Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 23:48:05 Player: Olafz Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (54) 270 Value Destroyed (1425) 1425 Prototype IDs (23) 460 Alien Tech Used (1) 200 Bonus (300) 300 TOTAL SCORE: 9255 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1450 Matter 30/300 Energy 99/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Weight Redist. System Advanced ECM Suite Improved Corruption Screen Falx Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Microactuators Actuator Array ECM Suite Cloaking Device Hacking Suite Experimental System Shield > --- WEAPON ----------- Falx Force Lance > --- INVENTORY -------- Light Ion Engine Micro Antimatter Reactor Micro Antimatter Reactor Cooled Cesium-ion Thruster Cooled Impulse Thruster Small Storage Unit Advanced Weight Redist. System Gravity Neutralizer Falx Falx [Rating: 135] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion VTOL Module Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit VTOL Module Utility Melee Analysis Suite Device Advanced Weight Redist. System Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Utility Shielding Weapon Mace Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 2 2 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . 1 . . . 1 Utility 12 | . . 2 . 2 . . . . 1 2 2 2 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 133 | . 14 25 23 9 . 3 . . 8 8 4 4 35 Power 16 | . 3 3 2 . . 1 . . . . . 1 6 Engine 9 | . 3 3 1 . . . . . . . . 1 1 Core 2 | . . . 1 . . 1 . . . . . . . Reactor 5 | . . . . . . . . . . . . . 5 Propulsion 36 | . 5 5 9 3 . . . . 2 1 . 2 9 Treads 11 | . . 5 6 . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . Wheel 4 | . 4 . . . . . . . . . . . . Hover 7 | . . . . 1 . . . . 1 1 . 2 2 Flight 13 | . . . 3 2 . . . . 1 . . . 7 Utility 52 | . 2 8 4 6 . 1 . . 6 6 3 1 15 Device 33 | . 1 5 3 4 . . . . 3 4 1 . 12 Storage 5 | . 1 1 . . . . . . 1 . . 1 1 Processor 7 | . . 2 1 . . . . . 2 . 1 . 1 Hackware 3 | . . . . 1 . . . . . . 1 . 1 Protection 4 | . . . . 1 . 1 . . . 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 29 | . 4 9 8 . . 1 . . . 1 1 . 5 Energy Gun 7 | . 3 3 . . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 12 | . 1 6 5 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . . . 1 Slashing Weapon 7 | . . . 2 . . 1 . . . . 1 . 3 Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 2 . 1 . . . . 2 . 5 Parts Lost 71 | . 8 3 13 3 . 1 . 1 . 4 4 2 32 Power 11 | . 2 1 1 . . 1 . . . 1 . 1 4 Propulsion 27 | . 3 1 6 2 . . . 1 . 1 3 . 10 Utility 22 | . . 1 2 . . . . . . 1 1 1 16 Weapon 11 | . 3 . 4 1 . . . . . 1 . . 2 Highest Loss Streak 14 | . 7 2 7 3 . 1 . 1 . 3 3 2 14 To Critical Strikes 1 | . . 1 . . . . . . . . . . . Average Slot Usage (%) 81 | . 83 96 83 80 92 93 92 91 78 74 68 68 64 Engine 3 | . 12 10 5 . . . . . . . . . 2 Core 2 | . . . . 7 7 6 7 7 6 2 . . . Treads 5 | . . 17 26 . . . . . . . . . . Leg 1 | . 14 . . . . . . . . . . . . Wheel 1 | . 10 4 . . . . . . . . . . . Hover 4 | . . . . 2 7 7 7 7 6 5 9 9 7 Flight 8 | . . . 3 18 23 22 21 20 13 12 7 4 5 Device 15 | . 4 20 11 18 15 14 14 14 12 12 15 13 16 Storage 5 | . 14 11 7 . . . . . 3 5 5 9 4 Processor 12 | . . 10 10 15 15 14 14 14 15 16 18 18 14 Hackware 3 | . . . . 6 7 7 7 7 6 5 5 9 5 Protection 2 | . . . . 2 7 7 7 7 3 6 3 . . Energy Gun 3 | . 11 10 . . . . . . . 2 . . . Ballistic Gun 4 | . 14 11 13 . . . . . . . . . . Impact Weapon 2 | . . . 1 7 7 7 7 7 4 . . . . Slashing Weapon 2 | . . . 1 . . 2 7 7 6 2 2 4 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 64 | 12 31 35 35 11 10 13 13 13 18 20 14 35 64 Greatest Support 88 | 20 26 44 88 23 23 23 14 18 24 22 20 61 78 Greatest Overweight (x) 6 | . 6 3 4 1 . . . . 1 1 . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 5 5 5 5 5 8 8 8 15 15 Average Capacity 10 | . 14 15 13 5 5 5 5 5 6 8 8 14 13 Most Carried 15 | . 8 15 15 5 5 5 4 4 8 8 8 9 15 Average Carried 7 | . 4 12 11 4 5 4 4 4 6 6 7 8 8 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 8 8 8 15 5 Final Carried 15 | 6 6 15 4 5 5 4 4 4 8 6 8 9 5 Class Distribution -------------------- 27% | Scavenger-Mutant 24% | Scavenger-Sprinter 13% | Mutant 8% | Hacker-Ninja 7% | Scout 5% | Scavenger-Scout 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Scout | -5/Factory Scout | -4/Factory Hacker-Assassin | -3/Research Hacker-Ninja | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Matter Collected 1331 | 185 182 325 168 289 . 10 . 25 . 110 . . 37 Remotely 274 | . . 157 117 . . . . . . . . . . Salvage Created 1971 | . 243 816 329 150 . . . 18 . 120 168 . 127 Parts 120 | . 15 46 33 3 . . . 2 . 4 6 . 11 Haulers Intercepted 4 | . 1 3 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 1 . 2 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 39 | . 7 13 7 4 . . . 2 . 2 2 . 2 Melee 11 | . . . 2 1 . . . 2 . 2 2 . 2 Guns 24 | . 6 13 5 . . . . . . . . . . Classes Destroyed 14 | . 3 4 5 . . . . 1 . . . . 1 Worker 1 | . . . 1 . . . . . . . . . . Builder 2 | . . . 1 . . . . . . . . . 1 Hauler 4 | . 1 3 . . . . . . . . . . . Recycler 2 | . . 2 . . . . . . . . . . . Operator 2 | . . 2 . . . . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . . Watcher 4 | . . 3 . 1 . . . . . . . . . Swarmer 13 | . 3 6 . 3 . . . . . . . . 1 Cutter 3 | . . . 3 . . . . . . . . . . Grunt 9 | . 4 2 1 . . . . . . 2 . . . Sentry 9 | . . 5 1 1 . . . . . . 2 . . Hunter 1 | . . . 1 . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 Heavy 1 | . . . 1 . . . . . . . . . . Best Kill Streak 8 | . 4 8 4 3 . . . 2 . 2 1 . 1 Combat Bots Only 6 | . 4 6 3 3 . . . 2 . 2 1 . 1 Max Kills in Single Turn 2 | . 1 2 1 1 . . . 1 . 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . 1 1 . . . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Hostile Shots Fired 851 | . 113 80 145 64 . 18 . 26 3 37 67 16 282 Missed 303 | . 28 21 44 23 . 13 . 13 2 12 29 3 115 Damage Taken 10000 | . 901 668 2255 315 . 39 . 230 19 487 777 390 3919 Core 3025 | . 198 88 386 165 . 17 . 96 . 100 369 143 1463 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 216 | . . . . . . . . 13 . 143 60 . . Ignored by Resistances 179 | . . . . . . . . . . . . . 179 Core Remaining (%) 70 | 100 20 78 29 . . . . 60 100 90 67 89 . Volleys Fired 131 | . 40 53 36 . . . . . . 2 . . . Largest 2 | . 2 2 2 . . . . . . 1 . . . Hottest 115 | . 105 115 51 . . . . . . 69 . . . Shots Fired 247 | . 75 104 66 . . . . . . 2 . . . Gun 247 | . 75 104 66 . . . . . . 2 . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 139 | . 37 36 66 . . . . . . . . . . Thermal 108 | . 38 68 . . . . . . . 2 . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 20 | . 20 8 13 . . . . . . 3 . . . Robot Miss Streak 3 | . 3 2 2 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 7 | . 2 3 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 238 | . 53 75 57 13 . . . 2 1 12 10 1 14 Core Hits 92 | . 16 35 20 2 . . . 1 . 6 6 . 6 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . 1 . 5 . . . 1 . . . . . Critical Strikes 23 | . 2 5 1 5 . . . 1 . 3 4 . 2 Burn 6 | . 2 4 . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . Smash 6 | . . . . 5 . . . 1 . . . . . Sever 9 | . . . 1 . . . . . . 3 4 . 1 Impale 1 | . . . . . . . . . . . . . 1 Melee Attacks 123 | . . . 8 22 . 11 . 9 12 13 12 2 34 Impact 32 | . . . . 19 . 9 . 1 1 . . . 2 Slashing 75 | . . . 8 3 . 2 . 8 11 13 12 2 16 Piercing 16 | . . . . . . . . . . . . . 16 Sneak Attacks 4 | . . . . . . . . 1 . . . 1 2 Combat Hostiles 1 | . . . . . . . . 1 . . . . . Follow-up Attacks 5 | . . . . 2 . . . 1 . . . . 2 Damage Inflicted 4382 | . 640 1061 915 321 . . . 102 51 412 265 50 565 Guns 2559 | . 640 1050 833 . . . . . . 36 . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1798 | . . . 82 321 . . . 102 51 364 263 50 565 Ramming 25 | . . 11 . . . . . . . 12 2 . . Kinetic 1484 | . 238 413 833 . . . . . . . . . . Thermal 1075 | . 402 637 . . . . . . . 36 . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 293 | . . . . 265 . . . 28 . . . . . Slashing 1225 | . . . 82 56 . . . 74 51 364 263 50 285 Piercing 280 | . . . . . . . . . . . . . 280 Highest Corruption 16 | . . . . . . . . . . . 2 . 16 Average Corruption 5 | . . . . . . . . . . . 1 . 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . . . . 9 Message Errors 2 | . . . . . . . . . . . . . 2 Matter Fused 3 | . . . . . . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 209 | . . . . 150 . . . 28 21 . . 10 . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 209 | . . . . 150 . . . 28 21 . . 10 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . . . 5 1 . . Shots . | . . . . . . . . . . . . . . Rammed 6 | . . 3 . . . . . . . 2 1 . . Targets Rammed 6 | . . 3 . . . . . . . 2 1 . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 429 | . 320 85 11 . . . . . . 38 429 . 238 Average Temperature 91 | . 107 40 3 . . . . . . 24 230 . 132 Received Heat Transfer 1731 | . 372 165 513 78 . 12 . 30 9 210 45 63 234 Effects 2 | . 2 . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 9 | . . . . 6 . . . 3 . . . . . Impact Corruptions 9 | . . . . 8 . . . 1 . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Melted 7 | . 3 4 . . . . . . . . . . . Heat Transferred 3273 | . 1163 2036 . . . . . . . 74 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Peak Influence 481 | . 97 341 195 481 . . . . 278 111 285 169 210 Initial 150 | . . 40 80 81 . . . . 150 37 53 149 89 Average 160 | . 43 201 135 296 . . . . 206 86 139 154 108 Maximum Alert Level 2 | . . 1 . 2 . . . . 1 . 1 . 1 Low Security (%) 73 | . 100 48 100 30 . . . . 55 100 78 100 97 Level 1 23 | . . 51 . 38 . . . . 44 . 21 . 2 Level 2 3 | . . . . 31 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 2 2 1 . . . . 4 1 1 . 2 Investigation 2 | . . 1 . . . . . . . 1 . . . Extermination 2 | . . . . . . . . . . . 1 . 1 Reinforcement 10 | . 1 1 2 1 . . . . 4 . . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Distress Signals 10 | . . 1 2 . . . . . 2 1 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 166 | . 12 24 13 20 . 1 . 6 10 8 19 4 49 Peak Tracking Total 14 | . 5 6 6 7 . 1 . 5 4 4 10 3 14 Tactical Retreats 27 | . . . 1 5 . . . . 3 3 3 . 12 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Traps Triggered 3 | . 1 1 . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Machines Disabled 1 | . . 1 . . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Machines Accessed 14 | . 1 5 . 1 1 1 4 . . 1 . . . Terminals 6 | . 1 5 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 51 | . 3 11 . 4 1 1 29 . . 2 . . . Successful 39 | . . 5 . 1 1 1 29 . . 2 . . . Failed 12 | . 3 6 . 3 . . . . . . . . . Catastrophic 3 | . 1 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . 3 6 . . . . . . . . . . . Terminals 14 | . 3 11 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 4 . . . . . . . . . Terminal Hacks 36 | . . 5 . . 1 1 29 . . . . . . Record 11 | . . . . . . . 11 . . . . . . Part Schematic 10 | . . . . . . . 10 . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . Prototype ID Bank 4 | . . 1 . . . . 3 . . . . . . Open Door 2 | . . . . . 1 1 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . Branch Access Points 2 | . . 2 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . . . . Used 2 | . . 2 . . . . . . . . . . . Hacking Detections 6 | . 1 3 . 1 . . . . . 1 . . . Full Trace Events 3 | . 1 1 . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . 152 . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Turns Passed 4227 | . 344 831 293 448 71 245 33 154 429 297 254 96 732 Spaces Moved 5687 | 1 151 435 129 972 236 635 110 410 780 219 374 79 1156 Core 73 | . 1 . 1 . . . . . . . . . 71 Treads 418 | . . 340 78 . . . . . . . . . . Legs 70 | 1 69 . . . . . . . . . . . . Wheels 176 | . 81 95 . . . . . . . . . . . Hover 976 | . . . . . . . . . . 69 291 69 547 Flight 3974 | . . . 50 972 236 635 110 410 780 150 83 10 538 Fastest Speed 26 | 120 90 95 30 30 30 30 30 30 29 32 35 35 26 Average Speed 52 | 120 134 140 101 32 30 30 30 30 39 84 54 95 43 Slowest Speed 350 | 120 350 160 250 110 30 30 30 32 104 112 60 110 280 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 23 | . . . . 1 . . . . 11 . 1 . 10 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 32 53 21 31 45 69 69 57 28 7 16 5 49 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 8 | . . . . . 7 1 . . . . . . . Spaces Dug 36 | . . . . 3 . 9 . 5 8 . 1 . 10 Terrain Destroyed 36 | . . . . 3 . 9 . 5 8 . 1 . 10 Melee 36 | . . . . 3 . 9 . 5 8 . 1 . 10 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Total 6472 | . 218 562 210 1064 235 670 109 424 870 310 398 94 1308 Wait 316 | . 5 . 7 59 . 21 . 7 67 66 3 9 72 Move 5633 | . 150 434 128 969 235 634 109 409 761 218 371 78 1137 Hop 18 | . . . . 1 . . . . 7 . 1 . 9 Pick Up 46 | . 4 17 1 3 . . . . 6 1 2 1 11 Fast Attach 66 | . 7 11 8 6 . 2 . . 7 2 4 3 16 Attach 45 | . 5 3 13 2 . 2 . . . 3 . 1 16 Detach 25 | . 2 7 2 . . 1 . . 2 . 2 . 9 Swap 23 | . 2 11 2 1 . . . . 1 3 . . 3 Drop 48 | . 3 23 5 3 . . . . 8 . 2 . 4 Fire 131 | . 40 53 36 . . . . . . 2 . . . Melee 115 | . . . 8 20 . 10 . 8 11 13 12 2 31 Ram 3 | . . . . . . . . . . 2 1 . . Kick . | . . . . . . . . . . . . . . Crush 3 | . . 3 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Tes x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Core integrity fell below 50% 233 | -10/Materials | Lost 7 parts (2p2n3w) 295 | -10/Materials | Discovered new exit (range 16) 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Utility x2 547 | -9/Materials | Build established: Scavenger-Mutant 815 | -9/Materials | Identified exit to Mines 990 | -9/Materials | Identified exit to Materials 1176 | -9/Materials | Entered another Materials area 1176 | -8/Materials | Evolved 2 slots: Propulsion x2 1391 | -8/Materials | Lost 7 parts (1p2n2u2w) 1416 | -8/Materials | Core integrity fell below 50% 1444 | -8/Materials | Lost 6 parts (4n2w) 1468 | -8/Materials | Discovered new exit (range 6) 1469 | -8/Materials | Identified exit to Factory 1469 | -8/Materials | Entered Factory 1469 | -7/Factory | Evolved 2 slots: Utility x2 1545 | -7/Factory | Lost 3 parts (2n1w) 1591 | -7/Factory | Discovered new exit (range 4) 1592 | -7/Factory | Identified exit to Lower Caves 1661 | -7/Factory | Discovered exit to Lower Caves (range 10) 1799 | -7/Factory | Discovered new exit (range 4) 1800 | -7/Factory | Identified exit to Factory 1917 | -7/Factory | Entered Lower Caves 1981 | -7/Lower Caves | Discovered new exit (range 15) 1988 | -7/Lower Caves | Identified exit to Lower Caves 1988 | -7/Lower Caves | Entered another Lower Caves area 1991 | -7/Lower Caves | Discovered exit to Factory (range 6) 1996 | -7/Lower Caves | Build established: Scavenger-Sprinter 2123 | -7/Lower Caves | Learned Factory garrison access intel 2142 | -7/Lower Caves | Encountered a Warlord checkpoint 2171 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2217 | -7/Lower Caves | Found Alien Artifact 2217 | -7/Lower Caves | Identified Core Expander 2217 | -7/Lower Caves | Installed Core Expander, added new Power slot 2231 | -7/Lower Caves | Discovered new exit (range 7) 2233 | -7/Lower Caves | Identified exit to Data Miner 2233 | -7/Lower Caves | Entered Data Miner 2233 | -7/Data Miner | Discovered new exit (range 6) 2239 | -7/Data Miner | Met Data Miner 2245 | -7/Data Miner | Learned location of Section 7 (-2) 2245 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2249 | -7/Data Miner | Received God Mode back door access code from Data Miner 2266 | -7/Data Miner | Identified exit to Proximity Caves 2266 | -7/Data Miner | Entered Proximity Caves 2269 | -6/Proximity Caves | Spotter reported a threat 2286 | -6/Proximity Caves | Learned Factory security intel 2298 | -6/Proximity Caves | Learned Factory stockpile data 2367 | -6/Proximity Caves | Spotted B-75 Beast 2418 | -6/Proximity Caves | Discovered exit to Factory (range 8) 2420 | -6/Proximity Caves | Entered Factory 2420 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2423 | -6/Factory | Loaded intel: 4 garrison access locations 2836 | -6/Factory | Discovered new exit (range 5) 2839 | -6/Factory | Identified exit to Factory 2849 | -6/Factory | Entered another Factory area 2849 | -5/Factory | Evolved 2 slots: Utility x2 3020 | -5/Factory | Fabricated Gravity Neutralizer (x1) 3058 | -5/Factory | Lost 3 parts (1p1u1w) 3128 | -5/Factory | Discovered new exit (range 13) 3145 | -5/Factory | Identified exit to Factory 3146 | -5/Factory | Entered another Factory area 3146 | -4/Factory | Evolved 2 slots: Utility x2 3378 | -4/Factory | Found Prototype Hackware 3378 | -4/Factory | Identified Exp. System Shield 3391 | -4/Factory | Discovered new exit (range 19) 3399 | -4/Factory | Identified exit to Research 3400 | -4/Factory | Entered Research 3400 | -3/Research | Evolved 2 slots: Utility x2 3411 | -3/Research | Lost 3 parts (2n1u) 3475 | -3/Research | Discovered new exit (range 20) 3495 | -3/Research | Identified exit to Research 3496 | -3/Research | Entered another Research area 3496 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3745 | -2/Research | Discovered new exit (range 15) 3770 | -2/Research | Identified exit to Testing 3800 | -2/Research | Build established: Hacker-Ninja 3891 | -2/Research | Spotted B-90 Cyclops 3895 | -2/Research | Discovered exit to Testing (range 15) 4008 | -2/Research | Lost 14 parts (2p4n7u1w) 4019 | -2/Research | Core integrity fell below 50% 4089 | -2/Research | Found Prototype Device 4089 | -2/Research | Identified Adv. EM Disruption Field 4106 | -2/Research | Found Prototype Processor 4106 | -2/Research | Identified Exp. Targeting Computer 4107 | -2/Research | System corruption reached 10% 4193 | -2/Research | Core integrity fell below 20% 4224 | -2/Research | Spotted B-90 Cyclops 4228 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- Dropped Lgt. Ion Engine. Acquired Lgt. Quantum Reactor. Slug penetrates Wall. ECM Suite destroyed. Slug penetrates Wall. Q-thruster destroyed. Slug penetrates P-80 Master. Adv. Weight Redist. System destroyed. Dropped Mic. Antimatter Reactor. Dropped Falx. P-80 Master resets P-80 Master, system corruption cleaned. Penetrated by Slug. Slug penetrates Wall. Adv. Hacking Suite destroyed. Slug penetrates Wall. P-80 Master resets P-80 Master, system corruption cleaned. Adv. EM Disruption Field destroyed. K-01 Serf cleans the Meson Extractor. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." K-01 Serf cleans the Meson Extractor. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | #######????????????????????????????????? | | """ #???????????????????? ?????????? | | "F" #??????????????????# ?????????? | | " #??????????????????# #????????? | | #??????????????????# #????????? | | #?????????????????## #????????? | | #????????????????? +????????? | | #?????????????????# #????????? | | #?????????????????# #????????? | | #?????????????????# k#???+#???? | | #?????????????????# #??? #???? | | +?????????????????# #??? #???? | | ## #?????????????????# #??? #???? | | # #??#######????????# #### #???? | | # #? #????????# #???? | | # #? #????????# #???? | | # # #????????# #???? | | # # #????????# ! **! ###?? | | # + #????????# **! BB#?? | | # # #????????# *!! BB#?? | | ## # #????????# ;#??? | | ## #? #????????# #???? | | #? ##### ## #???? | | #??####### T to@ #???? | | #????????# ### ######## #???? | | #????????# #??###########+## #???? | | ## #????????# #??# #?#???? | | ?# #????????# #??# #?????? | | ?# #????????# #### """""" #?????? | | ?# #????????# # ""S""" #?????? | | ## #????????+ # """ #?????? | | # #????????# + #?????? | | + +????????# # #?????? | | # #????????# # """ """ #?????? | | # #????????# # """ """ #?????? | | ?# #?######## # """ """ #?????? | | ?# #?# # #?????? | | ?# #?# # #?????? | | ?# #?# ###+##########?????? | | ?# #?# #??????????????????? | | ?# #?# #" #####??????????????????? | | ?# #?# #"T#??????????????????????? | | ?# ### ########??????????????????? | | ?# #???????????? | | ?# #???????????? | | ?# +???????????? | | ?# ^ #???????????? | | ?######### T#### ###+####???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 39 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Additional Mass Support 12 Base Temperature (-) 100 Resistance: EM 50 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 64 Melee Accuracy 11 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Gravity Neutralizer | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed HackingBoreMegatreads Manual? 0 Play Time 01:34:42 Cumulative 146.1 hours Start 2024.05.13 @ 20:10:46 End 2024.05.13 @ 23:48:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 237 Adventurer 2 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8d26cea-1c86-4302-a91b-1eb1d544af74