Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 13:59:36 Player: Aklangi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2432) 2432 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (403) 403 TOTAL SCORE: 6870 Bonus ------- High Alert Combat Kills 389 Follower Combat Kills 156 Friendly Fire -142 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Light Angular Momentum Engine Advanced ECM Suite Medium Reactive Plating System Shield Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Sensor Array Reaction Control System Hacking Suite System Shield > --- WEAPON ----------- Cooled Particle Cannon Makeshift Sword > --- INVENTORY -------- Heavy Ion Engine Medium Reactive Plating Improved Assault Rifle Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Hardened Light Armor Plating Device Cryofiber Web Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . . 1 1 2 Weapon 1 | . . . . . 1 . . Parts Attached 116 | 7 5 . 4 47 26 18 9 Power 13 | 1 1 . . 5 2 2 2 Engine 10 | 1 . . . 5 1 1 2 Core 3 | . 1 . . . 1 1 . Reactor . | . . . . . . . . Propulsion 30 | 2 . . 2 15 6 4 1 Treads 23 | 2 . . 2 14 5 . . Leg 1 | . . . . . 1 . . Wheel . | . . . . . . . . Hover 2 | . . . . . . 2 . Flight 4 | . . . . 1 . 2 1 Utility 24 | 2 2 . . 2 7 6 5 Device 10 | 1 . . . . 4 3 2 Storage 4 | 1 1 . . . . 1 1 Processor 2 | . . . . . 1 . 1 Hackware 3 | . . . . . . 2 1 Protection 5 | . 1 . . 2 2 . . Artifact . | . . . . . . . . Weapon 49 | 2 2 . 2 25 11 6 1 Energy Gun 16 | 1 1 . 1 7 6 . . Energy Cannon 4 | . . . . 2 1 1 . Ballistic Gun 11 | 1 1 . 1 6 1 1 . Ballistic Cannon 2 | . . . . . 2 . . Launcher 5 | . . . . 4 . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 10 | . . . . 6 1 3 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 3 1 1 . Corrupted Parts 1 | . . . 1 . . . . System Corruption 1 | . . . 1 . . . . Parts Lost 27 | . . . . 3 10 3 11 Power 3 | . . . . 1 1 1 . Propulsion 14 | . . . . 2 7 1 4 Utility 7 | . . . . . 1 1 5 Weapon 3 | . . . . . 1 . 2 Highest Loss Streak 7 | . . . . 1 7 3 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 100 100 92 99 89 57 36 Engine 5 | . 13 . . 9 2 2 3 Core 4 | . . 14 11 1 5 3 . Treads 30 | . 28 28 36 43 27 . . Flight 1 | . . . . . . 10 6 Device 2 | . . . . . 8 12 4 Storage 9 | . 14 14 11 11 8 . . Hackware 1 | . . . . . . 7 15 Protection 9 | . 13 14 11 11 7 . . Energy Gun 9 | . 14 14 11 8 14 . . Energy Cannon 3 | . . . . 6 1 . . Ballistic Gun 6 | . 14 14 11 3 4 . . Slashing Weapon 1 | . . . . 2 . 4 2 Naked Turns 15 | . . . . . 15 . . Heaviest Build 64 | 14 56 56 56 60 64 16 13 Greatest Support 92 | 40 40 40 80 92 80 16 11 Greatest Overweight (x) 4 | 4 1 1 1 . 1 1 4 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 Average Capacity 16 | 7 10 20 20 20 18 5 5 Most Carried 20 | 1 8 9 10 17 20 5 5 Average Carried 10 | . 5 8 8 13 13 3 4 Final Capacity 20 | 8 20 20 20 20 5 5 5 Final Carried 15 | 1 8 9 8 15 5 4 5 Class Distribution -------------------- 72% | Mutant 13% | Scavenger-Tank 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 1706 | 213 138 6 79 712 338 125 95 Remotely . | . . . . . . . . Salvage Created 3396 | 28 190 47 274 1804 878 27 148 Parts 198 | 3 11 4 17 110 47 3 3 Haulers Intercepted 9 | . . . . 6 3 . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 61 | . 4 1 5 31 16 . 4 Melee 8 | . . . . 5 . . 3 Guns 32 | . 4 1 5 9 13 . . Cannons 8 | . . . . 6 2 . . AOE 11 | . . . . 11 . . . Classes Destroyed 13 | 1 1 . 4 7 . . . Worker 4 | . . . . 3 1 . . Builder 6 | . . . . 6 . . . Tunneler 1 | 1 . . . . . . . Hauler 9 | . . . . 6 3 . . Recycler 2 | . . . . 2 . . . Operator 4 | . . . 1 1 1 1 . Watcher 3 | . . . 1 2 . . . Swarmer 12 | . . . 2 4 4 . 2 Grunt 33 | . 4 1 2 14 10 . 2 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . 1 1 . . Protector 3 | . . . . 3 . . . Sentry 10 | . . . 1 8 1 . . Thug 1 | . . . 1 . . . . Best Kill Streak 8 | 1 2 1 3 8 4 1 4 Combat Bots Only 5 | . 2 1 2 5 4 . 4 Max Kills in Single Turn 3 | 1 1 1 1 3 3 1 1 Gunslinging 1 | . . . . 1 1 . . Exploded 2 | . . . . 2 . . . Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 526 | . 15 . 18 153 160 18 162 Missed 164 | . 6 . 9 41 37 12 59 Damage Taken 5992 | . 126 22 89 1871 2244 236 1404 Core 1745 | . . 22 . 268 523 73 859 Absorbed by Shields 6 | . . . . . . . 6 Regen/Repaired (Parts) 338 | . . . . 186 152 . . Core Remaining (%) 63 | 100 . 91 . 33 4 89 . Volleys Fired 161 | 1 12 2 13 86 47 . . Largest 3 | 2 2 2 2 2 3 . . Hottest 174 | 70 70 68 68 113 174 . . Shots Fired 334 | 2 24 4 26 145 133 . . Gun 259 | 2 24 4 26 101 102 . . Cannon 62 | . . . . 31 31 . . Launcher 13 | . . . . 13 . . . Special . | . . . . . . . . Kinetic 88 | 1 12 2 13 26 34 . . Thermal 115 | 1 3 . . 33 78 . . Explosive 13 | . . . . 13 . . . Electromagnetic 118 | . 9 2 13 73 21 . . Robot Hit Streak 11 | 2 8 4 6 11 11 . . Robot Miss Streak 6 | . 2 1 3 4 6 . . Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 1 2 3 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 221 | 2 17 4 15 102 71 1 9 Core Hits 144 | 1 11 3 13 73 39 1 3 Critical Kills 3 | . . . . 1 1 . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 19 | 1 . . . 7 8 . 3 Burn 7 | 1 . . . . 6 . . Meltdown 2 | . . . . 1 1 . . Blast 1 | . . . . . 1 . . Smash 3 | . . . . . . . 3 Sever 6 | . . . . 6 . . . Melee Attacks 93 | . . . . 44 11 14 24 Impact 14 | . . . . . . . 14 Slashing 79 | . . . . 44 11 14 10 Piercing . | . . . . . . . . Sneak Attacks 8 | . . . . 7 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6155 | 22 233 66 228 3441 1641 57 467 Guns 2681 | 22 233 66 228 954 1178 . . Cannons 712 | . . . . 364 348 . . Explosions 1100 | . . . . 1100 . . . Melee 1583 | . . . . 993 95 57 438 Ramming 79 | . . . . 30 20 . 29 Kinetic 828 | 10 87 35 63 187 446 . . Thermal 1649 | 12 12 . . 855 770 . . Explosive 609 | . . . . 609 . . . Electromagnetic 1407 | . 134 31 165 767 310 . . Impact 393 | . . . . . . . 393 Slashing 1190 | . . . . 993 95 57 45 Piercing . | . . . . . . . . Highest Corruption 5 | . . . 1 5 . 3 4 Average Corruption 1 | . . . 1 2 . 3 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . 20 . . 1 Message Errors 5 | . . . . 5 . . . Matter Fused 6 | . . . . 6 . . . Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 2 | . . . . 2 . . . Data Loss (minor) 3 | . . . . 2 . . 1 Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 287 | . . . . 75 94 . 118 Projectiles 9 | . . . . . 9 . . Explosions . | . . . . . . . . Melee 278 | . . . . 75 85 . 118 Knockbacks 4 | . . . . . . . 4 Impact 3 | . . . . . . . 3 Kinetic . | . . . . . . . . Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 334 | . . . . 320 . . 14 Shots 11 | . . . . 11 . . . Rammed 11 | . . . . 2 3 . 6 Targets Rammed 13 | . . . . 4 3 . 6 Kicked . | . . . . . . . . Crushed 2 | . . . . 2 . . . Highest Temperature 711 | 30 129 54 96 457 711 . 8 Average Temperature 146 | 18 54 28 29 118 252 . 8 Received Heat Transfer 2145 | . 78 9 24 552 981 24 477 Effects 34 | . . . . 6 28 . . Shutdowns 9 | . . . . 3 6 . . Energy Bleed 3 | . . . . 1 2 . . Interference 6 | . . . . 2 4 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 4 | . . . . . 4 . . Damage (major) 4 | . . . . . 4 . . Damage (core) 5 | . . . . . 5 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 2 1 . . 2 Impact Corruptions 4 | . . . . . . . 4 Robots Melted 2 | . . . . 1 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 5 | 1 . . . 1 3 . . Heat Transferred 3408 | 111 37 . . 1336 1924 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . . . . 10 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Peak Influence 825 | 5 115 76 231 825 644 334 467 Initial 348 | . 3 . . 97 348 209 163 Average 370 | . 58 25 86 605 481 248 266 Maximum Alert Level 3 | . . . 1 3 2 1 2 Low Security (%) 32 | 100 100 100 92 5 . . 23 Level 1 14 | . . . 7 1 13 100 68 Level 2 43 | . . . . 68 86 . 7 Level 3 9 | . . . . 24 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 . 2 6 5 4 3 Investigation 8 | . . . 2 1 1 3 1 Extermination . | . . . . . . . . Reinforcement 7 | . 1 . . 2 1 1 2 Assault 3 | . . . . 3 . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 9 | . . . 1 5 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 145 | . 5 2 13 56 33 7 29 Peak Tracking Total 14 | . 2 2 5 14 9 6 12 Tactical Retreats 13 | . . . 1 3 1 1 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 2 | . . . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . 1 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 8 | . . 1 . 5 2 . . Max in Single Turn 1 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 30 | . 2 2 4 8 3 9 2 Terminals 25 | . 1 2 4 7 2 7 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 1 . . Recycling Units 3 | . 1 . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 100 | . 12 5 16 27 8 27 5 Successful 54 | . 6 2 7 17 5 15 2 Failed 46 | . 6 3 9 10 3 12 3 Catastrophic 11 | . . 2 1 3 1 4 . Database Lockouts . | . . . . . . . . Manual 12 | . . 2 . 8 . 2 . Terminals 84 | . 8 5 16 23 6 21 5 Fabricators . | . . . . . . . . Repair Stations 6 | . . . . 4 2 . . Recycling Units 10 | . 4 . . . . 6 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 44 | . 5 2 7 13 3 12 2 Record 13 | . 2 . 1 . . 9 1 Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . 1 . . 1 . . . Open Door 2 | . . . . 2 . . . Open DSF 2 | . . . . . . 1 1 Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . Repair Station Index 1 | . 1 . . . . . . Alert Level 6 | . . . 3 . 3 . . Locate Traps 3 | . . . 1 1 . 1 . Reprogram Traps 1 | . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 1 | . . . . 1 . . . Investigation Status 1 | . . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . . 1 . . . Zone Layout 5 | . . 2 1 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . 4 2 . . Scan Component 3 | . . . . 2 1 . . Repair 3 | . . . . 2 1 . . Recycling Unit Hacks 4 | . 1 . . . . 3 . Report Inventory 1 | . . . . . . 1 . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 2 | . . . . . . 2 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 24 | . 2 2 4 5 2 8 1 Full Trace Events 10 | . 1 . 2 2 1 3 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked 1 | . . . . . . 1 . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 2 1 . . Time 96 | . . . . 64 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies 4 | . . 2 . 2 . . . Largest Group 2 | . . 2 2 2 . . . Highest-Rated Group 62 | . . 47 47 62 . . . Highest-Rated Ally 31 | . . 31 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 41 | . . 11 11 19 . . . Total Damage 656 | . . 191 107 358 . . . Kills 8 | . . 1 2 5 . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 5078 | 87 435 732 234 1953 953 311 373 Spaces Moved 3200 | 45 217 301 100 896 432 629 580 Core 266 | 13 . . . . 89 20 144 Treads 1889 | 32 217 301 100 896 343 . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 127 | . . . . . . 127 . Flight 918 | . . . . . . 482 436 Fastest Speed 34 | 50 160 240 160 160 50 34 34 Average Speed 123 | 164 169 240 183 160 151 39 44 Slowest Speed 250 | 250 240 240 240 160 240 114 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . . . 1 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 38 71 12 82 39 20 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 33 | . . . . 1 10 13 9 Terrain Destroyed 157 | . . . . 124 11 13 9 Melee 33 | . . . . 1 10 13 9 Projectile 1 | . . . . . 1 . . AOE 123 | . . . . 123 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 3891 | 53 259 308 124 1210 607 674 656 Wait 214 | . 19 . 3 101 60 4 27 Move 3186 | 44 216 300 99 895 431 626 575 Hop 3 | . . . . . . 1 2 Pick Up 55 | 1 6 1 2 17 20 2 6 Fast Attach 27 | 7 . . 2 1 3 8 6 Attach 26 | . . . . 3 10 10 3 Detach 8 | . . . . . . 7 1 Swap 63 | . 5 . 2 43 13 . . Drop 37 | . 1 . 3 16 9 2 6 Fire 161 | 1 12 2 13 86 47 . . Melee 93 | . . . . 44 11 14 24 Ram 6 | . . . . . . . 6 Kick . | . . . . . . . . Crush 7 | . . . . 4 3 . . Escape Stasis . | . . . . . . . . Rewire 5 | . . 5 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 4) 375 | -10/Materials | Discovered new exit (range 16) 523 | -10/Materials | Entered Mines 583 | -10/Mines | Learned location of Recycling (-9) 822 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 886 | -10/Mines | Discovered new exit (range 15) 898 | -10/Mines | Learned 4 Materials zone layouts 960 | -10/Mines | Discovered new exit (range 11) 1255 | -10/Mines | Entered Materials 1255 | -9/Materials | Accompanied by 2 allies 1255 | -9/Materials | Evolved 2 slots: Propulsion x2 1255 | -9/Materials | Discovered new exit (range 7) 1256 | -9/Materials | Identified exit to Materials 1260 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1469 | -9/Materials | Discovered new exit (range 6) 1489 | -9/Materials | Entered Storage 1503 | -9/Storage | Met a pair of Derelict thieves 1572 | -9/Storage | Repaired Hrd. Light Armor Plating 1774 | -9/Storage | Repaired Imp. Treads? 2526 | -9/Storage | Identified exit to Recycling 3089 | -9/Storage | First assault squad dispatched 3179 | -9/Storage | Core integrity fell below 50% 3408 | -9/Storage | Discovered exit to Materials (range 16) 3442 | -9/Storage | Entered Materials 3442 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3558 | -8/Materials | Repaired Hrd. Light Armor Plating 3657 | -8/Materials | Core integrity fell below 50% 3741 | -8/Materials | Lost 7 parts (1p4n1u1w) 4087 | -8/Materials | Build established: Scavenger-Tank 4240 | -8/Materials | Discovered new exit (range 6) 4327 | -8/Materials | Core integrity fell below 20% 4327 | -8/Materials | Released all parts (9) 4395 | -8/Materials | Entered Factory 4395 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4681 | -7/Factory | Identified exit to Factory 4706 | -7/Factory | Entered another Factory area 4706 | -6/Factory | Evolved 2 slots: Utility x2 4720 | -6/Factory | Lost 3 parts (1p1n1u) 4794 | -6/Factory | Spotted B-75 Beast 4855 | -6/Factory | Discovered new exit (range 8) 4869 | -6/Factory | Build established: Hacker-Mutant 4906 | -6/Factory | Lost 6 parts (3n2u1w) 5013 | -6/Factory | Core integrity fell below 50% 5056 | -6/Factory | Search patrols dispatched 5056 | -6/Factory | Core integrity fell below 20% 5074 | -6/Factory | Lost 3 parts (1n1u1w) 5079 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05040_ K-01 Serf collects debris. 05040_ R-10 Processor collects Lgt. Angular Momentum Engine. 05043_ K-01 Serf cleans the Subcomponent Replicator. 05043_ Powered Hammer destroyed. 05046_ K-01 Serf cleans the Subcomponent Replicator. 05046_ R-10 Processor collects Adv. Heat Sink. 05053_ Slammed into B-48 Gladiator. 05054_ Acquired 23 matter. 05055_ Slammed into G-50 Soldier. 05055_ K-01 Serf collects debris. 05056_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 05056_ Slammed into G-50 Soldier. 05057_ Acquired 72 matter. 05059_ K-01 Serf collects debris. 05060_ K-01 Serf cleans the Subcomponent Replicator. 05072_ Slammed into U-05 Engineer. 05075_ System Shield destroyed. 05075_ System corrupted by crushing effect (+3). 05077_ Slammed into U-05 Engineer. Map ----- +----------------------------------------------------+ | """""" # ##################"#####+###????????? | | # # # #????????? | | """""" # # # #????????? | | + # # """" #????????? | | """""" # # """ """ # """" #????????? | | # # """"" """"" # """" #????????? | | """""" # # """"" """"" # """" ########## | | # # # # | | """""" # ###+############### """" # | | # + """" + | | ######"# #????# """" # | | ?????##" #????# """" "# | | ??????## #????# "####+##### | | ???????# #????# """" "#? ??# | | ???????# ####+####+## #????# """" T# ## | | ???????# #??????????#u#????# """" "# """ ## | | ???????# #??????????# #????# """" "# """"" ## | | ???????+ +??????????# ###### "# """"" ## | | ???????# #??????????# / # ## | | ???????# #??????????#s######################## | | ???????# #??????????# #???????????????????# "" | | ???????# #??????????# #???????????????????# "" | | ???????# #??????????# #???????????????????# "" | | ???????# #??????????# #???????????????????# | | ???????# #???########/#???????????????????# ] | | ???????# # u @#???????????????????# | | ???????? # """"""" #???????????????????#### | | ???????? ??????"""""A #??????????????????????? | | ???????????????????"""" #??????????????????????? | | ???????????????????"""" #??????????????????????? | | ??????????????????? #??????????????????????? | | ??????????????????""""" #??????????????????????? | | ???????????????????"""" #??????????????????????? | | ????????????????????""" #??????????????????????? | | ?????????????????????"" ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ! ???????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 150 Evasion (%) 71 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeArchitectRay Manual? 0 Play Time 00:58:22 Cumulative 16.3 hours Start 2024.04.08 @ 13:04:18 End 2024.04.08 @ 13:59:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86eefdcc-d466-4181-82d7-3f9bc41f26ac