Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 12:37:36

Player: MarKhan

Result: Destroyed by 88-QLX(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (40)      200
Value Destroyed (651)      651
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1391

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     193/300
Energy                     246/250
System Corruption          0%
Temperature                Cool (8)
Movement                   Treading (320) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
                Huge Storage Unit
>               --- WEAPON (2) -------
                Beam Cannon
       Improved Light Cannon
>               --- INVENTORY (25) ---
                Ion Engine
          Light Nuclear Core
          Light Treads
                Wheel
                Wheel
                Wheel
        Compact Wheel
        Compact Wheel
       Improved Heat Sink
                Huge Storage Unit
         Medium Battery (150)
         Medium Matter Pod (100)
  High-capacity Matter Pod (200)
                Seismic Detector
                Scrap Shield
                Trap Extractor (0/4)
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Datajack
                Maul
                Maul

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
                Huge Storage Unit
                Trap Extractor
>               --- WEAPON -----------
                EM Pulse Gun
       Improved Light Cannon
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Wheel
                Wheel
                Wheel
       Improved Heat Sink
                Huge Storage Unit
         Medium Battery
         Medium Matter Pod
  High-capacity Matter Pod
                Seismic Detector
                Weapon Shielding
                Beam Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Datajack
                Maul
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Weapon Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             69   | 7   54  8   
  Power                    6    | 1   4   1   
    Engine                 6    | 1   4   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               32   | 2   27  3   
    Treads                 15   | .   12  3   
    Leg                    .    | .   .   .   
    Wheel                  17   | 2   15  .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  15   | 2   12  1   
    Device                 10   | 1   9   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   11  3   
    Energy Gun             6    | 1   5   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       2    | .   1   1   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   2   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   1   3   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   1   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  100 
  Engine                   14   | .   14  14  
  Treads                   6    | .   4   23  
  Wheel                    21   | .   23  4   
  Device                   12   | .   13  1   
  Storage                  14   | .   14  14  
  Protection               1    | .   .   12  
  Energy Gun               10   | .   11  .   
  Ballistic Gun            7    | .   7   .   
  Ballistic Cannon         4    | .   3   9   
  Impact Weapon            4    | .   4   3   
Peak Build Rating          12   | 7   12  12  
  Average Rating           9    | 5   9   10  
  On Entrance              6    | .   7   12  
Naked Turns                .    | .   .   .   
Heaviest Build             93   | 15  91  93  
  Greatest Support         40   | 26  40  40  
  Greatest Overweight (x)  4    | 4   3   2   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         20   | 7   20  25  
  Most Carried             25   | 3   25  25  
  Average Carried          17   | 2   17  23  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 3   25  23  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11  -10  -10  
-----------                Run  | Yrd  Mat  Sub  
Matter Collected           1600 | 245  1333 22   
  Remotely                 .    | .    .    .    
Salvage Created            1078 | 30   1003 45   
  Parts                    65   | 2    53   10   
Haulers Intercepted        2    | .    2    .    
Recyclers Shooed           1    | .    1    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      10   | .    .    10   
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  22   | .   15  7   
  Guns                     10   | .   10  .   
  Cannons                  6    | .   2   4   
  AOE                      6    | .   3   3   
Classes Destroyed          6    | 1   5   .   
  Worker                   12   | .   12  .   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   2   .   
  Watcher                  3    | .   3   .   
  Swarmer                  10   | .   3   7   
  Grunt                    12   | .   12  .   
Best Kill Streak           4    | 1   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   1   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        149  | .    68   81   
  Missed                   59   | .    22   37   
Damage Taken               1205 | .    591  614  
  Core                     256  | .    122  134  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  53   | .    5    48   
  Regen/Repaired (Parts)   101  | .    101  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              97   | 4    79   14   
  Largest                  2    | 2    2    2    
  Hottest                  99   | 60   90   99   
Shots Fired                193  | 8    158  27   
  Gun                      158  | 8    150  .    
  Cannon                   29   | .    4    25   
  Launcher                 6    | .    4    2    
  Special                  .    | .    .    .    
  Kinetic                  81   | 4    66   11   
  Thermal                  38   | .    24   14   
  Explosive                6    | .    4    2    
  Electromagnetic          68   | 4    64   .    
  Robot Hit Streak         7    | 4    7    7    
  Robot Miss Streak        5    | 1    5    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           112  | 6    94   12   
  Core Hits                56   | 1    47   8    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         5    | .    5    .    
    Burn                   1    | .    1    .    
    Destroy                1    | .    1    .    
    Blast                  1    | .    1    .    
    Corrupt                1    | .    1    .    
    Smash                  1    | .    1    .    
Melee Attacks              14   | .    14   .    
  Impact                   14   | .    14   .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            5    | .    5    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2380 | 73   1926 381  
  Guns                     1202 | 73   1129 .    
  Cannons                  254  | .    61   193  
  Explosions               522  | .    334  188  
  Melee                    402  | .    402  .    
  Ramming                  .    | .    .    .    
  Kinetic                  558  | 37   397  124  
  Thermal                  337  | .    268  69   
  Explosive                450  | .    262  188  
  Electromagnetic          633  | 36   597  .    
  Impact                   402  | .    402  .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            148  | .    148  .    
  Projectiles              .    | .    .    .    
  Explosions               4    | .    4    .    
  Melee                    144  | .    144  .    
Knockbacks                 4    | .    3    1    
  Impact                   3    | .    3    .    
  Kinetic                  1    | .    .    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      16   | .    16   .    
  Shots                    1    | .    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        99   | .    99   11   
  Average Temperature      19   | .    20   5    
  Received Heat Transfer   480  | .    318  162  
Siege Activations          .    | .    .    .    
Robots Corrupted           2    | .    2    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       6    | .    6    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         914  | .    766  148  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             263  | 5   263 .   
  Initial                  3    | .   3   .   
  Average                  105  | 1   109 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         95   | 100 95  .   
  Level 1                  4    | .   4   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            5    | .   5   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   23  16  
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          10   | .   10  .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                52   | .   52  .   
  Successful               36   | .   36  .   
  Failed                   16   | .   16  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   18   | .   18  .   
  Terminals                30   | .   30  .   
  Fabricators              .    | .   .   .   
  Repair Stations          9    | .   9   .   
  Recycling Units          13   | .   13  .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   11  .   
  Prototype ID Bank        5    | .   5   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       8    | .   8   .   
  Scan Component           4    | .   4   .   
  Repair                   4    | .   4   .   
Recycling Unit Hacks       9    | .   9   .   
  Recycle Component        4    | .   4   .   
  Process                  1    | .   1   .   
  Report Inventory         2    | .   2   .   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                5    | .   5   .   
    Botnet                 4    | .   4   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
    Recyclers              1    | .   1   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        7    | .   7   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             4    | .   4   .   
  Time                     126  | .   126 .   
Parts Recycled             4    | .   4   .   
  Recycled Matter          78   | .   78  .   
  Retrieved Matter         78   | .   78  .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2343 | 84   2083 176  
Spaces Moved               1312 | 55   1212 45   
  Core                     13   | 13   .    .    
  Treads                   116  | .    82   34   
  Legs                     .    | .    .    .    
  Wheels                   1183 | 42   1130 11   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   130  
  Average Speed            130  | 106  126  273  
  Slowest Speed            320  | 250  320  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       37   | 4    100  7    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 6    | .    6    .    
Terrain Destroyed          47   | .    34   13   
  Melee                    6    | .    6    .    
  Projectile               .    | .    .    .    
  AOE                      41   | .    28   13   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      1710 | 68   1572 70   
  Wait                     146  | .    146  .    
  Move                     1310 | 54   1211 45   
  Hop                      .    | .    .    .    
  Pick Up                  51   | 3    47   1    
  Fast Attach              14   | 7    7    .    
  Attach                   5    | .    3    2    
  Detach                   1    | .    1    .    
  Swap                     50   | .    44   6    
  Drop                     24   | .    22   2    
  Fire                     97   | 4    79   14   
  Melee                    12   | .    12   .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  281 | -10/Materials | Discovered new exit (range 12)
  341 | -10/Materials | Build established: Mutant
  484 | -10/Materials | Discovered new exit (range 16)
  921 | -10/Materials | Repaired Corrupted Lgt. Treads
  960 | -10/Materials | Repaired Imp. Heat Sink
  987 | -10/Materials | Repaired Wheel
 1014 | -10/Materials | Repaired Assault Rifle
 1061 | -10/Materials | Discovered new exit (range 16)
 1146 | -10/Materials | Discovered new exit (range 15)
 2156 | -10/Materials | Discovered new exit (range 9)
 2168 | -10/Materials | Entered Subcaves
 2209 | -10/Subcaves  | Core integrity fell below 50%
 2336 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2340 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2341 | -10/Subcaves  | Core integrity fell below 20%
 2344 | -10/Subcaves  | Destroyed by 88-QLX(R) with Subdweller Laser

 Last Messages 
---------------
02320_ Flight Unit fries itself beyond repair.
02323_ Lgt. Assault Rifle fries itself beyond
  repair.
02330_ Acquired 11 matter.
02332_ Lgt. Assault Rifle fries itself beyond
  repair.
02333_ Acquired 8 matter.
A mess of Twisted Machinery falls from the
  cavern ceiling.
W3-SF3(R) comes tumbling into view.
02336_ Acquired 3 matter.
02339_ AT-KB8(R) emerges from the Twisted
  Machinery.
02340_ 88-QLX(R) angrily emerges from the
  Twisted Machinery.
02340_ Weapon Shielding destroyed.
02341_ XT-XWR(R) emerges from the Twisted
  Machinery.
02342_ ZL-NF5(R) emerges from the Twisted
  Machinery.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                42
Recoil Reduction           2
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetStealthSaw
  Manual?         0
Play Time         00:32:19
  Cumulative      63.2 hours
  Start           2024.10.07 @ 12:07:43
  End             2024.10.07 @ 12:37:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          41
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 20b0e8aa-6d69-4a44-9209-ec9aa7c19ab4