Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 10:38:07

Player: Minty

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (110)     550
Value Destroyed (3464)     3464
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1880)               1880
              TOTAL SCORE: 10534

 Bonus
-------
High Alert Combat Kills    510
Follower Combat Kills      238
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Friendly Fire              -68

 Cogmind 
---------
Core Integrity             0/1000
Matter                     57/300
Energy                     50/100
System Corruption          5%
Temperature                Cool (18)
Movement                   Hovering (160) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
           Backup Power III
>          --- PROPULSION (6) ---
           Backup Propulsion III
>          --- UTILITY (7) ------
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Hacking Suite
  Improved System Shield
  Advanced System Shield
           Authchip [R/Combat]
>          --- WEAPON (3) -------
           Backup Laser III
           Backup Laser III
           Disruptor Cannon
>          --- INVENTORY (5) ----
  Improved Utility Shielding

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
           Nuclear Pulse Thruster
           Field Propulsion Drive
           Field Propulsion Drive
>          --- UTILITY ----------
     Small Storage Unit
  Improved Utility Shielding
  Improved Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
  Improved System Shield
  Improved System Shield
>          --- WEAPON -----------
           Thermic Laser
  Improved Heavy Laser
  Improved Remote Datajack
>          --- INVENTORY --------
  Enhanced Optical Array
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Transmission Jammer
           Authchip [R/Combat]
           Authchip [R/Combat]
  Improved Arc Projector
  Improved Datajack
[Rating: 76]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -9  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac 
Slots Evolved              10   | .   .   2   .   .   .   4   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   .   1   2   
  Utility                  5    | .   .   1   .   .   .   3   .   1   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             142  | .   13  33  23  2   2   3   13  28  25  
  Power                    17   | .   2   3   5   .   1   .   .   6   .   
    Engine                 11   | .   2   3   5   .   1   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   6   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | .   3   7   4   .   .   1   .   7   6   
    Treads                 5    | .   2   3   .   .   .   .   .   .   .   
    Leg                    1    | .   1   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   3   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   1   4   .   .   1   .   7   6   
  Utility                  33   | .   5   8   3   .   .   .   4   6   7   
    Device                 5    | .   1   .   1   .   .   .   .   2   1   
    Storage                3    | .   1   1   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   .   1   
    Hackware               10   | .   .   .   .   .   .   .   3   4   3   
    Protection             13   | .   3   7   1   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | .   3   15  11  2   1   2   9   9   12  
    Energy Gun             17   | .   2   5   2   .   .   .   .   2   6   
    Energy Cannon          2    | .   .   1   .   .   .   .   .   .   1   
    Ballistic Gun          22   | .   1   6   5   2   .   2   5   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   .   .   
    Launcher               9    | .   .   2   3   .   1   .   1   2   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   1   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   1   .   .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   1   .   .   .   1   2   .   
  Unidentified Prototypes  9    | .   .   2   5   .   .   .   .   2   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   
    System Corruption      5    | .   .   5   .   .   .   .   .   .   .   
Parts Lost                 28   | .   1   8   .   .   2   .   .   4   13  
  Power                    4    | .   1   1   .   .   1   .   .   .   1   
  Propulsion               13   | .   .   3   .   .   .   .   .   1   9   
  Utility                  3    | .   .   .   .   .   .   .   .   .   3   
  Weapon                   8    | .   .   4   .   .   1   .   .   3   .   
  Highest Loss Streak      8    | .   1   3   .   .   2   .   .   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   91  95  96  100 87  76  88  94  71  
  Engine                   8    | .   13  10  10  11  8   7   7   .   .   
  Treads                   6    | .   10  17  1   .   .   .   .   .   .   
  Leg                      3    | .   17  .   .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   20  22  22  23  23  25  18  
  Device                   3    | .   .   .   10  11  11  7   7   .   .   
  Storage                  9    | .   14  11  10  11  11  7   7   6   3   
  Hackware                 7    | .   .   .   .   .   .   .   9   36  29  
  Protection               10   | .   6   22  11  11  11  7   5   .   2   
  Energy Gun               8    | .   14  14  5   .   .   .   .   1   7   
  Ballistic Gun            11   | .   13  7   18  22  14  23  14  7   .   
  Launcher                 3    | .   .   5   6   11  10  .   .   1   .   
  Slashing Weapon          1    | .   .   4   .   .   .   .   .   2   .   
Peak Build Rating          76   | 6   12  18  22  22  23  27  44  60  76  
  Average Rating           24   | 6   6   14  20  21  20  25  36  51  54  
  On Entrance              23   | 6   6   12  15  22  22  21  27  43  56  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 13  34  48  33  18  18  23  31  20  26  
  Greatest Support         40   | 20  40  40  40  19  19  24  24  29  30  
  Greatest Overweight (x)  2    | .   .   2   1   .   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  8   8   8   8   8   8   8   
  Average Capacity         9    | 8   10  11  7   8   8   8   8   8   7   
  Most Carried             15   | 6   15  15  8   8   8   7   8   8   8   
  Average Carried          8    | 6   8   10  7   7   7   6   7   7   6   
  Final Capacity           15   | 8   15  8   8   8   8   8   8   8   5   
  Final Carried            15   | 6   15  8   8   8   8   6   8   8   1   

 Class Distribution 
--------------------
 39% | Tank
 31% | Mutant
 11% | Wizard-Sprinter
  7% | Hacker-Sprinter
  4% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
            Tank | -9/Materials
            Tank | -9/Storage
            Tank | -9/Garrison
          Mutant | -9/Recycling
          Mutant | -7/Factory
          Gunner | -7/DSF
 Hacker-Sprinter | -6/Factory
 Wizard-Sprinter | -5/Factory

 Resources                      | -11  -10  -9   -9   -9   -9   -7   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  DSF  Fac  Fac  
Matter Collected           2657 | 200  288  463  912  60   41   .    277  218  198  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3625 | .    342  1146 1360 129  .    .    222  192  234  
  Parts                    218  | .    22   60   79   6    .    .    14   20   17   
Haulers Intercepted        6    | .    1    2    2    .    .    .    .    .    1    
Recyclers Shooed           6    | .    .    2    4    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac 
Combat Hostiles Destroyed  79   | .   10  22  29  3   .   .   5   8   2   
  Melee                    4    | .   .   4   .   .   .   .   .   .   .   
  Guns                     41   | .   10  9   13  3   .   .   3   3   .   
  Cannons                  2    | .   .   .   .   .   .   .   2   .   .   
  AOE                      32   | .   .   9   16  .   .   .   .   5   2   
Classes Destroyed          16   | .   4   6   .   .   .   .   2   2   2   
  Worker                   6    | .   1   .   4   .   .   .   .   .   1   
  Builder                  8    | .   .   2   6   .   .   .   .   .   .   
  Hauler                   6    | .   1   2   2   .   .   .   .   .   1   
  Recycler                 6    | .   .   3   3   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   .   1   1   .   .   .   .   .   2   
  Swarmer                  12   | .   5   .   4   .   .   .   .   3   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   
  Grunt                    38   | .   5   15  15  1   .   .   1   .   1   
  Brawler                  5    | .   .   1   2   1   .   .   .   1   .   
  Duelist                  2    | .   .   1   1   .   .   .   .   .   .   
  Sentry                   14   | .   .   5   7   1   .   .   1   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           17   | .   3   6   17  2   .   .   3   3   6   
  Combat Bots Only         12   | .   3   4   12  2   .   .   3   3   1   
Max Kills in Single Turn   4    | .   1   3   4   1   .   .   2   2   4   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   
  Exploded                 4    | .   .   3   4   .   .   .   .   2   1   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  DSF  Fac  Fac  
Hostile Shots Fired        571  | .    66   154  58   7    17   .    95   60   114  
  Missed                   217  | .    19   34   25   5    9    .    48   31   46   
Damage Taken               5811 | .    545  1713 551  45   101  .    635  501  1720 
  Core                     1666 | .    56   180  166  15   24   .    97   127  1001 
  Absorbed by Shields      6    | .    .    .    .    6    .    .    .    .    .    
  Redirected to Shielding  94   | .    9    21   12   .    .    .    10   .    42   
  Regen/Repaired (Parts)   162  | .    .    .    86   .    .    .    .    45   31   
Core Remaining (%)         70   | 100  77   .    .    .    3    .    86   85   .    
Volleys Fired              218  | .    45   56   60   6    3    .    12   16   20   
  Largest                  3    | .    2    3    3    3    2    .    3    3    2    
  Hottest                  150  | .    70   135  102  76   46   .    119  85   150  
Shots Fired                430  | .    90   111  123  13   6    .    34   28   25   
  Gun                      356  | .    90   91   103  12   6    .    18   24   12   
  Cannon                   17   | .    .    .    .    .    .    .    16   .    1    
  Launcher                 45   | .    .    20   20   1    .    .    .    4    .    
  Special                  12   | .    .    .    .    .    .    .    .    .    12   
  Kinetic                  227  | .    45   29   80   12   6    .    34   21   .    
  Thermal                  83   | .    45   .    23   .    .    .    .    3    12   
  Explosive                45   | .    .    20   20   1    .    .    .    4    .    
  Electromagnetic          63   | .    .    62   .    .    .    .    .    .    1    
  Robot Hit Streak         12   | .    12   7    9    9    6    .    8    10   9    
  Robot Miss Streak        5    | .    5    5    4    1    .    .    2    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    .    .    .    2    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    .    1    
Shots Hit Robots           295  | .    53   72   78   8    6    .    25   35   18   
  Core Hits                178  | .    17   50   72   5    1    .    11   13   9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | .    3    5    4    .    .    .    1    1    1    
    Burn                   8    | .    3    .    4    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    .    1    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    .    .    .    
    Sever                  5    | .    .    4    .    .    .    .    .    1    .    
Melee Attacks              35   | .    .    20   .    .    .    .    1    14   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 21   | .    .    20   .    .    .    .    .    1    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13   | .    .    2    .    .    .    .    .    11   .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8944 | .    808  2428 3292 159  104  .    533  677  943  
  Guns                     3444 | .    678  746  1110 122  104  .    160  328  196  
  Cannons                  390  | .    .    .    .    .    .    .    373  .    17   
  Explosions               4334 | .    114  958  2182 37   .    .    .    313  730  
  Melee                    703  | .    .    667  .    .    .    .    .    36   .    
  Ramming                  73   | .    16   57   .    .    .    .    .    .    .    
  Kinetic                  2467 | .    368  241  837  122  104  .    533  262  .    
  Thermal                  1529 | .    424  .    273  .    .    .    .    66   766  
  Explosive                3649 | .    .    958  2182 37   .    .    .    312  160  
  Electromagnetic          523  | .    .    505  .    .    .    .    .    1    17   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 703  | .    .    667  .    .    .    .    .    36   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    5    5    5    6    .    .    .    5    
  Average Corruption       5    | .    .    5    5    5    5    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  40   | .    .    18   17   3    1    .    .    .    1    
    Message Errors         20   | .    .    10   8    1    1    .    .    .    .    
    Matter Fused           8    | .    .    3    3    1    .    .    .    .    1    
    Heat Flow Errors       5    | .    .    2    3    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    1    1    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        2    | .    .    1    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            388  | .    115  .    71   .    .    .    .    52   150  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               388  | .    115  .    71   .    .    .    .    52   150  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      303  | .    65   4    152  22   .    .    .    60   .    
  Shots                    11   | .    1    1    6    1    .    .    .    2    .    
  Rammed                   15   | .    .    15   .    .    .    .    .    .    .    
Targets Rammed             20   | .    5    15   .    .    .    .    .    .    .    
  Kicked                   5    | .    5    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        471  | .    342  429  235  12   4    .    9    471  321  
  Average Temperature      104  | .    83   124  59   6    4    .    6    169  125  
  Received Heat Transfer   1698 | .    171  576  186  18   45   .    72   48   582  
  Effects                  8    | .    .    4    1    .    .    .    .    3    .    
    Shutdowns              2    | .    .    1    .    .    .    .    .    1    .    
    Energy Bleed           4    | .    .    3    1    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    1    .    4    .    .    .    .    3    2    
  Heat Transferred         3020 | .    1197 .    888  .    .    .    .    150  785  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -7   -7   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  DSF  Fac  Fac  
Peak Influence             1453 | .    326  606  1453 1048 523  319  328  596  735  
  Initial                  944  | .    .    107  235  944  471  319  223  172  291  
  Average                  392  | .    165  310  539  1022 484  319  262  340  484  
Maximum Alert Level        4    | .    1    2    4    3    2    1    1    2    3    
  Low Security (%)         22   | 100  61   35   .    .    .    .    .    5    5    
  Level 1                  37   | .    38   23   51   .    .    100  100  58   35   
  Level 2                  30   | .    .    40   32   .    100  .    .    35   50   
  Level 3                  6    | .    .    .    3    100  .    .    .    .    8    
  Level 4                  2    | .    .    .    13   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    3    3    7    .    .    .    2    3    11   
  Investigation            16   | .    2    1    4    .    .    .    .    1    8    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            11   | .    1    2    1    .    .    .    2    2    3    
  Assault                  2    | .    .    .    2    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    1    
Construction Impeded       2    | .    .    1    1    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac 
Distress Signals           6    | .   1   2   3   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   17  35  34  6   4   .   7   24  42  
  Peak Tracking Total      11   | .   5   6   5   5   4   .   4   8   11  
  Tactical Retreats        24   | .   3   3   .   .   2   .   .   5   11  

 Traps                          | -11 -10 -9  -9  -9  -9  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac 
Traps Triggered            6    | .   .   .   .   5   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             17   | .   .   .   1   .   .   .   .   .   16  
  Reused                   3    | .   .   .   1   .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   1   .   .   .   .   .   2   
Objects Rigged             12   | .   1   .   4   .   .   .   .   .   7   
  Exploded                 5    | .   1   .   2   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac 
Machines Disabled          25   | .   2   3   9   1   .   .   .   4   6   
  Max in Single Turn       4    | .   2   1   2   1   .   .   .   3   4   
  Garrison Relay           1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac 
Machines Accessed          45   | .   5   5   12  .   2   1   .   5   15  
  Terminals                29   | .   4   4   8   .   2   1   .   4   6   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   
  Repair Stations          5    | .   .   .   2   .   .   .   .   1   2   
  Recycling Units          5    | .   1   1   1   .   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   1   
Total Hacks                165  | .   11  21  40  .   6   1   .   22  64  
  Successful               95   | .   6   12  21  .   3   1   .   14  38  
  Failed                   69   | .   5   9   19  .   3   .   .   7   26  
    Catastrophic           11   | .   1   .   2   .   2   .   .   2   4   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   1   .   
  Manual                   102  | .   9   16  18  .   9   .   .   14  36  
  Terminals                120  | .   9   18  30  .   6   1   .   19  37  
  Fabricators              11   | .   .   .   .   .   .   .   .   .   11  
  Repair Stations          12   | .   .   .   6   .   .   .   .   3   3   
  Recycling Units          16   | .   2   3   2   .   .   .   .   .   9   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Access          5    | .   .   .   2   .   .   .   .   .   3   
Terminal Hacks             50   | .   1   6   9   .   3   1   .   10  20  
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           8    | .   1   1   1   .   3   .   .   2   .   
  Prototype ID Bank        5    | .   .   1   .   .   .   .   .   2   2   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   1   
  Branch Access Points     4    | .   .   1   1   .   .   .   .   1   1   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   2   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   
  Alert Level              7    | .   .   2   1   .   .   .   .   3   1   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   .   1   
  Locate Traps             6    | .   .   .   2   .   .   .   .   1   3   
  Reprogram Traps          5    | .   .   .   1   .   .   .   .   .   4   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   .   1   .   .   .   .   .   1   1   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   3   
  Network Status           3    | .   .   .   .   .   .   .   .   .   3   
Repair Station Hacks       7    | .   .   .   4   .   .   .   .   2   1   
  Scan Component           3    | .   .   .   2   .   .   .   .   1   .   
  Repair                   3    | .   .   .   2   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       7    | .   1   2   2   .   .   .   .   .   2   
  Report Inventory         5    | .   1   1   1   .   .   .   .   .   2   
  Retrieve Components      2    | .   .   1   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         27   | .   4   4   5   .   .   .   .   2   12  
  Terminals                17   | .   3   4   5   .   .   .   .   2   3   
    Botnet                 12   | .   2   4   4   .   .   .   .   1   1   
    Detonate               3    | .   1   .   1   .   .   .   .   .   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   1   
    Skim                   1    | .   .   .   .   .   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
    Liberate               1    | .   .   .   .   .   .   .   .   .   1   
    Download               1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   
    Patch                  1    | .   .   .   .   .   .   .   .   .   1   
  Recycling Units          5    | .   1   .   .   .   .   .   .   .   4   
    Monitor                1    | .   .   .   .   .   .   .   .   .   1   
    Reject                 1    | .   .   .   .   .   .   .   .   .   1   
    Mask                   2    | .   .   .   .   .   .   .   .   .   2   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   
    Extract                1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   4   4   12  .   2   .   .   4   11  
  Full Trace Events        13   | .   1   1   4   .   2   .   .   1   4   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   1   .   .   .   .   .   6   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   .   .   .   .   1   .   
  Time                     67   | .   .   .   45  .   .   .   .   22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   1   2   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   
Robots Hacked              14   | .   .   .   .   .   .   .   1   8   5   
  Non-combat               11   | .   .   .   .   .   .   .   .   6   5   
  Combat                   3    | .   .   .   .   .   .   .   1   2   .   
Robot Hacks Applied        20   | .   .   .   .   .   .   .   1   12  7   
  generate_echo            4    | .   .   .   .   .   .   .   .   2   2   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   1   .   
  map_walls                1    | .   .   .   .   .   .   .   .   1   .   
  map_earth                1    | .   .   .   .   .   .   .   .   1   .   
  find_fabricator          2    | .   .   .   .   .   .   .   .   1   1   
  find_dsf                 2    | .   .   .   .   .   .   .   .   1   1   
  drop_inventory           2    | .   .   .   .   .   .   .   .   1   1   
  find_recycling           2    | .   .   .   .   .   .   .   .   1   1   
  ignore_parts             1    | .   .   .   .   .   .   .   .   1   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   1   2   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   4   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   1   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac 
Total Allies               9    | .   .   .   2   .   .   .   1   2   4   
  Largest Group            2    | .   .   .   2   1   .   .   1   1   2   
  Highest-Rated Group      62   | .   .   .   62  31  .   .   16  29  58  
  Highest-Rated Ally       49   | .   .   .   31  31  .   .   16  29  49  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   .   26  .   .   .   1   9   7   
  Total Damage             763  | .   .   .   440 .   .   .   16  154 153 
  Kills                    10   | .   .   .   9   .   .   .   .   1   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac 
Robot Analysis Total       8    | .   1   1   1   .   3   .   .   2   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -9  -7  -7  -6  -5  
-------------              Run  | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac 
Turns Passed               3632 | 6   713 918 733 179 110 17  101 384 471 
Spaces Moved               3855 | 5   400 360 774 194 242 39  90  793 958 
  Core                     106  | .   .   .   .   .   .   .   .   .   106 
  Treads                   445  | .   137 282 26  .   .   .   .   .   .   
  Legs                     268  | 5   263 .   .   .   .   .   .   .   .   
  Wheels                   78   | .   .   78  .   .   .   .   .   .   .   
  Hover                    20   | .   .   .   .   .   .   .   .   .   20  
  Flight                   2938 | .   .   .   748 194 242 39  90  793 832 
  Fastest Speed            28   | 120 120 100 34  37  37  34  34  28  28  
  Average Speed            59   | 120 133 174 43  37  39  34  34  29  34  
  Slowest Speed            320  | 120 160 320 160 37  107 34  104 34  156 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            33   | .   .   .   10  .   6   .   3   4   10  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 2   59  43  84  37  45  2   77  22  32  
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .   1   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   1   1   .   .   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   .   .   .   1   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          378  | .   18  123 169 6   .   .   .   15  47  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      378  | .   18  123 169 6   .   .   .   15  47  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -9   -9   -7   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  DSF  Fac  Fac  
Total                      4726 | 5    488  509  1059 288  242  41   127  897  1070 
  Wait                     279  | 1    1    .    179  10   1    .    2    30   55   
  Move                     3783 | 4    399  359  754  193  229  38   83   784  940  
  Hop                      30   | .    .    .    9    .    6    .    3    4    8    
  Pick Up                  59   | .    14   10   10   3    .    .    7    8    7    
  Fast Attach              46   | .    4    5    8    .    1    .    4    13   11   
  Attach                   39   | .    3    10   3    .    1    2    4    7    9    
  Detach                   17   | .    1    1    6    .    1    .    .    4    4    
  Swap                     57   | .    6    18   12   2    .    1    5    8    5    
  Drop                     71   | .    10   15   18   3    .    .    6    9    10   
  Fire                     218  | .    45   56   60   6    3    .    12   16   20   
  Melee                    35   | .    .    20   .    .    .    .    1    14   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    5    .    .    .    .    .    .    .    .    
  Crush                    15   | .    .    15   .    .    .    .    .    .    .    
  Escape Stasis            71   | .    .    .    .    71   .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Storage (discovered 3 exits: [*Mat] / Rec / Gar)
-9/Garrison
-9/Recycling
-7/Factory
-7/DSF
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 4 exits: Upp x2 / Ext x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    7 | -11/Scrapyard | Entered Materials
  203 | -10/Materials | Discovered new exit (range 7)
  318 | -10/Materials | Build established: Mutant
  667 | -10/Materials | Discovered new exit (range 10)
  720 | -10/Materials | Entered another Materials area
  720 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  754 | -9/Materials  | Identified exit to Mines
  754 | -9/Materials  | Identified exit to Storage
 1018 | -9/Materials  | Lost 3 parts (3w)
 1603 | -9/Materials  | Build established: Tank
 1638 | -9/Materials  | Entered Storage
 1776 | -9/Storage    | Core integrity fell below 50%
 1794 | -9/Storage    | Repaired Mni. Grenade Launcher
 1875 | -9/Storage    | Identified exit to Recycling
 2183 | -9/Storage    | Met a pair of Derelict thieves
 2189 | -9/Storage    | Discovered new exit (range 8)
 2234 | -9/Storage    | Repaired Ion Engine
 2248 | -9/Storage    | Core integrity fell below 20%
 2312 | -9/Storage    | Destroyed 12 combat bots
 2324 | -9/Storage    | Identified exit to Garrison
 2371 | -9/Storage    | Entered Garrison
 2371 | -9/Garrison   | Accompanied by 1 ally
 2393 | -9/Garrison   | Garrison Relay disabled
 2397 | -9/Garrison   | Triggered checkpoint
 2481 | -9/Garrison   | Installed Relay Interface Framework
 2529 | -9/Garrison   | Triggered checkpoint
 2538 | -9/Garrison   | Discovered exit to Recycling (range 12)
 2550 | -9/Garrison   | Entered Recycling
 2609 | -9/Recycling  | Discovered new exit (range 7)
 2660 | -9/Recycling  | Entered Factory
 2660 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 2677 | -7/Factory    | Identified exit to DSF
 2677 | -7/Factory    | Entered DSF
 2709 | -7/DSF        | Additional patrols routed to DSF
 2749 | -7/DSF        | Discovered new exit (range 12)
 2778 | -7/DSF        | Entered Factory
 2778 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2878 | -6/Factory    | Identified exit to Lower Caves
 2885 | -6/Factory    | Central database locked down
 3051 | -6/Factory    | Lost 4 parts (1n3w)
 3079 | -6/Factory    | Repaired Mic. Nuclear Core
 3117 | -6/Factory    | Discovered new exit (range 11)
 3162 | -6/Factory    | Entered another Factory area
 3162 | -5/Factory    | Evolved 2 slots: Propulsion x2
 3224 | -5/Factory    | Identified exit to DSF
 3333 | -5/Factory    | Identified exit to Upper Caves
 3333 | -5/Factory    | Identified exit to Extension
 3359 | -5/Factory    | Build established: Wizard-Sprinter
 3425 | -5/Factory    | Lost 3 parts (1p2n)
 3462 | -5/Factory    | Search patrols dispatched
 3547 | -5/Factory    | Core integrity fell below 50%
 3557 | -5/Factory    | Core integrity fell below 20%
 3583 | -5/Factory    | Lost 8 parts (6n2u)
 3633 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03596_ >> MONITOR: Recycling Unit F006 accepting Flexi-carbon Leg (68%).
03598_ C-30 ARC bursts open, deploying its payload.
03598_ G-67 Veteran unfolds itself.
03598_ G-50 Soldier unfolds itself.
03598_ Imp. System Shield destroyed.
03601_ Critical hit (Burn: +37).
03601_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03606_ Connecting with Repair Station...
>>Refit
Scanning configuration...
  Attaching:
    Backup Power III x1
    Backup Propulsion III x2
    Backup Laser III x2
03610_ Acquired Disruptor Cannon.
03615_ ALERT: Suspicious activity at Garrison Access F004. Dispatching
  Investigation squad.
03615_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F007.
03631_ Backup Propulsion III destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             300
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           33
Evasion (%)                73
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          36
Defensive Hacking          38
Relay Coupler Types        2
Relay Coupler Value        47
Authchip Count             2

 Item Schematics 
-----------------
      Cesium-ion Thruster | -9/Storage | Hacked
           Adv. Drone Bay | -5/Factory | Extracted
     Imp. Remote Datajack | -5/Factory | Extracted
    Imp. Weapon Shielding | -5/Factory | Extracted
 Hrd. Light Armor Plating | -5/Factory | Extracted
     Point Defense System | -5/Factory | Extracted
    Imp. Deuterium Engine | -5/Factory | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultCobblerTerminator
  Manual?         0
Play Time         00:42:55
  Cumulative      892.1 hours
  Start           2024.08.27 @ 09:27:30
  End             2024.08.27 @ 10:38:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1084
  Rogue           805
  Adventurer      124
  Explorer        155
Win Type          -
  Total           38
  Types           28/0/8/1/0/0/0/1/0
Lore%             78
Gallery%          89
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 410f0c9c-1be9-4b45-a682-6a4defe6fbc6