Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 23:04:53

Player: Zephyranthes

Result: Destroyed by as-30775 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (360)      360
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 915

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     292/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (65)
Movement                   Rolling (90)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
   Armored Wheel
   Armored Wheel
>          --- UTILITY (2) ------
     Small Storage Unit
           Weapon Shielding
>          --- WEAPON (2) -------
           Particle Gun
     Light Cannon
>          --- INVENTORY (8) ----
     Light Nuclear Core
           Aluminum Leg
           Heat Sink
    Medium Matter Pod (100)
           Particle Gun
  Improved Medium Laser
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
    Medium Matter Pod
  Improved Terrain Scanner
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
>          --- INVENTORY --------
  Improved Medium Laser
     Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Flight Unit
Utility                    Medium Matter Pod
  Device                   Seismic Detector
  Storage                  Medium Matter Pod
  Protection               Weapon Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 8   11  9   
  Power                    3    | 2   .   1   
    Engine                 3    | 2   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   5   3   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  7    | .   4   3   
    Hover                  .    | .   .   .   
    Flight                 1    | .   1   .   
  Utility                  6    | 2   1   3   
    Device                 2    | 1   .   1   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   5   2   
    Energy Gun             5    | .   4   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 5    | .   3   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   1   .   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      3    | .   3   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   97  96  
  Engine                   13   | .   14  12  
  Wheel                    26   | .   23  27  
  Flight                   1    | .   3   .   
  Storage                  15   | .   14  16  
  Protection               10   | .   11  9   
  Energy Gun               17   | .   15  17  
  Ballistic Gun            2    | .   7   .   
  Ballistic Cannon         6    | .   .   9   
  Launcher                 2    | .   5   .   
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 8   18  18  
  Greatest Support         24   | 20  24  24  
  Greatest Overweight (x)  4    | .   4   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 5   5   8   
  Average Capacity         6    | 5   5   7   
  Most Carried             8    | 5   5   8   
  Average Carried          5    | 3   4   6   
  Final Capacity           8    | 5   5   8   
  Final Carried            7    | 5   5   7   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           744  | 388 266 90  
  Remotely                 .    | .   .   .   
Salvage Created            814  | 142 521 151 
  Parts                    52   | 16  32  4   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           6    | .   6   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  9    | 1   6   2   
  Guns                     5    | 1   2   2   
  AOE                      4    | .   4   .   
Classes Destroyed          7    | 3   4   .   
  Worker                   3    | 1   2   .   
  Builder                  4    | .   4   .   
  Tunneler                 5    | 4   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 5    | .   4   1   
  Swarmer                  3    | .   3   .   
  Grunt                    6    | 1   3   2   
Best Kill Streak           9    | 3   9   2   
  Combat Bots Only         2    | 1   2   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        81   | 7    53   21   
  Missed                   16   | 3    10   3    
Damage Taken               892  | 42   590  260  
  Core                     250  | .    131  119  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  5    | .    .    5    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              80   | 19   46   15   
  Largest                  2    | 2    2    2    
  Hottest                  130  | 40   121  130  
Shots Fired                147  | 38   81   28   
  Gun                      130  | 38   66   26   
  Cannon                   2    | .    .    2    
  Launcher                 15   | .    15   .    
  Special                  .    | .    .    .    
  Kinetic                  61   | 38   21   2    
  Thermal                  71   | .    45   26   
  Explosive                15   | .    15   .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | 6    8    4    
  Robot Miss Streak        5    | 4    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           76   | 20   39   17   
  Core Hits                52   | 12   35   5    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Burn                   1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1509 | 155  1090 264  
  Guns                     790  | 155  389  246  
  Cannons                  18   | .    .    18   
  Explosions               701  | .    701  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  240  | 155  67   18   
  Thermal                  568  | .    322  246  
  Explosive                701  | .    701  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            5    | .    5    .    
  Projectiles              .    | .    .    .    
  Explosions               5    | .    5    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   .    | .    .    .    
  Kinetic                  1    | .    .    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      62   | .    62   .    
  Shots                    4    | .    4    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        309  | 6    296  309  
  Average Temperature      108  | 6    104  130  
  Received Heat Transfer   408  | 24   273  111  
  Effects                  3    | .    3    .    
    Energy Bleed           1    | .    1    .    
    Interference           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1299 | .    707  592  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             343  | 45  343 90  
  Initial                  55   | .   29  55  
  Average                  77   | 21  146 51  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         91   | 100 74  100 
  Level 1                  8    | .   25  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              14   | 1   8   5   
  Peak Tracking Total      2    | 1   2   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1316 | 210 422 684 
Spaces Moved               691  | 126 229 336 
  Core                     21   | 18  3   .   
  Treads                   .    | .   .   .   
  Legs                     120  | 108 12  .   
  Wheels                   534  | .   198 336 
  Hover                    .    | .   .   .   
  Flight                   16   | .   16  .   
  Fastest Speed            50   | 50  90  90  
  Average Speed            101  | 110 112 90  
  Slowest Speed            365  | 120 365 105 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 7   20  50  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          92   | .   92  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      92   | .   92  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1182 | 168 323 691 
  Wait                     328  | .   9   319 
  Move                     689  | 125 228 336 
  Hop                      .    | .   .   .   
  Pick Up                  34   | 13  15  6   
  Fast Attach              4    | 1   .   3   
  Attach                   23   | 6   11  6   
  Detach                   3    | .   1   2   
  Swap                     1    | 1   .   .   
  Drop                     20   | 3   13  4   
  Fire                     80   | 19  46  15  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   75 | -11/Scrapyard | Discovered new exit (range 8)
  211 | -11/Scrapyard | Entered Materials
  298 | -10/Materials | Discovered new exit (range 16)
  344 | -10/Materials | Build established: Mutant
  580 | -10/Materials | Core integrity fell below 50%
  608 | -10/Materials | Lost 3 parts (1n1u1w)
  633 | -10/Materials | Entered Mines
  705 | -10/Mines     | Met a Derelict bent on vengeance
  730 | -10/Mines     | Core integrity fell below 20%
  789 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  789 | -10/Mines     | Discovered new exit (range 5)
  840 | -10/Mines     | Discovered new exit (range 3)
  958 | -10/Mines     | Learned location of Zion (-7)
  976 | -10/Mines     | Excavation squad dispatched
  976 | -10/Mines     | A large section of the Mines collapsed
 1226 | -10/Mines     | Excavation squad dispatched
 1317 | -10/Mines     | Destroyed by as-30775 with Assembled Heavy Rifle

 Last Messages 
---------------
Acquired derelict log, extracted data.
World map updated: -7/Zion.
T-07 Excavator is excavating.
ALERT: Suspicious cave-in, suspected derelict
  activity in mines. Dispatching escorted
  excavation squad.
Press '.', 'keypad 5' or scroll the mouse wheel
  to wait a turn.
T-07 Excavator is excavating. <x5>
U-05 Engineer lays Concrete.
ALERT: Derelict activity in mines confirmed.
  Dispatching additional escorted excavation
  squad.
T-07 Excavator is excavating.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
T-07 Excavator is excavating. <x2>
T-07 Excavator destroyed.
as-30775 knocked back.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Hey, That's Mine!
Loot Pinata
Risk Taker
Storm Trooper

 Challenges 
------------
None

 Game 
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Seed              SpikedFrostAutohacker
  Manual?         0
Play Time         00:29:28
  Cumulative      0.4 hours
  Start           2024.04.07 @ 22:30:49
  End             2024.04.07 @ 23:04:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79e8fec9-0cfb-4d4c-bc93-8d281489ce91