Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 23:04:28 Player: opdo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (149) 745 Value Destroyed (5201) 5201 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 11926 Bonus ------- Awakened Behemoth Slayer 1000 Cogmind --------- Core Integrity 598/1000 Matter 262/300 Energy 78/150 System Corruption 7% Temperature Cool (0) Movement Treading (245) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Medium Treads Armored Medium Treads Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Looter] > --- WEAPON (4) ------- KE Penetrator Proton Missile Launcher Lance > --- INVENTORY (20) --- Micro Nuclear Core Compact Wheel Huge Storage Unit Energy Well (350) High-capacity Matter Pod (115) Improved Core Shielding Layered Light Armor Plating Hardlight Generator Flak Cannon Gauss Cannon Enhanced Gauss Cannon Heavy Rocket Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg Thunder Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Transmission Jammer Point Defense System > --- WEAPON ----------- Magnetic Acceleration Cannon Bore Cannon Lance > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Medium Treads Armored Medium Treads Compact Wheel Improved Gravmag System Huge Storage Unit Energy Well High-capacity Matter Pod Improved Core Shielding Layered Light Armor Plating Hardlight Generator Heavy Battle Rifle Assault Cannon Flak Cannon Gauss Cannon Enhanced Gauss Cannon Proton Missile Launcher Heavy Rocket Launcher CR-A16's Behemoth Slayer [Rating: 84] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Assault Cannon Energy Gun Storm Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 3 | . . . 2 . . 1 . . . . . . Utility 4 | . . . . . 2 1 . . . . . 1 Weapon 2 | . . . . . . . . . . . 2 . Parts Attached 118 | 7 6 4 13 3 11 8 7 9 3 1 18 28 Power 17 | 1 . 1 2 . 2 . . 1 . . 4 6 Engine 7 | 1 . 1 1 . . . . . . . 2 2 Core 10 | . . . 1 . 2 . . 1 . . 2 4 Reactor . | . . . . . . . . . . . . . Propulsion 41 | 2 1 1 5 . 5 4 3 2 1 1 5 11 Treads 31 | 2 1 1 5 . 5 4 3 2 1 1 4 2 Leg 8 | . . . . . . . . . . . . 8 Wheel 1 | . . . . . . . . . . . 1 . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 31 | 2 2 . 4 . 3 4 1 4 . . 5 6 Device 14 | 1 . . . . 2 2 1 . . . 3 5 Storage 5 | 1 2 . 1 . . . . . . . . 1 Processor 5 | . . . 1 . . 1 . 1 . . 2 . Hackware 1 | . . . . . . 1 . . . . . . Protection 6 | . . . 2 . 1 . . 3 . . . . Artifact . | . . . . . . . . . . . . . Weapon 29 | 2 3 2 2 3 1 . 3 2 2 . 4 5 Energy Gun 1 | . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 9 | 2 2 1 1 1 1 . . . . . . 1 Ballistic Cannon 8 | . . 1 . 1 . . 2 1 . . 2 1 Launcher 6 | . 1 . . 1 . . 1 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . 2 . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 . . . 1 . Corrupted Parts 1 | . . . . . . . 1 . . . . . System Corruption 1 | . . . . . . . 1 . . . . . Parts Lost 53 | . 4 . 6 2 9 . . 4 . 4 7 17 Power 9 | . 1 . 2 . 1 . . 1 . . 1 3 Propulsion 22 | . 1 . . 1 4 . . 2 . 3 5 6 Utility 9 | . . . 2 . 2 . . 1 . . . 4 Weapon 13 | . 2 . 2 1 2 . . . . 1 1 4 Highest Loss Streak 8 | . 3 . 2 1 8 . . 2 . 4 5 6 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 17 | 2 8 9 17 19 16 19 20 18 18 16 19 19 Power 1 | . 1 . 1 1 1 2 2 1 1 1 1 2 Propulsion 3 | . 1 1 3 5 3 3 3 4 4 2 2 2 Utility 7 | . 3 5 9 9 7 9 9 8 7 7 7 6 Weapon 5 | 1 2 3 2 3 3 5 5 4 6 5 7 7 Tool/Special . | . . . . . . . . . . . . . Unused Backups 33 | . . 2 3 1 3 5 2 1 3 1 2 10 Power 3 | . . . 2 . 1 . . . . . . . Propulsion 7 | . . 1 . . . 2 . . . . 2 2 Utility 18 | . . 1 . 1 2 3 2 1 2 1 . 5 Weapon 5 | . . . 1 . . . . . 1 . . 3 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 98 96 95 99 99 98 99 97 78 83 Engine 3 | . 13 14 7 . . . . . . . 3 6 Core 5 | . . . 3 11 8 7 7 7 7 7 2 3 Treads 32 | . 27 28 43 40 34 37 37 36 37 35 30 5 Leg 1 | . . . . . . . . . . . . 19 Device 9 | . 14 14 4 . 5 14 11 7 7 7 12 13 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 5 Processor 9 | . . . 6 11 9 7 7 8 15 15 13 11 Hackware 1 | . . . . . . 1 7 4 . . . . Protection 3 | . . . . . 10 4 3 8 7 7 . . Ballistic Gun 4 | . 27 26 8 8 2 . . . . . . . Ballistic Cannon 6 | . . 1 11 2 7 7 7 14 8 8 1 8 Impact Weapon 2 | . . . 2 6 8 7 5 . . . . . Piercing Weapon 1 | . . . . . . . . . 5 5 . 3 Peak Build Rating 84 | 9 10 14 22 19 26 42 48 49 49 53 74 84 Average Rating 40 | 5 9 10 18 16 22 37 42 45 46 49 68 71 On Entrance 29 | . 9 9 14 19 16 26 42 44 43 49 53 53 Avg Prop Armor Cover (%) 5 | . 11 . . . . . . . . . 1 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 83 | 15 20 22 65 52 64 64 69 75 62 62 75 83 Greatest Support 128 | 40 40 40 80 80 80 108 108 111 110 110 128 99 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 10 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 10 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 10 10 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 8 9 17 19 16 19 19 19 19 19 19 19 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 20 20 20 20 20 18 20 20 20 13 Class Distribution -------------------- 54% | Mutant 32% | Scavenger-Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 3843 | 312 437 137 646 138 141 160 188 509 161 85 256 673 Remotely . | . . . . . . . . . . . . . Salvage Created 5469 | 140 541 102 794 297 267 309 262 323 . 118 1381 935 Parts 291 | 14 37 13 55 13 12 19 9 11 . 7 54 47 Haulers Intercepted 9 | . 1 . 4 . 1 . 1 . . . 1 1 Recyclers Shooed 5 | . . . 2 2 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 5 10 2 6 . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 114 | . 14 5 16 8 6 6 6 12 . 2 21 18 Melee 15 | . . . . 2 3 4 1 . . . . 5 Guns 41 | . 12 5 4 . . . . . . . 18 2 Cannons 35 | . . . 12 1 2 . 1 9 . 1 3 6 AOE 16 | . 2 . . 2 . . 4 3 . . . 5 Classes Destroyed 17 | 2 4 . 5 . . 1 2 2 . . 1 . Worker 4 | . . . 1 2 . . . . . . . 1 Builder 6 | . . . 1 1 . . . . . . 2 2 Tunneler 6 | 4 . 2 . . . . . . . . . . Hauler 9 | . 1 . 4 . 1 . 1 . . . 1 1 Recycler 4 | 1 . . 1 1 . . . . . . . 1 Operator 3 | . . . 2 . . . . . . . 1 . Watcher 3 | . 1 . . . . 1 . . . . 1 . Swarmer 26 | . 5 5 . 3 . . . 4 . . . 9 Grunt 47 | . 9 . 9 5 3 2 5 4 . . 8 2 Brawler 2 | . . . 1 . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . 1 . Sentry 16 | . . . 6 . 3 1 . 2 . . 3 1 Hunter 8 | . . . . . . . . 1 . 1 3 3 Programmer 11 | . . . . . . 3 . . . . 6 2 Behemoth 2 | . . . . . . . . 1 . 1 . . Samaritan 1 | . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . 1 . . . . . Best Kill Streak 6 | 3 3 5 6 3 3 1 6 3 . 1 3 6 Combat Bots Only 5 | . 3 5 3 3 3 1 5 3 . 1 3 4 Max Kills in Single Turn 4 | 1 2 1 3 1 1 1 3 2 . 1 2 4 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . 2 . . 1 . . 3 2 . . . 3 Melee 1 | . . . . 1 1 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1007 | . 72 33 98 43 87 84 7 136 . 42 171 234 Missed 288 | . 21 7 29 13 23 26 1 37 . 8 48 75 Hits 719 | . 51 26 69 30 64 58 6 99 . 34 123 159 Melee 5 | . . . 3 . . . . . . . . 2 Projectile 714 | . 51 26 66 30 64 58 6 99 . 34 123 157 Critical Strikes 14 | . . . 2 . 3 1 . 2 . 1 3 2 Part Disruptions 2 | . 1 . . . . . . . . . . 1 Damage Taken 11542 | . 681 217 957 315 939 638 128 1660 . 867 2234 2906 Core 1197 | . 116 . 54 78 138 60 . 106 . 94 149 402 Absorbed by Shields 20 | . . . . . . 20 . . . . . . Ignored by Resistances 197 | . . . 4 . 61 23 26 83 . . . . Regen/Repaired (Parts) 125 | . . . . . . 125 . . . . . . Core Remaining (%) 73 | 100 . 53 . 67 74 . . . . 62 82 . Volleys Fired 297 | 7 49 28 73 7 14 . 5 42 . 5 46 21 Largest 2 | 2 2 2 2 2 2 . 2 2 . 2 2 2 Hottest 250 | 40 50 40 67 53 53 . 77 80 . 77 250 92 Shots Fired 542 | 14 98 56 143 12 22 . 11 84 . 10 55 37 Gun 294 | 14 97 56 69 5 9 . . . . . 39 5 Cannon 228 | . . . 73 3 13 . 7 79 . 10 16 27 Launcher 20 | . 1 . 1 4 . . 4 5 . . . 5 Special . | . . . . . . . . . . . . . Kinetic 483 | 14 97 56 142 8 22 . 7 79 . 10 16 32 Thermal 39 | . . . . . . . . . . . 39 . Explosive 16 | . 1 . 1 4 . . 4 5 . . . 1 Electromagnetic 4 | . . . . . . . . . . . . 4 Robot Hit Streak 15 | 6 8 5 14 1 5 . 4 15 . 9 14 12 Robot Miss Streak 13 | 2 4 7 3 2 2 . 1 4 . 1 13 2 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 419 | 8 53 24 103 13 34 22 8 52 . 13 45 44 Core Hits 252 | 6 25 10 48 5 6 5 15 25 . 3 67 37 Critical Kills 5 | . . . . . . 2 1 . . . . 2 Critical Parts Destroyed 19 | . . . . 4 2 3 1 . . . 3 6 Critical Strikes 31 | . . . 1 4 2 5 3 1 . . 3 12 Destroy 12 | . . . . . . . . . . . 3 9 Blast 4 | . . . 1 . . . 1 1 . . . 1 Smash 13 | . . . . 4 2 5 2 . . . . . Impale 2 | . . . . . . . . . . . . 2 Melee Attacks 126 | . . . 3 14 22 31 9 . 3 6 1 37 Impact 80 | . . . 3 14 22 31 9 . 1 . . . Slashing . | . . . . . . . . . . . . . Piercing 46 | . . . . . . . . . 2 6 1 37 Sneak Attacks 10 | . . . 1 2 1 3 1 . . . . 2 Combat Hostiles 1 | . . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14643 | 94 802 260 1900 683 771 837 971 1702 . 279 3352 2992 Guns 4666 | 94 680 260 400 16 48 . . . . . 2978 190 Cannons 4040 | . . . 1238 23 238 . 78 1397 . 178 374 514 Explosions 2890 | . 104 . 184 200 . . 696 305 . . . 1401 Melee 2976 | . . . 49 420 485 837 197 . . 101 . 887 Ramming 71 | . 18 . 29 24 . . . . . . . . Kinetic 5728 | 94 680 260 1638 39 286 . 78 1397 . 178 374 704 Thermal 3858 | . . . . . . . . . . . 2978 880 Explosive 1668 | . 104 . 184 200 . . 696 305 . . . 179 Electromagnetic 342 | . . . . . . . . . . . . 342 Impact 1988 | . . . 49 420 485 837 197 . . . . . Slashing . | . . . . . . . . . . . . . Piercing 988 | . . . . . . . . . . 101 . 887 Highest Corruption 7 | . . . . . . . 1 1 1 . 4 7 Average Corruption 1 | . . . . . . . 1 1 1 . 1 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 31 | . . . . . . . 4 6 . . 16 5 Message Errors 7 | . . . . . . . 2 . . . 4 1 Matter Fused 3 | . . . . . . . . . . . 2 1 Heat Flow Errors 6 | . . . . . . . . 2 . . 3 1 Energy Discharges 3 | . . . . . . . . 2 . . 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . 2 . . 2 . Data Loss (major) 3 | . . . . . . . 1 . . . 1 1 Misfires 2 | . . . . . . . 1 . . . 1 . Alerts 1 | . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 963 | . . . 9 156 102 208 86 45 . 7 16 334 Projectiles 23 | . . . . . . . . . . 7 16 . Explosions 305 | . . . . 29 . . . 45 . . . 231 Melee 635 | . . . 9 127 102 208 86 . . . . 103 Knockbacks 27 | . . . 7 . 3 4 . 6 . . 5 2 Impact 4 | . . . . . . 4 . . . . . . Kinetic 22 | . . . 7 . 3 . . 5 . . 5 2 Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 257 | . . . 11 . . . 41 54 . . . 151 Shots 6 | . . . 1 . . . 1 1 . . . 3 Rammed 15 | . 6 . 8 1 . . . . . . . . Targets Rammed 18 | . 6 . 8 4 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 3 | . . . . 3 . . . . . . . . Highest Temperature 386 | . 5 . 64 16 109 1 380 358 . 45 386 161 Average Temperature 78 | . 3 . 16 7 54 1 103 135 . 23 93 25 Received Heat Transfer 2820 | . 231 . 405 120 459 115 . 668 . 96 489 237 Effects 12 | . . . . . . . 3 7 . . 2 . Energy Bleed 2 | . . . . . . . 1 . . . 1 . Interference 10 | . . . . . . . 2 7 . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 8 | . . . . 4 1 2 1 . . . . . Combat Hostiles 6 | . . . . 3 1 2 . . . . . . Parts Fried 12 | . . . . 6 2 2 1 . . . . 1 Impact Corruptions 26 | . . . 1 5 5 9 6 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 17 | . . . . . . . . 2 . . 15 . Heat Transferred 4600 | . . . . . . . . . . . 4125 475 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Maximum Alert Level 1 | . . . . . . . . . . . 1 1 Low Security (%) 97 | 100 100 100 100 100 100 100 . . . . 90 95 Level 1 2 | . . . . . . . . . . . 9 4 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 325 | 15 167 150 182 71 50 49 . . . . 234 325 Initial 101 | . . 33 . 32 18 . . . . . . 101 Average 63 | 2 45 56 75 31 13 10 . . . . 113 98 Influence Increases 3762 | 25 383 190 573 229 183 237 126 345 . 60 654 757 Destroy 0b10 Robot/C 2260 | . 280 100 320 160 120 120 100 240 . 40 420 360 Destroy 0b10 Robot/NC 180 | 25 15 10 45 20 5 5 5 . . . 25 25 Destroy Leader 532 | . 64 20 108 10 42 42 . 30 . 20 124 72 Allied During Kill 21 | . . . . . . . 21 . . . . . Successful Hack 106 | . 13 . 6 . . 21 . . . . 24 42 Disable Machine 135 | . . . 45 . 15 15 . . . . . 60 Destroy Structure 168 | . 11 . 19 9 1 4 . . . . 16 108 Partial Spotted 15 | . . . . . . . . . . . 15 . Lose Combat Pursuer 345 | . . 60 30 30 . 30 . 75 . . 30 90 Influence Decreases 3453 | 25 296 277 489 266 230 214 59 412 23 60 446 656 Entered New Map 292 | . . 54 . 52 29 . 9 18 23 . . 107 Time Decay 2714 | 25 256 223 429 204 126 214 50 372 . 60 376 379 Lost Part 445 | . 40 . 60 10 75 . . 20 . . 70 170 Lost Ally 2 | . . . . . . . . 2 . . . . Squads Dispatched 24 | . 4 1 . . 4 4 . . . . 7 4 Investigation 5 | . 2 1 . . . . . . . . 1 1 Extermination 8 | . . . . . . 3 . . . . 4 1 Reinforcement 8 | . 2 . . . 1 1 . . . . 2 2 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 10 | . 2 . 2 . 2 . . . . . 3 1 Communications Jammed 46 | . . . . . . . . . . . . 46 Distress Signals 46 | . . . . . . . . . . . . 46 Times Spotted 199 | . 27 9 29 10 13 12 6 18 . 2 35 38 Peak Tracking Total 11 | . 4 5 5 3 6 4 5 7 . 1 6 11 Tactical Retreats 16 | . . 2 2 2 . 2 . 2 . . 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 8 | . 2 . 1 . . 2 . . . . 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 3 | . . . . . . . . 3 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 5 | . . . . . . . . 5 . . . . Triggered 3 | . . . . . . . . 3 . . . . Most Traps Carried 2 | . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 13 | . . . 3 . 1 1 1 3 . . . 4 Max in Single Turn 2 | . . . 1 . 1 1 1 2 . . . 2 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 28 | . 4 . 5 . 1 8 . . . . 4 6 Terminals 17 | . 4 . 4 . . 2 . . . . 2 5 Fabricators 3 | . . . . . . 3 . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers 4 | . . . 1 . . 2 . . . . 1 . Garrison Access 2 | . . . . . . . . . . . 1 1 Total Hacks 89 | . 17 . 18 . 4 28 . . . . 12 10 Successful 47 | . 5 . 12 . 4 18 . . . . 4 4 Failed 41 | . 12 . 6 . . 9 . . . . 8 6 Catastrophic 4 | . . . . . . . . . . . 2 2 Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 52 | . 13 . 12 . . 13 . . . . 7 7 Terminals 56 | . 17 . 12 . . 10 . . . . 9 8 Fabricators 7 | . . . . . . 7 . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . Scanalyzers 17 | . . . 6 . . 9 . . . . 2 . Garrison Access 3 | . . . . . . . . . . . 1 2 Terminal Hacks 5 | . 1 . 1 . . 1 . . . . 1 1 Robot Analysis 1 | . 1 . . . . . . . . . . . Terminal Index 3 | . . . 1 . . 1 . . . . . 1 Zone Layout 1 | . . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . 3 . . . . . . Network Status 2 | . . . . . . 2 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . . . . . 4 . . . . . . . Process 1 | . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . . Scanalyzer 13 | . . . 6 . . 6 . . . . 1 . Insert Component 2 | . . . . . . 2 . . . . . . Analyze 3 | . . . . . . 3 . . . . . . Retrieve Study 8 | . . . 6 . . 1 . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks 19 | . 4 . 5 . . 6 . . . . 2 2 Terminals 18 | . 4 . 5 . . 5 . . . . 2 2 Assimilate 1 | . . . . . . . . . . . 1 . Botnet 5 | . . . 1 . . 2 . . . . 1 1 Operators 1 | . . . . . . 1 . . . . . . Skim 11 | . 4 . 4 . . 2 . . . . . 1 Fabricators 1 | . . . . . . 1 . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 26 | . 4 . 4 . . 8 . . . . 4 6 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . Part Studies Acquired 6 | . . . 4 . . 1 . . . . 1 . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 38 | . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 108 | . . . . . 108 . . . . . . . Retrieved Matter 108 | . . . . . 108 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 3 | . . . . . . . 3 . . . . . Largest Group 3 | . . . . . . . 3 1 . . . . Highest-Rated Group 87 | . . . . . . . 87 30 . . . . Highest-Rated Ally 30 | . . . . . . . 30 30 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 9544 | 26 736 566 480 . 305 1207 940 923 1048 661 1646 1006 Sensors 7082 | . . . . . 305 1207 940 923 1048 661 1493 505 Terrain 1808 | 26 736 566 480 . . . . . . . . . Decoding 2631 | . . . . . . . . . . . 1625 1006 Jamming 1615 | . . . . . . 965 . . . . . 650 Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . 2 3 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 155 | . . . . . . . . . . . 93 62 Items 155 | . . . . . . . . . . . 93 62 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 11403 | 167 736 566 1204 502 458 1207 1031 1171 1048 661 1646 1006 Spaces Moved 5783 | 83 342 292 554 243 203 582 575 583 629 350 788 559 Core 2 | 2 . . . . . . . . . . . . Treads 5345 | 81 342 292 554 243 203 582 575 583 629 350 788 123 Legs 436 | . . . . . . . . . . . . 436 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 162 162 160 162 165 166 163 161 160 123 Average Speed 161 | 157 160 160 162 162 162 165 165 166 163 163 164 138 Slowest Speed 200 | 160 160 165 163 163 200 166 166 168 167 165 168 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 10 | . . 6 . . . . . 2 . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 63 80 49 62 26 21 68 56 76 52 23 18 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 12 | . . . . 1 . . 3 2 3 3 . . Spaces Dug 50 | . . . . . 1 4 2 32 . 2 1 8 Terrain Destroyed 219 | . 8 . 16 9 1 4 67 55 . 2 3 54 Melee 18 | . . . . . 1 4 2 . . 2 1 8 Projectile 34 | . . . 7 . . . 1 15 . . 2 9 AOE 167 | . 8 . 9 9 . . 64 40 . . . 37 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Total 7048 | 102 427 340 718 312 276 776 628 699 645 419 1012 694 Wait 468 | . 17 10 40 38 4 124 4 44 . 48 126 13 Move 5771 | 82 341 291 553 242 202 581 574 582 628 349 787 559 Hop . | . . . . . . . . . . . . . Pick Up 102 | 6 5 3 16 2 13 11 4 7 4 5 14 12 Fast Attach 33 | 7 1 . 4 . 3 6 2 . 1 . 2 7 Attach 49 | . 2 1 5 1 9 2 1 3 . 4 9 12 Detach . | . . . . . . . . . . . . . Swap 83 | . 5 3 10 3 3 8 8 9 3 1 12 18 Drop 82 | . 1 4 6 1 6 13 7 7 6 1 15 15 Fire 297 | 7 49 28 73 7 14 . 5 42 . 5 46 21 Melee 126 | . . . 3 14 22 31 9 . 3 6 1 37 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 18 | . 6 . 8 4 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 14 | . . . . . . . 14 . . . . . Trap 5 | . . . . . . . . 5 . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 7) 704 | -10/Materials | Discovered new exit (range 7) 870 | -10/Materials | Lost 3 parts (1n2w) 875 | -10/Materials | Discovered new exit (range 15) 904 | -10/Materials | Entered Mines 923 | -10/Mines | Assembled infested the area 1140 | -10/Mines | Build established: Scavenger-Mutant 1294 | -10/Mines | Learned Materials emergency access door positions 1357 | -10/Mines | Discovered new exit (range 13) 1383 | -10/Mines | Met a Derelict shopkeep closing up shop 1470 | -10/Mines | Entered Materials 1470 | -9/Materials | Evolved 2 slots: Propulsion x2 1947 | -9/Materials | Discovered new exit (range 8) 2005 | -9/Materials | Identified exit to Storage 2217 | -9/Materials | Discovered new exit (range 13) 2472 | -9/Materials | Discovered new exit (range 8) 2495 | -9/Materials | Identified exit to Materials 2577 | -9/Materials | Discovered new exit (range 16) 2634 | -9/Materials | Identified exit to Mines 2674 | -9/Materials | Entered Mines 2717 | -9/Mines | Found a hidden stash of uninstalled traps 2728 | -9/Mines | Learned 2 Materials zone layouts 2908 | -9/Mines | Learned Materials interactive machine intel 2915 | -9/Mines | Excavation squad dispatched 2915 | -9/Mines | A large section of the Mines collapsed 3151 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3161 | -9/Mines | Identified exit to Zion 3163 | -9/Mines | Discovered exit to Materials (range 9) 3176 | -9/Mines | Entered Materials 3176 | -8/Materials | Evolved 2 slots: Utility x2 3177 | -8/Materials | Identified exit to Factory 3178 | -8/Materials | Loaded intel: 18 interactive machine locations 3265 | -8/Materials | Garrison activated, responded to threat 3344 | -8/Materials | Lost 8 parts (1p4n1u2w) 3634 | -8/Materials | Entered Factory 3634 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3647 | -7/Factory | Central database locked down 3818 | -7/Factory | Repaired Reactive Plating 3996 | -7/Factory | Build established: Mutant 4006 | -7/Factory | Fabricated Hvy. Rocket Launcher (x1) 4770 | -7/Factory | Discovered new exit (range 10) 4808 | -7/Factory | Identified exit to Lower Caves 4841 | -7/Factory | Entered Lower Caves 4954 | -7/Lower Caves | Encountered a Warlord checkpoint 5281 | -7/Lower Caves | Discovered new exit (range 11) 5320 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5474 | -7/Lower Caves | Identified exit to Lower Caves 5698 | -7/Lower Caves | Build established: Scavenger-Mutant 5872 | -7/Lower Caves | Entered another Lower Caves area 5872 | -7/Lower Caves | Accompanied by 1 ally 5889 | -7/Lower Caves | Discovered new exit (range 11) 5922 | -7/Lower Caves | Encountered a Warlord checkpoint 6065 | -7/Lower Caves | Lost 4 allies 6412 | -7/Lower Caves | Discovered exit to Zion (range 10) 6501 | -7/Lower Caves | Spotted B-75 Beast 6657 | -7/Lower Caves | Destroyed B-75 Beast 6798 | -7/Lower Caves | Attracted the attention of an 0b10 base 6864 | -7/Lower Caves | Build established: Mutant 7043 | -7/Lower Caves | Entered Zion 7094 | -7/Zion | System corruption cleaned by Quarantine Array 7149 | -7/Zion | Learned Factory stockpile data 7431 | -7/Zion | Found CR-A16's Pointy Stick 7570 | -7/Zion | Learned location of Quarantine (-3) 7689 | -7/Zion | Identified exit to Proximity Caves 7825 | -7/Zion | Found Prototype Energy Gun 8091 | -7/Zion | Entered Proximity Caves 8256 | -6/Proximity Caves | Identified exit to Factory 8406 | -6/Proximity Caves | Spotted B-75 Beast 8430 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 8433 | -6/Proximity Caves | Destroyed B-75 Beast 8450 | -6/Proximity Caves | Lost 4 parts (3n1w) 8752 | -6/Proximity Caves | Entered Factory 8752 | -6/Factory | Evolved 2 slots: Weapon x2 8754 | -6/Factory | Identified Storm Laser 9047 | -6/Factory | Build established: Skirmisher 9430 | -6/Factory | Discovered new exit (range 16) 9672 | -6/Factory | Identified exit to Factory 10268 | -6/Factory | Lost 5 parts (1p3n1w) 10303 | -6/Factory | Discovered exit to Factory (range 13) 10398 | -6/Factory | Entered another Factory area 10398 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10614 | -5/Factory | Discovered new exit (range 9) 10628 | -5/Factory | Identified exit to Factory 10848 | -5/Factory | Build established: Mutant 11190 | -5/Factory | Lost 5 parts (1p1n2u1w) 11320 | -5/Factory | Lost 6 parts (1p3n2w) 11390 | -5/Factory | Cargo convoy interrupted 11404 | -5/Factory | Self-destructed Last Messages --------------- 11400_ K-01 Serf collects debris. 11401_ Slug penetrates H-66 Slayer. 11401_ Targeting Computer fried. 11401_ H-66 Slayer destroyed. 11401_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 11401_ Penetrated by Slug. 11401_ Slug penetrates H-66 Slayer. 11401_ Penetrated by Slug. 11401_ Phase Shifter destroyed. 11402_ H-66 Slayer misfires. 11402_ Slug penetrates H-66 Slayer. 11402_ Slug penetrates Wall. 11402_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 11404_ P-70 Sage resets I-47 Archangel, system corruption cleaned. 11404_ Penetrated by Slug. 11404_ Slug penetrates H-66 Slayer. 11404_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | * = ????????????????? | | ^ =%=!% % ????????????????? | | ####+#############/####### T#????????????????????? | | ??? ?????# % % #???????????????????????? | | ??? ????# #???????????????????????? | | ??? ? #??# #???????????????????????? | | ??? ?? #??# #???????????????????????? | | ??? !??#??# #???????????????????????? | | ??? ??????# #???????????????????????? | | ??? ??????# #???????????????????????? | | ??? *!??????# ! #???????????????????????? | | ??? !!??????# #???????????????????????? | | #######?????# #???????????????????????? | | #?????# #???????" ??????????????? | | """ #?????# #??????? ??????????????? | | T" #?????##############?????? ???????????????? | | """ #???????# #?????????????? ????????????????? | | #???????###???????????###+#######??????????? | | #???################### ???????????? | | #######???# %= ki % ?????????????? | | ??????????# ########### k ???????????????? | | ??????????# # """ i[ h %#????????????????? | | ########### # ""T"" ph[ #????????????????? | | "G"" # "" " %%hh #????????????????? | | " "" # =%!%[=%= #????????????????? | | # ! | %* @%=[ #????????????????? | | """""""" # ######;|; ! #????????????????? | | # #"##"##;; #????????????????? | | """""""" !# ##! #????????????????? | | # ## "" """ # #????????????????? | | """""""" # ## """ """ # i#??????|?????????? | | ^ # ## """ """ # #?????????]??????? | | """""""" ?# ## "" "" # #????????????????? | | # ## "" "" + /????????????????? | | """""""" ?# ## # # ???????????????? | | # ########?##### #? ??????????????? | | """""""" # #????????????? #?? ?????????????? | | # #????????????? ???]?????????????? | | """""""" #+##+#?????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | +## #??????????????????????????????????????? | | # #??????????????????????????????????????? | | #?? ###??????????????????????????????????????? | | #???? #????????????????????????????????????????? | | ""#??????????????????????????????????????????????? | | ""#??????????????????????????????????=?*?????????? | | ""#???????????????????????????????????**?????????? | | ""#??????????????????????????????????!*??????????? | | ""#??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Resistance: TH 15 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Rocket Launcher | x1 | -7/Factory | Preloaded Repaired ---------- Reactive Plating | 30% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Mace | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Flak Cannon | -7/Factory | Hacked Adv. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed ResetShrapnelInjector Manual? 0 Play Time 01:02:02 Cumulative 146.7 hours Start 2026.01.25 @ 22:00:21 End 2026.01.25 @ 23:04:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 364 Rogue 362 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a7327a8-a7b2-42e5-aef4-bd0ff55c9494