Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.22 @ 19:20:57 Player: Somberlain Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (503) 503 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1603 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 127/250 Matter 210/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Pulse Rifle Overtuned Pulse Rifle > --- INVENTORY (15) --- Angular Momentum Engine Subdweller Optics Medium Armor Plating Force Field System Shield A0-MCA's Component Scanner Scrapoid Pod Heavy Plasma Cannon Missile Launcher Mining Laser CPS Tube (2) CPS Tube (2) CPS Tube (2) Multitool Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Subdweller Monowheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Pulse Rifle Overtuned Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Subdweller Optics Improved Signal Interpreter Medium Armor Plating Force Field System Shield Heavy Plasma Cannon Missile Launcher Mining Laser CPS Tube CPS Tube CPS Tube Multitool [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 25 | 6 6 1 12 Power 4 | 1 . 1 2 Engine 3 | 1 . . 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 2 . 2 Treads 4 | 2 2 . . Leg . | . . . . Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 . 4 Device 3 | . 1 . 2 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 2 . 4 Energy Gun 4 | . 1 . 3 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . 1 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Backups 8 | . 5 9 11 Power . | . . . . Propulsion 1 | . 1 3 1 Utility 2 | . 1 1 3 Weapon 3 | . 1 3 3 Tool/Special . | . . . . Unused Backups 16 | . . 4 12 Power . | . . . . Propulsion 3 | . . 3 . Utility 5 | . . 1 4 Weapon 3 | . . . 3 Tool/Special 5 | . . . 5 Average Slot Usage (%) 92 | . 91 100 88 Engine 5 | . 14 2 . Core 8 | . . 11 13 Treads 22 | . 28 28 15 Wheel 3 | . . . 7 Device 9 | . 6 14 9 Storage 13 | . 14 14 13 Energy Gun 14 | . 6 14 20 Ballistic Gun 13 | . 20 14 7 Peak Build Rating 21 | 6 11 13 21 Average Rating 12 | 4 8 12 15 On Entrance 7 | . 6 11 13 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 40 | 13 20 20 40 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 11 | 6 9 10 13 Most Carried 15 | . 10 10 15 Average Carried 8 | . 5 9 11 Final Capacity 15 | 8 10 10 15 Final Carried 15 | . 10 10 15 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Scraptown Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Scr Matter Collected 571 | 260 158 53 100 Remotely . | . . . . Salvage Created 887 | 79 591 217 . Parts 38 | 1 25 12 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 3 | . . 3 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 12 | . 6 6 . Guns 12 | . 6 6 . Classes Destroyed 8 | 1 4 3 . Worker 1 | . 1 . . Hauler 2 | . 2 . . Recycler 4 | 1 3 . . Operator 1 | . 1 . . Swarmer 1 | . . 1 . Grunt 6 | . 6 . . Sentry 1 | . . 1 . Subdweller 4 | . . 4 . Best Kill Streak 2 | 1 2 2 . Combat Bots Only 2 | . 2 2 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 72 | . 45 27 . Missed 27 | . 13 14 . Hits 45 | . 32 13 . Projectile 45 | . 32 13 . Critical Strikes 1 | . . 1 . Damage Taken 626 | . 418 208 . Core 123 | . 92 31 . Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 69 | . 45 24 . Largest 2 | . 2 2 . Hottest 120 | . 120 85 . Shots Fired 129 | . 87 42 . Gun 126 | . 84 42 . Cannon . | . . . . Launcher . | . . . . Special 3 | . 3 . . Kinetic 88 | . 64 24 . Thermal 41 | . 23 18 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 6 12 . Robot Miss Streak 3 | . 3 2 . Penetration Max . | . . . . Secondary Targets 4 | . 3 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 81 | . 48 33 . Core Hits 40 | . 28 12 . Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 7 | . 3 4 . Burn 4 | . 2 2 . Destroy 3 | . 1 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 990 | . 612 378 . Guns 973 | . 595 378 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 17 | . 17 . . Kinetic 511 | . 365 146 . Thermal 462 | . 230 232 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . 4 . . Targets Rammed 6 | 1 5 . . Kicked . | . . . . Crushed 2 | 1 1 . . Highest Temperature 181 | . 181 . . Average Temperature 47 | . 47 . . Received Heat Transfer 243 | . 237 6 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 2 4 . Heat Transferred 1369 | . 666 703 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 52 | 5 52 . . Initial . | . . . . Average 8 | . 9 . . Influence Increases 267 | 5 222 40 . Destroy 0b10 Robot/C 160 | . 120 40 . Destroy 0b10 Robot/NC 40 | 5 35 . . Destroy Leader 34 | . 34 . . Successful Hack 30 | . 30 . . Destroy Structure 3 | . 3 . . Influence Decreases 267 | 5 222 40 . Time Decay 267 | 5 222 40 . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 19 6 . Peak Tracking Total 4 | . 4 2 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Scr Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Machines Accessed 11 | . 8 . 3 Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 20 . 10 Successful 20 | . 10 . 10 Failed 9 | . 9 . . Catastrophic 2 | . 2 . . Database Lockouts 1 | . 1 . . Manual 18 | . 17 . 1 Terminals 20 | . 20 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . 8 . 10 Record 6 | . . . 6 Robot Analysis 6 | . 2 . 4 Prototype ID Bank 5 | . 5 . . Scanalyzer Index 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Assimilate 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 7 | . 7 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Scr Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 10 | . 10 10 9 Highest-Rated Ally 10 | . 10 10 9 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) 19 | . . . 19 Optics 19 | . . . 19 Robot Analysis Total 6 | . 2 . 4 Derelict Logs Recovered 4 | . . . 4 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Scr Turns Passed 3975 | 80 1316 911 1668 Spaces Moved 2306 | 46 631 484 1145 Core 3 | 3 . . . Treads 1711 | 43 631 484 553 Legs . | . . . . Wheels 592 | . . . 592 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 110 Average Speed 149 | 152 160 160 138 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 3 92 37 82 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . . 3 Spaces Dug 3 | . 3 . . Terrain Destroyed 3 | . 3 . . Melee . | . . . . Projectile 3 | . 3 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Total 2721 | 52 850 590 1229 Wait 232 | . 152 60 20 Move 2303 | 45 630 483 1145 Hop . | . . . . Pick Up 46 | . 8 11 27 Fast Attach 8 | 6 1 . 1 Attach 15 | . 3 1 11 Detach 11 | . 3 . 8 Swap 11 | . 3 1 7 Drop 20 | . . 10 10 Fire 69 | . 45 24 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | 1 5 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Discovered new exit (range 15) 1017 | -10/Materials | Central database locked down 1087 | -10/Materials | Discovered new exit (range 12) 1373 | -10/Materials | Discovered new exit (range 10) 1397 | -10/Materials | Entered Subcaves 1397 | -10/Subcaves | Accompanied by 1 ally 1398 | -10/Subcaves | Approached by a straggling Scientist 1565 | -10/Subcaves | Build established: Scavenger-Mutant 1682 | -10/Subcaves | Discovered new exit (range 5) 1974 | -10/Subcaves | Learned location of Zion (-7) 1974 | -10/Subcaves | Met a Zionite searching for "candidates" 2288 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2308 | -10/Subcaves | Entered Scraptown 2308 | -8/Scraptown | Accompanied by 1 ally 2456 | -8/Scraptown | Visited UFD Registry 2456 | -8/Scraptown | Registered with UFD as "Longplate" 2724 | -8/Scraptown | Visited Spacefarers 2747 | -8/Scraptown | Visited Shadow of the Wyrm 2780 | -8/Scraptown | Visited Awakened 2800 | -8/Scraptown | Visited CR-KLE's Repair Center 2859 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 2861 | -8/Scraptown | Learned location of Warlord (-5) 2862 | -8/Scraptown | Learned location of 1 exit from Factory 2863 | -8/Scraptown | Learned Factory terminal intel 2864 | -8/Scraptown | Learned Factory security intel 2896 | -8/Scraptown | Discovered new exit (range 13) 2920 | -8/Scraptown | Guru changed UFD alias to "Mattercutter" 3422 | -8/Scraptown | Visited Abandonware Association 3485 | -8/Scraptown | Visited Junk Repository 3490 | -8/Scraptown | Build established: Mutant 3571 | -8/Scraptown | Visited A0-MCA Data Center 3578 | -8/Scraptown | Given a B+ rating by A0-MCA 3581 | -8/Scraptown | Found A0-MCA's Component Scanner 3690 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 3725 | -8/Scraptown | Visited Analyses Database 3757 | -8/Scraptown | Visited Scrapoid Pod Storage 3765 | -8/Scraptown | Found Scrapoid Pod 3792 | -8/Scraptown | Visited Scrap Suit Storage 3893 | -8/Scraptown | Visited Junk Repository 3902 | -8/Scraptown | Build established: Scavenger-Mutant 3936 | -8/Scraptown | Visited Science Testing Area 3962 | -8/Scraptown | Visited Curators Association 3976 | -8/Scraptown | Self-destructed Last Messages --------------- 03860_ Connecting with SS Performance Data... 03893_ LOCAL NARROWCAST: Repository. 03936_ LOCAL NARROWCAST: Science Testing Area. NO EXPLOSIVES TESTING ALLOWED. SY-LXF(x): This Warlord character is just MC by a different name. If you get too close with that gang, many here won't take kindly to you. Don't ask me how I know. K8-QT8(j): Over in 0b1 we only have Thieves, annoying but harmless enough. These Master Thieves I hear about hanging around caves outside 0b10 are proper scary. They somehow manage to steal things from your inventory?! And can even tear off large components? Count me out. 03962_ LOCAL NARROWCAST: Curators Association. Welcome to the latest exhibit, look but don't touch. 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"" "" ????????????#"" | | ""#?? ?????????????#"" | | ""#???? ?????????????#"" | | ""###### ################"" | | """""""""""""""""""""""""""" | | """""""""""""""""""""""""""" | | = | | ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcTeleporterBox Manual? 0 Play Time 00:16:16 Cumulative 322.9 hours Start 2026.10.22 @ 18:58:43 End 2026.10.22 @ 19:20:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 298 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/0/1/1/0/0/0/1/0/0 Lore% 78 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afb61b6a-7ec0-48d5-9256-798f28c4535d