Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.22 @ 22:42:29 Player: PotlegsImprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (200) 1000 Value Destroyed (11073) 11073 Prototype IDs (83) 1660 Alien Tech Used (15) 3000 Bonus (40790) 40790 TOTAL SCORE: 69023 Bonus ------- High Alert Combat Kills 871 Follower Combat Kills 2908 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 526 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -8715 Cogmind --------- Core Integrity 649/1600 Matter 142/300 Energy 98/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (6) ---- Vortex Chain Reactor Experimental Biometal Heavy Treads Sigix Terminator Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Centrium Leg High-density Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Array Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Zionite Shade Armor Heavy Regenerative Plating Beam Splitter AEGIS Remote Shield > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Z-bomb Delivery System Sigix Broadsword > --- INVENTORY -------- Vortex Chain Reactor Centrium Leg Centrium Leg Centrium Leg Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Coolant Injector Zionite Biocell Array Zionite Biocell Array Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Experimental Optical Array Experimental Target Analyzer Precision Energy Filter Particle Accelerator Experimental Weapon Cycler Experimental Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Long-range Tractor Beam Core Regenerator Integrity Redistributor Subatomic Replicator Terrabomb Zionite Phaser-H Sigix Quantum Sheargun Sigix Quantum Sheargun HERF Cannon Zionite Alpha Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Zionite Alpha Cannon Mk. II Sigix Terminator [Rating: 259] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Centrium Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Artifact Matter Drive Weapon Flak Gun Energy Gun Heavy Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Utility 12 | . . . 2 . . . 1 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 450 | 9 19 12 7 . 3 9 13 14 19 7 . 6 11 3 1 10 3 32 5 14 6 9 21 8 6 14 3 2 4 10 9 12 12 81 56 Power 24 | 2 . 2 . . . . . 1 2 . . . . . . . . 3 . 1 2 . . 1 . 1 . . 1 1 . 1 . 5 1 Engine 8 | 2 . 1 . . . . . 1 2 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Core 3 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . 1 . . 1 1 . 1 . 5 1 Propulsion 58 | 2 3 2 . . 2 2 4 . 2 1 . . 1 3 . 1 1 2 . . . . 3 1 . 4 . . . 4 1 1 1 13 4 Treads 26 | 2 1 2 . . 1 2 3 . 2 1 . . 1 3 . 1 1 2 . . . . 1 1 . . . . . . . . . . 2 Leg 27 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . 4 1 1 1 13 2 Wheel 4 | . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 222 | 2 4 4 4 . 1 2 5 6 11 6 . 4 7 . 1 4 . 23 3 4 4 5 13 3 4 5 3 2 2 2 4 7 9 42 26 Device 131 | 1 1 . 1 . . . 3 5 6 3 . 3 4 . . 2 . 19 2 3 2 5 4 3 4 3 3 1 2 1 3 5 3 21 18 Storage 23 | . 2 1 . . 1 . . . 1 . . 1 . . . 1 . . . . 1 . 3 . . 1 . . . . . . 2 9 . Processor 18 | 1 . 1 . . . . . 1 . 1 . . 1 . 1 . . 2 . . . . . . . 1 . . . . . . 3 4 2 Hackware 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Protection 43 | . 1 2 3 . . 2 2 . 4 2 . . 1 . . 1 . 2 1 1 1 . 5 . . . . 1 . 1 . 2 . 5 6 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . Weapon 146 | 3 12 4 3 . . 5 4 7 4 . . 2 3 . . 5 2 4 2 9 . 4 5 3 2 4 . . 1 3 4 3 2 21 25 Energy Gun 23 | 2 5 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . 1 . 1 8 2 Energy Cannon 46 | . 2 1 1 . . . . 2 . . . . . . . . . . . . . 1 4 . . 3 . . . 2 1 1 1 7 20 Ballistic Gun 20 | 1 . . 1 . . 4 2 2 . . . 1 3 . . . . 2 . 4 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 31 | . . 2 1 . . 1 2 2 2 . . 1 . . . 4 . 1 1 2 . 2 1 3 1 . . . . . . 1 . 2 2 Special Weapon 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . . . . 1 . . . . . . 1 1 1 1 3 . 1 . . 1 . . . . 1 2 1 . 3 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . 1 . 1 . 1 . . . . . . . . 1 . 2 1 . 2 . . . . 7 . . 2 1 1 2 1 28 1 Parts Lost 45 | . . . . . . 1 1 1 1 . . 2 . . . . . . . 1 . 1 3 1 . . . 1 . . . 2 2 2 26 Power 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 3 Propulsion 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 Utility 25 | . . . . . . . . 1 1 . . 1 . . . . . . . 1 . . 3 . . . . . . . . 2 1 . 15 Weapon 9 | . . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . 1 3 Highest Loss Streak 23 | . . . . . . 1 1 1 1 . . 2 . . . . . . . 1 . 1 2 1 . . . 1 . . . 1 1 1 23 Average Slot Usage (%) 89 | . 99 99 96 100 99 94 88 94 98 92 92 89 92 93 93 91 93 86 87 83 88 87 86 92 92 81 95 89 88 88 86 79 84 79 84 Engine 3 | . 14 8 . . . . . 3 7 7 7 7 6 6 6 6 6 5 5 5 4 5 5 3 . . . . . . . . . . . Core 2 | . . 5 11 11 11 11 9 4 . . . . . . . . . . 5 5 5 5 5 6 10 8 5 4 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 . . 5 5 5 5 5 5 5 4 5 8 8 8 7 7 6 Treads 12 | . 20 21 22 22 21 22 17 15 15 15 15 15 20 20 20 20 20 12 11 11 11 11 14 11 15 9 . . . . . . . . 6 Leg 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 20 18 18 19 20 20 18 18 4 Device 14 | . 8 1 2 . . . 3 22 20 21 23 18 15 20 20 14 20 17 16 16 14 15 13 12 12 13 20 20 18 16 13 14 16 10 14 Storage 14 | . 6 14 11 11 17 22 18 15 14 7 7 9 13 13 13 18 13 11 11 11 12 11 12 15 15 15 15 13 13 12 12 12 15 21 20 Processor 7 | . 7 3 . . . . . 1 7 7 7 7 5 6 6 6 6 11 11 11 11 11 10 10 10 13 15 13 13 8 8 4 8 7 13 Protection 6 | . 5 8 27 33 26 16 14 9 8 8 7 7 10 6 6 4 6 5 5 5 5 5 6 5 5 . . . 4 7 5 4 1 2 3 Energy Gun 1 | . 12 4 . . . . . . . . . . . . . . . . . . . . . . . 2 5 4 7 8 5 1 2 3 . Energy Cannon 3 | . 11 10 11 11 11 10 . 8 10 . . . . . . . . . . . . 1 5 9 . 4 10 9 4 4 5 3 2 . 6 Ballistic Gun 5 | . . . 2 . . 2 25 8 . . . 1 19 20 20 15 6 5 15 14 11 9 4 . . . . . . . . . . . . Launcher 4 | . . 12 7 11 11 8 . . 8 15 15 14 . . . 3 6 5 . . 5 2 2 5 14 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 5 4 1 . . . . . . . . . . 1 3 4 3 1 2 Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 345 | 10 20 34 39 39 51 62 69 72 156 139 133 136 139 129 129 149 139 147 140 150 183 183 192 181 170 194 188 209 211 234 237 221 245 345 295 Greatest Support 170 | 40 40 40 40 40 40 40 40 40 60 60 60 60 90 90 68 78 78 97 97 97 97 97 124 77 77 110 110 110 110 140 140 140 140 164 170 Greatest Overweight (x) 12 | . 1 2 . . 12 1 3 1 2 2 2 2 1 1 1 2 1 1 1 1 1 1 5 5 7 9 1 1 1 2 1 1 1 2 3 Average Overweight (x) 1 | . . . . . . 1 1 1 1 2 2 2 1 1 1 1 1 1 1 1 1 1 1 4 2 5 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 62 | 4 8 10 10 10 16 16 16 16 36 24 24 30 30 30 30 36 30 30 30 30 38 38 46 28 28 28 28 28 28 28 28 30 38 62 46 Average Capacity 28 | 4 5 8 10 10 13 16 16 16 16 24 24 25 30 30 30 34 30 30 30 30 33 32 29 28 28 28 28 28 28 28 28 28 34 50 45 Most Carried 62 | 4 8 10 10 10 13 16 16 16 24 24 23 24 30 30 30 33 30 30 30 30 33 33 32 25 26 28 27 27 26 28 28 29 38 62 46 Average Carried 27 | 2 5 8 9 9 11 14 14 15 16 23 22 23 27 29 29 30 29 29 29 29 30 31 28 23 23 27 27 26 25 27 27 27 31 47 43 Final Capacity 46 | 4 8 10 10 10 16 16 16 16 24 24 24 30 30 30 30 30 30 30 30 30 38 32 28 28 28 28 28 28 28 28 28 30 38 46 6 Final Carried 45 | 4 8 10 10 10 13 16 16 16 24 23 22 23 29 30 30 30 29 29 30 30 33 32 23 24 27 27 27 25 26 28 28 29 37 45 6 Class Distribution -------------------- 19% | Hauler-Skirmisher 16% | Hauler-Mutant 16% | Mutant 13% | Alien-Mutant 8% | Hauler-Assassin 7% | Scavenger-Mutant 7% | Generator-Mutant 3% | Alien-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Bomber | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Assassin | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Warlord Generator-Mutant | -3/Proximity Caves Generator-Mutant | -3/Research Generator-Mutant | -3/Testing Generator-Mutant | -2/Research Generator-Assassin | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Assassin | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 10567 | 273 86 213 61 30 . 171 283 145 245 106 . 523 163 247 7 60 155 413 80 253 . 383 486 204 113 681 20 . . 369 . 341 92 2014 2350 Remotely 935 | . . . . . . . . . . . . 250 . . . . . . . . . 150 190 . . . . . . . . . . 30 315 Salvage Created 10136 | 189 172 131 94 . . 195 460 250 100 74 . 580 70 167 . . 349 460 . 306 . 544 564 224 236 157 . . . 298 . 916 12 1215 2373 Parts 514 | 14 16 7 9 . . 12 26 10 10 4 . 12 4 6 . . 11 18 . 15 . 29 34 4 13 8 . . . 9 . 31 2 97 113 Haulers Intercepted 6 | . 2 . 2 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 6 | 1 . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 129 | . . . . . . . . . . 1 . 6 . 5 . 1 16 . . 9 . 12 . . 1 78 . . . . . . . . . Prevented 53 | . . . . . . . . . 10 3 . 5 . . . . . . . 1 . 8 . 3 8 15 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 147 | . . 2 . . . 4 8 6 1 1 . 14 1 3 . . 9 11 . 8 . 12 5 5 6 4 . . . 3 1 11 . 5 27 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Guns 27 | . . 1 . . . 3 6 2 . . . 1 1 3 . . 2 3 . 2 . 1 1 . . . . . . . . . . 1 . Cannons 25 | . . 1 . . . . . . . 1 . 2 . . . . . . . . . . 2 . . 4 . . . 1 1 4 . . 9 AOE 60 | . . . . . . 1 2 3 . . . 9 . . . . 7 8 . 6 . 10 2 4 4 . . . . . . . . . 4 Classes Destroyed 27 | 3 3 1 . . . 3 . 1 1 . . 2 . . . . 1 2 . 1 . 1 . . . 1 . . . 1 1 1 . 4 . Worker 11 | 2 1 1 1 . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . . . . . Builder 12 | . 2 . 1 . . . . . . . . . . . . . . 2 . . . 2 2 . . . . . . 1 . 1 1 . . Tunneler 4 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 6 | . 2 . 2 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycler 4 | 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 4 | . 1 . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Swarmer 20 | . . . . . . . . 2 . . . 3 . . . . 1 6 . 2 . . . 2 4 . . . . . . . . . . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Grunt 37 | . . . . . . 3 5 3 . . . 7 . . . . 2 2 . 5 . . . . 2 2 . . . 2 . 4 . . . Brawler 7 | . . . . . . 1 . . . . . 1 . . . . 1 1 . . . 1 . 1 . . . . . 1 . . . . . Duelist 6 | . . . . . . . . . . . . 1 . . . . 3 1 . . . . . 1 . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 17 | . . 2 . . . . 2 1 . . . 1 1 . . . . 1 . 1 . 4 1 1 . . . . . . . 1 . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 11 | . . . . . . 2 1 . . . . . . 2 . . . . . . . 2 2 . . . . . . . . . . 2 . Programmer 7 | . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . 3 . . . Behemoth 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fireman 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 12 | 3 3 2 2 . . 3 6 3 1 1 . 12 1 2 . . 5 9 . 6 . 8 4 5 4 4 . . . 2 1 4 1 3 6 Combat Bots Only 12 | . . 2 . . . 3 5 3 1 1 . 12 1 2 . . 5 8 . 5 . 7 2 5 4 4 . . . 2 1 4 . 3 6 Max Kills in Single Turn 5 | 1 1 1 2 . . 2 1 1 1 1 . 1 1 1 . . 3 5 . 2 . 4 1 2 3 3 . . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 1 1 1 . . . 1 . . . . 3 4 . 2 . 4 1 2 3 . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 16831 | . 17 30 . . . 371 323 254 210 362 . 927 67 474 . . 397 398 . 232 . 1030 879 23 58 . . 347 . 167 252 2391 1313 1592 4717 Core 1356 | . . . . . . 43 13 10 . 58 . 68 6 57 . . 37 37 . . . 198 . . . . . 12 . 11 38 184 43 15 526 Absorbed by Shields 11276 | . . . . . . . . 18 . . . 20 27 145 . . 123 104 . 85 . 371 316 8 21 . . 109 . 163 245 2257 1255 1541 4468 Reduced by Siege Mode 227 | . . . . . . . . . . . . . . . . . . 31 . 8 . 69 20 . . . . . . . . . . . 99 Core Remaining (%) 85 | 100 . 100 . . . 89 97 . . . . 80 . . . . 88 . . . . 76 . . . . 100 . 99 . . 66 . . 40 Volleys Fired 827 | 18 21 3 4 . . 12 25 14 12 9 . 36 3 15 . . 10 17 . 9 . 27 31 5 4 5 5 . 11 33 19 53 5 126 295 Largest 4 | 1 2 2 2 . . 2 3 3 2 3 . 3 3 3 . . 2 3 . 3 . 3 3 3 3 2 1 . 1 4 4 2 1 1 4 Hottest 450 | 50 120 100 120 . . 84 81 81 112 139 . 101 74 74 . . 108 91 . 84 . 100 286 286 135 200 100 . 100 338 315 300 88 100 450 Shots Fired 1243 | 18 30 6 6 . . 20 61 20 16 14 . 44 9 45 . . 15 21 . 12 . 54 65 15 10 8 5 . 11 37 41 58 4 130 468 Gun 418 | 18 6 3 . . . 8 57 9 . . . 4 9 45 . . 10 12 . 6 . 27 15 . . . . . 11 21 27 9 . 114 7 Cannon 688 | . 12 3 4 . . 10 . 8 10 8 . 18 . . . . . . . . . 3 46 9 . 8 5 . . 16 14 45 4 16 449 Launcher 125 | . . . 2 . . 2 4 3 6 6 . 22 . . . . 5 9 . 6 . 24 4 6 10 . . . . . . 4 . . 12 Special 12 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 226 | . . . . . . 8 57 12 . 8 . 22 9 45 . . 5 12 . 6 . 27 15 . . . . . . . . . . . . Thermal 545 | 18 27 3 4 . . 10 . . 3 . . . . . . . 5 . . . . 3 46 9 . . . . 9 18 18 22 . 3 347 Explosive 72 | . . . 2 . . 2 4 3 . . . 7 . . . . 5 8 . 6 . 19 . 2 2 . . . . . . . . . 12 Electromagnetic 220 | . 3 3 . . . . . 5 13 6 . 15 . . . . . 1 . . . 5 4 4 8 . . . . 14 5 36 4 32 62 Slashing 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 1 Entropic 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 5 . 2 5 18 . . . . Phasic 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 46 Robot Hit Streak 54 | 7 4 7 2 . . 6 8 7 15 17 . 9 13 6 . . 11 14 . 10 . 14 10 3 1 3 . . . 7 10 14 1 14 54 Robot Miss Streak 5 | 2 2 . 1 . . 2 4 1 . 2 . 1 1 3 . . 4 5 . 1 . 2 2 2 2 . . . . 3 3 2 2 3 5 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . 1 . . . . . 1 . 1 . Secondary Targets 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Capacitor 103 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 . Shots Hit Robots 860 | 14 11 5 2 . . 13 38 12 11 11 . 23 7 40 . . 12 16 . 11 . 41 26 4 1 2 . . . 9 13 44 10 113 371 Core Hits 562 | 7 6 4 5 . . 12 21 9 1 4 . 38 6 23 . . 22 36 . 23 . 59 17 10 8 5 . . . 9 3 26 1 55 152 Critical Hits 46 | . . 1 . . . . 2 . . . . . . 1 . . . . . . . 6 2 . . . . . . . 1 5 1 4 23 Critical Kills 10 | . . 1 . . . . 1 . . . . . . . . . . . . . . 2 2 . . . . . . . . . . 2 2 Critical Parts Destroyed 22 | . . . . . . . 1 . . . . . . 1 . . . . . . . 2 . . . . . . . . . 4 1 2 11 Melee Attacks 72 | . . . . . . . . . 3 . . . . . . . 3 12 1 5 . 5 . . 1 . . . . . 3 22 11 6 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 72 | . . . . . . . . . 3 . . . . . . . 3 12 1 5 . 5 . . 1 . . . . . 3 22 11 6 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . 2 2 3 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49300 | 156 155 87 110 . 10 455 1056 577 230 305 . 2050 221 500 125 . 1099 2435 . 1791 . 1787 1021 600 629 703 . 38 . 696 635 3372 1010 4618 22829 Guns 6846 | 153 62 20 . . . 95 690 139 . . . 50 181 500 . . 269 246 . 110 . 382 69 . . . . . . 85 176 . . 3487 132 Cannons 23079 | . 89 52 18 . . 103 . 98 127 189 . 164 . . . . . . . . . . 546 . . 703 . . . 362 310 2129 60 269 17860 Explosions 15294 | . . . 81 . . 257 366 340 103 116 . 1829 . . . . 830 1760 . 1570 . 1373 357 600 629 . . . . . . 246 . . 4837 Melee 3110 | . . . . . . . . . . . . . . . . . . 225 . 111 . . . . . . . . . . . 997 950 827 . Ramming 971 | 3 4 15 11 . 10 . . . . . . 7 40 . 125 . . 204 . . . 32 49 . . . . 38 . 249 149 . . 35 . Kinetic 3000 | . . . . . . 95 690 139 . 189 . 214 181 500 . . 185 246 . 110 . 382 69 . . . . . . . . . . . . Thermal 17077 | 153 126 52 18 . . 103 . . . . . 120 . . . . 84 . . . . . 648 . . . . . . 75 85 1450 . 104 14059 Explosive 12578 | . . . 81 . . 257 366 340 . . . 847 . . . . 830 1659 . 1570 . 1153 . 427 267 . . . . . . . . . 4781 Electromagnetic 5914 | . 25 20 . . . . . 98 230 116 . 862 . . . . . 101 . . . 220 255 173 362 . . . . 232 42 925 60 408 1785 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5650 | . . . . . . . . . . . . . . . . . . 225 . 111 . . . . . . . . . . . 997 950 3367 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1202 | . . . . . . . . . . . . . . . . . . . . . . . . . . 703 . . . 140 359 . . . . Phasic 2908 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 704 2204 Highest Corruption 19 | . . . . . . . . . . . . 2 . . . . 2 1 1 1 1 1 4 4 4 4 . . . . . 11 8 15 19 Average Corruption 7 | . . . . . . . . . . . . 1 . . . . 1 1 1 1 1 1 3 4 4 4 . . . . . 6 6 13 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 333 | . . . . . . . . . . . . 1 . . . . 3 1 4 2 4 6 4 10 11 1 . . . . . 18 8 70 190 Message Errors 57 | . . . . . . . . . . . . . . . . . 3 . 2 1 2 4 . 2 4 1 . . . . . 5 4 15 14 Matter Fused 42 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 . . . . . . 4 . 10 21 Heat Flow Errors 23 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . 1 . 9 10 Energy Discharges 23 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 1 . . . . . . 2 . 9 8 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 Data Loss (minor) 24 | . . . . . . . . . . . . . . . . . . 1 2 . 1 2 . 1 3 . . . . . . 1 2 3 8 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Misfires 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 3 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 13 Targeting Errors 100 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . 2 . 10 85 Weapon Failures 26 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 2 22 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2612 | . . . . . . . 4 . . . . 38 . . 31 . . 215 . 110 . 22 38 58 46 . . . . 32 20 611 431 39 917 Projectiles 1135 | . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . 565 . . 540 Explosions 824 | . . . . . . . 4 . . . . 38 . . . . . 169 . 110 . 22 . 58 46 . . . . . . . . . 377 Melee 653 | . . . . . . . . . . . . . . . 31 . . 46 . . . . 8 . . . . . . 32 20 46 431 39 . Knockbacks 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . Impact 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 965 | . . . . . . 62 . . . . . 263 . . . . . 176 . 23 . 279 53 8 . . . 1 . . . 100 . . . Shots 39 | . . . . . . 2 . . . . . 16 . . . . . 4 . 1 . 9 4 1 . . . . . . . 2 . . . Rammed 37 | 4 1 2 . . 1 . . . 1 . . 1 . . 11 . . 10 . . . 2 3 . . . . 1 . . . . . . . Targets Rammed 56 | 4 2 2 1 . 1 . . . 1 . . 1 1 . 11 . . 12 . . . 2 4 . . . . 2 . 7 4 . . 1 . Kicked 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 4 . . 1 . Crushed 6 | . 1 . 1 . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . Highest Temperature 433 | 25 140 24 75 . . 155 253 . . 196 . 272 66 112 . . 108 177 . 74 2 67 433 193 138 138 28 . 90 226 282 162 . 185 300 Average Temperature 70 | 22 42 16 28 . . 69 87 . . 117 . 99 34 46 . . 57 73 . 19 1 24 137 87 55 51 13 . 42 61 132 70 . 51 86 Received Heat Transfer 1506 | . 9 9 . . . 93 162 61 24 36 . 219 20 30 . . 51 . . 81 . 158 24 6 . . . 67 . 42 28 88 20 56 222 Effects 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 21 | . . . . . . . . . . . . . . . . . . 2 . 2 . 5 3 . . . . . . . . . . . 9 Total Turns 308 | . . . . . . . . . . . . . . . . . . 13 . 30 . 106 42 . . . . . . . . . . . 117 Longest Duration 50 | . . . . . . . . . . . . . . . . . . 12 . 22 . 50 23 . . . . . . . . . . . 27 Robots Corrupted 32 | . . . . . . . . 1 1 . . 2 . . . . . . . . . 1 . 1 2 . . . . 2 . 5 . 3 14 Combat Hostiles 32 | . . . . . . . . 1 1 . . 2 . . . . . . . . . 1 . 1 2 . . . . 2 . 5 . 3 14 Parts Fried 73 | . . . . . . . . 2 2 . . 3 1 . . . . . . . . 3 2 . 1 . . . . 2 . 11 . 5 41 Impact Corruptions 10 | . . . . . . . . . . . . . 1 . 4 . . 1 . . . . 1 . . . . . . 1 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 6071 | 444 296 111 37 . . 222 . . . . . 150 . . . . 150 . . . . . 605 . . . . . . 74 111 . . 74 3797 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1454 | 30 137 114 35 63 . 106 367 336 . . . . 267 . . . . 1049 . . . . 201 . . . . 15 44 374 365 939 670 1454 . Initial 482 | . 19 53 1 13 . . . 166 . . . . 196 . . . . 189 . . . . 135 . . . . . 2 24 186 101 482 324 . Average 317 | 20 69 43 18 14 . 66 129 270 . . . . 207 . . . . 494 . . . . 113 . . . . 1 20 226 273 535 533 925 . Maximum Alert Level 5 | . . . . . . . 1 1 . . . . 1 . . . . 3 . . . . 1 . . . . . . 1 1 3 2 5 . Low Security (%) 42 | 100 100 100 100 100 . 100 80 16 . . . . 25 . . . . 24 . . . . 91 . . . . 100 100 28 18 23 . . . Level 1 18 | . . . . . . . 19 83 . . . . 74 . . . . 6 . . . . 8 . . . . . . 71 81 15 . 6 . Level 2 20 | . . . . . . . . . . . . . . . . . . 49 . . . . . . . . . . . . . 22 100 2 . Level 3 8 | . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . 38 . 12 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Level 5 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . 1 1 . . . 2 5 . . . 1 . . . . 1 11 . . . . 2 . . . . 1 . 2 . 6 5 1 . Investigation 8 | . . 1 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . 1 1 . . Extermination 9 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 2 3 . . Reinforcement 12 | . . . . . . . 2 1 . . . . . . . . . 4 . . . . 1 . . . . 1 . . . 2 1 . . Assault 7 | . . . . . . . . . . . . 1 . . . . 1 3 . . . . . . . . . . . . . 1 . 1 . Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 25 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . 1 . 1 2 18 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 316 | . 3 2 2 . . 4 13 6 3 1 . 18 1 3 . . 15 33 . 8 . 13 5 4 6 18 . 5 . 14 4 23 28 19 65 Peak Tracking Total 14 | . 2 2 2 . . 3 5 3 1 1 . 7 1 2 . . 7 5 . 5 . 5 2 4 4 12 . 5 . 3 3 7 14 7 6 Tactical Retreats 22 | . 1 . . . . . 1 . 2 . . 2 . . . . 1 1 . 1 . . . . . . . . . . 1 2 9 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . 11 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 70 | . 1 . . . . . 1 . . . . . . . . . . 5 . . . . 1 . . 2 . . 3 1 7 39 1 4 5 Max in Single Turn 19 | . 1 . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . 1 . . 1 1 2 19 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 31 | . 1 1 . . 1 . 2 1 1 . 3 . 2 1 . . . 3 . 3 4 1 . . . 5 . . . 1 . . 1 . . Terminals 5 | . 1 . . . . . 2 . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Total Hacks 100 | . 5 1 . . 1 . 10 2 1 . 24 . 6 1 . . . 10 . 6 17 1 . . . 13 . . . 1 . . 1 . . Successful 87 | . 2 1 . . 1 . 8 1 1 . 24 . 5 1 . . . 5 . 6 17 1 . . . 13 . . . 1 . . . . . Failed 13 | . 3 . . . . . 2 1 . . . . 1 . . . . 5 . . . . . . . . . . . . . . 1 . . Catastrophic 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 1 . . . 1 . 4 . . . . . 2 . . . . 17 . . . . . . . . . . . 8 6 3 16 3 . Terminals 18 | . 5 . . . . . 10 . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . Fabricators 15 | . . . . . . . . 2 . . . . 4 . . . . 9 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Terminal Hacks 73 | . 1 1 . . 1 . 6 . 1 . 24 . 1 1 . . . . . 6 17 1 . . . 13 . . . . . . . . . Record 22 | . . . . . 1 . . . . . 6 . . . . . . . . 4 5 . . . . 6 . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . . . . . 1 . . . 3 . . . . . . . . . 4 . . . . 5 . . . . . . . . . Open Door 8 | . . 1 . . . . . . 1 . . . . 1 . . . . . 2 . 1 . . . 2 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 1 . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Build 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . Terminals 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Jam 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . . . 2 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . 1 . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . 12 . . . . Parts Built 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Matter 1140 | . . . . . . . . . . . . . 570 . . . . 570 . . . . . . . . . . . . . . . . . Time 342 | . . . . . . . . . . . . . 114 . . . . 228 . . . . . . . . . . . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . . . . 10 . . . . 10 . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 3 . . . . . . 2 . . . . 2 . . . . . . . . 2 . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 66 | . . 3 . . 3 . . . . . . 3 . . . 4 2 8 . . . . . . . 2 . . . 5 . . 11 25 . Largest Group 18 | . . 3 3 3 3 2 . . . . . 3 . . . 4 4 6 . . . . . . . 2 . . . 5 . . 5 18 . Highest-Rated Group 1609 | . . 40 40 40 37 28 . . . . . 146 . . . 151 151 210 . . . . . . . 105 . . . 183 . . 603 1609 . Highest-Rated Ally 268 | . . 16 16 16 21 21 . . . . . 94 . . . 38 38 70 . . . . . . . 56 . . . 39 . . 268 268 . Zionite Dispatches 13 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 2 . . 7 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Light 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 23 | . . . 2 3 . . . . . . . 1 . . . . 1 1 . . . . . . . . . 3 . 1 . . 1 10 . STAY 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . ROAM 5 | . . . . 3 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . FOLLOW 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . DROP 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Ally Attacks 441 | . . 1 2 6 . 5 . . . . . 13 . . . . 44 91 . . . . . . . 32 . . . 36 . . 45 166 . Total Damage 22688 | . . 15 13 62 . 102 . . . . . 456 . . . . 661 2090 . . . . . . . 1528 . . . 458 . . 3916 13387 . Kills 100 | . . . 1 2 . . . . . . . 3 . . . . 6 26 . . . . . . . 8 . . . 7 . . 6 41 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . 2 . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . . . . . . 3 . . 2 . . 1 1 2 . 1 1 . 1 . 2 1 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 27065 | 248 319 723 155 173 986 593 356 280 1377 689 161 1145 495 810 1732 1652 798 2054 452 739 277 1177 754 477 583 1129 229 120 181 748 460 838 1064 1431 1660 Spaces Moved 13617 | 119 162 535 75 98 532 299 148 114 701 328 81 499 210 401 930 821 376 914 238 345 142 369 279 268 271 585 166 59 117 453 264 540 869 675 634 Core 12 | 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Treads 9177 | 116 41 216 75 98 530 299 148 114 701 328 81 499 210 401 930 821 376 914 238 345 142 369 246 64 270 . . . . . . . . . 605 Legs 3332 | . . . . . . . . . . . . . . . . . . . . . . . . . . 167 166 59 117 453 264 540 869 675 22 Wheels 1096 | . 121 319 . . . . . . . . . . . . . . . . . . . . 33 204 1 418 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 160 160 160 180 180 180 180 200 200 200 180 180 183 183 183 185 185 185 185 185 135 145 160 130 130 130 130 130 138 106 106 121 50 Average Speed 165 | 157 106 119 160 160 173 180 180 180 181 200 200 200 180 181 183 198 184 185 185 185 185 185 181 159 205 152 130 130 130 136 138 112 108 155 154 Slowest Speed 650 | 160 160 160 160 160 650 180 220 180 200 200 200 200 180 183 183 203 186 186 185 185 185 185 210 206 206 180 130 130 130 175 138 138 121 200 195 Overloaded Moves 1380 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432 869 79 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Exploration Rate (%) 46 | 5 33 94 12 25 89 76 19 4 82 54 68 64 5 61 89 88 68 35 46 63 60 41 10 54 63 82 42 2 18 18 37 50 43 24 37 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 20 | . . . . . 1 . . . 1 . 1 1 . . 1 2 . 9 . . 3 . . 1 . . . . . . . . . . . Known Exits Taken 29 | . 1 . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 37 | . . 1 . 1 . 2 . . 6 1 . 4 . 2 7 1 3 . 2 2 . 2 . 1 1 . 1 . . . . . . . . Spaces Dug 230 | . 8 . 3 . . 23 . 6 3 . . 5 . . . . 18 74 1 4 . 7 22 6 1 5 8 . 4 13 8 1 . . 10 Terrain Destroyed 865 | . 12 . 7 . . 23 42 13 3 2 . 44 . . . . 64 118 1 72 . 66 70 31 23 5 10 . 7 16 18 92 . 1 125 Melee 27 | . . . . . . . . . 3 . . . . . . . 3 10 1 4 . 5 . . 1 . . . . . . . . . . Projectile 295 | . 12 . . . . . . 3 . 2 . 8 . . . . . . . . . 3 29 9 . 5 10 . 7 16 18 92 . 1 80 AOE 543 | . . . 7 . . 23 42 10 . . . 36 . . . . 61 108 . 68 . 58 41 22 22 . . . . . . . . . 45 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 17126 | 162 247 615 104 115 594 336 193 169 782 346 81 599 321 465 952 846 460 1228 246 425 156 805 464 306 289 809 173 102 134 543 322 667 959 1058 1053 Wait 1511 | . 31 38 8 16 11 . . 16 23 1 . 46 74 35 . 7 52 217 . 49 . 384 118 20 . 178 . 39 . 33 . 16 45 36 18 Move 13578 | 118 161 534 74 97 531 298 147 113 700 327 80 498 209 400 929 820 375 913 237 344 141 368 276 267 270 584 165 59 116 452 263 537 868 674 633 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 213 | 8 7 11 5 1 5 9 2 7 9 . . 3 16 5 1 3 1 10 1 3 3 1 4 1 . 3 . . 1 3 4 9 14 41 22 Fast Attach 132 | 7 3 5 2 . 3 2 1 3 8 . . . . 3 . 1 1 2 2 . 6 . 3 2 . 9 . . 3 3 3 9 5 34 12 Attach 121 | 1 1 3 3 . . 3 4 3 1 1 . 2 5 . . 3 1 2 . 2 . 1 7 2 4 . . 2 . 1 3 7 6 32 21 Detach 72 | 1 1 1 . . . . 3 . 2 . . 1 1 . . 2 . . . . . . . 3 6 . . 1 . 2 3 3 2 32 8 Swap 211 | 1 15 4 2 . . 4 8 8 10 6 . 4 6 . 1 6 1 28 4 12 1 8 11 4 2 5 3 . 1 6 4 2 2 17 25 Drop 232 | 4 5 14 5 1 5 8 3 5 13 2 1 1 6 7 2 4 3 13 1 1 5 2 8 2 2 7 . . 2 3 11 7 1 59 19 Fire 827 | 18 21 3 4 . . 12 25 14 12 9 . 36 3 15 . . 10 17 . 9 . 27 31 5 4 5 5 . 11 33 19 53 5 126 295 Melee 72 | . . . . . . . . . 3 . . . . . . . 3 12 1 5 . 5 . . 1 . . . . . 3 22 11 6 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 4 . . 1 . Crush 42 | 4 2 2 1 . 1 . . . 1 . . 1 1 . 11 . . 12 . . . 2 4 . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . 5 2 . . . Rewire 91 | . . . . . 38 . . . . . . 7 . . 8 . 13 . . . . 7 . . . 18 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 249 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 358 | -10/Materials | Identified exit to Mines 568 | -10/Materials | Entered Mines 575 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 644 | -10/Mines | Learned 2 Materials zone layouts 655 | -10/Mines | Discovered new exit (range 14) 716 | -10/Mines | Found a hidden stash of uninstalled traps 727 | -10/Mines | Discovered new exit (range 5) 733 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 844 | -10/Mines | Learned 8 Materials zone layouts 844 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 956 | -10/Mines | Met a Derelict shopkeep closing up shop 1291 | -10/Mines | Entered Materials 1291 | -9/Materials | Accompanied by 3 allies 1291 | -9/Materials | Evolved 2 slots: Utility x2 1292 | -9/Materials | Identified exit to Materials 1292 | -9/Materials | Identified exit to Mines 1446 | -9/Materials | Entered Mines 1446 | -9/Mines | Accompanied by 3 allies 1571 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1575 | -9/Mines | Found Prototype Device 1613 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1613 | -9/Mines | Discovered new exit (range 5) 1619 | -9/Mines | Entered Exiles 1619 | -9/Exiles | Found Exiles lab destroyed 1776 | -9/Exiles | Opened EX-Vault 1787 | -9/Exiles | Found Prototype Leg 1787 | -9/Exiles | Identified Potential Leg 1810 | -9/Exiles | Found Potential Leg 1922 | -9/Exiles | Learned location of Zion (-6) 2565 | -9/Exiles | Discovered new exit (range 14) 2605 | -9/Exiles | Entered Mines 2605 | -8/Mines | Accompanied by 3 allies 3183 | -8/Mines | Discovered exit to Materials (range 4) 3198 | -8/Mines | Entered Materials 3198 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3489 | -8/Materials | Build established: Tank 3526 | -8/Materials | Discovered new exit (range 16) 3554 | -8/Materials | Entered Factory 3554 | -7/Factory | Evolved 2 slots: Utility x2 3622 | -7/Factory | Garrison activated, responded to threat 3761 | -7/Factory | Discovered new exit (range 6) 3783 | -7/Factory | Identified exit to Lower Caves 3834 | -7/Factory | Entered Lower Caves 3974 | -7/Lower Caves | Build established: Mutant 4108 | -7/Lower Caves | Learned Factory terminal intel 4376 | -7/Lower Caves | Learned Factory security intel 4428 | -7/Lower Caves | Encountered a Warlord checkpoint 4608 | -7/Lower Caves | Spotted B-75 Beast 4824 | -7/Lower Caves | Destroyed B-75 Beast 5033 | -7/Lower Caves | Build established: Scavenger-Mutant 5135 | -7/Lower Caves | Discovered new exit (range 5) 5209 | -7/Lower Caves | Identified exit to Lower Caves 5211 | -7/Lower Caves | Entered another Lower Caves area 5426 | -7/Lower Caves | Spotted B-75 Beast 5538 | -7/Lower Caves | Destroyed B-75 Beast 5762 | -7/Lower Caves | Discovered new exit (range 8) 5894 | -7/Lower Caves | Identified exit to Data Miner 5900 | -7/Lower Caves | Entered Data Miner 5900 | -7/Data Miner | Discovered new exit (range 6) 5938 | -7/Data Miner | Met Data Miner 5976 | -7/Data Miner | Learned location of Section 7 (-2) 5976 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5988 | -7/Data Miner | Identified Exp. Sensor Array 6013 | -7/Data Miner | Received God Mode back door access code from Data Miner 6059 | -7/Data Miner | Identified exit to Proximity Caves 6061 | -7/Data Miner | Entered Proximity Caves 6099 | -6/Proximity Caves | Learned 4 Factory zone layouts 6410 | -6/Proximity Caves | Escorted by Enhanced Grunt 6878 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6933 | -6/Proximity Caves | Destroyed 12 combat bots 7121 | -6/Proximity Caves | Discovered new exit (range 5) 7204 | -6/Proximity Caves | Identified exit to Factory 7206 | -6/Proximity Caves | Entered Factory 7206 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7207 | -6/Factory | Identified exit to Lower Caves 7209 | -6/Factory | Loaded intel: 20 terminal locations 7501 | -6/Factory | Build established: Scavenger-Bomber 7567 | -6/Factory | Fabricated Exp. Sensor Array (x1) 7606 | -6/Factory | Fabricated Exp. Sensor Array (x1) 7701 | -6/Factory | Entered Lower Caves 7834 | -6/Lower Caves | Encountered a Warlord checkpoint 7871 | -6/Lower Caves | Build established: Hauler-Skirmisher 8432 | -6/Lower Caves | Discovered new exit (range 10) 8509 | -6/Lower Caves | Identified exit to Lower Caves 8511 | -6/Lower Caves | Entered another Lower Caves area 8541 | -6/Lower Caves | Discovered new exit (range 15) 8607 | -6/Lower Caves | Identified exit to Factory 10212 | -6/Lower Caves | Discovered new exit (range 11) 10230 | -6/Lower Caves | Identified exit to Zion 10243 | -6/Lower Caves | Entered Zion 10264 | -6/Zion | Given A8's code to call for help 10362 | -6/Zion | Given the Hacking Drone Bay 10369 | -6/Zion | Found Prototype Device 10369 | -6/Zion | Identified Hacking Drone Bay 10444 | -6/Zion | Discovered new exit (range 9) 10454 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10537 | -6/Zion | Learned location of Armory (-3) 10809 | -6/Zion | Visited the Megawrench Repair Shop 10812 | -6/Zion | Megawrench repaired 13 parts 11117 | -6/Zion | Build established: Hauler-Mutant 11549 | -6/Zion | Imprinted 11551 | -6/Zion | Declared Zion's savior 11879 | -6/Zion | Identified exit to Proximity Caves 11895 | -6/Zion | Entered Proximity Caves 11895 | -5/Proximity Caves | Accompanied by 4 allies 11976 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 12469 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12687 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12693 | -5/Proximity Caves | Entered Factory 12693 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12731 | -5/Factory | Zion Light squad teleported in 12981 | -5/Factory | Build established: Hauler-Assassin 13080 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 13217 | -5/Factory | Incoming investigation squad redirected 13438 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13439 | -5/Factory | Zion Recon squad teleported in 13584 | -5/Factory | Zion Heavy Resupply teleported in 13593 | -5/Factory | First assault squad dispatched 13615 | -5/Factory | Incoming assault squad redirected 13687 | -5/Factory | Zion Fire squad teleported in 13852 | -5/Factory | Discovered new exit (range 17) 13908 | -5/Factory | Identified exit to Factory 13952 | -5/Factory | Terminal network hard line cut 14010 | -5/Factory | Incoming investigation squad redirected 14042 | -5/Factory | Found Prototype Protection 14043 | -5/Factory | Identified Zio. Weapon Casing 14059 | -5/Factory | Fabricated Exp. Terrain Scanner (x1) 14132 | -5/Factory | Incoming investigation squad redirected 14370 | -5/Factory | Discovered exit to Factory (range 25) 14521 | -5/Factory | Incoming assault squad redirected 14645 | -5/Factory | Destroyed 8 combat bots 14667 | -5/Factory | Discovered new exit (range 22) 14734 | -5/Factory | Identified exit to Upper Caves 14747 | -5/Factory | Entered Upper Caves 14748 | -5/Upper Caves | Identified exit to Upper Caves 14866 | -5/Upper Caves | Learned Factory stockpile data 14977 | -5/Upper Caves | Build established: Hauler-Skirmisher 15136 | -5/Upper Caves | Found Alien Artifact 15136 | -5/Upper Caves | Identified Core Expander 15136 | -5/Upper Caves | Installed Core Expander, added new Power slot 15199 | -5/Upper Caves | Entered another Upper Caves area 15233 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15242 | -5/Upper Caves | Discovered exit to Factory (range 13) 15780 | -5/Upper Caves | Discovered new exit (range 27) 15793 | -5/Upper Caves | Learned Armory security intel 15793 | -5/Upper Caves | Learned Research garrison access intel 15793 | -5/Upper Caves | Learned location of 1 exit from Factory 15915 | -5/Upper Caves | Identified exit to Zhirov 15923 | -5/Upper Caves | Found Imp. Powered Armor 15930 | -5/Upper Caves | Build established: Hauler-Mutant 15938 | -5/Upper Caves | Entered Zhirov 15938 | -5/Zhirov | Discovered new exit (range 3) 15974 | -5/Zhirov | Met Zhirov 16005 | -5/Zhirov | Learned location of Quarantine (-2) 16005 | -5/Zhirov | Learned location of Testing (-3) 16005 | -5/Zhirov | Learned location of Command (-1) 16022 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16056 | -5/Zhirov | Found Alien Artifact 16056 | -5/Zhirov | Identified Integrated Dissipator 16056 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16140 | -5/Zhirov | Found Alien Artifact 16213 | -5/Zhirov | Identified exit to Proximity Caves 16215 | -5/Zhirov | Entered Proximity Caves 16565 | -4/Proximity Caves | Learned Research stockpile data 16904 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17079 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 17154 | -4/Proximity Caves | Discovered exit to Factory (range 28) 17230 | -4/Proximity Caves | Destroyed 7 combat bots 17329 | -4/Proximity Caves | Build established: Hauler-Skirmisher 17392 | -4/Proximity Caves | Entered Factory 17392 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17393 | -4/Factory | Identified exit to Research 17965 | -4/Factory | Discovered new exit (range 30) 18105 | -4/Factory | Crushed by falling debris 18106 | -4/Factory | Crushed by falling debris 18145 | -4/Factory | Identified exit to Upper Caves 18146 | -4/Factory | Entered Upper Caves 18466 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18543 | -4/Upper Caves | Discovered new exit (range 6) 18548 | -4/Upper Caves | Encountered a Warlord checkpoint 18551 | -4/Upper Caves | Identified exit to Upper Caves 18570 | -4/Upper Caves | Learned location of 1 exit from Research 18623 | -4/Upper Caves | Entered another Upper Caves area 18624 | -4/Upper Caves | Identified exit to Warlord 18627 | -4/Upper Caves | Discovered exit to Research (range 24) 19153 | -4/Upper Caves | Encountered a Warlord checkpoint 19206 | -4/Upper Caves | Entered Warlord 19227 | -4/Warlord | Build established: Hauler-Mutant 19243 | -4/Warlord | Discovered new exit (range 25) 19258 | -4/Warlord | System corruption cleaned by Quarantine Array 19423 | -4/Warlord | Opened side exit 19525 | -4/Warlord | Learned 4 Armory zone layouts 19525 | -4/Warlord | Learned 4 Access zone layouts 19525 | -4/Warlord | Learned 4 Quarantine zone layouts 19525 | -4/Warlord | Learned Factory repair station intel 19525 | -4/Warlord | Learned Armory terminal intel 19525 | -4/Warlord | Learned Research garrison access intel 19820 | -4/Warlord | Visited the Vortex Lab 19829 | -4/Warlord | Found Prototype Energy Gun 19829 | -4/Warlord | Identified Vortex Rifle 19833 | -4/Warlord | Warlord's base attacked by MAIN.C 19836 | -4/Warlord | Found Prototype Energy Cannon 19836 | -4/Warlord | Identified Vortex Driver 19840 | -4/Warlord | Found Vortex Driver 19927 | -4/Warlord | Found Prototype Device 19927 | -4/Warlord | Identified Exp. Focal Shield 19930 | -4/Warlord | Found Prototype Processor 19937 | -4/Warlord | Found Prototype Reactor 19937 | -4/Warlord | Identified Vortex Chain Reactor 19953 | -4/Warlord | Rebuked by Warlord 20183 | -4/Warlord | Warlord forces counterattacked 20212 | -4/Warlord | Build established: Generator-Mutant 20325 | -4/Warlord | Identified exit to Proximity Caves 20335 | -4/Warlord | Entered Proximity Caves 20516 | -3/Proximity Caves | Discovered exit to Research (range 29) 20564 | -3/Proximity Caves | Entered Research 20564 | -3/Research | Evolved 2 slots: Utility x2 20565 | -3/Research | Identified exit to Testing 20566 | -3/Research | Identified exit to Research 20568 | -3/Research | Loaded intel: 4 garrison access locations 20684 | -3/Research | Entered Testing 20730 | -3/Testing | Discovered exit to Research (range 27) 20847 | -3/Testing | Found Prototype Device 20847 | -3/Testing | Identified AEGIS Remote Shield 20865 | -3/Testing | Entered Research 20865 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 20866 | -2/Research | Loaded intel: 3 garrison access locations 20921 | -2/Research | Zion Zionite Resupply teleported in 20924 | -2/Research | Found Prototype Protection 20924 | -2/Research | Identified Zio. Shade Carapace 20961 | -2/Research | Incoming investigation squad redirected 21380 | -2/Research | Zion Fire squad teleported in 21394 | -2/Research | Found Quantum Capacitor 21556 | -2/Research | Discovered new exit (range 30) 21612 | -2/Research | Identified exit to Quarantine 21613 | -2/Research | Entered Quarantine 21646 | -2/Quarantine | Found Alien Energy Cannon 21704 | -2/Quarantine | Found Alien Artifact 21704 | -2/Quarantine | Identified Core Reset Matrix 21704 | -2/Quarantine | Identified Transdimensional Reconstructor 21704 | -2/Quarantine | Identified Core Cannon 21704 | -2/Quarantine | Used Core Reset Matrix 21708 | -2/Quarantine | Detected hypermatrix surge 21708 | -2/Quarantine | Sensed 10 artifacts in vicinity 21745 | -2/Quarantine | Spotted Alpha 7 21766 | -2/Quarantine | Destroyed Alpha 7 21776 | -2/Quarantine | Found Sigix Terminator 21831 | -2/Quarantine | Discovered new exit (range 27) 21838 | -2/Quarantine | Found Matter Drive 21866 | -2/Quarantine | Found Sigix Broadsword 21901 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 21911 | -2/Quarantine | Found Subatomic Replicator 21974 | -2/Quarantine | Spotted Fortress 22070 | -2/Quarantine | Discovered new exit (range 3) 22072 | -2/Quarantine | Identified exit to Section 7 22073 | -2/Quarantine | Entered Section 7 22074 | -2/Section 7 | Sensed 19 artifacts in vicinity 22114 | -2/Section 7 | Spotted S7 Guard 22133 | -2/Section 7 | Incoming investigation squad redirected 22150 | -2/Section 7 | Destroyed S7 Guard 22190 | -2/Section 7 | Found Core Regenerator 22212 | -2/Section 7 | Spotted S7 Guard 22226 | -2/Section 7 | Crushed by falling debris 22238 | -2/Section 7 | Found Integrated Heat Negator 22238 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 22272 | -2/Section 7 | Discovered new exit (range 3) 22290 | -2/Section 7 | Found Integrated Dissipator 22290 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22350 | -2/Section 7 | Spotted Executioner 22356 | -2/Section 7 | Spotted Executioner 22387 | -2/Section 7 | Destroyed Executioner 22390 | -2/Section 7 | Destroyed Executioner 22419 | -2/Section 7 | Found Terrabomb 22421 | -2/Section 7 | Found Terrabomb 22432 | -2/Section 7 | Found Transdimensional Reconstructor 22461 | -2/Section 7 | Found Matter Drive 22517 | -2/Section 7 | Found Sigix Quantum Sheargun 22520 | -2/Section 7 | Found Sigix Quantum Sheargun 22592 | -2/Section 7 | Build established: Alien-Mutant 22607 | -2/Section 7 | Spotted B-99 Colossus 22648 | -2/Section 7 | Found Integrated Reactor 22648 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22651 | -2/Section 7 | Found Integrated Reactor 22651 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22696 | -2/Section 7 | Found LRC Insulator 22696 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 22702 | -2/Section 7 | System corruption reached 10% 22717 | -2/Section 7 | Found LRC Storage 22717 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 22818 | -2/Section 7 | Crushed by falling debris 22823 | -2/Section 7 | First assault squad dispatched 22840 | -2/Section 7 | Found Integrity Redistributor 22852 | -2/Section 7 | Incoming assault squad redirected 22854 | -2/Section 7 | Spotted S7 Guard 22861 | -2/Section 7 | Found Integrated Singularity Reactor 22870 | -2/Section 7 | Spotted Alpha 7 22872 | -2/Section 7 | Spotted Alpha 7 22909 | -2/Section 7 | Identified exit to Access 22911 | -2/Section 7 | Entered Access 22911 | -1/Access | Evolved 2 slots: Utility x2 23064 | -1/Access | Zion Experimental squad teleported in 23089 | -1/Access | Incoming investigation squad redirected 23097 | -1/Access | Zion Melee Resupply teleported in 23192 | -1/Access | Zion Offense Resupply teleported in 23234 | -1/Access | Spotted B-99 Colossus 23280 | -1/Access | Build established: Alien-Assassin 23292 | -1/Access | Zion Light squad teleported in 23391 | -1/Access | Zion Resource Resupply teleported in 23628 | -1/Access | Found Exp. Focal Shield 23633 | -1/Access | Found Exp. Focal Shield 23835 | -1/Access | Warped through subspace 23846 | -1/Access | Zion Heavy squad teleported in 23926 | -1/Access | Spotted B-99 Colossus 23932 | -1/Access | Discovered new exit (range 8) 23934 | -1/Access | Zion Heavy squad teleported in 23974 | -1/Access | Identified exit to Command 23975 | -1/Access | Entered Command 24057 | -1/Command | Disengaged cave seal 24190 | -1/Command | Installed Integrated Singularity Reactor, increased core energy generation (+20) 24225 | -1/Command | First assault squad dispatched 24238 | -1/Command | Spotted M Guard 24249 | -1/Command | Build established: Alien-Mutant 24249 | -1/Command | Destroyed M Guard 24249 | -1/Command | Spotted M Guard 24249 | -1/Command | Spotted Combat Programmer 24250 | -1/Command | System corruption reached 10% 24250 | -1/Command | Spotted Combat Programmer 24260 | -1/Command | Destroyed M Guard 24280 | -1/Command | Allies destroyed Combat Programmer 24282 | -1/Command | Allies destroyed Combat Programmer 24282 | -1/Command | All MAIN.C guards destroyed 24340 | -1/Command | Found Prototype Protection 24340 | -1/Command | Identified Hvy. Regenerative Plating 24347 | -1/Command | Found Prototype Reactor 24347 | -1/Command | Identified Zero-point Reactor 24350 | -1/Command | Found AEGIS Remote Shield 24362 | -1/Command | Found AEGIS Remote Shield 24368 | -1/Command | Found Hvy. Regenerative Plating 24437 | -1/Command | Met MAIN.C 24439 | -1/Command | 0b10 Conduit disabled 24451 | -1/Command | Allies destroyed MAIN.C Shell 24452 | -1/Command | MAIN.C activated Command garrisons 24465 | -1/Command | Allies destroyed MAIN.C 24476 | -1/Command | Found Zio. Weapon Casing 24915 | -1/Command | Found Prototype Energy Cannon 24915 | -1/Command | Identified Zio. Alpha Cannon Mk. II 24927 | -1/Command | Found Zio. Weapon Casing 24967 | -1/Command | Found Prototype Launcher 24967 | -1/Command | Identified Z-bomb Delivery System 24974 | -1/Command | Found Vortex Chain Reactor 24977 | -1/Command | Found Vortex Chain Reactor 25022 | -1/Command | Found Prototype Device 25022 | -1/Command | Identified Beam Splitter 25026 | -1/Command | Found Prototype Device 25026 | -1/Command | Identified Exp. Transmission Jammer 25030 | -1/Command | Found Prototype Device 25030 | -1/Command | Identified Adv. Kinecellerator 25034 | -1/Command | Found Prototype Device 25034 | -1/Command | Identified Exp. Phase Shifter 25196 | -1/Command | Found Prototype Device 25196 | -1/Command | Identified Exp. Weapon Cycler 25209 | -1/Command | Found Prototype Processor 25214 | -1/Command | Found Prototype Protection 25214 | -1/Command | Identified Zio. Shade Armor 25227 | -1/Command | Identified Exp. Targeting Computer 25228 | -1/Command | Identified Exp. Target Analyzer 25236 | -1/Command | Found Zio. Shade Armor 25241 | -1/Command | Found Zio. Shade Armor 25243 | -1/Command | Found Zio. Alpha Cannon Mk. II 25258 | -1/Command | Found Zio. Weapon Casing 25260 | -1/Command | Found Zio. Shade Armor 25339 | -1/Command | Found Zio. Weapon Casing 25351 | -1/Command | Found Exp. Targeting Computer 25354 | -1/Command | Found Prototype Energy Cannon 25354 | -1/Command | Identified Zio. Alpha Cannon 25371 | -1/Command | Warped through subspace to slip node 25371 | -1/Command | Discovered new exit (range 5) 25406 | -1/Command | Entered Access_0 25407 | -1/Access_0 | Sensed 2 artifacts in vicinity 25408 | -1/Access_0 | Met Architect 25411 | -1/Access_0 | Architect warped through subspace 25467 | -1/Access_0 | Destroyed A8 25518 | -1/Access_0 | Architect warped through subspace 25580 | -1/Access_0 | Architect warped through subspace 25628 | -1/Access_0 | Architect warped through subspace 25674 | -1/Access_0 | Architect warped through subspace 25714 | -1/Access_0 | Architect warped through subspace 25762 | -1/Access_0 | Architect warped through subspace 25786 | -1/Access_0 | Architect warped through subspace 25812 | -1/Access_0 | Architect warped through subspace 25847 | -1/Access_0 | Architect warped through subspace 25866 | -1/Access_0 | Architect warped through subspace 25879 | -1/Access_0 | Subspace Access Node disabled 25944 | -1/Access_0 | Architect warped through subspace 25972 | -1/Access_0 | A6 warped into view 25979 | -1/Access_0 | Destroyed A6 25988 | -1/Access_0 | Architect warped through subspace 26018 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-151) 26030 | -1/Access_0 | Architect warped through subspace 26094 | -1/Access_0 | Architect warped through subspace 26119 | -1/Access_0 | Found Prototype Device 26151 | -1/Access_0 | Architect warped through subspace 26210 | -1/Access_0 | Architect warped through subspace 26270 | -1/Access_0 | Architect warped through subspace 26342 | -1/Access_0 | Architect warped through subspace 26402 | -1/Access_0 | Architect warped through subspace 26481 | -1/Access_0 | Architect warped through subspace 26517 | -1/Access_0 | A5 warped into view 26534 | -1/Access_0 | Destroyed A5 26542 | -1/Access_0 | Architect warped through subspace 26552 | -1/Access_0 | Subspace Access Node disabled 26576 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 26605 | -1/Access_0 | Architect warped through subspace 26658 | -1/Access_0 | Architect warped through subspace 26664 | -1/Access_0 | Found Exp. Phase Shifter 26671 | -1/Access_0 | Found Exp. Targeting Computer 26704 | -1/Access_0 | Architect warped through subspace 26737 | -1/Access_0 | Core integrity fell below 50% 26744 | -1/Access_0 | Architect warped through subspace 26775 | -1/Access_0 | Architect warped through subspace 26789 | -1/Access_0 | Architect warped through subspace 26818 | -1/Access_0 | Architect warped through subspace 26831 | -1/Access_0 | Architect warped through subspace 26864 | -1/Access_0 | Architect warped through subspace 26884 | -1/Access_0 | Subspace Access Node disabled 26895 | -1/Access_0 | Architect warped through subspace 26937 | -1/Access_0 | Architect warped through subspace 26965 | -1/Access_0 | Architect warped through subspace 26986 | -1/Access_0 | Architect warped through subspace 27009 | -1/Access_0 | Architect warped through subspace 27010 | -1/Access_0 | Subspace Access Node disabled 27060 | -1/Access_0 | Destroyed Architect 27061 | -1/Access_0 | Architect triggered a singularity event 27062 | -1/Access_0 | Warped through subspace to slip node 27062 | -1/Access_0 | Discovered new exit (range 8) 27063 | -1/Access_0 | Released all parts (21) 27066 | *** | Escaped singularity! Last Messages --------------- 27063_ AEGIS Remote Shield crushed and broken. 27063_ Exp. Biometal Leg crushed and broken. 27063_ Exp. Biometal Heavy Treads crushed and broken. 27063_ Released Vortex Chain Reactor. 27063_ Vortex Chain Reactor crushed and broken. 27063_ Released AEGIS Remote Shield. 27063_ AEGIS Remote Shield crushed and broken. 27063_ Released Exp. Targeting Computer. 27063_ Released Exp. Biometal Heavy Treads. 27063_ Exp. Biometal Heavy Treads crushed and broken. 27063_ Released Exp. Weapon Cycler. 27063_ Exp. Weapon Cycler crushed and broken. 27063_ Released Particle Accelerator. 27063_ Particle Accelerator crushed and broken. 27063_ Released Exp. Targeting Computer. 27063_ Released Enh. Nova Cannon. 27063_ Enh. Nova Cannon crushed and broken. 27064_ A0_COM: 8. 27065_ A0_COM: 7. 27066_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# !! #?????????????????????? | | ??????????????????????#]=[##?????????????????????? | | ??????????????????????##]=]#?????????????????????? | | ??????????????????????#![!!#?????????????????????? | | ??????????????????????#*]/##?????????????????????? | | ??????????????????????#=]!!#?????????????????????? | | ??????????????????????#*=!##?????????????????????? | | ??????????????????????##[]#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Coolant Potential 120 Energy Generation 127 Energy Capacity 2040 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Power Shielding 33 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 36 Melee Accuracy 6 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 4 Particle Charging 30 Overload Regulation 80 Salvage Targeting 4 Offensive Hacking 14 Item Schematics ----------------- System Guard | -2/Quarantine | Z-intel Adv. Coolant Injector | -2/Quarantine | Z-intel Tesla Rifle | -2/Quarantine | Z-intel Field Propulsion Array | -2/Quarantine | Z-intel Phase Shifter | -2/Quarantine | Z-intel HERF Cannon | -2/Quarantine | Z-intel Quantum Reactor | -2/Quarantine | Z-intel Impulse Thruster | -2/Quarantine | Z-intel Gyrokinetic Inverter | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Maneuvering Thrusters | -2/Quarantine | Z-intel Hvy. Disruptor Cannon | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Exp. Terrain Scan Processor | x1 | -5/Factory Exp. Terrain Scanner | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Matter Drive Sigix Broadsword Integrated Heat Negator Core Cannon Integrated Reactor LRC Insulator LRC Storage Transdimensional Reconstructor Integrated Singularity Reactor Sigix Quantum Sheargun Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellLightningKit Manual? 0 Play Time 03:22:41 Cumulative 1861.8 hours Start 2020.12.22 @ 15:32:43 End 2020.12.22 @ 22:42:29 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2530 Rogue 2522 Adventurer 0 Explorer 8 Win Type 6 Total 192 Types 41/26/74/3/3/5/37/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e5ecf6d-453a-4eee-8bda-6c814218cd39