Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 16:17:09 Player: Man of Plasma Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1178) 1178 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4493 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 11/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Backup Propulsion III High-powered Shotgun Mini Assault Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System Surge Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Matter Filter Improved Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Minigun Flak Gun Mini Assault Cannon > --- INVENTORY -------- Enhanced Nuclear Core Improved Heat Sink Improved Heat Sink Improved Light Armor Plating System Guard EM Pulse Cannon High-powered Shotgun Heavy Missile Launcher Improved Datajack Plasma Cutter [Rating: 51] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Titanium Leg Hover Unit Gravmag System Flight Unit Surge Thruster Utility Medium Storage Unit Device Matter Filter Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . . 1 2 . Utility 3 | . . 1 1 . 1 Weapon 1 | . . 1 . . . Parts Attached 61 | 8 9 11 16 6 11 Power 7 | 2 1 2 1 . 1 Engine 5 | 2 1 2 . . . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 18 | 2 . 4 8 2 2 Treads 8 | 2 . 4 2 . . Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover 8 | . . . 6 1 1 Flight 1 | . . . . 1 . Utility 17 | 1 2 3 4 2 5 Device 7 | . 1 1 2 1 2 Storage 2 | 1 1 . . . . Processor 2 | . . . 1 . 1 Hackware 1 | . . . . . 1 Protection 5 | . . 2 1 1 1 Artifact . | . . . . . . Weapon 19 | 3 6 2 3 2 3 Energy Gun 3 | 2 1 . . . . Energy Cannon 2 | . 1 . 1 . . Ballistic Gun 9 | 1 2 2 1 2 1 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . 1 . 1 . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 5 | . 1 . 3 . 1 Corrupted Parts 1 | . 1 . . . . System Corruption 1 | . 1 . . . . Parts Lost 12 | . . . 1 1 10 Power 1 | . . . . . 1 Propulsion 7 | . . . . . 7 Utility 3 | . . . 1 . 2 Weapon 1 | . . . . 1 . Highest Loss Streak 5 | . . . 1 1 5 To Critical Strikes . | . . . . . . Average Backups 6 | 1 4 8 8 7 7 Power 1 | . 1 1 1 1 . Propulsion . | . . . . . . Utility 1 | . . 1 1 1 1 Weapon 2 | . 1 2 3 2 2 Tool/Special . | . . . . . . Unused Backups 7 | . 1 . 5 . 1 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility . | . . . . . . Weapon 3 | . 1 . 2 . . Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 88 | . 98 99 89 95 78 Engine 5 | . 14 11 4 . . Core 3 | . . . 4 7 5 Treads 12 | . 28 22 13 . . Hover 11 | . . . 13 36 18 Flight 1 | . . . . . 3 Device 10 | . 12 11 5 6 10 Storage 9 | . 14 11 9 7 5 Processor 3 | . . . 4 7 6 Protection 5 | . . 11 13 7 3 Energy Gun 2 | . 9 . . . . Energy Cannon 3 | . 4 11 4 . 1 Ballistic Gun 15 | . 13 21 16 20 14 Peak Build Rating 51 | 6 10 17 37 47 51 Average Rating 27 | 4 7 14 27 46 43 On Entrance 18 | . 6 9 17 33 43 Naked Turns 26 | . . . . . 26 Heaviest Build 40 | 13 23 30 40 33 39 Greatest Support 60 | 40 40 40 60 44 44 Greatest Overweight (x) 4 | 1 . . 4 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 9 Most Carried 10 | 2 8 10 10 9 10 Average Carried 6 | 1 4 8 8 6 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 2 8 10 10 8 5 Class Distribution -------------------- 42% | Gunner 34% | Mutant 16% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1253 | 193 207 286 234 58 275 Remotely . | . . . . . . Salvage Created 1340 | . 278 371 352 83 256 Parts 91 | . 16 28 27 11 9 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 39 | . 7 9 14 4 5 Guns 25 | . 6 5 7 4 3 Cannons 8 | . . 4 2 . 2 AOE 6 | . 1 . 5 . . Classes Destroyed 8 | . 3 1 1 . 3 Worker 1 | . . . . . 1 Builder 1 | . . . . . 1 Hauler 2 | . 1 1 . . . Swarmer 14 | . 3 3 8 . . Cutter 5 | . . . 2 3 . Grunt 6 | . 4 2 . . . Sentry 12 | . . 4 4 1 3 Programmer 2 | . . . . . 2 Best Kill Streak 6 | . 3 5 6 3 2 Combat Bots Only 6 | . 3 5 6 3 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 405 | . 50 64 37 40 214 Missed 132 | . 17 18 10 16 71 Hits 273 | . 33 46 27 24 143 Melee 7 | . . . . 7 . Projectile 266 | . 33 46 27 17 143 AOE 3 | . . . . 1 2 Critical Strikes 11 | . . 2 1 2 6 Part Disruptions 1 | . . . . . 1 Damage Taken 3707 | . 326 550 433 311 2087 Core 1064 | . 6 95 66 47 850 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 86 | . . . . . 86 Core Remaining (%) 90 | 100 97 76 88 93 . Volleys Fired 111 | . 29 19 17 10 36 Largest 3 | . 2 3 3 3 3 Hottest 131 | . 93 110 113 75 131 Shots Fired 257 | . 58 54 38 29 78 Gun 187 | . 52 35 28 29 43 Cannon 63 | . 5 19 7 . 32 Launcher 7 | . 1 . 3 . 3 Special . | . . . . . . Kinetic 175 | . 28 35 28 29 55 Thermal 48 | . 29 19 . . . Explosive 4 | . . . 1 . 3 Electromagnetic 30 | . 1 . 9 . 20 Robot Hit Streak 26 | . 7 26 10 8 14 Robot Miss Streak 14 | . 3 3 5 14 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 162 | . 34 40 18 13 57 Core Hits 88 | . 17 14 20 10 27 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 5 | . 2 . . 2 1 Burn 2 | . 2 . . . . Destroy 2 | . . . . 2 . Blast 1 | . . . . . 1 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3469 | . 375 681 600 320 1493 Guns 2007 | . 359 394 276 320 658 Cannons 975 | . . 283 111 . 581 Explosions 463 | . 16 . 209 . 238 Melee . | . . . . . . Ramming 24 | . . 4 4 . 16 Kinetic 2045 | . 163 394 276 320 892 Thermal 527 | . 196 283 48 . . Explosive 347 | . . . 109 . 238 Electromagnetic 526 | . 16 . 163 . 347 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 1 . . . 7 Average Corruption 3 | . 1 . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 59 | . . . 3 . 56 Projectiles 34 | . . . 3 . 31 Explosions 25 | . . . . . 25 Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 127 | . . . 61 . 66 Shots 5 | . . . 3 . 2 Rammed 4 | . . 1 1 . 2 Targets Rammed 4 | . . 1 1 . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 258 | . 175 228 96 167 258 Average Temperature 69 | . 64 68 34 76 84 Received Heat Transfer 906 | . 105 171 45 36 549 Effects 3 | . . 2 . . 1 Energy Bleed 1 | . . . . . 1 Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1332 | . 740 592 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 100 92 100 100 Level 1 . | . . . 7 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 245 | . 62 145 245 159 82 Initial 102 | . . 15 61 102 72 Average 34 | . 12 36 111 115 16 Influence Increases 1197 | . 167 300 374 107 249 Destroy 0b10 Robot/C 780 | . 140 180 280 80 100 Destroy 0b10 Robot/NC 20 | . 5 5 . . 10 Destroy Leader 224 | . 22 62 70 20 50 Successful Hack 22 | . . 5 3 7 7 Disable Machine 45 | . . . . . 45 Destroy Structure 46 | . . 3 21 . 22 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 45 | . . 45 . . . Influence Decreases 1197 | . 129 193 292 185 398 Entered New Map 309 | . . 23 84 125 77 Time Decay 794 | . 129 170 198 50 247 Lost Part 94 | . . . 10 10 74 Squads Dispatched 7 | . 1 1 1 1 3 Investigation 1 | . 1 . . . . Extermination 3 | . . . . . 3 Reinforcement 3 | . . 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 8 12 18 8 10 Peak Tracking Total 5 | . 4 5 5 5 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts 2 | . . . . . 2 Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . . . . . 2 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . . . . 3 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 2 3 5 1 2 Terminals 11 | . 2 3 4 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 38 | . 6 10 14 4 4 Successful 15 | . 2 4 4 2 3 Failed 23 | . 4 6 10 2 1 Catastrophic 8 | . 1 2 5 . . Database Lockouts . | . . . . . . Manual 24 | . 6 7 9 1 1 Terminals 33 | . 6 10 12 4 1 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . 3 2 2 1 Record 2 | . . 1 1 . . Branch Access Points 1 | . . . . . 1 Locate Traps 2 | . . 1 1 . . Disarm Traps 1 | . . 1 . . . Surveillance Status 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 1 1 . . Terminals 4 | . 2 1 1 . . Botnet 4 | . 2 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 3 4 1 2 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 70 | . . . . . 70 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 831 | . 607 224 . . . Terrain 831 | . 607 224 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2973 | 67 690 467 407 109 1233 Spaces Moved 1485 | 42 348 230 277 147 441 Core 50 | 12 . . . . 38 Treads 698 | 30 348 230 90 . . Legs 10 | . . . . . 10 Wheels . | . . . . . . Hover 727 | . . . 187 147 393 Flight . | . . . . . . Fastest Speed 42 | 50 160 160 42 42 42 Average Speed 121 | 130 160 160 102 42 107 Slowest Speed 330 | 160 160 160 330 45 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 61 19 33 4 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . . . 5 Terrain Destroyed 48 | . . . 23 . 25 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 45 | . . . 23 . 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2434 | 50 425 287 367 171 1134 Wait 682 | . 27 14 21 6 614 Move 1480 | 41 347 229 276 146 441 Hop . | . . . . . . Pick Up 25 | 1 7 2 9 1 5 Fast Attach 24 | 6 4 2 3 1 8 Attach 17 | . . 2 5 4 6 Detach 11 | . . . 6 . 5 Swap 46 | 2 7 10 15 2 10 Drop 31 | . 4 8 14 1 4 Fire 111 | . 29 19 17 10 36 Melee 1 | . . . . . 1 Ram 3 | . . . 1 . 2 Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . . . . 2 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 7) 724 | -10/Materials | Discovered new exit (range 8) 758 | -10/Materials | Entered another Materials area 758 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1188 | -9/Materials | Discovered new exit (range 12) 1225 | -9/Materials | Entered another Materials area 1225 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1247 | -8/Materials | Build established: Scavenger-Tank 1618 | -8/Materials | Discovered new exit (range 16) 1632 | -8/Materials | Entered Factory 1632 | -7/Factory | Evolved 2 slots: Propulsion x2 1700 | -7/Factory | Discovered new exit (range 10) 1741 | -7/Factory | Entered another Factory area 1741 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1853 | -6/Factory | Repaired Enh. Nuclear Core 2030 | -6/Factory | Build established: Gunner 2648 | -6/Factory | Identified exit to Lower Caves 2936 | -6/Factory | Released all parts (4) 2937 | -6/Factory | Core integrity fell below 50% 2958 | -6/Factory | Core integrity fell below 20% 2974 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02936_ Backup Power III tumbles out of repair station. 02936_ Released Imp. Hacking Suite. 02936_ Released Adv. Targeting Computer. 02936_ Released Med. Storage Unit. 02936_ Released System Guard. 02938_ G-50 Soldier destroyed. 02939_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2B. 02940_ Acquired Backup Propulsion III. 02944_ Dropped Flak Gun. 02945_ Acquired Backup Propulsion III. 02952_ Backup Propulsion III destroyed. 02969_ #,BPTKEIH2LV4%IJ B5:S6IGL2X3MO#XE>4QG| 02971_ U-05 Engineer lays Concrete. 02973_ Slammed into P-60 Hacker. 02973_ Destabilizing: System corrupted (+2). 02974_ The unstable cave ceiling collapses. 02974_ U-05 Engineer lays Concrete. 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"""#?? | | #########""""" #### " "" #?#[! S"#?? | | ????????# " ] # #?#[ #?? | | ???????## " /![ ######/#################### | | ???????# " !] #??# | | ???????## " #??# | | ????????# " #??# | | ??????###"" #??# | | ??????# " #??# | | ??????###"" #??# #################+ | | ????????### ! #??# #??????????# | | ??????????# [ #??# #??????????# | | ??????????# " [! #??# #??????????# """ | | ??????????# "*[ ! #??# #??????????# """ | | ??????????#####"""""####??# #??????????# """ | | ??????????????#######?????# #??????????# """ | | ??????????????????????????# #??????????# | | ??????????????????????????# #??????????####### | | ??????????????????????????# ?????????????????? | | ??????????????????????????#? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 375 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Enh. Nuclear Core | 28% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorChipReconstructor Manual? 0 Play Time 00:36:35 Cumulative 27.5 hours Start 2025.06.01 @ 15:42:39 End 2025.06.01 @ 16:17:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0daad356-3fbb-46b5-ab15-d04456d97de5