Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.28 @ 21:19:55 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (136) 680 Value Destroyed (4057) 4057 Prototype IDs (12) 240 Alien Tech Used (2) 400 Bonus (4057) 4057 TOTAL SCORE: 19534 Bonus ------- Follower Combat Kills 601 Met Data Miner 300 Met Zhirov 300 Win 3000 Friendly Fire -144 Cogmind --------- Core Integrity 1486/1600 Matter 256/300 Energy 63/100 System Corruption 1% Temperature Cool (4) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield Advanced System Restoration Module > --- WEAPON (4) ------- Power Sword > --- INVENTORY (10) --- Cooled Nuclear Pulse Thruster Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Experimental Cesium-ion Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Greatsword Power Sword > --- INVENTORY -------- Improved Ion Engine Enhanced Fission Core Cooled Field Propulsion Drive Advanced Weight Redist. System Advanced Sensor Array Improved Terrain Scanner Improved System Restoration Module Hardcell Cannon Rocket Launcher [Rating: 129] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . . 1 1 . . . . . . . . . . . . . . 2 . . . . . 1 . Utility 10 | . . . . . 2 1 . . . . 1 . . . . 2 . . . . . . . . . 1 1 2 Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 356 | 6 11 7 . 3 44 35 2 4 1 3 25 16 10 4 6 29 12 31 . 13 8 5 11 13 2 23 15 17 Power 35 | 1 1 . . 1 2 3 . . . . 2 1 1 . 1 2 . 4 . 2 . 2 2 3 . 2 3 2 Engine 11 | 1 1 . . . 1 . . . . . . . . . 1 1 . 3 . . . . 1 . . 1 1 . Core 20 | . . . . 1 1 3 . . . . 2 1 1 . . 1 . 1 . 2 . 2 1 3 . . 1 . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Propulsion 73 | 2 1 2 . 2 8 10 . 1 . . 3 5 2 . . 3 . 8 . 2 4 . 2 5 . 6 1 6 Treads 13 | . . . . 1 4 3 . . . . 1 1 . . . . . 2 . . . . 1 . . . . . Leg 4 | 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Wheel 38 | . . 2 . 1 4 7 . 1 . . 2 4 2 . . 3 . 5 . 2 4 . 1 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . 6 1 6 Utility 146 | 1 2 1 . . 15 13 2 3 1 3 12 10 4 . 1 11 12 9 . 5 2 2 3 4 2 14 7 7 Device 85 | . 2 . . . 8 7 1 2 . 2 5 5 2 . 1 6 6 6 . 3 1 2 2 3 1 9 5 6 Storage 10 | 1 . 1 . . 3 . . . . . . . . . . 1 . 1 . . 1 . . 1 . 1 . . Processor 12 | . . . . . 2 2 . . . . . . 1 . . 2 . . . 1 . . 1 . 1 1 1 . Hackware 7 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 3 1 1 Protection 32 | . . . . . 2 4 1 1 1 1 7 5 1 . . 2 6 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 7 4 . . 19 9 . . . . 8 . 3 4 4 13 . 10 . 4 2 1 4 1 . 1 4 2 Energy Gun 3 | 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 54 | 1 3 3 . . 14 4 . . . . 4 . 3 3 1 8 . 7 . 2 . 1 . . . . . . Ballistic Cannon 7 | . . . . . 1 1 . . . . . . . . 1 . . 1 . . 1 . 1 1 . . . . Launcher 13 | . 4 1 . . 3 . . . . . . . . . 1 1 . 1 . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . . . 1 3 . . . . 4 . . 1 1 4 . 1 . 1 1 . 1 . . 1 3 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Parts Lost 74 | . 1 . . 1 10 . . 1 . . 1 4 4 . 1 2 . 20 . 2 1 5 1 . . 4 5 11 Power 10 | . . . . . . . . . . . . 1 2 . . . . 1 . 1 . . . . . 1 1 3 Propulsion 23 | . . . . 1 4 . . 1 . . . 1 . . . 1 . 6 . 1 . 3 . . . 1 . 4 Utility 23 | . . . . . 2 . . . . . 1 2 1 . . 1 . 5 . . 1 2 . . . 2 2 4 Weapon 18 | . 1 . . . 4 . . . . . . . 1 . 1 . . 8 . . . . 1 . . . 2 . Highest Loss Streak 11 | . 1 . . 1 7 . . 1 . . 1 2 4 . 1 1 . 11 . 2 1 3 1 . . 2 5 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 93 100 100 100 89 99 100 100 100 100 99 97 95 69 99 99 100 66 52 64 65 79 70 84 89 82 76 66 Engine 2 | . 14 14 14 9 1 . . . . . . . . . 5 3 . 2 5 . . . 2 3 . . . . Core 4 | . . . . 4 6 7 7 7 7 7 6 6 3 . . 1 5 2 . 4 5 4 2 1 5 1 2 2 Treads 5 | . . . . 5 12 7 7 7 7 7 6 12 13 13 13 5 5 2 . . . . . 3 . . . . Leg 2 | . 28 21 . . . . . . . . . . . . . . . 1 5 3 . . . . . . . . Wheel 13 | . . 6 28 22 8 22 23 23 23 23 20 10 12 13 13 16 17 7 . 2 11 24 15 13 5 1 . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . 5 26 21 20 18 Device 11 | . 11 14 14 14 9 7 6 6 7 6 5 12 9 6 6 15 10 9 17 18 14 13 15 15 15 18 15 10 Storage 6 | . 14 14 14 14 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 Processor 15 | . . . . . 11 19 23 23 23 23 20 20 22 26 26 24 29 16 5 9 10 10 10 10 10 10 7 7 Hackware 2 | . . . . . . . . . . . . . . . . . . 1 5 9 10 10 10 10 10 10 11 13 Protection 1 | . . . . . 5 2 . . . . 6 . . . . . . . . . . . . . . . . . Ballistic Gun 13 | . 13 27 28 28 23 16 15 15 15 15 14 20 22 2 19 18 17 8 . 1 1 . . . . . . . Ballistic Cannon 2 | . . . . . . . 7 7 7 7 6 6 3 . . . . . . . 1 4 . 5 5 1 . . Slashing Weapon 2 | . . . . . 1 2 . . . . 5 . . 1 5 3 5 3 5 3 3 4 4 5 5 6 7 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 14 22 52 52 52 62 76 58 58 58 57 82 68 67 54 62 79 85 75 25 31 68 68 75 75 32 48 53 49 Greatest Support 77 | 20 20 20 20 20 60 32 30 30 30 30 32 40 22 22 22 41 32 32 24 24 77 77 57 57 34 51 57 61 Greatest Overweight (x) 7 | . 1 2 2 5 5 2 1 2 1 1 2 3 3 2 2 2 2 7 1 1 1 1 1 2 . . . . Average Overweight (x) 1 | . . . 2 2 3 1 1 1 1 1 1 2 2 1 2 1 2 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 20 20 20 20 10 10 10 10 Average Capacity 17 | 6 8 10 20 20 17 20 20 20 20 20 20 20 20 20 20 20 20 16 10 10 13 20 20 17 10 10 10 10 Most Carried 20 | 4 8 14 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 8 10 16 19 18 20 10 10 10 10 Average Carried 15 | 2 7 8 16 19 13 19 19 19 20 20 19 17 18 19 19 19 20 14 8 9 11 16 15 15 10 9 9 8 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 10 20 20 20 10 10 10 10 10 Final Carried 20 | 4 8 14 19 20 20 20 20 20 20 20 20 20 18 18 19 20 20 8 8 9 16 19 17 10 10 10 6 2 Class Distribution -------------------- 37% | Mutant 11% | Hacker-Scout 10% | Assassin 9% | Hacker-Assassin 8% | Gunner 5% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Assassin | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Warlord Scavenger-Assassin | -4/Proximity Caves Hacker-Assassin | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -4/Upper Caves Derelict-Mutant | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 6670 | 209 163 209 . 52 887 679 73 209 11 126 420 879 179 . 70 636 247 533 . 220 27 112 138 150 20 171 33 217 Remotely 95 | . . . . . 95 . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5369 | . 230 156 . 110 1345 668 . 25 . 151 500 298 73 . . 613 75 448 . 99 27 23 162 . 32 171 33 130 Parts 296 | . 25 16 . 6 73 27 . 3 . 12 29 14 4 . . 39 4 10 . 7 3 4 2 . 2 9 3 4 Haulers Intercepted 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 4 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 92 | . . . . . . . . 3 . 12 . 16 4 . . . 4 28 . 7 . 15 1 . 2 . . . Prevented 6 | . . . . . . . . . . . . . . . . . 3 . . 2 . 1 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 85 | . 7 5 . 2 21 8 . 1 . 7 4 6 1 . . 6 1 9 . 5 . 2 . . . . . . Melee 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . Guns 53 | . 4 2 . 2 16 8 . 1 . 3 3 3 1 . . 3 1 5 . 1 . . . . . . . . Cannons 10 | . . . . . . . . . . 4 1 3 . . . . . . . . . 2 . . . . . . AOE 19 | . 3 3 . . 5 . . . . . . . . . . 3 . 2 . 3 . . . . . . . . Classes Destroyed 17 | . 4 2 . 1 5 1 . . . . 1 1 . . . . . 1 . 1 . . . . . . . . Worker 16 | . . . . 1 5 3 . . . . . . . . . 6 . . . . . . . . . 1 . . Builder 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . Tunneler 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Recycler 13 | . . 1 . . 4 3 . . . . 2 . . . . 2 . . . . . . . . . 1 . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Operator 3 | . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Watcher 9 | . 2 . . . . . . . . . 4 . . . . . . . . . . . . . . 1 1 1 Swarmer 30 | . 3 5 . . 3 1 . . . 7 . . . . . 3 . 1 . 5 . 2 . . . . . . Grunt 29 | . 4 . . 2 12 5 . . . . . 2 . . . 1 . 3 . . . . . . . . . . Brawler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Duelist 5 | . . . . . 1 . . . . . . 1 . . . . . 3 . . . . . . . . . . Sentry 8 | . . . . . 3 . . . . . 1 1 . . . 1 1 1 . . . . . . . . . . Specialist 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . 1 . 1 . . 2 1 . . . 1 . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Best Kill Streak 6 | . 4 3 . 2 4 4 . 1 . 4 4 3 1 . . 5 1 6 . 3 1 2 . . 1 1 1 2 Combat Bots Only 6 | . 3 3 . 2 4 4 . 1 . 4 1 3 1 . . 3 1 6 . 3 . 2 . . . . . . Max Kills in Single Turn 4 | . 3 3 . 1 2 1 . 1 . 1 1 1 1 . . 4 1 1 . 1 1 1 . . 1 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 3 . . 2 . . . . . . . . . . 3 . 1 . 1 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 12436 | . 216 87 . 75 1835 746 . 61 . 244 405 560 395 . 316 226 149 2658 . 309 163 1274 157 . 22 538 837 1163 Core 2627 | . 29 10 . . 494 48 . . . 65 66 56 25 . 126 17 . 779 . 12 19 332 . . . 165 270 114 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 400 | . . . . . . . . 18 . 51 145 145 41 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 302 | . . . . . . 64 . . . . 40 . . . . . . . . . . . . . . . 154 44 Core Remaining (%) 69 | 100 . . . 84 10 . . . . 83 . . . . 67 . . . . 19 . . . . 69 87 81 92 Volleys Fired 302 | . 23 7 . 9 81 35 . 6 1 12 27 31 6 . 9 20 3 19 . 7 . 6 . . . . . . Largest 4 | . 2 2 . 2 3 3 . 3 1 3 4 4 4 . 1 4 3 4 . 1 . 2 . . . . . . Hottest 133 | . 60 40 . 40 79 123 . 91 48 91 114 124 124 . 48 113 100 133 . 33 . 80 . . . . . . Shots Fired 812 | . 35 13 . 18 224 105 . 14 1 28 99 79 23 . 10 71 12 61 . 7 . 12 . . . . . . Gun 689 | . 31 12 . 18 217 98 . 8 . 16 72 48 22 . 1 69 12 57 . 2 . 6 . . . . . . Cannon 101 | . . . . . 2 7 . 6 1 12 27 31 1 . 6 . . 2 . . . 6 . . . . . . Launcher 22 | . 4 1 . . 5 . . . . . . . . . 3 2 . 2 . 5 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 775 | . 23 12 . 18 219 98 . 14 1 28 99 79 23 . 7 69 12 59 . 2 . 12 . . . . . . Thermal 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Explosive 22 | . 4 1 . . 5 . . . . . . . . . 3 2 . 2 . 5 . . . . . . . . Electromagnetic 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 29 | . 9 7 . 7 13 26 . 9 . 11 19 28 19 . 20 29 13 15 . 2 . 2 . . . . . . Robot Miss Streak 4 | . 3 1 . 1 3 2 . 1 . 2 4 1 1 . . 2 . 4 . 4 . 4 . . . . . . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Secondary Targets 7 | . . 2 . . 1 . . . . . . . . . . 1 . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . Shots Hit Robots 590 | . 20 9 . 12 151 86 . 10 . 14 64 53 22 . 1 48 10 50 . 10 1 4 5 . 3 10 4 3 Core Hits 280 | . 15 9 . 6 79 33 . 1 . 11 21 19 7 . . 31 3 28 . 6 1 1 2 . 1 3 1 2 Critical Kills 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Critical Parts Destroyed 9 | . . . . . . . . . . . . . 1 . . . 3 5 . . . . . . . . . . Critical Strikes 15 | . . . . . . . . . . . . 1 1 . . 1 4 7 . 1 . . . . . . . . Destroy 12 | . . . . . . . . . . . . . 1 . . 1 4 6 . . . . . . . . . . Blast 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Melee Attacks 250 | . . . . . 2 10 . . . . 10 . . . 8 23 2 7 . 10 8 10 13 . 7 72 46 22 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 250 | . . . . . 2 10 . . . . 10 . . . 8 23 2 7 . 10 8 10 13 . 7 72 46 22 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . 1 5 . . . . 1 . . . . 3 . . . 2 1 . . . 1 2 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Damage Inflicted 13784 | . 505 226 . 131 2463 1400 . 190 . 263 1127 1119 380 . 16 1789 139 1453 . 577 77 142 348 . 211 750 301 177 Guns 7020 | . 238 97 . 131 1642 956 . 93 . 106 633 738 380 . 16 1076 139 729 . 22 . 24 . . . . . . Cannons 1386 | . . . . . 19 123 . 97 . 157 432 381 . . . . . 59 . . . 118 . . . . . . Explosions 2204 | . 267 129 . . 708 . . . . . . . . . . 441 . 475 . 184 . . . . . . . . Melee 3160 | . . . . . 94 321 . . . . 62 . . . . 272 . 190 . 371 74 . 348 . 211 739 301 177 Ramming 14 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 11 . . Kinetic 8215 | . 170 97 . 131 1661 956 . 190 . 263 1065 1119 380 . 16 1076 139 788 . 22 . 142 . . . . . . Thermal 123 | . . . . . . 123 . . . . . . . . . . . . . . . . . . . . . . Explosive 2204 | . 267 129 . . 708 . . . . . . . . . . 441 . 475 . 184 . . . . . . . . Electromagnetic 68 | . 68 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3160 | . . . . . 94 321 . . . . 62 . . . . 272 . 190 . 371 74 . 348 . 211 739 301 177 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 1 1 2 2 . . 1 1 1 6 3 5 11 11 . . . . . . 6 5 3 Average Corruption 2 | . . . . . . 1 1 1 2 . . 1 1 1 1 2 4 8 11 . . . . . . 3 4 1 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 80 | . . . . . . 6 . 4 . . . 8 4 1 8 5 17 22 3 . . . . . . . 1 1 Message Errors 16 | . . . . . . 2 . . . . . 3 . . 2 . 2 7 . . . . . . . . . . Matter Fused 22 | . . . . . . 1 . 1 . . . 4 1 1 1 3 5 5 . . . . . . . . . . Heat Flow Errors 9 | . . . . . . . . . . . . . 3 . 1 . 1 3 1 . . . . . . . . . Energy Discharges 12 | . . . . . . . . 2 . . . 1 . . 3 1 4 1 . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 11 | . . . . . . 2 . . . . . . . . . 1 1 3 2 . . . . . . . 1 1 Misfires 4 | . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . Alerts 3 | . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 918 | . . . . . 50 83 . 28 . . 72 7 . . . 29 . . . 130 . 18 99 . 112 170 120 . Projectiles 126 | . . . . . . 33 . 28 . . 40 7 . . . . . . . . . 18 . . . . . . Explosions 67 | . . . . . 50 . . . . . . . . . . 17 . . . . . . . . . . . . Melee 725 | . . . . . . 50 . . . . 32 . . . . 12 . . . 130 . . 99 . 112 170 120 . Knockbacks 6 | . . . . . . . . . . . 3 2 . . . . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . 3 2 . . . . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 402 | . . 21 . . 286 . . . . . . . . . . 39 . 50 . . 1 . . . . 5 . . Shots 9 | . . 1 . . 5 . . . . . . . . . . 1 . 2 . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 256 | . 24 . . . 62 114 . 36 . 36 145 43 154 . 124 12 204 192 256 . . 19 . . . 1 24 18 Average Temperature 35 | . 13 . . . 19 48 . 18 . 13 40 19 85 . 70 8 70 44 142 . . 9 . . . 1 5 7 Received Heat Transfer 2322 | . 93 . . 57 675 222 . . . . 69 153 60 . . 18 . 729 . . 27 57 36 . . . 72 54 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 250 | . . . . . . 250 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 417 | . 199 253 . 45 332 328 . . . . 147 . . . . 417 . . . . 74 . . . . 139 232 366 Initial 139 | . . 77 . . . 136 . . . . . . . . . . . . . . 25 . . . . 3 7 139 Average 132 | . 127 176 . 12 202 202 . . . . 40 . . . . 186 . . . . 31 . . . . 46 47 242 Maximum Alert Level 2 | . . 1 . . 1 1 . . . . . . . . . 2 . . . . . . . . . . 1 1 Low Security (%) 66 | 100 100 57 . 100 34 32 . . . . 100 . . . . 48 . . . . 100 . . . . 100 99 24 Level 1 32 | . . 42 . . 65 67 . . . . . . . . . 48 . . . . . . . . . . . 75 Level 2 . | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . 3 2 . . . . 3 . . . . 3 . 1 . . 1 . . . . 4 2 1 Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Extermination 7 | . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 . Reinforcement 12 | . 1 . . . 2 1 . . . . 1 . . . . 2 . . . . . . . . . 3 1 1 Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 6 | . . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 258 | . 12 6 . 2 28 17 . 1 . 7 14 6 1 . 2 15 3 17 . 9 5 21 5 . 2 18 29 38 Peak Tracking Total 31 | . 3 3 . 2 6 8 . 1 . 4 4 3 1 . 2 5 2 8 . 4 10 11 4 . 2 7 16 31 Tactical Retreats 19 | . . . . . . 2 . . . . 1 . . . . . 2 . . 1 . 5 1 . . 1 4 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 10 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 6 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . 3 . . . . . . . . . . . . . . 1 . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . 4 . . . . . . . . . . . . . . 1 . 1 . . . . . . Triggered 15 | . . . . . 3 . . . . . . . . . 1 . 2 1 . 7 . 1 . . . . . . Most Traps Carried 4 | . . 4 4 4 4 . . . . . . . . . . . . . . 1 1 1 . . . . . . Exploded 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 7 | . . . . . 5 1 . . . . . . . . . . . . . . . 1 . . . . . . Max in Single Turn 2 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 66 | . 5 . 1 . 7 16 . . . . 8 . . 2 . 6 . . . . 1 . . 3 . 8 4 5 Terminals 28 | . 4 . . . 5 7 . . . . 2 . . . . 3 . . . . 1 . . . . 1 3 2 Fabricators 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . Repair Stations 9 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 4 1 1 Recycling Units 9 | . 1 . . . 1 3 . . . . 3 . . . . 1 . . . . . . . . . . . . Scanalyzers 7 | . . . . . 1 2 . . . . . . . . . 2 . . . . . . . . . 1 . 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Total Hacks 162 | . 9 . 1 . 18 34 . . . . 16 . . 13 . 16 . . . . 1 . . 3 . 24 14 13 Successful 96 | . 4 . 1 . 10 18 . . . . 11 . . 13 . 8 . . . . . . . 3 . 16 5 7 Failed 66 | . 5 . . . 8 16 . . . . 5 . . . . 8 . . . . 1 . . . . 8 9 6 Catastrophic 6 | . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 23 | . 3 . . . 3 6 . . . . 1 . . . . 4 . . . . 1 . . . . 2 2 1 Terminals 61 | . 8 . . . 11 12 . . . . 5 . . . . 11 . . . . 1 . . . . 1 6 6 Fabricators 8 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 4 . . Repair Stations 24 | . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . 6 8 2 Recycling Units 15 | . 1 . . . 2 6 . . . . 5 . . . . 1 . . . . . . . . . . . . Scanalyzers 30 | . . . . . 5 9 . . . . . . . . . 4 . . . . . . . . . 11 . 1 Garrison Access 7 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 4 Terminal Hacks 35 | . 3 . 1 . 3 4 . . . . 1 . . 13 . 4 . . . . . . . 3 . . . 3 Record 5 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . 2 . . . . Part Schematic 10 | . . . . . . . . . . . . . . 8 . 1 . . . . . . . 1 . . . . Robot Analysis 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 3 | . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . Network Status 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 15 | . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . 1 4 2 Scan Component 8 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . 1 2 1 Repair 7 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 2 1 Recycling Unit Hacks 11 | . 1 . . . 1 4 . . . . 4 . . . . 1 . . . . . . . . . . . . Process 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 6 | . 1 . . . 1 1 . . . . 2 . . . . 1 . . . . . . . . . . . . Scanalyzer 19 | . . . . . 4 4 . . . . . . . . . 1 . . . . . . . . . 10 . . Insert Component 12 | . . . . . 2 3 . . . . . . . . . 1 . . . . . . . . . 6 . . Analyze 7 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 4 . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Seal Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Unauthorized Hacks 9 | . . . . . 2 1 . . . . 1 . . . . 2 . . . . . . . . . 1 1 1 Terminals 8 | . . . . . 2 1 . . . . 1 . . . . 2 . . . . . . . . . . 1 1 Assimilate 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 1 Botnet 4 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 4 . . . 5 14 . . . . 6 . . . . 6 . . . . 1 . . . . 5 3 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 1 . . 1 . . . . 8 . 1 . . . . . . . 1 . 3 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 169 | . . . . . . . . . . . . . . . . . . . . . . . . . . 169 . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Parts Repaired 7 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 2 1 Time 311 | . . . . . . 51 . . . . 82 . . . . . . . . . . . . . . . 162 16 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 190 | . . . . . . 34 . . . . 156 . . . . . . . . . . . . . . . . . Retrieved Matter 27 | . . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 2 . . . 9 1 . . . . 4 . . . . 7 . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . 2 3 . . . . . . . . . . . . . . . . . . . 4 . . Part Schematics Acquired 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 3 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . 1 . . . 4 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 12 | . . 2 . . 1 . . . . . . . . . 1 . . 2 . . . 4 . . . . 1 1 Largest Group 4 | . . 2 2 . 1 . . . . . . . . . 1 1 . 2 1 . . 4 . . . . 1 2 Highest-Rated Group 189 | . . 39 39 . 10 . . . . . . . . . 96 96 . 189 49 . . 167 . . . . 45 71 Highest-Rated Ally 140 | . . 31 31 . 10 . . . . . . . . . 96 96 . 140 49 . . 46 . . . . 45 45 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 54 | . . 5 . . . . . . . . . . . . . 26 . 12 . 1 . 10 . . . . . . Total Damage 1665 | . . 42 . . . . . . . . . . . . . 920 . 426 . . . 277 . . . . . . Kills 19 | . . 1 . . . . . . . . . . . . . 9 . 6 . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 1 . . . 1 1 2 . 1 3 . 1 . 2 2 . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 16035 | 62 694 515 169 456 1355 1461 278 356 564 444 901 1103 458 95 541 881 731 615 132 578 292 882 431 166 192 834 583 266 Spaces Moved 13876 | 44 449 395 148 342 673 1054 288 349 591 424 614 704 342 87 416 660 578 396 70 407 247 747 373 164 348 1712 613 641 Core 48 | 4 . . . . 42 . . . . . . . . . . . . 2 . . . . . . . . . . Treads 180 | . . . . . 110 . . . . . . 69 . . . . . 1 . . . . . . . . . . Legs 1079 | 40 449 299 . . . . . . . . . . . . . . . 88 70 133 . . . . . . . . Wheels 9194 | . . 96 148 342 521 1054 288 349 591 424 614 635 342 87 416 660 578 305 . 274 247 747 373 103 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3375 | . . . . . . . . . . . . . . . . . . . . . . . . 61 348 1712 613 641 Fastest Speed 24 | 50 120 110 110 110 50 95 95 95 95 95 98 113 115 100 115 98 113 95 190 95 85 86 90 29 32 24 24 24 Average Speed 90 | 113 132 117 110 120 141 101 95 95 95 95 101 140 122 101 115 106 113 121 190 126 95 87 98 81 32 25 24 25 Slowest Speed 330 | 120 190 120 110 155 320 113 95 110 95 95 113 250 130 115 115 115 113 330 190 190 105 110 110 190 32 29 24 37 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 22 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . Exploration Rate (%) 52 | 5 90 76 49 86 54 29 53 54 79 63 20 84 58 68 60 30 74 72 14 66 7 68 63 61 61 34 14 18 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 5 | . . . 1 . . . . . 1 . . . 1 1 . . . . . 1 . . . . . . . . Known Exits Taken 19 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . 1 . . . 1 1 . Unknown Exits Taken 9 | 1 . 1 1 1 . . . . . . . . . . . . . . 1 . 1 . 1 1 1 . . . Scrap Searched 38 | . . 1 . 1 . . 2 5 5 1 . 7 3 . 4 . 2 . . 3 . . 3 . 1 . . . Spaces Dug 194 | . 7 7 . . . 5 . 1 . 2 8 5 . . 14 19 2 1 . 2 7 9 8 . 2 45 34 16 Terrain Destroyed 376 | . 33 7 . . 54 5 . 2 . 3 12 8 . . 52 34 2 16 . 23 7 13 8 . 2 45 34 16 Melee 166 | . . . . . . 5 . . . . 8 . . . 8 19 2 1 . 2 7 9 8 . 2 45 34 16 Projectile 28 | . . . . . . . . 2 . 3 4 8 . . 6 1 . . . . . 4 . . . . . . AOE 182 | . 33 7 . . 54 . . . . . . . . . 38 14 . 15 . 21 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 16260 | 53 515 432 154 369 914 1360 291 361 592 443 810 760 366 96 455 760 641 475 69 449 287 953 415 195 416 1977 962 690 Wait 1122 | . 17 14 . 10 53 180 . . . 5 113 . . . 15 4 45 . . . 17 146 15 . 59 118 292 19 Move 13791 | 43 448 394 147 341 672 1053 287 348 590 423 613 703 341 86 414 659 577 395 69 406 247 746 372 163 347 1706 599 602 Hop 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 16 Pick Up 128 | 4 7 6 6 3 21 13 1 2 . . 10 5 4 1 2 10 1 2 . 3 6 2 2 5 . 5 3 4 Fast Attach 100 | 6 3 2 . 1 16 6 . . . . 5 . 1 1 1 6 . 7 . 6 5 1 6 3 1 12 4 7 Attach 87 | . . . . 1 7 3 . 1 . . 3 8 5 3 1 4 . 16 . 3 . 2 5 . . 7 9 9 Detach 63 | . 1 1 . 1 7 5 . . . . . 4 2 3 . 3 . 5 . 5 1 4 2 . 1 8 6 4 Swap 171 | . 8 5 . 1 21 26 2 3 1 3 17 8 4 . 4 19 12 8 . 4 3 2 . 10 1 6 2 1 Drop 137 | . 8 3 1 2 30 21 1 1 . . 12 1 3 2 . 12 1 3 . 4 . 1 . 14 . 9 2 6 Fire 302 | . 23 7 . 9 81 35 . 6 1 12 27 31 6 . 9 20 3 19 . 7 . 6 . . . . . . Melee 234 | . . . . . 2 10 . . . . 10 . . . 8 23 2 7 . 10 8 10 13 . 7 63 39 22 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 49 | . . . . . . 8 . . . . . . . . 1 . . . . . . . . . . 40 . . Rewire 45 | . . . . . . . . . . . . . . . . . . 13 . . . 32 . . . . . . Trap 6 | . . . . . 4 . . . . . . . . . . . . . . 1 . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 9) 227 | -10/Materials | Identified exit to Mines 328 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 8) 757 | -10/Materials | Entered Mines 806 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 806 | -10/Mines | Discovered new exit (range 5) 875 | -10/Mines | Learned location of 1 exit from Materials 1025 | -10/Mines | Discovered new exit (range 16) 1040 | -10/Mines | Assembled infested the area 1188 | -10/Mines | Found a hidden stash of uninstalled traps 1272 | -10/Mines | Entered Exiles 1272 | -10/Exiles | Accompanied by 2 allies 1302 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1303 | -10/Exiles | Met 8R-AWN 1321 | -10/Exiles | Met EX-HEX 1365 | -10/Exiles | Met EX-DEC 1371 | -10/Exiles | Learned location of Zion (-7) 1430 | -10/Exiles | Discovered new exit (range 12) 1441 | -10/Exiles | Entered Mines 1468 | -9/Mines | Learned Materials interactive machine intel 1653 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1690 | -9/Mines | Discovered new exit (range 12) 1789 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1873 | -9/Mines | Discovered new exit (range 8) 1897 | -9/Mines | Entered Materials 1897 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1898 | -8/Materials | Identified exit to Storage 1899 | -8/Materials | Loaded intel: 18 interactive machine locations 2392 | -8/Materials | Core integrity fell below 50% 2421 | -8/Materials | Lost 7 parts (2n2u3w) 2550 | -8/Materials | Core integrity fell below 20% 2590 | -8/Materials | Discovered new exit (range 11) 3091 | -8/Materials | Discovered new exit (range 15) 3251 | -8/Materials | Identified exit to Factory 3252 | -8/Materials | Entered Factory 3252 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3497 | -7/Factory | Repaired Wheel 3577 | -7/Factory | Build established: Scavenger-Gunner 3707 | -7/Factory | Repaired Lgt. Nuclear Core 3731 | -7/Factory | Identified exit to Factory 4011 | -7/Factory | Identified exit to Lower Caves 4204 | -7/Factory | Build established: Scavenger-Mutant 4713 | -7/Factory | Entered Lower Caves 4942 | -7/Lower Caves | Encountered a Warlord checkpoint 4949 | -7/Lower Caves | Discovered new exit (range 12) 4962 | -7/Lower Caves | Identified exit to Lower Caves 4991 | -7/Lower Caves | Entered another Lower Caves area 4999 | -7/Lower Caves | Discovered exit to Factory (range 10) 5046 | -7/Lower Caves | Build established: Mutant 5171 | -7/Lower Caves | Encountered a Warlord checkpoint 5182 | -7/Lower Caves | Learned Factory trap positions 5306 | -7/Lower Caves | Discovered new exit (range 7) 5312 | -7/Lower Caves | Identified exit to Zion 5347 | -7/Lower Caves | Entered Zion 5399 | -7/Zion | System corruption cleaned by Quarantine Array 5444 | -7/Zion | Discovered new exit (range 16) 5457 | -7/Zion | Identified exit to Proximity Caves 5608 | -7/Zion | Learned location of Quarantine (-2) 5911 | -7/Zion | Entered Proximity Caves 5945 | -6/Proximity Caves | Learned Factory trap positions 6193 | -6/Proximity Caves | Learned Factory stockpile data 6351 | -6/Proximity Caves | Discovered exit to Factory (range 5) 6355 | -6/Proximity Caves | Entered Factory 6355 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6356 | -6/Factory | Loaded intel: 72 trap records 6527 | -6/Factory | Repaired Broken Arm. Wheel 6567 | -6/Factory | Repaired Imp. Sensor Array 6993 | -6/Factory | Discovered new exit (range 15) 7007 | -6/Factory | Identified exit to Lower Caves 7256 | -6/Factory | Entered Lower Caves 7508 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7544 | -6/Lower Caves | Learned Factory garrison access intel 7778 | -6/Lower Caves | Spotted B-75 Beast 7805 | -6/Lower Caves | Build established: Gunner 7985 | -6/Lower Caves | Destroyed B-75 Beast 8309 | -6/Lower Caves | Discovered new exit (range 14) 8325 | -6/Lower Caves | Identified exit to Lower Caves 8359 | -6/Lower Caves | Entered another Lower Caves area 8380 | -6/Lower Caves | Build established: Mutant 8397 | -6/Lower Caves | Discovered new exit (range 11) 8409 | -6/Lower Caves | Identified exit to Factory 8430 | -6/Lower Caves | Encountered a Warlord checkpoint 8587 | -6/Lower Caves | Learned Factory stockpile data 8590 | -6/Lower Caves | Spotted B-75 Beast 8616 | -6/Lower Caves | Destroyed B-75 Beast 8645 | -6/Lower Caves | Lost 4 parts (2p1u1w) 8713 | -6/Lower Caves | Learned 8 Factory zone layouts 8809 | -6/Lower Caves | Discovered new exit (range 7) 8815 | -6/Lower Caves | Identified exit to Data Miner 8817 | -6/Lower Caves | Entered Data Miner 8820 | -6/Data Miner | Discovered new exit (range 6) 8824 | -6/Data Miner | Identified exit to Proximity Caves 8839 | -6/Data Miner | Met Data Miner 8856 | -6/Data Miner | Learned location of Section 7 (-2) 8856 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8870 | -6/Data Miner | Received God Mode back door access code from Data Miner 8912 | -6/Data Miner | Entered Proximity Caves 8985 | -5/Proximity Caves | Learned Factory stockpile data 9089 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9437 | -5/Proximity Caves | Crushed by falling debris 9443 | -5/Proximity Caves | Discovered exit to Factory (range 8) 9451 | -5/Proximity Caves | Escorted by Enhanced Grunt 9453 | -5/Proximity Caves | Entered Factory 9453 | -5/Factory | Accompanied by 1 ally 9453 | -5/Factory | Evolved 2 slots: Utility x2 9454 | -5/Factory | Identified exit to Factory 9454 | -5/Factory | Identified exit to Upper Caves 9455 | -5/Factory | Loaded intel: 116 trap records 9457 | -5/Factory | Loaded intel: 3 garrison access locations 10252 | -5/Factory | Discovered exit to Factory (range 22) 10334 | -5/Factory | Entered Upper Caves 10357 | -5/Upper Caves | Build established: Assassin 10574 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10638 | -5/Upper Caves | Learned Factory terminal intel 11024 | -5/Upper Caves | Learned 4 Factory zone layouts 11026 | -5/Upper Caves | Discovered new exit (range 8) 11032 | -5/Upper Caves | Identified exit to Upper Caves 11065 | -5/Upper Caves | Entered another Upper Caves area 11271 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11305 | -5/Upper Caves | System corruption reached 10% 11357 | -5/Upper Caves | Lost 8 parts (2n3u3w) 11396 | -5/Upper Caves | Core integrity fell below 50% 11432 | -5/Upper Caves | Lost 11 parts (1p3n2u5w) 11629 | -5/Upper Caves | Identified exit to Warlord 11680 | -5/Upper Caves | Entered Warlord 11680 | -5/Warlord | Accompanied by 1 ally 11749 | -5/Warlord | System corruption cleaned by Quarantine Array 11789 | -5/Warlord | Discovered new exit (range 14) 11812 | -5/Warlord | Entered Proximity Caves 11812 | -4/Proximity Caves | Accompanied by 1 ally 12154 | -4/Proximity Caves | Learned Research emergency access door positions 12263 | -4/Proximity Caves | Core integrity fell below 20% 12381 | -4/Proximity Caves | Discovered exit to Factory (range 5) 12390 | -4/Proximity Caves | Entered Factory 12390 | -4/Factory | Evolved 2 slots: Propulsion x2 12393 | -4/Factory | Loaded intel: 26 terminal locations 12657 | -4/Factory | Discovered new exit (range 20) 12674 | -4/Factory | Discovered new exit (range 8) 12682 | -4/Factory | Entered Upper Caves 12720 | -4/Upper Caves | Found Alien Artifact 12780 | -4/Upper Caves | Build established: Hacker-Assassin 12871 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 13420 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13423 | -4/Upper Caves | Identified exit to Upper Caves 13475 | -4/Upper Caves | Lost 3 parts (1n2u) 13507 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13564 | -4/Upper Caves | Entered another Upper Caves area 13619 | -4/Upper Caves | Discovered new exit (range 18) 13862 | -4/Upper Caves | Spotted B-86 Titan 13976 | -4/Upper Caves | Discovered new exit (range 9) 13991 | -4/Upper Caves | Ambushed by wild Derelicts 13995 | -4/Upper Caves | Entered Zhirov 13995 | -4/Zhirov | Discovered new exit (range 3) 14017 | -4/Zhirov | Met Zhirov 14046 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14078 | -4/Zhirov | Found Alien Artifact 14161 | -4/Zhirov | Entered Proximity Caves 14264 | -3/Proximity Caves | Spotted B-86 Titan 14349 | -3/Proximity Caves | Discovered new exit (range 12) 14353 | -3/Proximity Caves | Entered Research 14353 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14466 | -3/Research | Identified Integrated Reactor 14466 | -3/Research | Identified Core Expander 14466 | -3/Research | Installed Integrated Reactor, increased core energy generation (+10) 14468 | -3/Research | Installed Core Expander, added new Utility slot 14491 | -3/Research | Build established: Hacker-Scout 14666 | -3/Research | Fabricated Exp. Cesium-ion Thruster (x1) 14807 | -3/Research | Discovered new exit (range 19) 15073 | -3/Research | Crushed by falling debris 15187 | -3/Research | Identified exit to Research 15187 | -3/Research | Entered another Research area 15187 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15348 | -2/Research | Repaired Broken Enh. Fission Core 15400 | -2/Research | Repaired Imp. System Restoration Module 15719 | -2/Research | Crushed by falling debris 15769 | -2/Research | Discovered new exit (range 4) 15769 | -2/Research | Identified exit to Access 15770 | -2/Research | Entered Access 15770 | -1/Access | Accompanied by 1 ally 15770 | -1/Access | Evolved 2 slots: Utility x2 15777 | -1/Access | Lost 5 parts (1p2u2w) 15840 | -1/Access | Identified exit to Surface 15909 | -1/Access | Repaired Power Sword 15914 | -1/Access | Spotted B-99 Colossus 16036 | *** | Escaped! Last Messages --------------- 16009_ C-30 ARC bursts open, deploying its payload. 16009_ S-43 Plague unfolds itself. 16009_ K-01 Serf collects debris. 16009_ Cld. Nuclear Pulse Thruster destroyed. 16009_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 16010_ K-01 Serf collects debris. 16017_ Slug penetrates Wall. 16019_ Penetrated by Slug. 16019_ Enh. Fission Core destroyed. 16019_ Slug penetrates Wall. 16020_ Penetrated by Slug. 16020_ Q-thruster destroyed. 16024_ W-44 Eye sends out distress signal. 16029_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 16030_ Particle Reactor destroyed. 16031_ Impulse Thruster Array destroyed. 16032_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? " ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" gg #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ?????????????w??????" ssss#????????? | | ????????????????????" """ """s #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# +????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????????##########???# #????????? | | ????????????????????????# / #???# #????????? | | ????????????????????????# #???# #????????? | | ????????????????????????# #???# #########? | | ????????????????????????# " #???# | | ????????????????????????# """ #???# | | ????????????????????????# """ #???# #####/#### | | ????????????????????????# " #???# #? # | | ????????????????????????# #???# # ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 59 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 22 Recoil Reduction 3 Offensive Hacking 24 Defensive Hacking 26 Authchip Count 1 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed HERF Cannon | -7/Zion | Archive Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Adv. Power Amplifier | -5/Factory | Hacked Exp. Optical Array | -4/Zhirov | Free Adv. Hacking Suite | -3/Research | Scanalyzed Imp. System Restoration Module | -3/Research | Scanalyzed Adv. Weight Redist. System | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Cesium-ion Thruster | x1 | -3/Research | Authchip Alien Tech Used ----------------- Integrated Reactor Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingFluxExpander Manual? 0 Play Time 05:26:50 Cumulative 683.7 hours Start 2022.06.25 @ 13:49:56 End 2022.06.28 @ 21:19:55 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 171 Adventurer 36 Explorer 0 Win Type 0 Total 15 Types 15/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a15f6072-296e-41b2-8cdb-27007bd5a52c