Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.23 @ 18:46:39 Player: aoemica Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (388) 1940 Value Destroyed (18855) 18855 Prototype IDs (145) 2900 Alien Tech Used (16) 3200 Bonus (51954) 51954 TOTAL SCORE: 89549 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3331 Follower Combat Kills 6087 Network Hubs Disabled 400 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 820 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -12684 Cogmind --------- Core Integrity 972/1600 Matter 410/425 Energy 819/840 System Corruption 9% Temperature Cool (36) Movement Hovering (28) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (9) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Large Storage Unit Experimental Weapon Cycler AEGIS Remote Shield Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Architect God Chip A Architect God Chip A Architect God Chip A Advanced System Shield Advanced System Shield Quantum Router > --- WEAPON (2) ------- Cooled Nova Cannon Enhanced Force Lance > --- INVENTORY (17) --- Zero-point Reactor Cooled Linear Gravjet Desublimator Zionite Biocell Array (750) Advanced Reaction Control System Experimental Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Experimental Force Field High-powered Transdimensional Reconstructor Integrity Redistributor Zionite Alpha Cannon Mk. II Perforator Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Experimental Targeting Computer Experimental Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter Centrium Heavy Armor Plating AEGIS Remote Shield Architect God Chip A Architect God Chip A Architect God Chip A Quantum Router > --- WEAPON ----------- Cooled Nova Cannon Enhanced Force Lance > --- INVENTORY -------- Zero-point Reactor Cooled Linear Gravjet Desublimator Zionite Biocell Array Advanced Reaction Control System Experimental Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Experimental Force Field High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Zionite Alpha Cannon Mk. II Perforator Sigix Corpse [Rating: 263] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Q-thruster Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Regenerative Plating Artifact Matter Drive Weapon Katana Energy Gun Beamcaster Energy Cannon Warp Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Perforator Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . 2 . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 7 | . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 . . 1 . . Utility 10 | . . . . . 3 . 1 . . . . 1 . . . . 1 . . . 1 . . 1 . 1 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 784 | . 8 7 . . 46 37 9 12 10 8 15 27 25 14 5 14 17 3 23 6 92 39 4 17 29 11 13 13 12 207 61 Power 54 | . 2 1 . . 2 5 . . 1 . 1 1 1 . . 1 . . . . 7 4 . 4 3 1 . . . 19 1 Engine 11 | . 2 . . . 2 5 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Core 12 | . . 1 . . . . . . . . . . 1 . . 1 . . . . 4 2 . . 2 . . . . 1 . Reactor 31 | . . . . . . . . . . . . 1 . . . . . . . . 3 2 . 4 1 1 . . . 18 1 Propulsion 160 | . 4 3 . . 15 13 2 . 4 1 5 6 10 1 . 3 2 . 6 1 23 15 . 4 4 3 1 2 4 16 12 Treads 38 | . 4 . . . 14 13 2 . 4 . 1 . . . . . . . . . . . . . . . . . . . . Leg 62 | . . 3 . . . . . . . 1 4 5 10 1 . 3 2 . 6 1 22 . . . . . . . . 4 . Wheel 3 | . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Hover 56 | . . . . . . . . . . . . . . . . . . . . . . 15 . 4 3 3 1 2 4 12 12 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 367 | . 1 . . . 13 10 4 5 3 5 5 12 4 6 1 4 11 3 5 4 43 18 2 6 10 3 10 6 7 129 37 Device 203 | . . . . . 5 5 2 5 3 4 5 10 2 1 . 2 7 2 3 3 29 7 1 2 2 1 5 1 4 76 16 Storage 19 | . . . . . 2 . . . . . . . . . 1 . 1 . . . 2 . . . 2 1 1 . . 9 . Processor 30 | . 1 . . . 2 1 1 . . . . 1 . 1 . 1 . 1 1 . 4 2 . . . 1 . . . 12 1 Hackware 20 | . . . . . . 1 . . . . . . . . . . . . . . . 4 . . 2 . . . . 4 9 Protection 92 | . . . . . 4 3 1 . . 1 . 1 2 4 . 1 3 . 1 1 8 5 1 4 4 . 4 3 3 27 11 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Weapon 203 | . 1 3 . . 16 9 3 7 2 2 4 8 10 7 4 6 4 . 12 1 19 2 2 3 12 4 2 5 1 43 11 Energy Gun 15 | . . 2 . . 10 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . Energy Cannon 67 | . . . . . . 1 2 1 . . 1 3 3 2 . 2 1 . 4 . 4 2 1 2 4 2 2 5 1 17 7 Ballistic Gun 8 | . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 4 . Ballistic Cannon 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 6 3 Launcher 26 | . . . . . 2 2 . 2 1 . . . 1 1 . . 1 . 3 . 4 . . 1 . . . . . 8 . Special Weapon 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 44 | . . . . . 1 5 1 4 1 2 2 5 4 3 2 1 1 . 1 . 11 . . . . . . . . . . Piercing Weapon 21 | . . . . . . . . . . . 1 . 2 1 . 3 1 . 3 1 . . 1 . 3 1 . . . 3 1 Special Melee Weapon 4 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . 1 . Unidentified Prototypes 73 | . . . . . 7 2 . . . 2 . . . 4 . . 1 . 4 . 2 3 4 . 4 1 1 . . 29 9 Corrupted Parts 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . System Corruption 11 | . . . . . . . . . . . 1 . . . . 10 . . . . . . . . . . . . . . . Parts Lost 74 | . 2 . . . 1 3 . . 3 . . 2 1 . . 2 1 . 6 1 34 3 . 10 1 1 . . . 2 1 Power 10 | . 1 . . . . . . . . . . . . . . 1 . . . . 4 . . 2 1 1 . . . . . Propulsion 33 | . . . . . . 1 . . 3 . . . . . . 1 1 . 4 . 16 2 . 5 . . . . . . . Utility 23 | . . . . . 1 1 . . . . . 2 . . . . . . 1 1 10 1 . 3 . . . . . 2 1 Weapon 8 | . 1 . . . . 1 . . . . . . 1 . . . . . 1 . 4 . . . . . . . . . . Highest Loss Streak 11 | . 2 . . . 1 3 . . 3 . . 1 1 . . 2 1 . 3 1 11 1 . 4 1 1 . . . 2 1 Average Slot Usage (%) 94 | . 99 99 100 100 98 99 99 100 99 100 99 99 94 96 100 99 99 100 99 92 94 89 91 88 86 92 94 89 91 79 89 Engine 3 | . 13 12 . . 5 9 7 7 7 7 7 3 . . . . . . . . . . . . . . . . . . . Core 2 | . . . 14 14 3 . . . . . . . 2 6 6 5 5 5 5 5 5 6 5 4 9 8 8 8 7 . . Reactor 2 | . . . . . . . . . . . . 2 3 . . . . . . . 4 2 5 5 2 2 4 4 3 7 7 Treads 9 | . 22 14 . . 26 27 29 30 29 24 10 . . . . . . . . . . . . . . . . . . . . Leg 11 | . 5 13 28 28 . . . . . 5 19 29 33 33 33 33 34 35 34 29 26 . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . . . . . . 25 30 25 20 28 29 29 30 31 33 Device 9 | . . . . . 16 9 9 7 7 9 15 19 12 9 6 4 4 5 5 11 13 12 11 11 6 4 5 4 3 7 18 Storage 6 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 . . . . 3 4 4 3 4 3 Processor 13 | . 13 14 14 14 9 9 12 15 15 15 15 13 13 16 20 20 17 19 22 17 13 25 25 22 21 16 16 15 11 7 8 Hackware 2 | . . . . . . 8 7 7 7 4 . . . . . . . . . . . . . . 3 8 8 8 7 1 2 Protection 8 | . . . . . 8 8 7 7 7 7 7 6 8 9 13 14 17 14 11 9 10 6 7 8 8 12 9 2 10 9 7 Energy Gun 2 | . 14 14 14 14 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 14 14 14 14 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 17 10 14 14 15 14 12 6 5 . 5 5 5 4 5 8 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 5 5 6 6 4 5 4 5 . . 5 4 3 4 4 4 3 2 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 153 | 11 14 16 16 16 49 48 48 47 46 48 56 61 67 64 77 79 77 78 86 75 135 56 55 75 88 91 101 104 112 145 153 Greatest Support 167 | 20 40 40 20 20 60 68 88 88 88 83 80 78 96 104 104 109 114 114 134 111 160 80 79 94 96 108 110 120 139 149 167 Greatest Overweight (x) 17 | . . 1 . . 2 . . . . . 1 3 . 2 17 . . . . . 3 1 . . . . . . . 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 8 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 5 5 5 5 10 15 17 17 17 17 Average Capacity 14 | . 8 8 8 8 12 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 19 5 5 5 5 9 12 15 17 17 17 Most Carried 20 | . 8 8 8 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 19 20 5 5 5 5 10 14 17 17 17 17 Average Carried 14 | . 7 7 8 8 12 14 14 15 14 14 14 14 14 14 15 19 18 20 19 17 19 4 4 4 4 8 11 15 16 15 16 Final Capacity 20 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 5 5 5 5 10 15 17 17 17 17 Final Carried 20 | 6 8 8 8 8 15 15 15 15 15 15 15 15 15 15 20 19 20 20 19 19 20 5 5 4 5 10 14 17 17 17 17 Class Distribution -------------------- 37% | Scavenger-Mutant 15% | Scavenger-Assassin 11% | Mutant 9% | Commander-Mutant 8% | Alien-Sprinter 5% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Assassin | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Assassin | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Extension Commander-Mutant | -6/Cetus Scavenger-Mutant | -6/Archives Scavenger-Mutant | -6/Hub_04(d) Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Warlord Scavenger-Assassin | -4/Proximity Caves Scavenger-Assassin | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Sprinter | -2/Quarantine Generator-Mutant | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 12663 | 190 159 119 . . 584 586 59 229 111 72 158 230 324 153 50 120 213 152 379 118 1051 326 . 361 477 221 24 500 84 3584 2029 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22361 | . 682 507 . . 2311 1697 149 190 359 . 80 713 935 242 149 188 348 57 383 73 3570 166 . 86 608 1610 191 621 84 2680 3682 Parts 1108 | . 32 21 . . 119 81 10 17 15 . 6 41 47 17 8 13 19 2 16 . 132 11 . 13 25 52 5 25 6 165 210 Haulers Intercepted 23 | . 1 . . . 6 5 2 . . . . . . . . 1 1 . . . 3 . . . . 2 1 1 . . . Recyclers Shooed 9 | . . . . 1 2 3 . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . . . . 16 11 . 12 . . . . . . 2 69 . . . . . . . . . . . . Prevented 20 | . . . . . . . . . 1 . 6 . . . . . . . 13 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 281 | . 17 9 . . 34 30 . 10 8 . 2 9 14 2 1 . 6 1 9 1 41 1 . 3 6 11 . 5 . 23 38 Melee 100 | . . . . . . 22 . 4 7 . 2 9 10 . 1 . 2 1 . 1 27 . . 1 . 5 . 2 . 2 4 Guns 60 | . 17 9 . . 30 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . Cannons 44 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 1 . 1 . 5 33 AOE 48 | . . . . . 3 4 . 6 1 . . . 4 . . . 4 . 7 . 5 . . 2 . . . . . 12 . Classes Destroyed 24 | . 5 . . . 7 1 . . 1 . 1 . . . . . . . 2 . 3 1 . 1 . . . . . 2 . Worker 14 | . 1 1 . . 2 . . . . . . . . . . . . . . . 1 . . . 1 2 . . . 6 . Builder 12 | . . . . . 1 . . . . . . 3 . . . 3 1 . . . 2 . . . 1 . . 1 . . . Tunneler 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 23 | . 1 . . . 6 5 2 . . . . . . . . 1 1 . . . 3 . . . . 2 1 1 . . . Recycler 20 | . 1 2 . . 4 1 . . . . . 1 1 . . . 1 . . . 2 . . . 1 3 1 1 . 1 . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Operator 7 | . . . . . 1 1 . . . . . 1 . . 2 1 . . . . . . . . . . . . . 1 . Watcher 20 | . . . . . 4 2 2 . . . . 2 . . . . . . . . 1 1 . 1 1 3 . . 2 1 . Swarmer 47 | . 6 3 . . 6 4 . 9 1 . 2 4 3 . . . 4 . . . . . . . . . . . . 5 . Cutter 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . Grunt 96 | . 11 6 . . 17 20 . . 5 . . 4 6 . . . . 1 6 . 8 . . . . 4 . 2 . 6 . Brawler 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Duelist 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Sentry 26 | . . . . . 8 5 . 1 1 . . . 5 . 1 . . . . 1 1 . . . . 2 . . . 1 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Hunter 15 | . . . . . 2 . . . . . . . . . . . . . . . 12 . . . . . . . . 1 . Programmer 34 | . . . . . . . . . 1 . . 1 . . . . 2 . . . 12 1 . . 6 5 . 3 . 3 . Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cetus Guard 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Martyr 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Guerrilla 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 6 8 . . 7 4 2 4 2 . 2 7 4 1 2 3 5 1 5 1 6 1 . 3 4 10 1 3 2 6 6 Combat Bots Only 6 | . 6 3 . . 5 4 . 4 2 . 2 4 4 1 1 . 4 1 5 1 5 1 . 3 3 4 . 3 . 5 6 Max Kills in Single Turn 5 | . 1 1 . . 2 1 1 2 1 . 1 1 2 1 1 1 3 1 4 1 5 1 . 1 1 1 1 1 1 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 1 1 . 2 1 . . . 2 . . . 2 . 4 . 1 . . 1 . . . . . 2 . Melee 1 | . . . . . . 1 . 1 1 . 1 1 1 . 1 . 1 1 . 1 1 . . 1 . 1 . 1 . 1 1 Uniques/NPCs Destroyed 10 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 7 A7 (-6/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) A4 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 27248 | . 578 242 . . 1422 1731 27 434 535 . 264 499 1067 138 17 1151 478 113 1278 94 8367 714 . 1696 432 406 509 1240 347 1012 2457 Core 2669 | . 124 58 . . 151 186 . 33 35 . 8 43 138 . 17 175 43 . 70 . 1041 45 . 118 . . . 71 17 101 195 Absorbed by Shields 4821 | . . . . . 285 473 5 136 211 . 34 135 436 49 6 . . . 105 . 266 . . . . . . . . 364 2316 Core Remaining (%) 61 | 100 . . . 27 . 38 . . . . 89 . . . . 56 . . . 88 . . 5 . 84 . . 71 . . 60 Volleys Fired 750 | . 61 26 1 . 141 31 4 8 2 . 2 6 20 14 . 2 3 . 23 . 36 51 . 9 34 18 . 24 1 89 144 Largest 2 | . 2 2 2 . 2 2 1 1 1 . 1 1 1 1 . 1 1 . 1 . 1 2 . 1 1 1 . 1 1 1 2 Hottest 210 | . 70 85 95 . 136 122 35 36 36 . 35 35 105 105 . 35 36 . 105 . 88 210 . 100 100 100 . 105 105 105 140 Shots Fired 1028 | . 122 52 2 . 248 48 4 8 2 . 2 6 20 14 . 2 3 . 23 . 35 59 . 9 33 18 . 24 1 90 203 Gun 457 | . 122 52 2 . 227 37 . . . . . . . . . . . . . . . . . . . . . . . 17 . Cannon 471 | . . . . . . . 4 2 . . 2 6 17 13 . 2 1 . 16 . 15 59 . 7 33 17 . 24 1 49 203 Launcher 77 | . . . . . 11 11 . 6 2 . . . 3 1 . . 2 . 7 . 20 . . 2 . . . . . 12 . Special 23 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . 1 . . . 12 . Kinetic 260 | . 61 26 1 . 44 . . . . . . . . . . . . . . . . . . . 9 . . . . 38 81 Thermal 610 | . 61 26 1 . 193 37 4 2 . . 2 6 17 13 . 2 1 . 16 . 6 59 . 7 24 17 . 24 1 28 63 Explosive 42 | . . . . . 2 5 . 6 2 . . . 3 1 . . 2 . 7 . . . . 2 . . . . . 12 . Electromagnetic 44 | . . . . . 9 6 . . . . . . . . . . . . . . 29 . . . . . . . . . . Phasic 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Robot Hit Streak 31 | . 13 14 . . 19 31 8 9 . . . . 3 6 . . 1 . 12 . 11 6 . . 6 16 . 17 . 25 18 Robot Miss Streak 11 | . 5 3 2 . 3 1 . 1 . . . . 1 5 . . 2 . 1 . 1 2 . . . . . . . 4 11 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 7 | . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1210 | . 84 35 . . 189 148 10 11 28 . 5 31 32 9 16 8 12 4 17 5 176 12 . 6 9 43 7 13 2 89 209 Core Hits 771 | . 35 18 . . 83 55 4 14 12 . 4 19 26 8 4 5 12 2 25 2 79 7 . 8 6 24 2 10 2 96 209 Critical Kills 44 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 5 5 . 2 . 2 28 Critical Parts Destroyed 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Critical Strikes 198 | . 5 1 . . 6 7 . . 2 . . 1 1 1 1 . . . 1 . 5 . . 1 6 7 . 2 . 4 147 Burn 13 | . 5 1 . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 16 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 5 5 . 2 . 2 . Destroy 146 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Sever 14 | . . . . . . 6 . . 2 . . 1 . . . . . . . . 5 . . . . . . . . . . Puncture 9 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 1 2 . . . 2 1 Melee Attacks 1100 | . . . . . 1 149 12 24 40 1 15 77 44 3 16 22 29 8 12 6 232 . 50 19 27 72 14 32 12 137 46 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 597 | . . . . . 1 149 12 24 40 1 12 77 18 . 1 10 12 1 9 . 230 . . . . . . . . . . Piercing 492 | . . . . . . . . . . . 3 . 26 3 6 12 17 7 1 6 2 . 50 19 27 72 14 32 12 137 46 Sneak Attacks 125 | . . . . . . 12 3 . . . 1 9 6 3 13 4 2 1 2 . 8 . . 1 3 8 2 5 . 42 . Combat Hostiles 8 | . . . . . . 1 . . . . . 1 5 . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 75 | . . . . . . 21 3 5 4 . . 5 3 . 1 1 3 1 . . 28 . . . . . . . . . . Damage Inflicted 59770 | . 1027 474 . . 4104 5448 486 908 957 . 274 2171 1873 573 574 565 1138 186 1305 169 9805 501 . 541 1438 2607 550 1613 115 10706 9662 Guns 5698 | . 992 463 . . 3324 561 . . . . . . . . . . . . . . . . . . . . . . . 358 . Cannons 12566 | . . . . . . . 130 . . . . . 34 281 . . . . 395 . 283 501 . . 1083 654 . 584 . 1086 7535 Explosions 9209 | . . . . . 646 807 . 628 67 . . . 416 43 . . 704 . 910 . 2099 . . 202 . . . . . 2687 . Melee 31589 | . . . . . . 4075 356 280 890 . 274 2171 1423 195 574 565 434 186 . 169 7401 . . 339 355 1953 550 1029 115 6128 2127 Ramming 628 | . 35 11 . . 54 5 . . . . . . . 54 . . . . . . 22 . . . . . . . . 447 . Kinetic 2573 | . 375 161 . . 429 . . . . . . . . . . . . . . . . . . . . . . . . 358 1250 Thermal 12245 | . 617 302 . . 2983 561 130 . . . . . 34 281 . . . . 395 . 859 501 . . 1083 654 . 584 . 1086 2175 Explosive 6503 | . . . . . 259 587 . 628 67 . . . 416 43 . . 704 . 910 . . . . 202 . . . . . 2687 . Electromagnetic 2122 | . . . . . 379 220 . . . . . . . . . . . . . . 1523 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16110 | . . . . . . 4075 356 280 890 . 238 2171 506 . 61 163 73 . . . 7297 . . . . . . . . . . Piercing 15479 | . . . . . . . . . . . 36 . 917 195 513 402 361 186 . 169 104 . . 339 355 1953 550 1029 115 6128 2127 Phasic 4110 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4110 Highest Corruption 22 | . . . . . 2 3 . . 1 1 2 . . . . 22 3 3 3 2 20 20 20 1 6 1 3 3 2 5 9 Average Corruption 4 | . . . . . 2 2 . . 1 1 1 . . . . 2 2 3 2 2 5 20 20 1 3 1 1 3 1 4 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 413 | . . . . . 13 44 . . . 1 . . . . . 6 6 1 . 8 58 43 25 . 18 1 . 11 1 111 66 Message Errors 116 | . . . . . 6 11 . . . . . . . . . 2 2 . . 4 18 8 4 . 4 1 . 3 1 35 17 Matter Fused 115 | . . . . . . 15 . . . . . . . . . . 1 . . . 18 10 11 . 5 . . 3 . 33 19 Heat Flow Errors 39 | . . . . . 2 5 . . . . . . . . . . 3 . . 2 5 3 4 . 2 . . 1 . 8 4 Energy Discharges 55 | . . . . . 2 7 . . . . . . . . . 2 . . . . 9 4 4 . 2 . . 2 . 17 6 Parts Rejected 10 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 7 Data Loss (minor) 40 | . . . . . 2 6 . . . 1 . . . . . 1 . 1 . 2 4 1 . . 2 . . 2 . 9 9 Data Loss (major) 16 | . . . . . . . . . . . . . . . . . . . . . 1 5 1 . 2 . . . . 7 . Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 2 Alerts 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Weapon Failures 7 | . . . . . 1 . . . . . . . . . . . . . . . 1 2 . . 1 . . . . . 2 Overload Shots 5 | . . . . . . . . . . . . . 2 1 . . . . 1 . . 1 . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overflow Damage 3629 | . . . . . 94 430 69 47 . . 61 234 21 62 98 70 93 53 11 . 563 3 . 27 41 227 137 325 . 817 146 Projectiles 212 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 41 50 . 35 . 19 64 Explosions 659 | . . . . . 94 23 . 42 . . . . 20 . . . 93 . 11 . 218 . . . . . . . . 158 . Melee 2758 | . . . . . . 407 69 5 . . 61 234 1 62 98 70 . 53 . . 345 . . 27 . 177 137 290 . 640 82 Knockbacks 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 70 Impact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Kinetic 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 156 | . . . . . 65 . . 28 . . . . . . . . . . . . . . . 53 . . . . . 10 . Shots 8 | . . . . . 5 . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . Rammed 19 | . 2 2 . . 12 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 257 | . 13 6 . 1 16 2 . . . . . . . 31 . . 1 . . . 1 . . . . . . . . 186 . Kicked 232 | . 10 3 . 1 . . . . . . . . . 31 . . 1 . . . 1 . . . . . . . . 185 . Crushed 6 | . 1 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 279 | . 207 230 58 . 255 278 . . . . . . 78 50 . . 276 . 54 279 278 220 217 30 178 21 . 72 . 171 60 Average Temperature 61 | . 71 63 30 . 57 96 . . . . . . 24 32 . . 118 . 25 119 112 51 50 15 35 3 . 26 . 84 23 Received Heat Transfer 4112 | . 273 111 . . 636 721 15 30 219 . 42 64 297 . 6 114 . 54 88 18 538 126 . 129 . 54 90 180 9 82 216 Effects 4 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . 1 1 . . . . . . . . . . . . . . 9 . . . . . . . . . . Combat Hostiles 11 | . . . . . 1 1 . . . . . . . . . . . . . . 9 . . . . . . . . . . Parts Fried 15 | . . . . . 1 . . . . . . . . . . . . . . . 13 . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 19 | . . . . . . 1 . . . . . . . 2 . . . . 1 . . . . . 5 5 . 2 . 2 1 Combat Hostiles 18 | . . . . . . 1 . . . . . . . 2 . . . . 1 . . . . . 4 5 . 2 . 2 1 Parts Melted 82 | . 4 1 . . 17 4 1 . . . . . . 3 . . . . 3 . . 1 . . 15 18 . 5 . 6 4 Heat Transferred 16120 | . 2109 888 . . 6192 1295 200 . . . . . 50 450 . . . . 375 . 500 598 . . 740 481 . 444 . 776 1022 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2295 | . 229 174 . . 719 541 396 . . . . 301 782 1033 611 163 149 . . . 1163 1338 . 407 567 818 729 926 832 2295 . Initial 532 | . . 9 . . . 303 153 . . . . 81 53 437 413 . 9 . . . . 530 . . 203 267 459 409 519 532 . Average 352 | . 60 66 . . 271 315 212 . . . . 127 302 779 203 65 50 . . . 422 896 . 182 400 540 585 764 644 1171 . Maximum Alert Level 5 | . 1 . . . 3 2 1 . . . . 1 3 3 2 . . . . . 4 4 . 2 2 3 3 3 3 5 . Low Security (%) 36 | . 98 100 . 100 40 8 54 . . . . 94 33 . 57 100 100 . . . 53 . . 66 . . . . . . . Level 1 21 | . 1 . . . 35 77 45 . . . . 5 52 1 14 . . . . . 7 . . 33 33 23 . . . . . Level 2 14 | . . . . . 16 13 . . . . . . 9 37 28 . . . . . 8 27 . . 66 57 75 31 62 1 . Level 3 10 | . . . . . 7 . . . . . . . 4 61 . . . . . . 22 45 . . . 18 24 68 37 11 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . 8 26 . . . . . . . 2 . Level 5 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 83 | . 5 . . . 7 7 4 . . . . 2 1 . . 1 1 . . . 19 5 . 3 5 4 2 6 1 10 . Investigation 17 | . 3 . . . 2 3 1 . . . . . 1 . . 1 . . . . 1 . . . 1 1 . 3 . . . Extermination 20 | . . . . . . . 1 . . . . 2 . . . . 1 . . . 6 1 . . 3 2 1 1 . 2 . Reinforcement 32 | . 2 . . . 5 4 1 . . . . . . . . . . . . . 8 3 . 3 . 1 1 1 1 2 . Assault 13 | . . . . . . . . . . . . . . . . . . . . . 4 1 . . 1 . . 1 . 6 . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 56 | . 2 . . . 6 1 . . . . . 1 . 3 . . 2 . 1 . 6 4 . 4 1 1 . . 1 23 . Communications Jammed 63 | . . . . . . . . . . . . 8 . . . 1 . . . . 13 . . . . . 1 20 2 18 . Distress Signals 53 | . . . . . . . . . . . . 8 . . . 1 . . . . 13 . . . . . 1 20 2 8 . Times Spotted 766 | . 27 10 . . 63 39 13 9 11 . 8 20 25 16 6 13 9 1 27 1 99 46 . 51 21 25 13 38 12 110 53 Peak Tracking Total 30 | . 5 3 6 . 6 4 4 4 3 . 4 5 8 5 1 6 5 1 16 3 20 7 . 13 5 5 6 11 8 30 13 Tactical Retreats 69 | . . 1 . . 2 2 . 2 2 . . 4 . . . 1 . . 1 1 7 10 . 5 2 . 4 1 3 15 6 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 17 | . 2 . . . 1 1 . . . . . . 1 . . 1 . . . . 1 3 . 2 . . . . . 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . 1 . . . . . . . . 3 7 . 1 . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 89 | . . 1 . . 2 6 . . . . . 1 2 3 2 2 1 . 2 . 14 8 7 . 3 1 3 13 . 11 7 Max in Single Turn 8 | . . . . . 1 2 . . . . . 1 1 1 . . 1 . 1 . 8 1 1 . 1 1 1 1 . 2 1 Garrison Access 5 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 1 . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 66 | . 3 . 2 1 10 11 3 . 1 . . 2 2 1 . . 2 . . . 7 4 . 1 3 2 1 4 . 4 2 Terminals 31 | . 2 . . . 7 7 2 . 1 . . . 2 1 . . . . . . . 1 . . . 1 1 3 . 3 . Fabricators 9 | . . . . . . . 1 . . . . 1 . . . . . . . . 2 3 . 1 1 . . . . . . Repair Stations 9 | . . . . . 1 2 . . . . . . . . . . 2 . . . 3 . . . . . . . . 1 . Recycling Units 5 | . 1 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 6 | . . . . . . . . . . . . 1 . . . . . . . . 2 . . . 1 1 . 1 . . . Total Hacks 182 | . 10 . 2 1 21 34 6 . 1 . . 5 5 1 . . 7 . . . 28 11 . 5 9 2 2 5 . 6 21 Successful 98 | . 6 . 2 1 12 21 3 . 1 . . 3 . . . . 1 . . . 9 3 . 1 2 2 2 3 . 5 21 Failed 84 | . 4 . . . 9 13 3 . . . . 2 5 1 . . 6 . . . 19 8 . 4 7 . . 2 . 1 . Catastrophic 14 | . . . . . . 2 . . . . . . . 1 . . 3 . . . 4 . . 1 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 198 | . 9 . 1 . 11 22 5 . . . . 4 6 1 . 3 . . . . 14 25 . 14 19 9 20 5 16 14 . Terminals 70 | . 9 . . . 17 23 4 . 1 . . . 5 1 . . . . . . . 1 . . . 1 2 3 . 3 . Fabricators 28 | . . . . . . . 2 . . . . 4 . . . . . . . . 5 10 . 5 2 . . . . . . Repair Stations 35 | . . . . . 2 8 . . . . . . . . . . 7 . . . 15 . . . . . . . . 3 . Recycling Units 6 | . 1 . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Garrison Access 15 | . . . . . . . . . . . . 1 . . . . . . . . 8 . . . 3 1 . 2 . . . Terminal Hacks 53 | . 3 . 2 1 5 9 1 . 1 . . . . . . . . . . . . 1 . . . 1 2 3 . 3 21 Record 21 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . 17 Part Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 9 | . . . . 1 . 2 . . . . . . . . . . . . . . . 1 . . . 1 . 3 . 1 . Alert Level 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 20 | . . . . . 2 8 . . . . . . . . . . 1 . . . 7 . . . . . . . . 2 . Scan Component 11 | . . . . . 1 4 . . . . . . . . . . 1 . . . 4 . . . . . . . . 1 . Repair 9 | . . . . . 1 4 . . . . . . . . . . . . . . 3 . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . Seal Access 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 20 | . 3 . . . 5 4 2 . . . . 2 . . . . . . . . 1 2 . 1 . . . . . . . Terminals 8 | . 2 . . . 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . 1 . . . . 2 . . . . . . . . 1 2 . 1 . . . . . . . Fabnet 6 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 2 . 1 . . . . . . . Haulers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 1 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 2 . . . 8 6 3 . 1 . . 1 2 1 . . 2 . . . 6 1 . 1 2 1 . 1 . 2 . Full Trace Events 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 69 | . . . . . 1 . . . . 14 . . . . . . . . . . . . . . 20 14 8 . . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 9 | . . . . . 1 4 . . . . . . . . . . . . . . 3 . . . . . . . . 1 . Time 401 | . . . . . 38 146 . . . . . . . . . . . . . . 193 . . . . . . . . 24 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 36 | . . . . . . . . . . . 1 . 1 . 6 . . . 2 . . . . 6 2 1 1 2 . 14 . Non-combat 7 | . . . . . . . . . . . . . . . 3 . . . . . . . . 3 . . . . . 1 . Combat 29 | . . . . . . . . . . . 1 . 1 . 3 . . . 2 . . . . 3 2 1 1 2 . 13 . Robot Hacks Applied 22 | . . . . . . . . . . . . . . . 8 . . . 2 . . . . . . 1 . . . 11 . parse_system 18 | . . . . . . . . . . . . . . . 4 . . . 2 . . . . . . 1 . . . 11 . check_alert 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . 1 . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % 9 | . . . . . . . . . . . 3 3 3 3 3 3 1 1 1 . . . . 9 9 6 6 6 1 1 1 Autooverrided 17 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . 6 2 . 1 2 . 4 . Robots Rewired 31 | . . . . . . . . . . . . . 21 . . . . . 5 . . 5 . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 144 | . . 1 . . 1 10 . . . 4 1 . 26 5 . . . . 5 . 3 14 . 9 2 1 1 2 6 53 . Largest Group 27 | . . 1 . . 1 10 10 . . 4 5 2 19 19 4 3 . . 5 . 3 6 . 3 1 1 1 1 5 27 . Highest-Rated Group 3581 | . . 31 . . 10 173 167 . . 147 167 74 676 996 247 227 . . 264 . 288 456 . 288 47 113 84 26 492 3581 . Highest-Rated Ally 269 | . . 31 . . 10 29 29 . . 39 39 39 159 159 95 95 . . 68 . 96 96 . 96 47 113 84 26 114 269 . Zionite Dispatches 12 | . . . . . . . . . . . . . 2 . . . . . . . 1 4 . 1 . 1 . . 3 . . Light 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thermal Resupply 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Total Orders 59 | . . . . . . 2 . . . . . . 3 . 2 . . . 4 . . . . . . . . . . 48 . STAY 31 | . . . . . . 1 . . . . . . 1 . 1 . . . 2 . . . . . . . . . . 26 . FOLLOW 27 | . . . . . . 1 . . . . . . 1 . 1 . . . 2 . . . . . . . . . . 22 . DROP 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 839 | . . 9 . . . . 61 . . . 41 9 90 143 26 21 . . 10 . 18 86 . 10 3 9 3 6 . 294 . Total Damage 40756 | . . 83 . . . . 824 . . . 991 170 1648 3391 758 722 . . 462 . 862 3293 . 447 96 529 15 139 . 26326 . Kills 172 | . . . . . . . 7 . . . 7 1 15 27 3 4 . . 2 . 4 19 . 1 . 1 . . . 81 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Decoded 0b10 Intel 203 | . . . . . . . . . . . . . . 4 6 13 16 . . . 61 23 . 10 8 18 1 13 7 23 . Traps 12 | . . . . . . . . . . . . . . . . . 1 . . . 11 . . . . . . . . . . Emergency Access 7 | . . . . . . . . . . . . . . . . 3 4 . . . . . . . . . . . . . . Items 55 | . . . . . . . . . . . . . . 2 1 8 8 . . . 36 . . . . . . . . . . Machines 14 | . . . . . . . . . . . . . . 1 4 . 1 . . . 8 . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Patrols 44 | . . . . . . . . . . . . . . 1 . . 1 . . . 2 11 . 6 5 . 1 6 4 7 . Investigations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 2 . . . Reinforcements 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . 3 . Guards 55 | . . . . . . . . . . . . . . . . 2 . . . . 4 10 . 3 . 15 . 5 3 13 . Exits 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Zionite Intel Received 25 | . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 5 2 6 1 3 4 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 37811 | . 1297 985 324 85 2753 3709 766 1049 752 2032 696 1632 964 590 2848 433 542 152 870 559 3067 784 615 380 976 674 341 534 214 5237 1951 Spaces Moved 29758 | 1 426 629 243 69 1247 1173 317 616 369 1251 433 689 436 238 442 279 303 84 597 463 1770 1040 370 654 1199 1050 534 913 496 7190 4237 Core 359 | . . . . . . . . . . . . . . . 267 . . . . . 9 83 . . . . . . . . . Treads 5621 | . 248 273 . . 1223 1173 317 616 369 1251 151 . . . . . . . . . . . . . . . . . . . . Legs 6128 | 1 178 356 243 69 . . . . . . 282 648 436 238 175 279 303 84 597 463 1370 . . . . . . . . 406 . Wheels 456 | . . . . . 24 . . . . . . 41 . . . . . . . . 391 . . . . . . . . . . Hover 17194 | . . . . . . . . . . . . . . . . . . . . . . 957 370 654 1199 1050 534 913 496 6784 4237 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 120 120 120 120 120 95 155 155 156 156 160 120 120 120 120 120 120 120 120 115 112 50 36 40 36 40 36 33 33 28 28 28 Average Speed 85 | 120 143 137 120 120 161 158 155 156 157 160 134 121 120 134 591 120 120 120 117 112 120 42 40 40 44 37 34 33 28 37 33 Slowest Speed 900 | 120 160 190 120 120 163 160 156 156 160 160 190 145 120 260 900 120 120 120 120 112 190 116 40 52 52 40 36 34 30 330 114 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 1 Exploration Rate (%) 57 | 2 59 99 61 20 92 96 8 69 63 90 49 19 59 70 79 23 11 9 79 69 51 75 97 23 92 29 54 65 23 93 97 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 12 | . 1 . 1 . 2 2 . . . 1 . . . . . . . . . . 5 . . . . . . . . . . Known Exits Taken 23 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 10 | . . 1 . . . . . 2 2 3 . . . . . . . . . 2 . . . . . . . . . . . Spaces Dug 355 | . . . . . 1 8 4 19 1 . 8 29 4 11 . 8 10 . 15 1 34 18 12 53 17 28 1 5 9 49 10 Terrain Destroyed 876 | . . . . . 25 47 4 52 15 . 8 29 33 14 . 9 25 . 41 1 95 29 12 58 23 29 1 10 9 250 57 Melee 231 | . . . . . 1 8 4 3 1 . 6 25 3 . . 7 10 . 5 1 31 . 12 11 13 28 1 5 8 46 2 Projectile 124 | . . . . . . . . 2 . . 2 4 14 3 . 2 1 . 3 . 6 29 . 7 10 1 . 5 1 18 16 AOE 482 | . . . . . 24 39 . 47 14 . . . 16 11 . . 14 . 33 . 58 . . 40 . . . . . 186 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 39650 | . 995 701 273 71 1737 2784 569 660 484 1284 519 1381 793 435 664 338 429 119 719 490 2441 1319 762 725 1572 1209 671 1063 550 9309 4584 Wait 5998 | . 478 20 30 . 230 1383 225 7 67 6 41 581 62 125 193 23 66 26 8 14 283 68 323 22 250 44 90 42 20 1222 49 Move 29727 | . 425 628 242 68 1246 1172 316 615 368 1250 432 688 435 237 441 278 303 83 596 462 1769 1039 369 653 1198 1049 533 912 495 7189 4236 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 216 | . 5 4 . 1 19 12 3 . 1 8 5 6 8 3 6 2 6 . 4 2 31 9 6 . 7 6 7 14 1 32 8 Fast Attach 376 | . 3 4 . . 15 7 . . 2 3 4 5 2 6 2 . 3 . 9 . 21 28 3 12 21 7 10 15 8 153 33 Attach 132 | . 2 . . . 6 4 2 . 1 3 2 5 2 1 1 2 5 . 1 3 24 7 3 4 7 1 . 5 2 28 11 Detach 118 | . . . . . 4 1 . . . 1 . 3 1 . 1 . 4 . 1 . 6 6 1 3 8 2 . . 1 61 14 Swap 299 | . 3 3 . . 25 26 7 12 7 2 9 17 21 7 2 12 9 3 13 3 47 4 1 2 1 3 3 7 2 28 20 Drop 446 | . 5 10 . 1 34 22 3 . 2 10 9 10 19 8 3 2 5 . 11 . 27 11 6 1 19 7 14 12 8 164 23 Fire 750 | . 61 26 1 . 141 31 4 8 2 . 2 6 20 14 . 2 3 . 23 . 36 51 . 9 34 18 . 24 1 89 144 Melee 988 | . . . . . 1 124 9 18 34 1 15 60 37 3 15 17 25 7 11 6 196 . 50 19 27 72 14 32 12 137 46 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Kick 231 | . 10 3 . 1 . . . . . . . . . 31 . . . . . . 1 . . . . . . . . 185 . Crush 24 | . 3 3 . . 16 2 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 16 . Rewire 324 | . . . . . . . . . . . . . 183 . . . . . 42 . . 95 . . . . . . . 4 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus (discovered 2 exits: *Fac / *Arc) -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / *Arm) -4/Armory -4/Lab -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 5) 1221 | -10/Materials | Discovered new exit (range 10) 1298 | -10/Materials | Entered Mines 1410 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1700 | -10/Mines | Learned Materials terminal intel 1799 | -10/Mines | Core integrity fell below 50% 1803 | -10/Mines | Build established: Scavenger-Mutant 1809 | -10/Mines | Discovered new exit (range 9) 1913 | -10/Mines | Discovered new exit (range 8) 1999 | -10/Mines | Received a Mining Laser from a helpful Derelict 2279 | -10/Mines | Discovered new exit (range 5) 2283 | -10/Mines | Entered Exiles 2299 | -10/Exiles | Discovered new exit (range 15) 2312 | -10/Exiles | Met 8R-AWN 2333 | -10/Exiles | Met EX-HEX 2381 | -10/Exiles | Met EX-DEC 2385 | -10/Exiles | Learned location of Zion (-7) 2409 | -10/Exiles | Met EX-BIN 2424 | -10/Exiles | Aligned with FarCom system 2425 | -10/Exiles | Given EX-Vault access code 2454 | -10/Exiles | Opened EX-Vault 2481 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2503 | -10/Exiles | Exiles lab attacked by MAIN.C 2559 | -10/Exiles | Discovered new exit (range 10) 2578 | -10/Exiles | Attacked by the Exiles 2607 | -10/Exiles | Entered Mines 2618 | -9/Mines | Discovered new exit (range 3) 2635 | -9/Mines | Found the Drone Emporium 2640 | -9/Mines | Found Prototype Device 2665 | -9/Mines | Assembled infested the area 2692 | -9/Mines | Entered Materials 2692 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2693 | -8/Materials | Loaded intel: 12 terminal locations 2694 | -8/Materials | Identified Splice Drone Bay 4197 | -8/Materials | Discovered new exit (range 9) 4299 | -8/Materials | Build established: Mutant 4941 | -8/Materials | Discovered new exit (range 12) 4998 | -8/Materials | Repaired Hrd. Medium Armor Plating 5204 | -8/Materials | Discovered new exit (range 10) 5445 | -8/Materials | Entered Storage 5629 | -8/Storage | Lost 3 parts (1n1u1w) 5706 | -8/Storage | Core integrity fell below 50% 6052 | -8/Storage | Build established: Scavenger-Mutant 6664 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6873 | -8/Storage | Repaired Hrd. Medium Armor Plating? 6931 | -8/Storage | Repaired Katana? 6967 | -8/Storage | Build established: Commander-Mutant 8224 | -8/Storage | Repaired Hrd. Medium Armor Plating 8257 | -8/Storage | Repaired Shield Generator 8268 | -8/Storage | Discovered new exit (range 15) 9154 | -8/Storage | Entered Factory 9154 | -7/Factory | Accompanied by 10 allies 9154 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9259 | -7/Factory | Discovered new exit (range 20) 9259 | -7/Factory | Discovered new exit (range 17) 9349 | -7/Factory | Garrison activated, responded to threat 9435 | -7/Factory | Identified exit to Factory 9614 | -7/Factory | Identified exit to Lower Caves 9782 | -7/Factory | Build established: Mutant 9920 | -7/Factory | Entered Lower Caves 10070 | -7/Lower Caves | Spotted B-75 Beast 10221 | -7/Lower Caves | Build established: Assassin 10467 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10640 | -7/Lower Caves | Discovered new exit (range 10) 10656 | -7/Lower Caves | Identified exit to Lower Caves 10828 | -7/Lower Caves | Learned Factory terminal intel 10969 | -7/Lower Caves | Entered another Lower Caves area 11393 | -7/Lower Caves | Learned Factory trap positions 11525 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11585 | -7/Lower Caves | Lost 3 parts (3n) 11648 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 11659 | -7/Lower Caves | Discovered new exit (range 10) 11717 | -7/Lower Caves | Identified exit to Zion 11721 | -7/Lower Caves | Entered Zion 11817 | -7/Zion | Build established: Scavenger-Mutant 11830 | -7/Zion | System corruption cleaned by Quarantine Array 11871 | -7/Zion | Found Prototype Device 11871 | -7/Zion | Identified Phasing AFG 11948 | -7/Zion | Discovered new exit (range 15) 12056 | -7/Zion | Learned Factory recycling unit intel 12131 | -7/Zion | Given the Hacking Drone Bay 12135 | -7/Zion | Found Prototype Device 12158 | -7/Zion | Identified Hacking Drone Bay 12190 | -7/Zion | Received a visual enhancement algorithm 12279 | -7/Zion | Found CR-A16's Pointy Stick 12730 | -7/Zion | Learned location of Data Miner (-6) 13072 | -7/Zion | Imprinted 13074 | -7/Zion | Declared Zion's savior 13466 | -7/Zion | Build established: Scavenger-Assassin 13739 | -7/Zion | Identified exit to Proximity Caves 13753 | -7/Zion | Entered Proximity Caves 13753 | -6/Proximity Caves | Accompanied by 4 allies 14326 | -6/Proximity Caves | Spotted B-75 Beast 14351 | -6/Proximity Caves | Allies destroyed B-75 Beast 14449 | -6/Proximity Caves | Entered Factory 14449 | -6/Factory | Accompanied by 2 allies 14449 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14450 | -6/Factory | Identified exit to Extension 14451 | -6/Factory | Loaded intel: 78 trap records 14452 | -6/Factory | Loaded intel: 27 terminal locations 14453 | -6/Factory | Loaded intel: 6 recycling unit locations 14593 | -6/Factory | Discovered new exit (range 8) 14604 | -6/Factory | Identified exit to Factory 15698 | -6/Factory | Terminal network hard line cut 15828 | -6/Factory | Discovered exit to Extension (range 15) 16081 | -6/Factory | Entered Extension 16256 | -6/Extension | Rescued a captive Derelict 16578 | -6/Extension | Rescued A7 16619 | -6/Extension | Build established: Scavenger-Mutant 16672 | -6/Extension | Zion Infowar Resupply teleported in 16930 | -6/Extension | Zion Thermal Resupply teleported in 16974 | -6/Extension | Discovered exit to Factory (range 10) 16975 | -6/Extension | Discovered new exit (range 6) 16994 | -6/Extension | Disrupted transfer network 17018 | -6/Extension | Identified exit to Cetus 17034 | -6/Extension | Build established: Commander-Mutant 17045 | -6/Extension | Entered Cetus 17045 | -6/Cetus | Accompanied by 16 allies (A7) 17050 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 17061 | -6/Cetus | Spotted Cetus Guard 17061 | -6/Cetus | Spotted Cetus Guard 17062 | -6/Cetus | Spotted Cetus Guard 17066 | -6/Cetus | Spotted Cetus Guard 17072 | -6/Cetus | Allies destroyed Cetus Guard 17073 | -6/Cetus | Allies destroyed Cetus Guard 17076 | -6/Cetus | Allies destroyed Cetus Guard 17080 | -6/Cetus | Allies destroyed Cetus Guard 17125 | -6/Cetus | Started Cetus Manufacturing Module 17150 | -6/Cetus | Manufactured an Enhanced Grunt 17151 | -6/Cetus | Escorted A7 to Cetus Mainframe 17175 | -6/Cetus | Manufactured an Enhanced Grunt 17200 | -6/Cetus | Manufactured an Enhanced Grunt 17225 | -6/Cetus | Manufactured an Enhanced Grunt 17250 | -6/Cetus | Manufactured an Enhanced Grunt 17294 | -6/Cetus | Discovered new exit (range 16) 17297 | -6/Cetus | Cetus Manufacturing Module disabled 17314 | -6/Cetus | Spotted Cetus Guard 17314 | -6/Cetus | Spotted Cetus Guard 17317 | -6/Cetus | Destroyed Cetus Guard 17317 | -6/Cetus | Spotted Cetus Guard 17323 | -6/Cetus | Spotted Cetus Guard 17337 | -6/Cetus | Allies destroyed Cetus Guard 17338 | -6/Cetus | Allies destroyed Cetus Guard 17341 | -6/Cetus | Destroyed Cetus Guard 17348 | -6/Cetus | Discovered exit to Factory (range 15) 17354 | -6/Cetus | Found Prototype Device 17354 | -6/Cetus | Identified Exp. Thermal Shield 17357 | -6/Cetus | Scared off Revision 17 17411 | -6/Cetus | Identified exit to Archives 17540 | -6/Cetus | Destroyed A7 17543 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 17551 | -6/Cetus | Found Prototype Protection 17551 | -6/Cetus | Identified Med. Regenerative Plating 17635 | -6/Cetus | Entered Archives 17635 | -6/Archives | Accompanied by 4 allies 17828 | -6/Archives | Build established: Scavenger-Mutant 17843 | -6/Archives | Discovered new exit (range 15) 17893 | -6/Archives | Identified exit to Hub_04(d) 17915 | -6/Archives | Discovered exit to Factory (range 16) 20483 | -6/Archives | Entered Hub_04(d) 20483 | -6/Hub_04(d) | Accompanied by 3 allies 20785 | -6/Hub_04(d) | Discovered exit to Factory (range 6) 20799 | -6/Hub_04(d) | Network Hub disabled 20889 | -6/Hub_04(d) | Network Hub disabled 20889 | -6/Hub_04(d) | Spotted Lightning 20889 | -6/Hub_04(d) | Spotted Lightning 20889 | -6/Hub_04(d) | Spotted Lightning 20901 | -6/Hub_04(d) | System corruption reached 10% 20916 | -6/Hub_04(d) | Entered Factory 20916 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20917 | -5/Factory | Identified exit to Upper Caves 21062 | -5/Factory | Identified exit to Factory 21458 | -5/Factory | Entered Upper Caves 21566 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 21576 | -5/Upper Caves | Identified exit to Warlord 21610 | -5/Upper Caves | Entered Warlord 21650 | -5/Warlord | System corruption cleaned by Quarantine Array 21844 | -5/Warlord | Build established: Scavenger-Assassin 21999 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 22056 | -5/Warlord | Rebuked by Warlord 22081 | -5/Warlord | Warlord's base attacked by MAIN.C 22091 | -5/Warlord | Found Prototype Device 22091 | -5/Warlord | Identified Thermal Barrier 22094 | -5/Warlord | Found Prototype Processor 22094 | -5/Warlord | Identified Exp. Target Analyzer 22293 | -5/Warlord | Warlord forces counterattacked 22410 | -5/Warlord | Spotted Striker 22445 | -5/Warlord | Spotted Executioner 22455 | -5/Warlord | Lost 3 parts (2n1u) 22466 | -5/Warlord | Discovered new exit (range 14) 22479 | -5/Warlord | Identified exit to Proximity Caves 22480 | -5/Warlord | Entered Proximity Caves 22510 | -4/Proximity Caves | Lost 3 parts (2n1w) 22561 | -4/Proximity Caves | Build established: Scavenger-Mutant 22862 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23037 | -4/Proximity Caves | Discovered exit to Factory (range 3) 23039 | -4/Proximity Caves | Entered Factory 23039 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 23215 | -4/Factory | Build established: Scavenger-Assassin 23578 | -4/Factory | Discovered new exit (range 14) 23612 | -4/Factory | Identified exit to Research 24076 | -4/Factory | Repaired Centrium Medium Armor Plating 24172 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 24173 | -4/Factory | Zion Light squad teleported in 24484 | -4/Factory | Terminal network hard line cut 24658 | -4/Factory | Discovered exit to Research (range 3) 24708 | -4/Factory | Cargo convoy interrupted 25039 | -4/Factory | First assault squad dispatched 25042 | -4/Factory | Repaired Nanoactuators 25097 | -4/Factory | Repaired Centrium Medium Armor Plating 25317 | -4/Factory | Discovered exit to Research (range 9) 25447 | -4/Factory | System corruption reached 10% 25462 | -4/Factory | Build established: Scavenger-Mutant 25546 | -4/Factory | Lost 5 parts (1p2n2u) 25708 | -4/Factory | Found Prototype Hackware 25765 | -4/Factory | Lost 3 parts (1p1n1w) 25966 | -4/Factory | Lost 7 parts (1p4n1u1w) 26090 | -4/Factory | Discovered new exit (range 11) 26092 | -4/Factory | Core integrity fell below 50% 26102 | -4/Factory | Core integrity fell below 20% 26105 | -4/Factory | Identified exit to Armory 26106 | -4/Factory | Entered Armory 26134 | -4/Armory | Found Fusion Bomb Launcher 26136 | -4/Armory | Lost 11 parts (7n2u2w) 26141 | -4/Armory | Zion Light squad teleported in 26205 | -4/Armory | Found Gamma Bomb Array 26207 | -4/Armory | Found Gamma Bomb Array 26302 | -4/Armory | Retrieved Zion intel report: Active Terminals 26317 | -4/Armory | P-70 Sage assimilated allied Assassin 7c 26427 | -4/Armory | Found Prototype Protection 26427 | -4/Armory | Identified Zio. Weapon Casing 26487 | -4/Armory | Retrieved Zion intel report: Component Stockpiles 26488 | -4/Armory | Zion Hacker squad teleported in 26580 | -4/Armory | Zion Hacker squad teleported in 26618 | -4/Armory | Spotted B-86 Titan 26804 | -4/Armory | Zion Recon squad teleported in 26856 | -4/Armory | First assault squad dispatched 26887 | -4/Armory | Discovered new exit (range 5) 26889 | -4/Armory | Identified exit to Lab 26890 | -4/Armory | Entered Lab 26893 | -4/Lab | Discovered exit to Research (range 9) 26897 | -4/Lab | Hidden lab's door opened automatically 26897 | -4/Lab | Sensor layout match revealed 26898 | -4/Lab | Gained access to the hidden lab's interior 27147 | -4/Lab | Found Alien Artifact 27147 | -4/Lab | Identified Core Expander 27147 | -4/Lab | Installed Core Expander, added new Power slot 27153 | -4/Lab | Found Alien Artifact 27153 | -4/Lab | Identified Integrated Dissipator 27153 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 27199 | -4/Lab | Found Med. Regenerative Plating 27202 | -4/Lab | Found Prototype Energy Cannon 27206 | -4/Lab | Found Prototype Hackware 27277 | -4/Lab | Found Alien Artifact 27484 | -4/Lab | Identified Warp Cannon 27485 | -4/Lab | Found Alien Artifact 27498 | -4/Lab | Identified Core Reset Matrix 27498 | -4/Lab | Identified Transdimensional Reconstructor 27498 | -4/Lab | Used Core Reset Matrix 27505 | -4/Lab | Entered Research 27505 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 27570 | -3/Research | Spotted B-86 Titan 27664 | -3/Research | Retrieved Zion intel report: Guard Positions 27665 | -3/Research | Zion Light squad teleported in 27815 | -3/Research | Lost 3 parts (2n1u) 27853 | -3/Research | Spotted B-86 Titan 27856 | -3/Research | Warped through subspace 27876 | -3/Research | Discovered new exit (range 5) 27877 | -3/Research | Lost 4 parts (2p1n1u) 27882 | -3/Research | Cargo convoy interrupted 27882 | -3/Research | Identified exit to Testing 27885 | -3/Research | Entered Testing 27927 | -3/Testing | Found Prototype Energy Gun 27927 | -3/Testing | Identified Tachyon Dispersion Ray 27945 | -3/Testing | Found Prototype Ballistic Cannon 27945 | -3/Testing | Identified Omega Cannon 28037 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 28244 | -3/Testing | Build established: Generator-Mutant 28424 | -3/Testing | Found Med. Regenerative Plating 28425 | -3/Testing | Found Med. Regenerative Plating 28428 | -3/Testing | Found Med. Regenerative Plating 28508 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 28547 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 28593 | -3/Testing | Build established: Scavenger-Mutant 28625 | -3/Testing | Retrieved Zion intel report: Branch Access 28651 | -3/Testing | Identified Deep Network Scanner 28658 | -3/Testing | Discovered new exit (range 4) 28661 | -3/Testing | Identified exit to Research 28670 | -3/Testing | Found Prototype Hackware 28689 | -3/Testing | Identified Exp. Hacking Suite 28709 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 28725 | -3/Testing | Spotted PP-7J4U6S5150 28836 | -3/Testing | Found Exp. Hacking Suite 28861 | -3/Testing | Entered Research 28861 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 28896 | -2/Research | Retrieved Zion intel report: Trap Installations 28896 | -2/Research | Spotted B-90 Cyclops 29007 | -2/Research | Discovered new exit (range 13) 29009 | -2/Research | Retrieved Zion intel report: Component Schematics 29010 | -2/Research | Zion hero teleported in (CL-ANK) 29069 | -2/Research | Identified exit to Access 29168 | -2/Research | Found Exp. Melee Analysis Suite 29304 | -2/Research | Found Spectral Analyzer 29355 | -2/Research | Spotted B-90 Cyclops 29521 | -2/Research | Discovered new exit (range 9) 29523 | -2/Research | Identified exit to Quarantine 29535 | -2/Research | Entered Quarantine 29536 | -2/Quarantine | Detected hypermatrix surge 29536 | -2/Quarantine | Sensed 15 artifacts in vicinity 29591 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 29605 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 29611 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 29617 | -2/Quarantine | Found Unknown Device 29617 | -2/Quarantine | Identified Adv. Force Booster 29624 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 29643 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 29644 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 29646 | -2/Quarantine | Found Transdimensional Reconstructor 29671 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 29725 | -2/Quarantine | Found Matter Drive 29734 | -2/Quarantine | Found Subatomic Replicator 29755 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 29768 | -2/Quarantine | Spotted Fortress 29791 | -2/Quarantine | Discovered new exit (range 5) 29792 | -2/Quarantine | Identified exit to Section 7 29875 | -2/Quarantine | Build established: Scavenger-Sprinter 29876 | -2/Quarantine | Entered Section 7 29877 | -2/Section 7 | Sensed 23 artifacts in vicinity 29918 | -2/Section 7 | Found Integrated Reactor 29918 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 29940 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 29942 | -2/Section 7 | Spotted S7 Guard 29962 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 29963 | -2/Section 7 | Found Integrated Singularity Reactor 29963 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 29965 | -2/Section 7 | Warped through subspace 29966 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 30014 | -2/Section 7 | Spotted B-90 Cyclops 30019 | -2/Section 7 | Spotted S7 Guard 30024 | -2/Section 7 | Found Integrated Heat Negator 30024 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 30042 | -2/Section 7 | Found Integrity Redistributor 30042 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-112) 30062 | -2/Section 7 | Spotted B-90 Cyclops 30072 | -2/Section 7 | Discovered exit to Access (range 23) 30077 | -2/Section 7 | Warped through subspace 30155 | -2/Section 7 | Found Integrity Redistributor 30169 | -2/Section 7 | Spotted S7 Guard 30173 | -2/Section 7 | Found Core Regenerator 30179 | -2/Section 7 | Spotted Executioner 30179 | -2/Section 7 | Spotted Executioner 30186 | -2/Section 7 | Spotted Alpha 7 30197 | -2/Section 7 | Spotted B-99 Colossus 30232 | -2/Section 7 | Found Integrated Dissipator 30232 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 30233 | -2/Section 7 | Found Integrated Dissipator 30233 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 30235 | -2/Section 7 | Found Integrated Dissipator 30235 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 30249 | -2/Section 7 | Found LRC Matter Compressor 30249 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 30252 | -2/Section 7 | Found LRC Storage 30252 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 30254 | -2/Section 7 | Found LRC Boosters 30254 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 30343 | -2/Section 7 | Found Matter Drive 30355 | -2/Section 7 | Found Transdimensional Reconstructor 30356 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 30367 | -2/Section 7 | Found Terrabomb 30410 | -2/Section 7 | Entered Access 30410 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 30503 | -1/Access | Retrieved Zion intel report: Branch Access 30503 | -1/Access | Identified exit to Command 30529 | -1/Access | Spotted B-99 Colossus 30543 | -1/Access | Spotted B-99 Colossus 30575 | -1/Access | Retrieved Zion intel report: Unaware Analyses 30581 | -1/Access | Zion Thermal Resupply teleported in 30606 | -1/Access | Zion Hacker squad teleported in 30617 | -1/Access | Retrieved Zion intel report: Component Stockpiles 30618 | -1/Access | Zion Light squad teleported in 30624 | -1/Access | Entered Command 30624 | -1/Command | Accompanied by 5 allies 30650 | -1/Command | Spotted B-99 Colossus 30709 | -1/Command | Retrieved Zion intel report: Active Garrisons 30713 | -1/Command | Found Unknown Device 30713 | -1/Command | Identified Launcher Loader 30738 | -1/Command | Build established: Alien-Sprinter 30766 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 30805 | -1/Command | Retrieved Zion intel report: Prototype Schematics 30814 | -1/Command | Found Unknown Device 30814 | -1/Command | Identified Quantum Capacitor 30960 | -1/Command | Retrieved Zion intel report: Component Stockpiles 30988 | -1/Command | Repaired Cmb. Linear Gravjet 31164 | -1/Command | First assault squad dispatched 31245 | -1/Command | Disengaged cave seal 31245 | -1/Command | Zionites emerged from the dark tunnel 31259 | -1/Command | Disengaged cave seal 31259 | -1/Command | Zionites emerged from the dark tunnel 31305 | -1/Command | Destroyed B-99 Colossus 31311 | -1/Command | Found Prototype Ballistic Gun 31444 | -1/Command | Spotted M Guard 31444 | -1/Command | Spotted M Guard 31450 | -1/Command | Spotted Combat Programmer 31450 | -1/Command | Spotted Combat Programmer 31523 | -1/Command | Allies destroyed Combat Programmer 31524 | -1/Command | Allies destroyed Combat Programmer 31556 | -1/Command | Destroyed M Guard 31558 | -1/Command | Allies destroyed M Guard 31558 | -1/Command | All MAIN.C guards destroyed 31559 | -1/Command | Found Prototype Energy Cannon 31563 | -1/Command | Found Zero-point Reactor 31573 | -1/Command | Found Prototype Device 31573 | -1/Command | Identified AEGIS Remote Shield 31575 | -1/Command | Found Prototype Device 31575 | -1/Command | Identified Thermal Barrier 31584 | -1/Command | Found Zero-point Reactor 31591 | -1/Command | Found Prototype Energy Cannon 31592 | -1/Command | Identified Cld. Nova Cannon (x2) 31596 | -1/Command | Found Zero-point Reactor 31622 | -1/Command | Found Prototype Protection 31622 | -1/Command | Identified Zio. Weapon Casing 31681 | -1/Command | Build established: Commander-Sprinter 31715 | -1/Command | Met MAIN.C 31728 | -1/Command | High security lockdown imminent 31731 | -1/Command | MAIN.C activated Command garrisons 31732 | -1/Command | 0b10 Conduit disabled 31778 | -1/Command | Identified Multirail 31814 | -1/Command | Spotted B-99 Colossus 31824 | -1/Command | Allies destroyed B-99 Colossus 31854 | -1/Command | Found Prototype Ballistic Cannon 31854 | -1/Command | Identified Perforator 32063 | -1/Command | Build established: Alien-Sprinter 32172 | -1/Command | Discovered new exit (range 11) 32405 | -1/Command | Found Prototype Device 32405 | -1/Command | Identified Active Sensor Suite 32691 | -1/Command | Build established: Alien-Scout 33008 | -1/Command | Found Unknown Launcher 33008 | -1/Command | Identified Gamma Bomb Array 33304 | -1/Command | Build established: Alien-Ninja 33441 | -1/Command | Phase Generator disabled 33475 | -1/Command | Found Unknown Device 33475 | -1/Command | Identified Quantum Capacitor 33605 | -1/Command | Found Unknown Device 33605 | -1/Command | Identified Antimissile System 33608 | -1/Command | Found Prototype Processor 33608 | -1/Command | Identified Exp. Core Analyzer 33610 | -1/Command | Discovered new exit (range 11) 33643 | -1/Command | Found Adv. Kinecellerator 33712 | -1/Command | Found Prototype Processor 33712 | -1/Command | Identified Exp. Targeting Computer 33715 | -1/Command | Found Prototype Protection 33715 | -1/Command | Identified Zio. Shade Armor 34139 | -1/Command | Build established: Alien-Mutant 34920 | -1/Command | Found Prototype Energy Cannon 34920 | -1/Command | Identified Zio. Alpha Cannon Mk. II 35158 | -1/Command | Found Exp. Targeting Computer 35356 | -1/Command | Found Vortex Chain Reactor 35358 | -1/Command | Found Zero-point Reactor 35360 | -1/Command | Found Prototype Protection 35360 | -1/Command | Identified Centrium Heavy Armor Plating 35366 | -1/Command | Found Prototype Device 35366 | -1/Command | Identified Exp. Force Field 35369 | -1/Command | Found Prototype Device 35369 | -1/Command | Identified Exp. Phase Shifter 35542 | -1/Command | Found Unknown Protection 35542 | -1/Command | Identified Hvy. Reflective Plating 35615 | -1/Command | Found Exp. Weapon Cycler 35619 | -1/Command | Found Zio. Weapon Casing 35621 | -1/Command | Found Zio. Shade Armor 35635 | -1/Command | Found Zio. Shade Armor 35640 | -1/Command | Found Zio. Shade Armor 35645 | -1/Command | Found Zio. Weapon Casing 35655 | -1/Command | Build established: Alien-Sprinter 35664 | -1/Command | Found Exp. Targeting Computer 35676 | -1/Command | Used Core Regenerator, restored core integrity (+118) 35693 | -1/Command | Found Zio. Shade Armor 35714 | -1/Command | Found Zio. Weapon Casing 35715 | -1/Command | Found Zio. Shade Armor 35855 | -1/Command | Warped through subspace to slip node 35855 | -1/Command | Discovered new exit (range 4) 35861 | -1/Command | Entered Access_0 35862 | -1/Access_0 | Sensed 3 artifacts in vicinity 35862 | -1/Access_0 | Met Architect 35908 | -1/Access_0 | Subspace Access Node disabled 35924 | -1/Access_0 | Subspace Access Node disabled 35949 | -1/Access_0 | Architect warped through subspace 35971 | -1/Access_0 | Destroyed A8 35991 | -1/Access_0 | Found Prototype Device 36015 | -1/Access_0 | Found Exp. Phase Shifter 36042 | -1/Access_0 | A6 warped into view 36118 | -1/Access_0 | Found Exp. Phase Shifter 36157 | -1/Access_0 | A5 warped into view 36211 | -1/Access_0 | Identified Desublimator 36264 | -1/Access_0 | A4 warped into view 36266 | -1/Access_0 | Singularity Gate disabled 36270 | -1/Access_0 | Singularity Gate disabled 36457 | -1/Access_0 | Subspace Access Node disabled 36486 | -1/Access_0 | A3 warped into view 36582 | -1/Access_0 | Build established: Alien-Mutant 36595 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-235) 36668 | -1/Access_0 | Architect warped through subspace 36793 | -1/Access_0 | Subspace Access Node disabled 36826 | -1/Access_0 | Destroyed Architect 36829 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 36847 | -1/Access_0 | Destroyed A2 36965 | -1/Access_0 | Destroyed A3 36979 | -1/Access_0 | Destroyed A4 37006 | -1/Access_0 | Destroyed A6 37011 | -1/Access_0 | Found Prototype Device 37011 | -1/Access_0 | Identified Femtoactuators 37017 | -1/Access_0 | Found Unknown Piercing Weapon 37017 | -1/Access_0 | Identified Enh. Force Lance 37121 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 37126 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 37208 | -1/Access_0 | Found Sigix Corpse 37237 | -1/Access_0 | Destroyed A5 37369 | -1/Access_0 | Found Integrity Redistributor 37566 | -1/Access_0 | Found Integrated Mediator 37566 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency. 37583 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 37627 | -1/Access_0 | Found Prototype Processor 37627 | -1/Access_0 | Identified Exp. Target Analyzer 37629 | -1/Access_0 | Found Prototype Hackware 37629 | -1/Access_0 | Identified Architect God Chip A 37631 | -1/Access_0 | Found Architect God Chip A 37636 | -1/Access_0 | Found Prototype Hackware 37636 | -1/Access_0 | Identified Quantum Router 37641 | -1/Access_0 | Found Architect God Chip A 37801 | -1/Access_0 | Found Prototype Hackware 37801 | -1/Access_0 | Identified Exp. Hacking Suite 37808 | -1/Access_0 | Warped through subspace to slip node 37808 | -1/Access_0 | Discovered new exit (range 8) 37812 | *** | Heading to fleet! Last Messages --------------- 37742_ Dropped Exp. Phase Shifter. 37743_ Acquired Adv. Hacking Suite. 37745_ Dropped Adv. Reaction Control System. 37746_ Acquired Adv. System Shield. 37754_ System corrupted: FCS attempts to trigger Cld. Nova Cannon. 37754_ System corrupted: Cld. Nova Cannon misfires. 37781_ Acquired 20 matter. 37789_ System corrupted: Component data lost. 37800_ Discarded Exp. Targeting Computer. 37801_ Acquired Prototype Hackware. 37801_ Identified Exp. Hacking Suite. 37804_ Acquired 5 matter. 37805_ Dropped Exp. Weapon Cycler. 37806_ Acquired Prototype Device. 37806_ Identified Inertial Stasis Machine. 37807_ System corrupted: Energy discharge (-285). 37808_ Dropped Inertial Stasis Machine. 37808_ Warped through subspace, drawn to slip node. 37808_ EXIT=FOUND 37809_ Acquired Exp. Weapon Cycler. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 210 Energy Generation 133 Energy Capacity 1660 Matter Stores 925 Matter Capacity 925 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 93 Targeting Accuracy 24 Melee Accuracy 16 Armor Integrity Analysis 20 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 30 Kinecelleration 50 Offensive Hacking 344 Defensive Hacking 53 Item Schematics ----------------- Diametric Drive | -3/Testing | Z-intel Prc. Phase Gun | -3/Testing | Z-intel Nanosword | -3/Testing | Z-intel Spectral Analyzer | -3/Testing | Z-intel Graviton Reactor | -3/Testing | Z-intel Exp. Flexi-carbon Leg | -3/Testing | Z-intel Helical Railgun | -3/Testing | Z-intel Thunder Hammer | -3/Testing | Z-intel Adv. Micro-nuke Launcher | -3/Testing | Z-intel Gravity Flail | -3/Testing | Z-intel Cld. Impulse Thruster | -3/Testing | Z-intel Lrn. Phase Cannon | -3/Testing | Z-intel Imp. Matter Neutralizer | -3/Testing | Z-intel Adv. Variable Charge Gun | -3/Testing | Z-intel Exp. Thermal Shield | -3/Testing | Z-intel Enh. Biometal Leg | -3/Testing | Z-intel Coolant Network | -3/Testing | Z-intel Cld. Antigrav System | -3/Testing | Z-intel Cld. Proton Cannon | -3/Testing | Z-intel Stealth Drone Bay | -3/Testing | Z-intel HERF Cannon | -2/Research | Z-intel Field Propulsion Array | -2/Research | Z-intel Imp. Remote Shield | -2/Research | Z-intel Remote Datajack | -2/Research | Z-intel Hcp. Storage Unit | -2/Research | Z-intel Imp. Heat Shielding | -2/Research | Z-intel Smartbomb Launcher | -2/Research | Z-intel Adv. Transmission Jammer | -2/Research | Z-intel Mni. Drone Bay | -2/Research | Z-intel Com. Wheel | -2/Research | Z-intel Imp. Cloaking Device | -2/Research | Z-intel Biometal Medium Treads | -2/Research | Z-intel Lgt. Quantum Reactor | -2/Research | Z-intel Imp. Thermal Shield | -2/Research | Z-intel Cld. Field Propulsion Drive | -2/Quarantine | Z-intel Exp. Coolant Injector | -2/Quarantine | Z-intel Centrium Light Armor Plating | -2/Quarantine | Z-intel Vortex Chain Reactor | -2/Quarantine | Z-intel Adv. Matter Compressor | -2/Quarantine | Z-intel Ionic Axe | -2/Quarantine | Z-intel Cld. Q-thruster | -2/Quarantine | Z-intel Exp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Adv. Kinecellerator | -1/Command | Z-intel Zero-point Reactor | -1/Command | Z-intel Kinetic Spear | -1/Command | Z-intel Adv. Thermal Defense Suite | -1/Command | Z-intel Com. Particle Reactor | -1/Command | Z-intel Shock Maul | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Exp. Biometal Heavy Treads | -1/Command | Z-intel Cld. Plasma Rifle | -1/Command | Z-intel Exp. Thermal Generator | -1/Command | Z-intel Exp. Shock Absorption System | -1/Command | Z-intel Enh. Armored Medium Treads | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Integrated Reactor Matter Drive Subatomic Replicator Integrated Singularity Reactor High-powered Transdimensional Reconstructor Integrated Heat Negator Integrity Redistributor LRC Matter Compressor LRC Storage LRC Boosters Core Regenerator Integrated Mediator Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageExperimentalSink Manual? 0 Play Time 06:26:15 Cumulative 548.5 hours Start 2021.12.23 @ 10:04:45 End 2021.12.23 @ 18:46:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 242 Adventurer 1 Explorer 0 Win Type 2 Total 45 Types 13/5/7/3/1/0/15/1/0 Lore% 95 Gallery% 97 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0021e074-3f9c-4f1b-9e81-5ecf9d2774e2