Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 12:51:49 Player: JoshuaCF Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (143) 715 Value Destroyed (4761) 4761 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (436) 436 TOTAL SCORE: 10812 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 412 Friendly Fire -70 Cogmind --------- Core Integrity 0/1000 Matter 281/300 Energy 100/100 System Corruption 26% Temperature Cool (18) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Micro Fission Core Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Signal Interpreter Core Analyzer Improved Kinecellerator Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Mass Driver Long-range Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Myomer Leg Improved Heat Sink Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating Tesla Rifle Heavy Ion Cannon Autogun Flak Gun [Rating: 79] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . 1 . . . . 1 . Utility 5 | . . . 1 . 1 1 1 . . 1 . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 133 | 6 16 2 5 3 28 8 13 . 8 31 13 Power 20 | 1 1 1 . . 5 1 4 . 1 6 . Engine 11 | 1 1 1 . . 3 . 2 . 1 2 . Core 9 | . . . . . 2 1 2 . . 4 . Reactor . | . . . . . . . . . . . . Propulsion 50 | 2 6 1 2 . 11 1 4 . 4 10 9 Treads . | . . . . . . . . . . . . Leg 33 | 2 6 1 2 . 7 . . . 2 4 9 Wheel 17 | . . . . . 4 1 4 . 2 6 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 32 | 1 3 . 2 1 7 4 4 . . 8 2 Device 8 | . . . . 1 2 2 . . . 3 . Storage 5 | 1 1 . . . 1 . 1 . . 1 . Processor 7 | . 1 . . . 2 1 2 . . 1 . Hackware . | . . . . . . . . . . . . Protection 12 | . 1 . 2 . 2 1 1 . . 3 2 Artifact . | . . . . . . . . . . . . Weapon 31 | 2 6 . 1 2 5 2 1 . 3 7 2 Energy Gun 10 | 1 3 . . . 1 1 . . 1 1 2 Energy Cannon 2 | . . . . . 1 . . . . 1 . Ballistic Gun 9 | 1 3 . 1 . 3 . 1 . . . . Ballistic Cannon 5 | . . . . . . 1 . . 1 3 . Launcher 5 | . . . . 2 . . . . 1 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . . . . . . Corrupted Parts 3 | . 1 . . . 1 . . . . . 1 System Corruption 10 | . 2 . . . 7 . . . . . 1 Parts Lost 64 | . 1 . . . 13 1 2 . 3 20 24 Power 10 | . . . . . 2 . . . 2 5 1 Propulsion 25 | . . . . . 7 . 1 . . 7 10 Utility 15 | . . . . . 4 . 1 . 1 2 7 Weapon 14 | . 1 . . . . 1 . . . 6 6 Highest Loss Streak 13 | . 1 . . . 13 1 2 . 2 6 6 To Critical Strikes 3 | . . . . . . 1 . . . 1 1 Average Backups 8 | 2 9 9 9 10 9 9 9 9 9 7 7 Power . | . 1 1 1 1 . 1 . 1 . . . Propulsion 1 | 1 3 3 1 1 1 1 1 1 2 1 1 Utility 1 | . 1 1 1 2 1 1 3 3 1 1 3 Weapon 4 | . 2 4 5 5 5 5 4 4 4 4 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 25 | . 2 1 2 1 6 2 2 . 2 3 4 Power 5 | . . . . . 1 1 . . . 2 1 Propulsion 6 | . 2 1 1 1 . . 1 . . . . Utility 7 | . . . . . 3 . . . 2 . 2 Weapon 6 | . . . 1 . 1 1 1 . . 1 1 Tool/Special 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 93 | . 98 100 99 100 92 94 97 93 94 86 87 Engine 7 | . 14 14 11 11 5 3 2 6 12 4 3 Core 3 | . . . . . 2 3 9 6 . 5 4 Leg 17 | . 28 28 33 33 30 . . . . 7 23 Wheel 9 | . . . . . 2 30 24 20 21 12 . Device 7 | . . . . 8 8 15 11 6 6 9 7 Storage 8 | . 14 14 11 11 9 7 6 6 6 6 4 Processor 10 | . 6 14 11 11 7 3 12 13 13 14 10 Protection 8 | . 6 . 10 2 7 6 7 13 13 4 12 Energy Gun 5 | . 18 14 10 . . 3 6 1 5 2 6 Energy Cannon 2 | . . . . . 3 7 4 . . 2 2 Ballistic Gun 6 | . 9 14 11 19 13 2 1 6 1 1 2 Ballistic Cannon 3 | . . . . . . 7 6 6 11 7 2 Peak Build Rating 79 | 6 12 10 15 22 40 35 52 50 58 68 79 Average Rating 39 | 4 8 10 13 21 30 28 46 48 52 56 65 On Entrance 27 | . 6 10 10 15 22 17 35 50 48 47 64 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . 3 . Naked Turns 13 | . . . . . . . . . . . 13 Heaviest Build 61 | 13 21 20 26 26 34 37 53 53 57 58 61 Greatest Support 105 | 20 26 23 36 36 56 46 48 36 52 68 105 Greatest Overweight (x) 5 | 4 1 . . . 5 . 1 1 1 2 1 Average Overweight (x) . | . . . . . . . . 1 . . . Largest Inventory Capacity 25 | 8 10 10 10 10 25 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 10 9 10 10 10 Average Carried 8 | 2 9 9 9 9 9 9 9 9 9 7 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 9 9 10 9 5 Class Distribution -------------------- 35% | Scavenger-Mutant 25% | Scavenger-Tank 16% | Scavenger-Gunner 14% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Matter Collected 5007 | 191 295 94 103 30 1412 55 457 413 261 1254 442 Remotely 65 | . . . . . . . . . . 65 . Salvage Created 6256 | . 481 172 221 10 1577 77 186 1074 153 1844 461 Parts 254 | . 28 13 11 1 99 5 11 . 6 62 18 Haulers Intercepted 3 | . 1 . . . 1 . . . . 1 . Recyclers Shooed 6 | . . 1 . . 2 . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Combat Hostiles Destroyed 96 | . 11 5 4 2 21 4 3 5 3 28 10 Guns 58 | . 11 4 4 . 19 1 1 4 2 8 4 Cannons 23 | . . . . . . 3 1 1 1 15 2 AOE 14 | . . 1 . 2 2 . 1 . . 5 3 Classes Destroyed 18 | . 5 1 1 . 5 . 1 1 2 2 . Worker 16 | . . 1 1 . 2 . 3 . . 9 . Builder 8 | . . . . . 4 . 1 . . 1 2 Tunneler 2 | . . . . . . . . . . 2 . Hauler 3 | . 1 . . . 1 . . . . 1 . Recycler 10 | . 1 . . . 4 . . . . 5 . Mechanic 1 | . . . . . . . . . 1 . . Operator 2 | . . . . . 2 . . . . . . Watcher 5 | . 1 . 1 . 2 . 1 . . . . Swarmer 23 | . 6 3 . 2 4 4 . . . 4 . Grunt 34 | . 5 2 3 . 7 . 1 . 1 8 7 Brawler 5 | . . . . . . . 1 . 1 3 . Duelist 1 | . . . . . . . . . . 1 . Sentry 13 | . . . 1 . 5 . 1 . . 4 2 Specialist 2 | . . . . . 2 . . . . . . Hunter 5 | . . . . . 2 . . . . 3 . Programmer 6 | . . . . . . . . . 1 5 . Heavy 1 | . . . . . 1 . . . . . . Compactor 5 | . . . . . . . . 5 . . . Thug 1 | . . . . . . . . . . . 1 Best Kill Streak 12 | . 5 6 3 2 12 4 3 4 2 9 5 Combat Bots Only 7 | . 3 5 2 2 5 4 2 4 2 7 5 Max Kills in Single Turn 6 | . 1 2 2 1 2 1 2 1 1 6 2 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 2 | . . 1 . 1 1 . 1 . . 2 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Hostile Shots Fired 766 | . 91 12 18 2 167 14 13 . 21 208 220 Missed 233 | . 27 5 3 1 39 2 7 . 5 58 86 Hits 533 | . 64 7 15 1 128 12 6 . 16 150 134 Melee 7 | . . . . . . . 2 . . 5 . Projectile 526 | . 64 7 15 1 128 12 4 . 16 145 134 Critical Strikes 21 | . . . . . 6 1 1 . 1 6 6 Damage Taken 10666 | . 632 105 223 10 2358 187 463 122 359 3076 3131 Core 1813 | . 119 67 38 . 423 17 73 47 19 437 573 Absorbed by Shields 39 | . . . . . . . . . . . 39 Redirected to Shielding 49 | . 45 . 4 . . . . . . . . Regen/Repaired (Parts) 103 | . . . . . . . 103 . . . . Core Remaining (%) 69 | 100 . 25 . 90 23 97 . . 83 . . Volleys Fired 339 | . 45 6 17 2 109 6 11 21 9 80 33 Largest 3 | . 2 2 2 2 2 3 3 3 3 3 3 Hottest 205 | . 105 63 63 63 120 128 160 95 136 148 205 Shots Fired 792 | . 86 12 34 4 215 14 33 58 25 220 91 Gun 494 | . 86 12 34 . 194 2 17 19 10 72 48 Cannon 257 | . . . . . 14 12 16 22 13 141 39 Launcher 41 | . . . . 4 7 . . 17 2 7 4 Special . | . . . . . . . . . . . . Kinetic 469 | . 28 6 17 . 167 8 17 41 18 135 32 Thermal 170 | . 2 . . . 41 6 16 . 5 68 32 Explosive 32 | . . . . 2 . . . 17 2 7 4 Electromagnetic 121 | . 56 6 17 2 7 . . . . 10 23 Robot Hit Streak 26 | . 9 7 9 . 26 3 9 21 7 11 13 Robot Miss Streak 8 | . 5 1 3 . 4 7 8 8 4 8 6 Penetration Max 1 | . . . . . 1 . . . . 1 1 Secondary Targets 4 | . 1 . 1 . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . 1 Shots Hit Robots 513 | . 48 8 20 . 143 7 21 49 20 139 58 Core Hits 401 | . 20 7 10 1 72 12 25 42 19 144 49 Critical Kills 2 | . . . . . 1 . 1 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . Critical Strikes 14 | . . . 1 . 4 . 1 . 1 5 2 Burn 2 | . . . . . . . . . 1 1 . Meltdown 1 | . . . . . . . 1 . . . . Destroy 4 | . . . . . 4 . . . . . . Blast 5 | . . . . . . . . . . 4 1 Corrupt 2 | . . . 1 . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16399 | . 787 214 376 172 2724 124 1080 2445 606 5533 2338 Guns 6180 | . 669 106 322 . 2436 30 202 435 148 1030 802 Cannons 4753 | . . . . . 144 94 274 550 208 2684 799 Explosions 5437 | . 118 108 54 172 144 . 593 1460 250 1819 719 Melee . | . . . . . . . . . . . . Ramming 29 | . . . . . . . 11 . . . 18 Kinetic 7414 | . 261 45 148 . 2010 124 256 985 292 2587 706 Thermal 3960 | . 138 108 54 . 570 . 728 . 64 1718 580 Explosive 3787 | . . . . 163 . . 85 1460 250 1110 719 Electromagnetic 1209 | . 388 61 174 9 144 . . . . 118 315 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 26 | . 2 2 . . 10 1 2 19 20 13 26 Average Corruption 10 | . 2 2 . . 9 1 2 12 19 6 17 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 152 | . 4 . . . 40 3 1 7 28 21 48 Message Errors 36 | . . . . . 15 . 1 1 6 4 9 Matter Fused 30 | . . . . . 7 2 . 2 7 3 9 Heat Flow Errors 19 | . . . . . 6 . . . 3 3 7 Energy Discharges 13 | . 1 . . . 3 . . 1 2 3 3 Parts Fused 1 | . 1 . . . . . . . . . . Data Loss (minor) 17 | . 1 . . . 4 1 . . 3 3 5 Data Loss (major) 5 | . . . . . 1 . . . 3 1 . Misfires 7 | . 1 . . . 1 . . 1 2 . 2 Alerts 8 | . . . . . . . . . 1 3 4 Misdirections 4 | . . . . . . . . . . . 4 Weapon Failures 12 | . . . . . 3 . . 2 1 1 5 Overload Shots . | . . . . . . . . . . . . Overflow Damage 321 | . . . 7 62 . . 24 . . 176 52 Projectiles 94 | . . . . . . . . . . 64 30 Explosions 227 | . . . 7 62 . . 24 . . 112 22 Melee . | . . . . . . . . . . . . Knockbacks 39 | . . . . . . . 1 . 2 34 2 Impact . | . . . . . . . . . . . . Kinetic 32 | . . . . . . . 1 . 2 27 2 Secondary 7 | . . . . . . . . . . 7 . Self-Inflicted Damage 800 | . 25 47 40 . 57 . 308 110 . 121 92 Shots 22 | . 1 1 1 . 6 . 4 4 . 2 3 Rammed 4 | . . . . . . . 1 . . . 3 Targets Rammed 7 | . . . . . . . 1 . . . 6 Kicked 3 | . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 759 | . 90 70 58 . 759 3 143 . 208 263 460 Average Temperature 94 | . 26 36 25 . 131 2 45 . 41 66 123 Received Heat Transfer 2302 | . 177 6 93 . 612 . 30 . 99 405 880 Effects 28 | . . . . . 25 . . . . . 3 Shutdowns 5 | . . . . . 3 . . . . . 2 Energy Bleed 7 | . . . . . 7 . . . . . . Interference 3 | . . . . . 3 . . . . . . Matter Decay 4 | . . . . . 4 . . . . . . Short Circuit 3 | . . . . . 2 . . . . . 1 Damage (minor) 1 | . . . . . 1 . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . 1 . 1 . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . . 2 . Robots Melted 2 | . . . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 2 | . . . . . . . 1 . . . 1 Heat Transferred 5353 | . 175 150 150 . 931 . 807 . 185 2104 851 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 2 1 1 . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Maximum Alert Level 2 | . . . . . 1 . 2 . . 2 1 Low Security (%) 81 | 100 100 100 100 100 99 100 80 100 100 41 43 Level 1 14 | . . . . . . . 7 . . 42 56 Level 2 3 | . . . . . . . 12 . . 16 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 522 | . 125 124 58 67 203 132 485 163 137 522 312 Initial 215 | . . 35 32 8 22 54 20 163 82 . 215 Average 107 | . 54 48 21 20 77 81 104 144 35 216 207 Influence Increases 4147 | . 315 134 117 108 713 138 632 35 155 1098 702 Destroy 0b10 Robot/C 2020 | . 220 100 80 80 420 80 140 . 80 560 260 Destroy 0b10 Robot/NC 275 | . 15 5 10 . 90 . 50 . 5 90 10 Destroy Leader 420 | . 44 20 22 10 116 10 28 . 20 130 20 Allied During Kill 67 | . . . . 5 . . 27 . 13 . 22 Successful Hack 141 | . . . . . 10 48 20 . 33 16 14 Disable Machine 480 | . . . . . 60 . 285 . . 120 15 Destroy Structure 384 | . 6 9 5 13 2 . 82 35 4 152 76 Lose Combat Pursuer 360 | . 30 . . . 15 . . . . 30 285 Influence Decreases 3940 | . 223 142 178 73 651 216 208 383 273 658 935 Entered New Map 812 | . . 57 52 15 36 66 22 303 36 . 225 Time Decay 2105 | . 213 85 126 38 429 140 126 80 200 318 350 Lost Part 610 | . 10 . . . 130 10 20 . 10 190 240 Lost Ally 207 | . . . . 20 . . 40 . 27 . 120 Purge Threat 206 | . . . . . 56 . . . . 150 . Squads Dispatched 24 | . 2 . 1 1 4 1 2 . 3 5 5 Investigation 6 | . 1 . . . . . . . 1 . 4 Extermination 4 | . . . . . . . 1 . 2 1 . Reinforcement 10 | . 1 . 1 . 4 1 1 . . 1 1 Assault 1 | . . . . 1 . . . . . . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Distress Signals 10 | . . . . 1 3 . 1 . . 2 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 180 | . 17 5 12 2 33 5 11 6 8 34 47 Peak Tracking Total 13 | . 5 5 4 2 5 4 4 3 4 8 13 Tactical Retreats 11 | . 1 . . . 1 . . . . 2 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Traps Triggered 7 | . . . . . 1 1 2 . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Machines Disabled 34 | . . . . . 4 . 19 . . 8 3 Max in Single Turn 6 | . . . . . 1 . 6 . . 5 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Machines Accessed 35 | . 2 . 3 . 5 4 3 . 6 5 7 Terminals 24 | . 2 . 2 . 4 1 1 . 3 4 7 Fabricators 3 | . . . . . . 1 1 . 1 . . Repair Stations 2 | . . . . . . . 1 . 1 . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 4 | . . . 1 . 1 1 . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 94 | . 4 . 10 . 22 8 8 . 16 9 17 Successful 48 | . 2 . 4 . 17 6 5 . 7 4 3 Failed 45 | . 2 . 5 . 5 2 3 . 9 5 14 Catastrophic 9 | . 1 . . . . . 2 . 3 . 3 Database Lockouts 1 | . . . 1 . . . . . . . . Manual 10 | . . . . . 3 1 3 . 1 2 . Terminals 61 | . 4 . 4 . 16 2 4 . 8 6 17 Fabricators 7 | . . . . . . 2 2 . 3 . . Repair Stations 5 | . . . . . . . 2 . 3 . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers 16 | . . . 6 . 6 2 . . 2 . . Garrison Access 3 | . . . . . . . . . . 3 . Terminal Hacks 28 | . 2 . . . 11 2 2 . 5 3 3 Record 9 | . . . . . 4 . 2 . 1 2 . Prototype ID Bank 4 | . . . . . 2 . . . 2 . . Open Door 3 | . . . . . . . . . . . 3 Terminal Index 2 | . . . . . . 1 . . 1 . . Alert Level 3 | . 1 . . . 1 . . . 1 . . Unreport Threat 2 | . . . . . 1 . . . . 1 . Dispatch Records 1 | . . . . . 1 . . . . . . Reinforcement Status 2 | . . . . . 1 1 . . . . . Recall Reinforcements 2 | . 1 . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . 1 . . Network Status 2 | . . . . . . . 1 . 1 . . Repair Station Hacks 3 | . . . . . . . 2 . 1 . . Scan Component 2 | . . . . . . . 1 . 1 . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer 12 | . . . 4 . 6 2 . . . . . Insert Component 1 | . . . 1 . . . . . . . . Retrieve Study 11 | . . . 3 . 6 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 2 . 2 . 5 3 2 . 6 5 4 Full Trace Events 5 | . . . . . . . . . 1 . 4 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 10 | . . . 3 . 5 2 . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 51 | . . . . . . . 51 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 4 . . . 2 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Total Allies 12 | . . . . 1 . . 4 1 . . 6 Largest Group 4 | . . . . 1 . . 4 2 2 . 3 Highest-Rated Group 221 | . . . . 31 . . 117 63 63 . 221 Highest-Rated Ally 159 | . . . . 31 . . 41 32 32 . 159 Total Orders . | . . . . . . . . . . . . Ally Attacks 120 | . . . . 7 . . 22 45 12 . 34 Total Damage 3101 | . . . . 126 . . 672 1155 174 . 974 Kills 16 | . . . . 2 . . 9 1 1 . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 2 | . . . . . . . 1 . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Active Infowar (turns) 2566 | . 238 202 344 142 986 281 373 . . . . Optics 131 | . . . . . . . 131 . . . . Sensors 1459 | . . . . 122 911 53 373 . . . . Structural 303 | . . . . . 75 228 . . . . . T.N.C. 1085 | . 238 202 344 142 159 . . . . . . ECM 1 | . . . . . . 1 . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Turns Passed 5676 | 80 525 202 344 142 1131 283 463 179 679 856 792 Spaces Moved 3716 | 49 277 150 247 118 634 306 308 80 564 470 513 Core 25 | 14 . . . . 4 . . . . . 7 Treads . | . . . . . . . . . . . . Legs 1958 | 35 277 150 247 118 547 . . . . 78 506 Wheels 1733 | . . . . . 83 306 308 80 564 392 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 80 80 82 105 93 90 50 Average Speed 106 | 135 120 120 107 105 107 81 93 105 107 104 115 Slowest Speed 300 | 250 190 120 120 105 300 85 105 105 108 176 175 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 31 | 3 42 38 26 30 42 6 10 81 12 16 66 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 328 | . 4 11 3 17 3 . 82 72 5 78 53 Melee . | . . . . . . . . . . . . Projectile 39 | . . . . . 3 . . . . 25 11 AOE 289 | . 4 11 3 17 . . 82 72 5 53 42 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Total 4740 | 60 386 162 295 130 880 328 462 128 617 649 643 Wait 272 | . 25 . 17 4 50 . 81 27 18 31 19 Move 3706 | 48 276 149 246 117 633 305 308 79 563 469 513 Hop . | . . . . . . . . . . . . Pick Up 87 | 6 10 2 5 1 17 3 9 . 6 18 10 Fast Attach 35 | 6 1 . . . 7 4 1 . 2 12 2 Attach 43 | . 1 . 3 . 7 2 3 . 1 15 11 Detach 1 | . . . . . . 1 . . . . . Swap 105 | . 16 2 3 5 34 2 10 1 10 14 8 Drop 83 | . 12 3 4 1 20 5 14 . 8 10 6 Fire 339 | . 45 6 17 2 109 6 11 21 9 80 33 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . . . 1 . . . 3 Kick 3 | . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 Rewire 60 | . . . . . 3 . 24 . . . 33 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Extension History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 8) 606 | -10/Materials | Entered Mines 724 | -10/Mines | Core integrity fell below 50% 779 | -10/Mines | Discovered new exit (range 14) 808 | -10/Mines | Entered Materials 808 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 855 | -9/Materials | Central database locked down 1012 | -9/Materials | Discovered new exit (range 14) 1037 | -9/Materials | Build established: Scavenger-Mutant 1152 | -9/Materials | Entered Mines 1153 | -9/Mines | Met a Derelict testing a Signal Generator 1168 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1171 | -9/Mines | Found Prototype Device 1172 | -9/Mines | Identified Exp. Sensor Array 1282 | -9/Mines | Discovered new exit (range 12) 1294 | -9/Mines | Entered Materials 1294 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1523 | -8/Materials | System corruption reached 10% 2240 | -8/Materials | Core integrity fell below 50% 2321 | -8/Materials | Lost 13 parts (2p7n4u) 2415 | -8/Materials | Discovered new exit (range 4) 2425 | -8/Materials | Entered Factory 2425 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2483 | -7/Factory | Discovered new exit (range 8) 2708 | -7/Factory | Entered another Factory area 2708 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2827 | -6/Factory | Repaired Adv. Beam Cannon 3141 | -6/Factory | Discovered new exit (range 15) 3168 | -6/Factory | Identified exit to Lower Caves 3171 | -6/Factory | Sucked down chute 3171 | -6/Factory | Entered Waste 3172 | -6/Waste | Met a frightened Derelict 3186 | -6/Waste | 1 allies followed down the chute 3186 | -6/Waste | EMP discharged 3186 | -6/Waste | System corruption reached 10% 3202 | -6/Waste | Spotted C-40 Crusher 3214 | -6/Waste | Spotted C-40 Crusher 3217 | -6/Waste | Destroyed C-40 Crusher 3227 | -6/Waste | Spotted C-40 Crusher 3227 | -6/Waste | Destroyed C-40 Crusher 3236 | -6/Waste | Spotted C-40 Crusher 3236 | -6/Waste | Destroyed C-40 Crusher 3242 | -6/Waste | Spotted C-40 Crusher 3249 | -6/Waste | Destroyed C-40 Crusher 3262 | -6/Waste | Allies destroyed C-40 Crusher 3265 | -6/Waste | Spotted C-40 Crusher 3275 | -6/Waste | Destroyed C-40 Crusher 3286 | -6/Waste | EMP discharged 3306 | -6/Waste | Discovered new exit (range 16) 3322 | -6/Waste | Identified exit to Factory 3350 | -6/Waste | Entered Factory 3350 | -6/Factory | Accompanied by 2 allies 3376 | -6/Factory | Build established: Scavenger-Tank 4013 | -6/Factory | Discovered new exit (range 15) 4028 | -6/Factory | Identified exit to Factory 4029 | -6/Factory | Entered another Factory area 4029 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4328 | -5/Factory | Lost 6 parts (1p2n2u1w) 4356 | -5/Factory | Destroyed 7 combat bots 4438 | -5/Factory | Lost 3 parts (1p2w) 4533 | -5/Factory | Lost 3 parts (2n1w) 4554 | -5/Factory | Garrison activated, responded to threat 4773 | -5/Factory | Garrison activated, responded to threat 4803 | -5/Factory | Build established: Scavenger-Gunner 4806 | -5/Factory | Lost 5 parts (2p1n2w) 4847 | -5/Factory | System corruption reached 10% 4852 | -5/Factory | Discovered new exit (range 14) 4883 | -5/Factory | Identified exit to Extension 4885 | -5/Factory | Entered Extension 4927 | -5/Extension | Rescued a captive Derelict 5070 | -5/Extension | Lost 3 allies 5278 | -5/Extension | Lost 4 parts (1n1u2w) 5319 | -5/Extension | Rescued A7 5374 | -5/Extension | Rescued a captive Derelict 5375 | -5/Extension | Rescued a captive Derelict 5390 | -5/Extension | Spotted B-75 Beast 5416 | -5/Extension | Spotted B-75 Beast 5423 | -5/Extension | Crushed by falling debris 5436 | -5/Extension | Allies destroyed B-75 Beast 5454 | -5/Extension | Lost 3 parts (2n1w) 5467 | -5/Extension | Core integrity fell below 50% 5542 | -5/Extension | Lost 5 parts (1p3n1u) 5643 | -5/Extension | Lost 6 parts (2n3u1w) 5664 | -5/Extension | Released all parts (4) 5672 | -5/Extension | Core integrity fell below 20% 5677 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Carbon-fiber Leg+ destroyed. Released Broken Beamcaster. Released Mic. Fission Core. Released Adv. Signal Interpreter. Released Core Analyzer. [Achievement: Live, Flee, And Rebuild] Acquired Mic. Fission Core. G-50 Soldier suffers critical hit (Burn). Attempting to rewire 6X-7YF(g). Slammed into Y-64 Sentinel. Penetrated by Slug. Slammed into Y-64 Sentinel. Penetrated by Slug. System corrupted: Energy discharge (-25). Slammed into Y-64 Sentinel. Attempting to rewire N8-H0E(b). Penetrated by Slug. Attempting to rewire N8-H0E(b). Penetrated by Slug. Attempting to rewire N8-H0E(b). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????# ] #????????????????????? | | #################????# #????????????????????? | | #????# ] #????????????????????? | | #????# #????????????????????? | | ###### ]]] #????????????????????? | | + ???????????????????????? | | """"""" ##/##???????????????????????? | | """"""" # #########???????????????? | | ! #???????????????? | | ######Y #"##### ################# | | #??####g###????#[ | | ####+##+#??# g #????# | | #??????????# gY###### g | | #??????????# * Y@/ g g h | | + / / =???# *gb######### | | ########## ??# g #???????# | | ??????????? / ??# * #???????# | | ?????????????##????########???????################ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 110 Armor Coverage 525 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Beam Cannon | 20% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked EMP Blaster | -8/Materials | Hacked Autogun | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Spread Laser | -8/Materials | Hacked Flak Cannon | -7/Factory | Hacked Lgt. Ion Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me GoHome() Hey, That's Mine! Live, Flee, And Rebuild More Dakka Please Party Time Safety First Spot Them First Troublemaker Challenges ------------ None Game ------ Seed MicroSurgePlatform Manual? 0 Play Time 02:01:55 Cumulative 6.6 hours Start 2026.07.12 @ 10:05:43 End 2026.07.12 @ 12:51:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 004e65e1-4792-4e0f-958e-89bd724bd605