Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 18:05:47 Player: Minty Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (142) 710 Value Destroyed (5552) 5552 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 11256 Bonus ------- High Alert Combat Kills 246 Friendly Fire -32 Cogmind --------- Core Integrity 0/1000 Matter 236/300 Energy 73/100 System Corruption 4% Temperature Cool (10) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- Precision Grenade Launcher > --- INVENTORY (5) ---- High-capacity Matter Pod (196) Cloaking Device Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Matter Pod Advanced Sensor Array Advanced Signal Interpreter Matter Filter Layered Medium Armor Plating > --- WEAPON ----------- Heavy Beamcaster Hypervelocity Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Treads Hardened Medium Armor Plating High-powered Shock Rifle Dirty Bomb Trap [Rating: 69] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Matter Pod Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Subdweller Beam Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Special Weapon Flamer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Slots Evolved 10 | . . . 4 2 . . . . 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 Utility 5 | . . . 1 2 . . . . 1 1 Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 154 | . 5 5 23 35 13 21 6 9 23 14 Power 9 | . . 1 . 4 . 2 . . 2 . Engine 3 | . . 1 . 1 . . . . 1 . Core 5 | . . . . 3 . 2 . . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 35 | . 2 2 4 9 3 5 2 2 1 5 Treads 16 | . . . 3 1 2 5 2 2 1 . Leg 3 | . . . . 2 1 . . . . . Wheel 9 | . 2 2 . 4 . . . . . 1 Hover 6 | . . . 1 1 . . . . . 4 Flight 1 | . . . . 1 . . . . . . Utility 44 | . 1 . 9 5 3 8 2 4 10 2 Device 20 | . 1 . 3 3 . 4 1 2 4 2 Storage 1 | . . . . . 1 . . . . . Processor 6 | . . . 3 . . . . 1 2 . Hackware 4 | . . . 2 1 . . . . 1 . Protection 13 | . . . 1 1 2 4 1 1 3 . Artifact . | . . . . . . . . . . . Weapon 66 | . 2 2 10 17 7 6 2 3 10 7 Energy Gun 18 | . . . 1 8 2 2 . 1 4 . Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 19 | . 1 . 4 5 4 1 . 2 1 1 Ballistic Cannon 18 | . . 1 4 . . 2 2 . 5 4 Launcher 8 | . 1 . . 3 1 1 . . . 2 Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 11 | . . . 3 3 1 1 . . 2 1 Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . 1 . Parts Lost 55 | . 4 1 5 16 . 2 . . 16 11 Power 8 | . 1 . 1 3 . . . . 3 . Propulsion 17 | . 2 . 1 6 . . . . 4 4 Utility 12 | . . . . 3 . . . . 5 4 Weapon 18 | . 1 1 3 4 . 2 . . 4 3 Highest Loss Streak 11 | . 3 1 2 11 . 1 . . 8 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 85 83 74 69 67 91 99 95 85 28 Engine 1 | . 12 . 6 2 . . . . . . Core 7 | . . . . 2 . 12 15 15 9 . Treads 12 | . . . 13 1 6 16 22 18 16 . Leg 1 | . 18 . . 1 2 . . . . . Wheel 2 | . 5 25 1 2 . . . . . 2 Hover 1 | . . . 3 6 . . . . . 1 Device 9 | . 4 14 2 4 . 11 14 7 16 8 Storage 6 | . 14 14 5 . 6 7 7 7 5 . Processor 3 | . . . 8 7 7 1 . . 6 5 Hackware 4 | . . . 6 21 7 6 . . 1 . Protection 9 | . . . 4 1 13 9 15 22 3 4 Energy Gun 6 | . 26 7 2 7 3 18 . 4 4 . Ballistic Gun 6 | . . 12 8 6 17 1 . 10 7 2 Ballistic Cannon 7 | . . 7 10 . . 1 22 7 9 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 84 | 13 15 14 23 31 24 70 84 84 68 19 Greatest Support 98 | 20 20 40 60 36 70 98 98 98 78 20 Greatest Overweight (x) 6 | . 1 . 1 6 2 . 1 . 2 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | . 8 8 6 5 5 5 5 5 5 5 Most Carried 8 | . 8 8 8 5 5 5 5 5 5 5 Average Carried 5 | . 6 7 6 4 4 4 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Final Carried 7 | 6 7 7 5 4 5 5 5 5 4 3 Class Distribution -------------------- 50% | Tank 22% | Mutant 8% | Hacker-Mutant 6% | Gunner 5% | Skirmisher 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Hacker-Mutant | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Matter Collected 5037 | 191 9 204 1081 739 294 235 496 829 570 389 Remotely . | . . . . . . . . . . . Salvage Created 5741 | . 574 70 1162 1065 121 822 160 390 777 600 Parts 262 | . 37 5 53 43 4 33 10 19 30 28 Haulers Intercepted 8 | . 1 . 4 1 . 1 . . . 1 Recyclers Shooed 6 | . 2 . 1 1 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . 2 . . . . 10 17 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Combat Hostiles Destroyed 106 | . 14 2 20 13 2 15 7 8 13 12 Melee 1 | . . . 1 . . . . . . . Guns 58 | . 6 2 12 13 2 11 . 5 6 1 Cannons 32 | . . . 7 . . 3 7 3 7 5 AOE 13 | . 6 . . . . 1 . . . 6 Classes Destroyed 22 | . 6 1 3 3 1 2 . 3 2 1 Worker 6 | . 1 . 2 2 . . . . . 1 Builder 7 | . 1 . 2 . . 2 . . . 2 Tunneler 1 | . . . 1 . . . . . . . Hauler 8 | . 1 . 4 1 . 1 . . . 1 Recycler 5 | . . . . 4 . . . . . 1 Minesweeper 1 | . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . 1 . Operator 4 | . 1 . 2 . . . . . 1 . Drone 1 | . . . . . . . . . . 1 Watcher 3 | . . . . . . 1 . . 2 . Swarmer 9 | . 3 . . . . . 3 3 . . Cutter 1 | . . . . . 1 . . . . . Grunt 61 | . 11 . 16 8 . 5 2 . 10 9 Brawler 2 | . . . . 2 . . . . . . Duelist 2 | . . . . . . 1 1 . . . Sentry 9 | . . . 3 2 . 2 . 1 1 . Specialist 2 | . . . . . . . . . 2 . Hunter 9 | . . . 1 . 1 4 1 1 . 1 Programmer 6 | . . . . 1 . 3 . 1 . 1 Behemoth 1 | . . . . . . . . 1 . . Subdweller 2 | . . 2 . . . . . . . . Decomposer 2 | . . . . . . . 1 1 . . Butcher 1 | . . . . . . . . 1 . . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 9 | . 9 1 5 4 1 7 3 3 4 9 Combat Bots Only 8 | . 8 1 4 3 1 5 3 3 4 7 Max Kills in Single Turn 7 | . 3 1 2 2 1 2 1 1 2 7 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . 2 . . . . 1 . . . 3 Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Hostile Shots Fired 943 | . 73 14 119 209 9 107 41 109 122 140 Missed 300 | . 23 2 30 84 2 29 12 43 29 46 Damage Taken 10385 | . 704 241 1492 1590 102 1038 315 824 1873 2206 Core 2388 | . 162 76 230 446 15 89 21 41 283 1025 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 43 | . . . . . 1 18 . 24 . . Redirected to Shielding 144 | . . . . . 38 54 . . . 52 Ignored by Resistances 387 | . . . . . . 40 126 221 . . Regen/Repaired (Parts) 120 | . . . . . . 120 . . . . Core Remaining (%) 48 | 100 . 4 58 . . . . 12 66 . Volleys Fired 417 | . 43 18 87 76 7 46 22 33 50 35 Largest 4 | . 2 2 3 3 3 3 3 3 4 2 Hottest 222 | . 90 60 130 177 99 222 167 167 222 93 Shots Fired 915 | . 73 29 206 138 21 116 52 100 136 44 Gun 579 | . 64 17 130 124 21 101 . 49 60 13 Cannon 315 | . . 12 76 4 . 14 52 51 76 30 Launcher 21 | . 9 . . 10 . 1 . . . 1 Special . | . . . . . . . . . . . Kinetic 589 | . 3 25 175 65 21 16 52 83 106 43 Thermal 292 | . 61 4 31 63 . 99 . 17 17 . Explosive 10 | . 9 . . . . . . . . 1 Electromagnetic 24 | . . . . 10 . 1 . . 13 . Robot Hit Streak 20 | . 9 9 14 13 4 20 6 11 7 6 Robot Miss Streak 7 | . 3 1 6 5 3 2 4 7 5 5 Penetration Max 1 | . . . 1 1 . . . 1 1 . Secondary Targets 14 | . 2 . 3 4 . 2 . 1 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . 1 1 . Shots Hit Robots 540 | . 43 18 117 86 10 75 24 55 79 33 Core Hits 280 | . 30 6 54 55 6 30 9 17 32 41 Critical Kills 10 | . . 1 2 1 . . . 4 2 . Critical Parts Destroyed 14 | . . . . 2 1 . 3 4 4 . Critical Strikes 50 | . 4 1 10 3 1 4 5 8 12 2 Burn 10 | . 4 . 2 . . 3 . . 1 . Destroy 24 | . . 1 2 3 1 . 3 8 6 . Blast 16 | . . . 6 . . 1 2 . 5 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15286 | . 889 217 2515 2099 208 2118 618 1402 2069 3151 Guns 7095 | . 483 132 1469 1643 208 1707 . 546 671 236 Cannons 5027 | . . 85 1010 28 . 329 595 794 1394 792 Explosions 3037 | . 406 . . 428 . 80 . . . 2123 Melee . | . . . . . . . . . . . Ramming 127 | . . . 36 . . 2 23 62 4 . Kinetic 7823 | . 21 182 2079 756 208 337 595 1068 1549 1028 Thermal 5595 | . 462 35 400 1024 . 1699 . 272 307 1396 Explosive 799 | . 406 . . . . . . . . 393 Electromagnetic 942 | . . . . 319 . 80 . . 209 334 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . 3 2 2 6 6 7 5 4 Average Corruption 4 | . . . 3 1 2 3 6 6 4 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 111 | . . . 3 4 6 23 26 41 3 5 Message Errors 24 | . . . 2 . 2 2 5 10 . 3 Matter Fused 23 | . . . 1 . 1 3 7 8 2 1 Heat Flow Errors 10 | . . . . 2 1 1 2 3 . 1 Energy Discharges 16 | . . . . 1 . 5 4 6 . . Parts Rejected 2 | . . . . . . 2 . . . . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 15 | . . . . . 1 5 4 4 1 . Data Loss (major) 4 | . . . . . 1 2 . 1 . . Misfires 8 | . . . . . . 2 2 4 . . Alerts 4 | . . . . . . 1 1 2 . . Weapon Failures 4 | . . . . . . . 1 3 . . Overload Shots 20 | . . . . . . 20 . . . . Effects 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Overflow Damage 550 | . 43 . 22 4 . . 21 32 42 386 Projectiles 56 | . . . . . . . 4 10 42 . Explosions 455 | . 43 . 22 4 . . . . . 386 Melee 39 | . . . . . . . 17 22 . . Knockbacks 34 | . . . 7 . . 2 5 1 14 5 Impact . | . . . . . . . . . . . Kinetic 32 | . . . 7 . . 2 5 1 12 5 Secondary 2 | . . . . . . . . . 2 . Self-Inflicted Damage 499 | . 110 . 73 90 . . . . . 226 Shots 17 | . 3 . 1 8 . . . . . 5 Rammed 19 | . . . 8 . . 1 1 5 4 . Targets Rammed 21 | . . . 8 . . 2 1 6 4 . Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . 1 . 1 . . Highest Temperature 525 | . 466 . 525 262 101 423 172 345 397 259 Average Temperature 103 | . 155 . 117 73 16 55 57 105 118 45 Received Heat Transfer 3503 | . 300 54 900 681 . 195 36 188 591 558 Effects 12 | . 1 . 8 . . 2 . 1 . . Shutdowns 3 | . 1 . 1 . . 1 . . . . Energy Bleed 2 | . . . 2 . . . . . . . Interference 4 | . . . 4 . . . . . . . Matter Decay 2 | . . . . . . 1 . 1 . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations 9 | . . . . . 1 5 . 3 . . Total Turns 62 | . . . . . 6 29 . 27 . . Longest Duration 19 | . . . . . 6 7 . 19 . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 7 | . . . . . . . 2 5 . . Robots Melted 2 | . 2 . . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . Parts Melted 16 | . 3 . . 1 . 10 . 2 . . Heat Transferred 8683 | . 1499 75 888 1437 . 2785 . 444 555 1000 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . . . . . 2 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Peak Influence 843 | . 419 . 413 475 175 439 . . 424 843 Initial 187 | . . . 3 187 134 . . . . 184 Average 225 | . 144 . 185 314 118 230 . . 157 433 Maximum Alert Level 3 | . 2 . 2 2 . 2 . . 2 3 Low Security (%) 48 | . 62 . 54 8 100 44 . . 58 25 Level 1 36 | . 34 . 42 80 . 35 . . 39 5 Level 2 14 | . 3 . 3 10 . 20 . . 2 66 Level 3 . | . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 45 | . 4 . 7 9 . 6 . . 6 13 Investigation 20 | . 3 . 5 3 . 3 . . 1 5 Extermination 3 | . . . . 1 . 2 . . . . Reinforcement 17 | . 1 . 2 2 . 1 . . 4 7 Assault 2 | . . . . . . . . . 1 1 Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . . . . 2 Haulers Reinforced 5 | . . . . 1 . 1 . . 1 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Distress Signals 11 | . 2 . 2 1 . . . . 4 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 181 | . 20 3 35 20 2 17 7 9 31 37 Peak Tracking Total 13 | . 6 1 5 5 1 5 3 4 7 13 Tactical Retreats 11 | . . . 3 1 . . . . 5 2 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Traps Triggered 5 | . 1 . 1 3 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . . . . . 2 . Triggered 5 | . . 1 . . . . . 2 2 . Most Traps Carried 2 | . . . . . . . . 2 2 . Objects Rigged 9 | . . . . . . . . . . 9 Exploded 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Machines Disabled 35 | . 1 . 4 5 . . . 2 8 15 Max in Single Turn 9 | . 1 . 1 1 . . . 1 6 9 Garrison Access 3 | . . . 1 . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Machines Accessed 33 | . 2 1 7 8 . 4 1 . 2 8 Terminals 20 | . 2 . 5 6 . 2 . . . 5 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . 1 . . 1 1 Recycling Units 2 | . . . . 1 . . . . . 1 Scanalyzers 2 | . . . 1 . . . . . . 1 Garrison Access 4 | . . . 1 1 . 1 . . 1 . Total Hacks 94 | . 5 3 23 27 . 11 1 . 7 17 Successful 40 | . 1 3 8 14 . 5 1 . 2 6 Failed 54 | . 4 . 15 13 . 6 . . 5 11 Catastrophic 14 | . 1 . 5 1 . 1 . . 1 5 Database Lockouts . | . . . . . . . . . . . Manual 29 | . 2 . 11 6 . 3 . . . 7 Terminals 63 | . 5 . 19 22 . 6 . . . 11 Fabricators . | . . . . . . . . . . . Repair Stations 10 | . . . . . . 3 . . 5 2 Recycling Units 5 | . . . . 2 . . . . . 3 Scanalyzers 4 | . . . 3 . . . . . . 1 Garrison Access 8 | . . . 1 3 . 2 . . 2 . Terminal Hacks 22 | . 1 3 4 9 . 2 1 . . 2 Record 3 | . . 3 . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 2 | . . . . 1 . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 2 | . . . 1 1 . . . . . . Locate Traps 3 | . . . . 1 . 1 . . . 1 Dispatch Records 2 | . . . 1 . . 1 . . . . Transport Status 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . . 2 . Scan Component 3 | . . . . . . 1 . . 2 . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . . 2 . . . . . 2 Report Inventory 2 | . . . . 1 . . . . . 1 Retrieve Components 2 | . . . . 1 . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 7 | . . . 1 3 . 1 . . . 2 Terminals 6 | . . . 1 3 . . . . . 2 Track 1 | . . . . 1 . . . . . . Botnet 2 | . . . . 2 . . . . . . Detonate 1 | . . . . . . . . . . 1 Disrupt 1 | . . . . . . . . . . 1 Sabotage 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Jam 1 | . . . . . . 1 . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 2 . 6 7 . 4 . . 2 5 Full Trace Events 15 | . 2 . 3 2 . 2 . . 1 5 Feedback Events 2 | . . . . . . 1 . . . 1 Corruption 2 | . . . . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 39 | . . . . . . 39 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . . . . 5 . . . . . 2 Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Total Allies 3 | . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . 3 3 . Highest-Rated Group 93 | . . . . . . . . 93 93 . Highest-Rated Ally 31 | . . . . . . . . 31 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 42 | . . . . . . . . . 42 . Total Damage 548 | . . . . . . . . . 548 . Kills 3 | . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Turns Passed 8139 | . 310 627 999 694 505 1222 986 1285 958 553 Spaces Moved 5165 | 1 153 547 724 496 307 553 574 684 607 519 Core 703 | . . . 8 105 48 . . . 206 336 Treads 2717 | . . . 227 19 259 553 574 684 401 . Legs 116 | 1 113 . . 2 . . . . . . Wheels 847 | . 40 547 49 100 . . . . . 111 Hover 782 | . . . 440 270 . . . . . 72 Flight . | . . . . . . . . . . . Fastest Speed 40 | 120 80 80 50 50 50 152 155 155 50 40 Average Speed 121 | 120 120 103 95 83 145 156 157 157 122 70 Slowest Speed 350 | 120 190 110 165 350 160 160 235 160 232 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 2 42 32 53 17 89 15 78 75 15 19 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . . Scrap Searched 9 | . . 4 . . . . 2 3 . . Spaces Dug 2 | . . . 1 . . . 1 . . . Terrain Destroyed 271 | . 40 . 18 7 1 9 27 25 77 67 Melee . | . . . . . . . . . . . Projectile 94 | . . . 9 2 1 9 27 25 15 6 AOE 177 | . 40 . 9 5 . . . . 62 61 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Fac Fac Total 6286 | . 203 582 880 648 351 819 615 812 714 662 Wait 316 | . . 1 10 13 5 176 . 19 8 84 Move 5156 | . 152 546 723 496 306 552 573 683 606 519 Hop . | . . . . . . . . . . . Pick Up 55 | . 3 6 9 10 8 4 4 3 4 4 Fast Attach 78 | . 1 2 9 14 9 16 3 4 13 7 Attach 47 | . 2 2 7 13 3 2 1 2 8 7 Detach 28 | . . . 4 5 1 6 . . 9 3 Swap 30 | . 2 1 7 8 1 3 2 3 3 . Drop 84 | . . 6 16 13 11 12 9 7 7 3 Fire 417 | . 43 18 87 76 7 46 22 33 50 35 Melee . | . . . . . . . . . . . Ram 1 | . . . 1 . . . . . . . Kick . | . . . . . . . . . . . Crush 20 | . . . 7 . . 2 1 6 4 . Escape Stasis . | . . . . . . . . . . . Rewire 52 | . . . . . . . . 52 . . Trap 2 | . . . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -6/Factory -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 14) 135 | -10/Materials | Discovered new exit (range 11) 254 | -10/Materials | Discovered new exit (range 13) 295 | -10/Materials | Core integrity fell below 50% 305 | -10/Materials | Discovered new exit (range 3) 310 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Entered Subcaves 319 | -10/Subcaves | Build established: Mutant 322 | -10/Subcaves | Destroyed 8 combat bots 329 | -10/Subcaves | Lost 3 parts (1p1n1w) 333 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 584 | -10/Subcaves | Discovered new exit (range 11) 595 | -10/Subcaves | Learned location of Zion (-6) 595 | -10/Subcaves | Met a Zionite searching for "candidates" 626 | -10/Subcaves | Core integrity fell below 20% 705 | -10/Subcaves | Visited Clippyterm 709 | -10/Subcaves | Learned Research security intel 938 | -10/Subcaves | Entered Materials 938 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1351 | -8/Materials | Build established: Gunner 1826 | -8/Materials | Discovered new exit (range 13) 1937 | -8/Materials | Entered Factory 1937 | -7/Factory | Evolved 2 slots: Utility x2 2066 | -7/Factory | Build established: Hacker-Mutant 2577 | -7/Factory | Core integrity fell below 50% 2615 | -7/Factory | Lost 11 parts (2p3n3u3w) 2616 | -7/Factory | Identified exit to Lower Caves 2631 | -7/Factory | Sucked down chute 2631 | -7/Factory | Entered Waste 2631 | -7/Waste | The area was eerily silent 2976 | -7/Waste | Build established: Tank 2995 | -7/Waste | Discovered new exit (range 13) 3136 | -7/Waste | Entered Factory 3254 | -7/Factory | Repaired Broken Hyp. Coil Gun 4255 | -7/Factory | Discovered exit to Lower Caves (range 12) 4358 | -7/Factory | Entered Lower Caves 4445 | -7/Lower Caves | Core integrity fell below 20% 4494 | -7/Lower Caves | Learned Factory stockpile data 4531 | -7/Lower Caves | Learned Factory emergency access door positions 4780 | -7/Lower Caves | Encountered a Warlord checkpoint 4795 | -7/Lower Caves | Learned Factory stockpile data 5329 | -7/Lower Caves | Discovered new exit (range 10) 5344 | -7/Lower Caves | Entered another Lower Caves area 5607 | -7/Lower Caves | Spotted B-75 Beast 5630 | -7/Lower Caves | Destroyed B-75 Beast 5737 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6199 | -7/Lower Caves | Discovered new exit (range 10) 6221 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6610 | -7/Lower Caves | Discovered new exit (range 5) 6629 | -7/Lower Caves | Entered Factory 6629 | -6/Factory | Accompanied by 3 allies 6629 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7007 | -6/Factory | Discovered new exit (range 5) 7017 | -6/Factory | Identified exit to Factory 7071 | -6/Factory | Found Prototype Processor 7071 | -6/Factory | Identified Exp. Targeting Computer 7171 | -6/Factory | Build established: Skirmisher 7336 | -6/Factory | Lost 3 allies 7365 | -6/Factory | Lost 4 parts (1p1n2u) 7439 | -6/Factory | Lost 3 parts (1p1n1w) 7499 | -6/Factory | Lost 8 parts (1p2n2u3w) 7587 | -6/Factory | Entered another Factory area 7587 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7712 | -5/Factory | Build established: Mutant 7811 | -5/Factory | Destroyed 7 combat bots 7838 | -5/Factory | Lost 4 parts (1n1u2w) 7887 | -5/Factory | First assault squad dispatched 8069 | -5/Factory | Identified exit to Upper Caves 8069 | -5/Factory | Identified exit to Extension 8113 | -5/Factory | Lost 3 parts (1n2u) 8116 | -5/Factory | Core integrity fell below 50% 8129 | -5/Factory | Found Prototype Launcher 8129 | -5/Factory | Identified Tesla Bomb Launcher 8133 | -5/Factory | Core integrity fell below 20% 8140 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 08127_ A-15 Conveyor destroyed. 08127_ U-05 Engineer builds a Wall. 08128_ L&S>SP,W2/DVS U3 #G9/NO/UZAG3RO ON495F6I 08128_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08128_ Penetrated by Slug. 08128_ A-15 Conveyor calls for reinforcements. 08128_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08128_ H-71 Marshal calls for reinforcements. 08128_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08129_ Acquired Prototype Launcher. 08129_ Identified Tesla Bomb Launcher. 08131_ Slug penetrates Wall. 08132_ Penetrated by Slug. 08134_ Slug penetrates Repair Station. 08135_ Acquired Prc. Grenade Launcher. 08136_ Knocked back. 08139_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???? ???????????????????? #?????? # #?????# | | ???""""" ????????????????????#? ???? # #?????# | | ??"""""" ????????????????????? ???? # ??????# | | ???""""" ????????????????????|??? #####?# | | ?????""" ??????????????????? ??? # #?# | | ???????? ?????????????????? ## ### | | ????????? ?????????????????? + + | | ???????????? #????????????????? # ### | | ?????????????#????????????????#/#? ### #?# | | ??????????????????????????????# #? "= #?## | | ??????????????????????????????# ## ""=% ##?? | | ??????????????????????????????" % #?? | | ??????????????????????????????#^ #?? | | ??????????????????????????????# [ #?? | | ?????????????????????????????##b ] ! #?? | | ????????????????????????????##" % ] ! #?? | | ?????????????????##?????????# ] g ] ! #?? | | ?????????????????#;###########]%] #?? | | ????????????????## ]] #?? | | ????????????????#; = % #?? | | ?????????????????# ; % #?? | | ?????????????????# % ; #?? | | ?????????????????# """ ; #?? | | ?????????????????# """ [[ ; #?? | | ?????????????????# """ []] ; * g +?? | | ?????????????????# [@! ; H ? #?? | | ?????????????????# " "" % # ?? #?? | | ?????????????????# "R"" ####### ?? #?? | | ????????????????# """ #?????? ??? #?? | | ????????????????## #??????? ????????? | | ??????????????????# Y ########??????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ##??????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 29 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1350 Resistance: KI 30 Resistance: TH 10 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 7 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaThiefReplicator Manual? 0 Play Time 00:49:22 Cumulative 726.5 hours Start 2024.05.09 @ 21:45:52 End 2024.05.10 @ 18:05:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 784 Rogue 509 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16c5720d-c162-401d-82ee-2fcab3428a8b