Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.02 @ 07:23:44 Player: TheBracket Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (5) 25 Value Destroyed (144) 144 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1269 Bonus ------- None Cogmind --------- Core Integrity 384/400 Matter 277/300 Energy 125/125 System Corruption 0% Temperature Cool (206) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Medium Laser Light Assault Rifle Light Assault Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Targeting Computer Light Armor Plating > --- WEAPON ----------- Medium Laser Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- (None) [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 3 | . 1 . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . 1 . . Weapon 1 | . . . 1 Parts Attached 8 | 7 . . 1 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 2 . . . Device . | . . . . Storage . | . . . . Processor 1 | 1 . . . Hackware . | . . . . Protection 1 | 1 . . . Artifact . | . . . . Weapon 3 | 2 . . 1 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 84 | . 87 87 80 Engine 11 | . 12 12 10 Leg 23 | . 25 25 20 Processor 11 | . 12 12 10 Protection 11 | . 12 12 10 Energy Gun 11 | . 12 12 10 Ballistic Gun 14 | . 12 12 20 Naked Turns . | . . . . Heaviest Build 10 | 9 9 9 10 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 2 | 2 . 1 . Average Carried . | . . . . Final Capacity 4 | 4 4 4 4 Final Carried 1 | . . 1 . Class Distribution -------------------- 75% | Hacker-Mutant 24% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 285 | 232 . 30 23 Remotely . | . . . . Salvage Created 184 | . . 30 154 Parts 13 | . . 4 9 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 5 | . . 2 3 Guns 5 | . . 2 3 Classes Destroyed 3 | . . 1 2 Swarmer 2 | . . 2 . Grunt 1 | . . . 1 Sentry 2 | . . . 2 Best Kill Streak 3 | . . 2 3 Combat Bots Only 3 | . . 2 3 Max Kills in Single Turn 1 | . . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 252 | . . 50 202 Core 27 | . . 11 16 Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 . 95 . Volleys Fired 20 | . . 5 15 Largest 3 | . . 2 3 Hottest 90 | . . 70 90 Shots Fired 41 | . . 10 31 Gun 41 | . . 10 31 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 28 | . . 5 23 Thermal 13 | . . 5 8 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 25 | . . 8 25 Robot Miss Streak 1 | . . 1 1 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 35 | . . 8 27 Core Hits 11 | . . 2 9 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 341 | . . 75 266 Guns 341 | . . 75 266 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 192 | . . 25 167 Thermal 149 | . . 50 99 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 346 | . . 129 346 Average Temperature 157 | . . 66 208 Received Heat Transfer 93 | . . . 93 Effects 5 | . . . 5 Interference 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 444 | . . 148 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 123 | . 2 50 123 Initial 13 | . . . 13 Average 20 | . 1 26 46 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 6 | . . 2 4 Peak Tracking Total 3 | . . 2 3 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . 1 . . Successful 1 | . 1 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 352 | 76 76 103 97 Spaces Moved 245 | 57 64 74 50 Core 11 | 11 . . . Treads . | . . . . Legs 234 | 46 64 74 50 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 117 | 110 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 12 | 5 17 19 7 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 278 | 70 63 79 66 Wait . | . . . . Move 242 | 56 63 73 50 Hop . | . . . . Pick Up 8 | 7 . 1 . Fast Attach . | . . . . Attach 8 | 7 . . 1 Detach . | . . . . Swap . | . . . . Drop . | . . . . Fire 20 | . . 5 15 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Utility x1 143 | -10/Materials | Identified exit to Mines 143 | -10/Materials | Discovered exit to Mines (range 8) 153 | -10/Materials | Entered Mines 246 | -10/Mines | Identified exit to Materials 246 | -10/Mines | Discovered exit to Materials (range 8) 256 | -10/Mines | Entered Materials 256 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 353 | -9/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE 00271_ Acquired 23 matter. 00319_ Y-45 Defender destroyed. 00330_ U-05 Engineer lays Concrete. 00332_ Y-45 Defender destroyed. 00332_ Switching to secondary target: G-34 Mercenary. 00336_ R-06 Scavenger collects Heat Sink. 00337_ G-34 Mercenary destroyed. 00337_ Switching to secondary target: L-31 Rogue. 00339_ Overheating: System interference. 00339_ Lgt. Assault Rifle temporarily disabled. 00339_ Med. Laser temporarily disabled. 00339_ Lgt. Assault Rifle temporarily disabled. 00339_ R-06 Scavenger collects Lgt. Treads. 00341_ R-06 Scavenger collects Heat Sink. 00345_ R-06 Scavenger collects Sml. Laser. 00348_ Overheating: System interference. 00348_ Targeting Computer temporarily disabled. 00352_ Overheating: System interference. 00352_ Lgt. Assault Rifle temporarily disabled. 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