Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 02:09:43 Player: supraman Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (84) 420 Value Destroyed (3480) 3480 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (595) 595 TOTAL SCORE: 10275 Bonus ------- Follower Combat Kills 205 Met Imprinter 300 Was Imprinted 300 Friendly Fire -210 Cogmind --------- Core Integrity 0/1300 Matter 181/300 Energy 19/100 System Corruption 14% Temperature Cool (0) Movement Treading (145) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Biometal Medium Treads > --- UTILITY (7) ------ Improved Signal Interpreter Experimental Terrain Scan Processor > --- WEAPON (5) ------- Quantum Rifle > --- INVENTORY (5) ---- Myomer Leg Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System > --- WEAPON ----------- Heavy Laser Phase Gun Heavy Gauss Cannon Heavy Gauss Cannon Gamma Bomb Array > --- INVENTORY -------- Improved Fusion Compressor Particle Reactor Advanced Medium Treads Myomer Leg Improved Signal Interpreter [Rating: 96] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Makeshift Hover Unit Treads Armored Treads Leg Titanium Leg Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Field Propulsion Array Utility Small Storage Unit Device Heart of Steel Storage Small Storage Unit Processor Advanced Terrain Scan Processor Weapon Advanced Assault Cannon Energy Gun High-powered Shock Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Advanced Assault Cannon Launcher Gamma Bomb Array Build | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . . . 8 . . . . 2 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion 5 | . . . . 2 . . . . 1 1 1 Utility 5 | . . . . 4 . . . . . . 1 Weapon 3 | . . . . 1 . . . . 1 1 . Parts Attached 100 | 8 . 4 1 23 13 6 4 5 9 . 27 Power 15 | 2 . . . 3 5 . 1 1 . . 3 Engine 9 | 2 . . . 2 4 . . 1 . . . Core 4 | . . . . 1 1 . 1 . . . 1 Reactor 2 | . . . . . . . . . . . 2 Propulsion 35 | 2 . 3 1 6 4 2 3 2 2 . 10 Treads 8 | . . . . . . . . 2 . . 6 Leg 7 | . . . . . 3 1 1 . 2 . . Wheel 13 | 2 . 3 1 6 1 . . . . . . Hover 4 | . . . . . . 1 2 . . . 1 Flight 3 | . . . . . . . . . . . 3 Utility 21 | 2 . . . 9 1 1 . . 3 . 5 Device 14 | 1 . . . 7 1 1 . . 1 . 3 Storage 3 | 1 . . . 1 . . . . 1 . . Processor 4 | . . . . 1 . . . . 1 . 2 Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 . 1 . 5 3 3 . 2 4 . 9 Energy Gun 8 | 1 . . . 2 1 . . 1 . . 3 Energy Cannon 5 | . . 1 . . . . . 1 1 . 2 Ballistic Gun 7 | 1 . . . 1 . 2 . . 2 . 1 Ballistic Cannon 8 | . . . . 2 2 1 . . 1 . 2 Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 . . . . 2 Parts Lost 68 | . . . . 8 7 10 . 3 15 2 23 Power 10 | . . . . 2 2 2 . . . . 4 Propulsion 21 | . . . . 3 2 3 . 1 5 . 7 Utility 14 | . . . . 3 3 1 . . 2 1 4 Weapon 23 | . . . . . . 4 . 2 8 1 8 Highest Loss Streak 14 | . . . . 4 4 10 . 2 4 2 14 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 4 8 7 7 7 7 7 7 6 5 4 3 Power . | . 1 1 1 . . 1 1 1 2 2 1 Propulsion 1 | 2 5 4 3 1 . . . . . . 1 Utility 1 | . 1 1 2 . 1 1 1 1 1 2 1 Weapon 3 | . 1 1 1 5 5 5 4 3 2 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | 1 . 1 1 1 . 1 . . . 1 1 Power 2 | . . . . . . 1 . . . 1 . Propulsion 4 | 1 . 1 1 . . . . . . . 1 Utility . | . . . . . . . . . . . . Weapon 1 | . . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 68 | . 100 100 100 88 78 31 58 67 59 4 39 Engine 5 | . 14 14 14 9 9 2 . 2 3 . . Core 2 | . . . . 1 2 . 5 3 . . 3 Treads 2 | . . . . . . . . 3 8 . 8 Leg 3 | . . . . . 5 3 7 6 3 . . Wheel 8 | . 28 28 28 19 13 . . . . . . Hover 5 | . . . . . . . 14 15 4 . 1 Device 10 | . 14 14 14 27 14 6 6 6 4 . 6 Storage 6 | . 14 14 14 8 6 6 6 6 4 . . Processor 4 | . . . . 1 6 6 6 6 8 3 . Energy Gun 3 | . 14 13 . 4 6 . . 3 3 . 3 Energy Cannon 2 | . . . 14 . . . . 3 3 . . Ballistic Gun 4 | . 14 14 14 4 . . 6 2 3 . . Ballistic Cannon 4 | . . . . 8 12 2 1 3 4 . 4 Peak Build Rating 96 | 8 8 11 11 49 53 47 65 69 80 10 96 Average Rating 45 | 5 8 8 10 42 47 30 55 63 59 3 60 On Entrance 26 | . 8 8 11 9 49 47 44 65 69 5 1 Naked Turns 65 | . . . . . . . . . . 32 33 Heaviest Build 66 | 14 14 21 21 39 45 42 35 45 49 . 66 Greatest Support 118 | 32 32 40 40 54 48 45 37 50 50 3 118 Greatest Overweight (x) 13 | . . . 1 1 13 4 1 2 7 . 4 Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 20 5 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 8 8 8 8 8 8 8 8 8 7 5 8 Average Carried 6 | 4 8 7 7 7 7 7 7 6 5 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 8 8 8 8 8 8 8 6 6 6 4 1 Class Distribution -------------------- 24% | Scavenger-Skirmisher 21% | Derelict-Mutant 19% | Mutant 16% | Derelict-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Matter Collected 4793 | 301 . 77 20 746 445 483 188 993 546 . 994 Remotely . | . . . . . . . . . . . . Salvage Created 3130 | 160 . 115 . 783 196 98 . 220 634 . 924 Parts 156 | 11 . 10 . 41 17 3 . 5 25 . 44 Haulers Intercepted 2 | . . . . 1 . . . . . . 1 Recyclers Shooed 5 | 2 . . . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . 4 . . 11 3 . 7 . . . Prevented 7 | . . . . . 4 . . 3 . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 65 | . . 4 . 15 9 3 . 3 13 . 18 Guns 22 | . . 4 . 9 3 1 . 1 1 . 3 Cannons 41 | . . . . 6 6 2 . 2 11 . 14 AOE 1 | . . . . . . . . . . . 1 Classes Destroyed 16 | 2 . 2 . 8 1 . . 1 1 . 1 Worker 7 | . . . . 4 . . . . 1 . 2 Builder 2 | . . . . 2 . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 2 | . . . . 1 . . . . . . 1 Recycler 1 | 1 . . . . . . . . . . . Minesweeper 1 | . . . . . 1 . . . . . . Watcher 2 | . . . . . . . . . 2 . . Swarmer 22 | . . 2 . 3 8 . . . 2 . 7 Grunt 22 | . . . . 7 1 3 . 1 2 . 8 Brawler 1 | . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . . 1 Sentry 4 | . . . . 1 . . . 1 2 . . Hunter 2 | . . . . 1 . . . 1 . . . Programmer 11 | . . . . 2 . . . . 7 . 2 Subdweller 2 | . . 2 . . . . . . . . . Decomposer 1 | . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 7 | 2 . 2 . 7 4 2 . 1 3 . 5 Combat Bots Only 4 | . . 2 . 4 4 2 . 1 2 . 4 Max Kills in Single Turn 2 | 1 . 1 . 1 2 1 . 1 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Hostile Shots Fired 904 | . . 11 . 87 111 65 . 91 162 56 321 Missed 265 | . . 4 . 32 45 10 . 32 36 19 87 Hits 639 | . . 7 . 55 66 55 . 59 126 37 234 Melee 1 | . . . . 1 . . . . . . . Projectile 638 | . . 7 . 54 66 55 . 59 126 37 234 Critical Strikes 21 | . . . . . . 5 . 3 4 . 9 Part Disruptions 2 | . . . . . . . . . 1 . 1 Damage Taken 12234 | . . 104 . 762 852 1033 . 1025 3139 570 4749 Core 3438 | . . 44 . 73 142 267 . 133 957 502 1320 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 53 | 100 . . 82 . . . . 27 4 56 . Volleys Fired 270 | 7 . 9 . 56 26 20 . 25 67 2 58 Largest 5 | 2 . 2 . 3 3 3 . 3 4 1 5 Hottest 339 | 60 . 60 . 184 184 149 . 142 247 90 339 Shots Fired 611 | 14 . 18 . 132 70 36 . 60 143 2 136 Gun 258 | 14 . 18 . 76 24 11 . 24 35 . 56 Cannon 352 | . . . . 56 46 25 . 36 108 2 79 Launcher 1 | . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . Kinetic 384 | 7 . 9 . 93 46 31 . 35 81 . 82 Thermal 198 | 7 . 9 . 37 15 5 . 13 57 2 53 Explosive . | . . . . . . . . . . . . Electromagnetic 29 | . . . . 2 9 . . 12 5 . 1 Robot Hit Streak 14 | 4 . 3 . 14 5 6 . 6 14 . 13 Robot Miss Streak 9 | 2 . 2 . 9 6 6 . 4 8 2 4 Penetration Max 1 | . . . . . . . . . 1 . 1 Secondary Targets 1 | . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 370 | 7 . 10 . 91 31 21 . 39 84 . 87 Core Hits 173 | 5 . 7 . 56 16 5 . 11 28 . 45 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . Critical Strikes 21 | 1 . . . . 3 2 . 2 4 . 9 Burn 1 | . . . . . . . . . . . 1 Destroy 1 | 1 . . . . . . . . . . . Blast 18 | . . . . . 3 2 . 1 4 . 8 Corrupt 1 | . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10722 | 108 . 129 . 1939 830 593 . 1048 2733 7 3335 Guns 3397 | 108 . 129 . 1091 216 139 . 424 373 . 917 Cannons 6997 | . . . . 848 614 454 . 624 2360 . 2097 Explosions 314 | . . . . . . . . . . . 314 Melee . | . . . . . . . . . . . . Ramming 14 | . . . . . . . . . . 7 7 Kinetic 6292 | 56 . 73 . 1196 614 553 . 618 1287 . 1895 Thermal 3837 | 52 . 56 . 717 118 40 . 231 1442 . 1181 Explosive . | . . . . . . . . . . . . Electromagnetic 579 | . . . . 26 98 . . 199 4 . 252 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . 4 4 4 4 . 14 4 14 Average Corruption 3 | . . . . 1 4 4 4 . 6 4 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 80 | . . . . 7 34 18 3 . 14 . 4 Message Errors 19 | . . . . 2 9 6 . . 1 . 1 Matter Fused 17 | . . . . 4 7 1 . . 4 . 1 Heat Flow Errors 12 | . . . . . 4 4 2 . 2 . . Energy Discharges 8 | . . . . . 4 1 . . 1 . 2 Parts Rejected 2 | . . . . . . . . . 2 . . Data Loss (minor) 8 | . . . . . 3 4 . . 1 . . Data Loss (major) 8 | . . . . . 5 1 1 . 1 . . Misfires 3 | . . . . 1 1 . . . 1 . . Alerts 1 | . . . . . 1 . . . . . . Weapon Failures 2 | . . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 221 | . . . . 24 71 27 . . 47 . 52 Projectiles 221 | . . . . 24 71 27 . . 47 . 52 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 51 | . . . . 6 4 9 . 6 14 . 12 Impact . | . . . . . . . . . . . . Kinetic 49 | . . . . 6 4 9 . 5 14 . 11 Secondary 2 | . . . . . . . . 1 . . 1 Self-Inflicted Damage 6 | . . . . . . . . . . 3 3 Shots . | . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . 1 2 Targets Rammed 3 | . . . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 631 | 20 . . . 367 334 587 165 525 631 8 405 Average Temperature 149 | 20 . . . 101 127 272 75 169 168 5 126 Received Heat Transfer 1906 | . . 12 . 219 60 393 . 426 279 . 517 Effects 50 | . . . . 5 1 10 . 7 18 . 9 Shutdowns 12 | . . . . . . 4 . 1 3 . 4 Energy Bleed 5 | . . . . . 1 . . 2 1 . 1 Interference 7 | . . . . 4 . . . . 1 . 2 Matter Decay 5 | . . . . . . 2 . . 2 . 1 Short Circuit 4 | . . . . . . . . 1 2 . 1 Damage (minor) 4 | . . . . 1 . . . . 3 . . Damage (major) 10 | . . . . . . 4 . 3 3 . . Damage (core) 3 | . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 9 | . . 1 . 2 . . . . 3 . 3 Heat Transferred 6113 | 125 . 125 . 1625 249 74 . 350 1985 . 1580 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Maximum Alert Level 1 | . . . . . . . . . . . 1 Low Security (%) 90 | 100 100 . . 100 . . . . 100 100 63 Level 1 9 | . . . . . . . . . . . 36 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 326 | 10 . . . 194 . . . . 143 114 326 Initial 65 | . . . . . . . . . . 65 59 Average 88 | 1 . . . 76 . . . . 57 64 161 Influence Increases 2574 | 20 . 40 . 541 235 115 . 260 490 109 764 Destroy 0b10 Robot/C 1380 | . . 40 . 300 180 60 . 180 260 . 360 Destroy 0b10 Robot/NC 90 | 20 . . . 35 5 . . . 15 . 15 Destroy Leader 268 | . . . . 82 20 10 . 10 94 . 52 Allied During Kill 40 | . . . . . . . . 40 . . . Disable Machine 75 | . . . . 45 . . . . . . 30 Destroy Structure 121 | . . . . 19 . . . . 46 4 52 Partial Spotted 15 | . . . . . . . . . 15 . . Lose Combat Pursuer 585 | . . . . 60 30 45 . 30 60 105 255 Influence Decreases 2354 | 20 . 40 . 431 345 115 . 260 355 130 658 Entered New Map 166 | . . . . . 41 . . . . 70 55 Time Decay 1547 | 20 . 40 . 351 274 80 . 196 213 40 333 Lost Part 541 | . . . . 80 30 35 . 4 142 20 230 Lost Ally 100 | . . . . . . . . 60 . . 40 Squads Dispatched 18 | . . . . 4 . . . . 7 . 7 Investigation . | . . . . . . . . . . . . Extermination 5 | . . . . 2 . . . . 1 . 2 Reinforcement 8 | . . . . 2 . . . . 1 . 5 Assault . | . . . . . . . . . . . . Garrison 5 | . . . . . . . . . 5 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . 1 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Distress Signals 4 | . . . . . . . . . 2 . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 132 | . 1 6 . 22 11 5 . 11 21 11 44 Peak Tracking Total 9 | . 1 3 . 4 4 3 . 7 4 5 9 Tactical Retreats 25 | . . . . 3 2 1 . 2 4 3 10 Traps | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Traps Triggered 5 | . . . . 2 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Machines Disabled 5 | . . . . 3 . . . . . . 2 Max in Single Turn 1 | . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Machines Accessed 4 | . . . 1 . . 1 . . . 2 . Terminals 1 | . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 12 | . . . 9 . . 1 . . . 2 . Successful 10 | . . . 9 . . 1 . . . . . Failed 2 | . . . . . . . . . . 2 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 9 | . . . . . . . 1 . 3 . 5 Terminals 1 | . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 10 | . . . 9 . . 1 . . . . . Record 9 | . . . 9 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . . . 2 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Total Allies 6 | . . . . . . . 4 . . . 2 Largest Group 4 | . . . . . . . 4 4 . . 2 Highest-Rated Group 206 | . . . . . . . 149 149 . . 206 Highest-Rated Ally 103 | . . . . . . . 38 38 . . 103 Zionite Dispatches 1 | . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 29 | . . . . . . . . 28 . . 1 Total Damage 770 | . . . . . . . . 652 . . 118 Kills 6 | . . . . . . . . 6 . . . Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Active Infowar (turns) 4255 | 47 68 296 1040 1187 1299 124 . . 194 . . Optics 452 | . . . . 258 . . . . 194 . . IFF 2078 | . . . . 655 1299 124 . . . . . Terrain 1081 | . . . . 1052 29 . . . . . . Traps 202 | . . . . . 202 . . . . . . Seismic 2154 | 47 68 296 1040 703 . . . . . . . Cloaking 309 | . . . . 309 . . . . . . . Jamming 1322 | . . . . 704 509 109 . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 3 . 2 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Turns Passed 9839 | 109 68 296 1040 1187 1328 746 1615 1840 760 92 758 Spaces Moved 6983 | 61 69 233 966 826 1210 376 1118 1074 246 167 637 Core 605 | 2 . . . . 1 277 . . 42 167 116 Treads 648 | . . . . . . . . 262 193 . 193 Legs 1167 | . . . . . 224 96 618 218 11 . . Wheels 3138 | 59 69 233 966 826 985 . . . . . . Hover 1275 | . . . . . . 3 500 594 . . 178 Flight 150 | . . . . . . . . . . . 150 Fastest Speed 34 | 50 100 100 90 86 86 100 72 72 50 50 34 Average Speed 111 | 98 100 102 107 87 93 164 125 136 167 50 80 Slowest Speed 700 | 100 100 110 120 115 700 250 200 330 400 50 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 14 26 59 20 88 48 83 97 5 7 19 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 17 | . . . 8 . 1 2 2 4 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 91 | . . . . 18 10 5 . 10 22 2 24 Melee . | . . . . . . . . . . . . Projectile 91 | . . . . 18 10 5 . 10 22 2 24 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Fac Res Total 8521 | 93 68 273 969 1172 1343 471 1328 1399 472 173 760 Wait 1060 | 5 . 19 . 241 83 60 203 287 144 1 17 Move 6972 | 60 68 232 965 825 1209 375 1117 1073 245 166 637 Hop . | . . . . . . . . . . . . Pick Up 40 | 11 . 2 1 11 2 2 . 1 1 1 8 Fast Attach 64 | 6 . 2 . 10 8 5 3 4 7 . 19 Attach 41 | 1 . . . 10 2 3 3 4 4 1 13 Detach 15 | . . . . 2 1 3 1 3 2 . 3 Swap 21 | 1 . 3 2 6 6 . 1 . . . 2 Drop 35 | 2 . 6 1 11 6 3 . 2 2 1 1 Fire 270 | 7 . 9 . 56 26 20 . 25 67 2 58 Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . . . . . 1 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / Upp x2 / Ext) -4/Factory (discovered 2 exits: *Res / Arm) -3/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Met a group of wandering Federalists 174 | -10/Materials | Discovered new exit (range 6) 178 | -10/Materials | Entered Subcaves 178 | -10/Subcaves | Accompanied by 1 ally 179 | -10/Subcaves | Continued accompanying wandering Federalists (5) 179 | -10/Subcaves | Approached by a straggling Scientist 221 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 235 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 309 | -10/Subcaves | Build established: Mutant 474 | -10/Subcaves | Entered Scraptown 652 | -8/Scraptown | Visited Science Testing Area 669 | -8/Scraptown | Visited Red Mages 759 | -8/Scraptown | Build established: Scavenger-Mutant 1026 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 1030 | -8/Scraptown | Learned Research emergency access door positions 1095 | -8/Scraptown | Visited Comm Corps 1149 | -8/Scraptown | Visited SPCMW 1188 | -8/Scraptown | Visited UFD Registry 1258 | -8/Scraptown | Visited The Evicted 1289 | -8/Scraptown | Visited Bundlers 1372 | -8/Scraptown | Visited Assassins FH 1451 | -8/Scraptown | Discovered new exit (range 13) 1514 | -8/Scraptown | Entered Factory 1514 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 1801 | -6/Factory | Build established: Scavenger-Skirmisher 2414 | -6/Factory | Lost 4 parts (1p2n1u) 2534 | -6/Factory | Discovered new exit (range 15) 2701 | -6/Factory | Entered Lower Caves 2777 | -6/Lower Caves | Learned location of 1 exit from Factory 2785 | -6/Lower Caves | Learned Factory stockpile data 3265 | -6/Lower Caves | Lost 4 parts (2p2n) 3317 | -6/Lower Caves | Spotted B-75 Beast 3993 | -6/Lower Caves | Discovered new exit (range 13) 4029 | -6/Lower Caves | Entered another Lower Caves area 4160 | -6/Lower Caves | Core integrity fell below 50% 4195 | -6/Lower Caves | Lost 10 parts (2p3n1u4w) 4308 | -6/Lower Caves | Found Prototype Device 4308 | -6/Lower Caves | Identified Heart of Steel 4424 | -6/Lower Caves | Build established: Mutant 4509 | -6/Lower Caves | Discovered new exit (range 15) 4669 | -6/Lower Caves | Found DCF Scrap (13 items) 4775 | -6/Lower Caves | Entered Zion 4808 | -6/Zion | Received a visual enhancement algorithm 4809 | -6/Zion | Ran a visual enhancement algorithm 4896 | -6/Zion | Discovered new exit (range 15) 5026 | -6/Zion | System corruption cleaned by Quarantine Array 5109 | -6/Zion | Build established: Derelict-Mutant 5429 | -6/Zion | Learned 8 Factory zone layouts 5993 | -6/Zion | Met Imprinter 6006 | -6/Zion | Imprinted 6008 | -6/Zion | Declared Zion's savior 6390 | -6/Zion | Entered Proximity Caves 6390 | -5/Proximity Caves | Accompanied by 4 allies 6429 | -5/Proximity Caves | Build established: Derelict-Gunner 6673 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6884 | -5/Proximity Caves | Spotted B-75 Beast 7571 | -5/Proximity Caves | Build established: Derelict-Mutant 7647 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7850 | -5/Proximity Caves | Learned 4 Factory zone layouts 8035 | -5/Proximity Caves | Discovered new exit (range 14) 8230 | -5/Proximity Caves | Entered Factory 8230 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8231 | -5/Factory | Identified exit to Upper Caves 8232 | -5/Factory | Identified exit to Extension 8309 | -5/Factory | Build established: Derelict-Gunner 8521 | -5/Factory | Garrison activated, responded to threat 8528 | -5/Factory | Core integrity fell below 50% 8791 | -5/Factory | Lost 4 parts (1n3w) 8817 | -5/Factory | System corruption reached 10% 8822 | -5/Factory | Garrison activated, responded to threat 8897 | -5/Factory | Lost 3 parts (1n1u1w) 8947 | -5/Factory | Core integrity fell below 20% 8977 | -5/Factory | Discovered new exit (range 12) 8990 | -5/Factory | Entered another Factory area 8990 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8991 | -4/Factory | Identified exit to Armory 9076 | -4/Factory | Discovered new exit (range 10) 9082 | -4/Factory | Entered Research 9082 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9083 | -3/Research | Identified exit to Testing 9139 | -3/Research | Retrieved Zion intel report: Branch Access 9155 | -3/Research | Build established: Mutant 9389 | -3/Research | Found Gamma Bomb Array 9567 | -3/Research | Spotted B-86 Titan 9682 | -3/Research | Lost 3 parts (3w) 9755 | -3/Research | Core integrity fell below 50% 9758 | -3/Research | Zion Heavy squad teleported in 9770 | -3/Research | Found Prototype Processor 9770 | -3/Research | Identified Exp. Terrain Scan Processor 9774 | -3/Research | Lost 14 parts (2p5n2u5w) 9812 | -3/Research | System corruption reached 10% 9818 | -3/Research | Core integrity fell below 20% 9840 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Identified Exp. Terrain Scan Processor. Knocked back. Acquired 7 matter. Penetrated by Slug. Knocked back. Penetrated by Slug. Knocked back. Acquired 1 matter. Slug penetrates Wall. 926Q