Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.26 @ 07:29:17

Player: Elmgren

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 2300

 Bonus
-------
Pacifist                   200
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     289/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
        0b10 Decoder Chip [Generic]
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
        0b10 Decoder Chip [Generic]
        0b10 Decoder Chip [Looter]
        0b10 Decoder Chip [Looter]
        0b10 Decoder Chip [Scout]
        0b10 Decoder Chip [Skirmisher]
        Phasing Sabre

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          0b10 Decoder Chip [Generic]
>         --- WEAPON -----------
          Phasing Sabre
>         --- INVENTORY --------
          0b10 Decoder Chip [Generic]
          0b10 Decoder Chip [Looter]
          0b10 Decoder Chip [Looter]
          0b10 Decoder Chip [Scout]
          0b10 Decoder Chip [Skirmisher]
          Phasing Sabre
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                0b10 Decoder Chip [Generic]
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             9    | 6   .   1   .   2   .   
  Power                    1    | 1   .   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | 2   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  2    | 1   .   .   .   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   3    | 2   .   .   .   1   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   85  77  77  78  44  
  Engine                   10   | .   14  11  11  11  .   
  Wheel                    31   | .   28  33  33  33  14  
  Storage                  11   | .   14  11  11  11  11  
  Processor                6    | .   .   .   .   7   11  
  Ballistic Gun            12   | .   28  22  22  9   .   
  Slashing Weapon          5    | .   .   .   .   6   7   
Peak Build Rating          19   | 6   6   7   7   19  19  
  Average Rating           12   | 4   6   7   7   14  15  
  On Entrance              7    | .   6   6   7   7   19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             12   | 11  11  11  11  12  12  
  Greatest Support         48   | 32  32  48  48  48  48  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             6    | .   1   .   .   6   6   
  Average Carried          3    | .   .   .   .   4   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            6    | .   1   .   .   6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           249  | 208 .   .   .   41  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Hostile Shots Fired        72   | .   1   .   .   .   71  
  Missed                   25   | .   .   .   .   .   25  
Damage Taken               732  | .   8   .   .   .   724 
  Core                     412  | .   .   .   .   .   412 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Ignored by Resistances   193  | .   2   .   .   .   191 
Core Remaining (%)         100  | 100 100 .   .   .   .   
Volleys Fired              1    | .   1   .   .   .   .   
  Largest                  2    | .   2   .   .   .   .   
  Hottest                  40   | .   40  .   .   .   .   
Shots Fired                2    | .   2   .   .   .   .   
  Gun                      2    | .   2   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  2    | .   2   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         1    | .   1   .   .   .   .   
  Robot Miss Streak        1    | .   1   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           1    | .   1   .   .   .   .   
  Core Hits                1    | .   .   .   .   .   1   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           16   | .   8   .   .   .   8   
  Guns                     8    | .   8   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  8    | .   .   .   .   .   8   
  Kinetic                  8    | .   8   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      2    | .   .   .   .   .   2   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   4    | .   .   .   .   .   4   
Targets Rammed             4    | .   .   .   .   .   4   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        8    | .   .   .   .   .   8   
  Average Temperature      8    | .   .   .   .   .   8   
  Received Heat Transfer   450  | .   6   .   .   .   444 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             60   | .   60  36  11  .   .   
  Initial                  21   | .   .   21  11  .   .   
  Average                  16   | .   22  22  11  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              17   | .   5   1   .   .   11  
  Peak Tracking Total      11   | .   2   .   .   .   11  
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          2    | .   2   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   3   .   .   .   .   
  Successful               3    | .   3   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      149  | .   .   .   .   149 .   
  Highest-Rated Ally       38   | .   .   .   .   38  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Yrd Mat Mat Min Zio Pro 
Turns Passed               1239 | 48  134 37  41  913 66  
Spaces Moved               1079 | 41  131 37  39  775 56  
  Core                     27   | 3   .   .   .   .   24  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1052 | 38  131 37  39  775 32  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 100 100 
  Average Speed            100  | 96  100 100 100 100 111 
  Slowest Speed            150  | 100 100 100 100 100 150 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   27  8   17  86  12  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      1229 | 46  132 37  41  913 60  
  Wait                     132  | .   .   .   3   129 .   
  Move                     1074 | 40  130 36  38  774 56  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  7    | .   1   .   .   6   .   
  Fast Attach              8    | 6   .   .   .   2   .   
  Attach                   1    | .   .   1   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     2    | .   .   .   .   2   .   
  Fire                     1    | .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   30 | -11/Scrapyard      | Discovered new exit (range 16)
   49 | -11/Scrapyard      | Entered Materials
  176 | -10/Materials      | Discovered new exit (range 5)
  183 | -10/Materials      | Entered another Materials area
  183 | -9/Materials       | Evolved 2 slots: Propulsion x2
  205 | -9/Materials       | Discovered new exit (range 16)
  220 | -9/Materials       | Entered Mines
  253 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  261 | -9/Mines           | Entered Zion
  277 | -7/Zion            | Learned location of 1 exit from Lower Caves
  318 | -7/Zion            | Build established: Mutant
  745 | -7/Zion            | Met Imprinter
  764 | -7/Zion            | Imprinted
  766 | -7/Zion            | Declared Zion's savior
 1161 | -7/Zion            | Discovered new exit (range 13)
 1174 | -7/Zion            | Entered Proximity Caves
 1212 | -6/Proximity Caves | Core integrity fell below 50%
 1235 | -6/Proximity Caves | Core integrity fell below 20%
 1240 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  dangerous.
OR-RZB(z) disappears into the Twisted Machinery.
Acquired 39 matter.
Acquired 2 matter.
EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
C-30 ARC bursts open, deploying its payload.
L-41 Fighter unfolds itself.
G-50 Soldier unfolds itself. <x2>
Lgt. Ion Engine severed.
Critical hit (Burn: +37).
Com. Wheel destroyed. <x2>
Critical hit (Burn: +37).
Com. Wheel destroyed.
Phasing Sabre destroyed.
Critical hit (Burn: +37).
Slammed into G-50 Soldier.
Destabilizing: Core damaged (-16).
Slammed into G-50 Soldier. <x3>

 Map 
-----
+----------------------------------------------------+
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| ??????????????#     g l g@g  ##           ???????? |
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| ???????????????????#??#  #?#     #####?##????????? |
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| ????????????????????????#                #???????? |
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| ?????????????????????????# " ###?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              286
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              BombMetafieldRailgun
  Manual?         0
Play Time         00:14:33
  Cumulative      1.7 hours
  Start           2024.10.26 @ 07:15:32
  End             2024.10.26 @ 07:29:17
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           3
  Adventurer      4
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          113x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8557d633-46e9-427a-9463-dad0799ac8e7