Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 10:38:07 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (110) 550 Value Destroyed (3464) 3464 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1880) 1880 TOTAL SCORE: 10534 Bonus ------- High Alert Combat Kills 510 Follower Combat Kills 238 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -68 Cogmind --------- Core Integrity 0/1000 Matter 57/300 Energy 50/100 System Corruption 5% Temperature Cool (18) Movement Hovering (160) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Backup Power III > --- PROPULSION (6) --- Backup Propulsion III > --- UTILITY (7) ------ Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Hacking Suite Improved System Shield Advanced System Shield Authchip [R/Combat] > --- WEAPON (3) ------- Backup Laser III Backup Laser III Disruptor Cannon > --- INVENTORY (5) ---- Improved Utility Shielding Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Small Storage Unit Improved Utility Shielding Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Thermic Laser Improved Heavy Laser Improved Remote Datajack > --- INVENTORY -------- Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Authchip [R/Combat] Authchip [R/Combat] Improved Arc Projector Improved Datajack [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Improved Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Disruptor Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Slots Evolved 10 | . . 2 . . . 4 . 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . . . . . 1 . 1 2 Utility 5 | . . 1 . . . 3 . 1 . Weapon 1 | . . 1 . . . . . . . Parts Attached 142 | . 13 33 23 2 2 3 13 28 25 Power 17 | . 2 3 5 . 1 . . 6 . Engine 11 | . 2 3 5 . 1 . . . . Core 6 | . . . . . . . . 6 . Reactor . | . . . . . . . . . . Propulsion 28 | . 3 7 4 . . 1 . 7 6 Treads 5 | . 2 3 . . . . . . . Leg 1 | . 1 . . . . . . . . Wheel 3 | . . 3 . . . . . . . Hover . | . . . . . . . . . . Flight 19 | . . 1 4 . . 1 . 7 6 Utility 33 | . 5 8 3 . . . 4 6 7 Device 5 | . 1 . 1 . . . . 2 1 Storage 3 | . 1 1 1 . . . . . . Processor 2 | . . . . . . . 1 . 1 Hackware 10 | . . . . . . . 3 4 3 Protection 13 | . 3 7 1 . . . . . 2 Artifact . | . . . . . . . . . . Weapon 64 | . 3 15 11 2 1 2 9 9 12 Energy Gun 17 | . 2 5 2 . . . . 2 6 Energy Cannon 2 | . . 1 . . . . . . 1 Ballistic Gun 22 | . 1 6 5 2 . 2 5 1 . Ballistic Cannon 2 | . . . . . . . 2 . . Launcher 9 | . . 2 3 . 1 . 1 2 . Special Weapon 4 | . . . . . . . . 1 3 Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . 1 . . . . . 1 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . . . 1 . . . 1 2 . Unidentified Prototypes 9 | . . 2 5 . . . . 2 . Corrupted Parts 1 | . . 1 . . . . . . . System Corruption 5 | . . 5 . . . . . . . Parts Lost 28 | . 1 8 . . 2 . . 4 13 Power 4 | . 1 1 . . 1 . . . 1 Propulsion 13 | . . 3 . . . . . 1 9 Utility 3 | . . . . . . . . . 3 Weapon 8 | . . 4 . . 1 . . 3 . Highest Loss Streak 8 | . 1 3 . . 2 . . 4 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 91 95 96 100 87 76 88 94 71 Engine 8 | . 13 10 10 11 8 7 7 . . Treads 6 | . 10 17 1 . . . . . . Leg 3 | . 17 . . . . . . . . Flight 11 | . . . 20 22 22 23 23 25 18 Device 3 | . . . 10 11 11 7 7 . . Storage 9 | . 14 11 10 11 11 7 7 6 3 Hackware 7 | . . . . . . . 9 36 29 Protection 10 | . 6 22 11 11 11 7 5 . 2 Energy Gun 8 | . 14 14 5 . . . . 1 7 Ballistic Gun 11 | . 13 7 18 22 14 23 14 7 . Launcher 3 | . . 5 6 11 10 . . 1 . Slashing Weapon 1 | . . 4 . . . . . 2 . Peak Build Rating 76 | 6 12 18 22 22 23 27 44 60 76 Average Rating 24 | 6 6 14 20 21 20 25 36 51 54 On Entrance 23 | 6 6 12 15 22 22 21 27 43 56 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 13 34 48 33 18 18 23 31 20 26 Greatest Support 40 | 20 40 40 40 19 19 24 24 29 30 Greatest Overweight (x) 2 | . . 2 1 . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 8 8 8 8 8 8 8 Average Capacity 9 | 8 10 11 7 8 8 8 8 8 7 Most Carried 15 | 6 15 15 8 8 8 7 8 8 8 Average Carried 8 | 6 8 10 7 7 7 6 7 7 6 Final Capacity 15 | 8 15 8 8 8 8 8 8 8 5 Final Carried 15 | 6 15 8 8 8 8 6 8 8 1 Class Distribution -------------------- 39% | Tank 31% | Mutant 11% | Wizard-Sprinter 7% | Hacker-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Tank | -9/Garrison Mutant | -9/Recycling Mutant | -7/Factory Gunner | -7/DSF Hacker-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Matter Collected 2657 | 200 288 463 912 60 41 . 277 218 198 Remotely . | . . . . . . . . . . Salvage Created 3625 | . 342 1146 1360 129 . . 222 192 234 Parts 218 | . 22 60 79 6 . . 14 20 17 Haulers Intercepted 6 | . 1 2 2 . . . . . 1 Recyclers Shooed 6 | . . 2 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Combat Hostiles Destroyed 79 | . 10 22 29 3 . . 5 8 2 Melee 4 | . . 4 . . . . . . . Guns 41 | . 10 9 13 3 . . 3 3 . Cannons 2 | . . . . . . . 2 . . AOE 32 | . . 9 16 . . . . 5 2 Classes Destroyed 16 | . 4 6 . . . . 2 2 2 Worker 6 | . 1 . 4 . . . . . 1 Builder 8 | . . 2 6 . . . . . . Hauler 6 | . 1 2 2 . . . . . 1 Recycler 6 | . . 3 3 . . . . . . Operator 1 | . . . . . . . . . 1 Watcher 4 | . . 1 1 . . . . . 2 Swarmer 12 | . 5 . 4 . . . . 3 . Cutter 3 | . . . . . . . . 3 . Grunt 38 | . 5 15 15 1 . . 1 . 1 Brawler 5 | . . 1 2 1 . . . 1 . Duelist 2 | . . 1 1 . . . . . . Sentry 14 | . . 5 7 1 . . 1 . . Specialist 2 | . . . . . . . 2 . . Hunter 1 | . . . . . . . . . 1 Programmer 1 | . . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 17 | . 3 6 17 2 . . 3 3 6 Combat Bots Only 12 | . 3 4 12 2 . . 3 3 1 Max Kills in Single Turn 4 | . 1 3 4 1 . . 2 2 4 Gunslinging 1 | . . . . . . . 1 . . Exploded 4 | . . 3 4 . . . . 2 1 Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Hostile Shots Fired 571 | . 66 154 58 7 17 . 95 60 114 Missed 217 | . 19 34 25 5 9 . 48 31 46 Damage Taken 5811 | . 545 1713 551 45 101 . 635 501 1720 Core 1666 | . 56 180 166 15 24 . 97 127 1001 Absorbed by Shields 6 | . . . . 6 . . . . . Redirected to Shielding 94 | . 9 21 12 . . . 10 . 42 Regen/Repaired (Parts) 162 | . . . 86 . . . . 45 31 Core Remaining (%) 70 | 100 77 . . . 3 . 86 85 . Volleys Fired 218 | . 45 56 60 6 3 . 12 16 20 Largest 3 | . 2 3 3 3 2 . 3 3 2 Hottest 150 | . 70 135 102 76 46 . 119 85 150 Shots Fired 430 | . 90 111 123 13 6 . 34 28 25 Gun 356 | . 90 91 103 12 6 . 18 24 12 Cannon 17 | . . . . . . . 16 . 1 Launcher 45 | . . 20 20 1 . . . 4 . Special 12 | . . . . . . . . . 12 Kinetic 227 | . 45 29 80 12 6 . 34 21 . Thermal 83 | . 45 . 23 . . . . 3 12 Explosive 45 | . . 20 20 1 . . . 4 . Electromagnetic 63 | . . 62 . . . . . . 1 Robot Hit Streak 12 | . 12 7 9 9 6 . 8 10 9 Robot Miss Streak 5 | . 5 5 4 1 . . 2 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . . . . . 2 . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 . 1 Shots Hit Robots 295 | . 53 72 78 8 6 . 25 35 18 Core Hits 178 | . 17 50 72 5 1 . 11 13 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . 3 5 4 . . . 1 1 1 Burn 8 | . 3 . 4 . . . . . 1 Blast 1 | . . . . . . . 1 . . Corrupt 1 | . . 1 . . . . . . . Sever 5 | . . 4 . . . . . 1 . Melee Attacks 35 | . . 20 . . . . 1 14 . Impact . | . . . . . . . . . . Slashing 21 | . . 20 . . . . . 1 . Piercing . | . . . . . . . . . . Sneak Attacks 13 | . . 2 . . . . . 11 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8944 | . 808 2428 3292 159 104 . 533 677 943 Guns 3444 | . 678 746 1110 122 104 . 160 328 196 Cannons 390 | . . . . . . . 373 . 17 Explosions 4334 | . 114 958 2182 37 . . . 313 730 Melee 703 | . . 667 . . . . . 36 . Ramming 73 | . 16 57 . . . . . . . Kinetic 2467 | . 368 241 837 122 104 . 533 262 . Thermal 1529 | . 424 . 273 . . . . 66 766 Explosive 3649 | . . 958 2182 37 . . . 312 160 Electromagnetic 523 | . . 505 . . . . . 1 17 Impact . | . . . . . . . . . . Slashing 703 | . . 667 . . . . . 36 . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . 5 5 5 6 . . . 5 Average Corruption 5 | . . 5 5 5 5 . . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . . 18 17 3 1 . . . 1 Message Errors 20 | . . 10 8 1 1 . . . . Matter Fused 8 | . . 3 3 1 . . . . 1 Heat Flow Errors 5 | . . 2 3 . . . . . . Energy Discharges 2 | . . 1 1 . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . Misfires 1 | . . 1 . . . . . . . Weapon Failures 2 | . . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 388 | . 115 . 71 . . . . 52 150 Projectiles . | . . . . . . . . . . Explosions 388 | . 115 . 71 . . . . 52 150 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 303 | . 65 4 152 22 . . . 60 . Shots 11 | . 1 1 6 1 . . . 2 . Rammed 15 | . . 15 . . . . . . . Targets Rammed 20 | . 5 15 . . . . . . . Kicked 5 | . 5 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 471 | . 342 429 235 12 4 . 9 471 321 Average Temperature 104 | . 83 124 59 6 4 . 6 169 125 Received Heat Transfer 1698 | . 171 576 186 18 45 . 72 48 582 Effects 8 | . . 4 1 . . . . 3 . Shutdowns 2 | . . 1 . . . . . 1 . Energy Bleed 4 | . . 3 1 . . . . . . Interference 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . 1 . 4 . . . . 3 2 Heat Transferred 3020 | . 1197 . 888 . . . . 150 785 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Peak Influence 1453 | . 326 606 1453 1048 523 319 328 596 735 Initial 944 | . . 107 235 944 471 319 223 172 291 Average 392 | . 165 310 539 1022 484 319 262 340 484 Maximum Alert Level 4 | . 1 2 4 3 2 1 1 2 3 Low Security (%) 22 | 100 61 35 . . . . . 5 5 Level 1 37 | . 38 23 51 . . 100 100 58 35 Level 2 30 | . . 40 32 . 100 . . 35 50 Level 3 6 | . . . 3 100 . . . . 8 Level 4 2 | . . . 13 . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . 3 3 7 . . . 2 3 11 Investigation 16 | . 2 1 4 . . . . 1 8 Extermination . | . . . . . . . . . . Reinforcement 11 | . 1 2 1 . . . 2 2 3 Assault 2 | . . . 2 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded 2 | . . 1 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Distress Signals 6 | . 1 2 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 169 | . 17 35 34 6 4 . 7 24 42 Peak Tracking Total 11 | . 5 6 5 5 4 . 4 8 11 Tactical Retreats 24 | . 3 3 . . 2 . . 5 11 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Traps Triggered 6 | . . . . 5 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 17 | . . . 1 . . . . . 16 Reused 3 | . . . 1 . . . . . 2 Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . 1 . . . . . 2 Objects Rigged 12 | . 1 . 4 . . . . . 7 Exploded 5 | . 1 . 2 . . . . . 2 Machines | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Machines Disabled 25 | . 2 3 9 1 . . . 4 6 Max in Single Turn 4 | . 2 1 2 1 . . . 3 4 Garrison Relay 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Machines Accessed 45 | . 5 5 12 . 2 1 . 5 15 Terminals 29 | . 4 4 8 . 2 1 . 4 6 Fabricators 3 | . . . . . . . . . 3 Repair Stations 5 | . . . 2 . . . . 1 2 Recycling Units 5 | . 1 1 1 . . . . . 2 Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 2 | . . . 1 . . . . . 1 Total Hacks 165 | . 11 21 40 . 6 1 . 22 64 Successful 95 | . 6 12 21 . 3 1 . 14 38 Failed 69 | . 5 9 19 . 3 . . 7 26 Catastrophic 11 | . 1 . 2 . 2 . . 2 4 Database Lockouts 1 | . . . . . . . . 1 . Manual 102 | . 9 16 18 . 9 . . 14 36 Terminals 120 | . 9 18 30 . 6 1 . 19 37 Fabricators 11 | . . . . . . . . . 11 Repair Stations 12 | . . . 6 . . . . 3 3 Recycling Units 16 | . 2 3 2 . . . . . 9 Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 5 | . . . 2 . . . . . 3 Terminal Hacks 50 | . 1 6 9 . 3 1 . 10 20 Part Schematic 1 | . . . 1 . . . . . . Robot Analysis 8 | . 1 1 1 . 3 . . 2 . Prototype ID Bank 5 | . . 1 . . . . . 2 2 Open Door 1 | . . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . . 1 Branch Access Points 4 | . . 1 1 . . . . 1 1 Emergency Access Points 2 | . . . . . . . . . 2 Machine Index 1 | . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . 1 Alert Level 7 | . . 2 1 . . . . 3 1 Unreport Threat 2 | . . . 1 . . . . . 1 Locate Traps 6 | . . . 2 . . . . 1 3 Reprogram Traps 5 | . . . 1 . . . . . 4 Hauler Manifests 1 | . . . . . . . . . 1 Registered Components 1 | . . . . . . . . . 1 Zone Layout 3 | . . 1 . . . . . 1 1 Fabricator Hacks 3 | . . . . . . . . . 3 Network Status 3 | . . . . . . . . . 3 Repair Station Hacks 7 | . . . 4 . . . . 2 1 Scan Component 3 | . . . 2 . . . . 1 . Repair 3 | . . . 2 . . . . 1 . Refit 1 | . . . . . . . . . 1 Recycling Unit Hacks 7 | . 1 2 2 . . . . . 2 Report Inventory 5 | . 1 1 1 . . . . . 2 Retrieve Components 2 | . . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks 27 | . 4 4 5 . . . . 2 12 Terminals 17 | . 3 4 5 . . . . 2 3 Botnet 12 | . 2 4 4 . . . . 1 1 Detonate 3 | . 1 . 1 . . . . . 1 Disrupt 1 | . . . . . . . . . 1 Skim 1 | . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . 2 Liberate 1 | . . . . . . . . . 1 Download 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . 1 Patch 1 | . . . . . . . . . 1 Recycling Units 5 | . 1 . . . . . . . 4 Monitor 1 | . . . . . . . . . 1 Reject 1 | . . . . . . . . . 1 Mask 2 | . . . . . . . . . 2 Tunnel 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Extract 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 37 | . 4 4 12 . 2 . . 4 11 Full Trace Events 13 | . 1 1 4 . 2 . . 1 4 Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . . . . . 6 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . 1 . Time 67 | . . . 45 . . . . 22 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . 1 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked 14 | . . . . . . . 1 8 5 Non-combat 11 | . . . . . . . . 6 5 Combat 3 | . . . . . . . 1 2 . Robot Hacks Applied 20 | . . . . . . . 1 12 7 generate_echo 4 | . . . . . . . . 2 2 ignore_repairs 1 | . . . . . . . . 1 . map_walls 1 | . . . . . . . . 1 . map_earth 1 | . . . . . . . . 1 . find_fabricator 2 | . . . . . . . . 1 1 find_dsf 2 | . . . . . . . . 1 1 drop_inventory 2 | . . . . . . . . 1 1 find_recycling 2 | . . . . . . . . 1 1 ignore_parts 1 | . . . . . . . . 1 . overwrite_iff 3 | . . . . . . . 1 2 . formatsys_high 1 | . . . . . . . . . 1 Relay Couplers Released 4 | . . . . 4 . . . . . Machine Destruction 4 | . . . . 4 . . . . . Attached 2 | . . . . . . . 1 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Total Allies 9 | . . . 2 . . . 1 2 4 Largest Group 2 | . . . 2 1 . . 1 1 2 Highest-Rated Group 62 | . . . 62 31 . . 16 29 58 Highest-Rated Ally 49 | . . . 31 31 . . 16 29 49 Total Orders . | . . . . . . . . . . Ally Attacks 43 | . . . 26 . . . 1 9 7 Total Damage 763 | . . . 440 . . . 16 154 153 Kills 10 | . . . 9 . . . . 1 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Robot Analysis Total 8 | . 1 1 1 . 3 . . 2 . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Turns Passed 3632 | 6 713 918 733 179 110 17 101 384 471 Spaces Moved 3855 | 5 400 360 774 194 242 39 90 793 958 Core 106 | . . . . . . . . . 106 Treads 445 | . 137 282 26 . . . . . . Legs 268 | 5 263 . . . . . . . . Wheels 78 | . . 78 . . . . . . . Hover 20 | . . . . . . . . . 20 Flight 2938 | . . . 748 194 242 39 90 793 832 Fastest Speed 28 | 120 120 100 34 37 37 34 34 28 28 Average Speed 59 | 120 133 174 43 37 39 34 34 29 34 Slowest Speed 320 | 120 160 320 160 37 107 34 104 34 156 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 33 | . . . 10 . 6 . 3 4 10 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 2 59 43 84 37 45 2 77 22 32 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . . Unknown Exits Taken 4 | 1 1 . . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 378 | . 18 123 169 6 . . . 15 47 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 378 | . 18 123 169 6 . . . 15 47 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Fac Total 4726 | 5 488 509 1059 288 242 41 127 897 1070 Wait 279 | 1 1 . 179 10 1 . 2 30 55 Move 3783 | 4 399 359 754 193 229 38 83 784 940 Hop 30 | . . . 9 . 6 . 3 4 8 Pick Up 59 | . 14 10 10 3 . . 7 8 7 Fast Attach 46 | . 4 5 8 . 1 . 4 13 11 Attach 39 | . 3 10 3 . 1 2 4 7 9 Detach 17 | . 1 1 6 . 1 . . 4 4 Swap 57 | . 6 18 12 2 . 1 5 8 5 Drop 71 | . 10 15 18 3 . . 6 9 10 Fire 218 | . 45 56 60 6 3 . 12 16 20 Melee 35 | . . 20 . . . . 1 14 . Ram . | . . . . . . . . . . Kick 5 | . 5 . . . . . . . . Crush 15 | . . 15 . . . . . . . Escape Stasis 71 | . . . . 71 . . . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage (discovered 3 exits: [*Mat] / Rec / Gar) -9/Garrison -9/Recycling -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 667 | -10/Materials | Discovered new exit (range 10) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 754 | -9/Materials | Identified exit to Mines 754 | -9/Materials | Identified exit to Storage 1018 | -9/Materials | Lost 3 parts (3w) 1603 | -9/Materials | Build established: Tank 1638 | -9/Materials | Entered Storage 1776 | -9/Storage | Core integrity fell below 50% 1794 | -9/Storage | Repaired Mni. Grenade Launcher 1875 | -9/Storage | Identified exit to Recycling 2183 | -9/Storage | Met a pair of Derelict thieves 2189 | -9/Storage | Discovered new exit (range 8) 2234 | -9/Storage | Repaired Ion Engine 2248 | -9/Storage | Core integrity fell below 20% 2312 | -9/Storage | Destroyed 12 combat bots 2324 | -9/Storage | Identified exit to Garrison 2371 | -9/Storage | Entered Garrison 2371 | -9/Garrison | Accompanied by 1 ally 2393 | -9/Garrison | Garrison Relay disabled 2397 | -9/Garrison | Triggered checkpoint 2481 | -9/Garrison | Installed Relay Interface Framework 2529 | -9/Garrison | Triggered checkpoint 2538 | -9/Garrison | Discovered exit to Recycling (range 12) 2550 | -9/Garrison | Entered Recycling 2609 | -9/Recycling | Discovered new exit (range 7) 2660 | -9/Recycling | Entered Factory 2660 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2677 | -7/Factory | Identified exit to DSF 2677 | -7/Factory | Entered DSF 2709 | -7/DSF | Additional patrols routed to DSF 2749 | -7/DSF | Discovered new exit (range 12) 2778 | -7/DSF | Entered Factory 2778 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2878 | -6/Factory | Identified exit to Lower Caves 2885 | -6/Factory | Central database locked down 3051 | -6/Factory | Lost 4 parts (1n3w) 3079 | -6/Factory | Repaired Mic. Nuclear Core 3117 | -6/Factory | Discovered new exit (range 11) 3162 | -6/Factory | Entered another Factory area 3162 | -5/Factory | Evolved 2 slots: Propulsion x2 3224 | -5/Factory | Identified exit to DSF 3333 | -5/Factory | Identified exit to Upper Caves 3333 | -5/Factory | Identified exit to Extension 3359 | -5/Factory | Build established: Wizard-Sprinter 3425 | -5/Factory | Lost 3 parts (1p2n) 3462 | -5/Factory | Search patrols dispatched 3547 | -5/Factory | Core integrity fell below 50% 3557 | -5/Factory | Core integrity fell below 20% 3583 | -5/Factory | Lost 8 parts (6n2u) 3633 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03596_ >> MONITOR: Recycling Unit F006 accepting Flexi-carbon Leg (68%). 03598_ C-30 ARC bursts open, deploying its payload. 03598_ G-67 Veteran unfolds itself. 03598_ G-50 Soldier unfolds itself. 03598_ Imp. System Shield destroyed. 03601_ Critical hit (Burn: +37). 03601_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03606_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power III x1 Backup Propulsion III x2 Backup Laser III x2 03610_ Acquired Disruptor Cannon. 03615_ ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. 03615_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 03631_ Backup Propulsion III destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????#?????#?##?#?????#??????????????????? | | ?????????#??###?####?##???#?#????????????????????? | | ???????????#?####?#?#???#?#?#????????????????????? | | ??????#?#???#?##???#???##?????#??????????????????? | | ?????#??###??###??????#???###?##??#??????????????? | | ????###??#?##?#?#####??#???##?????????#??????????? | | ????#?#???###?###??#??#?######???????????????????? | | ??????#?????##?#?###?#????????#????##????????????? | | ?#??#?#?##??#?###?##??##????#??##????????????????? | | #???????#?#??##?#?????##???????#?##???????#??????? | | #??##???#?????#?#?#??????##?##???#????????#??????? | | ??#???#?###??#####??#??#####?##?##???#????#??????? | | ??#??##?#?#?#?##?#####???##?##??#?##????#????????? | | ?#????#?#????###?##???#?##???####?##?#??#????????? | | ??#???#####?#?###????##??#??###?##????#??????????? | | ????#??#?#?#?###############??#??##????????#?????? | | ##??? ? ?? # """ #???##??##??#?????????? | | ?????? ? # ""R" gg #?#??#####?###????????? | | ##??? ?? ?? # "" " gg ##?###?#?##??????#????? | | ?# ?? ? ? # """@ # ????] #?##???? ????? | | ?? ????? ? # g """ #???? ?????? ??????? | | ?#??"? ? ? ?# """ # ????? #??? ????????? | | ?????""? ??# g #? ? ##?? ? ??????? | | ??? "?? ???# """ """ # ?????? #??#?? ??????? | | ?? """ ? ?# """ """ # ??? ??##???? ? ????? | | ??? ? ? ?? # """ """g # ? ? ??? ????????? | | ?# ? ??? ? # # ? ??#???????????? | | ????? ? ? ?# #? ? ??##???????????? | | ??##??#?##?+#############+######+#############+### | | ???? ? "%" | | ?? ??? " | | ???" ? ?? | | ?"???? ??? """ | | ???? ? ?? Y" | | ?????? ? ? """ ######/############ #######+### | | ?? ?? ??? # ###??# # !# | | ??? ?? ?? # ##???# # # | | ??????????### # """""" #???## # # | | ????????##?## # """""" ###### # # | | ??? ??? ???## # """""" + # """ """ # | | ?????#??????# # """""" # # """ """ + | | ????#???????# # # # """ """ # | | ?????#??????# # + # # | | ?? ?????#?#?# # ################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 73 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 36 Defensive Hacking 38 Relay Coupler Types 2 Relay Coupler Value 47 Authchip Count 2 Item Schematics ----------------- Cesium-ion Thruster | -9/Storage | Hacked Adv. Drone Bay | -5/Factory | Extracted Imp. Remote Datajack | -5/Factory | Extracted Imp. Weapon Shielding | -5/Factory | Extracted Hrd. Light Armor Plating | -5/Factory | Extracted Point Defense System | -5/Factory | Extracted Imp. Deuterium Engine | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultCobblerTerminator Manual? 0 Play Time 00:42:55 Cumulative 892.1 hours Start 2024.08.27 @ 09:27:30 End 2024.08.27 @ 10:38:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1084 Rogue 805 Adventurer 124 Explorer 155 Win Type - Total 38 Types 28/0/8/1/0/0/0/1/0 Lore% 78 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 410f0c9c-1be9-4b45-a682-6a4defe6fbc6