Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 22:54:03 Player: Gilgameshx13 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (66) 330 Value Destroyed (2558) 2558 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2265) 2265 TOTAL SCORE: 11533 Bonus ------- Follower Combat Kills 1365 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 140/300 Energy 17/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink 0b10 Decoder Chip [Generic] Phasing AFG Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Army-in-a-Box > --- WEAPON ----------- Heavy Laser Minigun Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Micro Nuclear Core Cold Fusion Reactor Light Antimatter Reactor Armored Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Huge Wheel Power Amplifier Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Trap Scanner Force Field Heavy Laser Heavy Machine Gun [Rating: 97] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Heavy Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 2 . . . . 2 2 Power 2 | . . . . . . 1 . . . . . . 1 . Propulsion 2 | . . . . . . 1 . . . . . . 1 . Utility 7 | . . 2 . . . . 2 1 . . . . . 2 Weapon 1 | . . . . . . . . 1 . . . . . . Parts Attached 122 | 7 2 6 . 5 . 14 18 39 2 7 5 . 1 16 Power 21 | 1 1 . . . . 2 2 8 . 1 1 . 1 4 Engine 10 | 1 1 . . . . . . 6 . . . . . 2 Core 8 | . . . . . . 2 2 2 . . . . 1 1 Reactor 3 | . . . . . . . . . . 1 1 . . 1 Propulsion 31 | 3 . 1 . 2 . 4 5 10 2 . . . . 4 Treads 10 | . . . . 2 . . 3 2 1 . . . . 2 Leg 15 | 2 . 1 . . . 4 2 6 . . . . . . Wheel 6 | 1 . . . . . . . 2 1 . . . . 2 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 44 | 1 1 2 . 3 . 3 9 11 . 6 4 . . 4 Device 26 | . . 2 . 1 . 1 3 9 . 6 2 . . 2 Storage 5 | 1 . . . 2 . 1 1 . . . . . . . Processor 7 | . 1 . . . . 1 1 . . . 2 . . 2 Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . . . . . . 4 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 26 | 2 . 3 . . . 5 2 10 . . . . . 4 Energy Gun 17 | 2 . 3 . . . 5 2 2 . . . . . 3 Energy Cannon 2 | . . . . . . . . 1 . . . . . 1 Ballistic Gun 4 | . . . . . . . . 4 . . . . . . Ballistic Cannon 2 | . . . . . . . . 2 . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . . . 1 2 . . . Parts Lost 64 | . . 1 . . . 11 4 24 . . . . . 24 Power 15 | . . . . . . 1 1 6 . . . . . 7 Propulsion 14 | . . 1 . . . 5 . 5 . . . . . 3 Utility 17 | . . . . . . 1 2 7 . . . . . 7 Weapon 18 | . . . . . . 4 1 6 . . . . . 7 Highest Loss Streak 22 | . . 1 . . . 11 3 6 . . . . . 22 To Critical Strikes 2 | . . . . . . 1 . . . . . . . 1 Average Slot Usage (%) 83 | . 92 98 100 100 100 69 82 81 62 61 91 93 88 80 Engine 5 | . 14 11 11 11 11 2 . 8 6 5 . . . . Core 4 | . . . . . . 7 14 3 6 6 3 . 5 3 Reactor 2 | . . . . . . . . . . . 8 13 11 8 Treads 6 | . . . . 4 22 4 4 9 3 6 6 6 5 10 Leg 7 | . 28 20 22 17 . 5 14 7 7 . . . . . Wheel 1 | . . . . . . . . . 3 6 6 6 5 1 Device 18 | . . 21 22 22 22 10 14 16 6 7 37 26 23 17 Storage 7 | . 14 11 11 11 11 10 6 6 6 6 6 6 5 4 Processor 7 | . 7 11 11 11 11 12 1 5 . . . 13 11 17 Protection 1 | . . . . . . . 10 2 . . . . . . Energy Gun 12 | . 28 22 22 22 22 15 14 8 6 6 6 6 5 5 Ballistic Gun 4 | . . . . . . . . 3 13 13 13 13 11 7 Peak Build Rating 97 | 6 8 13 12 19 19 32 48 97 97 93 81 73 76 95 Average Rating 48 | 4 7 11 12 17 19 23 35 59 94 92 69 72 76 73 On Entrance 42 | . 6 8 12 12 19 19 28 48 97 93 67 73 73 76 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 146 | 11 13 19 19 54 54 61 68 146 145 145 116 86 91 102 Greatest Support 60 | 10 20 20 20 40 40 40 60 60 60 28 28 28 28 60 Greatest Overweight (x) 48 | 1 1 1 . 1 1 18 5 48 5 5 4 3 3 10 Average Overweight (x) 2 | . . . . . 1 3 1 1 4 4 2 3 3 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 8 8 13 20 20 19 20 20 20 20 20 20 18 Most Carried 20 | 6 8 8 8 15 15 16 20 20 20 20 20 20 20 20 Average Carried 16 | 4 6 7 8 12 15 13 14 18 19 19 18 19 19 17 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 8 15 15 16 20 20 20 20 20 20 20 3 Class Distribution -------------------- 25% | Scavenger-Mutant 24% | Mutant 20% | Scavenger-Tank 18% | Scavenger-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 2006 | 224 96 50 . 20 40 95 93 1027 89 6 50 146 . 70 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2372 | . 228 195 . . . 271 292 1067 . . . 136 . 183 Parts 140 | . 14 22 . . . 21 13 57 . . . 5 . 8 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 13 14 . 13 . . Prevented 14 | . . . . . . . . . 5 4 . 5 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 53 | . 5 6 . . . 8 6 23 . . . 2 . 3 Guns 42 | . 5 6 . . . 7 6 15 . . . 2 . 1 Cannons 8 | . . . . . . . . 6 . . . . . 2 AOE 2 | . . . . . . . . 2 . . . . . . Classes Destroyed 12 | . 2 3 . . . 1 3 3 . . . . . . Worker 7 | . . . . . . . 1 6 . . . . . . Builder 3 | . 1 . . . . 1 . 1 . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . Swarmer 9 | . . 3 . . . 3 . 3 . . . . . . Grunt 22 | . 5 . . . . 1 3 9 . . . 1 . 3 Brawler 2 | . . . . . . . 1 . . . . 1 . . Sentry 6 | . . 3 . . . 2 . 1 . . . . . . Specialist 4 | . . . . . . 2 . 2 . . . . . . Hunter 3 | . . . . . . . . 3 . . . . . . Programmer 7 | . . . . . . . 2 5 . . . . . . Best Kill Streak 6 | . 4 3 . . . 4 2 6 . . . 2 . 3 Combat Bots Only 4 | . 3 3 . . . 4 2 3 . . . 2 . 3 Max Kills in Single Turn 3 | . 1 1 . . . 1 1 3 . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 905 | . 23 27 . . . 201 49 343 9 3 . 9 . 241 Missed 254 | . 5 8 . . . 73 10 104 5 1 . 3 . 45 Damage Taken 11727 | . 220 253 . . . 1599 708 4575 27 50 . 59 . 4236 Core 2550 | . 44 72 . . . 500 118 657 . . . . . 1159 Absorbed by Shields 546 | . . . . . . . . . . . . 60 . 486 Redirected to Shielding 57 | . . . . . . . 57 . . . . . . . Core Remaining (%) 68 | 100 82 . . . 82 9 83 . . . . 22 100 . Volleys Fired 208 | . 20 11 . . . 29 19 85 . . . 9 . 35 Largest 3 | . 2 2 . . . 2 2 3 . . . 3 . 3 Hottest 202 | . 90 130 . . . 130 126 192 . . . 122 . 202 Shots Fired 471 | . 40 22 . . . 44 39 219 1 1 . 27 . 78 Gun 390 | . 40 22 . . . 44 39 150 1 1 . 27 . 66 Cannon 73 | . . . . . . . . 61 . . . . . 12 Launcher 8 | . . . . . . . . 8 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 142 | . . . . . . . . 91 1 1 . 18 . 31 Thermal 318 | . 40 22 . . . 44 39 117 . . . 9 . 47 Explosive 8 | . . . . . . . . 8 . . . . . . Electromagnetic 3 | . . . . . . . . 3 . . . . . . Robot Hit Streak 28 | . 8 10 . . . 8 13 9 . . . 4 . 28 Robot Miss Streak 5 | . 4 1 . . . 3 2 5 . . . 4 . 3 Penetration Max 1 | . . . . . . . . 1 . . . 1 . 1 Secondary Targets 5 | . 1 . . . . 2 . . . . . 1 . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . 1 . 1 Shots Hit Robots 291 | . 27 17 . . . 31 28 111 . . . 13 . 64 Core Hits 133 | . 11 10 . . . 12 14 69 . . . 3 . 14 Critical Kills 1 | . . . . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 13 | . . . . . . . 3 9 . . . . . 1 Burn 10 | . . . . . . . 3 6 . . . . . 1 Destroy 1 | . . . . . . . . 1 . . . . . . Blast 2 | . . . . . . . . 2 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6421 | . 320 252 . . . 551 485 3211 . . . 255 . 1347 Guns 4501 | . 320 252 . . . 551 485 1647 . . . 255 . 991 Cannons 1365 | . . . . . . . . 1009 . . . . . 356 Explosions 534 | . . . . . . . . 534 . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 21 | . . . . . . . . 21 . . . . . . Kinetic 2116 | . . . . . . . . 1469 . . . 160 . 487 Thermal 3725 | . 320 252 . . . 551 485 1162 . . . 95 . 860 Explosive 534 | . . . . . . . . 534 . . . . . . Electromagnetic 25 | . . . . . . . . 25 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 11 3 3 3 3 . . . Average Corruption 4 | . . . . . . . 9 2 3 3 3 . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 97 | . . . . . . . 34 41 15 6 1 . . . Message Errors 23 | . . . . . . . 10 9 2 1 1 . . . Matter Fused 21 | . . . . . . . 7 9 4 1 . . . . Heat Flow Errors 14 | . . . . . . . 3 7 3 1 . . . . Energy Discharges 8 | . . . . . . . . 4 3 1 . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 15 | . . . . . . . 8 5 1 1 . . . . Data Loss (major) 2 | . . . . . . . . 2 . . . . . . Misfires 8 | . . . . . . . 3 3 1 1 . . . . Alerts 2 | . . . . . . . 1 . 1 . . . . . Weapon Failures 2 | . . . . . . . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 51 | . . . . . . . . 34 . . . . . 17 Projectiles 43 | . . . . . . . . 26 . . . . . 17 Explosions 8 | . . . . . . . . 8 . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . 7 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . 7 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . . . . . . . 63 . . . . . . Shots 3 | . . . . . . . . 3 . . . . . . Rammed 1 | . . . . . . . . 1 . . . . . . Targets Rammed 3 | . . . . . . . . 3 . . . . . . Kicked 2 | . . . . . . . . 2 . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 751 | . 451 120 . . . 144 347 751 250 92 . . . 477 Average Temperature 144 | . 176 46 . . . 47 102 163 128 46 . . . 203 Received Heat Transfer 1861 | . 120 36 . . . 180 144 612 6 . . 24 . 739 Effects 31 | . 2 . . . . . . 23 1 . . . . 5 Shutdowns 10 | . 1 . . . . . . 8 . . . . . 1 Energy Bleed 2 | . . . . . . . . 2 . . . . . . Interference 6 | . . . . . . . . 2 1 . . . . 3 Matter Decay 3 | . 1 . . . . . . 2 . . . . . . Short Circuit 7 | . . . . . . . . 6 . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 . . . . . . Damage (core) 2 | . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Melted 13 | . 3 . . . . 1 5 1 . . . . . 3 Heat Transferred 8280 | . 843 629 . . . 1258 1184 2738 . . . 185 . 1443 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 669 | . 165 307 119 . . 120 146 669 . . . . 214 241 Initial 214 | . . 69 119 . . . . . . . . . 214 104 Average 110 | . 87 190 119 . . 12 41 231 . . . . 214 146 Maximum Alert Level 2 | . . 1 . . . . . 2 . . . . 1 1 Low Security (%) 74 | 100 100 53 100 . 100 100 100 39 . . . . . 71 Level 1 21 | . . 46 . . . . . 48 . . . . 100 28 Level 2 3 | . . . . . . . . 11 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 30 | . 3 2 . . . 1 2 21 . . . . . 1 Investigation 3 | . 2 1 . . . . . . . . . . . . Extermination 7 | . . . . . . . 2 5 . . . . . . Reinforcement 17 | . 1 1 . . . 1 . 13 . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 3 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 10 | . 1 1 . . . 2 . 4 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 119 | . 10 10 . . . 14 9 47 1 6 . 9 . 13 Peak Tracking Total 7 | . 4 7 . . . 5 4 4 1 4 . 4 . 5 Tactical Retreats 5 | . . 2 . . . 1 1 1 . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 2 | . 1 1 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 1 . . . . . Fabricated Traps 1 | . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 3 | . . . . . . . . 3 . . . . . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 15 | . 1 2 . 5 . 1 1 4 1 . . . . . Terminals 7 | . . 2 . . . 1 1 2 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 69 | . 2 4 . 50 . 2 3 6 2 . . . . . Successful 59 | . . 4 . 50 . 1 1 1 2 . . . . . Failed 10 | . 2 . . . . 1 2 5 . . . . . . Catastrophic 3 | . 1 . . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 3 | . . . . 1 . . . . . . . . 2 . Terminals 15 | . . 4 . . . 2 3 4 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 58 | . . 4 . 50 . 1 1 . 2 . . . . . Record 51 | . . . . 49 . . . . 2 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . 1 2 . . . . 1 2 . . . . . . Full Trace Events 2 | . 1 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 8 | . . . . . . . . 3 . . 4 . 1 . Largest Group 4 | . . . . . . . . 3 . . 4 4 2 2 Highest-Rated Group 203 | . . . . . . . . 93 . . 156 156 203 203 Highest-Rated Ally 167 | . . . . . . . . 31 . . 41 41 167 167 Zionite Dispatches 1 | . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . 1 . Total Orders 15 | . . . . . . . . 12 2 1 . . . . ROAM 3 | . . . . . . . . 3 . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . EXPLORE 8 | . . . . . . . . 6 1 1 . . . . RETURN 3 | . . . . . . . . 2 1 . . . . . Ally Attacks 356 | . . . . . . . . 193 47 66 . 42 . 8 Total Damage 6639 | . . . . . . . . 2755 674 1046 . 1419 . 745 Kills 57 | . . . . . . . . 24 8 8 . 9 . 8 Allies Corrupted 1 | . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . . . 1 2 1 1 . . Drone Launches 69 | . . . . . . . . 49 13 7 . . . . Drone Recoveries 38 | . . . . . . . . 30 7 1 . . . . Decoded 0b10 Intel 46 | . . . . . . . . . . . . . 11 35 Traps 3 | . . . . . . . . . . . . . 3 . Emergency Access 7 | . . . . . . . . . . . . . . 7 Items 36 | . . . . . . . . . . . . . 8 28 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 14213 | 111 239 299 135 1846 833 2153 1019 2786 1018 590 1867 756 127 434 Spaces Moved 6627 | 59 118 200 109 1091 348 507 329 1020 480 329 1325 496 87 129 Core 51 | 8 . . . . . 39 . 1 . . . . . 3 Treads 1314 | . . . . 163 348 220 78 403 . . . . . 102 Legs 2516 | 51 118 200 109 928 . 248 251 460 151 . . . . . Wheels 2746 | . . . . . . . . 156 329 329 1325 496 87 24 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 240 240 180 130 175 130 130 145 145 112 Average Speed 197 | 154 140 125 120 166 240 404 275 224 201 174 139 145 145 233 Slowest Speed 2450 | 190 190 190 120 240 240 950 540 2450 260 175 160 145 145 550 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 31 26 14 93 70 24 5 35 98 89 89 55 2 4 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . . . Known Exits Taken 3 | . . . 1 . 1 . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 . 1 . 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . 1 . . . 1 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 65 | . . . . . . . . 63 . . . . . 2 Melee . | . . . . . . . . . . . . . . . Projectile 9 | . . . . . . . . 7 . . . . . 2 AOE 56 | . . . . . . . . 56 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Total 7387 | 80 152 228 113 1124 347 572 413 1318 530 346 1354 520 88 202 Wait 183 | . 6 1 5 . . 8 . 103 45 9 . . . 6 Move 6613 | 58 117 199 108 1090 347 506 328 1019 479 328 1324 495 86 129 Hop . | . . . . . . . . . . . . . . . Pick Up 167 | 13 5 7 . 15 . 13 31 48 2 1 14 8 1 9 Fast Attach . | . . . . . . . . . . . . . . . Attach 106 | 7 1 4 . 2 . 12 17 35 1 6 5 . 1 15 Detach 6 | 1 . . . . . 1 . 2 . . 1 . . 1 Swap 16 | . 1 2 . 3 . 2 1 4 1 1 . . . 1 Drop 84 | 1 2 4 . 13 . 1 17 19 2 1 10 8 . 6 Fire 208 | . 20 11 . . . 29 19 85 . . . 9 . 35 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . . . . Kick 2 | . . . . . . . . 2 . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 16) 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Utility x2 631 | -9/Materials | Discovered new exit (range 14) 650 | -9/Materials | Entered Mines 654 | -9/Mines | Identified exit to Exiles 671 | -9/Mines | Identified exit to Materials 777 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 785 | -9/Mines | Entered Exiles 827 | -9/Exiles | Met 8R-AWN 854 | -9/Exiles | Build established: Scavenger-Mutant 865 | -9/Exiles | Met EX-HEX 972 | -9/Exiles | Met EX-DEC 1013 | -9/Exiles | Learned location of Zion (-6) 1058 | -9/Exiles | Met EX-BIN 1078 | -9/Exiles | Aligned with FarCom system 1079 | -9/Exiles | Given EX-Vault access code 1185 | -9/Exiles | Opened EX-Vault 1206 | -9/Exiles | Found 0b10 Alert Chip 1224 | -9/Exiles | Found Army-in-a-Box 1252 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1565 | -9/Exiles | Found Superbattery 1772 | -9/Exiles | Discovered new exit (range 12) 1911 | -9/Exiles | Visited The Gauntlet 2532 | -9/Exiles | Build established: Mutant 2631 | -9/Exiles | Stole three prototypes: Superbattery, 0b10 Alert Chip, Army-in-a-Box 2631 | -9/Exiles | Entered Mines 3455 | -8/Mines | Discovered exit to Materials (range 3) 3464 | -8/Mines | Entered Materials 3464 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4051 | -8/Materials | Core integrity fell below 50% 4097 | -8/Materials | Core integrity fell below 20% 4139 | -8/Materials | Lost 11 parts (1p5n1u4w) 4761 | -8/Materials | Build established: Scavenger-Mutant 5596 | -8/Materials | Discovered new exit (range 3) 5617 | -8/Materials | Entered Factory 5617 | -7/Factory | Evolved 2 slots: Utility x2 5619 | -7/Factory | FarCom data flow suspended 5712 | -7/Factory | Lost 3 parts (1p2u) 5931 | -7/Factory | System corruption reached 10% 6370 | -7/Factory | Discovered new exit (range 4) 6636 | -7/Factory | Entered another Factory area 6636 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6755 | -6/Factory | Allied Derelicts emerged from ambush trap array 6925 | -6/Factory | Build established: Gunner 7516 | -6/Factory | Cargo convoy interrupted 7709 | -6/Factory | Garrison activated, responded to threat 7950 | -6/Factory | Core integrity fell below 50% 8225 | -6/Factory | Build established: Scavenger-Gunner 8869 | -6/Factory | Lost 3 parts (1n2w) 9035 | -6/Factory | Lost 6 parts (3p1n1u1w) 9092 | -6/Factory | Discovered new exit (range 43) 9100 | -6/Factory | Discovered new exit (range 25) 9422 | -6/Factory | Entered Lower Caves 9583 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9636 | -6/Lower Caves | Learned Factory security intel 10313 | -6/Lower Caves | Discovered new exit (range 53) 10440 | -6/Lower Caves | Entered another Lower Caves area 10685 | -6/Lower Caves | Encountered a Warlord checkpoint 10705 | -6/Lower Caves | Learned Factory security intel 10712 | -6/Lower Caves | Learned 8 Factory zone layouts 10740 | -6/Lower Caves | Spotted B-75 Beast 10768 | -6/Lower Caves | Allies destroyed B-75 Beast 10792 | -6/Lower Caves | Lost 5 allies 10986 | -6/Lower Caves | Discovered new exit (range 132) 10997 | -6/Lower Caves | Discovered new exit (range 12) 11030 | -6/Lower Caves | Entered Zion 11080 | -6/Zion | System corruption cleaned by Quarantine Array 11309 | -6/Zion | Build established: Scavenger-Tank 11480 | -6/Zion | Met Imprinter 11513 | -6/Zion | Imprinted 11515 | -6/Zion | Declared Zion's savior 12102 | -6/Zion | Found Prototype Device 12104 | -6/Zion | Identified Phasing AFG 12247 | -6/Zion | Found Prototype Device 12250 | -6/Zion | Identified Bomb Factory No. 2 12797 | -6/Zion | Discovered new exit (range 15) 12897 | -6/Zion | Entered Proximity Caves 12897 | -5/Proximity Caves | Accompanied by 4 allies 12900 | -5/Proximity Caves | Spotter reported a threat 13190 | -5/Proximity Caves | Attacked by a faux Warlord 13542 | -5/Proximity Caves | Learned 8 Factory zone layouts 13643 | -5/Proximity Caves | Discovered new exit (range 7) 13653 | -5/Proximity Caves | Entered Factory 13653 | -5/Factory | Accompanied by 1 ally 13653 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13654 | -5/Factory | Identified exit to Upper Caves 13654 | -5/Factory | Identified exit to Factory 13709 | -5/Factory | Zion hero teleported in (P1-3CE) 13780 | -5/Factory | Entered another Factory area 13780 | -4/Factory | Accompanied by 2 allies (P1-3CE) 13780 | -4/Factory | Evolved 2 slots: Utility x2 14027 | -4/Factory | Spotted B-86 Titan 14181 | -4/Factory | Core integrity fell below 50% 14206 | -4/Factory | Core integrity fell below 20% 14214 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- U-05 Engineer builds a Wall. G-67 Veteran overheating. Penetrated by Slug. M-28 Smith repairs G-67 Veteran. G-67 Veteran overheating. G-67 Veteran heat damages core (-19). U-05 Engineer builds a Wall. G-67 Veteran overheating. M-28 Smith repairs G-67 Veteran. M-28 Smith destroyed. Penetrated by Slug. Bomb Factory No. 2 fabricates Dirty Bomb Trap. Dropped Dirty Bomb Trap. Slug penetrates Wall. Penetrated by Slug. Bomb Factory No. 2 destroyed. Knocked back. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????!!!????????????????? | | ??????????????????????? ??!!!????????????????? | | ????????????????????? #????????????????????? | | ?????????????????????? #???????!????????????? | | ????????????????????? #?????+??????????????? | | ?????????????????????? #????????? ??????? | | ?????????????????????? #??#??+??# +?????? | | ????????###??????????"" # ???# #?????? | | ???????? ??#?????"" # ???# #?????? | | ??????? "" #???"""" #!!! ???# #?????? | | ?????# """ ??? 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" | | #????????????????????????# " | | #############????????????????????????# # | | ?????????????????????????????????????##########+#+ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 54 Energy Capacity 1740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Power Amplification 20 Armor Coverage 600 Power Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Imp. Reaction Control System | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Lance | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Heroic Deeds Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed TeslaExoskeletonSuite Manual? 0 Play Time 01:28:15 Cumulative 27.0 hours Start 2024.10.17 @ 21:22:04 End 2024.10.17 @ 22:54:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 52 Adventurer 20 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 55x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4e6c96a9-c94b-4b7a-94c0-77480f1b61e4