Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 19:45:24 Player: Kyras Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2943) 2943 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 5855 Bonus ------- High Alert Combat Kills 112 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 86/100 System Corruption 12% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Cooling System High-capacity Matter Pod (200) Improved Sensor Array Recalibrator Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Heavy Assault Cannon Axe > --- INVENTORY -------- Aluminum Leg Improved Cooling System High-capacity Matter Pod Advanced Visual Processing Unit Improved Sensor Array Recalibrator Heavy EM Shotgun Gatling Laser Gatling Laser EMP Blaster [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 56 | 6 7 6 22 15 Power 7 | 1 . . 3 3 Engine 6 | 1 . . 2 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 15 | 2 2 3 5 3 Treads . | . . . . . Leg 13 | . 2 3 5 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 2 . 7 4 Device 9 | . . . 6 3 Storage 2 | 1 1 . . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 2 3 3 7 5 Energy Gun 8 | 1 3 . 2 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . . 2 2 Ballistic Cannon 3 | . . 2 1 . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 2 | . . . 1 1 System Corruption 11 | . . . 1 10 Parts Lost 32 | . 2 . 10 20 Power 5 | . . . 1 4 Propulsion 11 | . 1 . 4 6 Utility 5 | . . . 2 3 Weapon 11 | . 1 . 3 7 Highest Loss Streak 9 | . 2 . 3 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 98 99 94 89 Engine 8 | . 14 11 5 6 Core 3 | . . . 3 6 Leg 28 | . 4 43 35 27 Wheel 4 | . 23 . . . Device 6 | . . . 7 14 Storage 9 | . 14 11 9 7 Processor 9 | . 12 11 9 7 Energy Gun 6 | . 17 1 4 2 Ballistic Gun 3 | . 10 . 3 2 Ballistic Cannon 8 | . . 20 9 3 Slashing Weapon 2 | . . . 5 3 Naked Turns . | . . . . . Heaviest Build 40 | 14 19 23 33 40 Greatest Support 55 | 32 32 40 50 55 Greatest Overweight (x) 3 | . 1 . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 2 8 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 5 10 10 10 5 Class Distribution -------------------- 46% | Mutant 36% | Scavenger-Mutant 12% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2303 | 207 285 525 884 402 Remotely 770 | . . . 463 307 Salvage Created 2808 | . 477 655 1070 606 Parts 200 | . 34 57 82 27 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 79 | . 11 23 28 17 Guns 23 | . 11 1 8 3 Cannons 46 | . . 22 20 4 AOE 9 | . . . . 9 Classes Destroyed 12 | . 3 4 4 1 Worker 4 | . . . 1 3 Builder 4 | . . 2 2 . Hauler 1 | . 1 . . . Recycler 1 | . . . 1 . Watcher 7 | . 1 4 2 . Swarmer 23 | . . 6 10 7 Grunt 46 | . 11 14 12 9 Duelist 1 | . . 1 . . Sentry 6 | . . 2 4 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 5 | . 3 5 4 4 Combat Bots Only 4 | . 3 4 4 3 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4455 | . 371 546 1438 2100 Core 1195 | . 88 148 258 701 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 64 63 53 . Volleys Fired 248 | . 50 62 85 51 Largest 3 | . 2 2 3 3 Hottest 134 | . 105 104 134 121 Shots Fired 438 | . 91 121 151 75 Gun 197 | . 91 3 58 45 Cannon 221 | . . 118 87 16 Launcher 20 | . . . 6 14 Special . | . . . . . Kinetic 312 | . 44 118 112 38 Thermal 91 | . 44 3 33 11 Explosive . | . . . . . Electromagnetic 35 | . 3 . 6 26 Robot Hit Streak 12 | . 12 9 9 9 Robot Miss Streak 5 | . 3 5 5 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 253 | . 60 58 82 53 Core Hits 140 | . 27 32 51 30 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 3 1 4 1 Burn 2 | . 2 . . . Destroy 1 | . 1 . . . Blast 6 | . . 1 4 1 Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6501 | . 744 1241 2462 2054 Guns 1890 | . 744 48 603 495 Cannons 3419 | . . 1190 1637 592 Explosions 1121 | . . . 154 967 Melee 68 | . . . 68 . Ramming 3 | . . 3 . . Kinetic 4232 | . 311 1190 1851 880 Thermal 1489 | . 408 48 419 614 Explosive . | . . . . . Electromagnetic 709 | . 25 . 124 560 Impact . | . . . . . Slashing 68 | . . . 68 . Piercing . | . . . . . Highest Corruption 12 | . . . 1 12 Average Corruption 3 | . . . 1 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . 1 9 Matter Fused 2 | . . . . 2 Heat Flow Errors 3 | . . . 1 2 Energy Discharges 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 214 | . . 3 82 129 Projectiles 93 | . . 3 66 24 Explosions 121 | . . . 16 105 Melee . | . . . . . Knockbacks 24 | . . 11 8 5 Impact . | . . . . . Kinetic 21 | . . 9 7 5 Secondary 3 | . . 2 1 . Self-Inflicted Damage 298 | . . . 1 297 Shots 17 | . . . 1 16 Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 436 | . 102 141 436 345 Average Temperature 64 | . 33 30 95 117 Received Heat Transfer 1395 | . 198 210 315 672 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . 2 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . . 1 Heat Transferred 2914 | . 1262 111 980 561 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 2 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 526 | . 185 526 500 405 Initial 227 | . . 14 144 227 Average 230 | . 76 287 303 228 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 35 | 100 100 23 6 27 Level 1 54 | . . 53 76 72 Level 2 9 | . . 22 16 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 4 5 3 3 Investigation 4 | . 1 3 . . Extermination 1 | . . . . 1 Reinforcement 9 | . 3 2 2 2 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . 1 3 3 . Communications Jammed 3 | . . . . 3 Distress Signals 3 | . . . . 3 Times Spotted 125 | . 22 36 41 26 Peak Tracking Total 6 | . 5 4 6 6 Tactical Retreats 10 | . 2 1 4 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 1 . 2 Indirectly 2 | . . . . 2 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . 1 . 5 Max in Single Turn 3 | . . 1 . 3 Garrison Access 2 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 2 4 6 2 Terminals 9 | . 1 3 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 1 . Garrison Access 2 | . . . 1 1 Total Hacks 31 | . 4 12 13 2 Successful 18 | . 1 6 9 2 Failed 13 | . 3 6 4 . Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 2 9 9 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 5 | . . 3 2 . Garrison Access 3 | . . . 2 1 Terminal Hacks 10 | . . 3 6 1 Record 1 | . . 1 . . Robot Analysis 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Investigation Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 5 | . . 3 2 . Insert Component 2 | . . 1 1 . Analyze 3 | . . 2 1 . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 4 4 1 Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4214 | 61 830 835 1339 1149 Spaces Moved 2180 | 46 389 465 717 563 Core 9 | 3 . . . 6 Treads . | . . . . . Legs 1851 | . 112 465 717 557 Wheels 320 | 43 277 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 120 120 120 Average Speed 121 | 96 115 120 120 129 Slowest Speed 200 | 100 190 120 120 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 35 37 54 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . 2 . . Terrain Destroyed 105 | . . 14 26 65 Melee . | . . . . . Projectile 42 | . . 14 22 6 AOE 63 | . . . 4 59 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3319 | 60 679 624 1047 909 Wait 724 | 2 220 67 175 260 Move 2176 | 45 388 464 716 563 Hop . | . . . . . Pick Up 73 | 7 11 12 29 14 Fast Attach 5 | 4 . 1 . . Attach 38 | 2 3 2 18 13 Detach 2 | . . . 2 . Swap 13 | . 4 3 4 2 Drop 37 | . 3 11 17 6 Fire 248 | . 50 62 85 51 Melee 1 | . . . 1 . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 832 | -10/Materials | Discovered new exit (range 8) 874 | -10/Materials | Discovered new exit (range 15) 892 | -10/Materials | Entered another Materials area 892 | -9/Materials | Evolved 2 slots: Propulsion x2 1686 | -9/Materials | Discovered new exit (range 4) 1727 | -9/Materials | Entered another Materials area 1727 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1951 | -8/Materials | Garrison activated, responded to threat 2573 | -8/Materials | Build established: Scavenger-Mutant 2580 | -8/Materials | Lost 3 parts (1p1n1w) 2619 | -8/Materials | Found Corrupted Prototype Device 3011 | -8/Materials | Discovered new exit (range 16) 3066 | -8/Materials | Entered Factory 3066 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3722 | -7/Factory | Lost 3 parts (1p2w) 4019 | -7/Factory | Lost 6 parts (1p2n1u2w) 4037 | -7/Factory | System corruption reached 10% 4185 | -7/Factory | Core integrity fell below 50% 4207 | -7/Factory | Core integrity fell below 20% 4215 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04141_ System corrupted: Matter fused (-7). 04167_ System corrupted: Matter fused (-8). 04177_ Aluminum Leg destroyed. 04177_ Lrn. Tractor Beam destroyed. 04183_ Particle Gun destroyed. 04184_ Slug penetrates Wall. 04190_ Aluminum Leg destroyed. 04191_ Slug penetrates Wall. 04196_ Imp. Deuterium Engine destroyed. 04197_ System corrupted: Energy discharge (-84). 04197_ Slug penetrates Wall. 04199_ Carbon-fiber Leg destroyed. 04201_ Slug penetrates Wall. 04203_ Nuclear Core destroyed. 04203_ Slug penetrates Wall. 04203_ Gauss Rifle destroyed. 04208_ Critical hit (Burn: +37). 04209_ G-50 Soldier destroyed. 04212_ Critical hit (Burn: +37). 04214_ Transmission Jammer destroyed. Map ----- +----------------------------------------------------+ | #??????????????????????????? | | #??????????????????????????? | | ###########+######### #??????????????????????????? | | ???????# = #?#??????????????????????????? | | ???????# +????????????????????????????? | | ???????# !! """" #????????????????????????????? | | ???????# !! """" #????????????????????????????? | | ???????# ! 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"????????????? | | ????????????????????????????????????"????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 55 Targeting Accuracy 14 Item Schematics ----------------- Actuator Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularFissionAutohacker Manual? 0 Play Time 01:07:07 Cumulative 18.9 hours Start 2022.03.22 @ 18:23:22 End 2022.03.22 @ 19:45:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6647dfc7-a14b-4220-9e84-d1e693270e1f