Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.26 @ 19:37:31 Player: walwb Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (152) 760 Value Destroyed (6656) 6656 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3366) 3366 TOTAL SCORE: 16962 Bonus ------- High Alert Combat Kills 759 Follower Combat Kills 107 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (176) Movement Core (550) Ox10 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Large Storage Unit Large Storage Unit Enhanced Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (16) --- Light Particle Reactor Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector Large Storage Unit Large Storage Unit Experimental Matter Compressor Enhanced Optical Array Advanced Targeting Computer Advanced Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Long-range Proton Cannon HERF Cannon Heavy Neutron Cannon Railgun Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Triangulator Layered Medium Armor Plating Layered Medium Armor Plating Long-range Proton Cannon Long-range Proton Cannon Railgun Magnetic Acceleration Cannon Linear Accelerator Fusion Bomb Launcher [Rating: 123] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Long-range Proton Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Shock Bomb Launcher Impact Weapon Maul Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Slots Evolved 14 | . . 2 . 2 2 . 2 . . 2 2 2 . Power 1 | . . . . . . . 1 . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . . . . Utility 8 | . . 1 . 1 2 . . . . 1 2 1 . Weapon 3 | . . 1 . . . . . . . 1 . 1 . Parts Attached 133 | . 8 15 . 9 12 14 25 5 2 6 7 14 16 Power 12 | . 1 1 . . 1 1 4 . 1 1 . 2 . Engine 8 | . 1 1 . . 1 1 3 . 1 . . . . Core 3 | . . . . . . . 1 . . 1 . 1 . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 29 | . 4 4 . 4 2 7 4 2 . . . . 2 Treads 16 | . 2 4 . 4 2 3 . . . . . . 1 Leg 8 | . 2 . . . . 4 2 . . . . . . Wheel 5 | . . . . . . . 2 2 . . . . 1 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 34 | . 1 2 . 1 5 1 4 3 . 2 4 6 5 Device 13 | . . 1 . . . 1 3 1 . 1 1 3 2 Storage 7 | . 1 1 . . . . 1 1 . . 1 2 . Processor 7 | . . . . . 5 . . 1 . . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 7 | . . . . 1 . . . . . 1 2 . 3 Artifact . | . . . . . . . . . . . . . . Weapon 58 | . 2 8 . 4 4 5 13 . 1 3 3 6 9 Energy Gun 14 | . . 5 . 2 2 1 2 . . 2 . . . Energy Cannon 10 | . . . . . 1 1 1 . . 1 1 2 3 Ballistic Gun 20 | . 2 1 . 1 . 2 8 . 1 . . 3 2 Ballistic Cannon 4 | . . . . . . . . . . . 1 1 2 Launcher 8 | . . 1 . 1 1 1 2 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . . . . . . 1 1 . Parts Lost 51 | . . 1 . . . 10 8 3 . 1 . 2 26 Power 5 | . . . . . . . 1 1 . . . 1 2 Propulsion 11 | . . . . . . 5 . 2 . . . . 4 Utility 13 | . . . . . . 1 2 . . . . . 10 Weapon 22 | . . 1 . . . 4 5 . . 1 . 1 10 Highest Loss Streak 16 | . . 1 . . . 6 4 2 . 1 . 2 16 Average Slot Usage (%) 92 | . 99 95 100 100 99 96 88 85 81 87 89 89 79 Engine 7 | . 14 11 11 9 7 7 12 6 9 9 5 3 . Core 1 | . . . . . . . . 5 . 1 5 4 3 Treads 10 | . 6 22 22 27 23 16 . . . . . . 2 Leg 2 | . 21 . . . . 4 8 . . . . . . Wheel 4 | . . . . . . . 7 13 13 11 10 9 4 Device 6 | . . 11 11 9 . 3 6 5 6 6 5 9 13 Storage 17 | . 27 22 22 18 15 15 16 20 20 17 15 14 13 Processor 11 | . . . . . 22 23 16 13 13 11 10 13 8 Protection 5 | . . . . 9 7 3 . . . 3 15 9 5 Energy Gun 4 | . 3 13 22 12 5 . 1 . . 7 9 . . Energy Cannon 3 | . . . . . 1 4 . . . . 5 12 8 Ballistic Gun 12 | . 24 10 11 14 15 13 17 20 18 14 2 4 4 Ballistic Cannon 1 | . . . . . . . . . . . 2 4 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 128 | 10 26 50 50 52 57 62 77 78 80 91 109 121 128 Greatest Support 75 | 20 40 40 40 60 68 68 56 56 56 56 56 56 75 Greatest Overweight (x) 30 | . 1 1 1 . . 5 2 1 1 1 1 2 30 Average Overweight (x) . | . . . 1 . . . . 1 1 1 1 1 1 Largest Inventory Capacity 16 | 6 12 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 11 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 6 12 16 16 16 16 16 16 16 13 16 16 16 15 Average Carried 13 | 6 9 12 16 15 15 13 12 14 12 14 15 15 7 Final Capacity 16 | 6 12 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 12 16 16 16 16 9 16 13 12 16 16 15 1 Class Distribution -------------------- 29% | Gunner 27% | Scavenger-Gunner 11% | Mutant 9% | Tank 8% | Skirmisher 7% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Tank | -4/Factory Gunner | -3/Research Gunner | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Matter Collected 5174 | 200 268 314 105 290 307 566 242 240 215 233 48 1060 1086 Remotely . | . . . . . . . . . . . . . . Salvage Created 7095 | . 282 290 43 634 265 1133 430 179 215 233 48 903 2440 Parts 354 | . 16 14 7 30 14 46 24 8 7 12 1 53 122 Haulers Intercepted 7 | . 1 1 . 2 . 1 . . . . . 2 . Recyclers Shooed 3 | . . . . 1 . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 7 6 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Combat Hostiles Destroyed 109 | . 7 7 3 7 3 18 8 4 3 2 1 9 37 Guns 65 | . 7 4 3 7 3 15 8 4 3 2 . 2 7 Cannons 32 | . . . . . . 3 . . . . 1 7 21 AOE 10 | . . 2 . . . . . . . . . . 8 Classes Destroyed 14 | . 4 2 . 3 2 1 . . . . . . 2 Worker 6 | . . . . . . . . . . . . . 6 Builder 15 | . . . . 3 . 2 1 . . 1 . 2 6 Hauler 7 | . 1 1 . 2 . 1 . . . . . 2 . Recycler 3 | . . . . . 1 . . . . . . . 2 Operator 3 | . . 1 . . . . . . . . . 1 1 Watcher 7 | . 1 . . 2 1 1 . . . 1 . . 1 Swarmer 12 | . 3 . 3 . . . 3 3 . . . . . Grunt 54 | . 4 6 . 2 . 10 3 . 2 . . . 27 Brawler 3 | . . . . 1 . 1 . . 1 . . . . Duelist 3 | . . . . . . 2 . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . 2 Sentry 16 | . . 1 . 2 1 3 1 1 . 2 1 4 . Hunter 7 | . . . . 2 . 1 . . . . . . 4 Programmer 14 | . . . . . 2 1 1 . . . . 5 5 Best Kill Streak 17 | . 3 3 3 4 1 7 4 4 3 2 1 2 17 Combat Bots Only 11 | . 3 3 3 3 1 7 4 4 3 1 1 2 11 Max Kills in Single Turn 5 | . 1 1 1 1 1 2 1 1 1 1 1 1 5 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 1 . . . . . . . . . . 4 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Damage Taken 12489 | . 408 534 53 294 316 1761 1256 464 342 123 108 1258 5572 Core 1964 | . 65 142 . 15 54 247 84 12 38 . . 99 1208 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 74 . 64 97 . 57 . . 84 100 100 . . Volleys Fired 347 | . 36 21 3 34 27 52 27 10 11 10 2 36 78 Largest 5 | . 2 3 3 3 3 3 3 3 3 4 4 5 5 Hottest 380 | . 70 135 113 113 131 173 136 96 96 224 299 358 380 Shots Fired 1079 | . 72 40 9 100 69 127 76 31 29 38 8 157 323 Gun 654 | . 72 34 9 99 58 91 70 31 29 38 4 40 79 Cannon 394 | . . . . . 5 30 3 . . . 4 117 235 Launcher 31 | . . 6 . 1 6 6 3 . . . . . 9 Special . | . . . . . . . . . . . . . . Kinetic 658 | . 68 18 3 49 42 83 55 31 29 26 2 72 180 Thermal 194 | . 4 2 . . 18 38 18 . . 12 6 39 57 Explosive 19 | . . 6 . 1 . . 3 . . . . . 9 Electromagnetic 208 | . . 14 6 50 9 6 . . . . . 46 77 Robot Hit Streak 23 | . 8 15 3 14 9 23 13 12 13 7 9 16 18 Robot Miss Streak 10 | . 6 2 2 3 2 3 10 3 1 2 3 4 4 Penetration Max 2 | . . . . 1 . 1 1 1 1 1 . . 2 Secondary Targets 8 | . 3 . . 1 . . 3 . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . 1 . . . . Shots Hit Robots 718 | . 44 39 6 68 47 98 54 21 25 25 7 90 194 Core Hits 385 | . 20 19 3 27 9 83 40 11 12 12 4 35 110 Critical Hits 38 | . 1 . . 1 . . 4 4 9 5 . 8 6 Critical Kills 13 | . 1 . . . . . 1 2 1 1 . 2 5 Critical Parts Destroyed 25 | . . . . 1 . . 3 2 8 4 . 6 1 Melee Attacks 5 | . . 5 . . . . . . . . . . . Impact 5 | . . 5 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 19850 | . 524 998 64 1011 832 2493 805 227 316 380 215 2500 9485 Guns 7510 | . 524 386 64 1006 743 1590 746 227 316 380 95 322 1111 Cannons 8271 | . . . . . 89 638 . . . . 120 2178 5246 Explosions 3806 | . . 489 . . . 225 8 . . . . . 3084 Melee 123 | . . 123 . . . . . . . . . . . Ramming 140 | . . . . 5 . 40 51 . . . . . 44 Kinetic 8357 | . 474 155 36 494 533 1423 609 227 316 179 47 975 2889 Thermal 5052 | . 50 67 . . 268 827 137 . . 201 168 852 2482 Explosive 2737 | . . 432 . . . . 8 . . . . . 2297 Electromagnetic 3441 | . . 221 28 512 31 203 . . . . . 673 1773 Impact 123 | . . 123 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 3 8 5 7 7 . . 12 20 Average Corruption 6 | . . . . . 2 5 4 7 7 . . 4 13 Corruption Purged . | . . . . . . . . . . . . . . Effects 200 | . . . . . 15 21 7 19 6 . . 29 103 Message Errors 26 | . . . . . 4 3 1 4 . . . 8 6 Matter Fused 31 | . . . . . 4 3 . 4 . . . 12 8 Heat Flow Errors 14 | . . . . . 2 1 3 3 . . . . 5 Energy Discharges 12 | . . . . . 3 2 . 1 . . . . 6 Parts Rejected 6 | . . . . . . . . 1 1 . . . 4 Data Loss (minor) 11 | . . . . . 1 . 2 2 1 . . 2 3 Data Loss (major) 2 | . . . . . . . . 1 . . . 1 . Misfires 2 | . . . . . . . . 1 . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . 5 Targeting Errors 75 | . . . . . 1 11 1 2 4 . . 6 50 Weapon Failures 15 | . . . . . . 1 . . . . . . 14 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 523 | . . . . . . 4 . . . . . 35 484 Projectiles 214 | . . . . . . . . . . . . 35 179 Explosions 305 | . . . . . . . . . . . . . 305 Melee 4 | . . . . . . 4 . . . . . . . Knockbacks 28 | . . 1 . 1 . . . . . . . 6 20 Impact 2 | . . 1 . 1 . . . . . . . . . Kinetic 24 | . . . . . . . . . . . . 6 18 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage 287 | . . 44 . . . 48 56 . . . . . 139 Shots 9 | . . 1 . . . 3 2 . . . . . 3 Rammed 13 | . . . . 1 . 4 5 . . . . . 3 Targets Rammed 13 | . . . . 1 . 4 5 . . . . . 3 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 524 | . 80 234 83 197 363 309 199 190 . 176 321 524 277 Average Temperature 106 | . 21 88 39 51 109 113 135 90 . 85 163 145 116 Received Heat Transfer 2718 | . 165 258 . 45 30 546 237 66 162 36 . 54 1119 Effects 6 | . . . . . 1 . . . . . . 4 1 Shutdowns 2 | . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . 1 . . . . . . . 1 Interference 2 | . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 22 | . . 6 . 5 . . . . . . . 5 6 Impact Corruptions 2 | . . 1 . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . . . . . 2 2 . . . . . 1 . Heat Transferred 5579 | . 148 75 . . 446 1605 222 . . 437 224 647 1775 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . . . 1 . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Peak Influence 1196 | . 192 247 181 244 117 366 146 . . 151 118 189 1196 Initial 130 | . . 15 96 70 72 20 130 . . 44 73 . 51 Average 144 | . 69 113 130 136 41 178 87 . . 102 68 91 552 Maximum Alert Level 4 | . . 1 . 1 . 1 . . . . . . 4 Low Security (%) 83 | 100 100 73 100 69 100 57 100 . . 100 100 100 16 Level 1 9 | . . 26 . 30 . 42 . . . . . . 23 Level 2 2 | . . . . . . . . . . . . . 25 Level 3 1 | . . . . . . . . . . . . . 16 Level 4 1 | . . . . . . . . . . . . . 17 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 33 | . . 3 . 1 5 6 1 . . . . 3 14 Investigation 3 | . . . . 1 . . . . . . . . 2 Extermination 8 | . . . . . 2 2 1 . . . . 2 1 Reinforcement 14 | . . 3 . . 3 2 . . . . . 1 5 Assault 4 | . . . . . . 2 . . . . . . 2 Garrison 4 | . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . 2 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Distress Signals 12 | . . 3 . 2 . 3 . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 186 | . 12 10 3 12 6 37 11 6 4 3 2 14 66 Peak Tracking Total 13 | . 3 4 3 4 2 13 4 3 4 1 1 2 10 Tactical Retreats 16 | . . . . 1 . 4 . . 1 . 1 2 7 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Traps Triggered 13 | . . . . . 4 2 4 . . . . 2 1 Indirectly 3 | . . . . . 3 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Machines Disabled 14 | . . 1 1 . 1 . 1 . . . . 1 9 Max in Single Turn 5 | . . 1 1 . 1 . 1 . . . . 1 5 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Machines Accessed 2 | . . . . 1 . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 5 | . . . . 2 . . . . . . . . 3 Successful 2 | . . . . 2 . . . . . . . . . Failed 3 | . . . . . . . . . . . . . 3 Catastrophic 1 | . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 3 | . . . . . . . . . . . . . 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . 1 Hacking Detections 1 | . . . . . . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Total Allies 2 | . . . . . . 2 . . . . . . . Largest Group 2 | . . . . . . 2 . . . . . . . Highest-Rated Group 62 | . . . . . . 62 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . 12 . . . . . . . Total Damage 248 | . . . . . . 248 . . . . . . . Kills 4 | . . . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Turns Passed 7731 | 4 510 313 327 657 1382 515 901 601 64 236 491 920 810 Spaces Moved 4356 | 4 244 120 177 322 774 178 590 510 25 168 419 601 224 Core 9 | . . . . . . . . . . . . . 9 Treads 1749 | . 69 120 177 322 774 137 . . . . . . 150 Legs 452 | 4 175 . . . . 41 232 . . . . . . Wheels 2146 | . . . . . . . 358 510 25 168 419 601 65 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 100 | 120 120 160 180 160 160 150 100 110 110 110 110 110 120 Average Speed 139 | 120 151 171 180 160 160 163 125 110 110 110 110 119 186 Slowest Speed 1550 | 120 160 180 180 160 160 270 180 110 110 110 110 120 1550 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 2 54 14 36 30 25 40 18 71 5 6 13 16 44 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 . . 1 1 1 . 1 1 . Scrap Searched 4 | . . . 1 . . . . 3 . . . . . Spaces Dug 27 | . . . . . . . 19 . . . . 8 . Terrain Destroyed 294 | . . 23 . 9 . 13 19 . . . . 25 205 Melee . | . . . . . . . . . . . . . . Projectile 91 | . . . . . . 8 1 . . . . 25 57 AOE 203 | . . 23 . 9 . 5 18 . . . . . 148 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Res Qua Total 5329 | 3 323 181 179 393 865 294 690 529 38 195 447 710 482 Wait 329 | . 11 7 . 10 39 38 19 1 . . . 44 160 Move 4344 | 3 243 119 176 321 773 177 590 509 24 167 418 600 224 Hop . | . . . . . . . . . . . . . . Pick Up 78 | . 14 6 . 8 5 4 12 3 1 7 10 7 1 Fast Attach 35 | . 1 5 . 1 4 1 12 . . 4 . 6 1 Attach 63 | . 4 2 . 3 4 10 8 5 2 2 5 5 13 Detach 4 | . . . . . . . 1 1 . 1 1 . . Swap 35 | . 3 8 . 5 4 3 5 . . . 2 3 2 Drop 77 | . 11 8 . 10 9 5 12 . . 4 9 9 . Fire 347 | . 36 21 3 34 27 52 27 10 11 10 2 36 78 Melee 5 | . . 5 . . . . . . . . . . . Ram 5 | . . . . . . . 4 . . . . . 1 Kick 2 | . . . . . . 2 . . . . . . . Crush 5 | . . . . 1 . 2 . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 15) 328 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 7) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 742 | -9/Materials | Met 8R-AWN 801 | -9/Materials | Discovered new exit (range 11) 828 | -9/Materials | Entered Mines 830 | -9/Mines | Followed 8R-AWN into the Mines 908 | -9/Mines | Identified exit to Materials 991 | -9/Mines | Build established: Skirmisher 1016 | -9/Mines | Discovered exit to Materials (range 8) 1155 | -9/Mines | Entered Materials 1155 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1634 | -8/Materials | Build established: Scavenger-Skirmisher 1780 | -8/Materials | Discovered new exit (range 10) 1812 | -8/Materials | Entered Factory 1812 | -7/Factory | Evolved 2 slots: Utility x2 2251 | -7/Factory | Build established: Scavenger-Gunner 3160 | -7/Factory | Discovered new exit (range 21) 3192 | -7/Factory | Identified exit to Storage 3194 | -7/Factory | Entered Storage 3206 | -7/Storage | Met a pair of Derelict thieves 3549 | -7/Storage | Lost 6 parts (3n3w) 3555 | -7/Storage | Destroyed 7 combat bots 3679 | -7/Storage | Discovered new exit (range 9) 3707 | -7/Storage | Identified exit to Factory 3709 | -7/Storage | Entered Factory 3709 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4119 | -6/Factory | Spotted B-75 Beast 4243 | -6/Factory | Lost 4 parts (1p3w) 4608 | -6/Factory | Discovered new exit (range 2) 4610 | -6/Factory | Entered Lower Caves 4764 | -6/Lower Caves | Build established: Gunner 4898 | -6/Lower Caves | Learned 4 Factory zone layouts 4925 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5005 | -6/Lower Caves | Learned Factory terminal intel 5031 | -6/Lower Caves | Discovered new exit (range 15) 5056 | -6/Lower Caves | Learned location of 1 exit from Factory 5211 | -6/Lower Caves | Entered another Lower Caves area 5265 | -6/Lower Caves | Discovered new exit (range 10) 5275 | -6/Lower Caves | Entered Factory 5275 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5276 | -5/Factory | Identified exit to Factory 5278 | -5/Factory | Loaded intel: 20 terminal locations 5511 | -5/Factory | Entered another Factory area 5511 | -4/Factory | Evolved 2 slots: Utility x2 5600 | -4/Factory | Spotted B-86 Titan 5972 | -4/Factory | Discovered new exit (range 4) 6002 | -4/Factory | Entered Research 6002 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6060 | -3/Research | Build established: Tank 6397 | -3/Research | Build established: Gunner 6710 | -3/Research | Found Fusion Bomb Launcher 6838 | -3/Research | Discovered new exit (range 21) 6844 | -3/Research | System corruption reached 10% 6922 | -3/Research | Entered Quarantine 7046 | -3/Quarantine | Scanned by Researcher 7126 | -3/Quarantine | Build established: Tank 7134 | -3/Quarantine | Lost 3 parts (2n1w) 7216 | -3/Quarantine | Garrison activated, responded to threat 7422 | -3/Quarantine | First assault squad dispatched 7435 | -3/Quarantine | Garrison activated, responded to threat 7489 | -3/Quarantine | Build established: Gunner 7496 | -3/Quarantine | Destroyed 11 combat bots 7571 | -3/Quarantine | Met incapacitated Sigix Warrior 7571 | -3/Quarantine | Lockdown squad dispatched 7674 | -3/Quarantine | Core integrity fell below 50% 7693 | -3/Quarantine | Spotted Lightning 7713 | -3/Quarantine | Lost 16 parts (2p2n6u6w) 7713 | -3/Quarantine | Core integrity fell below 20% 7732 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07696_ G-73 Enforcer unfolds itself. 07696_ G-67 Veteran unfolds itself. 07696_ K-01 Serf collects debris. 07697_ System corrupted: Heat flow error (+101). 07698_ U-05 Engineer lays Concrete. 07699_ K-01 Serf collects debris. 07699_ U-05 Engineer builds a Wall. 07700_ U-05 Engineer lays Concrete. 07701_ U-05 Engineer builds a Wall. 07703_ U-05 Engineer lays Concrete. 07703_ K-01 Serf collects debris. 07704_ U-05 Engineer lays Concrete. 07708_ U-05 Engineer builds a Wall. 07717_ U-05 Engineer lays Concrete. 07720_ K-01 Serf collects debris. 07720_ Exp. Matter Compressor destroyed. 07721_ U-05 Engineer lays Concrete. 07723_ K-01 Serf collects debris. 07731_ System corrupted: Heat flow error (+250). 07732_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????# # ! |=%*= # ? * | | ????????# ## * **==%[ # ! | | ????????# ### #= =! ###### | | ???????? # % =! ! | | ???????## # =!%= =%= | | ???????? # % ! [[%== ! | | ???????? # %##### ##### !!*######### | | ????????# # ! ###### * "%" ??? | | ????????? #!% # * # ""G"" #? | | ????????? # [ # "" # " " #? | | ?????????## # """ """ # # /#? | | ????????###% # "R """ # ! #? | | ????????#" " """ """ # # #+##? | | ????????#T " # # ##???? | | ????????### %# = ! # ###????? | | ?????????##k # = ! #??????? | | ????????### # ##### "#??????? | | ????????# # u ##???### ?????? | | ???????####" ####??????# ??????? | | ???????#"" ""#??????# ??????? | | ???????#"" ""#??????#"""#"#??????? | | ???????#""" m """#??????## #?#???????? | | ???????#""g"""g""#????????#??????????? | | ???????#"" "&"g""#???????????????????? | | ???????#""g"""g""#???????????????????? | | ???????#"""gg@"""#???????????????????? | | ???????#"""""""""#???????????????????? | | ???????#"""""""""#???????????????????? | | ???????###########???????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 80 Energy Generation 36 Energy Capacity 510 Matter Stores 800 Matter Capacity 800 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 675 Weapon Shielding 33 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key False Reunion More Dakka Please One Hack Too Far Power Corrupts Remodeling Challenges ------------ None Game ------ Seed DisruptorPrecisionRouter Manual? 0 Play Time 02:16:46 Cumulative 8.4 hours Start 2020.10.26 @ 17:18:56 End 2020.10.26 @ 19:37:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da0bfe9a-02e7-4114-8dee-62117590cd60