Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.02 @ 22:55:57 Player: Chris Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (125) 625 Value Destroyed (3483) 3483 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (946) 946 TOTAL SCORE: 6714 Bonus ------- High Alert Combat Kills 946 Cogmind --------- Core Integrity 0/550 Matter 291/300 Energy 2/100 System Corruption 3% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Field Recycling Unit > --- WEAPON (3) ------- Great Maul > --- INVENTORY (5) ---- Improved Heat Sink Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Heavy EM Pulse Gun Advanced Beam Rifle EM Pulse Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Light EM Pulse Cannon Mining Claw [Rating: 32] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 81 | 6 12 26 37 Power 13 | 1 3 3 6 Engine 8 | 1 3 . 4 Core 5 | . . 3 2 Reactor . | . . . . Propulsion 29 | 2 4 11 12 Treads 6 | . . . 6 Leg 23 | 2 4 11 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 1 3 4 Device 5 | . . 2 3 Storage 2 | 1 . 1 . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 30 | 2 4 9 15 Energy Gun 12 | . 1 6 5 Energy Cannon 3 | . . 1 2 Ballistic Gun 8 | 2 . . 6 Ballistic Cannon 4 | . 3 1 . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 2 | . . 1 1 System Corruption 4 | . . 1 3 Parts Lost 40 | . 1 8 31 Power 10 | . 1 2 7 Propulsion 12 | . . 2 10 Utility 3 | . . . 3 Weapon 15 | . . 4 11 Highest Loss Streak 12 | . 1 2 12 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 97 93 84 Engine 4 | . 12 . 5 Core 7 | . . 10 6 Treads 4 | . . . 13 Leg 29 | . 28 38 17 Device 7 | . . 10 7 Storage 10 | . 14 10 7 Processor 3 | . 14 . . Energy Gun 10 | . 4 14 7 Energy Cannon 1 | . . . 4 Ballistic Gun 5 | . 6 . 12 Ballistic Cannon 5 | . 17 5 . Naked Turns . | . . . . Heaviest Build 33 | 12 14 19 33 Greatest Support 86 | 20 20 68 86 Greatest Overweight (x) 4 | 3 . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 7 7 Most Carried 8 | 1 8 8 7 Average Carried 5 | . 4 6 4 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 1 8 6 2 Class Distribution -------------------- 65% | Mutant 20% | Gunner 8% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2413 | 189 439 606 1179 Remotely 851 | . . . 851 Salvage Created 4161 | . 396 1608 2157 Parts 272 | . 53 120 99 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 87 | . 13 37 37 Melee 4 | . . 2 2 Guns 46 | . 1 19 26 Cannons 28 | . 11 13 4 AOE 8 | . 1 3 4 Classes Destroyed 14 | . 6 4 4 Worker 14 | . 3 4 7 Builder 8 | . 4 2 2 Tunneler 1 | . . 1 . Hauler 1 | . . . 1 Recycler 1 | . . . 1 Mechanic 1 | . . 1 . Operator 2 | . 1 . 1 Watcher 10 | . 2 4 4 Swarmer 22 | . 9 11 2 Grunt 41 | . 4 17 20 Duelist 4 | . . 1 3 Sentry 16 | . . 8 8 Hunter 3 | . . . 3 Heavy 1 | . . . 1 Best Kill Streak 7 | . 7 7 7 Combat Bots Only 6 | . 5 6 5 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging 1 | . . . 1 Exploded 2 | . 1 1 2 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5340 | . 509 1652 3179 Core 932 | . 96 285 551 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 149 | . . 149 . Core Remaining (%) 63 | 100 61 28 . Volleys Fired 285 | . 51 111 123 Largest 3 | . 2 2 3 Hottest 180 | . 75 101 180 Shots Fired 645 | . 98 203 344 Gun 439 | . 27 135 277 Cannon 204 | . 71 68 65 Launcher 2 | . . . 2 Special . | . . . . Kinetic 331 | . 84 65 182 Thermal 83 | . . 10 73 Explosive . | . . . . Electromagnetic 231 | . 14 128 89 Robot Hit Streak 15 | . 5 10 15 Robot Miss Streak 6 | . 5 5 6 Penetration Max 1 | . . . 1 Secondary Targets 4 | . . 1 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 408 | . 47 108 253 Core Hits 193 | . 23 61 109 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 6 | . . 1 5 Burn 4 | . . 1 3 Smash 2 | . . . 2 Melee Attacks 16 | . . 4 12 Impact 12 | . . . 12 Slashing 4 | . . 4 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8345 | . 830 2213 5302 Guns 4752 | . 169 1182 3401 Cannons 2246 | . 583 608 1055 Explosions 859 | . 76 331 452 Melee 474 | . . 92 382 Ramming 14 | . 2 . 12 Kinetic 3779 | . 683 550 2546 Thermal 1497 | . . 448 1049 Explosive . | . . . . Electromagnetic 2581 | . 145 1123 1313 Impact 382 | . . . 382 Slashing 92 | . . 92 . Piercing . | . . . . Highest Corruption 4 | . 4 3 3 Average Corruption 2 | . 2 2 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 52 | . 8 22 22 Message Errors 14 | . 1 6 7 Matter Fused 14 | . 1 7 6 Heat Flow Errors 4 | . 1 1 2 Energy Discharges 4 | . 1 2 1 Data Loss (minor) 7 | . 3 3 1 Data Loss (major) 4 | . 1 2 1 Misfires 2 | . . 1 1 Weapon Failures 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 155 | . 15 . 140 Projectiles 61 | . 15 . 46 Explosions 10 | . . . 10 Melee 84 | . . . 84 Knockbacks 7 | . 3 2 2 Impact 2 | . . . 2 Kinetic 5 | . 3 2 . Secondary . | . . . . Self-Inflicted Damage 105 | . 18 69 18 Shots 4 | . 1 2 1 Rammed 2 | . . . 2 Targets Rammed 3 | . 1 . 2 Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 606 | . 220 96 606 Average Temperature 100 | . 84 15 117 Received Heat Transfer 1563 | . 54 537 972 Effects 17 | . 3 . 14 Shutdowns 3 | . . . 3 Energy Bleed 2 | . . . 2 Interference 3 | . 3 . . Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 11 | . . 5 6 Impact Corruptions 3 | . . . 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 3046 | . . 970 2076 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 12 | . . 7 5 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 1014 | . 383 801 1014 Initial 324 | . . 98 324 Average 499 | . 148 562 637 Maximum Alert Level 3 | . 1 3 3 Low Security (%) 21 | 100 68 14 . Level 1 15 | . 31 16 6 Level 2 34 | . . 26 67 Level 3 28 | . . 43 25 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 3 5 8 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 8 | . 2 3 3 Assault 4 | . . 1 3 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 13 | . 3 6 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 155 | . 24 55 76 Peak Tracking Total 16 | . 6 6 16 Tactical Retreats 8 | . 2 1 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 3 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 13 | . 2 8 3 Max in Single Turn 2 | . 2 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 3 8 4 Terminals 11 | . 3 5 3 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 37 | . 3 23 11 Successful 19 | . 1 13 5 Failed 18 | . 2 10 6 Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual 19 | . 3 10 6 Terminals 23 | . 3 11 9 Fabricators . | . . . . Repair Stations 7 | . . 7 . Recycling Units . | . . . . Scanalyzers 7 | . . 5 2 Garrison Access . | . . . . Terminal Hacks 9 | . 1 5 3 Record 2 | . . 1 1 Level Access Points 2 | . 1 1 . Terminal Index 2 | . . 1 1 Fabricator Index 1 | . . . 1 Locate Traps 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . 4 2 Insert Component 3 | . . 2 1 Analyze 3 | . . 2 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 11 | . 2 5 4 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 2 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 58 | . . 58 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 2 1 Part Schematics Acquired 3 | . . 2 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4415 | 80 822 2043 1470 Spaces Moved 2391 | 59 524 1163 645 Core 15 | 14 . . 1 Treads 242 | . . . 242 Legs 2134 | 45 524 1163 402 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 126 | 119 120 125 135 Slowest Speed 260 | 200 120 130 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 4 86 77 47 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 33 | . . 15 18 Melee . | . . . . Projectile . | . . . . AOE 33 | . . 15 18 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3169 | 65 618 1538 948 Wait 325 | . 20 201 104 Move 2388 | 58 523 1162 645 Hop . | . . . . Pick Up 24 | 1 3 13 7 Fast Attach 38 | 6 4 7 21 Attach 22 | . 1 7 14 Detach 15 | . 3 2 10 Swap 22 | . 7 12 3 Drop 27 | . 5 15 7 Fire 285 | . 51 111 123 Melee 16 | . . 4 12 Ram . | . . . . Kick 1 | . 1 . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire 4 | . . 4 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 12) 903 | -10/Materials | Entered another Materials area 903 | -9/Materials | Evolved 2 slots: Propulsion x2 1210 | -9/Materials | Discovered new exit (range 3) 1222 | -9/Materials | Identified exit to Materials 1726 | -9/Materials | Repaired Hvy. EM Pulse Gun 1819 | -9/Materials | Discovered new exit (range 16) 2475 | -9/Materials | Repaired Sml. Storage Unit 2503 | -9/Materials | First assault squad dispatched 2533 | -9/Materials | Core integrity fell below 50% 2946 | -9/Materials | Entered another Materials area 2946 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3291 | -8/Materials | Lost 6 parts (1p3n1u1w) 3567 | -8/Materials | Build established: Scavenger-Gunner 3600 | -8/Materials | Core integrity fell below 50% 3600 | -8/Materials | Discovered new exit (range 15) 3688 | -8/Materials | Lost 8 parts (2p3n3w) 3782 | -8/Materials | Garrison activated, responded to threat 3999 | -8/Materials | Build established: Gunner 4146 | -8/Materials | First assault squad dispatched 4359 | -8/Materials | Core integrity fell below 20% 4416 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04359_ G-47 Trooper destroyed. 04363_ Shotgun destroyed. 04364_ G-50 Soldier destroyed. 04377_ Acquired Lgt. Angular Momentum Engine. 04383_ Acquired Prototype Launcher. 04383_ Identified Adv. EMP Blaster. 04383_ Malfunction: Meltdown. 04383_ Lgt. Angular Momentum Engine damaged (-21). 04383_ Adv. Treads damaged (-40). 04388_ Acquired 11 matter. 04388_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04389_ Adv. Treads destroyed. 04389_ Door malfunctions. 04390_ Lgt. Angular Momentum Engine destroyed. 04391_ K-01 Serf destroyed. 04391_ S-10 Pest destroyed. 04395_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 04413_ Adv. Treads destroyed. 04414_ Adv. EMP Blaster destroyed. 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EM Pulse Cannon | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed LargeColdSaw Manual? 0 Play Time 00:55:33 Cumulative 15.9 hours Start 2023.02.01 @ 20:32:11 End 2023.02.02 @ 22:55:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 20508d07-58a9-4d3a-95af-141dd111bb3c