Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.12 @ 18:10:19 Player: Uka Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (501) 501 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2266 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 47/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Huge Storage Unit Tractor Beam Beam Rifle [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 46 | 2 10 8 26 Power 3 | . 1 . 2 Engine 3 | . 1 . 2 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 . 1 10 Treads . | . . . . Leg 8 | 2 . 1 5 Wheel . | . . . . Hover . | . . . . Flight 5 | . . . 5 Utility 17 | . 6 2 9 Device 5 | . 1 . 4 Storage 6 | . 4 . 2 Processor 2 | . 1 1 . Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 13 | . 3 5 5 Energy Gun 7 | . 2 4 1 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | . 1 1 2 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 16 | . . . 16 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 4 | . . . 4 Weapon 6 | . . . 6 Highest Loss Streak 16 | . . . 16 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 97 99 79 Engine 10 | . 14 11 7 Leg 25 | . 28 33 16 Flight 1 | . . . 4 Device 7 | . 10 5 4 Storage 11 | . 14 11 9 Protection 3 | . . 4 7 Energy Gun 15 | . 14 21 13 Ballistic Gun 11 | . 14 11 9 Ballistic Cannon 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 101 | . 16 26 101 Greatest Support 32 | 20 20 30 32 Greatest Overweight (x) 28 | . . . 28 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 5 25 8 25 Average Capacity 6 | 5 8 8 10 Most Carried 8 | 4 7 8 8 Average Carried 4 | 3 3 6 5 Final Capacity 25 | 5 8 8 25 Final Carried 8 | 4 7 8 . Class Distribution -------------------- 74% | Mutant 7% | Skirmisher 6% | Tank 5% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 612 | 219 182 79 132 Remotely 35 | . . . 35 Salvage Created 623 | . 258 226 139 Parts 52 | . 23 17 12 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 19 | . 8 6 5 Guns 17 | . 8 5 4 Cannons 1 | . . . 1 AOE 1 | . . 1 . Classes Destroyed 6 | . 4 2 . Builder 2 | . 1 . 1 Mechanic 1 | . . 1 . Watcher 3 | . 2 1 . Swarmer 11 | . 5 3 3 Grunt 6 | . 3 2 1 Sentry 2 | . . 1 1 Best Kill Streak 4 | . 4 4 3 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 245 | . 46 53 146 Missed 63 | . 20 20 23 Damage Taken 2339 | . 164 311 1864 Core 685 | . 50 80 555 Absorbed by Shields . | . . . . Ignored by Resistances 564 | . 56 91 417 Regen/Repaired (Parts) 42 | . 42 . . Core Remaining (%) 86 | 100 80 80 . Volleys Fired 66 | . 27 17 22 Largest 4 | . 2 3 4 Hottest 183 | . 65 135 183 Shots Fired 147 | . 40 42 65 Gun 122 | . 40 42 40 Cannon 25 | . . . 25 Launcher . | . . . . Special . | . . . . Kinetic 74 | . 27 17 30 Thermal 41 | . . 6 35 Explosive . | . . . . Electromagnetic 32 | . 13 19 . Robot Hit Streak 11 | . 8 11 10 Robot Miss Streak 4 | . 4 4 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 87 | . 25 26 36 Core Hits 40 | . 14 14 12 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . . 1 3 Burn 3 | . . . 3 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1543 | . 425 431 687 Guns 1132 | . 395 383 354 Cannons 333 | . . . 333 Explosions 78 | . 30 48 . Melee . | . . . . Ramming . | . . . . Kinetic 656 | . 205 162 289 Thermal 527 | . 30 99 398 Explosive . | . . . . Electromagnetic 360 | . 190 170 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . . 9 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . . 7 Message Errors 1 | . . . 1 Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 11 | . 10 . 1 Projectiles 1 | . . . 1 Explosions 10 | . 10 . . Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 5 | . . . 5 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 771 | . 27 307 771 Average Temperature 215 | . 6 135 317 Received Heat Transfer 1311 | . 36 213 1062 Effects 40 | . . 2 38 Shutdowns 5 | . . . 5 Energy Bleed 9 | . . 2 7 Interference 7 | . . . 7 Matter Decay 2 | . . . 2 Short Circuit 3 | . . . 3 Damage (minor) 4 | . . . 4 Damage (major) 8 | . . . 8 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1160 | . 50 111 999 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 328 | . 278 328 262 Initial 117 | . . 99 117 Average 73 | . 83 221 182 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 84 | 100 88 39 62 Level 1 15 | . 11 60 37 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 13 13 9 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . . . 6 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 4 1 3 Terminals 6 | . 3 1 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 14 | . 5 2 7 Successful 12 | . 5 2 5 Failed 2 | . . . 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 3 2 4 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 9 | . 3 2 4 Record 2 | . . 1 1 Alert Level 1 | . 1 . . Locate Traps 1 | . . . 1 Reprogram Traps 1 | . . . 1 Security Status 1 | . 1 . . Reinforcement Status 1 | . . 1 . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1909 | 982 371 217 339 Spaces Moved 503 | 53 205 123 122 Core 10 | 7 . . 3 Treads . | . . . . Legs 461 | 46 205 123 87 Wheels . | . . . . Hover . | . . . . Flight 32 | . . . 32 Fastest Speed 50 | 50 120 120 104 Average Speed 135 | 110 120 120 186 Slowest Speed 1450 | 120 120 120 1450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 20 | 5 47 16 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . 2 2 4 Melee . | . . . . Projectile 4 | . . . 4 AOE 4 | . 2 2 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1610 | 976 288 158 188 Wait 952 | 916 36 . . Move 500 | 52 204 122 122 Hop . | . . . . Pick Up 26 | 6 10 5 5 Fast Attach 8 | . . 3 5 Attach 26 | 2 6 3 15 Detach 3 | . . . 3 Swap 12 | . 4 2 6 Drop 17 | . 1 6 10 Fire 66 | . 27 17 22 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 983 | -11/Scrapyard | Entered Materials 1019 | -10/Materials | Build established: Mutant 1192 | -10/Materials | Repaired Aluminum Leg 1260 | -10/Materials | Discovered new exit (range 16) 1302 | -10/Materials | Discovered new exit (range 15) 1354 | -10/Materials | Entered another Materials area 1354 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1549 | -9/Materials | Discovered new exit (range 10) 1571 | -9/Materials | Entered another Materials area 1571 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1780 | -8/Materials | Discovered new exit (range 11) 1832 | -8/Materials | Crushed by falling debris 1870 | -8/Materials | Core integrity fell below 50% 1891 | -8/Materials | Core integrity fell below 20% 1909 | -8/Materials | Lost 16 parts (2p4n4u6w) 1910 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Power failure, Ion Engine shutdown. Overheating: Energy bleed (-4). Ion Cannon destroyed. Critical hit (Burn: +37). Ion Engine destroyed. Overheating: Core damaged (-71). Aluminum Leg destroyed. Critical hit (Burn: +37). Sml. Storage Unit destroyed. R-06 Scavenger collects Terrain Scanner. Overheating: Energy bleed (-7). Broken Beam Rifle destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. Cooling System destroyed. K-01 Serf collects debris. System corrupted: Component data lost. K-01 Serf collects debris. G-47 Trooper destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ####### ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ! #?? ??????????????????????????????????????? | | #?# ????????? #?????????????????????????? | | " " ### ????????? #?????????????????????????? | | "G" ## #???????# #?????????????????????????? | | """ ### #???????# # #????????????????????? | | #?# #???????# ###/##????????????????????? | | ######## ######### ????????????????????? | | ## ## =# ????????????????????? | | ## ## "" # ????????????????????? | | [ ## ## "Y + ######????????????????????? | | / ] ## ## "" # #?????????????????????????? | | ## ## # #?????????????????????????? | | ## ## # ########??????????????????? | | ## ######### # #??????????????????? | | ## | # ""#??????????????????? | | ## ######### #g@ T"#??????????????????? | | ##+##### #??????## =Y% % ""#??????????????????? | | #####+######???# #k% #??????????????????? | | ## #???# # #??????????????????? | | T + T #???# ########??????????????????? | | ## #???# #?????????????????????????? | | #+#### #???# #?????????????????????????? | | # #???# #?????????????????????????? | | # """ """ #???# #?????????????????????????? | | # """ """ #???# #?????????????????????????? | | # """ """ #???# < #?????????????????????????? | | ###########???# #?????????????????????????? | | """ #?????????????#####?????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellCatalystSink Manual? 0 Play Time 00:18:42 Cumulative 9.6 hours Start 2024.06.12 @ 15:47:39 End 2024.06.12 @ 18:10:19 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a9ac3b42-944f-4ac9-b020-1cbc0195f5cb