Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 18:13:39 Player: AussieBBQ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1534) 1534 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4789 Bonus ------- None Cogmind --------- Core Integrity 212/850 Matter 190/300 Energy 44/100 System Corruption 35% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Medium Storage Unit Large Storage Unit Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Large Storage Unit Advanced Targeting Computer Improved Power Shielding > --- WEAPON ----------- Improved Spread Laser Thermic Laser Phase Cannon Improved Concussive RPG > --- INVENTORY -------- Improved Ion Engine Medium Treads Medium Treads Carbon-fiber Leg Flexi-carbon Leg Medium Storage Unit Improved Medium Armor Plating Field Laser Pulse Rifle Pulse Rifle Heavy Laser Flak Cannon Improved Concussive RPG Improved Concussive RPG Mace [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Shotgun Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 . 1 1 Utility 3 | . . 1 1 . 1 Weapon 2 | . . . 1 1 . Parts Attached 65 | 5 4 16 15 9 16 Power 7 | 1 1 2 . . 3 Engine 3 | 1 . 2 . . . Core 4 | . 1 . . . 3 Reactor . | . . . . . . Propulsion 16 | 2 . 3 1 5 5 Treads 7 | . . . . 4 3 Leg 9 | 2 . 3 1 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 3 5 8 . 1 Device 5 | . 2 1 2 . . Storage 6 | . . 2 4 . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 4 | . 1 1 1 . 1 Artifact . | . . . . . . Weapon 25 | 2 . 6 6 4 7 Energy Gun 9 | . . 1 3 4 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 2 . 3 1 . 1 Ballistic Cannon 1 | . . . 1 . . Launcher 6 | . . 2 1 . 3 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 23 | . . . . . 23 Power 3 | . . . . . 3 Propulsion 6 | . . . . . 6 Utility 4 | . . . . . 4 Weapon 10 | . . . . . 10 Highest Loss Streak 16 | . . . . . 16 To Critical Strikes . | . . . . . . Average Backups 7 | 2 5 4 8 9 9 Power . | . . . . . 1 Propulsion 1 | 1 2 1 1 . 2 Utility 1 | . . . 3 3 1 Weapon 3 | . 1 2 3 5 4 Tool/Special . | . . . . . . Unused Backups 12 | . 3 4 4 . 1 Power 1 | . 1 . . . . Propulsion 6 | . 2 2 2 . . Utility 3 | . . 1 2 . . Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 80 98 99 98 80 Engine 5 | . 11 6 9 7 . Core 2 | . 2 4 . . 5 Treads 6 | . . . . 8 19 Leg 20 | . 28 33 27 20 . Device 6 | . 7 10 5 7 3 Storage 7 | . . 1 9 7 14 Processor 6 | . . 10 6 7 5 Protection 7 | . 1 8 13 7 3 Energy Gun 11 | . . 1 14 22 16 Ballistic Gun 10 | . 28 19 9 . . Ballistic Cannon 1 | . . . 3 7 1 Peak Build Rating 61 | 5 11 15 27 46 61 Average Rating 24 | 3 6 13 23 37 42 On Entrance 16 | . 5 9 14 27 46 Naked Turns . | . . . . . . Heaviest Build 65 | 6 10 17 41 47 65 Greatest Support 140 | 20 20 33 38 112 140 Greatest Overweight (x) 21 | . . . 1 1 21 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 5 5 5 15 15 15 Average Capacity 9 | 5 5 5 9 11 14 Most Carried 15 | 5 5 5 11 12 15 Average Carried 7 | 2 4 4 8 10 9 Final Capacity 15 | 5 5 5 10 15 5 Final Carried 12 | 5 5 5 10 12 3 Class Distribution -------------------- 46% | Gunner 38% | Mutant 10% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1476 | 271 71 394 265 23 452 Remotely 233 | . 10 223 . . . Salvage Created 1471 | 34 144 394 182 23 694 Parts 77 | 2 8 34 10 . 23 Haulers Intercepted . | . . . . . . Recyclers Shooed 7 | . . 2 2 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 33 | 1 2 11 5 1 13 Guns 21 | 1 2 11 3 1 3 Cannons 9 | . . . 1 . 8 AOE 2 | . . . 1 . 1 Classes Destroyed 8 | 1 1 3 1 1 1 Worker 4 | . . 1 . . 3 Recycler 1 | . 1 . . . . Watcher 1 | . . . 1 . . Swarmer 4 | . . 4 . . . Grunt 18 | 1 2 5 2 . 8 Sentry 7 | . . 2 3 . 2 Hunter 3 | . . . . 1 2 Programmer 1 | . . . . . 1 Best Kill Streak 5 | 1 3 3 2 1 5 Combat Bots Only 5 | 1 2 3 2 1 5 Max Kills in Single Turn 4 | 1 1 2 1 1 4 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 398 | 9 12 44 26 34 273 Missed 117 | 4 4 12 7 17 73 Hits 281 | 5 8 32 19 17 200 Projectile 281 | 5 8 32 19 17 200 Critical Strikes 9 | . . . 1 . 8 Actively Blocked 1 | . . . . . 1 Part Disruptions 3 | . . . . . 3 Damage Taken 4910 | 56 193 312 273 156 3920 Core 825 | 12 104 35 30 6 638 Absorbed by Shields 77 | . . 77 . . . Redirected to Shielding 115 | . . 6 21 6 82 Core Remaining (%) 86 | 95 53 91 94 99 . Volleys Fired 122 | 7 11 31 17 3 53 Largest 4 | 2 2 2 3 4 4 Hottest 314 | 40 40 65 151 244 314 Shots Fired 247 | 14 22 60 35 12 104 Gun 183 | 14 22 58 21 9 59 Cannon 53 | . . . 9 3 41 Launcher 11 | . . 2 5 . 4 Special . | . . . . . . Kinetic 123 | 14 22 50 12 3 22 Thermal 96 | . . . 9 9 78 Explosive 11 | . . 2 5 . 4 Electromagnetic 17 | . . 8 9 . . Robot Hit Streak 13 | 7 5 6 10 7 13 Robot Miss Streak 6 | 2 3 4 4 3 6 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 161 | 10 13 41 28 9 60 Core Hits 123 | 2 7 23 23 6 62 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . . 4 Burn 4 | . . . . . 4 Melee Attacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3675 | 100 151 642 609 162 2011 Guns 1928 | 100 151 642 262 136 637 Cannons 1061 | . . . 186 26 849 Explosions 686 | . . . 161 . 525 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1527 | 100 151 594 207 26 449 Thermal 1286 | . . . 145 136 1005 Explosive 513 | . . . 161 . 352 Electromagnetic 317 | . . 48 96 . 173 Impact 32 | . . . . . 32 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 35 | . . 1 1 . 35 Average Corruption 4 | . . 1 1 . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . 1 . 11 Message Errors 5 | . . . 1 . 4 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 13 | . . . . . 13 Projectiles 5 | . . . . . 5 Explosions 8 | . . . . . 8 Melee . | . . . . . . Knockbacks 5 | . . . . 1 4 Impact . | . . . . . . Kinetic 4 | . . . . 1 3 Secondary 1 | . . . . . 1 Self-Inflicted Damage 116 | . 81 . . . 35 Shots 3 | . 1 . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 608 | 12 9 7 270 349 608 Average Temperature 173 | 7 8 3 101 159 208 Received Heat Transfer 1361 | 30 66 112 108 18 1027 Effects 11 | . . . . . 11 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 6 | . . . . . 6 Short Circuit 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . . . . . 5 Heat Transferred 2632 | . . . 260 203 2169 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 191 | 20 69 118 103 30 191 Initial 35 | . 6 3 35 . . Average 46 | 2 19 65 27 7 71 Influence Increases 1102 | 20 89 314 178 30 471 Destroy 0b10 Robot/C 660 | 20 40 220 100 20 260 Destroy 0b10 Robot/NC 30 | . 5 5 5 . 15 Destroy Leader 202 | . 10 70 32 10 80 Successful Hack 6 | . . 6 . . . Disable Machine 105 | . 15 . 15 . 75 Destroy Structure 84 | . 19 13 26 . 26 Partial Spotted 15 | . . . . . 15 Influence Decreases 1102 | 10 90 237 264 30 471 Entered New Map 61 | . 4 6 51 . . Time Decay 814 | 10 86 231 213 30 244 Lost Part 227 | . . . . . 227 Squads Dispatched 12 | . . 3 3 . 6 Investigation 2 | . . 1 1 . . Extermination 2 | . . . . . 2 Reinforcement 4 | . . 2 1 . 1 Assault . | . . . . . . Garrison 4 | . . . 1 . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . 4 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | 1 5 20 9 4 16 Peak Tracking Total 10 | 1 3 4 3 2 10 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . 1 . 1 . 5 Max in Single Turn 2 | . 1 . 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 7 | . 1 2 2 1 1 Terminals 5 | . 1 2 1 1 . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 1 7 5 1 1 Successful 8 | . 1 4 3 . . Failed 7 | . . 3 2 1 1 Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 1 7 3 1 . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 4 2 . . Record 6 | . 1 3 2 . . Prototype ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 2 1 . 1 Full Trace Events 2 | . . 1 1 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 625 | . . 553 72 . . Optics 625 | . . 553 72 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2525 | 113 267 563 682 151 749 Spaces Moved 1294 | 79 165 313 448 74 215 Core 41 | 23 . . . . 18 Treads 222 | . . . . 26 196 Legs 1031 | 56 165 313 448 48 1 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 Average Speed 138 | 99 120 120 122 135 231 Slowest Speed 1100 | 120 120 120 190 240 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . . . 1 Cave-ins Triggered 5 | . . . . . 5 Exploration Rate (%) 16 | 6 24 26 36 3 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 86 | . 24 9 24 . 29 Melee 1 | . . . . . 1 Projectile 3 | . . . . . 3 AOE 82 | . 24 9 24 . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1830 | 100 217 452 563 120 378 Wait 139 | . 20 39 24 15 41 Move 1289 | 78 164 312 447 73 215 Hop . | . . . . . . Pick Up 102 | 10 10 26 30 10 16 Fast Attach . | . . . . . . Attach 59 | 5 3 10 11 7 23 Detach 9 | . . . 3 2 4 Swap 35 | . 1 10 8 4 12 Drop 72 | . 8 24 23 6 11 Fire 122 | 7 11 31 17 3 53 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 647 | -9/Materials | Discovered new exit (range 18) 923 | -9/Materials | Discovered new exit (range 12) 944 | -9/Materials | Entered another Materials area 944 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1410 | -8/Materials | Garrison activated, responded to threat 1511 | -8/Materials | Build established: Gunner 1591 | -8/Materials | Discovered new exit (range 16) 1626 | -8/Materials | Entered Factory 1626 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1755 | -7/Factory | Discovered new exit (range 15) 1777 | -7/Factory | Entered another Factory area 1777 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2051 | -6/Factory | Garrison activated, responded to threat 2313 | -6/Factory | Lost 16 parts (1p6n3u6w) 2472 | -6/Factory | Crushed by falling debris 2472 | -6/Factory | System corruption reached 10% 2474 | -6/Factory | Crushed by falling debris 2474 | -6/Factory | Core integrity fell below 50% 2480 | -6/Factory | Crushed by falling debris 2503 | -6/Factory | Lost 3 parts (1p1u1w) 2512 | -6/Factory | Crushed by falling debris 2512 | -6/Factory | System corruption reached 30% 2525 | -6/Factory | Crushed by falling debris 2526 | -6/Factory | Self-destructed Last Messages --------------- 02474_ Crushed by falling debris. 02480_ The unstable cave ceiling collapses. 02480_ Crushed by falling debris. 02486_ System corrupted: Heat flow error (+279). 02487_ Overheating: System interference. 02487_ Pulse Rifle temporarily disabled. 02503_ /GFXL6UBGFBXPFSW,N/ HSDJDYRZ:HBS 02512_ The unstable cave ceiling collapses. 02512_ Crushed by falling debris. 02512_ Lgt. Fission Core destroyed. 02512_ System corrupted by crushing effect (+4). 02512_ Pulse Rifle destroyed. 02512_ System corrupted by crushing effect (+5). 02512_ Field Laser destroyed. 02512_ System corrupted by crushing effect (+5). 02518_ ,ABVHJZ>2KVCEDKIB%GMB 02525_ The unstable cave ceiling collapses. 02525_ Crushed by falling debris. 02525_ Pulse Rifle destroyed. 02525_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ??????????????? | | ??????????????????????????# ???????????????? | | ???????????????????????#### ???????????????? | | ???????????????????????? # ????????????????? | | ????????????????????????? ????????????????? | | ??? ??????????????????? #????????????????? | | ??? #??????????????????? ##???????????????? | | ??# #???????????????????# #???????????????? | | ??# #???????????????????# ????????????????? | | ### ###+###############?# #????????????????? | | # #= ! *#?# #????????????????? | | # # ! ! % ### #????????????????? | | # # %### ##???????????????? | | # # %#@#% ##???????????????? | | # # ### ##???????????????? | | # ^# ### ###??????????????? | | # # %% # ##?????????????? | | # ###############+### #?????????????? | | # ############ % ##?????????????? | | +## #??????????????? | | #??????????????? | | ### " #??????????????? | | ??###+### #### "" #??????????????? | | ??? #?# #??# G #### #??????????????? | | ? #?# #??# "" #### #??????????????? | | #? ??# " ########+#########??????????? | | #? ??# # #??????????? | | #? " ??# + [ """" """" #??????????? | | #? ??# #[] """" """" #??????????? | | #? ??# # "" """" """" #??????????? | | ??###??# + """ """" """" #??????????? | | ???????##" F"### "R """" """" #??????????? | | ######????????#""""#?# """ """" """" #??????????? | | ??????????????######?# """ #??????????? | | ?????????????????????# #??????????? | | ??????????????????????#################??????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Power Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It's Just You Made in Tau Ceti IV Serviceable Loadout System Compromised Troublemaker Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed ScrapSchematicBotcube Manual? 0 Play Time 00:51:59 Cumulative 1.9 hours Start 2025.07.15 @ 17:22:59 End 2025.07.15 @ 18:13:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92023dcd-1c9b-40c6-9c4f-f8a30427c5cc