Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.30 @ 21:21:29

Player: M4NZ

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (85)      425
Value Destroyed (2118)     2118
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (322)                322
              TOTAL SCORE: 4465

 Bonus
-------
High Alert Combat Kills    322

 Cogmind 
---------
Core Integrity             0/550
Matter                     390/400
Energy                     114/125
System Corruption          0%
Temperature                Cool (63)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY (5) ------
    Medium Storage Unit
    Medium Matter Pod
           Visual Processing Unit
  Advanced Visual Processing Unit
>          --- WEAPON (2) -------
           Spread Laser
           Particle Cannon
>          --- INVENTORY (10) ---
  Improved Treads
  Improved Treads
           Particle Gun
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Small Battery
           Visual Processing Unit
  Advanced Visual Processing Unit
           Utility Shielding
>          --- WEAPON -----------
           Particle Cannon
           Ion Cannon
>          --- INVENTORY --------
           Carbon-fiber Leg
           VSS Leg
    Medium Matter Pod
           Rocket Launcher
           Rocket Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Utility Shielding
Weapon                     Light EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             74   | 6   15  29  24  
  Power                    9    | 1   2   2   4   
    Engine                 7    | 1   2   2   2   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               26   | 2   4   9   11  
    Treads                 6    | .   .   .   6   
    Leg                    20   | 2   4   9   5   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   4   2   3   
    Device                 2    | .   2   .   .   
    Storage                4    | 1   1   .   2   
    Processor              3    | .   1   1   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   29   | 2   5   16  6   
    Energy Gun             7    | .   2   4   1   
    Energy Cannon          9    | .   2   4   3   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               9    | .   .   7   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 17   | .   3   2   12  
  Power                    3    | .   .   .   3   
  Propulsion               4    | .   1   .   3   
  Utility                  4    | .   1   1   2   
  Weapon                   6    | .   1   1   4   
  Highest Loss Streak      4    | .   3   2   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   94  98  86  
  Engine                   10   | .   14  10  6   
  Treads                   1    | .   .   .   5   
  Leg                      27   | .   27  33  19  
  Device                   1    | .   3   .   .   
  Storage                  12   | .   14  11  11  
  Processor                11   | .   7   11  16  
  Protection               5    | .   .   11  6   
  Energy Gun               6    | .   12  2   3   
  Energy Cannon            7    | .   2   10  9   
  Ballistic Gun            5    | .   7   3   4   
  Ballistic Cannon         1    | .   3   .   .   
  Launcher                 2    | .   .   4   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 12  21  24  27  
  Greatest Support         69   | 20  20  34  69  
  Greatest Overweight (x)  7    | 3   1   2   7   
  Average Overweight (x)   .    | 1   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             10   | 1   10  10  10  
  Average Carried          8    | .   7   9   8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 1   10  10  4   

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 36% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1625 | 233  302  591  499  
  Remotely                 .    | .    .    .    .    
Salvage Created            2967 | .    642  1289 1036 
  Parts                    181  | .    37   81   63   
Haulers Intercepted        4    | .    1    2    1    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  52   | .   11  23  18  
  Guns                     9    | .   2   1   6   
  Cannons                  27   | .   9   11  7   
  AOE                      16   | .   .   11  5   
Classes Destroyed          16   | .   7   5   4   
  Worker                   8    | .   2   2   4   
  Builder                  2    | .   .   2   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   4    | .   1   2   1   
  Recycler                 9    | .   2   4   3   
  Mechanic                 1    | .   1   .   .   
  Operator                 1    | .   .   1   .   
  Watcher                  7    | .   3   1   3   
  Swarmer                  10   | .   3   4   3   
  Grunt                    29   | .   8   13  8   
  Brawler                  3    | .   .   3   .   
  Duelist                  1    | .   .   .   1   
  Sentry                   5    | .   .   3   2   
  Specialist               2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           9    | .   8   8   9   
  Combat Bots Only         7    | .   7   4   7   
Max Kills in Single Turn   4    | .   1   3   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2919 | .    599  491  1829 
  Core                     825  | .    205  59   561  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  50   | .    .    22   28   
Core Remaining (%)         67   | 100  18   85   .    
Volleys Fired              177  | .    64   47   66   
  Largest                  2    | .    2    2    2    
  Hottest                  133  | .    106  106  133  
Shots Fired                300  | .    110  68   122  
  Gun                      146  | .    81   15   50   
  Cannon                   130  | .    29   39   62   
  Launcher                 24   | .    .    14   10   
  Special                  .    | .    .    .    .    
  Kinetic                  100  | .    65   9    26   
  Thermal                  101  | .    36   6    59   
  Explosive                24   | .    .    14   10   
  Electromagnetic          75   | .    9    39   27   
  Robot Hit Streak         18   | .    18   9    11   
  Robot Miss Streak        9    | .    5    3    9    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           184  | .    60   40   84   
  Core Hits                150  | .    30   43   77   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         6    | .    4    1    1    
    Burn                   3    | .    3    .    .    
    Blast                  1    | .    1    .    .    
    Corrupt                2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4971 | .    869  1850 2252 
  Guns                     1076 | .    447  96   533  
  Cannons                  2024 | .    422  668  934  
  Explosions               1871 | .    .    1086 785  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  770  | .    477  48   245  
  Thermal                  1396 | .    265  258  873  
  Explosive                1623 | .    .    876  747  
  Electromagnetic          1182 | .    127  668  387  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         9    | .    .    9    .    
  Average Corruption       9    | .    .    9    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  26   | .    .    26   .    
    Message Errors         8    | .    .    8    .    
    Matter Fused           4    | .    .    4    .    
    Heat Flow Errors       2    | .    .    2    .    
    Energy Discharges      2    | .    .    2    .    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (minor)      4    | .    .    4    .    
    Data Loss (major)      1    | .    .    1    .    
    Alerts                 1    | .    .    1    .    
    Weapon Failures        3    | .    .    3    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            144  | .    .    85   59   
  Projectiles              38   | .    .    26   12   
  Explosions               106  | .    .    59   47   
  Melee                    .    | .    .    .    .    
Knockbacks                 5    | .    5    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  5    | .    5    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      13   | .    .    .    13   
  Shots                    3    | .    .    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        673  | .    172  128  673  
  Average Temperature      99   | .    41   25   223  
  Received Heat Transfer   843  | .    219  147  477  
  Effects                  27   | .    .    .    27   
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           2    | .    .    .    2    
    Interference           5    | .    .    .    5    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         8    | .    .    .    8    
    Damage (core)          4    | .    .    .    4    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              7    | .    1    5    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    3    1    1    
  Heat Transferred         2592 | .    999  298  1295 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             897  | .   242 897 685 
  Initial                  321  | .   .   11  321 
  Average                  357  | .   99  533 503 
Maximum Alert Level        3    | .   1   3   2   
  Low Security (%)         39   | 100 85  20  .   
  Level 1                  12   | .   14  3   22  
  Level 2                  33   | .   .   36  78  
  Level 3                  13   | .   .   40  .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   2   4   5   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            9    | .   2   3   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   1   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              80   | .   27  27  26  
  Peak Tracking Total      8    | .   8   4   5   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          5    | .   .   3   2   
  Max in Single Turn       2    | .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          6    | .   1   2   3   
  Terminals                2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   3   3   8   
  Successful               11   | .   2   1   8   
  Failed                   3    | .   1   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   .   2   
  Terminals                4    | .   .   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          4    | .   3   .   1   
  Scanalyzers              5    | .   .   .   5   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   1   2   
  Locate Traps             2    | .   .   1   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   1   
  Report Inventory         2    | .   1   .   1   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 5    | .   .   .   5   
  Insert Component         2    | .   .   .   2   
  Analyze                  3    | .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   1   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   2   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               2526 | 60  901 865 700 
Spaces Moved               1410 | 37  543 538 292 
  Core                     22   | 21  .   .   1   
  Treads                   56   | .   .   .   56  
  Legs                     1332 | 16  543 538 235 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 100 90  
  Average Speed            121  | 138 123 120 118 
  Slowest Speed            400  | 200 190 260 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   
Exploration Rate (%)       40   | 2   79  59  23  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          190  | .   .   123 67  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      190  | .   .   123 67  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1933 | 43  680 681 529 
  Wait                     196  | .   28  52  116 
  Move                     1407 | 36  542 537 292 
  Hop                      .    | .   .   .   .   
  Pick Up                  36   | 1   16  6   13  
  Fast Attach              18   | 6   4   1   7   
  Attach                   19   | .   3   4   12  
  Detach                   5    | .   2   .   3   
  Swap                     37   | .   8   24  5   
  Drop                     38   | .   13  10  15  
  Fire                     177  | .   64  47  66  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
   61 | -10/Materials | Discovered new exit (range 7)
  244 | -10/Materials | Destroyed 7 combat bots
  314 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Core integrity fell below 50%
  407 | -10/Materials | Lost 3 parts (1n1u1w)
  409 | -10/Materials | Core integrity fell below 20%
  478 | -10/Materials | Discovered new exit (range 14)
  529 | -10/Materials | Identified exit to Mines
  855 | -10/Materials | Discovered new exit (range 15)
  872 | -10/Materials | Identified exit to Materials
  962 | -10/Materials | Entered another Materials area
  962 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1114 | -9/Materials  | Build established: Scavenger-Mutant
 1222 | -9/Materials  | Crushed by falling debris
 1352 | -9/Materials  | Discovered new exit (range 12)
 1816 | -9/Materials  | Discovered new exit (range 5)
 1827 | -9/Materials  | Entered another Materials area
 1827 | -8/Materials  | Evolved 2 slots: Utility x2
 1995 | -8/Materials  | Discovered new exit (range 16)
 2179 | -8/Materials  | Lost 3 parts (1p2w)
 2229 | -8/Materials  | Destroyed 7 combat bots
 2334 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 2386 | -8/Materials  | Core integrity fell below 50%
 2397 | -8/Materials  | Core integrity fell below 20%
 2420 | -8/Materials  | Lost 3 parts (1p1n1u)
 2527 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02440_ Acquired Imp. Treads.
02449_ Dropped Broken Imp. Treads.
02450_ Dropped Aluminum Leg. <x3>
02452_ Dropped Imp. Aluminum Leg.
02452_ Dropped Carbon-fiber Leg.
02453_ Dropped VSS Leg. <x2>
02455_ Acquired Imp. Treads. <x2>
02459_ Dropped Imp. Treads.
02463_ Acquired Particle Gun.
02464_ Acquired 19 matter.
02472_ Acquired 9 matter.
02484_ K-01 Serf destroyed.
02487_ Acquired 2 matter.
02494_ Acquired Lgt. Ion Engine.
02496_ Acquired 10 matter.
02516_ Triggered Alarm Trap.
02516_ An alarm sounds.
02516_ ALERT: Alarm triggered, dispatching investigation squad.
02524_ Dropped Broken Lgt. Nuclear Core.
02525_ Atomic Centrifuge disabled.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????? "T" #         |
| ????????????????????????????????????     #         |
| ????????????????????????????????????######         |
| ????????????????????????????????????#???##         |
| ????????????????????????????????????#??##          |
| ????????????????????????????????????#??#           |
| ?????????????????????? ?????????????#??##    !  ^  |
| ????????????????????#  ?????###?????#???#       ^^ |
| ????????????????????#  ?##### #####?#?####         |
| ????????????????????#  ?#         ###### #     ""  |
| ????????????????????#   #         #  ##       """  |
| ????????????????????#u  #         ## ###"      ""  |
| ????????????????????#   #     === ## ###      """  |
| ????????????????????#   #     ====## ## ##   """"  |
| ????????????????????#   #    == = ## #####^   ""%  |
| ????????????????????#   #  =* !=  ## #?###         |
| ????????????????????#   # !  =    ## ###""         |
| ???????????######+###  u#####+######!## "Y !       |
| ??????????              u%%    #  %!  #  !%*       |
| ??????????                =    # [=   # !#! % =    |
| ??????????                    %#      ####%! %*    |
| ???????????#############g###   +  %   +  !*   ! ## |
| ????????????????????#      #  %#      ########  #? |
| ????????????????????# """gg# < #      #     # # #? |
| ????????????????????# ""   #   ##  ######### ## #? |
| ????????????????????# """@ ########            [#? |
| ????????????????????#      #?###??#             #? |
| ????????????????????#     [#??????#             #? |
| ????????????????????########??????#             #? |
| ??????????????????????????????????###############? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                57
Recoil Reduction           3

 Item Schematics 
-----------------
 Rocket Launcher | -8/Materials | Scanalyzed
         VSS Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableSubatomicArray
  Manual?         0
Play Time         00:45:48
  Cumulative      50.0 hours
  Start           2022.12.30 @ 20:37:53
  End             2022.12.30 @ 21:21:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          29
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99f8cd3a-80fc-49e2-a453-f990bdac6d48