Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 10:38:07
Player: Minty
Result: Destroyed by G-50 Soldier with Heavy Laser
Performance
-------------
Evolutions (5) 2500
Regions Visited (9) 1800
Robots Destroyed (110) 550
Value Destroyed (3464) 3464
Prototype IDs (17) 340
Alien Tech Used (0) 0
Bonus (1880) 1880
TOTAL SCORE: 10534
Bonus
-------
High Alert Combat Kills 510
Follower Combat Kills 238
Entered Garrisons 200
Used RIF Installer 500
Entered DSFs 500
Friendly Fire -68
Cogmind
---------
Core Integrity 0/1000
Matter 57/300
Energy 50/100
System Corruption 5%
Temperature Cool (18)
Movement Hovering (160) Ox1
Location -5/Factory
Parts
-------
> --- POWER (1) --------
Backup Power III
> --- PROPULSION (6) ---
Backup Propulsion III
> --- UTILITY (7) ------
Advanced Terrain Scanner
Advanced Terrain Scan Processor
Improved Hacking Suite
Improved System Shield
Advanced System Shield
Authchip [R/Combat]
> --- WEAPON (3) -------
Backup Laser III
Backup Laser III
Disruptor Cannon
> --- INVENTORY (5) ----
Improved Utility Shielding
Peak State
------------
> --- POWER ------------
Micro Nuclear Core
> --- PROPULSION -------
Improved Flight Unit
Improved Flight Unit
Nuclear Pulse Thruster
Field Propulsion Drive
Field Propulsion Drive
> --- UTILITY ----------
Small Storage Unit
Improved Utility Shielding
Improved Hacking Suite
Improved Hacking Suite
Improved Hacking Suite
Improved System Shield
Improved System Shield
> --- WEAPON -----------
Thermic Laser
Improved Heavy Laser
Improved Remote Datajack
> --- INVENTORY --------
Enhanced Optical Array
Advanced Terrain Scanner
Advanced Terrain Scan Processor
Improved Transmission Jammer
Authchip [R/Combat]
Authchip [R/Combat]
Improved Arc Projector
Improved Datajack
[Rating: 76]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Micro Nuclear Core
Propulsion Improved Flight Unit
Treads Light Treads
Leg Aluminum Leg
Wheel Compact Wheel
Hover Unit Backup Propulsion III
Flight Unit Improved Flight Unit
Utility Small Storage Unit
Device Advanced Weight Redist. System
Storage Small Storage Unit
Processor Core Analyzer
Hackware Improved Hacking Suite
Protection Hardened Light Armor Plating
Weapon Improved Assault Rifle
Energy Gun Heavy EM Pulse Gun
Energy Cannon Disruptor Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Gauss Cannon
Launcher Mini Grenade Launcher
Special Weapon Improved Remote Datajack
Slashing Weapon Katana
Special Melee Weapon Datajack
Build | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Slots Evolved 10 | . . 2 . . . 4 . 2 2
Power . | . . . . . . . . . .
Propulsion 4 | . . . . . . 1 . 1 2
Utility 5 | . . 1 . . . 3 . 1 .
Weapon 1 | . . 1 . . . . . . .
Parts Attached 142 | . 13 33 23 2 2 3 13 28 25
Power 17 | . 2 3 5 . 1 . . 6 .
Engine 11 | . 2 3 5 . 1 . . . .
Core 6 | . . . . . . . . 6 .
Reactor . | . . . . . . . . . .
Propulsion 28 | . 3 7 4 . . 1 . 7 6
Treads 5 | . 2 3 . . . . . . .
Leg 1 | . 1 . . . . . . . .
Wheel 3 | . . 3 . . . . . . .
Hover . | . . . . . . . . . .
Flight 19 | . . 1 4 . . 1 . 7 6
Utility 33 | . 5 8 3 . . . 4 6 7
Device 5 | . 1 . 1 . . . . 2 1
Storage 3 | . 1 1 1 . . . . . .
Processor 2 | . . . . . . . 1 . 1
Hackware 10 | . . . . . . . 3 4 3
Protection 13 | . 3 7 1 . . . . . 2
Artifact . | . . . . . . . . . .
Weapon 64 | . 3 15 11 2 1 2 9 9 12
Energy Gun 17 | . 2 5 2 . . . . 2 6
Energy Cannon 2 | . . 1 . . . . . . 1
Ballistic Gun 22 | . 1 6 5 2 . 2 5 1 .
Ballistic Cannon 2 | . . . . . . . 2 . .
Launcher 9 | . . 2 3 . 1 . 1 2 .
Special Weapon 4 | . . . . . . . . 1 3
Impact Weapon . | . . . . . . . . . .
Slashing Weapon 4 | . . 1 . . . . . 1 2
Piercing Weapon . | . . . . . . . . . .
Special Melee Weapon 4 | . . . 1 . . . 1 2 .
Unidentified Prototypes 9 | . . 2 5 . . . . 2 .
Corrupted Parts 1 | . . 1 . . . . . . .
System Corruption 5 | . . 5 . . . . . . .
Parts Lost 28 | . 1 8 . . 2 . . 4 13
Power 4 | . 1 1 . . 1 . . . 1
Propulsion 13 | . . 3 . . . . . 1 9
Utility 3 | . . . . . . . . . 3
Weapon 8 | . . 4 . . 1 . . 3 .
Highest Loss Streak 8 | . 1 3 . . 2 . . 4 8
To Critical Strikes . | . . . . . . . . . .
Average Slot Usage (%) 91 | . 91 95 96 100 87 76 88 94 71
Engine 8 | . 13 10 10 11 8 7 7 . .
Treads 6 | . 10 17 1 . . . . . .
Leg 3 | . 17 . . . . . . . .
Flight 11 | . . . 20 22 22 23 23 25 18
Device 3 | . . . 10 11 11 7 7 . .
Storage 9 | . 14 11 10 11 11 7 7 6 3
Hackware 7 | . . . . . . . 9 36 29
Protection 10 | . 6 22 11 11 11 7 5 . 2
Energy Gun 8 | . 14 14 5 . . . . 1 7
Ballistic Gun 11 | . 13 7 18 22 14 23 14 7 .
Launcher 3 | . . 5 6 11 10 . . 1 .
Slashing Weapon 1 | . . 4 . . . . . 2 .
Peak Build Rating 76 | 6 12 18 22 22 23 27 44 60 76
Average Rating 24 | 6 6 14 20 21 20 25 36 51 54
On Entrance 23 | 6 6 12 15 22 22 21 27 43 56
Naked Turns . | . . . . . . . . . .
Heaviest Build 48 | 13 34 48 33 18 18 23 31 20 26
Greatest Support 40 | 20 40 40 40 19 19 24 24 29 30
Greatest Overweight (x) 2 | . . 2 1 . 1 . 1 . 1
Average Overweight (x) . | . . . . . . . . . .
Largest Inventory Capacity 15 | 8 15 15 8 8 8 8 8 8 8
Average Capacity 9 | 8 10 11 7 8 8 8 8 8 7
Most Carried 15 | 6 15 15 8 8 8 7 8 8 8
Average Carried 8 | 6 8 10 7 7 7 6 7 7 6
Final Capacity 15 | 8 15 8 8 8 8 8 8 8 5
Final Carried 15 | 6 15 8 8 8 8 6 8 8 1
Class Distribution
--------------------
39% | Tank
31% | Mutant
11% | Wizard-Sprinter
7% | Hacker-Sprinter
4% | Scavenger-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Tank | -9/Materials
Tank | -9/Storage
Tank | -9/Garrison
Mutant | -9/Recycling
Mutant | -7/Factory
Gunner | -7/DSF
Hacker-Sprinter | -6/Factory
Wizard-Sprinter | -5/Factory
Resources | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
----------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Matter Collected 2657 | 200 288 463 912 60 41 . 277 218 198
Remotely . | . . . . . . . . . .
Salvage Created 3625 | . 342 1146 1360 129 . . 222 192 234
Parts 218 | . 22 60 79 6 . . 14 20 17
Haulers Intercepted 6 | . 1 2 2 . . . . . 1
Recyclers Shooed 6 | . . 2 4 . . . . . .
Parts Field Recycled . | . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . . .
Prevented . | . . . . . . . . . .
Kills | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Combat Hostiles Destroyed 79 | . 10 22 29 3 . . 5 8 2
Melee 4 | . . 4 . . . . . . .
Guns 41 | . 10 9 13 3 . . 3 3 .
Cannons 2 | . . . . . . . 2 . .
AOE 32 | . . 9 16 . . . . 5 2
Classes Destroyed 16 | . 4 6 . . . . 2 2 2
Worker 6 | . 1 . 4 . . . . . 1
Builder 8 | . . 2 6 . . . . . .
Hauler 6 | . 1 2 2 . . . . . 1
Recycler 6 | . . 3 3 . . . . . .
Operator 1 | . . . . . . . . . 1
Watcher 4 | . . 1 1 . . . . . 2
Swarmer 12 | . 5 . 4 . . . . 3 .
Cutter 3 | . . . . . . . . 3 .
Grunt 38 | . 5 15 15 1 . . 1 . 1
Brawler 5 | . . 1 2 1 . . . 1 .
Duelist 2 | . . 1 1 . . . . . .
Sentry 14 | . . 5 7 1 . . 1 . .
Specialist 2 | . . . . . . . 2 . .
Hunter 1 | . . . . . . . . . 1
Programmer 1 | . . . . . . . . 1 .
Heavy 1 | . . . . . . . 1 . .
Best Kill Streak 17 | . 3 6 17 2 . . 3 3 6
Combat Bots Only 12 | . 3 4 12 2 . . 3 3 1
Max Kills in Single Turn 4 | . 1 3 4 1 . . 2 2 4
Gunslinging 1 | . . . . . . . 1 . .
Exploded 4 | . . 3 4 . . . . 2 1
Melee 1 | . . 1 . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . .
Combat | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
-------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Hostile Shots Fired 571 | . 66 154 58 7 17 . 95 60 114
Missed 217 | . 19 34 25 5 9 . 48 31 46
Damage Taken 5811 | . 545 1713 551 45 101 . 635 501 1720
Core 1666 | . 56 180 166 15 24 . 97 127 1001
Absorbed by Shields 6 | . . . . 6 . . . . .
Redirected to Shielding 94 | . 9 21 12 . . . 10 . 42
Regen/Repaired (Parts) 162 | . . . 86 . . . . 45 31
Core Remaining (%) 70 | 100 77 . . . 3 . 86 85 .
Volleys Fired 218 | . 45 56 60 6 3 . 12 16 20
Largest 3 | . 2 3 3 3 2 . 3 3 2
Hottest 150 | . 70 135 102 76 46 . 119 85 150
Shots Fired 430 | . 90 111 123 13 6 . 34 28 25
Gun 356 | . 90 91 103 12 6 . 18 24 12
Cannon 17 | . . . . . . . 16 . 1
Launcher 45 | . . 20 20 1 . . . 4 .
Special 12 | . . . . . . . . . 12
Kinetic 227 | . 45 29 80 12 6 . 34 21 .
Thermal 83 | . 45 . 23 . . . . 3 12
Explosive 45 | . . 20 20 1 . . . 4 .
Electromagnetic 63 | . . 62 . . . . . . 1
Robot Hit Streak 12 | . 12 7 9 9 6 . 8 10 9
Robot Miss Streak 5 | . 5 5 4 1 . . 2 2 3
Penetration Max . | . . . . . . . . . .
Secondary Targets 4 | . 1 . . . . . 2 . 1
Max Gunslinging Chain 1 | . 1 . . . . . 1 . 1
Shots Hit Robots 295 | . 53 72 78 8 6 . 25 35 18
Core Hits 178 | . 17 50 72 5 1 . 11 13 9
Critical Kills . | . . . . . . . . . .
Critical Parts Destroyed . | . . . . . . . . . .
Critical Strikes 15 | . 3 5 4 . . . 1 1 1
Burn 8 | . 3 . 4 . . . . . 1
Blast 1 | . . . . . . . 1 . .
Corrupt 1 | . . 1 . . . . . . .
Sever 5 | . . 4 . . . . . 1 .
Melee Attacks 35 | . . 20 . . . . 1 14 .
Impact . | . . . . . . . . . .
Slashing 21 | . . 20 . . . . . 1 .
Piercing . | . . . . . . . . . .
Sneak Attacks 13 | . . 2 . . . . . 11 .
Combat Hostiles . | . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . .
Damage Inflicted 8944 | . 808 2428 3292 159 104 . 533 677 943
Guns 3444 | . 678 746 1110 122 104 . 160 328 196
Cannons 390 | . . . . . . . 373 . 17
Explosions 4334 | . 114 958 2182 37 . . . 313 730
Melee 703 | . . 667 . . . . . 36 .
Ramming 73 | . 16 57 . . . . . . .
Kinetic 2467 | . 368 241 837 122 104 . 533 262 .
Thermal 1529 | . 424 . 273 . . . . 66 766
Explosive 3649 | . . 958 2182 37 . . . 312 160
Electromagnetic 523 | . . 505 . . . . . 1 17
Impact . | . . . . . . . . . .
Slashing 703 | . . 667 . . . . . 36 .
Piercing . | . . . . . . . . . .
Highest Corruption 6 | . . 5 5 5 6 . . . 5
Average Corruption 5 | . . 5 5 5 5 . . . 5
Corruption Purged . | . . . . . . . . . .
Corruption Blocked . | . . . . . . . . . .
Effects 40 | . . 18 17 3 1 . . . 1
Message Errors 20 | . . 10 8 1 1 . . . .
Matter Fused 8 | . . 3 3 1 . . . . 1
Heat Flow Errors 5 | . . 2 3 . . . . . .
Energy Discharges 2 | . . 1 1 . . . . . .
Data Loss (minor) 1 | . . . 1 . . . . . .
Data Loss (major) 1 | . . . . 1 . . . . .
Misfires 1 | . . 1 . . . . . . .
Weapon Failures 2 | . . 1 1 . . . . . .
Overload Shots . | . . . . . . . . . .
Overflow Damage 388 | . 115 . 71 . . . . 52 150
Projectiles . | . . . . . . . . . .
Explosions 388 | . 115 . 71 . . . . 52 150
Melee . | . . . . . . . . . .
Knockbacks 1 | . . . . . . . 1 . .
Impact . | . . . . . . . . . .
Kinetic 1 | . . . . . . . 1 . .
Secondary . | . . . . . . . . . .
Self-Inflicted Damage 303 | . 65 4 152 22 . . . 60 .
Shots 11 | . 1 1 6 1 . . . 2 .
Rammed 15 | . . 15 . . . . . . .
Targets Rammed 20 | . 5 15 . . . . . . .
Kicked 5 | . 5 . . . . . . . .
Crushed . | . . . . . . . . . .
Highest Temperature 471 | . 342 429 235 12 4 . 9 471 321
Average Temperature 104 | . 83 124 59 6 4 . 6 169 125
Received Heat Transfer 1698 | . 171 576 186 18 45 . 72 48 582
Effects 8 | . . 4 1 . . . . 3 .
Shutdowns 2 | . . 1 . . . . . 1 .
Energy Bleed 4 | . . 3 1 . . . . . .
Interference 1 | . . . . . . . . 1 .
Damage (minor) 1 | . . . . . . . . 1 .
Siege Activations . | . . . . . . . . . .
Robots Corrupted . | . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . .
Parts Fried 1 | . . 1 . . . . . . .
Impact Corruptions . | . . . . . . . . . .
Robots Melted 1 | . 1 . . . . . . . .
Combat Hostiles . | . . . . . . . . . .
Parts Melted 10 | . 1 . 4 . . . . 3 2
Heat Transferred 3020 | . 1197 . 888 . . . . 150 785
Parts Sabotaged . | . . . . . . . . . .
Parts Stolen . | . . . . . . . . . .
Parts Stripped . | . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . .
Alert | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Peak Influence 1453 | . 326 606 1453 1048 523 319 328 596 735
Initial 944 | . . 107 235 944 471 319 223 172 291
Average 392 | . 165 310 539 1022 484 319 262 340 484
Maximum Alert Level 4 | . 1 2 4 3 2 1 1 2 3
Low Security (%) 22 | 100 61 35 . . . . . 5 5
Level 1 37 | . 38 23 51 . . 100 100 58 35
Level 2 30 | . . 40 32 . 100 . . 35 50
Level 3 6 | . . . 3 100 . . . . 8
Level 4 2 | . . . 13 . . . . . .
Level 5 . | . . . . . . . . . .
High Security . | . . . . . . . . . .
Max Security . | . . . . . . . . . .
Squads Dispatched 29 | . 3 3 7 . . . 2 3 11
Investigation 16 | . 2 1 4 . . . . 1 8
Extermination . | . . . . . . . . . .
Reinforcement 11 | . 1 2 1 . . . 2 2 3
Assault 2 | . . . 2 . . . . . .
Garrison . | . . . . . . . . . .
Intercept . | . . . . . . . . . .
Searches Triggered 1 | . . . . . . . . . 1
Construction Impeded 2 | . . 1 1 . . . . . .
Haulers Reinforced . | . . . . . . . . . .
Active Scanning Responses . | . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . .
Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
--------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Distress Signals 6 | . 1 2 3 . . . . . .
Communications Jammed . | . . . . . . . . . .
Distress Signals . | . . . . . . . . . .
Times Spotted 169 | . 17 35 34 6 4 . 7 24 42
Peak Tracking Total 11 | . 5 6 5 5 4 . 4 8 11
Tactical Retreats 24 | . 3 3 . . 2 . . 5 11
Traps | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Traps Triggered 6 | . . . . 5 . . . 1 .
Indirectly . | . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . .
Triggered . | . . . . . . . . . .
Disarmed . | . . . . . . . . . .
Reprogrammed 17 | . . . 1 . . . . . 16
Reused 3 | . . . 1 . . . . . 2
Traps Extracted . | . . . . . . . . . .
Installed . | . . . . . . . . . .
Triggered 3 | . . . 1 . . . . . 2
Objects Rigged 12 | . 1 . 4 . . . . . 7
Exploded 5 | . 1 . 2 . . . . . 2
Machines | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
---------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Machines Disabled 25 | . 2 3 9 1 . . . 4 6
Max in Single Turn 4 | . 2 1 2 1 . . . 3 4
Garrison Relay 1 | . . . . 1 . . . . .
Machines Repaired . | . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . .
Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
--------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Machines Accessed 45 | . 5 5 12 . 2 1 . 5 15
Terminals 29 | . 4 4 8 . 2 1 . 4 6
Fabricators 3 | . . . . . . . . . 3
Repair Stations 5 | . . . 2 . . . . 1 2
Recycling Units 5 | . 1 1 1 . . . . . 2
Scanalyzers 1 | . . . . . . . . . 1
Garrison Access 2 | . . . 1 . . . . . 1
Total Hacks 165 | . 11 21 40 . 6 1 . 22 64
Successful 95 | . 6 12 21 . 3 1 . 14 38
Failed 69 | . 5 9 19 . 3 . . 7 26
Catastrophic 11 | . 1 . 2 . 2 . . 2 4
Database Lockouts 1 | . . . . . . . . 1 .
Manual 102 | . 9 16 18 . 9 . . 14 36
Terminals 120 | . 9 18 30 . 6 1 . 19 37
Fabricators 11 | . . . . . . . . . 11
Repair Stations 12 | . . . 6 . . . . 3 3
Recycling Units 16 | . 2 3 2 . . . . . 9
Scanalyzers 1 | . . . . . . . . . 1
Garrison Access 5 | . . . 2 . . . . . 3
Terminal Hacks 50 | . 1 6 9 . 3 1 . 10 20
Part Schematic 1 | . . . 1 . . . . . .
Robot Analysis 8 | . 1 1 1 . 3 . . 2 .
Prototype ID Bank 5 | . . 1 . . . . . 2 2
Open Door 1 | . . . 1 . . . . . .
Open DSF 2 | . . . . . . 1 . . 1
Branch Access Points 4 | . . 1 1 . . . . 1 1
Emergency Access Points 2 | . . . . . . . . . 2
Machine Index 1 | . . . . . . . . . 1
Fabricator Index 1 | . . . . . . . . . 1
Alert Level 7 | . . 2 1 . . . . 3 1
Unreport Threat 2 | . . . 1 . . . . . 1
Locate Traps 6 | . . . 2 . . . . 1 3
Reprogram Traps 5 | . . . 1 . . . . . 4
Hauler Manifests 1 | . . . . . . . . . 1
Registered Components 1 | . . . . . . . . . 1
Zone Layout 3 | . . 1 . . . . . 1 1
Fabricator Hacks 3 | . . . . . . . . . 3
Network Status 3 | . . . . . . . . . 3
Repair Station Hacks 7 | . . . 4 . . . . 2 1
Scan Component 3 | . . . 2 . . . . 1 .
Repair 3 | . . . 2 . . . . 1 .
Refit 1 | . . . . . . . . . 1
Recycling Unit Hacks 7 | . 1 2 2 . . . . . 2
Report Inventory 5 | . 1 1 1 . . . . . 2
Retrieve Components 2 | . . 1 1 . . . . . .
Scanalyzer . | . . . . . . . . . .
Garrison Access Hacks 1 | . . . 1 . . . . . .
Unlock Access 1 | . . . 1 . . . . . .
Unauthorized Hacks 27 | . 4 4 5 . . . . 2 12
Terminals 17 | . 3 4 5 . . . . 2 3
Botnet 12 | . 2 4 4 . . . . 1 1
Detonate 3 | . 1 . 1 . . . . . 1
Disrupt 1 | . . . . . . . . . 1
Skim 1 | . . . . . . . . 1 .
Fabricators 2 | . . . . . . . . . 2
Liberate 1 | . . . . . . . . . 1
Download 1 | . . . . . . . . . 1
Repair Stations 1 | . . . . . . . . . 1
Patch 1 | . . . . . . . . . 1
Recycling Units 5 | . 1 . . . . . . . 4
Monitor 1 | . . . . . . . . . 1
Reject 1 | . . . . . . . . . 1
Mask 2 | . . . . . . . . . 2
Tunnel 1 | . 1 . . . . . . . .
Scanalyzers 1 | . . . . . . . . . 1
Extract 1 | . . . . . . . . . 1
Garrison Access 1 | . . . . . . . . . 1
Reprogram 1 | . . . . . . . . . 1
Data Cores Recovered . | . . . . . . . . . .
Used . | . . . . . . . . . .
Hacking Detections 37 | . 4 4 12 . 2 . . 4 11
Full Trace Events 13 | . 1 1 4 . 2 . . 1 4
Feedback Events 1 | . . . . . 1 . . . .
Corruption 1 | . . . . . 1 . . . .
Feedback Blocked . | . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . .
Robots Built . | . . . . . . . . . .
Authchips . | . . . . . . . . . .
Time . | . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . .
Part Schematics Acquired 7 | . . . 1 . . . . . 6
Parts Built . | . . . . . . . . . .
Authchips . | . . . . . . . . . .
Time . | . . . . . . . . . .
Total Part Build Rating . | . . . . . . . . . .
Parts Repaired 3 | . . . 2 . . . . 1 .
Time 67 | . . . 45 . . . . 22 .
Parts Recycled . | . . . . . . . . . .
Recycled Matter . | . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . .
Retrieved Components 3 | . . 1 2 . . . . . .
Parts Scanalyzed . | . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . .
Parts Damaged . | . . . . . . . . . .
Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
------------ Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Used RIF Installer 1 | . . . . 1 . . . . .
Robots Hacked 14 | . . . . . . . 1 8 5
Non-combat 11 | . . . . . . . . 6 5
Combat 3 | . . . . . . . 1 2 .
Robot Hacks Applied 20 | . . . . . . . 1 12 7
generate_echo 4 | . . . . . . . . 2 2
ignore_repairs 1 | . . . . . . . . 1 .
map_walls 1 | . . . . . . . . 1 .
map_earth 1 | . . . . . . . . 1 .
find_fabricator 2 | . . . . . . . . 1 1
find_dsf 2 | . . . . . . . . 1 1
drop_inventory 2 | . . . . . . . . 1 1
find_recycling 2 | . . . . . . . . 1 1
ignore_parts 1 | . . . . . . . . 1 .
overwrite_iff 3 | . . . . . . . 1 2 .
formatsys_high 1 | . . . . . . . . . 1
Relay Couplers Released 4 | . . . . 4 . . . . .
Machine Destruction 4 | . . . . 4 . . . . .
Attached 2 | . . . . . . . 1 1 .
Fabnet Peak Effective % . | . . . . . . . . . .
Robots Rewired 1 | . . . . . . . . . 1
Allies Hacked . | . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . .
Allies | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
-------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Total Allies 9 | . . . 2 . . . 1 2 4
Largest Group 2 | . . . 2 1 . . 1 1 2
Highest-Rated Group 62 | . . . 62 31 . . 16 29 58
Highest-Rated Ally 49 | . . . 31 31 . . 16 29 49
Total Orders . | . . . . . . . . . .
Ally Attacks 43 | . . . 26 . . . 1 9 7
Total Damage 763 | . . . 440 . . . 16 154 153
Kills 10 | . . . 9 . . . . 1 .
Allies Corrupted 1 | . . . . . . . . 1 .
Allies Melted . | . . . . . . . . . .
Intel | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Robot Analysis Total 8 | . 1 1 1 . 3 . . 2 .
Derelict Logs Recovered . | . . . . . . . . . .
Drone Launches . | . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . .
Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
------------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Turns Passed 3632 | 6 713 918 733 179 110 17 101 384 471
Spaces Moved 3855 | 5 400 360 774 194 242 39 90 793 958
Core 106 | . . . . . . . . . 106
Treads 445 | . 137 282 26 . . . . . .
Legs 268 | 5 263 . . . . . . . .
Wheels 78 | . . 78 . . . . . . .
Hover 20 | . . . . . . . . . 20
Flight 2938 | . . . 748 194 242 39 90 793 832
Fastest Speed 28 | 120 120 100 34 37 37 34 34 28 28
Average Speed 59 | 120 133 174 43 37 39 34 34 29 34
Slowest Speed 320 | 120 160 320 160 37 107 34 104 34 156
Overloaded Moves . | . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . .
Robots Hopped 33 | . . . 10 . 6 . 3 4 10
Cave-ins Triggered . | . . . . . . . . . .
Exploration Rate (%) 40 | 2 59 43 84 37 45 2 77 22 32
Regions Visited 9
Branch Regions 2
Pre-discovered Areas 1 | . 1 . . . . . . . .
Known Exits Taken 3 | . . 1 1 . . 1 . . .
Unknown Exits Taken 4 | 1 1 . . . 1 . . 1 .
Scrap Searched . | . . . . . . . . . .
Spaces Dug . | . . . . . . . . . .
Terrain Destroyed 378 | . 18 123 169 6 . . . 15 47
Melee . | . . . . . . . . . .
Projectile . | . . . . . . . . . .
AOE 378 | . 18 123 169 6 . . . 15 47
Terrain Rammed . | . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . .
Machines Disabled . | . . . . . . . . . .
Actions | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5
--------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac
Total 4726 | 5 488 509 1059 288 242 41 127 897 1070
Wait 279 | 1 1 . 179 10 1 . 2 30 55
Move 3783 | 4 399 359 754 193 229 38 83 784 940
Hop 30 | . . . 9 . 6 . 3 4 8
Pick Up 59 | . 14 10 10 3 . . 7 8 7
Fast Attach 46 | . 4 5 8 . 1 . 4 13 11
Attach 39 | . 3 10 3 . 1 2 4 7 9
Detach 17 | . 1 1 6 . 1 . . 4 4
Swap 57 | . 6 18 12 2 . 1 5 8 5
Drop 71 | . 10 15 18 3 . . 6 9 10
Fire 218 | . 45 56 60 6 3 . 12 16 20
Melee 35 | . . 20 . . . . 1 14 .
Ram . | . . . . . . . . . .
Kick 5 | . 5 . . . . . . . .
Crush 15 | . . 15 . . . . . . .
Escape Stasis 71 | . . . . 71 . . . . .
Rewire 1 | . . . . . . . . . 1
Trap . | . . . . . . . . . .
Miscellaneous . | . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Storage (discovered 3 exits: [*Mat] / Rec / Gar)
-9/Garrison
-9/Recycling
-7/Factory
-7/DSF
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 4 exits: Upp x2 / Ext x2)
History
---------
Turn | Location | Event
1 | -11/Scrapyard | Discovered new exit (range 3)
7 | -11/Scrapyard | Entered Materials
203 | -10/Materials | Discovered new exit (range 7)
318 | -10/Materials | Build established: Mutant
667 | -10/Materials | Discovered new exit (range 10)
720 | -10/Materials | Entered another Materials area
720 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1
754 | -9/Materials | Identified exit to Mines
754 | -9/Materials | Identified exit to Storage
1018 | -9/Materials | Lost 3 parts (3w)
1603 | -9/Materials | Build established: Tank
1638 | -9/Materials | Entered Storage
1776 | -9/Storage | Core integrity fell below 50%
1794 | -9/Storage | Repaired Mni. Grenade Launcher
1875 | -9/Storage | Identified exit to Recycling
2183 | -9/Storage | Met a pair of Derelict thieves
2189 | -9/Storage | Discovered new exit (range 8)
2234 | -9/Storage | Repaired Ion Engine
2248 | -9/Storage | Core integrity fell below 20%
2312 | -9/Storage | Destroyed 12 combat bots
2324 | -9/Storage | Identified exit to Garrison
2371 | -9/Storage | Entered Garrison
2371 | -9/Garrison | Accompanied by 1 ally
2393 | -9/Garrison | Garrison Relay disabled
2397 | -9/Garrison | Triggered checkpoint
2481 | -9/Garrison | Installed Relay Interface Framework
2529 | -9/Garrison | Triggered checkpoint
2538 | -9/Garrison | Discovered exit to Recycling (range 12)
2550 | -9/Garrison | Entered Recycling
2609 | -9/Recycling | Discovered new exit (range 7)
2660 | -9/Recycling | Entered Factory
2660 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3
2677 | -7/Factory | Identified exit to DSF
2677 | -7/Factory | Entered DSF
2709 | -7/DSF | Additional patrols routed to DSF
2749 | -7/DSF | Discovered new exit (range 12)
2778 | -7/DSF | Entered Factory
2778 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1
2878 | -6/Factory | Identified exit to Lower Caves
2885 | -6/Factory | Central database locked down
3051 | -6/Factory | Lost 4 parts (1n3w)
3079 | -6/Factory | Repaired Mic. Nuclear Core
3117 | -6/Factory | Discovered new exit (range 11)
3162 | -6/Factory | Entered another Factory area
3162 | -5/Factory | Evolved 2 slots: Propulsion x2
3224 | -5/Factory | Identified exit to DSF
3333 | -5/Factory | Identified exit to Upper Caves
3333 | -5/Factory | Identified exit to Extension
3359 | -5/Factory | Build established: Wizard-Sprinter
3425 | -5/Factory | Lost 3 parts (1p2n)
3462 | -5/Factory | Search patrols dispatched
3547 | -5/Factory | Core integrity fell below 50%
3557 | -5/Factory | Core integrity fell below 20%
3583 | -5/Factory | Lost 8 parts (6n2u)
3633 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser
Last Messages
---------------
03596_ >> MONITOR: Recycling Unit F006 accepting Flexi-carbon Leg (68%).
03598_ C-30 ARC bursts open, deploying its payload.
03598_ G-67 Veteran unfolds itself.
03598_ G-50 Soldier unfolds itself.
03598_ Imp. System Shield destroyed.
03601_ Critical hit (Burn: +37).
03601_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03606_ Connecting with Repair Station...
>>Refit
Scanning configuration...
Attaching:
Backup Power III x1
Backup Propulsion III x2
Backup Laser III x2
03610_ Acquired Disruptor Cannon.
03615_ ALERT: Suspicious activity at Garrison Access F004. Dispatching
Investigation squad.
03615_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
F007.
03631_ Backup Propulsion III destroyed.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 40
Energy Generation 23
Energy Capacity 280
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 15
Terrain Scan Range 20
Terrain Scan Density 210
Additional Mass Support 9
Armor Coverage 300
Propulsion Shielding 33
Utility Shielding 66
Weapon Shielding 33
Evasion (%) 73
Core Analysis 6
Recoil Reduction 2
Offensive Hacking 36
Defensive Hacking 38
Relay Coupler Types 2
Relay Coupler Value 47
Authchip Count 2
Item Schematics
-----------------
Cesium-ion Thruster | -9/Storage | Hacked
Adv. Drone Bay | -5/Factory | Extracted
Imp. Remote Datajack | -5/Factory | Extracted
Imp. Weapon Shielding | -5/Factory | Extracted
Hrd. Light Armor Plating | -5/Factory | Extracted
Point Defense System | -5/Factory | Extracted
Imp. Deuterium Engine | -5/Factory | Extracted
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed AssaultCobblerTerminator
Manual? 0
Play Time 00:42:55
Cumulative 892.1 hours
Start 2024.08.27 @ 09:27:30
End 2024.08.27 @ 10:38:07
Sessions 3
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 1084
Rogue 805
Adventurer 124
Explorer 155
Win Type -
Total 38
Types 28/0/8/1/0/0/0/1/0
Lore% 78
Gallery% 89
Achievement% 78
Wizard Run 0
Options
---------
Layout 0
ASCII 0
Keyboard 1
Movement Numpad
Keybinds 0
Fullscreen 2
Font 18/X11
Map View 76x50
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 410f0c9c-1be9-4b45-a682-6a4defe6fbc6