Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.08 @ 21:01:48 Player: MethodicalFrog Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (4614) 4614 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (842) 842 TOTAL SCORE: 9686 Bonus ------- High Alert Combat Kills 618 Follower Combat Kills 224 Cogmind --------- Core Integrity 0/850 Matter 271/300 Energy 99/100 System Corruption 13% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Large Storage Unit Transport Network Coupler Advanced Targeting Computer Target Analyzer Microactuators Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Greatsword > --- INVENTORY -------- Kinecellerator Drone Bay Arc Projector Arc Projector Gauss Cannon Gauss Cannon Heavy Missile Launcher Powered Hammer [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 6 | . . . 1 1 2 . 2 Weapon 1 | . . . . 1 . . . Parts Attached 197 | 6 16 15 21 49 42 20 28 Power 16 | 1 1 2 2 3 4 2 1 Engine 15 | 1 1 2 2 3 3 2 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 47 | 2 2 3 3 14 7 8 8 Treads 7 | . . . . 1 1 5 . Leg 38 | 2 2 3 3 13 4 3 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . 2 . . Utility 48 | 1 2 4 6 14 11 3 7 Device 24 | . 2 3 1 5 6 2 5 Storage 5 | 1 . . 1 3 . . . Processor 7 | . . 1 1 1 2 1 1 Hackware 1 | . . . . . 1 . . Protection 11 | . . . 3 5 2 . 1 Artifact . | . . . . . . . . Weapon 86 | 2 11 6 10 18 20 7 12 Energy Gun 23 | 1 3 3 . 4 6 3 3 Energy Cannon 11 | . . . 4 3 2 . 2 Ballistic Gun 22 | 1 3 1 3 7 5 . 2 Ballistic Cannon 8 | . . . . 2 3 . 3 Launcher 13 | . 3 1 3 2 2 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 7 | . 1 1 . . 2 2 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 65 | . . 6 . 6 17 4 32 Power 6 | . . 2 . . 2 . 2 Propulsion 18 | . . . . 2 4 2 10 Utility 17 | . . 1 . 2 4 1 9 Weapon 24 | . . 3 . 2 7 1 11 Highest Loss Streak 17 | . . 3 . 2 14 3 17 Average Slot Usage (%) 91 | . 93 96 91 98 93 87 71 Engine 8 | . 13 13 11 8 5 7 3 Treads 4 | . . . . 1 2 13 7 Leg 18 | . 28 28 25 24 16 7 6 Device 9 | . 8 10 4 8 10 11 13 Storage 9 | . 14 14 11 9 7 7 5 Processor 10 | . . 1 11 9 14 13 18 Hackware 1 | . . . . . 2 7 2 Protection 4 | . . . 6 9 5 2 2 Energy Gun 4 | . 11 12 1 6 1 1 2 Energy Cannon 2 | . . . 16 1 . . 1 Ballistic Gun 7 | . 14 . 3 14 9 . . Ballistic Cannon 1 | . . . . 2 2 . 2 Launcher 1 | . . . . 1 3 . . Slashing Weapon 3 | . . 13 . . 2 6 1 Naked Turns . | . . . . . . . . Heaviest Build 59 | 13 15 15 26 46 59 56 56 Greatest Support 84 | 20 20 20 30 42 42 84 76 Greatest Overweight (x) 8 | 2 . . 1 2 8 3 7 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 10 | 6 6 6 8 10 10 10 10 Average Capacity 8 | 5 6 6 7 9 10 10 9 Most Carried 10 | 5 6 6 8 10 10 10 10 Average Carried 7 | 2 5 5 7 9 8 9 4 Final Capacity 10 | 6 6 6 8 10 10 10 4 Final Carried 10 | 2 6 6 8 10 10 10 . Class Distribution -------------------- 41% | Mutant 29% | Scavenger-Mutant 8% | Gladiator 6% | Commander-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -7/Storage Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Matter Collected 3465 | 225 342 241 267 737 761 364 528 Remotely . | . . . . . . . . Salvage Created 5484 | . 295 236 515 1862 835 992 749 Parts 311 | . 13 17 34 114 44 59 30 Haulers Intercepted 6 | . 1 . 1 2 . 2 . Recyclers Shooed 7 | . 1 . . 1 1 . 4 Parts Field Recycled 15 | . . . . 15 . . . Retrieved Matter 149 | . . . . 149 . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Combat Hostiles Destroyed 93 | . 4 5 7 33 14 14 16 Melee 17 | . . 4 . . 1 11 1 Guns 25 | . 2 . . 13 6 2 2 Cannons 21 | . . . 6 3 4 . 8 AOE 26 | . 1 1 1 15 3 . 5 Classes Destroyed 13 | . 6 2 1 3 1 . . Worker 14 | . 2 . 2 6 1 2 1 Builder 16 | . . . 1 6 3 4 2 Tunneler 2 | . . 1 1 . . . . Hauler 6 | . 1 . 1 2 . 2 . Recycler 9 | . 1 . 1 3 3 . 1 Operator 1 | . . . . 1 . . . Watcher 5 | . 2 . . 2 1 . . Swarmer 11 | . 2 . . 5 . . 4 Grunt 51 | . 2 3 4 18 9 5 10 Brawler 2 | . . . . 1 . . 1 Sentry 20 | . . 2 3 7 2 6 . Hunter 4 | . . . . 2 1 1 . Programmer 5 | . . . . . 2 2 1 Best Kill Streak 18 | . 4 2 5 18 5 3 8 Combat Bots Only 11 | . 2 2 3 11 3 3 4 Max Kills in Single Turn 6 | . 1 1 2 6 3 1 4 Gunslinging . | . . . . . . . . Exploded 3 | . 1 1 1 3 2 . 3 Melee 1 | . . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Damage Taken 10675 | . 278 565 368 2473 1895 811 4285 Core 1683 | . 27 135 55 286 215 108 857 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 64 | 100 . 35 86 48 . 53 . Volleys Fired 346 | . 37 7 35 121 65 12 69 Largest 3 | . 2 2 2 3 3 1 3 Hottest 207 | . 80 80 120 207 182 80 202 Shots Fired 557 | . 45 10 66 226 95 11 104 Gun 315 | . 42 7 3 155 56 10 42 Cannon 196 | . . . 58 51 31 . 56 Launcher 46 | . 3 3 5 20 8 1 6 Special . | . . . . . . . . Kinetic 234 | . 12 . 2 100 58 . 62 Thermal 229 | . 30 7 59 92 11 10 20 Explosive 34 | . 3 3 5 8 8 1 6 Electromagnetic 60 | . . . . 26 18 . 16 Robot Hit Streak 14 | . 10 8 14 14 14 6 10 Robot Miss Streak 5 | . 3 2 5 3 4 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 434 | . 31 19 37 145 78 42 82 Core Hits 256 | . 15 8 15 81 58 26 53 Critical Hits 15 | . . . . 1 . 1 13 Critical Kills 4 | . . . . 1 . . 3 Critical Parts Destroyed 11 | . . . . . . 1 10 Melee Attacks 79 | . 1 17 . . 3 48 10 Impact 5 | . . . . . . 5 . Slashing 73 | . . 17 . . 3 43 10 Piercing . | . . . . . . . . Sneak Attacks 10 | . . 4 . . . 6 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . Damage Inflicted 14751 | . 595 681 741 4785 2351 2801 2797 Guns 3474 | . 327 49 . 1572 811 188 527 Cannons 2924 | . . . 629 628 601 . 1066 Explosions 4942 | . 268 156 112 2585 837 63 921 Melee 3405 | . . 476 . . 102 2550 277 Ramming 6 | . . . . . . . 6 Kinetic 3099 | . 98 . . 919 895 . 1187 Thermal 2820 | . 229 49 629 1145 186 188 394 Explosive 4345 | . 172 156 112 2184 837 63 821 Electromagnetic 1076 | . 96 . . 537 331 . 112 Impact 76 | . . . . . . 76 . Slashing 3329 | . . 476 . . 102 2474 277 Piercing . | . . . . . . . . Highest Corruption 13 | . 4 4 . 2 7 12 13 Average Corruption 5 | . 3 4 . 2 4 8 8 Corruption Purged . | . . . . . . . . Effects 146 | . 7 16 . 17 32 50 24 Message Errors 29 | . 1 5 . . 7 12 4 Matter Fused 22 | . 5 2 . . 3 10 2 Heat Flow Errors 16 | . 1 5 . 1 3 5 1 Energy Discharges 23 | . . 3 . 4 7 4 5 Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 13 | . . 1 . 2 4 5 1 Data Loss (major) 4 | . . . . . 2 2 . Misfires 1 | . . . . . . . 1 Misdirections 5 | . . . . . . 3 2 Targeting Errors 26 | . . . . 9 4 7 6 Weapon Failures 5 | . . . . 1 2 1 1 Overload Shots . | . . . . . . . . Overflow Damage 1025 | . 17 102 . 172 30 647 57 Projectiles 50 | . . . . 12 22 . 16 Explosions 226 | . 17 . . 160 8 . 41 Melee 749 | . . 102 . . . 647 . Knockbacks 26 | . . . . 3 4 1 18 Impact 1 | . . . . . . 1 . Kinetic 21 | . . . . 3 4 . 14 Secondary 4 | . . . . . . . 4 Self-Inflicted Damage 324 | . 61 . . 67 44 . 152 Shots 10 | . 3 . . 2 2 . 3 Rammed 9 | . . . . . . . 9 Targets Rammed 9 | . . . . . . . 9 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 457 | . 250 267 405 457 247 187 289 Average Temperature 128 | . 51 101 123 156 66 76 135 Received Heat Transfer 2979 | . 36 249 144 864 495 216 975 Effects 12 | . . . 4 8 . . . Shutdowns 2 | . . . 1 1 . . . Energy Bleed 1 | . . . 1 . . . . Interference 8 | . . . 1 7 . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . 1 . . 1 . . . Combat Hostiles 2 | . 1 . . 1 . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . Combat Hostiles 2 | . . . . 1 . 1 . Parts Melted 5 | . . . 2 2 . 1 . Heat Transferred 5728 | . 584 136 1332 2196 370 400 710 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . 4 . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Peak Influence 1018 | . 170 78 202 1018 611 626 512 Initial 462 | . . 13 13 42 462 234 284 Average 255 | . 65 38 68 189 493 383 341 Maximum Alert Level 3 | . . . 1 3 2 2 2 Low Security (%) 45 | 100 100 100 98 66 . . . Level 1 25 | . . . 1 21 9 60 76 Level 2 26 | . . . . 2 90 39 23 Level 3 2 | . . . . 9 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 35 | . . . 3 12 5 7 8 Investigation 2 | . . . . 2 . . . Extermination 4 | . . . . . 2 2 . Reinforcement 16 | . . . 3 4 3 2 4 Assault 3 | . . . . 2 . . 1 Garrison 10 | . . . . 4 . 3 3 Intercept . | . . . . . . . . Construction Impeded 7 | . . . 1 1 1 1 3 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Distress Signals 6 | . 1 . 3 . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 185 | . 14 7 12 70 32 23 27 Peak Tracking Total 9 | . 4 2 2 7 9 5 6 Tactical Retreats 19 | . 2 2 . 6 7 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Traps Triggered 8 | . 2 . . 3 1 2 . Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Machines Disabled 20 | . 1 . . 9 . 6 4 Max in Single Turn 3 | . 1 . . 2 . 1 3 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Machines Accessed 21 | . 3 . 7 5 . 6 . Terminals 15 | . 1 . 5 4 . 5 . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . 1 1 . 1 . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 47 | . 4 . 15 16 . 12 . Successful 35 | . 4 . 11 12 . 8 . Failed 12 | . . . 4 4 . 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 30 | . 1 . 12 7 . 10 . Fabricators . | . . . . . . . . Repair Stations 15 | . 2 . 2 9 . 2 . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 1 . 8 5 . 6 . Record 13 | . 1 . 4 4 . 4 . Prototype ID Bank 2 | . . . 1 1 . . . Open Door 2 | . . . . . . 2 . Emergency Access Points 1 | . . . 1 . . . . Transport Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 13 | . 2 . 2 7 . 2 . Scan Component 7 | . 1 . 1 4 . 1 . Repair 6 | . 1 . 1 3 . 1 . Recycling Unit Hacks 2 | . 1 . 1 . . . . Report Inventory 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 . 4 2 . 3 . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . 1 . 1 3 . 1 . Time 192 | . 26 . 26 96 . 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . 1 . . . . . . Non-combat . | . . . . . . . . Combat 1 | . 1 . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . parse_system 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 3 | . . . . . . 1 2 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Total Allies 11 | . . . . . . 11 . Largest Group 10 | . . . . . . 10 7 Highest-Rated Group 190 | . . . . . . 190 190 Highest-Rated Ally 99 | . . . . . . 99 99 Total Orders 6 | . . . . . . 6 . STAY 1 | . . . . . . 1 . FOLLOW 3 | . . . . . . 3 . GUARD 2 | . . . . . . 2 . Ally Attacks 68 | . . . . . . 57 11 Total Damage 1079 | . . . . . . 956 123 Kills 8 | . . . . . . 7 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Turns Passed 7986 | 90 604 694 920 2034 1434 1449 761 Spaces Moved 4211 | 64 384 487 550 910 716 756 344 Core 109 | 24 . . . . 1 . 84 Treads 654 | . . . . 22 1 476 155 Legs 3445 | 40 384 487 550 888 711 280 105 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . 3 . . Fastest Speed 50 | 50 120 120 120 120 123 120 50 Average Speed 142 | 121 120 120 131 146 159 161 130 Slowest Speed 450 | 150 120 120 150 180 450 210 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 39 83 51 62 18 89 5 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 286 | . 10 17 39 63 59 10 88 Melee . | . . . . . . . . Projectile 16 | . . . . 1 5 . 10 AOE 270 | . 10 17 39 62 54 10 78 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Total 5565 | 75 481 550 683 1427 911 914 524 Wait 491 | . 26 12 50 281 28 51 43 Move 4204 | 63 383 486 549 909 715 755 344 Hop . | . . . . . . . . Pick Up 125 | 6 8 6 11 29 34 15 16 Fast Attach 37 | 2 3 6 6 9 5 6 . Attach 80 | 4 3 4 3 9 22 8 27 Detach 7 | . 2 1 . . 1 1 2 Swap 80 | . 10 5 12 31 15 6 1 Drop 111 | . 8 6 17 38 23 16 3 Fire 346 | . 37 7 35 121 65 12 69 Melee 75 | . 1 17 . . 3 44 10 Ram 9 | . . . . . . . 9 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: [*Fac x3]) -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Repaired Lgt. Assault Rifle 301 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 12) 695 | -10/Materials | Entered Mines 819 | -10/Mines | Lost 3 parts (1p1u1w) 899 | -10/Mines | Discovered new exit (range 7) 1300 | -10/Mines | Core integrity fell below 50% 1389 | -10/Mines | Entered Materials 1389 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1494 | -9/Materials | Repaired Grenade Launcher 2044 | -9/Materials | Discovered new exit (range 12) 2279 | -9/Materials | Discovered new exit (range 10) 2309 | -9/Materials | Entered another Materials area 2309 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2730 | -8/Materials | Discovered new exit (range 16) 2991 | -8/Materials | Build established: Scavenger-Mutant 3152 | -8/Materials | Discovered new exit (range 10) 3266 | -8/Materials | Repaired Beam Cannon 3594 | -8/Materials | Repaired Titanium Leg 3650 | -8/Materials | Repaired Hvy. Assault Rifle 3963 | -8/Materials | Discovered new exit (range 14) 4047 | -8/Materials | Garrison activated, responded to threat 4116 | -8/Materials | Core integrity fell below 50% 4309 | -8/Materials | First assault squad dispatched 4338 | -8/Materials | Destroyed 11 combat bots 4343 | -8/Materials | Entered Factory 4343 | -7/Factory | Evolved 2 slots: Utility x2 4344 | -7/Factory | Identified exit to Storage 5285 | -7/Factory | Lost 14 parts (2p3n4u5w) 5761 | -7/Factory | Discovered exit to Storage (range 4) 5777 | -7/Factory | Entered Storage 5836 | -7/Storage | Build established: Mutant 5985 | -7/Storage | Lost 3 parts (2n1w) 6236 | -7/Storage | Build established: Gladiator 6612 | -7/Storage | System corruption reached 10% 6671 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6783 | -7/Storage | Repaired Greatsword 7172 | -7/Storage | Met 01-MTF 7198 | -7/Storage | Discovered new exit (range 16) 7226 | -7/Storage | Entered Factory 7226 | -6/Factory | Accompanied by 7 allies (01-MTF) 7226 | -6/Factory | Evolved 2 slots: Utility x2 7231 | -6/Factory | 01-MTF left 7343 | -6/Factory | Build established: Commander-Mutant 7470 | -6/Factory | Garrison activated, responded to threat 7549 | -6/Factory | Lost 9 parts (2n3u4w) 7576 | -6/Factory | First assault squad dispatched 7642 | -6/Factory | System corruption reached 10% 7672 | -6/Factory | Lost 6 parts (1p1n1u3w) 7874 | -6/Factory | Core integrity fell below 50% 7913 | -6/Factory | Core integrity fell below 20% 7937 | -6/Factory | Lost 17 parts (1p7n5u4w) 7987 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07934_ U-05 Engineer builds a Wall. 07936_ U-05 Engineer lays Concrete. 07938_ U-05 Engineer builds a Wall. 07940_ Dropped Lrg. Storage Unit. 07940_ U-05 Engineer lays Concrete. 07940_ Discarded Broken Transport Network Coupler. 07942_ Acquired Unknown Device. 07943_ Identified Adv. Heat Sink. 07952_ SENA<,RGWMERS5D 07968_ U-05 Engineer builds a Wall. 07971_ U-05 Engineer lays Concrete. 07972_ System corrupted: Matter fused (-10). 07972_ U-05 Engineer builds a Wall. 07972_ U-05 Engineer lays Concrete. 07976_ U-05 Engineer builds a Wall. 07980_ Slug penetrates Wall. 07981_ U-05 Engineer lays Concrete. 07984_ Slammed into U-05 Engineer. 07986_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????#######??????????????????????? | | ?????????? ????# #??????????????????????? | | ??????# ""??# #??????????????????????? | | ??????# """ # #??????????????????????? | | ??????# + ##############?????????? | | ??????#! """ # # #?????????? | | ??????# ""??# # #?????????? | | ?????????? ????# # #?????????? | | ???????????????# # #?????????? | | ?####+##?##+#### # #?????????? | | ?# # #?????????? | | ?# + #?????????? | | ?# # #?????????? | | ?# # #?????????? | | ?# % # #?????????? | | ?# ############### #?????????? | | ?# #?????????????# #?????????? | | ?# #?????????????##+#+#########?????????? | | ?+ #??????????????# #?????????????????? | | ?# #??????????????# #?##############??? | | ?# #??????????????#R #?# #??? | | ?# #??????????????# #?# #??? | | ?# #????????##????# #?# #??? | | ## ################ @### """ """ #??? | | # """ """ #??? | | % % # """ """ #??? | | % R u %+ #??? | | !% % # """ """ #??? | | |% % % g# """ """ #??? | | ####+###################+##g# """ """ #??? | | % % # #??##" # #??? | | = #??# " # #??? | | # #??# " # ############??? | | #??# " ## #??????????? | | #?### # ###??????????? | | ##?# # # ##????????????? | | #??### ## ##???????????? | | # #???#" ### ##??????????? | | #???###""#######?## #??????????? | | ###?????#######?????###??????????? | | ???????????????????????????????? | | #???????????????????????????????? | | ## ## # #???????????????????????????????? | | #### # ##???????????????????????????????? | | ???#####?# #????????????????????????????????? | | ?????????? #????????????????????????????????? | | ?????????? #????????????????????????????????? | | ?????????? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Spy It's Just You Librarian Novice Programmer Please Form A Line Remodeling Significant Disruption System Compromised Challenges ------------ None Game ------ Seed SeismicPointTerminator Manual? 0 Play Time 03:15:10 Cumulative 10.9 hours Start 2021.12.07 @ 23:07:04 End 2021.12.08 @ 21:01:48 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cec13eb3-7a54-4d96-b16c-3c07a74ef6af