Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 08:07:43

Player: Dosh

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (164)     820
Value Destroyed (5600)     5600
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1571)               1571
              TOTAL SCORE: 11271

 Bonus
-------
High Alert Combat Kills    504
Follower Combat Kills      457
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -90

 Cogmind 
---------
Core Integrity             0/700
Matter                     3/300
Energy                     100/100
System Corruption          45%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (6) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
         Cargo Storage Unit
         Transmission Jammer
  Medium Reactive Plating
         Relay Coupler [Grunt] (23)

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
                Huge Storage Unit
          Light Regenerative Plating
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Thief Drone Bay
>               --- WEAPON -----------
                Gauss Cannon
                Remote Datajack
>               --- INVENTORY --------
          Heavy Ion Engine
                Cooling System
  High-capacity Storage Unit
                Cargo Storage Unit
   Experimental Targeting Computer
                Transmission Jammer
         Medium Reactive Plating
         Medium Reactive Plating
                Hacking Suite
                Hacking Suite
                Authchip [R/NC]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Demolisher]
                Relay Coupler [Specialist]
                Relay Coupler [Hunter]
                Relay Coupler [Heavy]
                Shock Rifle
                Plasma Cannon
                Missile Launcher
                Remote Datajack
[Rating: 49]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Light Regenerative Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Fac Was 
Slots Evolved              6    | .   .   .   2   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   .   1   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             154  | 6   16  2   26  34  24  2   35  9   
  Power                    12   | 2   2   .   1   2   .   .   1   4   
    Engine                 9    | 2   2   .   1   2   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   3   
  Propulsion               40   | 2   1   .   12  11  4   .   9   1   
    Treads                 35   | 2   1   .   12  11  4   .   5   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   4   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  36   | 1   4   2   6   5   6   .   10  2   
    Device                 13   | .   2   2   2   3   1   .   2   1   
    Storage                5    | 1   2   .   .   .   2   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   
    Hackware               5    | .   .   .   .   .   .   .   5   .   
    Protection             12   | .   .   .   4   2   3   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 1   9   .   7   16  14  2   15  2   
    Energy Gun             3    | .   .   .   .   .   3   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          35   | 1   6   .   6   9   7   2   4   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   5   1   
    Launcher               5    | .   2   .   .   .   3   .   .   .   
    Special Weapon         13   | .   .   .   .   6   1   .   6   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   1   .   1   1   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   1   .   .   .   1   
Parts Lost                 21   | .   .   .   .   3   2   .   8   8   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   .   1   1   .   5   3   
  Utility                  7    | .   .   .   .   2   1   .   1   3   
  Weapon                   4    | .   .   .   .   .   .   .   2   2   
  Highest Loss Streak      5    | .   .   .   .   1   1   .   5   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   98  100 100 98  99  100 92  82  
  Engine                   10   | .   14  14  11  11  11  11  6   1   
  Treads                   30   | .   27  28  33  32  32  33  25  .   
  Device                   10   | .   13  14  11  10  7   11  7   8   
  Storage                  10   | .   14  14  11  11  11  11  7   6   
  Hackware                 2    | .   .   .   .   .   .   .   17  17  
  Protection               9    | .   .   .   11  11  14  11  8   5   
  Ballistic Gun            19   | .   26  28  21  19  16  21  8   .   
  Special Weapon           1    | .   .   .   .   2   .   .   4   5   
Peak Build Rating          49   | 5   12  17  23  29  29  29  44  49  
  Average Rating           24   | 3   10  12  21  26  27  28  37  39  
  On Entrance              20   | .   5   12  12  23  28  29  29  44  
Naked Turns                26   | .   .   .   .   .   .   .   .   26  
Heaviest Build             116  | 11  53  51  60  63  100 100 111 116 
  Greatest Support         88   | 40  40  40  69  69  66  60  88  46  
  Greatest Overweight (x)  31   | .   1   1   .   1   1   1   31  5   
  Average Overweight (x)   .    | .   .   1   .   .   .   1   1   2   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  25  25  
  Average Capacity         20   | 6   14  20  20  20  20  25  25  23  
  Most Carried             25   | 2   14  15  20  20  24  24  25  25  
  Average Carried          18   | 1   9   14  19  19  19  24  22  20  
  Final Capacity           25   | 8   20  20  20  20  25  25  25  5   
  Final Carried            24   | 2   14  15  20  20  24  24  22  5   

 Class Distribution 
--------------------
 63% | Mutant
 34% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Bothacker-Mutant | -9/Garrison
 Bothacker-Mutant | -9/Recycling
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Waste

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Fac  Was  
Matter Collected           4341 | 187  630  .    1153 794  799  226  552  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5840 | .    908  .    1990 1295 1088 124  435  .    
  Parts                    386  | .    80   .    136  84   63   7    16   .    
Haulers Intercepted        11   | .    2    .    6    3    .    .    .    .    
Recyclers Shooed           3    | .    .    .    2    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Fac Was 
Combat Hostiles Destroyed  125  | .   22  .   35  26  31  2   9   .   
  Guns                     102  | .   14  .   35  26  21  2   4   .   
  Cannons                  5    | .   .   .   .   .   .   .   5   .   
  AOE                      18   | .   8   .   .   .   10  .   .   .   
Classes Destroyed          14   | .   9   .   2   .   2   .   1   .   
  Worker                   3    | .   2   .   1   .   .   .   .   .   
  Builder                  3    | .   2   .   1   .   .   .   .   .   
  Tunneler                 2    | .   2   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   6   3   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   
  Operator                 8    | .   2   .   5   1   .   .   .   .   
  Watcher                  9    | .   2   .   5   1   .   .   1   .   
  Swarmer                  25   | .   9   .   4   6   3   .   3   .   
  Grunt                    62   | .   13  .   21  8   17  1   2   .   
  Duelist                  2    | .   .   .   1   .   .   .   1   .   
  Sentry                   28   | .   .   .   9   12  6   1   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   1   .   
  Programmer               5    | .   .   .   .   .   3   .   2   .   
Best Kill Streak           9    | .   9   .   5   5   9   1   4   .   
  Combat Bots Only         9    | .   6   .   5   5   9   1   3   .   
Max Kills in Single Turn   4    | .   4   .   2   2   3   1   2   .   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   
  Exploded                 4    | .   4   .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Fac  Was  
Hostile Shots Fired        564   | .    81   .    89   117  144  11   106  16   
  Missed                   151   | .    20   .    32   27   33   5    33   1    
Damage Taken               5099  | .    444  .    557  816  1204 101  1131 846  
  Core                     1099  | .    84   .    45   118  128  .    107  617  
  Absorbed by Shields      1254  | .    174  .    216  317  263  .    284  .    
  Regen/Repaired (Parts)   818   | .    86   .    .    338  150  41   117  86   
Core Remaining (%)         64    | 100  .    66   .    .    .    27   .    .    
Volleys Fired              490   | .    61   .    147  79   92   8    71   32   
  Largest                  2     | .    2    .    2    2    2    2    2    1    
  Hottest                  80    | .    56   .    46   46   73   46   71   80   
Shots Fired                899   | .    121  .    294  158  184  18   94   30   
  Gun                      804   | .    115  .    294  158  172  18   47   .    
  Cannon                   54    | .    .    .    .    .    .    .    27   27   
  Launcher                 17    | .    6    .    .    .    11   .    .    .    
  Special                  24    | .    .    .    .    .    1    .    20   3    
  Kinetic                  811   | .    115  .    294  158  150  18   74   2    
  Thermal                  26    | .    .    .    .    .    1    .    .    25   
  Explosive                17    | .    6    .    .    .    11   .    .    .    
  Electromagnetic          22    | .    .    .    .    .    22   .    .    .    
  Robot Hit Streak         22    | .    13   .    19   21   22   22   10   8    
  Robot Miss Streak        6     | .    3    .    6    3    3    1    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        14    | .    1    .    2    6    4    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    1    .    
Shots Hit Robots           591   | .    75   .    194  121  101  14   66   20   
  Core Hits                260   | .    47   1    82   47   58   4    16   5    
  Critical Kills           4     | .    .    .    3    .    1    .    .    .    
  Critical Parts Destroyed 6     | .    2    .    .    1    2    .    1    .    
  Critical Strikes         11    | .    2    .    3    1    3    .    2    .    
    Destroy                10    | .    2    .    3    1    3    .    1    .    
    Blast                  1     | .    .    .    .    .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11288 | .    1772 4    2998 1961 2499 279  1166 609  
  Guns                     8349  | .    1122 .    2947 1940 1522 275  543  .    
  Cannons                  1101  | .    .    .    .    .    .    .    579  522  
  Explosions               1611  | .    634  .    .    .    977  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  227   | .    16   4    51   21   .    4    44   87   
  Kinetic                  8985  | .    1122 .    2947 1940 1522 275  1122 57   
  Thermal                  465   | .    .    .    .    .    .    .    .    465  
  Explosive                1611  | .    634  .    .    .    977  .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         45    | .    .    .    .    .    4    4    2    45   
  Average Corruption       5     | .    .    .    .    .    3    4    1    22   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  120   | .    .    .    .    .    48   40   7    25   
    Message Errors         26    | .    .    .    .    .    7    11   1    7    
    Matter Fused           23    | .    .    .    .    .    11   9    3    .    
    Heat Flow Errors       16    | .    .    .    .    .    8    4    .    4    
    Energy Discharges      18    | .    .    .    .    .    10   6    .    2    
    Parts Rejected         8     | .    .    .    .    .    1    1    2    4    
    Parts Fused            2     | .    .    .    .    .    1    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    .    4    3    .    2    
    Data Loss (major)      5     | .    .    .    .    .    1    3    1    .    
    Misfires               7     | .    .    .    .    .    5    2    .    .    
    Alerts                 2     | .    .    .    .    .    .    1    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    2    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            88    | .    24   .    .    .    3    .    61   .    
  Projectiles              61    | .    .    .    .    .    .    .    61   .    
  Explosions               27    | .    24   .    .    .    3    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    2    .    .    .    8    .    
  Impact                   2     | .    .    .    2    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    8    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      135   | .    9    .    .    .    47   .    .    79   
  Shots                    3     | .    2    .    .    .    1    .    .    .    
  Rammed                   16    | .    2    1    4    3    .    1    4    1    
Targets Rammed             17    | .    3    1    4    3    .    1    4    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    
Highest Temperature        483   | .    3    .    4    18   275  260  44   483  
  Average Temperature      63    | .    1    .    2    5    66   117  17   126  
  Received Heat Transfer   1226  | .    158  .    174  327  357  42   168  .    
  Effects                  3     | .    .    .    .    .    1    .    .    2    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    
  Heat Transferred         900   | .    .    .    .    .    .    .    .    900  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Fac  Was  
Peak Influence             1539 | .    340  108  564  467  1539 703  444  51   
  Initial                  692  | .    .    108  41   181  235  692  304  36   
  Average                  374  | .    156  108  379  290  966  423  135  19   
Maximum Alert Level        4    | .    1    .    2    2    4    3    2    .    
  Low Security (%)         33   | 100  65   100  19   26   .    .    74   100  
  Level 1                  28   | .    34   .    16   52   13   50   13   .    
  Level 2                  26   | .    .    .    64   20   6    48   12   .    
  Level 3                  5    | .    .    .    .    .    35   .    .    .    
  Level 4                  6    | .    .    .    .    .    44   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    4    .    7    5    .    .    4    .    
  Investigation            8    | .    4    .    2    2    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    2    .    
  Reinforcement            7    | .    .    .    5    .    .    .    2    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Gar Rec Fac Was 
Distress Signals           5    | .   2   .   2   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              191  | .   35  .   51  34  34  4   27  6   
  Peak Tracking Total      7    | .   6   .   5   4   7   2   4   3   
  Tactical Retreats        7    | .   .   .   2   .   4   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Fac Was 
Traps Triggered            9    | .   2   .   .   3   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         24   | .   17  .   7   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   1   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -7  -7  
----------                 Run  | Yrd Mat Min Mat Sto Gar Rec Fac Was 
Machines Disabled          12   | .   1   .   .   5   4   .   2   .   
  Max in Single Turn       1    | .   1   .   .   1   1   .   1   .   
  Garrison Relay           4    | .   .   .   .   .   4   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        5    | .   .   .   .   5   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Gar Rec Fac Was 
Machines Accessed          49   | .   11  1   6   13  4   11  3   .   
  Terminals                35   | .   8   .   6   9   4   6   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   1   .   .   2   .   .   .   .   
  Recycling Units          8    | .   2   .   .   1   .   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                126  | .   35  1   15  30  7   29  9   .   
  Successful               60   | .   19  1   4   15  2   14  5   .   
  Failed                   66   | .   16  .   11  15  5   15  4   .   
    Catastrophic           13   | .   .   .   3   4   1   2   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   86   | .   33  .   13  12  .   23  5   .   
  Terminals                101  | .   31  .   15  20  7   22  6   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   
  Repair Stations          8    | .   2   .   .   6   .   .   .   .   
  Recycling Units          11   | .   2   .   .   2   .   7   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   
Terminal Hacks             22   | .   6   1   4   5   2   3   1   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   1   1   .   
  Open Door                5    | .   .   1   .   3   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   1   .   2   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       8    | .   2   .   .   6   .   .   .   .   
  Scan Component           4    | .   1   .   .   3   .   .   .   .   
  Repair                   4    | .   1   .   .   3   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         25   | .   11  .   .   2   .   11  1   .   
  Terminals                17   | .   9   .   .   1   .   6   1   .   
    Botnet                 5    | .   2   .   .   1   .   1   1   .   
    Skim                   12   | .   7   .   .   .   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   1   .   5   .   .   
    Reject                 1    | .   .   .   .   1   .   .   .   .   
    Tunnel                 7    | .   2   .   .   .   .   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   2   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   
Hacking Detections         36   | .   9   .   5   11  3   6   2   .   
  Full Trace Events        5    | .   2   .   2   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   
    Authchips              1    | .   .   .   .   .   .   .   1   .   
    Time                   51   | .   .   .   .   .   .   .   51  .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   1   .   
Parts Repaired             4    | .   1   .   .   3   .   .   .   .   
  Time                     116  | .   26  .   .   90  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -7  -7  
------------               Run  | Yrd Mat Min Mat Sto Gar Rec Fac Was 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   
Robots Hacked              15   | .   .   .   .   .   .   .   12  3   
  Non-combat               4    | .   .   .   .   .   .   .   4   .   
  Combat                   11   | .   .   .   .   .   .   .   8   3   
Robot Hacks Applied        17   | .   .   .   .   .   .   .   14  3   
  drop_inventory           2    | .   .   .   .   .   .   .   2   .   
  purge_threat             2    | .   .   .   .   .   .   .   2   .   
  ignore_targets           3    | .   .   .   .   .   .   .   .   3   
  find_garrison            1    | .   .   .   .   .   .   .   1   .   
  overload_power           2    | .   .   .   .   .   .   .   2   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   1   .   
  overwrite_iff            5    | .   .   .   .   .   .   .   5   .   
  formatsys_high           1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    18   | .   .   .   .   .   15  .   3   .   
  Machine Destruction      15   | .   .   .   .   .   15  .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   
  Attached                 4    | .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   3   11  .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -9   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Fac  Was  
Total Allies               22   | .    .    .    .    .    5    11   6    .    
  Largest Group            11   | .    .    .    .    .    3    11   10   .    
  Highest-Rated Group      121  | .    .    .    .    .    59   121  111  .    
  Highest-Rated Ally       39   | .    .    .    .    .    39   21   32   .    
Total Orders               5    | .    .    .    .    .    .    1    2    2    
  STAY                     1    | .    .    .    .    .    .    .    1    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    1    .    
  TUNNEL                   1    | .    .    .    .    .    .    1    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    2    
Ally Attacks               175  | .    .    .    .    .    28   32   56   59   
  Total Damage             2653 | .    .    .    .    .    392  403  1486 372  
  Kills                    21   | .    .    .    .    .    5    4    12   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Fac Was 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   8   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   5   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Fac  Was  
Turns Passed               13220 | 82   2023 294  3022 2444 1943 1605 1370 437  
Spaces Moved               5401  | 48   898  119  1098 1047 860  585  475  271  
  Core                     18    | 3    .    .    .    .    .    .    3    12   
  Treads                   5082  | 45   898  119  1098 1047 860  585  430  .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   301   | .    .    .    .    .    .    .    42   259  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  160  160  160  240  115  50   
  Average Speed            184   | 153  191  240  160  160  182  240  239  118  
  Slowest Speed            1600  | 160  240  240  160  240  240  240  1600 175  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       68    | 4    98   39   90   95   88   98   15   86   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     12    | .    3    .    .    1    .    8    .    .    
  Known Exits Taken        3     | .    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          37    | .    26   .    .    .    7    .    4    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               4     | .    .    .    .    .    .    .    4    .    
  AOE                      33    | .    26   .    .    .    7    .    .    .    
Terrain Rammed             10    | .    .    .    .    .    .    .    .    10   
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Fac  Was  
Total                      7708 | 54   1076 126  2077 1599 1047 769  607  353  
  Wait                     1304 | .    60   4    761  371  33   37   10   28   
  Move                     5395 | 47   897  118  1097 1047 859  584  475  271  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | 1    14   1    11   10   14   .    9    .    
  Fast Attach              39   | 5    2    .    2    14   2    1    9    4    
  Attach                   20   | .    1    .    2    2    4    .    9    2    
  Detach                   1    | .    .    .    .    1    .    .    .    .    
  Swap                     95   | 1    13   2    22   18   18   1    17   3    
  Drop                     71   | .    8    .    24   23   11   .    3    2    
  Fire                     490  | .    61   .    147  79   92   8    71   32   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      11   | .    .    .    .    .    .    .    .    11   
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    16   | .    3    1    4    3    .    1    4    .    
  Escape Stasis            2    | .    .    .    .    .    2    .    .    .    
  Rewire                   149  | .    .    .    .    .    12   137  .    .    
  Trap                     24   | .    17   .    7    .    .    .    .    .    
  Miscellaneous            31   | .    .    .    .    31   .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto)
-9/Storage (discovered 3 exits: [*Mat] / Rec / Gar)
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Factory
-7/Waste (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    19 | -11/Scrapyard | Discovered new exit (range 16)
    83 | -11/Scrapyard | Entered Materials
   316 | -10/Materials | Build established: Mutant
   321 | -10/Materials | Discovered new exit (range 11)
   419 | -10/Materials | Discovered new exit (range 11)
   549 | -10/Materials | Discovered new exit (range 6)
  1029 | -10/Materials | Discovered new exit (range 16)
  1290 | -10/Materials | Identified exit to Subcaves
  1333 | -10/Materials | Learned location of 1 exit from Recycling
  1388 | -10/Materials | Learned location of 1 exit from Recycling
  1402 | -10/Materials | Loaded intel: 2 recycling unit locations
  1437 | -10/Materials | Repaired Lgt. Treads
  2106 | -10/Materials | Entered Mines
  2298 | -10/Mines     | Discovered new exit (range 15)
  2305 | -10/Mines     | Discovered new exit (range 5)
  2368 | -10/Mines     | Found the Drone Emporium
  2382 | -10/Mines     | Found Prototype Device
  2383 | -10/Mines     | Identified Thief Drone Bay
  2400 | -10/Mines     | Entered Materials
  2400 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2840 | -9/Materials  | Discovered new exit (range 6)
  2963 | -9/Materials  | Discovered new exit (range 8)
  3106 | -9/Materials  | Build established: Scavenger-Mutant
  3387 | -9/Materials  | Discovered new exit (range 13)
  3694 | -9/Materials  | Build established: Mutant
  4213 | -9/Materials  | Discovered new exit (range 13)
  4520 | -9/Materials  | Discovered new exit (range 6)
  4572 | -9/Materials  | Identified exit to Mines
  4572 | -9/Materials  | Identified exit to Storage
  5422 | -9/Materials  | Entered Storage
  5423 | -9/Storage    | Identified exit to Recycling
  5577 | -9/Storage    | Garrison activated, responded to threat
  5741 | -9/Storage    | Found Prototype Processor
  6385 | -9/Storage    | Found Prototype Protection
  6385 | -9/Storage    | Identified Lgt. Regenerative Plating
  6622 | -9/Storage    | Discovered new exit (range 16)
  7007 | -9/Storage    | Repaired Imp. Treads
  7041 | -9/Storage    | Repaired Imp. Treads
  7244 | -9/Storage    | Learned location of Armory (-3)
  7629 | -9/Storage    | Repaired Lgt. Treads
  7866 | -9/Storage    | Identified exit to Garrison
  7866 | -9/Storage    | Entered Garrison
  7900 | -9/Garrison   | Triggered checkpoint
  8123 | -9/Garrison   | Triggered checkpoint
  8123 | -9/Garrison   | Triggered checkpoint
  8129 | -9/Garrison   | Core integrity fell below 50%
  8174 | -9/Garrison   | Triggered checkpoint
  8184 | -9/Garrison   | Triggered checkpoint
  8232 | -9/Garrison   | Destroyed 9 combat bots
  8364 | -9/Garrison   | Triggered checkpoint
  8469 | -9/Garrison   | Rescued a captive Derelict
  8478 | -9/Garrison   | Rescued a captive Derelict
  8532 | -9/Garrison   | Discovered exit to Recycling (range 10)
  8693 | -9/Garrison   | Installed Relay Interface Framework
  8790 | -9/Garrison   | Triggered checkpoint
  8832 | -9/Garrison   | Triggered checkpoint
  8980 | -9/Garrison   | Discovered exit to Recycling (range 10)
  8990 | -9/Garrison   | Build established: Bothacker-Mutant
  9291 | -9/Garrison   | Discovered exit to Recycling (range 15)
  9408 | -9/Garrison   | Garrison Relay disabled
  9579 | -9/Garrison   | Garrison Relay disabled
  9726 | -9/Garrison   | Garrison Relay disabled
  9729 | -9/Garrison   | Garrison Relay disabled
  9809 | -9/Garrison   | Entered Recycling
  9809 | -9/Recycling  | Accompanied by 3 allies
  9810 | -9/Recycling  | Identified exit to Scraptown
  9810 | -9/Recycling  | Identified exit to Factory
  9895 | -9/Recycling  | Lost 3 allies
 11007 | -9/Recycling  | Learned location of Zion (-7)
 11017 | -9/Recycling  | Scanned before Scraplab entrance
 11069 | -9/Recycling  | Entered Scraplab
 11128 | -9/Recycling  | Learned location of Mines (-9)
 11183 | -9/Recycling  | Learned Storage terminal intel
 11414 | -9/Recycling  | Entered Factory
 11414 | -7/Factory    | Accompanied by 10 allies
 11414 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 11787 | -7/Factory    | Lost 7 allies
 12235 | -7/Factory    | Fabricated Cargo Storage Unit (x1)
 12645 | -7/Factory    | Lost 5 parts (3n1u1w)
 12784 | -7/Factory    | Sucked down chute
 12784 | -7/Factory    | Entered Waste
 12794 | -7/Waste      | Spotted C-40 Crusher
 12799 | -7/Waste      | EMP discharged
 12799 | -7/Waste      | System corruption reached 10%
 12808 | -7/Waste      | Spotted C-40 Crusher
 12833 | -7/Waste      | Spotted C-40 Crusher
 12837 | -7/Waste      | Spotted C-40 Crusher
 12878 | -7/Waste      | Spotted C-40 Crusher
 12899 | -7/Waste      | EMP discharged
 12999 | -7/Waste      | EMP discharged
 13049 | -7/Waste      | Spotted C-40 Crusher
 13089 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13099 | -7/Waste      | EMP discharged
 13099 | -7/Waste      | System corruption reached 30%
 13104 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13135 | -7/Waste      | Lost 3 parts (1n2w)
 13152 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 13155 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 13158 | -7/Waste      | Discovered new exit (range 16)
 13190 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13193 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 13197 | -7/Waste      | Identified Exp. Targeting Computer
 13199 | -7/Waste      | EMP discharged
 13199 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 13202 | -7/Waste      | Core integrity fell below 50%
 13213 | -7/Waste      | Core integrity fell below 20%
 13221 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
13201_ Relay Coupler [Specialist] crushed.
13201_ Huge Storage Unit crushed.
13203_ System corrupted: Component data lost.
13206_ Slammed into Wall.
13206_ Destabilizing: Core damaged (-21).
13207_ Slammed into Wall.
13207_ Destabilizing: System corrupted (+1).
13208_ Slammed into Wall.
13208_ Destabilizing: System corrupted (+2).
13208_ Corrupted Shock Rifle crushed.
13208_ Relay Coupler [Demolisher] crushed.
13209_ Slammed into Wall. <x3>
13211_ Destabilizing: Core damaged (-21).
13212_ Relay Coupler [Sentry] crushed.
13212_ Slammed into Wall.
13212_ Destabilizing: System corrupted (+1).
13213_ Slammed into Wall. <x2>
13214_ Destabilizing: Core damaged (-7).
13214_ Destabilizing: System corrupted (+2).
13215_ Slammed into Wall.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ???????      ???????????????????????????????       |
| ??????        ??????????????????????????????       |
| ?????#        #?????????????????????????????       |
| ?????#        #?????????????????????????????       |
| ?????#        #?????????????????????????????       |
| ??????        ??????????????????????????????       |
| #??????      ???????????????????????????????       |
| #??????#    #???????????????????????????????       |
| #??????#    #??############?????????????????       |
| #??????#    #??#          #?????????????????       |
| #??????#    #??#          #?????????????????       |
| ########    ####     CCCC@#?????????????????       |
|                      CCCC #?????????????????       |
|                        CC #?????????????????       |
|                      < CC #?????????????????       |
|           "C              #?????????????????       |
| ########    ####          #?????????????????       |
| #??????#    #??#          #?????????????????       |
| #??????#    #??#          #?????????????????       |
| #??????#    #??############?????????????????       |
| #??????#    #???????????????????????????????       |
| #??????#     ???????????????????????????????       |
| #??????#      ??????????????????????????????       |
| #??????#      #?????????????????????????????       |
| #??????#      #?????????????????????????????       |
| #??????#    ###?????????????????????????????       |
| #??????#    #???????????????????????????????       |
| #??????#    #???????????????????????????????       |
| #??????#    #???????????????????????????????       |
| ########    #???????????????????????????????       |
|             ????????????????????????????????       |
|             ????????????????????????????????       |
|            ?????????????????????????????????       |
|            ?????????????????????????????????       |
| ########  ??????????????????????????????????       |
| #????????? ?????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                40
Recoil Reduction           4
Relay Coupler Types        3
Relay Coupler Value        73
Authchip Count             3

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
 Cargo Storage Unit | x1 | -7/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnhancedMyomerSpoofer
  Manual?         0
Play Time         00:56:32
  Cumulative      491.1 hours
  Start           2024.08.22 @ 18:44:40
  End             2024.08.23 @ 08:07:43
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          291
  Rogue           291
  Adventurer      0
  Explorer        0
Win Type          -
  Total           35
  Types           25/2/4/1/1/0/1/1/0
Lore%             80
Gallery%          85
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c953ea0e-204f-4c91-9718-dbf8d3922237