Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 21:44:25 Player: k1ll3rb0t Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (179) 895 Value Destroyed (9721) 9721 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2639) 2639 TOTAL SCORE: 20175 Bonus ------- High Alert Combat Kills 1979 Follower Combat Kills 578 Aligned with FarCom 300 Friendly Fire -218 Cogmind --------- Core Integrity 0/1300 Matter 56/300 Energy 112/170 System Corruption 10% Temperature Cool (11) Movement Treading (145) Location -3/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Biometal Medium Treads Armored Huge Wheel > --- UTILITY (9) ------ Advanced Coolant Injector Triangulator Enhanced Optical Array Improved Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer PSU Rigger > --- WEAPON (4) ------- Heavy Mace Chainsword Power Sword > --- INVENTORY (5) ---- Fusion Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Cryofiber Web Advanced Coolant Injector High-capacity Storage Unit Improved Target Analyzer Particle Accelerator Improved Heavy Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Mass Driver > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heat Sink Compact Battery Large Matter Pod Improved Terrain Scan Processor Improved Armor Integrity Analyzer Particle Accelerator Particle Accelerator Drone Bay PSU Rigger Chainsword [Rating: 158] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Experimental Cryofiber Web Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Enhanced Gauss Cannon Launcher EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Slots Evolved 14 | . . 2 . . . 2 2 2 2 . . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 . . . . 2 1 . . . . . . Utility 7 | . . 1 . . . 2 . . 1 . . 1 . 2 Weapon 2 | . . . . . . . . 1 . . . 1 . . Parts Attached 316 | 7 6 8 . 1 13 21 4 27 9 29 . 34 75 82 Power 43 | 1 . . . . 3 2 1 2 2 2 . 5 11 14 Engine 13 | 1 . . . . 2 2 1 1 2 2 . 2 . . Core 4 | . . . . . 1 . . 1 . . . 2 . . Reactor 26 | . . . . . . . . . . . . 1 11 14 Propulsion 62 | 2 2 1 . . 2 7 3 7 . 5 . 8 11 14 Treads 36 | . 2 1 . . 2 7 3 5 . 5 . 2 7 2 Leg 20 | 2 . . . . . . . 1 . . . 4 4 9 Wheel 3 | . . . . . . . . . . . . 2 . 1 Hover 1 | . . . . . . . . 1 . . . . . . Flight 2 | . . . . . . . . . . . . . . 2 Utility 93 | 2 3 3 . . 3 5 . 6 3 13 . 6 26 23 Device 56 | 1 . 2 . . 1 3 . 2 2 10 . 3 18 14 Storage 9 | 1 2 . . . . . . 1 . . . 1 . 4 Processor 10 | . . . . . . 1 . 1 1 . . 1 3 3 Hackware 1 | . . 1 . . . . . . . . . . . . Protection 17 | . 1 . . . 2 1 . 2 . 3 . 1 5 2 Artifact . | . . . . . . . . . . . . . . . Weapon 118 | 2 1 4 . 1 5 7 . 12 4 9 . 15 27 31 Energy Gun 28 | 1 . 2 . . . . . 5 2 2 . 3 5 8 Energy Cannon 4 | . . . . . . . . . . . . . 3 1 Ballistic Gun 25 | 1 . 1 . . 1 2 . 3 . 1 . 4 5 7 Ballistic Cannon 20 | . . 1 . . 2 2 . 1 1 2 . 3 3 5 Launcher 18 | . 1 . . 1 2 1 . 3 . 4 . 4 . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon 22 | . . . . . . 2 . . 1 . . 1 11 7 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . 3 . . . . 3 1 Corrupted Parts 9 | . . . . . . . . 2 . 3 . 4 . . System Corruption 53 | . . . . . . . . 7 . 17 . 29 . . Parts Lost 124 | . . . . . 6 1 . 9 1 5 . 17 27 58 Power 22 | . . . . . 2 . . 1 . . . 3 4 12 Propulsion 37 | . . . . . 2 . . 3 . 4 . 7 6 15 Utility 30 | . . . . . . 1 . 2 . 1 . 3 9 14 Weapon 35 | . . . . . 2 . . 3 1 . . 4 8 17 Highest Loss Streak 12 | . . . . . 6 1 . 4 1 3 . 10 12 11 To Critical Strikes 3 | . . . . . . . . . . . . . 1 2 Average Slot Usage (%) 91 | . 100 99 100 100 98 99 100 95 99 95 100 93 80 84 Engine 5 | . 14 11 11 11 2 4 7 3 11 11 11 8 . . Reactor 2 | . . . . . . . . . . . . . 9 7 Treads 23 | . 16 33 33 33 31 26 38 35 35 30 35 23 15 1 Leg 4 | . 11 . . . . . . 2 . . . 2 2 20 Device 9 | . . 10 11 11 . 3 . 2 10 11 11 13 12 14 Storage 6 | . 14 11 11 11 11 9 7 6 5 5 5 5 5 4 Processor 8 | . . . . . . 9 7 2 10 11 11 10 9 17 Hackware 2 | . . 9 11 11 11 9 7 3 . . . . . . Protection 6 | . 13 2 . . 10 13 15 16 5 5 5 3 3 . Energy Gun 6 | . 11 6 11 7 . . . 5 7 10 11 9 7 4 Ballistic Gun 4 | . 14 . . . 9 4 7 5 . 2 . 4 5 3 Ballistic Cannon 4 | . . 10 11 11 11 11 7 3 4 1 5 5 2 2 Slashing Weapon 1 | . . . . . . 1 . . 3 . . . 1 3 Peak Build Rating 158 | 9 12 23 21 23 28 33 36 61 77 86 86 106 158 139 Average Rating 78 | 4 9 20 21 21 21 28 35 48 75 80 86 94 137 113 On Entrance 47 | . 9 12 21 21 23 23 30 36 61 75 86 86 93 129 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 137 | 13 50 55 52 54 56 64 59 78 86 89 89 101 137 95 Greatest Support 230 | 20 46 69 69 69 63 66 103 123 120 153 153 153 230 180 Greatest Overweight (x) 4 | 1 1 . . . . 1 . . . . . 4 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 20 20 20 20 20 14 Most Carried 20 | 7 16 20 20 20 20 20 20 20 20 20 19 20 20 19 Average Carried 17 | 4 12 19 20 19 18 19 19 18 19 19 19 18 18 10 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 16 20 20 20 20 20 20 20 20 19 19 19 19 2 Class Distribution -------------------- 30% | Scavenger-Gunner 25% | Mutant 19% | Scavenger-Skirmisher 4% | Tank 4% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Matter Collected 6447 | 285 88 182 . . 387 427 77 553 69 611 . 593 1927 1248 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9306 | 111 55 182 . 152 150 264 64 886 62 1009 . 1348 2983 2040 Parts 416 | 7 9 7 . 14 7 9 3 48 1 31 . 52 124 104 Haulers Intercepted 2 | . . 1 . . . . . . . . . 1 . . Recyclers Shooed 25 | . . 1 . . 2 . 2 7 1 . . 8 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . 21 . . . . Prevented 12 | . . . . . . . . . . 12 . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Combat Hostiles Destroyed 159 | . 3 4 . 5 6 3 . 14 1 16 . 18 50 39 Melee 15 | . . . . . . 1 . . . . . . 4 10 Guns 69 | . . 1 . . 1 1 . 5 . 8 . 6 29 18 Cannons 47 | . . 3 . 3 5 . . 4 1 5 . 3 17 6 AOE 25 | . 3 . . 2 . 1 . 5 . 2 . 7 . 5 Classes Destroyed 19 | 2 2 4 . 2 1 . . 2 . 2 . . 3 1 Worker 3 | . 1 . . . . . . . . . . 1 . 1 Builder 7 | . . . . . . . . 5 . . . 1 . 1 Tunneler 2 | 1 . . . . . . . . . . . . . 1 Hauler 2 | . . 1 . . . . . . . . . 1 . . Recycler 5 | 1 . . . . . 2 1 . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . 1 Watcher 1 | . . 1 . . . . . . . . . . . . Swarmer 19 | . 3 . . . . . . . . 1 . 5 1 9 Saboteur 2 | . . . . . . . . . . . . . 1 1 Grunt 60 | . . 1 . 3 5 2 . 12 . 8 . 5 11 13 Brawler 8 | . . . . . . . . . . 3 . . 5 . Duelist 8 | . . . . . 1 . . . . 1 . . 5 1 Protector 1 | . . . . . . . . . . . . . 1 . Sentry 15 | . . 3 . . . 1 . 1 1 1 . 3 5 . Demolisher 1 | . . . . 1 . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . 3 . Hunter 14 | . . . . 1 . . . . . 1 . 2 3 7 Programmer 26 | . . . . . . . . . . 2 . 3 14 7 Heavy 2 | . . . . . . . . 1 . . . . 1 . Best Kill Streak 12 | 2 4 3 . 5 5 2 1 6 1 7 . 12 5 6 Combat Bots Only 12 | . 3 2 . 5 5 2 . 5 1 7 . 12 5 5 Max Kills in Single Turn 3 | 1 2 1 . 1 1 1 1 2 1 2 . 3 1 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 2 . . 1 . 1 . 2 . 1 . 3 . 2 Melee 1 | . . . . . . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Hostile Shots Fired 2322 | . 9 17 . 14 55 18 17 203 11 110 . 199 629 1040 Missed 803 | . 2 5 . 2 9 8 5 73 2 31 . 72 205 389 Damage Taken 27683 | . 58 177 . 231 765 150 180 2401 195 1536 . 2697 8386 10907 Core 2457 | . 7 18 . . 168 25 . 67 . 284 . 120 468 1300 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 825 | . . . . . . . . . . . . . 825 . Redirected to Shielding 46 | . 1 . . . 25 5 . 15 . . . . . . Core Remaining (%) 82 | 100 97 . . . 53 95 100 92 . . 71 . 48 . Volleys Fired 407 | 5 3 17 . 9 19 5 4 53 9 33 . 37 119 94 Largest 4 | 2 2 2 . 2 2 2 1 3 3 3 . 4 4 4 Hottest 307 | 70 70 94 . 77 88 77 25 115 203 202 . 295 307 246 Shots Fired 1095 | 10 5 31 . 13 34 10 4 84 14 93 . 98 388 311 Gun 713 | 10 3 16 . . 7 2 4 49 11 66 . 62 256 227 Cannon 328 | . . 15 . 9 25 5 . 19 3 15 . 24 132 81 Launcher 54 | . 2 . . 4 2 3 . 16 . 12 . 12 . 3 Special . | . . . . . . . . . . . . . . . Kinetic 559 | 5 2 15 . 9 32 7 4 44 3 29 . 41 186 182 Thermal 464 | 5 1 16 . . . . . 21 11 52 . 45 202 111 Explosive 3 | . . . . . . . . . . . . . . 3 Electromagnetic 69 | . 2 . . 4 2 3 . 19 . 12 . 12 . 15 Robot Hit Streak 27 | 2 2 8 . 3 9 13 16 8 9 8 . 8 26 27 Robot Miss Streak 8 | 2 2 6 . 7 4 7 1 7 4 2 . 3 8 6 Penetration Max 2 | . . . . . . . . . . 1 . 1 1 2 Secondary Targets 6 | . . . . . . . . . . 2 . . 2 2 Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . 1 1 Shots Hit Robots 754 | 4 1 23 . 9 26 12 4 56 9 64 . 52 252 242 Core Hits 503 | 3 4 16 . 14 31 11 2 54 6 45 . 52 132 133 Critical Kills 9 | . . . . . . . . . . . . . 7 2 Critical Parts Destroyed 7 | . . . . . . . . . . 1 . . 4 2 Critical Strikes 61 | . . . . . . . . 2 1 5 . 6 20 27 Burn 15 | . . . . . . . . . . 1 . 3 1 10 Destroy 16 | . . . . . . . . . . 1 . . 11 4 Blast 15 | . . . . . . . . 2 1 3 . 3 2 4 Sever 15 | . . . . . . . . . . . . . 6 9 Melee Attacks 112 | . . . . . . 5 . . 5 . . 1 34 67 Impact 1 | . . . . . . . . . . . . . . 1 Slashing 111 | . . . . . . 5 . . 5 . . 1 34 66 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . . . . 3 9 Damage Inflicted 25165 | 49 112 439 . 226 612 441 89 2535 252 1982 . 2449 8641 7338 Guns 12356 | 49 12 113 . . 67 33 74 723 157 1253 . 968 5192 3715 Cannons 6891 | . . 323 . 122 486 102 . 515 95 353 . 472 2842 1581 Explosions 3825 | . 100 . . 104 59 124 . 1216 . 376 . 1009 . 837 Melee 1931 | . . . . . . 182 . . . . . . 607 1142 Ramming 162 | . . 3 . . . . 15 81 . . . . . 63 Kinetic 9874 | 13 . 323 . 122 553 135 74 874 95 542 . 729 3073 3341 Thermal 9456 | 36 68 113 . . . . . 371 157 1064 . 830 4961 1856 Explosive 674 | . . . . . . . . . . . . 50 . 624 Electromagnetic 3068 | . 44 . . 104 59 124 . 1209 . 376 . 840 . 312 Impact . | . . . . . . . . . . . . . . . Slashing 1931 | . . . . . . 182 . . . . . . 607 1142 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 48 | . . . . . . . 3 9 1 22 22 31 48 10 Average Corruption 17 | . . . . . . . 2 3 1 4 22 5 40 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 264 | . . . . . . . 4 12 . 53 3 3 157 32 Message Errors 57 | . . . . . . . 1 2 . 15 2 . 30 7 Matter Fused 46 | . . . . . . . 3 4 . 9 . 1 24 5 Heat Flow Errors 32 | . . . . . . . . 3 . 7 1 . 16 5 Energy Discharges 33 | . . . . . . . . 2 . 8 . 1 19 3 Parts Rejected 3 | . . . . . . . . . . . . . 2 1 Parts Fused 4 | . . . . . . . . . . . . . 4 . Data Loss (minor) 27 | . . . . . . . . . . 8 . 1 12 6 Data Loss (major) 15 | . . . . . . . . 1 . 1 . . 11 2 Misfires 10 | . . . . . . . . . . 4 . . 4 2 Alerts 7 | . . . . . . . . . . 1 . . 6 . Misdirections 3 | . . . . . . . . . . . . . 3 . Weapon Failures 27 | . . . . . . . . . . . . . 26 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 214 | . . . . . . 28 . . . . . 3 66 117 Projectiles 102 | . . . . . . . . . . . . 3 66 33 Explosions 62 | . . . . . . . . . . . . . . 62 Melee 50 | . . . . . . 28 . . . . . . . 22 Knockbacks 67 | . . 2 . . 7 3 . 3 . 1 . 3 25 23 Impact 2 | . . . . . . . . 1 . . . . . 1 Kinetic 64 | . . 2 . . 6 3 . 2 . 1 . 3 25 22 Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 344 | . . . . . 12 . . 86 . 40 . 122 . 84 Shots 10 | . . . . . 2 . . 3 . 2 . 2 . 1 Rammed 7 | . . 1 . . . . 1 5 . . . . . . Targets Rammed 15 | . . 1 . . . . 1 9 . . . . . 4 Kicked 4 | . . . . . . . . . . . . . . 4 Crushed 4 | . . . . . . . . 4 . . . . . . Highest Temperature 426 | 45 9 426 . 21 249 45 . 406 . 254 . . 425 306 Average Temperature 88 | 23 6 86 . 11 134 29 . 72 . 113 . . 92 97 Received Heat Transfer 3015 | . . 57 . 12 450 63 . 820 18 339 . 255 360 641 Effects 1 | . . 1 . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . Siege Activations 15 | . . . . . . . . . . . . . 15 . Total Turns 255 | . . . . . . . . . . . . . 255 . Longest Duration 50 | . . . . . . . . . . . . . 50 . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Fried 5 | . . . . 1 . . . 2 . . . 2 . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . Robots Melted 3 | . . . . . . . . . . 2 . 1 . . Combat Hostiles 2 | . . . . . . . . . . 1 . 1 . . Parts Melted 13 | . . . . . . . . . . 5 . . 7 1 Heat Transferred 13143 | 111 87 333 . . . . . 593 260 2002 . 1525 4308 3924 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . 2 . . . 1 . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Peak Influence 1178 | 10 93 214 11 . 110 95 8 432 200 . . 324 1178 1177 Initial 593 | . 6 39 11 . . . . 3 181 . . . 79 593 Average 337 | 2 21 100 11 . 91 19 1 196 148 . . 108 520 850 Maximum Alert Level 4 | . . 1 . . . . . 2 1 . . 1 4 4 Low Security (%) 52 | 100 100 79 100 . 100 100 100 51 58 . . 78 26 . Level 1 13 | . . 20 . . . . . 41 41 . . 21 13 . Level 2 10 | . . . . . . . . 6 . . . . 26 17 Level 3 20 | . . . . . . . . . . . . . 25 78 Level 4 2 | . . . . . . . . . . . . . 7 3 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 39 | . . . . . . 5 2 10 1 . . 3 7 11 Investigation 3 | . . . . . . 2 . . . . . . . 1 Extermination 16 | . . . . . . . 2 2 1 . . 2 6 3 Reinforcement 14 | . . . . . . 1 . 8 . . . 1 1 3 Assault 5 | . . . . . . 1 . . . . . . . 4 Garrison 1 | . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Distress Signals 15 | . . 1 . . . 2 . 5 . . . . 3 4 Communications Jammed 96 | . . . . . . . . . . . . . . 96 Distress Signals 82 | . . . . . . . . . . . . . . 82 Times Spotted 286 | . 4 7 . 5 6 5 5 43 5 21 . 22 71 92 Peak Tracking Total 12 | . 4 3 . 4 3 2 3 10 3 7 . 12 12 12 Tactical Retreats 25 | . . 1 . . . . . 8 . 2 . . 2 12 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Traps Triggered 9 | . . . . . . . . 2 . . . 3 2 2 Indirectly 5 | . . . . . . . . 2 . . . 3 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Objects Rigged 14 | . . . . . 1 2 . . 1 2 . . 8 . Exploded 13 | . . . . . . 2 . 1 . . . 3 7 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Machines Disabled 28 | . 1 . . 2 . . . 3 . . . 7 10 5 Max in Single Turn 3 | . 1 . . 1 . . . 3 . . . 3 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Machines Accessed 23 | . . 4 . 2 . 5 1 . 1 . . 2 3 5 Terminals 19 | . . 4 . . . 5 1 . 1 . . 1 3 4 Fabricators 2 | . . . . . . . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 50 | . . 9 . 2 . 14 2 . 5 . . 3 4 11 Successful 21 | . . 4 . 2 . 4 1 . 1 . . 2 1 6 Failed 29 | . . 5 . . . 10 1 . 4 . . 1 3 5 Catastrophic 11 | . . 3 . . . 3 1 . 1 . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 17 | . . 4 . 1 . 7 2 . 2 . . . 1 . Terminals 46 | . . 9 . . . 14 2 . 5 . . 2 4 10 Fabricators 2 | . . . . . . . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 18 | . . 4 . 2 . 3 1 . 1 . . 1 1 5 Record 3 | . . . . 1 . . . . . . . . . 2 Open Door 1 | . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 Alert Level 4 | . . . . . . 2 . . . . . 1 . 1 Locate Traps 1 | . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 . 1 Network Status 2 | . . . . . . . . . . . . 1 . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . . 4 . . . 4 1 . 1 . . 1 2 4 Full Trace Events 2 | . . . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Total Allies 27 | . . . . . . . . 15 . 2 . . 10 . Largest Group 10 | . . . . . . . . 4 . 2 1 1 10 . Highest-Rated Group 481 | . . . . . . . . 95 . 60 30 30 481 . Highest-Rated Ally 58 | . . . . . . . . 31 . 30 30 30 58 . Total Orders 8 | . . . . . . . . . . 2 . 4 2 . STAY 2 | . . . . . . . . . . . . 2 . . ROAM 1 | . . . . . . . . . . 1 . . . . FOLLOW 3 | . . . . . . . . . . 1 . 2 . . EXPLORE 2 | . . . . . . . . . . . . . 2 . Ally Attacks 89 | . . . . . . . . 20 . 10 . . 59 . Total Damage 2486 | . . . . . . . . 442 . 325 . . 1719 . Kills 15 | . . . . . . . . 4 . 2 . . 9 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Turns Passed 12435 | 89 492 436 26 467 417 817 552 1135 533 2399 75 871 2461 1665 Spaces Moved 6145 | 54 272 211 17 277 209 323 318 531 258 1308 46 435 1082 804 Core 15 | 15 . . . . . . . . . . . . . . Treads 5124 | . 110 211 17 277 209 323 318 531 258 1308 46 375 1033 108 Legs 892 | 39 162 . . . . . . . . . . . 34 657 Wheels 114 | . . . . . . . . . . . . 60 15 39 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 166 165 168 165 165 130 120 100 Average Speed 157 | 102 168 160 160 160 160 186 166 166 168 166 165 159 152 123 Slowest Speed 330 | 120 240 160 160 160 160 250 166 170 168 168 165 330 260 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 43 18 7 62 26 33 12 15 8 87 13 13 45 33 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 2 . . . . 4 . . . . Spaces Dug 25 | . . . . . . 1 . . 4 . . 1 4 15 Terrain Destroyed 218 | . 3 . . . . 1 . 8 4 13 . 46 69 74 Melee 22 | . . . . . . 1 . . 4 . . 1 3 13 Projectile 117 | . . . . . . . . 4 . 13 . 19 57 24 AOE 79 | . 3 . . . . . . 4 . . . 26 9 37 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Arm Res Total 7898 | 76 304 277 16 288 257 517 340 689 341 1455 45 528 1587 1178 Wait 551 | . 2 26 . . 4 133 . 32 45 23 . 8 179 99 Move 6131 | 53 271 210 16 276 208 322 317 530 257 1307 45 434 1081 804 Hop . | . . . . . . . . . . . . . . . Pick Up 190 | 11 15 10 . 1 8 15 8 19 8 16 . 8 47 24 Fast Attach 83 | 2 1 1 . . . 1 . 8 . 4 . 10 24 32 Attach 103 | 5 1 2 . . 7 3 2 9 5 5 . 10 21 33 Detach 12 | . . . . . 1 . . . 2 . . 1 5 3 Swap 130 | . 4 5 . 1 6 17 2 10 4 20 . 14 30 17 Drop 135 | . 7 5 . 1 3 14 6 17 5 17 . 5 42 13 Fire 407 | 5 3 17 . 9 19 5 4 53 9 33 . 37 119 94 Melee 97 | . . . . . . 5 . . 5 . . 1 31 55 Ram . | . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . 4 Crush 11 | . . 1 . . . . 1 9 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 30 | . . . . . . . . 2 . 28 . . . . Trap 14 | . . . . . 1 2 . . 1 2 . . 8 . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 9) 582 | -10/Materials | Entered another Materials area 582 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 984 | -9/Materials | Discovered new exit (range 6) 1018 | -9/Materials | Entered Mines 1036 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1036 | -9/Mines | Discovered new exit (range 5) 1044 | -9/Mines | Entered Exiles 1088 | -9/Exiles | Met 8R-AWN 1115 | -9/Exiles | Met EX-HEX 1164 | -9/Exiles | Met EX-BIN 1184 | -9/Exiles | Aligned with FarCom system 1185 | -9/Exiles | Given EX-Vault access code 1243 | -9/Exiles | Opened EX-Vault 1308 | -9/Exiles | Exiles lab attacked by MAIN.C 1335 | -9/Exiles | Found PSU Rigger 1498 | -9/Exiles | Discovered new exit (range 10) 1511 | -9/Exiles | Left Exiles lab with PSU Rigger 1511 | -9/Exiles | Entered Mines 1588 | -8/Mines | Lost 6 parts (2p2n2w) 1919 | -8/Mines | Discovered new exit (range 5) 1928 | -8/Mines | Entered Materials 1928 | -8/Materials | Evolved 2 slots: Utility x2 1957 | -8/Materials | Garrison activated, responded to threat 2380 | -8/Materials | Garrison activated, responded to threat 2678 | -8/Materials | Met 7R-MNS 2722 | -8/Materials | Discovered new exit (range 14) 2745 | -8/Materials | Entered Factory 2745 | -7/Factory | Evolved 2 slots: Propulsion x2 2746 | -7/Factory | Caught up to 7R-MNS 3261 | -7/Factory | Identified exit to Factory 3297 | -7/Factory | Entered another Factory area 3297 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3298 | -6/Factory | Caught up to 7R-MNS 3654 | -6/Factory | Build established: Tank 3958 | -6/Factory | Allied Derelicts emerged from ambush trap array 3986 | -6/Factory | Lost 4 parts (2n1u1w) 4195 | -6/Factory | Lost 3 parts (1n1u1w) 4347 | -6/Factory | Discovered new exit (range 16) 4432 | -6/Factory | Entered another Factory area 4432 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4711 | -5/Factory | Spotted B-75 Beast 4790 | -5/Factory | Build established: Scavenger-Assassin 4898 | -5/Factory | Discovered new exit (range 19) 4965 | -5/Factory | Entered Upper Caves 5144 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5198 | -5/Upper Caves | Destroyed 7 combat bots 5477 | -5/Upper Caves | Build established: Scavenger-Skirmisher 5609 | -5/Upper Caves | Lost 3 parts (2n1u) 5721 | -5/Upper Caves | Learned Factory stockpile data 5756 | -5/Upper Caves | Spotted B-75 Beast 6761 | -5/Upper Caves | Build established: Scavenger-Gunner 7337 | -5/Upper Caves | Discovered new exit (range 15) 7360 | -5/Upper Caves | System corruption reached 10% 7364 | -5/Upper Caves | Entered another Upper Caves area 7364 | -5/Upper Caves | Accompanied by 1 ally 7390 | -5/Upper Caves | Discovered new exit (range 20) 7439 | -5/Upper Caves | Entered Factory 7439 | -4/Factory | Accompanied by 1 ally 7439 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7605 | -4/Factory | Build established: Scavenger-Skirmisher 7758 | -4/Factory | Lost 3 parts (2n1u) 8072 | -4/Factory | Lost 3 parts (1p1n1u) 8133 | -4/Factory | Discovered new exit (range 9) 8217 | -4/Factory | Lost 10 parts (2p4n1u3w) 8222 | -4/Factory | Destroyed 12 combat bots 8261 | -4/Factory | System corruption reached 10% 8309 | -4/Factory | System corruption reached 30% 8310 | -4/Factory | Entered Armory 8464 | -4/Armory | Build established: Scavenger-Gunner 9923 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 10256 | -4/Armory | Build established: Commander-Gunner 10303 | -4/Armory | Lost 10 allies 10347 | -4/Armory | Lost 12 parts (1p2n5u4w) 10675 | -4/Armory | Core integrity fell below 50% 10715 | -4/Armory | Lost 5 parts (1p1n3w) 10767 | -4/Armory | Discovered new exit (range 5) 10771 | -4/Armory | Entered Research 10771 | -3/Research | Evolved 2 slots: Utility x2 10969 | -3/Research | Lost 9 parts (2p1n3u3w) 11265 | -3/Research | Build established: Scavenger-Gunner 11310 | -3/Research | First assault squad dispatched 11412 | -3/Research | Lost 4 parts (2p1n1w) 11581 | -3/Research | Lost 6 parts (1p1n4w) 11635 | -3/Research | Spotted B-86 Titan 11831 | -3/Research | Lost 5 parts (1p1n2u1w) 11968 | -3/Research | Lost 11 parts (2p2n4u3w) 12025 | -3/Research | Found Fusion Bomb Launcher 12039 | -3/Research | Core integrity fell below 50% 12044 | -3/Research | System corruption reached 10% 12077 | -3/Research | Lost 4 parts (1p2n1w) 12125 | -3/Research | Lost 4 parts (1p1n1u1w) 12211 | -3/Research | Found Fusion Bomb Launcher 12216 | -3/Research | Lost 5 parts (1p2n1u1w) 12237 | -3/Research | Core integrity fell below 20% 12270 | -3/Research | Spotted B-86 Titan 12319 | -3/Research | Lost 3 parts (2n1u) 12410 | -3/Research | Discovered new exit (range 21) 12436 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 12333_ W-44 Eye distress signal jammed. 12341_ Xenon Bombardment Thruster destroyed. 12344_ Imp. Heavy Treads destroyed. 12360_ System corrupted: Substantial component data lost. 12367_ C-30 ARC bursts open, deploying its payload. 12367_ G-67 Veteran unfolds itself. 12367_ B-74 Champion unfolds itself. 12368_ I-47 Archangel distress signal jammed. 12373_ Acquired Power Sword. 12378_ System corrupted: Component data lost. 12385_ U-05 Engineer builds a Wall. 12394_ System corrupted: Matter fused (-9). 12395_ U-05 Engineer lays Concrete. 12410_ EXIT=FOUND 12412_ System corrupted: Component data lost. 12424_ Slug penetrates Wall. 12430_ Penetrated by Slug. 12435_ System corrupted: Energy discharge (-61). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??########???????????????????????????????????????? | | ??? #???????????????????????????????????????? | | ??? #???????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ?????! ?????????????????????????????????????????? | | ????? ???????????????????????? ##+#####+#??????? | | ######+##################### #?????? | | g @ Y +?????? | | ######################## #?????? | | #??????????????????????????? ####### #?????? | | #????????????????????????????????????????????? | | ###??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##############???????????????????????????????? | | # #???????????????????????????????? | | + #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | #! """" #???????????????????????????????? | | # """" #???????????????????????????????? | | + """" #???????????????????????????????? | | # """" #???????????????????????????????? | | ##### #???????????????????????????????? | | ## ##??????????????????????????????? | | ###################???????????????????????????? | | #???#* #???????????????????????????? | | #???# ] #???????????????????????????? | | #???# #???????????????????????????? | | ####???# ! #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 850 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Base Temperature (-) 400 Armor Coverage 1200 Resistance: KI 25 Core Shielding 20 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed ServoPlasmaBasin Manual? 0 Play Time 03:53:20 Cumulative 52.2 hours Start 2025.03.02 @ 21:37:58 End 2025.03.04 @ 21:44:25 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9359382-fa43-46a7-8561-3a89f35aa119