Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 21:13:04

Player: Body_Elektric

Result: Destroyed by as-95089 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (722)      722
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (245)                245
              TOTAL SCORE: 2757

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -55

 Cogmind 
---------
Core Integrity             0/250
Matter                     260/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (140) Ox4
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
          Light Treads
                Superbattery (1500)
          Large Matter Pod (150)
       Improved Terrain Scanner
                Seismic Detector
       Advanced Targeting Computer
                Propulsion Shielding
                Reactive Plating
       Improved Trap Extractor (0/6)
                Assault Rifle
          Light Cannon
                Battle Cannon
                Datajack
                Maul

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
          Light Cannon
                Battle Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Wheel
                Superbattery
          Large Matter Pod
       Improved Terrain Scanner
                Seismic Detector
       Advanced Targeting Computer
                Propulsion Shielding
                Reactive Plating
       Improved Trap Extractor
                Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Datajack
                Maul
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     Light Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 7   11  .   3   7   
  Power                    2    | 1   1   .   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   4   .   2   1   
    Treads                 6    | 2   3   .   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | .   1   .   1   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 2   1   .   .   .   
    Device                 1    | 1   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   5   .   1   6   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       6    | .   3   .   .   3   
    Launcher               4    | .   1   .   .   3   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   2   .   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   1   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   1   .   .   2   
  Highest Loss Streak      4    | .   1   .   .   4   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     99   | .   99  100 100 99  
  Engine                   13   | .   14  14  14  13  
  Treads                   26   | .   27  28  22  27  
  Device                   14   | .   14  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Ballistic Gun            9    | .   22  .   .   .   
  Ballistic Cannon         16   | .   5   28  22  23  
  Special Melee Weapon     1    | .   .   .   5   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             52   | 15  52  52  52  52  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  5    | .   4   1   4   5   
  Average Overweight (x)   1    | .   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 7   18  20  20  20  
  Most Carried             17   | 4   11  15  15  17  
  Average Carried          10   | 2   8   11  14  15  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            16   | 4   11  14  15  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           1193 | 409 491 205 .   88  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            949  | 200 630 82  .   37  
  Parts                    90   | 16  59  13  .   2   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  31   | .   17  10  .   4   
  Guns                     15   | .   15  .   .   .   
  Cannons                  9    | .   .   9   .   .   
  AOE                      7    | .   2   1   .   4   
Classes Destroyed          11   | 3   5   1   .   2   
  Worker                   3    | 2   .   .   .   1   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  15   | .   6   9   .   .   
  Grunt                    12   | .   11  1   .   .   
  Zionite                  1    | .   .   .   .   1   
  Assembled                4    | .   .   .   .   4   
Best Kill Streak           4    | 2   3   3   .   4   
  Combat Bots Only         4    | .   3   3   .   4   
Max Kills in Single Turn   4    | 1   2   2   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   2   1   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        160  | .   69  51  .   40  
  Missed                   38   | .   12  15  .   11  
Damage Taken               1322 | .   578 321 .   423 
  Core                     254  | .   60  69  .   125 
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   47   | .   47  .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              102  | 16  58  25  .   3   
  Largest                  2    | 2   2   2   .   2   
  Hottest                  100  | 40  100 70  .   74  
Shots Fired                195  | 32  108 50  .   5   
  Gun                      136  | 32  104 .   .   .   
  Cannon                   54   | .   2   50  .   2   
  Launcher                 4    | .   1   .   .   3   
  Special                  1    | .   1   .   .   .   
  Kinetic                  190  | 32  106 50  .   2   
  Thermal                  1    | .   1   .   .   .   
  Explosive                4    | .   1   .   .   3   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | 4   10  5   .   5   
  Robot Miss Streak        4    | 3   4   3   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           104  | 15  59  24  4   2   
  Core Hits                57   | 8   32  8   .   9   
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | .   1   1   .   .   
    Destroy                1    | .   1   .   .   .   
    Blast                  1    | .   .   1   .   .   
Melee Attacks              4    | .   .   .   4   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            4    | .   .   .   4   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1865 | 223 883 481 .   278 
  Guns                     941  | 216 725 .   .   .   
  Cannons                  475  | .   19  421 .   35  
  Explosions               407  | .   117 57  .   233 
  Melee                    .    | .   .   .   .   .   
  Ramming                  42   | 7   22  3   .   10  
  Kinetic                  1416 | 216 744 421 .   35  
  Thermal                  57   | .   .   57  .   .   
  Explosive                350  | .   117 .   .   233 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            44   | .   .   44  .   .   
  Projectiles              44   | .   .   44  .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      6    | .   .   .   .   6   
  Shots                    1    | .   .   .   .   1   
  Rammed                   7    | 1   3   1   .   2   
Targets Rammed             9    | 1   3   2   .   3   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  2    | .   .   1   .   1   
Highest Temperature        81   | .   20  81  .   12  
  Average Temperature      27   | .   6   31  .   8   
  Received Heat Transfer   258  | .   222 36  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         50   | .   .   50  .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             246  | 35  246 166 .   20  
  Initial                  26   | .   22  26  .   .   
  Average                  54   | 18  86  39  .   .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         97   | 100 94  100 .   100 
  Level 1                  2    | .   5   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   5   .   .   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   23  9   .   12  
  Peak Tracking Total      12   | .   4   3   .   12  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          3    | .   2   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          11   | .   9   1   1   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                36   | .   34  1   1   .   
  Successful               23   | .   21  1   1   .   
  Failed                   12   | .   12  .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   19   | .   18  .   1   .   
  Terminals                27   | .   27  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   11  1   1   .   
  Robot Analysis           2    | .   2   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Recall Investigation     2    | .   2   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Process                  1    | .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   .   
  Terminals                6    | .   6   .   .   .   
    Botnet                 6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   9   .   .   .   
  Full Trace Events        4    | .   4   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          246  | .   246 .   .   .   
  Retrieved Matter         246  | .   246 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   
  Non-combat               2    | .   .   .   2   .   
  Combat                   2    | .   .   .   2   .   
Robot Hacks Applied        4    | .   .   .   4   .   
  parse_system             4    | .   .   .   4   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      54   | .   .   .   .   54  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   2   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               6703 | 313  2808 1965 728  889  
Spaces Moved               2710 | 160  1156 775  266  353  
  Core                     5    | 5    .    .    .    .    
  Treads                   2518 | 155  1064 775  182  342  
  Legs                     .    | .    .    .    .    .    
  Wheels                   187  | .    92   .    84   11   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   140  240  140  140  
  Average Speed            220  | 156  214  240  208  237  
  Slowest Speed            240  | 160  240  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    6    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       60   | 6    97   98   64   36   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 1    | .    1    .    .    .    
Terrain Destroyed          54   | .    5    17   .    32   
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    1    .    .    .    
  AOE                      53   | .    4    17   .    32   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Exi  Min  
Total                      3206 | 187  1366 829  437  387  
  Wait                     332  | .    125  21   164  22   
  Move                     2694 | 159  1155 774  265  341  
  Hop                      6    | .    .    .    .    6    
  Pick Up                  23   | 4    10   5    1    3    
  Fast Attach              8    | 7    1    .    .    .    
  Attach                   2    | .    2    .    .    .    
  Detach                   .    | .    .    .    .    .    
  Swap                     18   | .    8    .    3    7    
  Drop                     8    | .    4    2    .    2    
  Fire                     102  | 16   58   25   .    3    
  Melee                    4    | .    .    .    4    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    9    | 1    3    2    .    3    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
  132 | -11/Scrapyard | Discovered new exit (range 13)
  314 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
 1008 | -10/Materials | Discovered new exit (range 16)
 1282 | -10/Materials | Discovered new exit (range 12)
 1640 | -10/Materials | Discovered new exit (range 14)
 1720 | -10/Materials | Repaired Lgt. Treads
 2435 | -10/Materials | Discovered new exit (range 13)
 3031 | -10/Materials | Central database locked down
 3122 | -10/Materials | Entered Mines
 3143 | -10/Mines     | Met a Derelict bent on vengeance
 3245 | -10/Mines     | Discovered new exit (range 8)
 3299 | -10/Mines     | Discovered new exit (range 15)
 3485 | -10/Mines     | Discovered new exit (range 11)
 4303 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 4305 | -10/Mines     | Discovered new exit (range 5)
 4780 | -10/Mines     | Learned location of Mines (-9)
 4791 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 4798 | -10/Mines     | Core integrity fell below 50%
 5087 | -10/Mines     | Entered Exiles
 5147 | -10/Exiles    | Met 8R-AWN
 5186 | -10/Exiles    | Met EX-HEX
 5258 | -10/Exiles    | Met EX-BIN
 5339 | -10/Exiles    | Aligned with FarCom system
 5342 | -10/Exiles    | Given EX-Vault access code
 5404 | -10/Exiles    | Opened EX-Vault
 5433 | -10/Exiles    | Found Superbattery
 5484 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 5502 | -10/Exiles    | Exiles lab attacked by MAIN.C
 5623 | -10/Exiles    | Discovered new exit (range 12)
 5815 | -10/Exiles    | Left Exiles lab with Superbattery
 5815 | -10/Exiles    | Entered Mines
 5878 | -9/Mines      | Discovered new exit (range 14)
 5996 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 6626 | -9/Mines      | Learned location of Zion (-6)
 6628 | -9/Mines      | Learned Materials security intel
 6672 | -9/Mines      | Assembled infested the area
 6697 | -9/Mines      | Core integrity fell below 20%
 6704 | -9/Mines      | Destroyed by as-95089 with Assembled Heavy Rifle

 Last Messages 
---------------
Data stored: Materials security intel.
06634_ A pair of derelicts emerge from the shadows:
  "We're, um, lost. You wouldn't happen to know the
  way out of here, would you?"
06672_ ALERT: Infestation in the mines, dispatching
  Demolisher response squad.
06672_ K-01 Serf destroyed.
06675_ W9-ST9(z) destroyed.
06687_ S3-4UK(g) destroyed.
06694_ as-52173 destroyed.
06694_ as-89073 destroyed.
06694_ as-09491 destroyed.
06694_ as-82939 destroyed.
06694_ as-80876 destroyed.
06695_ Grenade Launcher destroyed.
06697_ as-18430 destroyed.
06698_ Critical hit (Destroy).
06698_ Grenade Launcher destroyed.
06699_ Ion Engine destroyed.
06702_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????####?????????????????????? |
| ????????????????????????#@ #####?????????????????? |
| ?????????????????########      ###???????????????? |
| ?????????????????#                  #????????????? |
| ?????????????????# #####   %       ######????????? |
| ?????????????????# #???##       = ==%  !$       ?? |
| ?????????????????# #????      a  *%[aaa%=       ?? |
| ?????????????????# #????###         ## #####    ?? |
| ????????""" ###### #???????##       #????????????? |
| ????????"""        #???#####?########????????????? |
| ???#        ###### #??##   ##????????????????????? |
| ?????????????????# ####     #????????????????????? |
| ?????????????????#     C    #????????????????????? |
| ????###??????????# #####     #???????????????????? |
| ???## ##?????????# #???###        #??????????????? |
| ???#   ##????????# #??????#        #?????????????? |
| ???#    ###????### #???????           ???????????? |
| ???#      ##???#   #????????           ??????????? |
| ???#       #???# ###????????           ??????????? |
| ???#       ##### #???????????          ??????????? |
| ???##           %#???????????    #### ???????????? |
| ????####    ######????????????  ##???????????????? |
| ???????##   #?????????????????  #????????????????? |
| ????????##  ##?##??????????????##????????????????? |
| ?????????#   ## ##???????????????????????????????? |
| ?????###?#       #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedDeliveryAccelerator
  Manual?         0
Play Time         00:39:28
  Cumulative      39.4 hours
  Start           2024.04.19 @ 20:00:18
  End             2024.04.19 @ 21:13:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 995cd90b-513f-4c0a-8b58-e7ab02b06527