Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.31 @ 22:05:14 Player: Gatamar Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (182) 910 Value Destroyed (5998) 5998 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (960) 960 TOTAL SCORE: 13268 Bonus ------- Follower Combat Kills 395 Met Imprinter 300 Was Imprinted 300 Friendly Fire -35 Cogmind --------- Core Integrity 0/1000 Matter 37/300 Energy 273/360 System Corruption 4% Temperature Critical (745) Movement Treading (330) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core Micro Fission Core > --- PROPULSION (4) --- Armored Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit Improved Targeting Computer Core Analyzer Core Analyzer Makeshift Heavy Armor Plating Advanced Shield Generator Hacking Suite > --- WEAPON (3) ------- Improved Heavy Machine Gun Mass Driver Enhanced Gauss Cannon > --- INVENTORY (20) --- Neutrino Core Improved Treads High-capacity Matter Pod (200) Matter Compressor (250) Core Analyzer Phase Shifter Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Hacking Drone Bay (1/1) KE Penetrator KE Penetrator Long-range Missile Launcher Makeshift Hammer Thunder Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Core Analyzer Core Analyzer Makeshift Heavy Armor Plating Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Fission Core Neutrino Core Improved Treads High-capacity Matter Pod Matter Compressor Core Analyzer Phase Shifter Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Hacking Drone Bay KE Penetrator KE Penetrator Mass Driver Long-range Missile Launcher Makeshift Hammer Thunder Hammer [Rating: 92] Favorites ----------- Power Neutrino Core Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Core Analyzer Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Flak Cannon Energy Gun Advanced Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . 1 Utility 6 | . . 2 . 1 . . . 2 . . . . 1 Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 112 | 7 8 6 11 13 13 9 . 10 4 4 2 8 17 Power 16 | 1 2 . 1 1 3 2 . . . . . 2 4 Engine 7 | 1 1 . 1 1 . 1 . . . . . 2 . Core 8 | . 1 . . . 3 1 . . . . . . 3 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 25 | 2 . 2 4 2 5 . . 1 . 3 . 3 3 Treads 23 | 2 . 2 2 2 5 . . 1 . 3 . 3 3 Leg . | . . . . . . . . . . . . . . Wheel 2 | . . . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 31 | 2 1 4 4 4 1 5 . 3 1 . 2 1 3 Device 11 | 1 . 2 1 1 . 1 . 1 . . 2 . 2 Storage 4 | 1 1 . 1 . . 1 . . . . . . . Processor 5 | . . 1 . . . 2 . 1 1 . . . . Hackware 1 | . . . . . . . . 1 . . . . . Protection 10 | . . 1 2 3 1 1 . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 40 | 2 5 . 2 6 4 2 . 6 3 1 . 2 7 Energy Gun 3 | 1 . . . 2 . . . . . . . . . Energy Cannon 2 | . . . . . . . . 1 . . . 1 . Ballistic Gun 12 | 1 . . 2 1 2 2 . . . . . 1 3 Ballistic Cannon 11 | . 4 . . . . . . 4 1 . . . 2 Launcher 6 | . . . . 2 2 . . . 1 1 . . . Special Weapon 2 | . 1 . . . . . . 1 . . . . . Impact Weapon 3 | . . . . . . . . . 1 . . . 2 Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 4 2 . . . . . 1 . 3 Corrupted Parts 1 | . . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . . 2 . . . Parts Lost 40 | . 2 1 6 3 3 6 . 2 . 10 . 3 4 Power 6 | . . . 1 . 1 1 . . . 3 . . . Propulsion 14 | . . . 1 1 1 1 . 1 . 5 . 1 3 Utility 15 | . 1 1 3 2 1 4 . 1 . 1 . 1 . Weapon 5 | . 1 . 1 . . . . . . 1 . 1 1 Highest Loss Streak 6 | . 2 1 6 2 3 4 . 1 . 5 . 2 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 16 | 3 8 14 14 17 17 16 19 19 18 16 17 17 16 Power . | . 2 2 1 1 1 . 1 1 1 . . . 2 Propulsion 1 | 2 2 4 2 3 1 1 1 1 1 1 . . . Utility 5 | . 1 4 6 7 8 5 6 4 4 4 6 6 7 Weapon 8 | . 2 3 4 5 6 8 11 11 11 10 10 9 6 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 33 | . 6 2 4 . 6 . . . 1 . 1 . 13 Power 6 | . 3 . . . 1 . . . . . . . 2 Propulsion 5 | . 2 . 1 . 1 . . . . . . . 1 Utility 13 | . . 2 2 . 2 . . . . . . . 7 Weapon 9 | . 1 . 1 . 2 . . . 1 . 1 . 3 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 99 97 99 89 87 84 90 99 82 69 92 91 Engine 4 | . 12 . 9 9 3 5 7 6 6 2 . 11 . Core 4 | . 1 11 . . 6 7 7 6 6 5 . . 9 Treads 17 | . 27 22 19 17 22 22 23 20 20 15 6 18 21 Device 7 | . 14 18 10 18 10 1 . 6 6 2 4 6 4 Storage 7 | . 14 11 11 9 7 7 7 6 6 6 6 6 4 Processor 18 | . . 11 11 9 7 12 15 14 25 26 26 23 17 Hackware 3 | . . . . . . . . 5 6 6 6 6 5 Protection 3 | . . 2 11 8 6 6 7 4 . . . . 5 Ballistic Gun 4 | . 1 . 9 8 12 14 15 5 . . . . 11 Ballistic Cannon 10 | . 22 16 12 2 . . . 9 13 9 18 14 4 Impact Weapon 1 | . . . . . . . . . 4 4 . . . Slashing Weapon 1 | . . . . 8 7 1 . . . . . . . Peak Build Rating 92 | 7 12 21 21 37 49 52 50 61 60 59 47 63 92 Average Rating 46 | 5 10 19 18 34 39 47 50 57 59 48 44 59 83 On Entrance 35 | . 7 12 20 21 35 41 50 50 57 59 31 47 63 Avg Prop Armor Cover (%) 5 | . . . 5 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 112 | 14 36 39 58 63 84 103 97 112 94 89 63 91 103 Greatest Support 104 | 40 40 44 44 44 72 70 70 71 71 71 20 76 104 Greatest Overweight (x) 4 | . 1 . 3 1 1 4 1 1 1 3 3 3 1 Average Overweight (x) 1 | . . . . 1 . 1 1 1 1 1 2 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 15 16 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 15 15 16 20 20 20 20 20 20 18 20 20 20 Average Carried 17 | 3 8 14 14 17 18 16 19 19 18 16 19 19 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 16 19 20 19 20 20 18 16 20 18 15 Class Distribution -------------------- 40% | Mutant 33% | Gunner 16% | Derelict-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Matter Collected 6600 | 229 374 987 247 408 534 801 80 216 517 392 304 413 1098 Remotely . | . . . . . . . . . . . . . . Salvage Created 7638 | 113 344 844 88 1005 1671 730 . 22 624 213 . 619 1365 Parts 371 | 3 28 42 2 69 76 30 . 4 14 10 . 30 63 Haulers Intercepted 6 | . 1 1 . 2 1 . . . . . . . 1 Recyclers Shooed 9 | . 1 1 . 1 5 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . 15 3 . 14 9 5 50 . Prevented 15 | . . . . . . 9 . . . . . 6 . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 141 | . 8 15 12 25 14 14 . 1 11 7 . 15 19 Melee 6 | . . . . 2 2 2 . . . . . . . Guns 45 | . 1 . 1 17 9 4 . . . . . 3 10 Cannons 72 | . 7 15 11 2 . . . 1 11 6 . 11 8 AOE 17 | . . . . 4 3 8 . . . 1 . . 1 Classes Destroyed 20 | 2 6 1 1 1 4 2 . . 1 2 . . . Worker 7 | . 1 1 . . 4 . . . . . . . 1 Builder 8 | . 2 . . . 5 . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 6 | . 1 1 . 2 1 . . . . . . . 1 Recycler 21 | 1 1 5 . . 10 . . . . . . . 4 Minesweeper 1 | . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . . . . . Operator 3 | . 1 1 . 1 . . . . . . . . . Watcher 2 | . . . . 2 . . . . . . . . . Swarmer 36 | . 2 1 2 11 . 1 . . 4 4 . 7 4 Grunt 53 | . 6 8 1 8 9 7 . . 4 . . 4 6 Brawler 5 | . . . . . . 2 . . 1 . . 2 . Duelist 4 | . . . . . 1 2 . . . . . 1 . Sentry 18 | . . 6 . 6 . 1 . . 2 . . 1 2 Specialist 2 | . . . . . 2 . . . . . . . . Hunter 5 | . . . . . . . . . . 2 . . 3 Programmer 8 | . . . . . 2 1 . 1 . . . . 4 Behemoth 1 | . . . . . . . . . . 1 . . . Packrat 4 | . . . . . . . . . 2 2 . . . Samaritan 2 | . . . . . . 1 . . 1 . . . . Assembled 9 | . . . 9 . . . . . . . . . . Best Kill Streak 9 | 1 5 5 7 4 9 7 . 1 7 4 . 5 4 Combat Bots Only 7 | . 4 2 7 4 3 7 . 1 7 4 . 5 4 Max Kills in Single Turn 6 | 1 1 1 1 3 6 3 . 1 2 1 . 3 1 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 3 | . . . . 3 2 3 . . . 1 . . 1 Melee 1 | . . . . 1 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Hostile Shots Fired 873 | . 26 68 75 97 92 146 2 6 43 102 . 88 128 Missed 242 | . 9 15 21 24 25 40 1 . 18 24 . 25 40 Hits 631 | . 17 53 54 73 67 106 1 6 25 78 . 63 88 Melee 27 | . . . 2 . 5 17 . . . . . 3 . Projectile 604 | . 17 53 52 73 62 89 1 6 25 78 . 60 88 Critical Strikes 24 | . 1 3 . 1 5 8 1 . . 1 . 1 3 Part Disruptions 1 | . . . 1 . . . . . . . . . . Damage Taken 11832 | . 843 580 681 975 1228 1948 15 115 408 1682 . 1008 2349 Core 2331 | . 204 86 185 104 144 113 . 16 70 232 . 129 1048 Absorbed by Shields 482 | . . 155 . . . . . . . . . . 327 Ignored by Resistances 186 | . . . . . . . . . . . . 108 78 Regen/Repaired (Parts) 824 | . . 94 . . 384 . . . . . . . 346 Core Remaining (%) 56 | 100 18 . 32 81 . . 63 . . . . 47 . Volleys Fired 456 | 5 47 72 21 58 62 37 1 15 18 26 . 24 70 Largest 3 | 2 2 2 2 2 2 2 2 3 2 3 . 3 3 Hottest 171 | 70 100 130 63 94 84 58 58 125 88 127 . 171 108 Shots Fired 891 | 10 87 114 39 116 120 54 3 19 35 51 1 63 179 Gun 438 | 10 4 . 9 104 118 41 3 10 . . . 16 123 Cannon 410 | . 80 98 30 10 . . . 9 35 44 1 47 56 Launcher 24 | . . . . 2 2 13 . . . 7 . . . Special 19 | . 3 16 . . . . . . . . . . . Kinetic 796 | 5 84 98 39 76 117 41 3 19 35 44 1 55 179 Thermal 71 | 5 3 16 . 38 1 . . . . . . 8 . Explosive 13 | . . . . 2 2 2 . . . 7 . . . Electromagnetic 11 | . . . . . . 11 . . . . . . . Robot Hit Streak 29 | 2 6 29 10 18 21 9 1 4 10 10 . 9 10 Robot Miss Streak 11 | 2 7 2 2 4 2 4 1 4 5 5 . 11 4 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 4 | . . . . 3 . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . . . Shots Hit Robots 591 | 5 30 76 24 80 102 45 1 4 30 41 . 36 117 Core Hits 384 | 3 15 29 16 43 62 35 . 4 35 33 . 41 68 Critical Kills 1 | . . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 1 . . . 1 . . . . Critical Strikes 25 | 1 1 3 . 5 2 4 . . 1 1 . 1 6 Burn 4 | 1 . . . 3 . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . Destroy 1 | . . . . . 1 . . . . . . . . Blast 12 | . 1 3 . 1 . . . . . 1 . . 6 Smash 1 | . . . . . . . . . 1 . . . . Sever 6 | . . . . 1 1 4 . . . . . . . Melee Attacks 72 | . . . . 26 26 18 . . 2 . . . . Impact 2 | . . . . . . . . . 2 . . . . Slashing 70 | . . . . 26 26 18 . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 1 5 . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14900 | 52 537 1402 478 1783 2773 1769 60 96 976 1238 . 912 2824 Guns 5542 | 52 31 . 57 1324 1520 392 60 . . . . 256 1850 Cannons 5738 | . 497 1402 412 84 . . . 96 775 908 . 656 908 Explosions 2310 | . . . . 146 786 982 . . . 330 . . 66 Melee 1275 | . . . . 229 457 388 . . 201 . . . . Ramming 35 | . 9 . 9 . 10 7 . . . . . . . Kinetic 10511 | 16 528 1402 469 888 1500 392 60 96 775 908 . 719 2758 Thermal 830 | 36 . . . 520 20 61 . . . . . 193 . Explosive 1570 | . . . . 146 786 308 . . . 330 . . . Electromagnetic 679 | . . . . . . 613 . . . . . . 66 Impact 201 | . . . . . . . . . 201 . . . . Slashing 1074 | . . . . 229 457 388 . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . 2 . . . 2 17 18 . . 2 2 . 4 Average Corruption 7 | . 1 . . . 1 13 17 . . 2 2 . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 138 | . 7 . . . 15 87 7 . . 4 5 . 13 Message Errors 28 | . 1 . . . 3 19 . . . . 2 . 3 Matter Fused 28 | . 1 . . . 3 18 4 . . 1 . . 1 Heat Flow Errors 20 | . . . . . 1 15 1 . . . 1 . 2 Energy Discharges 20 | . 1 . . . 3 12 . . . 2 . . 2 Parts Rejected 2 | . 1 . . . . 1 . . . . . . . Parts Fused 2 | . . . . . . 1 . . . . 1 . . Data Loss (minor) 17 | . 2 . . . 3 8 1 . . . . . 3 Data Loss (major) 6 | . . . . . 1 5 . . . . . . . Misfires 8 | . . . . . . 5 1 . . 1 1 . . Alerts 1 | . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . 1 . . . . . . . Weapon Failures 5 | . 1 . . . 1 1 . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 390 | . . . 13 7 67 41 . . 219 14 . . 29 Projectiles 66 | . . . 13 . . . . . 21 3 . . 29 Explosions 37 | . . . . . 1 25 . . . 11 . . . Melee 287 | . . . . 7 66 16 . . 198 . . . . Knockbacks 66 | . 4 6 7 1 . . . . 12 10 . 9 17 Impact . | . . . . . . . . . . . . . . Kinetic 62 | . 4 6 5 1 . . . . 12 10 . 8 16 Secondary 4 | . . . 2 . . . . . . . . 1 1 Self-Inflicted Damage 576 | . . . . 15 . 348 . . . 143 . . 70 Shots 23 | . . . . 1 . 12 . . . 8 . . 2 Rammed 6 | . 1 . 2 . 1 2 . . . . . . . Targets Rammed 7 | . 2 . 2 . 1 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . Highest Temperature 751 | 50 90 149 126 279 116 339 288 120 209 120 262 403 751 Average Temperature 107 | 24 27 29 56 60 24 109 143 59 80 61 133 192 193 Received Heat Transfer 2282 | . 102 268 166 414 414 264 . . 93 84 . 231 246 Effects 83 | . . . . . . 6 3 . . . . 6 68 Shutdowns 15 | . . . . . . . . . . . . 4 11 Energy Bleed 9 | . . . . . . 3 . . . . . . 6 Interference 27 | . . . . . . 3 3 . . . . . 21 Matter Decay 5 | . . . . . . . . . . . . . 5 Short Circuit 4 | . . . . . . . . . . . . 1 3 Damage (minor) 8 | . . . . . . . . . . . . 1 7 Damage (major) 8 | . . . . . . . . . . . . . 8 Damage (core) 7 | . . . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . 9 . . 1 . . . . Impact Corruptions 10 | . . . . . . . . . 10 . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 5 | 1 . . . 2 . . . . . . . 2 . Heat Transferred 1756 | 185 . . . 1184 37 50 . . . . . 300 . Parts Sabotaged 3 | . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . . 1 1 . . . . . . . 1 Low Security (%) 83 | 100 100 100 100 60 90 . . 100 . . . . 62 Level 1 16 | . . . . 39 9 . . . . . . . 37 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 287 | 5 85 189 51 287 232 . . 30 . . . . 283 Initial 137 | . . 18 51 . 123 . . . . . . . 137 Average 90 | . 35 49 5 138 108 . . 1 . . . . 157 Influence Increases 4284 | 10 267 603 60 726 518 335 . 33 235 170 . 599 728 Destroy 0b10 Robot/C 2880 | . 160 300 60 500 280 280 . 20 220 140 . 500 420 Destroy 0b10 Robot/NC 260 | 10 30 40 . 25 105 5 . . 5 . . . 40 Destroy Leader 518 | . 32 102 . 118 62 20 . 10 10 30 . 40 94 Allied During Kill 57 | . . . . . . . . . . . . 44 13 Successful Hack 67 | . 16 17 . 6 26 . . . . . . . 2 Disable Machine 120 | . . . . 15 15 . . . . . . . 90 Destroy Structure 157 | . 14 24 . 32 30 . . 3 . . . . 54 Lose Combat Pursuer 225 | . 15 120 . 30 . 30 . . . . . 15 15 Influence Decreases 4017 | 10 223 516 191 453 632 494 . 33 164 241 . 380 680 Entered New Map 413 | . . 26 80 . 150 60 . . . 15 . . 82 Time Decay 3161 | 10 218 343 90 433 452 404 . 33 164 176 . 320 518 Lost Part 217 | . 5 1 21 20 30 30 . . . 50 . 20 40 Lost Ally 80 | . . . . . . . . . . . . 40 40 Purge Threat 146 | . . 146 . . . . . . . . . . . Squads Dispatched 17 | . 1 3 . 2 6 . . . . . . 1 4 Investigation 1 | . . . . 1 . . . . . . . . . Extermination 5 | . . . . . 3 . . . . . . . 2 Reinforcement 10 | . 1 3 . 1 3 . . . . . . . 2 Assault 1 | . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Distress Signals 12 | . 1 1 2 5 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 199 | . 17 26 17 36 18 14 1 1 11 7 . 24 27 Peak Tracking Total 18 | . 4 8 18 4 4 6 1 1 7 4 . 9 4 Tactical Retreats 15 | . 1 6 2 2 . 2 . . . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Traps Triggered 5 | . 3 . . . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Machines Disabled 11 | . 1 . . 1 1 2 . . . . . . 6 Max in Single Turn 2 | . 1 . . 1 1 2 . . . . . . 2 Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Machines Accessed 32 | . 1 9 . 7 9 1 . 2 1 . . . 2 Terminals 18 | . 1 5 . 4 7 . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 6 | . . 2 . 1 2 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 . 1 . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 79 | . 4 27 . 21 19 1 . 3 1 . . . 3 Successful 44 | . 3 15 . 10 10 1 . 1 1 . . . 3 Failed 33 | . 1 11 . 10 9 . . 2 . . . . . Catastrophic 3 | . . . . 1 1 . . 1 . . . . . Database Lockouts 2 | . . 1 . 1 . . . . . . . . . Manual 26 | . 3 5 . 7 5 . . . . . 2 . 4 Terminals 42 | . 4 13 . 11 12 . . 2 . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 21 | . . 9 . 3 7 . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 10 | . . 5 . 4 . . . 1 . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . Terminal Hacks 13 | . 2 3 . 2 3 1 . 1 1 . . . . Record 1 | . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . Open Door 2 | . . . . . . 1 . . 1 . . . . Open DSF 2 | . . . . . 1 . . 1 . . . . . Terminal Index 3 | . 1 1 . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 16 | . . 6 . 2 6 . . . . . . . 2 Scan Component 9 | . . 3 . 2 3 . . . . . . . 1 Repair 7 | . . 3 . . 3 . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 7 | . . 4 . 3 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Retrieve Study 5 | . . 2 . 3 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 6 | . 1 2 . 2 1 . . . . . . . . Terminals 6 | . 1 2 . 2 1 . . . . . . . . Botnet 6 | . 1 2 . 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 1 7 . 5 4 . . 1 . . . . 1 Full Trace Events 2 | . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 2 . 3 . . . . . . . . . Parts Repaired 7 | . . 3 . . 3 . . . . . . . 1 Time 180 | . . 65 . . 89 . . . . . . . 26 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . . . . . . . 4 . 3 Largest Group 4 | . . . . . . . . . . . 4 4 3 Highest-Rated Group 210 | . . . . . . . . . . . 154 154 210 Highest-Rated Ally 70 | . . . . . . . . . . . 39 39 70 Zionite Dispatches 1 | . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 89 | . . . . . . . . . . . . 52 37 Total Damage 2159 | . . . . . . . . . . . . 1240 919 Kills 14 | . . . . . . . . . . . . 10 4 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Active Infowar (turns) 10802 | 51 618 1148 662 1628 1638 533 . 473 3469 582 . . . Sensors 2402 | . . . . 1628 774 . . . . . . . . Terrain 1 | . . 1 . . . . . . . . . . . Seismic 10736 | 51 618 1147 662 1628 1573 533 . 473 3469 582 . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 1 . . 1 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Turns Passed 21045 | 117 618 1351 713 1628 1638 2478 130 473 3469 1203 4555 1240 1432 Spaces Moved 7951 | 58 242 623 378 560 708 1082 57 180 1388 451 1164 469 591 Core 5 | 5 . . . . . . . . . . . . . Treads 7923 | 53 242 623 355 560 708 1082 57 180 1388 451 1164 469 591 Legs . | . . . . . . . . . . . . . . Wheels 23 | . . . 23 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 85 185 145 185 224 224 243 240 240 163 165 Average Speed 233 | 150 160 145 160 217 168 213 224 232 243 246 390 243 186 Slowest Speed 400 | 160 240 160 225 225 224 305 224 243 243 400 400 400 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 3 | . 3 . . . . . . . . . . . . Exploration Rate (%) 45 | 3 32 48 73 45 21 95 8 6 98 44 89 60 14 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 16 | . . . 3 . . 3 1 . 2 3 4 . . Spaces Dug 57 | . 8 15 . 17 13 . . 4 . . . . . Terrain Destroyed 271 | . 14 15 . 32 26 54 1 4 . 104 . 3 18 Melee 30 | . . . . 17 13 . . . . . . . . Projectile 65 | . 14 15 . 2 . 8 1 3 . 2 . 3 17 AOE 174 | . . . . 13 13 46 . . . 102 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Total 9513 | 75 376 916 447 819 1005 1172 58 217 1451 494 1180 515 788 Wait 620 | . 40 184 15 134 152 1 . 1 25 . 4 4 60 Move 7938 | 57 241 622 377 559 707 1081 56 179 1387 450 1163 468 591 Hop . | . . . . . . . . . . . . . . Pick Up 135 | 6 21 7 12 13 19 8 1 7 6 3 5 6 21 Fast Attach 45 | 7 6 3 1 2 6 4 . 2 . . 1 5 8 Attach 63 | . 2 3 5 5 8 10 . 6 1 7 4 5 7 Detach 8 | . . . . 1 . 1 . . . 3 2 . 1 Swap 77 | . 8 19 7 10 6 4 . 3 4 4 . . 12 Drop 91 | . 9 6 7 11 18 6 . 4 7 1 1 3 18 Fire 456 | 5 47 72 21 58 62 37 1 15 18 26 . 24 70 Melee 72 | . . . . 26 26 18 . . 2 . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 7 | . 2 . 2 . 1 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Crushed by falling debris 238 | -10/Materials | Crushed by falling debris 250 | -10/Materials | Crushed by falling debris 250 | -10/Materials | Core integrity fell below 50% 314 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 16) 631 | -10/Materials | Discovered new exit (range 11) 653 | -10/Materials | Core integrity fell below 20% 736 | -10/Materials | Entered another Materials area 736 | -9/Materials | Evolved 2 slots: Utility x2 829 | -9/Materials | Central database locked down 1033 | -9/Materials | Discovered new exit (range 16) 1072 | -9/Materials | Repaired Lgt. Cannon+ 1103 | -9/Materials | Repaired Seismic Detector 1843 | -9/Materials | Repaired Lgt. Cannon+ 1884 | -9/Materials | Discovered new exit (range 5) 2087 | -9/Materials | Entered Mines 2113 | -9/Mines | Assembled infested the area 2168 | -9/Mines | Core integrity fell below 50% 2211 | -9/Mines | Destroyed 7 combat bots 2211 | -9/Mines | Lost 6 parts (1p1n3u1w) 2239 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2444 | -9/Mines | Discovered new exit (range 9) 2521 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2574 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2577 | -9/Mines | Found Prototype Device 2591 | -9/Mines | Discovered new exit (range 7) 2800 | -9/Mines | Entered Materials 2800 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2800 | -8/Materials | Identified Exp. Sensor Array 4157 | -8/Materials | Central database locked down 4399 | -8/Materials | Discovered new exit (range 9) 4428 | -8/Materials | Entered Factory 4428 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5190 | -7/Factory | Found Prototype Launcher 5191 | -7/Factory | Identified Rocket Array 5194 | -7/Factory | Found Rocket Array 5249 | -7/Factory | Lost 3 parts (1p1n1u) 5526 | -7/Factory | Repaired Hvy. Assault Rifle+ 5566 | -7/Factory | Repaired Adv. Treads+ 5699 | -7/Factory | Repaired Adv. Treads+ 6053 | -7/Factory | Discovered new exit (range 7) 6066 | -7/Factory | Entered Lower Caves 6066 | -7/Lower Caves | Spotted B-75 Beast 6608 | -7/Lower Caves | System corruption reached 10% 6668 | -7/Lower Caves | Lost 4 parts (4u) 6696 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6753 | -7/Lower Caves | Destroyed 7 combat bots 6999 | -7/Lower Caves | Build established: Gunner 7074 | -7/Lower Caves | Learned Factory terminal intel 8181 | -7/Lower Caves | Build established: Mutant 8511 | -7/Lower Caves | Discovered new exit (range 13) 8544 | -7/Lower Caves | Entered another Lower Caves area 8545 | -7/Lower Caves | Encountered a Warlord checkpoint 8647 | -7/Lower Caves | Discovered new exit (range 11) 8674 | -7/Lower Caves | Entered Factory 8674 | -6/Factory | Evolved 2 slots: Utility x2 8675 | -6/Factory | Loaded intel: 26 terminal locations 9084 | -6/Factory | Build established: Gunner 9123 | -6/Factory | Discovered new exit (range 10) 9147 | -6/Factory | Entered Lower Caves 9323 | -6/Lower Caves | Identified exit to Lower Caves 10214 | -6/Lower Caves | Build established: Derelict-Mutant 11124 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11177 | -6/Lower Caves | Destroyed 7 combat bots 11720 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12616 | -6/Lower Caves | Entered another Lower Caves area 12617 | -6/Lower Caves | Encountered a Warlord checkpoint 12942 | -6/Lower Caves | Discovered new exit (range 15) 12954 | -6/Lower Caves | Learned Factory trap positions 13240 | -6/Lower Caves | Lost 3 parts (1p1n1u) 13429 | -6/Lower Caves | Spotted B-75 Beast 13462 | -6/Lower Caves | Destroyed B-75 Beast 13492 | -6/Lower Caves | Lost 5 parts (2p3n) 13794 | -6/Lower Caves | Build established: Mutant 13819 | -6/Lower Caves | Entered Zion 13858 | -6/Zion | Given A8's code to call for help 13938 | -6/Zion | Given the Hacking Drone Bay 13947 | -6/Zion | Found Prototype Device 13947 | -6/Zion | Identified Hacking Drone Bay 14094 | -6/Zion | System corruption cleaned by Quarantine Array 14439 | -6/Zion | Learned location of Extension (-4) 14550 | -6/Zion | Build established: Gunner 15918 | -6/Zion | Received a hallucinogenic algorithm 15918 | -6/Zion | Ran a hallucination algorithm 15950 | -6/Zion | Ran a hallucination algorithm 17290 | -6/Zion | Met Imprinter 17362 | -6/Zion | Imprinted 17366 | -6/Zion | Declared Zion's savior 18314 | -6/Zion | Discovered new exit (range 16) 18374 | -6/Zion | Entered Proximity Caves 18374 | -5/Proximity Caves | Accompanied by 4 allies 18450 | -5/Proximity Caves | Spotted B-75 Beast 18453 | -5/Proximity Caves | Allies destroyed B-75 Beast 18596 | -5/Proximity Caves | Learned location of 1 exit from Factory 18768 | -5/Proximity Caves | Build established: Scavenger-Gunner 18966 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 19533 | -5/Proximity Caves | Core integrity fell below 50% 19577 | -5/Proximity Caves | Discovered new exit (range 16) 19614 | -5/Proximity Caves | Entered Factory 19614 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19615 | -5/Factory | Identified exit to Factory 19616 | -5/Factory | Loaded intel: 109 trap records 20551 | -5/Factory | Zion Light squad teleported in 20666 | -5/Factory | Repaired Hcp. Storage Unit 20725 | -5/Factory | Build established: Gunner 20813 | -5/Factory | Discovered exit to Factory (range 15) 20922 | -5/Factory | Terminal network hard line cut 21016 | -5/Factory | Core integrity fell below 50% 21040 | -5/Factory | Core integrity fell below 20% 21047 | -5/Factory | Core destroyed Last Messages --------------- 21037_ Overheating: Core Analyzer damaged (-1). 21037_ Overheating: Arm. Medium Treads damaged (-15). 21037_ K-01 Serf collects debris. 21037_ Slug penetrates Wall. 21038_ U-05 Engineer works on Construction Platform. 21040_ Overheating: Core damaged (-200). 21040_ K-01 Serf collects debris. 21041_ Power failure, Mic. Fission Core shutdown. 21041_ U-05 Engineer works on Construction Platform. 21043_ Critical hit (Burn: +37). 21043_ Slug penetrates Wall. 21045_ K-01 Serf collects debris. 21045_ Imp. Medium Treads destroyed. 21046_ Power failure, Fission Core shutdown. 21046_ U-05 Engineer builds a Wall. 21047_ Overheating: Core damaged (-100). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????