Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.06 @ 22:29:43 // Winter2019/RPGLIKE Player: Storm Mk9 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (145) 725 Value Destroyed (6271) 6271 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (453) 453 TOTAL SCORE: 12649 Bonus ------- High Alert Combat Kills 582 Follower Combat Kills 70 Friendly Fire -199 Cogmind --------- Core Integrity 1127/2300 Matter 271/300 Energy 395/395 System Corruption 18% Temperature Cool (0) Movement Walking (120) Location -4/Waste Parts ------- > --- POWER (4) -------- Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Armored Leg Myomer Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Signal Interpreter Targeting Computer Improved Particle Charger > --- WEAPON (6) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Targeting Computer Improved Particle Charger Reaction Control System Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Variable Charge Gun Variable Charge Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Coil Gun > --- INVENTORY -------- (None) [Rating: 111] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Utility Targeting Computer Device Improved Particle Charger Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Slots Evolved 17 | 7 2 . 2 . 3 . . . 3 . Power 3 | . 2 . . . 1 . . . . . Propulsion 3 | 3 . . . . . . . . . . Utility 6 | 2 . . 1 . 1 . . . 2 . Weapon 5 | 2 . . 1 . 1 . . . 1 . Parts Attached 78 | 9 12 1 7 . 10 11 4 1 23 . Power 23 | 1 2 1 2 . 2 5 1 . 9 . Engine 14 | 1 1 1 2 . 1 5 1 . 2 . Core 2 | . 1 . . . 1 . . . . . Reactor 7 | . . . . . . . . . 7 . Propulsion 18 | 2 4 . . . 4 3 2 1 2 . Treads . | . . . . . . . . . . . Leg 18 | 2 4 . . . 4 3 2 1 2 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 3 2 . 1 . 2 . 1 . 5 . Device 6 | 1 2 . . . . . . . 3 . Storage . | . . . . . . . . . . . Processor 2 | 1 . . . . . . 1 . . . Hackware 1 | . . . . . 1 . . . . . Protection 5 | 1 . . 1 . 1 . . . 2 . Artifact . | . . . . . . . . . . . Weapon 23 | 3 4 . 4 . 2 3 . . 7 . Energy Gun 15 | 2 3 . 4 . 2 . . . 4 . Energy Cannon 3 | . . . . . . 2 . . 1 . Ballistic Gun 2 | 1 . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . . . 1 . . 1 . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . . . Parts Lost 9 | . . . . . . . . . 4 5 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 4 | . . . . . . . . . 2 2 Weapon 4 | . . . . . . . . . 2 2 Highest Loss Streak 5 | . . . . . . . . . 1 5 Average Slot Usage (%) 91 | . 91 97 95 93 86 93 94 94 88 97 Engine 15 | . 5 12 13 13 11 21 22 22 11 . Core 1 | . 3 7 6 6 6 . . . . . Reactor 2 | . . . . . . . . . 6 19 Leg 22 | . 29 30 27 26 21 22 22 22 19 19 Device 3 | . 7 7 . . . . . . 6 14 Processor 7 | . 8 7 6 6 5 5 7 11 9 9 Hackware 3 | . . . . . 3 5 5 5 3 . Protection 8 | . 8 7 13 13 11 11 8 5 4 8 Energy Gun 15 | . 18 23 26 26 23 20 11 11 9 13 Energy Cannon 5 | . . . . . . 3 11 11 9 8 Special Weapon 3 | . . . . . . 3 5 5 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 118 | 14 18 21 38 38 60 82 82 80 118 118 Greatest Support 73 | 20 40 40 40 40 45 66 72 72 73 73 Greatest Overweight (x) 2 | 2 . . . . 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 . 1 Largest Inventory Capacity . | . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . Most Carried . | . . . . . . . . . . . Average Carried . | . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . Final Carried . | . . . . . . . . . . . Class Distribution -------------------- 41% | Hacker-Tank 36% | Hacker-Gunner 8% | Hacker-Executioner 5% | Generator-Executioner 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Scavenger-Gunner | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Generator-Executioner | -4/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Matter Collected 1167 | 226 208 16 70 . 70 179 48 10 340 . Remotely 108 | . 108 . . . . . . . . . Salvage Created 6373 | . 432 300 410 . 393 907 160 282 3489 . Parts 348 | . 40 5 28 . 16 61 8 6 184 . Haulers Intercepted 6 | . 1 . . . 2 1 1 . 1 . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Combat Hostiles Destroyed 120 | . 11 19 11 . 3 13 1 3 59 . Melee 1 | . 1 . . . . . . . . . Guns 55 | . 7 19 9 . 2 9 1 . 8 . Cannons 17 | . . . . . . . . . 17 . AOE 21 | . 2 . 1 . 1 3 . . 14 . Classes Destroyed 17 | . 5 4 1 . 3 2 . . 2 . Worker 7 | . 1 . . . . 4 . . 2 . Builder 6 | . 2 . . . . 3 . . 1 . Hauler 6 | . 1 . . . 2 1 1 . 1 . Recycler 1 | . . . . . 1 . . . . . Operator 2 | . . . . . . 1 . 1 . . Watcher 16 | . 2 . 2 . 1 3 1 . 7 . Swarmer 17 | . . 2 5 . . 2 . . 8 . Grunt 46 | . 11 . 3 . 1 4 . . 27 . Brawler 3 | . . . . . 1 . . . 2 . Duelist 2 | . . . . . . . . . 2 . Protector 1 | . . . . . . . . . 1 . Sentry 13 | . . . 3 . 1 1 1 3 4 . Demolisher 2 | . . 2 . . . . . . . . Hunter 7 | . . . . . . 3 . . 4 . Programmer 14 | . . . . . . 3 . . 11 . Zionite 1 | . . . . . 1 . . . . . Assembled 15 | . . 15 . . . . . . . . Guerrilla 1 | . . 1 . . . . . . . . Best Kill Streak 13 | . 4 13 6 . 3 5 1 1 13 . Combat Bots Only 13 | . 3 13 4 . 1 3 1 1 13 . Max Kills in Single Turn 4 | . 2 2 2 . 3 4 1 1 2 . Gunslinging 1 | . . 1 . . . 1 . . . . Exploded 2 | . 1 . 1 . 1 1 . . 2 . Melee 1 | . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Damage Taken 5871 | . 431 436 192 . 74 421 74 146 3984 113 Core 4166 | . 302 309 129 . 53 239 44 82 2917 91 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 3637 | . 251 261 116 . 40 230 37 56 2602 44 Core Remaining (%) 96 | 100 . 81 . 94 100 97 100 100 . . Volleys Fired 259 | . 31 27 14 . 6 33 4 8 132 4 Largest 6 | . 3 3 4 . 4 5 4 4 6 6 Hottest 383 | . 100 145 180 . 180 230 233 233 383 383 Shots Fired 887 | . 71 77 56 . 24 145 14 26 458 16 Gun 579 | . 71 77 56 . 24 142 6 10 183 10 Cannon 294 | . . . . . . 3 8 16 261 6 Launcher . | . . . . . . . . . . . Special 14 | . . . . . . . . . 14 . Kinetic 27 | . 10 . . . . . . . 13 4 Thermal 102 | . 30 50 . . . . . . 18 4 Explosive . | . . . . . . . . . . . Electromagnetic 758 | . 31 27 56 . 24 145 14 26 427 8 Robot Hit Streak 103 | . 37 77 27 . 48 92 103 28 86 15 Robot Miss Streak 2 | . 1 1 1 . 1 1 1 1 2 1 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 9 | . 1 6 . . . 2 . . . . Max Gunslinging Chain 2 | . 1 2 . . . 1 . . . . Shots Hit Robots 771 | . 72 64 38 . 21 127 12 25 398 14 Core Hits 438 | . 29 39 22 . 15 90 8 9 224 2 Critical Hits 8 | . . . . . . 2 . . 6 . Critical Kills 2 | . . . . . . . . . 2 . Critical Parts Destroyed 6 | . . . . . . 2 . . 4 . Melee Attacks 11 | . 11 . . . . . . . . . Impact 11 | . 11 . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16786 | . 1227 848 671 . 522 2127 315 592 10234 250 Guns 7350 | . 773 848 550 . 365 1315 156 205 2902 236 Cannons 4741 | . . . . . . 68 159 387 4113 14 Explosions 4376 | . 256 . 121 . 157 744 . . 3098 . Melee 198 | . 198 . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 432 | . 74 . . . . . . . 238 120 Thermal 5410 | . 546 561 121 . 157 744 . . 3167 114 Explosive . | . . . . . . . . . . . Electromagnetic 10746 | . 409 287 550 . 365 1383 315 592 6829 16 Impact 198 | . 198 . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . 5 5 . . 13 18 Average Corruption 6 | . . . . . 5 4 . . 7 16 Corruption Purged . | . . . . . . . . . . . Effects 105 | . . . . . 5 27 . . 67 6 Message Errors 13 | . . . . . 2 2 . . 9 . Matter Fused 18 | . . . . . 1 6 . . 10 1 Heat Flow Errors 6 | . . . . . . 2 . . 4 . Energy Discharges 6 | . . . . . . 2 . . 3 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 11 | . . . . . 1 3 . . 7 . Data Loss (major) 5 | . . . . . . 2 . . 3 . Misfires 4 | . . . . . . 2 . . 1 1 Alerts 2 | . . . . . . . . . 2 . Misdirections 3 | . . . . . . . . . 2 1 Targeting Errors 32 | . . . . . 1 8 . . 21 2 Weapon Failures 4 | . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . Overflow Damage 561 | . 31 . 4 . . 15 . 27 484 . Projectiles 169 | . . . . . . 4 . 27 138 . Explosions 368 | . 7 . 4 . . 11 . . 346 . Melee 24 | . 24 . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 416 | . 23 . 13 . 26 99 . . 255 . Shots 13 | . 1 . 1 . 1 3 . . 7 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 424 | . 424 204 182 . 84 163 15 15 152 . Average Temperature 79 | . 118 76 68 . 44 34 7 5 40 . Received Heat Transfer 1308 | . 372 60 123 . 36 30 30 27 630 . Effects 2 | . 2 . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 28 | . . . 1 . . 1 1 3 22 . Combat Hostiles 25 | . . . 1 . . 1 . 3 20 . Parts Fried 91 | . 1 . 2 . 2 12 4 8 62 . Impact Corruptions 2 | . 2 . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . 1 . . . . 1 . . 2 . Heat Transferred 5883 | . 1050 1265 250 . 150 400 . . 2620 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 36 | . 4 . 2 . 1 9 . . 20 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Peak Influence 839 | . 247 197 335 33 158 293 53 135 839 95 Initial 95 | . . 67 53 33 8 51 1 . 48 95 Average 179 | . 97 124 175 33 94 93 21 24 411 92 Maximum Alert Level 3 | . 1 . 1 . . 1 . . 3 . Low Security (%) 66 | 100 92 100 56 100 100 77 100 100 16 100 Level 1 17 | . 7 . 43 . . 22 . . 31 . Level 2 13 | . . . . . . . . . 43 . Level 3 2 | . . . . . . . . . 9 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 2 . 2 . . 7 1 3 16 . Investigation 9 | . 2 . 2 . . 3 . 1 1 . Extermination 8 | . . . . . . 2 1 1 4 . Reinforcement 7 | . . . . . . 2 . 1 4 . Assault 4 | . . . . . . . . . 4 . Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 2 . Haulers Reinforced 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Distress Signals 7 | . . . 1 . . 1 . . 5 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 178 | . 14 26 19 . 7 18 3 4 82 5 Peak Tracking Total 15 | . 5 15 5 . 2 4 1 2 9 5 Tactical Retreats 5 | . 1 2 . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Traps Triggered 8 | . 2 . . . 1 . 1 . 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Machines Disabled 12 | . 1 . . . 2 4 . . 5 . Max in Single Turn 2 | . 1 . . . 1 1 . . 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Machines Accessed 22 | . 4 . 4 . 1 6 1 2 4 . Terminals 15 | . 3 . 2 . 1 3 1 2 3 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 1 . 2 . . 3 . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 60 | . 19 . 10 . 2 17 1 4 7 . Successful 36 | . 15 . 7 . 2 7 1 1 3 . Failed 24 | . 4 . 3 . . 10 . 3 4 . Catastrophic 4 | . . . . . . 3 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 1 . . . . 7 1 4 4 . Terminals 46 | . 18 . 7 . 2 10 1 4 4 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 14 | . 1 . 3 . . 7 . . 3 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 26 | . 13 . 4 . 2 4 1 1 1 . Record 5 | . 1 . . . 1 3 . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . Prototype ID Bank 4 | . 1 . 2 . 1 . . . . . Branch Access Points 5 | . 1 . . . . 1 1 1 1 . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 9 | . 1 . 3 . . 3 . . 2 . Report Inventory 6 | . 1 . 2 . . 2 . . 1 . Retrieve Components 3 | . . . 1 . . 1 . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 4 . 3 . . 6 . 2 4 . Full Trace Events 10 | . 3 . 2 . . 3 . 1 1 . Feedback Events 2 | . . . . . . 1 . . 1 . Corruption 1 | . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 22 | . . . 5 . . 7 . . 10 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 1 . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Total Allies 7 | . . . . 5 . 1 . . 1 . Largest Group 5 | . . . . 5 5 2 . . 1 . Highest-Rated Group 94 | . . . . 94 94 50 . . 47 . Highest-Rated Ally 47 | . . . . 31 31 34 . . 47 . Total Orders . | . . . . . . . . . . . Ally Attacks 27 | . . . . . 17 7 . . 3 . Total Damage 432 | . . . . . 203 146 . . 83 . Kills 3 | . . . . . 2 . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Turns Passed 7134 | 79 663 304 506 374 277 1299 849 559 2163 61 Spaces Moved 3970 | 60 403 157 295 292 148 735 541 317 991 31 Core 13 | 13 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3957 | 47 403 157 295 292 148 735 541 317 991 31 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 152 152 120 150 Average Speed 140 | 109 120 120 120 120 133 151 152 152 146 150 Slowest Speed 153 | 150 120 120 120 120 150 152 153 153 152 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 50 49 29 67 19 23 18 11 32 34 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 158 | . 10 . 6 . . 24 . . 118 . Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . . . . 6 . AOE 152 | . 10 . 6 . . 24 . . 112 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Total 4884 | 68 498 214 411 315 210 836 558 376 1363 35 Wait 340 | . 12 18 76 24 37 19 . 40 114 . Move 3961 | 59 402 156 294 291 147 734 540 316 991 31 Hop . | . . . . . . . . . . . Pick Up . | . . . . . . . . . . . Fast Attach 78 | 9 12 1 7 . 10 11 4 1 23 . Attach . | . . . . . . . . . . . Detach . | . . . . . . . . . . . Swap . | . . . . . . . . . . . Drop 38 | . 5 . 6 . 5 11 4 1 6 . Fire 259 | . 31 27 14 . 6 33 4 8 132 4 Melee 11 | . 11 . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 19 | . . . . . . 13 . . 6 . Trap . | . . . . . . . . . . . Miscellaneous 178 | . 25 12 14 . 5 15 6 10 91 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Upgraded with Propulsion slot (x3) 5 | -11/Scrapyard | Upgraded with Utility slot (x2) 5 | -11/Scrapyard | Upgraded with Weapon slot (x2) 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 80 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Identified exit to Materials 179 | -10/Materials | Discovered exit to Materials (range 6) 322 | -10/Materials | Build established: Hacker-Gunner 329 | -10/Materials | Identified exit to Mines 329 | -10/Materials | Discovered exit to Mines (range 16) 697 | -10/Materials | Reached level 2 705 | -10/Materials | Upgraded with Power slot (x2) 743 | -10/Materials | Entered Mines 744 | -10/Mines | Assembled infested the area 749 | -10/Mines | Assisted by a Guerilla fighting off Assembled 750 | -10/Mines | Met a Derelict bent on vengeance 819 | -10/Mines | Destroyed 13 combat bots 1000 | -10/Mines | Discovered exit to Materials (range 5) 1021 | -10/Mines | Discovered exit to Materials (range 4) 1047 | -10/Mines | Entered Materials 1049 | -9/Materials | Reached level 3 1049 | -9/Materials | Reached level 4 1052 | -9/Materials | Upgraded with Weapon slot (x1) 1284 | -9/Materials | Reached level 5 1290 | -9/Materials | Upgraded with Utility slot (x1) 1356 | -9/Materials | Build established: Hacker-Tank 1543 | -9/Materials | Identified exit to Mines 1543 | -9/Materials | Discovered exit to Mines (range 8) 1553 | -9/Materials | Entered Mines 1569 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1892 | -9/Mines | Learned 8 Materials zone layouts 1906 | -9/Mines | Identified exit to Materials 1906 | -9/Mines | Discovered exit to Materials (range 7) 1927 | -9/Mines | Entered Materials 1927 | -8/Materials | Accompanied by 5 allies 1928 | -8/Materials | Identified exit to Factory 1929 | -8/Materials | Reached level 6 1929 | -8/Materials | Reached level 7 1930 | -8/Materials | Upgraded with Utility slot (x1) 1930 | -8/Materials | Upgraded with Weapon slot (x1) 1932 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2123 | -8/Materials | Reached level 8 2128 | -8/Materials | Upgraded with Power slot (x1) 2204 | -8/Materials | Entered Factory 2204 | -7/Factory | Accompanied by 1 ally 2206 | -7/Factory | Reached level 9 2453 | -7/Factory | Reached level 10 2954 | -7/Factory | Identified exit to Factory 2954 | -7/Factory | Discovered exit to Factory (range 6) 2972 | -7/Factory | Reached level 11 3269 | -7/Factory | Discovered exit to Factory (range 16) 3423 | -7/Factory | Identified exit to Lower Caves 3503 | -7/Factory | Entered another Factory area 3505 | -6/Factory | Reached level 12 4144 | -6/Factory | Identified exit to Lower Caves 4312 | -6/Factory | Build established: Hacker-Gunner 4346 | -6/Factory | Identified exit to Factory 4346 | -6/Factory | Discovered exit to Factory (range 5) 4352 | -6/Factory | Entered another Factory area 4354 | -5/Factory | Reached level 13 4354 | -5/Factory | Reached level 14 4354 | -5/Factory | Reached level 15 4511 | -5/Factory | Identified exit to Upper Caves 4834 | -5/Factory | Reached level 16 4873 | -5/Factory | Identified exit to Factory 4873 | -5/Factory | Discovered exit to Factory (range 11) 4911 | -5/Factory | Entered another Factory area 4913 | -4/Factory | Reached level 17 4913 | -4/Factory | Reached level 18 4941 | -4/Factory | Upgraded with Utility slot (x1) 4941 | -4/Factory | Upgraded with Weapon slot (x1) 5100 | -4/Factory | Garrison activated, responded to threat 5126 | -4/Factory | Reached level 19 5518 | -4/Factory | Reached level 20 5653 | -4/Factory | Upgraded with Utility slot (x1) 5701 | -4/Factory | First assault squad dispatched 5772 | -4/Factory | Reached level 21 5898 | -4/Factory | Core integrity fell below 50% 5904 | -4/Factory | Reached level 22 5933 | -4/Factory | Destroyed 13 combat bots 5961 | -4/Factory | Identified exit to Research 5961 | -4/Factory | Discovered exit to Research (range 14) 6036 | -4/Factory | Build established: Hacker-Executioner 6620 | -4/Factory | Reached level 23 6624 | -4/Factory | System corruption reached 10% 6652 | -4/Factory | Mak. Hacking Suite fried by hacking feedback 6792 | -4/Factory | Identified exit to Upper Caves 6792 | -4/Factory | Discovered exit to Upper Caves (range 16) 6811 | -4/Factory | Identified exit to Extension 6811 | -4/Factory | Identified exit to Armory 7069 | -4/Factory | Build established: Generator-Executioner 7074 | -4/Factory | Sucked down chute 7074 | -4/Factory | Entered Waste 7083 | -4/Waste | Spotted C-40 Crusher 7089 | -4/Waste | EMP discharged 7113 | -4/Waste | Spotted C-40 Crusher 7115 | -4/Waste | Spotted C-40 Crusher 7121 | -4/Waste | Spotted C-40 Crusher 7129 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7130 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7132 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7133 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7135 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7135 | -4/Waste | Self-destructed Last Messages --------------- 07122_ C-40 Crusher shuts down. 07122_ Slug penetrates C-40 Crusher. 07126_ System corrupted: Variable Charge Gun targeting data glitched. 07126_ System corrupted: Imp. EM Pulse Cannon targeting data glitched. 07126_ Slug penetrates C-40 Crusher. 07129_ Imp. Medium Armor Plating crushed. 07129_ Variable Charge Gun crushed. 07129_ Imp. EM Pulse Cannon crushed. 07129_ Critical hit. 07130_ Imp. Arc Projector crushed. 07130_ Reaction Control System crushed. 07130_ Variable Charge Gun crushed. 07132_ Antimatter Reactor crushed. 07132_ Imp. EM Pulse Cannon crushed. 07133_ Reaction Control System crushed. 07133_ Imp. Medium Armor Plating crushed. 07133_ Particle Reactor crushed. 07133_ Slug penetrates C-40 Crusher. 07135_ Coil Gun crushed. 07135_ Arm. Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? #?????????????????????????????????? | | ??????????# ###???????????????????????????????? | | ?????????? ??????????????????????????????? | | ?????????? ????? ??????????????????????? | | ?????????? ????? ??????????????????????? | | ?????????? ?????? #?????????????????????? | | ??????????# #??????# #?????????CC??????????? | | ########??# #??????# #?????????CC??????????? | | #??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | #### ######## ####??????????????????? | | ??????????????????? | | C CC ???????????????????? | | CC ????????????????????? | | CC ?????????????????????? | | #### ######?# CC#?????????????????????? | | #??# #??????#CCCC#?????????????????????? | | #??# #??????#CCCC#?????????????????????? | | ########??# #??????# ]@]#?????????????????????? | | ????????### ######## [=#?????????????????????? | | ????????# #?????????????????????? | | ????????# * #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????### ######## #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????######??????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 146 Energy Generation 71 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 36 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 50 Resistance: TH 45 Resistance: EX 55 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 46 Targeting Accuracy 5 Particle Charging 20 Offensive Hacking 31 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Levels Raised 22 | . 1 . 3 . 3 3 1 4 7 . XP Earned 39948 | 6000 1630 1150 4003 500 3302 4561 2817 4817 11029 139 XP Spent 37405 | 5960 1510 . 4460 . 4480 4590 1380 4490 10535 . Upgrades 100 | 11 5 . 17 . 7 22 6 14 18 . Power Slot 3 | . 2 . . . 1 . . . . . Propulsion Slot 3 | 3 . . . . . . . . . . Utility Slot 6 | 2 . . 1 . 1 . . . 2 . Weapon Slot 5 | 2 . . 1 . 1 . . . 1 . Core Integrity 34 | 2 . . 6 . 2 8 6 1 9 . Heat Dissipation 17 | . 3 . 3 . 2 6 . . 3 . Sensor Range 18 | . . . . . . 5 . 13 . . Ranged Accuracy 4 | 2 . . 1 . . 1 . . . . KI Resistance % 3 | . . . 1 . . . . . 2 . TH Resistance % 2 | . . . 1 . . . . . 1 . EX Resistance % 4 | . . . 2 . . 2 . . . . TH Damage % 1 | . . . 1 . . . . . . . Protomatter Created 2590 | . 268 123 110 . 50 155 67 71 1746 . Integrity Restored 3740 | . 470 217 255 . 104 286 128 207 2073 . Core 2993 | . 302 181 206 . 104 197 86 82 1835 . Parts 747 | . 168 36 49 . . 89 42 125 238 . Protomatter Decayed 984 | . 83 57 3 . 64 53 22 . 702 . Game ------ Seed FlyingNullProtomatter Manual? 0 Play Time 01:05:40 Cumulative 88.8 hours Start 2021.04.06 @ 15:49:37 End 2021.04.06 @ 22:29:43 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 20 Rogue 0 Adventurer 0 Explorer 20 Win Type - Total 2 Types 0/0/0/2/0/0/0/0/0 Lore% 44 Gallery% 39 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f33c342-bc7d-4ffa-bf9c-c77bb62e40da