Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 11:25:56 Player: Occam Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (2332) 2332 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (560) 560 TOTAL SCORE: 5782 Bonus ------- High Alert Combat Kills 260 Aligned with FarCom 300 Cogmind --------- Core Integrity 116/400 Matter 280/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (190) Ox6 Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Advanced Treads Compact Wheel > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Seismic Detector > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (25) --- Improved Ion Engine Advanced Treads Advanced Treads Advanced Treads Compact Wheel High-capacity Matter Pod (200) Structural Scanner Experimental Sensor Array Seismic Detector Light Armor Plating Light Armor Plating Improved Light Armor Plating Shield Generator Hacking Suite Improved Trap Extractor (4/6 Proton Bomb) Improved EM Shotgun Light EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Rocket Launcher Mini Grenade Launcher Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Compact Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Shield Generator > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Treads Improved Treads Advanced Treads Advanced Treads Compact Wheel High-capacity Matter Pod Structural Scanner Seismic Detector Seismic Detector Light Armor Plating Light Armor Plating Hacking Suite Improved Trap Extractor Improved EM Shotgun Light EM Pulse Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Rocket Launcher Mini Grenade Launcher Datajack Heavy Flail [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Hackware Hacking Suite Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 68 | 2 9 3 46 6 2 Power 5 | . 2 . 3 . . Engine 5 | . 2 . 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | . 2 . 15 1 . Treads 10 | . 2 . 8 . . Leg . | . . . . . . Wheel 8 | . . . 7 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 3 2 8 2 . Device 12 | 1 1 2 6 2 . Storage 3 | . 2 . 1 . . Processor . | . . . . . . Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 29 | 1 2 1 20 3 2 Energy Gun 2 | . 1 1 . . . Energy Cannon 11 | . . . 8 2 1 Ballistic Gun 8 | 1 . . 7 . . Ballistic Cannon 3 | . . . 3 . . Launcher 4 | . 1 . 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . 1 . . . System Corruption 4 | . . 4 . . . Parts Lost 6 | . 2 . 2 2 . Power 2 | . 1 . 1 . . Propulsion . | . . . . . . Utility 3 | . 1 . 1 1 . Weapon 1 | . . . . 1 . Highest Loss Streak 2 | . 1 . 1 2 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 100 Engine 12 | . 13 14 11 11 11 Treads 16 | . 21 28 12 11 11 Leg 1 | . 6 . . . . Wheel 6 | . . . 9 11 11 Device 15 | . 14 14 12 21 22 Storage 12 | . 14 14 11 11 11 Hackware 3 | . . . 9 . . Energy Gun 5 | . 14 13 1 . . Energy Cannon 13 | . . . 16 32 25 Ballistic Gun 6 | . 14 14 3 . . Ballistic Cannon 4 | . . . 11 . . Naked Turns . | . . . . . . Heaviest Build 103 | 12 51 53 103 103 101 Greatest Support 40 | 20 40 40 40 16 16 Greatest Overweight (x) 8 | . 1 1 8 6 6 Average Overweight (x) 3 | . . 1 5 6 6 Largest Inventory Capacity 25 | 8 20 20 25 25 25 Average Capacity 22 | 8 15 20 24 25 25 Most Carried 25 | 6 16 20 25 25 25 Average Carried 21 | 6 12 18 24 24 25 Final Capacity 25 | 8 20 20 25 25 25 Final Carried 25 | 6 16 20 25 25 25 Class Distribution -------------------- 37% | Mutant 18% | Scavenger-Gunner 14% | Tank 10% | Gunner 8% | Skirmisher 4% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Mines Scavenger-Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 2843 | 229 391 144 1818 261 . Remotely . | . . . . . . Salvage Created 3525 | 76 693 264 2112 380 . Parts 240 | 4 49 23 142 22 . Haulers Intercepted 8 | . 2 . 6 . . Recyclers Shooed 5 | . 3 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 80 | . 11 5 43 21 . Guns 16 | . 11 3 2 . . Cannons 47 | . . . 41 6 . AOE 16 | . . 1 . 15 . Classes Destroyed 15 | 2 6 1 3 3 . Worker 3 | . . 2 1 . . Builder 7 | . 1 1 4 1 . Tunneler 7 | 1 2 2 1 1 . Hauler 8 | . 2 . 6 . . Recycler 10 | 1 2 2 4 1 . Operator 4 | . 2 . 2 . . Watcher 7 | . 3 . 4 . . Swarmer 12 | . 5 3 4 . . Grunt 38 | . 6 2 28 2 . Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Protector 1 | . . . 1 . . Sentry 9 | . . . 9 . . Demolisher 2 | . . . . 2 . Assembled 16 | . . . . 16 . Best Kill Streak 15 | 2 5 4 5 15 . Combat Bots Only 15 | . 3 3 5 15 . Max Kills in Single Turn 3 | 1 1 1 2 3 . Gunslinging . | . . . . . . Exploded 3 | . . 1 . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 204 | . 50 17 110 27 . Missed 64 | . 19 6 29 10 . Damage Taken 1933 | . 372 163 981 417 . Core 361 | . 39 38 171 113 . Absorbed by Shields 89 | . . . 53 36 . Regen/Repaired (Parts) 28 | . . . 28 . . Core Remaining (%) 84 | 100 . 69 . . . Volleys Fired 230 | 3 62 23 115 27 . Largest 3 | 2 2 2 3 3 . Hottest 204 | 60 85 85 204 204 . Shots Fired 558 | 6 123 44 338 47 . Gun 180 | 6 123 42 9 . . Cannon 363 | . . . 326 37 . Launcher 15 | . . 2 3 10 . Special . | . . . . . . Kinetic 272 | 3 62 21 186 . . Thermal 271 | 3 61 21 149 37 . Explosive 15 | . . 2 3 10 . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 5 9 10 13 8 . Robot Miss Streak 6 | . 3 2 6 2 . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 300 | 5 73 28 161 29 4 Core Hits 157 | 2 30 15 70 40 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 14 | . 2 2 10 . . Burn 3 | . 2 1 . . . Meltdown 1 | . . . 1 . . Destroy 1 | . . 1 . . . Blast 9 | . . . 9 . . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7145 | 59 992 561 3983 1550 . Guns 1577 | 59 992 434 92 . . Cannons 4424 | . . . 3877 547 . Explosions 1144 | . . 127 14 1003 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2970 | 27 491 157 2295 . . Thermal 3031 | 32 501 277 1674 547 . Explosive 1144 | . . 127 14 1003 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 . . . Average Corruption 4 | . . 4 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . 5 . . . Message Errors 4 | . . 4 . . . Matter Fused 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 54 | . . . 37 17 . Projectiles 40 | . . . 37 3 . Explosions 14 | . . . . 14 . Melee . | . . . . . . Knockbacks 16 | . . . 16 . . Impact . | . . . . . . Kinetic 15 | . . . 15 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 54 | . . 46 . 8 . Shots 3 | . . 2 . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 486 | . 96 156 486 374 . Average Temperature 83 | . 30 49 99 173 . Received Heat Transfer 762 | . 159 54 543 6 . Effects 8 | . . . 5 3 . Energy Bleed 3 | . . . 2 1 . Interference 2 | . . . 2 . . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 1 . . Combat Hostiles 1 | . . 1 . . . Parts Melted 8 | . 2 . 6 . . Heat Transferred 5892 | 75 1336 703 2816 962 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Peak Influence 837 | 10 195 109 837 375 . Initial 326 | . 6 12 3 326 . Average 248 | 8 67 30 479 176 . Maximum Alert Level 3 | . . . 3 1 . Low Security (%) 62 | 100 100 100 20 71 . Level 1 10 | . . . 12 28 . Level 2 19 | . . . 46 . . Level 3 8 | . . . 19 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 . 9 . . Investigation 8 | . 2 . 6 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 4 | . 1 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 21 5 57 21 . Peak Tracking Total 7 | . 3 3 5 7 . Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered 4 | . 3 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . 4 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 4 | . . 4 4 4 4 Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 22 | . 5 1 14 . 2 Terminals 15 | . 5 . 10 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 66 | . 19 1 44 . 2 Successful 36 | . 6 1 27 . 2 Failed 28 | . 12 . 16 . . Catastrophic 3 | . . . 3 . . Database Lockouts 2 | . 1 . 1 . . Manual 33 | . 14 . 18 . 1 Terminals 53 | . 19 . 34 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . . . 2 . . Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 3 1 14 . 2 Record 1 | . . . . . 1 Part Schematic 1 | . . . 1 . . Robot Analysis 3 | . 1 . 2 . . Prototype ID Bank 3 | . 1 . 2 . . Open Door 1 | . . 1 . . . Terminal Index 1 | . . . 1 . . Locate Traps 5 | . 1 . 4 . . Reprogram Traps 1 | . . . 1 . . Hauler Manifests 2 | . . . 2 . . Zone Layout 1 | . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 3 . 4 . . Terminals 6 | . 3 . 3 . . Botnet 4 | . 2 . 2 . . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 17 | . 5 . 12 . . Full Trace Events 8 | . 4 . 4 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 13 | . . . 13 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . . 4 Non-combat 3 | . . . . . 3 Combat 1 | . . . . . 1 Robot Hacks Applied 4 | . . . . . 4 parse_system 4 | . . . . . 4 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Robot Analysis Total 3 | . 1 . 2 . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 8195 | 29 1409 1666 3145 1387 559 Spaces Moved 3501 | 15 656 662 1285 594 289 Core . | . . . . . . Treads 1303 | . 494 662 147 . . Legs 177 | 15 162 . . . . Wheels 2021 | . . . 1138 594 289 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 240 190 190 190 Average Speed 201 | 120 180 240 200 190 190 Slowest Speed 560 | 120 240 240 560 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 74 | 3 97 99 93 98 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . 2 . 4 . Spaces Dug 31 | . . 8 23 . . Terrain Destroyed 156 | . . 19 70 67 . Melee . | . . . . . . Projectile 47 | . . . 47 . . AOE 109 | . . 19 23 67 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 4207 | 19 762 697 1622 812 295 Wait 273 | . 9 . 84 180 . Move 3496 | 14 655 661 1284 593 289 Hop . | . . . . . . Pick Up 67 | . 16 7 40 4 . Fast Attach 10 | 1 1 . 8 . . Attach 22 | . 4 . 15 3 . Detach 10 | . 3 . 7 . . Swap 37 | 1 4 3 24 3 2 Drop 58 | . 8 3 45 2 . Fire 230 | 3 62 23 115 27 . Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 12) 968 | -10/Materials | Discovered new exit (range 11) 983 | -10/Materials | Discovered new exit (range 8) 1002 | -10/Materials | Central database locked down 1260 | -10/Materials | Discovered new exit (range 15) 1439 | -10/Materials | Entered Mines 1513 | -10/Mines | Discovered new exit (range 5) 1516 | -10/Mines | Received a Mining Laser from a helpful Derelict 1631 | -10/Mines | Learned Materials terminal intel 1698 | -10/Mines | Discovered new exit (range 14) 1806 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2280 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2392 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2615 | -10/Mines | Found a hidden stash of uninstalled traps 3105 | -10/Mines | Entered Materials 3105 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3106 | -9/Materials | Loaded intel: 11 terminal locations 3524 | -9/Materials | Central database locked down 3703 | -9/Materials | Build established: Skirmisher 4084 | -9/Materials | Discovered new exit (range 10) 4168 | -9/Materials | Repaired Com. Wheel 4448 | -9/Materials | Build established: Tank 4783 | -9/Materials | Discovered new exit (range 14) 4972 | -9/Materials | Build established: Gunner 5063 | -9/Materials | Discovered new exit (range 11) 5105 | -9/Materials | First assault squad dispatched 5486 | -9/Materials | Build established: Scavenger-Gunner 5599 | -9/Materials | Discovered new exit (range 13) 6078 | -9/Materials | Discovered new exit (range 16) 6250 | -9/Materials | Entered Mines 6281 | -9/Mines | Met a Derelict bent on vengeance 6314 | -9/Mines | Build established: Tank 6340 | -9/Mines | Learned location of 1 exit from Proximity Caves 6429 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6429 | -9/Mines | Discovered new exit (range 5) 6536 | -9/Mines | Assembled infested the area 6541 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6585 | -9/Mines | Destroyed 15 combat bots 7083 | -9/Mines | Core integrity fell below 50% 7131 | -9/Mines | Learned location of Zion (-6) 7167 | -9/Mines | Discovered new exit (range 8) 7292 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7301 | -9/Mines | Found Prototype Device 7397 | -9/Mines | Build established: Scavenger-Gunner 7456 | -9/Mines | Discovered new exit (range 7) 7637 | -9/Mines | Entered Exiles 7685 | -9/Exiles | Met 8R-AWN 7720 | -9/Exiles | Met EX-HEX 7777 | -9/Exiles | Met EX-BIN 7849 | -9/Exiles | Met EX-DEC 7972 | -9/Exiles | Build established: Scavenger-Mutant 7991 | -9/Exiles | Aligned with FarCom system 7993 | -9/Exiles | Given EX-Vault access code 8036 | -9/Exiles | Opened EX-Vault 8095 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8196 | -9/Exiles | Self-destructed Last Messages --------------- Gui. Plasma Cannon Firepult YOLO Cannon AWS/Gauss XL Autogun Array AWS/Autocannon Field Lobotomy Kit Longsword +1 Deploy-a-Sentry EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????#########?????????????????? | | ???????????????????????# == ] #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????#] #?????????????????? | | ???????????????????????# X#?????????????????? | | ???????????????????????## ##?????????????????? | | ???????????????????????#X #??????????????????? | | ???????????????????????##@ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #???#?##???????????? | | ????????????????????????# #??"""""???????????? | | ????????????????????????# ## """???????????? | | ????????????????????????# X""???????????? | | ????????????????????????# ## """???????????? | | ?????????????????#####??# #??"""""???????????? | | ?????????????????""""""?# #???###????????????? | | ?????????????????"""" ## #??????????????????? | | ????????????????#""X" #??????????????????? | | ????????????????#" #??????????????????? | | ????????????????#" ## #??????????????????? | | ????????????????#""""""?# #?#########????????? | | ????????????????##"###??# #?#"""""""#????????? | | ????????????????? ??????# #?#"""""""#????????? | | ????????????????????????# #?#"""""""#????????? | | ???????????????????????## ###"" """"#????????? | | ???????????????????????#" """"#????????? | | ???????????????????????#" """#????????? | | ???????????????????????#" """#????????? | | ???????????????????????#" """#????????? | | ????????########???????#" """#????????? | | ????????# """#???????#" """#????????? | | ????????#"" """#???????## """""???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorHardenedFlail Manual? 0 Play Time 00:54:13 Cumulative 312.9 hours Start 2024.05.18 @ 10:19:51 End 2024.05.18 @ 11:25:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 43 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 64 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d6ae142a-9d69-40fd-b3e2-cfa4463b1926