Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.21 @ 03:18:18 Player: didyousaycookie Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (112) 560 Value Destroyed (3876) 3876 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (604) 604 TOTAL SCORE: 9720 Bonus ------- High Alert Combat Kills 104 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 280/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Improved Titanium Leg Improved Titanium Leg Advanced Cryofiber Web Matter Filter Tesla Rifle Powered Hammer Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Active Sensor Suite Advanced Target Analyzer Energy Filter Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Wave Gun Wave Gun Gauss Rifle Mass Driver > --- INVENTORY -------- Light Ion Engine Improved Titanium Leg Improved Titanium Leg Advanced Cryofiber Web Advanced Cryofiber Web Improved Heat Sink Improved Heat Sink Advanced Cooling System Matter Filter Improved Weapon Cycler Improved Medium Armor Plating Tesla Rifle Tesla Rifle Powered Hammer [Rating: 115] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 2 . 2 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . Utility 6 | . . 1 1 1 1 . 1 1 Weapon 3 | . . . . 1 . . 1 1 Parts Attached 209 | 8 18 43 17 38 2 21 22 40 Power 30 | 3 4 4 2 6 1 5 2 3 Engine 17 | 3 4 4 2 2 . . 1 1 Core 13 | . . . . 4 1 5 1 2 Reactor . | . . . . . . . . . Propulsion 52 | 2 2 13 5 14 . 3 5 8 Treads . | . . . . . . . . . Leg 52 | 2 2 13 5 14 . 3 5 8 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 56 | 1 8 11 6 3 1 5 3 18 Device 35 | . 6 8 4 3 . 2 1 11 Storage 3 | 1 1 1 . . . . . . Processor 4 | . 1 1 . . . . . 2 Hackware 1 | . . . 1 . . . . . Protection 13 | . . 1 1 . 1 3 2 5 Artifact . | . . . . . . . . . Weapon 71 | 2 4 15 4 15 . 8 12 11 Energy Gun 27 | 2 2 7 2 1 . 3 3 7 Energy Cannon 2 | . . 1 . 1 . . . . Ballistic Gun 29 | . 2 7 1 9 . 4 6 . Ballistic Cannon 3 | . . . . 2 . . . 1 Launcher 5 | . . . 1 2 . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . . . . . 3 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 3 . . . 1 . . Parts Lost 72 | . 1 9 7 6 . 6 7 36 Power 10 | . . 1 1 1 . 1 2 4 Propulsion 22 | . 1 4 4 3 . . 2 8 Utility 19 | . . 1 1 . . 3 1 13 Weapon 21 | . . 3 1 2 . 2 2 11 Highest Loss Streak 20 | . 1 4 6 4 . 6 2 20 To Critical Strikes 3 | . . . . . . 1 . 2 Average Slot Usage (%) 90 | . 98 98 99 98 100 89 75 77 Engine 6 | . 14 11 9 3 . . 1 4 Core 3 | . . . . 2 13 12 5 4 Leg 26 | . 27 32 35 29 26 26 21 19 Device 11 | . 13 9 3 14 13 10 11 12 Storage 8 | . 14 11 9 7 6 6 5 5 Processor 4 | . . 11 9 7 6 3 . 3 Hackware 1 | . . . 7 7 6 . . . Protection 2 | . . 1 7 . 6 7 5 4 Energy Gun 9 | . 23 11 7 2 6 11 4 5 Ballistic Gun 11 | . 4 9 10 18 6 7 15 13 Naked Turns . | . . . . . . . . . Heaviest Build 84 | 11 18 30 33 42 50 62 67 84 Greatest Support 85 | 20 20 30 40 80 80 80 80 85 Greatest Overweight (x) 18 | 3 1 1 1 1 . 1 18 11 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 15 15 15 15 15 15 Most Carried 15 | 4 10 15 15 15 15 15 15 15 Average Carried 11 | 1 7 9 13 14 13 14 12 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 15 | 4 10 15 13 15 13 15 15 6 Class Distribution -------------------- 23% | Mutant 23% | Scavenger-Skirmisher 19% | Scavenger-Mutant 15% | Skirmisher 9% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/DSF Skirmisher | -5/Factory Scavenger-Assassin | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Matter Collected 3673 | 226 331 564 253 764 . 241 552 742 Remotely . | . . . . . . . . . Salvage Created 4936 | . 746 1034 380 811 . 470 716 779 Parts 239 | . 31 59 30 50 . 26 12 31 Haulers Intercepted 6 | . 2 3 1 . . . . . Recyclers Shooed 14 | . 4 3 . 1 . . 6 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 84 | . 9 15 12 19 . 9 8 12 Guns 65 | . 9 15 7 13 . 6 6 9 Cannons 8 | . . . . 4 . 1 1 2 AOE 8 | . . . 4 2 . 2 . . Classes Destroyed 13 | . 5 2 1 3 . 2 . . Worker 8 | . 2 1 . 4 . . . 1 Builder 2 | . . . . 2 . . . . Hauler 6 | . 2 3 1 . . . . . Recycler 9 | . 2 3 . 1 . . 3 . Mechanic 1 | . . . 1 . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 26 | . . 2 8 9 . 4 3 . Grunt 26 | . 9 7 2 5 . . 3 . Sentry 14 | . . 6 2 3 . . . 3 Specialist 3 | . . . . . . 3 . . Hunter 5 | . . . . 1 . 1 . 3 Programmer 9 | . . . . 1 . . 2 6 Heavy 1 | . . . . . . 1 . . Best Kill Streak 12 | . 3 6 5 12 . 5 2 4 Combat Bots Only 5 | . 2 5 4 5 . 5 2 2 Max Kills in Single Turn 5 | . 2 1 5 5 . 2 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 4 | . . . 4 2 . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Damage Taken 11953 | . 632 1052 745 1397 . 2169 773 5185 Core 2546 | . 168 186 114 104 . 795 20 1159 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 64 | 100 32 53 79 85 . 6 98 . Volleys Fired 303 | . 65 66 30 43 . 25 34 40 Largest 5 | . 2 2 2 3 . 3 4 5 Hottest 322 | . 100 90 79 188 . 190 170 322 Shots Fired 756 | . 125 127 60 126 . 75 77 166 Gun 725 | . 125 127 59 113 . 71 77 153 Cannon 25 | . . . . 11 . 2 . 12 Launcher 6 | . . . 1 2 . 2 . 1 Special . | . . . . . . . . . Kinetic 418 | . 18 59 39 112 . 31 61 98 Thermal 323 | . 107 68 20 12 . 42 16 58 Explosive 6 | . . . 1 2 . 2 . 1 Electromagnetic 9 | . . . . . . . . 9 Robot Hit Streak 21 | . 9 15 21 14 . 12 21 12 Robot Miss Streak 9 | . 5 4 5 9 . 6 7 5 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 7 | . . 2 1 1 . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 1 Shots Hit Robots 505 | . 83 84 44 75 . 51 60 108 Core Hits 235 | . 33 36 18 55 . 34 28 31 Critical Kills 5 | . . 2 . . . . . 3 Critical Parts Destroyed 4 | . . . . . . . . 4 Critical Strikes 28 | . 6 7 2 . . . . 13 Burn 16 | . 6 5 2 . . . . 3 Destroy 10 | . . 2 . . . . . 8 Blast 2 | . . . . . . . . 2 Melee Attacks 7 | . . . . . . . 7 . Impact 7 | . . . . . . . 7 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10482 | . 988 1272 866 2057 . 1320 1613 2366 Guns 8630 | . 988 1258 640 1167 . 1016 1377 2184 Cannons 356 | . . . . 121 . 53 . 182 Explosions 1246 | . . . 226 769 . 251 . . Melee 224 | . . . . . . . 224 . Ramming 26 | . . 14 . . . . 12 . Kinetic 5016 | . 93 601 453 1122 . 371 953 1423 Thermal 4464 | . 895 657 187 725 . 698 424 878 Explosive 687 | . . . 226 210 . 251 . . Electromagnetic 65 | . . . . . . . . 65 Impact 224 | . . . . . . . 224 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 1 . . . . 4 6 Average Corruption 3 | . . 1 . . . . 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . . . 5 12 Message Errors 2 | . . . . . . . . 2 Matter Fused 5 | . . . . . . . 2 3 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 3 | . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . 1 1 Misfires 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 133 | . . . . 126 . 7 . . Projectiles . | . . . . . . . . . Explosions 133 | . . . . 126 . 7 . . Melee . | . . . . . . . . . Knockbacks 9 | . . 1 . 5 . . 2 1 Impact 2 | . . 1 . . . . 1 . Kinetic 6 | . . . . 5 . . . 1 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 20 | . . . 20 . . . . . Shots 1 | . . . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed 10 | . 1 8 . . . . 1 . Kicked 10 | . 1 8 . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 2269 | . 349 446 127 116 . 2269 204 572 Average Temperature 157 | . 125 108 47 58 . 386 41 151 Received Heat Transfer 1749 | . 393 414 288 186 . . 171 297 Effects 40 | . 5 2 . . . 31 . 2 Shutdowns 10 | . . . . . . 8 . 2 Energy Bleed 7 | . 3 1 . . . 3 . . Interference 3 | . . . . . . 3 . . Matter Decay 4 | . 2 . . . . 2 . . Short Circuit 3 | . . 1 . . . 2 . . Damage (minor) 4 | . . . . . . 4 . . Damage (major) 5 | . . . . . . 5 . . Damage (core) 4 | . . . . . . 4 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . 1 . 1 . . 1 1 1 Combat Hostiles 3 | . . . 1 . . . 1 1 Parts Melted 29 | . 11 6 1 4 . 1 2 4 Heat Transferred 10523 | . 3060 2026 629 775 . 1575 850 1608 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Peak Influence 640 | . 121 331 375 640 318 419 289 275 Initial 313 | . . 13 76 84 313 222 219 68 Average 161 | . 55 149 215 266 315 346 165 106 Maximum Alert Level 2 | . . 1 1 2 1 2 1 1 Low Security (%) 67 | 100 100 74 48 53 . . 55 87 Level 1 23 | . . 25 51 10 100 48 44 12 Level 2 8 | . . . . 36 . 51 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 27 | . 3 1 1 9 1 2 4 6 Investigation 9 | . 2 . 1 1 1 . 2 2 Extermination 6 | . . . . 2 . . 2 2 Reinforcement 8 | . 1 1 . 2 . 2 . 2 Assault . | . . . . . . . . . Garrison 4 | . . . . 4 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 4 | . . . . . . . 2 2 Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Distress Signals 6 | . 3 . 1 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 23 20 16 22 . 10 16 20 Peak Tracking Total 7 | . 4 7 5 6 . 5 6 5 Tactical Retreats 4 | . . . . 2 . 1 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Traps Triggered 7 | . 1 1 . 3 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Machines Disabled 18 | . . . . 16 . . . 2 Max in Single Turn 14 | . . . . 14 . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Machines Accessed 19 | . 7 3 3 2 2 . 1 1 Terminals 16 | . 7 2 3 1 2 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 48 | . 21 5 9 4 6 . 2 1 Successful 24 | . 9 5 3 1 5 . 1 . Failed 24 | . 12 . 6 3 1 . 1 1 Catastrophic 4 | . 2 . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 29 | . 15 2 9 . 3 . . . Terminals 43 | . 21 4 9 2 6 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 1 . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 12 | . 5 2 . 1 4 . . . Record 1 | . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . Terminal Index 2 | . 1 . . . 1 . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 3 | . 1 . . 1 1 . . . Patrol Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . 1 . Report Inventory 2 | . . 1 . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 4 2 3 . 1 . . . Terminals 10 | . 4 2 3 . 1 . . . Assimilate 10 | . 4 2 3 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 6 1 3 2 1 . 1 . Full Trace Events 4 | . 1 . 1 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Turns Passed 6371 | 66 1284 855 471 1028 35 347 1368 917 Spaces Moved 3431 | 42 798 405 265 639 26 142 626 488 Core 16 | 10 . . . . . . 5 1 Treads . | . . . . . . . . . Legs 3415 | 32 798 405 265 639 26 142 621 487 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 127 125 120 Average Speed 126 | 123 120 120 120 123 130 128 140 127 Slowest Speed 950 | 200 190 190 190 200 130 200 950 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 96 28 29 17 2 82 14 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 75 | . . . 11 41 . 7 . 16 Melee . | . . . . . . . . . Projectile 9 | . . . . 1 . . . 8 AOE 66 | . . . 11 40 . 7 . 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Total 4858 | 52 1006 646 355 786 27 255 1036 695 Wait 699 | . 88 81 34 20 . 33 336 107 Move 3423 | 41 797 404 264 638 25 141 625 488 Hop . | . . . . . . . . . Pick Up 101 | 3 18 21 6 22 . 12 6 13 Fast Attach 40 | 6 3 5 1 8 . 4 5 8 Attach 59 | . . 12 8 9 2 4 4 20 Detach 8 | . . 3 . . . 2 . 3 Swap 110 | 2 15 26 8 21 . 13 13 12 Drop 95 | . 19 20 4 25 . 18 5 4 Fire 303 | . 65 66 30 43 . 25 34 40 Melee 7 | . . . . . . . 7 . Ram . | . . . . . . . . . Kick 10 | . 1 8 . . . . 1 . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 67 | -11/Junkyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 11) 754 | -10/Materials | Core integrity fell below 50% 1103 | -10/Materials | Discovered new exit (range 15) 1217 | -10/Materials | Discovered new exit (range 4) 1349 | -10/Materials | Identified exit to Materials 1351 | -10/Materials | Entered another Materials area 1351 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1651 | -9/Materials | Build established: Scavenger-Mutant 1768 | -9/Materials | Discovered new exit (range 5) 1838 | -9/Materials | Lost 4 parts (3n1w) 1854 | -9/Materials | Identified exit to Materials 2206 | -9/Materials | Entered another Materials area 2206 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2634 | -8/Materials | Lost 6 parts (1p3n1u1w) 2652 | -8/Materials | Discovered new exit (range 8) 2676 | -8/Materials | Identified exit to Factory 2677 | -8/Materials | Entered Factory 2677 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3072 | -7/Factory | Build established: Scavenger-Skirmisher 3216 | -7/Factory | Garrison activated, responded to threat 3281 | -7/Factory | Lost 4 parts (1p2n1w) 3642 | -7/Factory | Discovered new exit (range 12) 3644 | -7/Factory | Garrison activated, responded to threat 3695 | -7/Factory | Identified exit to Factory 3705 | -7/Factory | Entered another Factory area 3705 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3739 | -6/Factory | Identified exit to DSF 3740 | -6/Factory | Entered DSF 3775 | -6/DSF | Additional patrols routed to DSF 3911 | -6/DSF | Sterilization system engaged 3911 | -6/DSF | Lost 6 parts (1p3u2w) 3914 | -6/DSF | Found Prototype Device 3914 | -6/DSF | Identified Active Sensor Suite 3931 | -6/DSF | Ambient heat levels rising (+10) 3946 | -6/DSF | Ambient heat levels rising (+10) 3961 | -6/DSF | Ambient heat levels rising (+10) 3976 | -6/DSF | Ambient heat levels rising (+10) 3991 | -6/DSF | Ambient heat levels rising (+10) 4006 | -6/DSF | Ambient heat levels rising (+10) 4021 | -6/DSF | Ambient heat levels rising (+10) 4036 | -6/DSF | Ambient heat levels rising (+10) 4051 | -6/DSF | Ambient heat levels rising (+10) 4065 | -6/DSF | Discovered new exit (range 14) 4066 | -6/DSF | Ambient heat levels rising (+10) 4069 | -6/DSF | Core integrity fell below 50% 4081 | -6/DSF | Ambient heat levels rising (+10) 4084 | -6/DSF | Core integrity fell below 20% 4087 | -6/DSF | Entered Factory 4087 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4493 | -5/Factory | Build established: Skirmisher 5338 | -5/Factory | Discovered new exit (range 15) 5454 | -5/Factory | Identified exit to Factory 5455 | -5/Factory | Entered another Factory area 5455 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5533 | -4/Factory | Build established: Scavenger-Skirmisher 5759 | -4/Factory | Discovered new exit (range 7) 5767 | -4/Factory | Identified exit to Upper Caves 5991 | -4/Factory | Lost 9 parts (1p3n2u3w) 6354 | -4/Factory | Core integrity fell below 50% 6362 | -4/Factory | Lost 20 parts (2p4n8u6w) 6366 | -4/Factory | Core integrity fell below 20% 6372 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06356_ Penetrated by Slug. 06356_ K-01 Serf collects debris. 06356_ K-01 Serf destroyed. 06359_ Penetrated by Slug. 06359_ Slug penetrates Wall. 06360_ Penetrated by Slug. 06360_ K-01 Serf collects debris. 06361_ Penetrated by Slug. 06362_ Adv. Cooling System destroyed. 06362_ Slug penetrates Wall. 06362_ Imp. Weapon Cycler destroyed. 06363_ Penetrated by Slug. 06364_ K-01 Serf collects debris. 06365_ Penetrated by Slug. 06365_ Slug penetrates Wall. 06366_ Penetrated by Slug. 06368_ K-01 Serf collects debris. 06369_ Penetrated by Slug. 06370_ Wall collapses. 06372_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????######???# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #???######????????? | | ?????????????# #??? ?????????? | | ????????????## ##? """ #????????? | | ????????????# #? "Y" #????????? | | ????????????# # ] " " #????????? | | ????????????# # #????????? | | ????????????# + !#????????? | | ????????????# # #????????? | | ?????##?????# # #????????? | | ?????? ????# * #?#######????????? | | ??????? ???### ###????????????????? | | ########;###### #??????????????????? | | # == # #????????? ????????? | | # ! == # =##?????? ????????? | | # ;[%%%##### ??????? | | # =%%*!*=!%^ ^ ??????? | | # =*#%%%%= ??????? | | # |@/k=!!! ^ ??????? | | # %[%h^!!! """"" ??????? | | ?#############;=*!!% """"??????????? | | ??????????????%=*![ """??????????? | | ?????????????? == """"??????????? | | ?????????????# ! ??????????? | | ?????????????# h ?????????? | | ?????????????# ????????? | | ?????????????# h##########????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????+ #?????????????????? | | ?????????????# #?????????????????? | | ?????????????? #?????????????????? | | ?????????????? #?????????????????? | | ?????????????? ???????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 29 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 450 Weapon Cycling 20 Evasion (%) 55 Target Analysis 8 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout Challenges ------------ None Game ------ Seed AutogunAlloyTreads Manual? 0 Play Time 01:38:05 Cumulative 35.7 hours Start 2023.12.20 @ 23:49:01 End 2023.12.21 @ 03:18:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdac5ec5-60e3-44a9-be7a-5781788d8fa7