Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.24 @ 15:04:28 Player: s0lid Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (105) 525 Value Destroyed (3138) 3138 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 6251 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/700 Matter 174/300 Energy 29/100 System Corruption 1% Temperature Cool (6) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Targeting Computer Improved Targeting Computer Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Coolant Injector Improved EM Shotgun Improved Datajack Impact Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer System Shield Advanced System Shield > --- WEAPON ----------- Lightning Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Coolant Injector Improved Targeting Computer Weapon Cycler Improved Light Armor Plating Medium Insulated Plating Improved Shield Generator Hacking Suite Enhanced Autogun Improved Grenade Launcher Improved Datajack Impact Mace Impact Mace Impact Mace [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 96 | 8 15 6 25 42 Power 10 | 1 1 1 4 3 Engine 9 | 1 1 1 4 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 25 | 2 3 2 4 14 Treads 3 | . . . 3 . Leg 13 | . . . . 13 Wheel 8 | 2 3 2 1 . Hover . | . . . . . Flight 1 | . . . . 1 Utility 29 | 3 2 2 9 13 Device 10 | 2 1 1 2 4 Storage 4 | 1 1 . 2 . Processor 6 | . . 1 3 2 Hackware 3 | . . . 1 2 Protection 6 | . . . 1 5 Artifact . | . . . . . Weapon 32 | 2 9 1 8 12 Energy Gun 13 | 2 5 1 2 3 Energy Cannon 4 | . 2 . . 2 Ballistic Gun 8 | . 1 . 6 1 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon 3 | . 1 . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . 1 . 2 1 Parts Lost 27 | . 2 . 8 17 Power 3 | . . . 2 1 Propulsion 10 | . 2 . 1 7 Utility 8 | . . . 2 6 Weapon 6 | . . . 3 3 Highest Loss Streak 7 | . 1 . 2 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 100 95 93 Engine 8 | . 14 11 8 6 Treads 3 | . . . 9 . Leg 11 | . . . . 26 Wheel 7 | . 27 22 5 . Device 9 | . 14 22 10 5 Storage 8 | . 14 11 9 6 Processor 20 | . . 11 29 19 Hackware 4 | . . . 2 7 Protection 2 | . . . 2 3 Energy Gun 4 | . 23 11 1 1 Energy Cannon 1 | . . 11 2 . Ballistic Gun 5 | . 2 . 13 1 Ballistic Cannon 2 | . . . . 5 Impact Weapon 1 | . 1 . . 3 Naked Turns . | . . . . . Heaviest Build 45 | 11 22 26 41 45 Greatest Support 80 | 26 26 26 40 80 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 13 | 7 9 10 14 14 Most Carried 15 | 8 10 10 15 15 Average Carried 12 | 4 9 9 14 13 Final Capacity 15 | 8 10 10 15 5 Final Carried 15 | 8 10 10 15 5 Class Distribution -------------------- 94% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2122 | 185 187 110 929 711 Remotely . | . . . . . Salvage Created 4144 | 27 274 383 2030 1430 Parts 204 | 5 9 19 107 64 Haulers Intercepted 10 | . . 1 5 4 Recyclers Shooed 4 | . 1 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 62 | . 4 5 29 24 Melee 6 | . . . . 6 Guns 29 | . 3 2 22 2 Cannons 16 | . . 3 6 7 AOE 1 | . . . . 1 Classes Destroyed 13 | 1 3 4 2 3 Worker 8 | . 1 . 2 5 Builder 4 | . . . . 4 Tunneler 3 | 2 . . 1 . Hauler 10 | . . 1 5 4 Recycler 7 | . 1 2 2 2 Operator 3 | . . . 3 . Watcher 8 | . . 2 4 2 Swarmer 6 | . . 3 3 . Grunt 34 | . 4 . 17 13 Duelist 2 | . . . . 2 Sentry 13 | . . 2 8 3 Hunter 4 | . . . 1 3 Programmer 3 | . . . . 3 Best Kill Streak 4 | 2 2 4 4 4 Combat Bots Only 4 | . 2 3 4 4 Max Kills in Single Turn 3 | 1 1 1 2 3 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5466 | . 289 117 1815 3245 Core 1100 | . 55 26 309 710 Absorbed by Shields 229 | . . . 80 149 Regen/Repaired (Parts) 136 | . . . . 136 Core Remaining (%) 78 | 100 78 93 43 . Volleys Fired 260 | 3 21 20 139 77 Largest 2 | 2 2 2 2 2 Hottest 124 | 80 90 124 124 117 Shots Fired 411 | 6 34 40 244 87 Gun 287 | 6 34 20 204 23 Cannon 115 | . . 20 40 55 Launcher 9 | . . . . 9 Special . | . . . . . Kinetic 246 | . . . 181 65 Thermal 135 | 6 26 40 63 . Explosive 9 | . . . . 9 Electromagnetic 21 | . 8 . . 13 Robot Hit Streak 23 | 1 7 15 19 23 Robot Miss Streak 3 | 3 2 3 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 353 | 2 24 30 188 109 Core Hits 132 | 2 9 11 77 33 Critical Kills . | . . . . . Critical Parts Destroyed 19 | . 1 . 1 17 Critical Strikes 30 | . 4 2 4 20 Burn 8 | . 3 2 3 . Destroy 1 | . . . 1 . Blast 2 | . . . . 2 Corrupt 1 | . . . . 1 Smash 18 | . 1 . . 17 Melee Attacks 67 | . 4 . . 63 Impact 67 | . 4 . . 63 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 9 | . . . . 9 Combat Hostiles . | . . . . . Follow-up Attacks 9 | . . . . 9 Damage Inflicted 9040 | 22 325 529 3274 4890 Guns 3425 | 22 296 217 2596 294 Cannons 2091 | . . 312 678 1101 Explosions 654 | . . . . 654 Melee 2850 | . 29 . . 2821 Ramming 20 | . . . . 20 Kinetic 3455 | . . . 2337 1118 Thermal 1859 | 22 201 529 937 170 Explosive 484 | . . . . 484 Electromagnetic 372 | . 95 . . 277 Impact 2850 | . 29 . . 2821 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 1 Average Corruption 3 | . . . 4 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . 7 2 Message Errors 2 | . . . 2 . Matter Fused 4 | . . . 3 1 Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . . 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 1693 | . 29 10 18 1636 Projectiles 72 | . . 10 18 44 Explosions 118 | . . . . 118 Melee 1503 | . 29 . . 1474 Knockbacks 19 | . 1 . . 18 Impact 9 | . 1 . . 8 Kinetic 8 | . . . . 8 Secondary 2 | . . . . 2 Self-Inflicted Damage 13 | . . . . 13 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 5 | . . . . 5 Kicked 5 | . . . . 5 Crushed . | . . . . . Highest Temperature 380 | 36 231 96 380 135 Average Temperature 47 | 17 74 41 49 23 Received Heat Transfer 2117 | . 159 18 972 968 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 11 | . . . . 11 Impact Corruptions 47 | . 1 . . 46 Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 9 | . 1 6 2 . Heat Transferred 4322 | 50 755 1258 2109 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 549 | 10 60 182 549 477 Initial 153 | . 6 24 76 153 Average 187 | 3 29 78 312 143 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 60 | 100 100 100 19 78 Level 1 31 | . . . 61 19 Level 2 8 | . . . 19 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . . 6 5 Investigation 2 | . . . 2 . Extermination 2 | . . . . 2 Reinforcement 6 | . . . 3 3 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . . 3 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 5 7 49 40 Peak Tracking Total 8 | . 2 3 6 8 Tactical Retreats 5 | . . . 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . 1 . 1 4 Max in Single Turn 4 | . 1 . 1 4 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 21 | . 4 2 9 6 Terminals 14 | . 4 1 7 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers 3 | . . 1 2 . Garrison Access 1 | . . . . 1 Total Hacks 84 | . 12 8 50 14 Successful 59 | . 5 8 37 9 Failed 25 | . 7 . 13 5 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 23 | . 5 . 16 2 Terminals 42 | . 12 2 26 2 Fabricators 2 | . . . . 2 Repair Stations 8 | . . . . 8 Recycling Units . | . . . . . Scanalyzers 30 | . . 6 24 . Garrison Access 2 | . . . . 2 Terminal Hacks 13 | . 3 2 8 . Prototype ID Bank 3 | . . 1 2 . Terminal Index 1 | . . . 1 . Alert Level 2 | . . . 2 . Unreport Threat 1 | . . . 1 . Locate Traps 4 | . 2 . 2 . Dispatch Records 1 | . . 1 . . Transport Status 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 6 | . . . . 6 Scan Component 3 | . . . . 3 Repair 2 | . . . . 2 Refit 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 30 | . . 6 24 . Insert Component 14 | . . 3 11 . Analyze 16 | . . 3 13 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 8 | . 2 . 5 1 Terminals 8 | . 2 . 5 1 Assimilate 4 | . 2 . 1 1 Botnet 4 | . . . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 15 | . 4 1 7 3 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 12 | . . 3 9 . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 53 | . . . . 53 Total Part Build Rating 6 | . . . . 6 Parts Repaired 2 | . . . . 2 Time 113 | . . . . 113 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 12 | . . 3 9 . Part Schematics Acquired 12 | . . 3 9 . Parts Damaged 2 | . . . 2 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 2 | . 1 . . 1 Largest Group 1 | . 1 1 . 1 Highest-Rated Group 10 | . 10 10 . 10 Highest-Rated Ally 10 | . 10 10 . 10 Total Orders 3 | . 2 1 . . STAY 2 | . 1 1 . . FOLLOW 1 | . 1 . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5169 | 84 608 375 1960 2142 Spaces Moved 2847 | 67 425 306 1050 999 Core 16 | 9 . . . 7 Treads 436 | . . . 436 . Legs 992 | . . . . 992 Wheels 1403 | 58 425 306 614 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 90 50 Average Speed 118 | 83 87 91 136 125 Slowest Speed 245 | 90 115 95 245 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 62 27 72 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 59 | . . . . 59 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 54 | . . . . 54 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4198 | 85 623 362 1406 1722 Wait 786 | . 131 23 137 495 Move 2843 | 66 424 305 1049 999 Hop . | . . . . . Pick Up 74 | 8 12 3 26 25 Fast Attach 27 | 7 5 . 8 7 Attach 31 | . 1 2 7 21 Detach 8 | . 1 . 2 5 Swap 38 | 1 9 4 10 14 Drop 70 | . 15 5 28 22 Fire 260 | 3 21 20 139 77 Melee 56 | . 4 . . 52 Ram . | . . . . . Kick 5 | . . . . 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 14) 646 | -10/Materials | Discovered new exit (range 14) 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Accompanied by 1 ally 693 | -9/Materials | Evolved 2 slots: Utility x2 1050 | -9/Materials | Discovered new exit (range 10) 1068 | -9/Materials | Entered another Materials area 1068 | -8/Materials | Evolved 2 slots: Utility x2 1715 | -8/Materials | Garrison activated, responded to threat 2148 | -8/Materials | Discovered new exit (range 13) 2669 | -8/Materials | Core integrity fell below 50% 3027 | -8/Materials | Identified exit to Factory 3028 | -8/Materials | Entered Factory 3028 | -7/Factory | Evolved 2 slots: Propulsion x2 3249 | -7/Factory | Repaired Enh. Autogun 3304 | -7/Factory | Repaired Broken Imp. Datajack 4067 | -7/Factory | Discovered new exit (range 9) 4400 | -7/Factory | Fabricated Adv. System Shield (x1) 4674 | -7/Factory | Core integrity fell below 50% 4702 | -7/Factory | Lost 3 parts (3n) 5148 | -7/Factory | Core integrity fell below 20% 5170 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05156_ K-01 Serf collects debris. 05156_ U-05 Engineer builds a Door. 05156_ U-05 Engineer lays Concrete. 05158_ K-01 Serf collects debris. 05159_ U-05 Engineer builds a Wall. 05159_ K-01 Serf collects debris. 05159_ Dropped Lrg. Storage Unit. 05159_ U-05 Engineer builds a Wall. 05159_ Dropped Lgt. Nuclear Core. 05160_ Dropped Corrupted Aluminum Leg. 05160_ Imp. EM Shotgun destroyed. 05161_ R-06 Scavenger collects Imp. Heat Sink. 05161_ U-05 Engineer lays Concrete. 05161_ K-01 Serf collects debris. 05163_ U-05 Engineer lays Concrete. 05164_ Acquired Imp. Carbon-fiber Leg. 05165_ U-05 Engineer lays Concrete. 05165_ K-01 Serf destroyed. 05165_ K-01 Serf collects debris. 05166_ U-05 Engineer builds a Wall. 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" [Y# #????# #??????? | | ?????????? ##"""""# # #????# ][ #??????? | | ??????????? ?######### #????# % #??????? | | ??????????? ???????????# %% #????# [ #??????? | | ?????????????????????######+######## #??????? | | ?????????????????????# #?? ???????? | | ?????????????????????# #??##+######???? | | ?????????????????????# #### ##T ##### | | ?????????????????????# + [ !== | | ?????????????????????# #### % #### | | ?????????????????????# #??## ![ [[#??? | | ?????????????????????# #???#%= %% #??? | | ?????????????????????# #???# #??? | | ?????????????????????# #???# ! #### | | ?????????????????????# #???# #####!# | | ?????????????????????# #???#%#???#[#"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 59 Targeting Accuracy 18 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Coolant Injector | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Adv. Assault Cannon | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. System Shield | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroSignalEngine Manual? 0 Play Time 01:11:59 Cumulative 131.6 hours Start 2022.06.24 @ 10:13:36 End 2022.06.24 @ 15:04:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f4ef115-a03a-45bc-9648-0bd1ca08d3fd