Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 18:18:33 Player: Volvedor Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1477) 1477 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4232 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 11/300 Energy 35/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Advanced Visual Processing Unit Terrain Scan Processor > --- WEAPON (3) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Scrap Suit Advanced Visual Processing Unit Seismic Detector > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 2 | . . 2 . . . . Weapon 1 | . . . . . . 1 Parts Attached 36 | 9 4 7 4 . 1 11 Power 8 | 1 2 1 . . . 4 Engine 6 | 1 2 1 . . . 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 10 | 2 2 1 2 . . 3 Treads 5 | 2 2 1 . . . . Leg 3 | . . . 2 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 9 | 4 . 2 . . 1 2 Device 5 | 3 . . . . 1 1 Storage 1 | 1 . . . . . . Processor 2 | . . 1 . . . 1 Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 9 | 2 . 3 2 . . 2 Energy Gun . | . . . . . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 6 | 2 . 2 2 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 27 | . . 3 5 . . 19 Power 7 | . . 1 . . . 6 Propulsion 8 | . . 1 2 . . 5 Utility 5 | . . 1 2 . . 2 Weapon 7 | . . . 1 . . 6 Highest Loss Streak 8 | . . 3 5 . . 8 To Critical Strikes . | . . . . . . . Average Backups 2 | 3 5 4 3 3 3 . Power . | . 1 . 1 1 1 . Propulsion . | 1 2 1 . . . . Utility . | . 1 . . . . . Weapon 1 | 1 1 2 2 2 2 . Tool/Special . | . . . . . . . Unused Backups 5 | . 3 2 . . . . Power 1 | . 1 . . . . . Propulsion 2 | . 2 . . . . . Utility . | . . . . . . . Weapon 2 | . . 2 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 80 | . 98 87 81 77 86 71 Engine 11 | . 14 10 11 11 11 11 Treads 6 | . 28 21 9 . . . Leg 12 | . . . 10 22 22 8 Device 17 | . 26 28 14 11 20 14 Processor 8 | . . 2 11 11 11 10 Ballistic Gun 20 | . 28 16 19 22 22 16 Launcher 1 | . . 5 1 . . 4 Peak Build Rating 26 | 9 9 20 20 14 22 26 Average Rating 15 | 7 8 13 15 14 21 21 On Entrance 12 | . 9 9 20 14 14 22 Avg Prop Armor Cover (%) 9 | . . . 9 . . . Naked Turns . | . . . . . . . Heaviest Build 26 | 13 9 22 22 14 18 26 Greatest Support 40 | 40 40 40 40 20 20 20 Greatest Overweight (x) 7 | . . . 4 . . 7 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 Most Carried 6 | 6 5 5 5 3 3 2 Average Carried 2 | 3 4 4 3 3 3 . Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 3 3 3 . Scrap Suit Usage (%) 29 | . . . . . 88 80 Parts Cannibalized 3 | . . . . . . 3 Class Distribution -------------------- 45% | Scavenger-Mutant 35% | Mutant 11% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1034 | 324 92 253 229 . . 136 Remotely . | . . . . . . . Salvage Created 1505 | 139 168 449 333 . . 416 Parts 83 | 9 11 23 18 . . 22 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 39 | . 6 11 10 . . 12 Guns 23 | . 6 1 8 . . 8 AOE 16 | . . 10 2 . . 4 Classes Destroyed 11 | 3 2 1 4 . . 1 Worker 3 | 2 . . . . . 1 Builder 4 | . . . 1 . . 3 Tunneler 2 | 2 . . . . . . Recycler 5 | 1 . 2 2 . . . Swarmer 5 | . 3 . . . . 2 Grunt 25 | . 3 10 5 . . 7 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 3 | . . 1 . . . 2 Demolisher 2 | . . . 2 . . . Assembled 2 | . . . 2 . . . Best Kill Streak 10 | 2 4 10 8 . . 5 Combat Bots Only 8 | . 4 8 5 . . 5 Max Kills in Single Turn 4 | 1 1 3 4 . . 3 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 248 | . 21 31 42 . . 154 Missed 60 | . 4 12 11 . . 33 Hits 188 | . 17 19 31 . . 121 Melee 8 | . . . 5 . . 3 Projectile 180 | . 17 19 26 . . 118 AOE 17 | . . . 17 . . . Critical Strikes 2 | . . . . . . 2 Part Disruptions 1 | . . 1 . . . . Damage Taken 3352 | . 170 383 897 . . 1902 Core 742 | . 10 29 147 . . 556 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 27 | . . . . . . 27 Core Remaining (%) 84 | 100 96 . . . 56 . Volleys Fired 109 | 17 16 16 20 . . 40 Largest 3 | 2 2 2 2 . . 3 Hottest 79 | 40 40 50 55 . . 79 Shots Fired 219 | 34 32 31 37 . . 85 Gun 194 | 34 32 20 34 . . 74 Cannon 1 | . . . . . . 1 Launcher 24 | . . 11 3 . . 10 Special . | . . . . . . . Kinetic 184 | 34 32 20 34 . . 64 Thermal 10 | . . . . . . 10 Explosive 24 | . . 11 3 . . 10 Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 11 | 7 9 6 6 . . 11 Robot Miss Streak 7 | 4 2 2 7 . . 7 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 146 | 21 24 20 24 . . 57 Core Hits 104 | 9 12 24 22 . . 37 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Burn 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3682 | 159 191 1092 732 . . 1508 Guns 1739 | 159 191 86 411 . . 892 Cannons . | . . . . . . . Explosions 1943 | . . 1006 321 . . 616 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1650 | 159 191 86 411 . . 803 Thermal 89 | . . . . . . 89 Explosive 1854 | . . 917 321 . . 616 Electromagnetic 89 | . . 89 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 133 | . . 26 19 . . 88 Projectiles . | . . . . . . . Explosions 133 | . . 26 19 . . 88 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 465 | . . 129 . . . 336 Shots 13 | . . 4 . . . 9 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 126 | . 12 32 9 . . 126 Average Temperature 32 | . 6 9 4 . . 45 Received Heat Transfer 789 | . 60 138 69 . . 522 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 296 | . . . . . . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 86 | 100 100 31 68 . 100 100 Level 1 13 | . . 68 31 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 303 | 5 105 303 223 . . 114 Initial 86 | . . 16 86 . . . Average 65 | 1 56 182 176 . . 39 Influence Increases 1183 | 25 180 383 218 . . 377 Destroy 0b10 Robot/C 740 | . 120 220 160 . . 240 Destroy 0b10 Robot/NC 70 | 25 . 10 15 . . 20 Destroy Leader 140 | . 20 40 30 . . 50 Successful Hack 25 | . 25 . . . . . Disable Machine 60 | . . 45 . . . 15 Destroy Structure 118 | . . 53 13 . . 52 Lose Combat Pursuer 30 | . 15 15 . . . . Influence Decreases 1176 | 25 140 200 277 164 . 370 Entered New Map 325 | . . 24 137 164 . . Time Decay 591 | 25 140 146 90 . . 190 Lost Part 260 | . . 30 50 . . 180 Squads Dispatched 7 | . 1 2 . . . 4 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 2 . . . 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 11 13 12 . . 24 Peak Tracking Total 7 | . 4 5 5 . . 7 Tactical Retreats 2 | . 1 1 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 4 | . . 3 . . . 1 Max in Single Turn 2 | . . 2 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 8 | . 3 . . 4 . 1 Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 60 | . 8 . . 49 . 3 Successful 55 | . 6 . . 49 . . Failed 5 | . 2 . . . . 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 8 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 55 | . 6 . . 49 . . Record 49 | . . . . 49 . . Recycling Unit Index 1 | . 1 . . . . . Locate Traps 2 | . 2 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 2915 | 137 303 323 186 878 337 751 Optics 2214 | . . 62 186 878 337 751 Terrain 814 | 137 303 323 51 . . . Seismic 2408 | 22 266 323 186 878 337 396 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 3006 | 224 307 323 186 878 337 751 Spaces Moved 1717 | 104 140 159 65 732 231 286 Core 112 | 4 . . 3 . . 105 Treads 419 | 100 140 159 20 . . . Legs 1166 | . . . 42 732 231 161 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 20 | . . . . . . 20 Fastest Speed 50 | 50 160 160 160 120 120 50 Average Speed 140 | 155 160 160 183 120 120 176 Slowest Speed 400 | 160 160 160 250 120 120 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 8 27 21 19 95 58 27 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 139 | . . 61 25 . . 53 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 139 | . . 61 25 . . 53 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 2109 | 136 203 198 94 731 290 457 Wait 201 | . 25 . . . 59 117 Move 1711 | 103 139 158 64 731 230 286 Hop . | . . . . . . . Pick Up 15 | 6 4 5 . . . . Fast Attach 26 | 6 3 3 2 . 1 11 Attach 11 | 2 . 3 3 . . 3 Detach . | . . . . . . . Swap 17 | 1 5 8 3 . . . Drop 19 | 1 11 5 2 . . . Fire 109 | 17 16 16 20 . . 40 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [Sub]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 225 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 12) 419 | -10/Materials | Discovered new exit (range 16) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Utility x2 656 | -9/Materials | Destroyed 8 combat bots 738 | -9/Materials | Lost 3 parts (1p1n1u) 818 | -9/Materials | Discovered new exit (range 16) 855 | -9/Materials | Entered Mines 856 | -9/Mines | Assembled infested the area 944 | -9/Mines | Lost 5 parts (2n2u1w) 996 | -9/Mines | Learned Materials stockpile data 998 | -9/Mines | Learned location of Storage (-9) 1030 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1030 | -9/Mines | Discovered new exit (range 5) 1041 | -9/Mines | Entered Exiles 1057 | -9/Exiles | Discovered new exit (range 17) 1091 | -9/Exiles | Met 8R-AWN 1109 | -9/Exiles | Met EX-HEX 1171 | -9/Exiles | Met EX-DEC 1198 | -9/Exiles | Build established: Scavenger-Mutant 1212 | -9/Exiles | Met EX-BIN 1291 | -9/Exiles | Aligned with FarCom system 1292 | -9/Exiles | Given EX-Vault access code 1479 | -9/Exiles | Learned location of Zion (-6) 1613 | -9/Exiles | Discovered new exit (range 14) 1698 | -9/Exiles | Visited The Gauntlet 1919 | -9/Exiles | Entered Mines 1957 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 1959 | -8/Mines | Found Scrap Suit 2219 | -8/Mines | Discovered new exit (range 19) 2256 | -8/Mines | Entered Materials 2256 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2551 | -8/Materials | Garrison activated, responded to threat 2594 | -8/Materials | Lost 3 parts (1p2n) 2701 | -8/Materials | Lost 8 parts (2p2n1u3w) 2879 | -8/Materials | Core integrity fell below 50% 2909 | -8/Materials | Lost 4 parts (1p1u2w) 2987 | -8/Materials | Core integrity fell below 20% 3007 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02887_ Acquired Lgt. Ion Engine. 02890_ The unstable cave ceiling collapses. 02891_ Acquired Terrain Scan Processor. 02895_ Acquired 6 matter. 02900_ The unstable cave ceiling collapses. 02913_ R-06 Scavenger collects Lgt. Ion Engine. 02944_ Lgt. Ion Engine destroyed. 02948_ U-05 Engineer lays Concrete. 02954_ C-30 ARC bursts open, deploying its payload. 02954_ S-10 Pest unfolds itself. 02955_ K-01 Serf collects debris. 02958_ K-01 Serf cleans the Material Compactor. 02979_ Lgt. Nuclear Core destroyed. 02979_ K-01 Serf collects debris. 02980_ Carbon-fiber Leg destroyed. 02980_ Slug penetrates Wall. 02983_ Penetrated by Slug. 02994_ Mni. Grenade Launcher destroyed. 03000_ Acquired 13 matter. 03003_ Acquired Lgt. EM Pulse Cannon. Map ----- +----------------------------------------------------+ | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | + #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???##########???????????????????????????????????? | | #???# #???????????????????????????????????? | | #???# """ !!#???????????????????????????????????? | | #???# """ ! #????????????????Y??????????????????? | | #???# """ #???????????????????????????????????? | | #???# !#??????=????????????????????????????? | | #???# """ #???????????????????????????????/???? | | #???# """ #???????????????????????????????????? | | #???# """ ######??????????????????????????????? | | #???# # #??????????????????????????????? | | #########+#### #??????????????????????????????? | | # ### + #??????????????????????????????? | | + ### #??????????????????????????????? | | ### #?# #??????????????????????????????? | | # #?# #?# ############???????????????????? | | #?# #?# ## #???????????????????? | | #?# #?# ## #???????????????????? | | ### #?# ## #???????????????????? | | ###+### ###+#### #???????????????????? | | # ]] #???????????????????? | | /sss @] #???????????????????? | | k k # s #???????????????????? | | ####### ###### # #???????????????????? | | #?????#######?## # ###########???????????????????? | | #?????????????#### #?????????????????????????? | | #????????????????# #????????? ?????????????? | | #????????????????# " #????????? ?????????????? | | #????????????????# #????????# #????????????? | | #????????????????# #????????# #????????????? | | #????????????????## ##????????# w#????????????? | | #?????????????????# #?????????+ +????????????? | | #?????????????????# #?????????# #????????????? | | ?????????????????# #?????????# #????????????? | | ?????????????????# h#?????????# %#????????????? | | ?????????????????# #?????????# #????????????? | | ?????????????????# #??######## #????????????? | | ?????????????????# #??# # #????????????? | | ??????????????????# #??# # #????????????? | | ??????????????????# #??# # #????????????? | | ??????????????????# #??# # ###########??? | | ??????????????????# #??# # # #??? | | ??????????????????# #??# # # #??? | | ??????????????????# #######+### # """ #??? | | ??????????????????# # """"" #??? | | ??????????????????# / """"" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Overwhelming Sixth Sense Challenges ------------ None Game ------ Seed DimensionalMatterMinigun Manual? 0 Play Time 00:50:03 Cumulative 35.8 hours Start 2025.10.28 @ 22:52:40 End 2025.10.29 @ 18:18:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/TerminusCaps Map View 55x47 Zoom Use 83% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d122e3d-2736-4cb0-903e-5bcfae732342