Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 18:53:29 Player: Duduxx Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (37) 185 Value Destroyed (1162) 1162 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 5567 Bonus ------- Follower Combat Kills 120 Entered Garrisons 200 Cogmind --------- Core Integrity 728/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (27) Movement Walking (126) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Small Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Armor Integrity Analyzer System Shield > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (8) ---- Light Angular Momentum Engine Improved Sensor Array System Shield Precision Grenade Launcher Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Hybrid Fission Core Hybrid Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner System Shield > --- WEAPON ----------- Heavy Ion Cannon Power Maul > --- INVENTORY -------- Improved Heat Sink Armor Integrity Analyzer System Shield Heavy Ion Cannon Precision Grenade Launcher Remote Datajack [Rating: 57] Favorites ----------- Power Hybrid Fission Core Engine Light Deuterium Engine Power Core Hybrid Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Slots Evolved 8 | . . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . . Propulsion 3 | . . . 1 1 1 . . . . Utility 4 | . . . 1 . 1 . . 2 . Weapon . | . . . . . . . . . . Parts Attached 94 | 6 2 2 14 3 13 4 32 12 6 Power 13 | 1 . . 1 1 1 2 4 2 1 Engine 4 | 1 . . 1 . . 2 . . . Core 8 | . . . . 1 1 . 3 2 1 Reactor 1 | . . . . . . . 1 . . Propulsion 31 | 2 . . 5 2 5 . 14 1 2 Treads 4 | 2 . . 2 . . . . . . Leg 7 | . . . . . . . 5 . 2 Wheel 4 | . . . 3 1 . . . . . Hover 15 | . . . . 1 5 . 8 1 . Flight 1 | . . . . . . . 1 . . Utility 26 | 1 2 1 4 . 4 1 6 5 2 Device 13 | . . 1 3 . 1 1 3 3 1 Storage 4 | 1 1 . 1 . 1 . . . . Processor 7 | . . . . . 2 . 3 1 1 Hackware 1 | . . . . . . . . 1 . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 . 1 4 . 3 1 8 4 1 Energy Gun 7 | . . 1 1 . . 1 3 1 . Energy Cannon 8 | . . . 2 . 3 . . 2 1 Ballistic Gun 3 | 2 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . Slashing Weapon 3 | . . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 2 . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . 4 Parts Lost 36 | . . 4 2 2 1 . 18 . 9 Power 9 | . . 1 . . 1 . 4 . 3 Propulsion 14 | . . 1 1 . . . 9 . 3 Utility 6 | . . 1 1 . . . 2 . 2 Weapon 7 | . . 1 . 2 . . 3 . 1 Highest Loss Streak 14 | . . 2 1 2 1 . 14 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 95 99 98 97 93 99 76 84 91 Engine 6 | . 14 13 11 9 7 11 7 . . Core 4 | . . . . 9 6 2 1 10 13 Treads 8 | . 28 27 25 18 . . . . . Leg 7 | . . . . . . . 2 20 23 Wheel 1 | . . . 7 15 . . . . . Hover 9 | . . . . 2 36 38 22 3 1 Device 12 | . . 8 22 18 12 7 8 12 17 Storage 8 | . 14 14 11 9 7 7 7 6 6 Processor 7 | . . . . . 8 15 11 12 8 Hackware 1 | . . . . . . . . 5 6 Protection 1 | . 9 5 . . . . . . . Energy Gun 2 | . . 5 1 . . 5 5 . . Energy Cannon 5 | . . . 9 7 13 8 2 6 8 Ballistic Gun 5 | . 28 22 10 8 . . . . . Impact Weapon 1 | . . . . . . . 1 4 2 Peak Build Rating 57 | 6 8 9 14 22 32 40 51 55 57 Average Rating 30 | 4 7 8 13 18 28 36 34 48 53 On Entrance 20 | . 6 8 7 14 19 31 40 27 55 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 14 32 32 34 38 27 26 30 40 40 Greatest Support 87 | 40 40 40 63 43 39 39 57 57 87 Greatest Overweight (x) 4 | . . 1 1 . . . 4 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 8 8 8 8 Average Capacity 10 | 6 13 15 15 15 8 8 8 8 8 Most Carried 15 | 4 12 13 15 15 15 8 8 7 7 Average Carried 8 | 2 7 11 13 12 8 7 6 6 6 Final Capacity 15 | 8 15 15 15 15 8 8 8 8 8 Final Carried 15 | 4 12 13 14 15 8 8 5 7 6 Class Distribution -------------------- 73% | Mutant 24% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Assassin | -6/Factory Assassin | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Matter Collected 1352 | 206 100 221 129 . . 272 163 189 72 Remotely . | . . . . . . . . . . Salvage Created 1795 | . 100 229 163 . . 350 460 314 179 Parts 77 | . 10 12 7 . . 1 31 11 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Combat Hostiles Destroyed 26 | . 2 7 4 . . 1 6 3 3 Melee 1 | . . . . . . . . . 1 Guns 17 | . 2 7 4 . . 1 3 . . Cannons 7 | . . . . . . . 2 3 2 AOE 1 | . . . . . . . 1 . . Classes Destroyed 12 | . 2 2 . . . 1 7 . . Worker 1 | . . . . . . . 1 . . Builder 2 | . . . . . . . 2 . . Tunneler 4 | . . 1 . . . . 3 . . Recycler 2 | . . . . . . . 1 1 . Operator 1 | . . . . . . . 1 . . Watcher 1 | . 1 . . . . . . . . Swarmer 6 | . . 3 . . . . 3 . . Grunt 14 | . 2 4 4 . . . . 1 3 Sentry 1 | . . . . . . . 1 . . Hunter 2 | . . . . . . . 1 1 . Programmer 2 | . . . . . . . 1 1 . Compactor 1 | . . . . . . 1 . . . Best Kill Streak 6 | . 2 3 2 . . 1 6 2 2 Combat Bots Only 3 | . 1 3 2 . . 1 3 1 2 Max Kills in Single Turn 4 | . 1 2 1 . . 1 4 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Hostile Shots Fired 367 | . 18 59 33 32 . . 111 46 68 Missed 123 | . 4 15 12 14 . . 37 18 23 Damage Taken 4514 | . 152 587 252 312 66 . 1749 451 945 Core 963 | . 10 119 . 34 . . 678 37 85 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 68 | 100 . 48 100 93 . . 3 . . Volleys Fired 143 | . 14 27 28 1 . 5 41 12 15 Largest 2 | . 2 2 2 2 . 2 2 2 1 Hottest 137 | . 40 65 112 76 . 137 137 130 65 Shots Fired 226 | . 28 54 32 2 . 10 62 22 16 Gun 164 | . 28 54 30 1 . 5 46 . . Cannon 62 | . . . 2 1 . 5 16 22 16 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 108 | . 28 52 27 1 . . . . . Thermal 86 | . . . 3 . . 5 40 22 16 Explosive . | . . . . . . . . . . Electromagnetic 32 | . . 2 2 1 . 5 22 . . Robot Hit Streak 10 | . 3 6 8 4 . 3 10 7 5 Robot Miss Streak 6 | . 3 6 2 1 . 2 4 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 137 | . 14 27 20 1 . 6 43 12 14 Core Hits 59 | . 5 12 9 1 . 1 19 6 6 Critical Kills 3 | . . 1 1 . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 11 | . . 1 1 . . . 8 1 . Burn 4 | . . . . . . . 4 . . Destroy 2 | . . 1 1 . . . . . . Corrupt 1 | . . . . . . . 1 . . Smash 2 | . . . . . . . 1 1 . Sever 2 | . . . . . . . 2 . . Melee Attacks 22 | . . . . . . . 14 4 4 Impact 10 | . . . . . . . 2 4 4 Slashing 12 | . . . . . . . 12 . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 3 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3547 | . 182 376 256 103 . 98 1659 413 460 Guns 1483 | . 178 363 251 13 . 92 586 . . Cannons 813 | . . . . 38 . 6 162 339 268 Explosions 596 | . . . . 52 . . 544 . . Melee 620 | . . . . . . . 354 74 192 Ramming 35 | . 4 13 5 . . . 13 . . Kinetic 775 | . 178 345 239 13 . . . . . Thermal 1377 | . . . 12 52 . 92 614 339 268 Explosive 470 | . . . . . . . 470 . . Electromagnetic 270 | . . 18 . 38 . 6 208 . . Impact 360 | . . . . . . . 94 74 192 Slashing 260 | . . . . . . . 260 . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 3 7 Average Corruption 2 | . . . . . . . 1 3 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . . . . . . . 4 6 12 Message Errors 4 | . . . . . . . . 1 3 Matter Fused 6 | . . . . . . . 3 . 3 Heat Flow Errors 3 | . . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . 1 . 2 Data Loss (major) 2 | . . . . . . . . 1 1 Misfires 3 | . . . . . . . . 2 1 Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 353 | . . . . 17 . . 277 25 34 Projectiles 25 | . . . . . . . . 25 . Explosions 131 | . . . . 17 . . 114 . . Melee 197 | . . . . . . . 163 . 34 Knockbacks 1 | . . . . . . . 1 . . Impact 1 | . . . . . . . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 117 | . . . . 20 . . 97 . . Shots 3 | . . . . 1 . . 2 . . Rammed 7 | . 1 2 1 . . . 3 . . Targets Rammed 8 | . 1 3 1 . . . 3 . . Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 215 | . 2 27 18 . 3 66 68 215 124 Average Temperature 28 | . 2 14 12 . 3 32 24 62 47 Received Heat Transfer 1029 | . 78 183 147 162 . . 12 81 366 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 4 | . . . . . . . 3 . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . . . . 3 1 3 . Heat Transferred 2246 | . . . 37 50 . 148 1197 444 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Peak Influence 342 | . 77 185 174 104 52 51 342 58 97 Initial 64 | . . 30 64 12 37 14 . 2 36 Average 69 | . 15 128 55 32 41 14 130 29 71 Maximum Alert Level 1 | . . . . . . . 1 . . Low Security (%) 93 | 100 100 100 100 100 100 100 72 100 100 Level 1 6 | . . . . . . . 27 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . 1 1 . . 5 2 . Investigation 2 | . . . . . . . 2 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 5 | . . . 1 . . . 2 2 . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Distress Signals 4 | . 2 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 90 | . 8 9 14 8 1 7 16 7 20 Peak Tracking Total 15 | . 3 3 4 6 1 3 4 3 15 Tactical Retreats 11 | . 1 . 2 . . 1 7 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Traps Triggered 9 | . . . . . 2 . 2 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Machines Disabled 5 | . . . . . . . 4 1 . Max in Single Turn 4 | . . . . . . . 4 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Machines Accessed 11 | . 1 . 2 1 . . 4 2 1 Terminals 6 | . . . 2 . . . 3 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . Scanalyzers 2 | . . . . 1 . . 1 . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 25 | . 3 . 6 2 . . 9 3 2 Successful 15 | . 2 . 3 2 . . 5 2 1 Failed 10 | . 1 . 3 . . . 4 1 1 Catastrophic 2 | . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . . . . 4 . . Terminals 15 | . . . 6 . . . 7 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 3 . . . . . . 2 . Scanalyzers 4 | . . . . 2 . . 2 . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 9 | . . . 3 . . . 5 . 1 Record 2 | . . . . . . . 2 . . Part Schematic 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . Alert Level 2 | . . . 1 . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . Security Stations 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . 1 . Report Inventory 2 | . 1 . . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . 1 . . . 3 1 1 Full Trace Events 2 | . . . . . . . 2 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Total Allies 18 | . . . . . . 18 . . . Largest Group 18 | . . . . . . 18 . . . Highest-Rated Group 434 | . . . . . . 434 . . . Highest-Rated Ally 35 | . . . . . . 35 . . . Total Orders . | . . . . . . . . . . Ally Attacks 139 | . . . . . . 139 . . . Total Damage 4431 | . . . . . . 4431 . . . Kills 9 | . . . . . . 9 . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Turns Passed 3706 | 75 292 286 556 135 92 147 935 756 432 Spaces Moved 3119 | 41 147 118 279 77 185 257 1348 388 279 Core 119 | 2 . . . . . . 117 . . Treads 646 | 39 147 118 265 77 . . . . . Legs 748 | . . . . . . . 81 388 279 Wheels 14 | . . . 14 . . . . . . Hover 1592 | . . . . . 185 257 1150 . . Flight . | . . . . . . . . . . Fastest Speed 36 | 50 160 160 95 160 38 38 36 130 125 Average Speed 88 | 154 160 162 156 160 38 38 50 130 126 Slowest Speed 250 | 160 160 240 160 160 38 38 250 130 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 25 43 31 12 5 91 32 8 23 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . . . . 1 3 . Terrain Destroyed 31 | . . . . 2 . 1 20 8 . Melee 4 | . . . . . . . 1 3 . Projectile 6 | . . . . . . 1 . 5 . AOE 21 | . . . . 2 . . 19 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Gar Total 3795 | 50 175 158 365 87 209 297 1513 609 332 Wait 306 | . 2 6 27 . . 21 46 185 19 Move 3113 | 40 147 117 278 76 185 256 1347 388 279 Hop . | . . . . . . . . . . Pick Up 51 | 4 8 3 10 5 2 4 11 3 1 Fast Attach 45 | 6 2 . 2 . 3 1 21 8 2 Attach 30 | . . 2 7 2 9 . 6 2 2 Detach 12 | . 1 . 2 . 2 . 3 4 . Swap 19 | . . . 5 1 1 3 5 2 2 Drop 39 | . 1 . 5 2 7 7 16 1 . Fire 143 | . 14 27 28 1 . 5 41 12 15 Melee 22 | . . . . . . . 14 4 4 Ram 3 | . . . . . . . 3 . . Kick . | . . . . . . . . . . Crush 4 | . . 3 1 . . . . . . Escape Stasis 8 | . . . . . . . . . 8 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 8) 368 | -10/Materials | Entered Mines 622 | -10/Mines | Assembled infested the area 627 | -10/Mines | Assisted by a Guerilla fighting off Assembled 635 | -10/Mines | Discovered new exit (range 5) 640 | -10/Mines | Core integrity fell below 50% 654 | -10/Mines | Entered Materials 654 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1186 | -9/Materials | Discovered new exit (range 15) 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1302 | -8/Materials | Garrison activated, responded to threat 1321 | -8/Materials | Discovered new exit (range 12) 1345 | -8/Materials | Entered Factory 1345 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1437 | -7/Factory | Sucked down chute 1437 | -7/Factory | Entered Waste 1441 | -7/Waste | Spotted C-40 Crusher 1443 | -7/Waste | Spotted C-40 Crusher 1444 | -7/Waste | Spotted C-40 Crusher 1455 | -7/Waste | Warlord forces began an assault 1478 | -7/Waste | Allies destroyed C-40 Crusher 1487 | -7/Waste | Allies destroyed C-40 Crusher 1500 | -7/Waste | Spotted C-40 Crusher 1516 | -7/Waste | Destroyed C-40 Crusher 1536 | -7/Waste | Spotted C-40 Crusher 1546 | -7/Waste | Allies destroyed C-40 Crusher 1568 | -7/Waste | Spotted C-40 Crusher 1575 | -7/Waste | Lost 11 allies 1580 | -7/Waste | Discovered new exit (range 10) 1584 | -7/Waste | Entered Factory 1850 | -7/Factory | Discovered new exit (range 15) 1998 | -7/Factory | Lost 3 parts (1p1n1w) 2211 | -7/Factory | Core integrity fell below 50% 2242 | -7/Factory | Core integrity fell below 20% 2265 | -7/Factory | Lost 14 parts (3p7n2u2w) 2515 | -7/Factory | Identified exit to Factory 2519 | -7/Factory | Entered another Factory area 2519 | -6/Factory | Evolved 2 slots: Utility x2 2658 | -6/Factory | Build established: Assassin 3275 | -6/Factory | Identified exit to Garrison 3275 | -6/Factory | Entered Garrison 3320 | -6/Garrison | Learned Factory security intel 3407 | -6/Garrison | Triggered checkpoint 3486 | -6/Garrison | Lost 3 parts (1p2n) 3594 | -6/Garrison | Spotted B-75 Beast 3697 | -6/Garrison | Triggered checkpoint 3707 | -6/Garrison | Self-destructed Last Messages --------------- (-452). 03624_ Acquired 2 matter. 03632_ Acquired 16 matter. 03653_ Hvy. Ion Cannon destroyed. 03670_ System corrupted: Energy discharge (-377). 03694_ System corrupted: Matter fused (-10). 03697_ Beams of light sweep through the air. An alarm sounds. 03698_ Adv. Heat Sink destroyed. 03699_ Critical hit (Burn: +37). 03702_ G-50 Soldier destroyed. Garrison Door activated. 03704_ S-27 Virus destroyed. 03704_ Hyb. Fission Core destroyed. 03704_ Knocked back. 03705_ Carbon-fiber Leg destroyed. 03707_ Hyb. Fission Core destroyed. 03707_ Critical hit (Burn: +37). 03707_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#####?????????? | | ???????????????????????????????????# #?????????? | | ????????????????????????????######## ########### | | ????????????????????????????# % %[ | | ????????????????????????????## ######*#### ###"T | | ????????????????????????????#"""""????# #??# #?### | | ????????????????????????????######????# #??# #???# | | ??????????????????????????????????????# #??# #???# | | ??????????????????????????????????????# "### ##### | | ??????????????????????????????????????# +^ | | ??????????????????????????????????????##""^ | | ???????????????????????????????????????### ^###### | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ???????????????????????????????##########" #????? | | ???????????????????????????????# " #????? | | ???????????????????????????????# ######### #????? | | ????????????????????????######?# #???????# #????? | | ????????????????????????# #?# #???????# #????? | | ?????????????????######## gg###;##??????# #????? | | ?????????? ^ @ =%[ ######## #????? | | ?????????? = B #????? | | ?????????? ^ s B #????? | | ???????????######### ## ##ss ###########????? | | ???????????????????# ?# ## #??????????????? | | ?????????????????? g ? ?????????????? | | ?????????????????# g =%#????????????? | | ?????????????????# [#????????????? | | ?????????????????# b #????????????? | | ?????????????????### ## ## ###????????????? | | ???????????????????# ?#gg ## #??????????????? | | ??????????????????? ?? #??????????????? | | ?????????????????? ?? g #??????????????? | | ???????????????????? ?? gg #??????????????? | | ???????????????????????## ## #??????????????? | | ????????????????????????? ?? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Target Analyzer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexFluxReconstructor Manual? 0 Play Time 00:57:59 Cumulative 71.9 hours Start 2024.11.18 @ 15:58:15 End 2024.12.07 @ 18:53:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e326934-c845-41b7-8da3-5e7b631c1cc8