 14 11 11 11 11 Processor 6 | . . . . 7 11 Ballistic Gun 12 | . 28 22 22 9 . Slashing Weapon 5 | . . . . 6 7 Peak Build Rating 19 | 6 6 7 7 19 19 Average Rating 12 | 4 6 7 7 14 15 On Entrance 7 | . 6 6 7 7 19 Naked Turns . | . . . . . . Heaviest Build 12 | 11 11 11 11 12 12 Greatest Support 48 | 32 32 48 48 48 48 Greatest Overweight (x) 2 | . . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 6 | . 1 . . 6 6 Average Carried 3 | . . . . 4 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 6 | . 1 . . 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 249 | 208 . . . 41 . Remotely . | . . . . . . Salvage Created . | . . . . . . Parts . | . . . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed . | . . . . . . Classes Destroyed . | . . . . . . Best Kill Streak . | . . . . . . Combat Bots Only . | . . . . . . Max Kills in Single Turn . | . . . . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 72 | . 1 . . . 71 Missed 25 | . . . . . 25 Damage Taken 732 | . 8 . . . 724 Core 412 | . . . . . 412 Absorbed by Shields . | . . . . . . Ignored by Resistances 193 | . 2 . . . 191 Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 1 | . 1 . . . . Largest 2 | . 2 . . . . Hottest 40 | . 40 . . . . Shots Fired 2 | . 2 . . . . Gun 2 | . 2 . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 2 | . 2 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 1 | . 1 . . . . Robot Miss Streak 1 | . 1 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 1 | . 1 . . . . Core Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 16 | . 8 . . . 8 Guns 8 | . 8 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 8 | . . . . . 8 Kinetic 8 | . 8 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . . . . 2 Shots . | . . . . . . Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 8 | . . . . . 8 Average Temperature 8 | . . . . . 8 Received Heat Transfer 450 | . 6 . . . 444 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 60 | . 60 36 11 . . Initial 21 | . . 21 11 . . Average 16 | . 22 22 11 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 17 | . 5 1 . . 11 Peak Tracking Total 11 | . 2 . . . 11 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 3 . . . . Successful 3 | . 3 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 149 | . . . . 149 . Highest-Rated Ally 38 | . . . . 38 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1239 | 48 134 37 41 913 66 Spaces Moved 1079 | 41 131 37 39 775 56 Core 27 | 3 . . . . 24 Treads . | . . . . . . Legs . | . . . . . . Wheels 1052 | 38 131 37 39 775 32 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 Average Speed 100 | 96 100 100 100 100 111 Slowest Speed 150 | 100 100 100 100 100 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 27 8 17 86 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1229 | 46 132 37 41 913 60 Wait 132 | . . . 3 129 . Move 1074 | 40 130 36 38 774 56 Hop . | . . . . . . Pick Up 7 | . 1 . . 6 . Fast Attach 8 | 6 . . . 2 . Attach 1 | . . 1 . . . Detach . | . . . . . . Swap . | . . . . . . Drop 2 | . . . . 2 . Fire 1 | . 1 . . . . Melee . | . . . . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 5) 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Propulsion x2 205 | -9/Materials | Discovered new exit (range 16) 220 | -9/Materials | Entered Mines 253 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 261 | -9/Mines | Entered Zion 277 | -7/Zion | Learned location of 1 exit from Lower Caves 318 | -7/Zion | Build established: Mutant 745 | -7/Zion | Met Imprinter 764 | -7/Zion | Imprinted 766 | -7/Zion | Declared Zion's savior 1161 | -7/Zion | Discovered new exit (range 13) 1174 | -7/Zion | Entered Proximity Caves 1212 | -6/Proximity Caves | Core integrity fell below 50% 1235 | -6/Proximity Caves | Core integrity fell below 20% 1240 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- dangerous. OR-RZB(z) disappears into the Twisted Machinery. Acquired 39 matter. Acquired 2 matter. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Lgt. Ion Engine severed. Critical hit (Burn: +37). Com. Wheel destroyed. Critical hit (Burn: +37). Com. Wheel destroyed. Phasing Sabre destroyed. Critical hit (Burn: +37). Slammed into G-50 Soldier. Destabilizing: Core damaged (-16). Slammed into G-50 Soldier. 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