Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 04:30:51

Player: Millea

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (535)      535
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1205

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     125/125
System Corruption          0%
Temperature                Hot (285)
Movement                   Rolling (105) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON (2) -------
         Medium Laser
                Beam Cannon
>               --- INVENTORY (20) ---
          Light Ion Engine
                Wheel
                Wheel
                Wheel
       Improved Hover Unit
                Heat Sink
       Improved Terrain Scanner
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
                Propulsion Shielding
                EM Pulse Gun
                Assault Rifle
                Assault Rifle
                Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON -----------
                Beam Cannon
           Mini Grenade Launcher
>               --- INVENTORY --------
                Wheel
                Wheel
                Wheel
        Armored Wheel
       Improved Hover Unit
                Heat Sink
       Improved Terrain Scanner
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
                Propulsion Shielding
                EM Pulse Gun
         Medium Laser
                Assault Rifle
                Assault Rifle
                Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 7   16  4   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   6   1   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  7    | .   6   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   4   .   
    Device                 1    | 1   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   4   2   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          4    | 1   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   3   1   
  Power                    1    | .   1   .   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   1   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   2   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  100 
  Engine                   14   | .   14  14  
  Wheel                    27   | .   27  28  
  Device                   2    | .   3   .   
  Storage                  14   | .   14  14  
  Processor                6    | .   1   14  
  Protection               5    | .   8   .   
  Energy Gun               8    | .   13  .   
  Energy Cannon            9    | .   5   14  
  Ballistic Gun            8    | .   8   9   
  Launcher                 1    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 13  52  48  
  Greatest Support         40   | 40  40  24  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 7   17  20  
  Most Carried             20   | 6   20  20  
  Average Carried          15   | 3   14  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 6   20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           604  | 192 252 160 
  Remotely                 .    | .   .   .   
Salvage Created            774  | 18  583 173 
  Parts                    53   | 4   33  16  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  24   | .   12  12  
  Guns                     9    | .   7   2   
  Cannons                  9    | .   4   5   
  AOE                      5    | .   .   5   
Classes Destroyed          8    | 1   5   2   
  Worker                   1    | .   1   .   
  Tunneler                 3    | 1   .   2   
  Hauler                   2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  8    | .   3   5   
  Grunt                    9    | .   9   .   
  Sentry                   1    | .   .   1   
  Assembled                6    | .   .   6   
Best Kill Streak           7    | 1   4   7   
  Combat Bots Only         5    | .   4   5   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        109  | .    55   54   
  Missed                   28   | .    13   15   
Damage Taken               1044 | .    483  561  
  Core                     261  | .    74   187  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              88   | 7    53   28   
  Largest                  2    | 2    2    2    
  Hottest                  110  | 60   100  110  
Shots Fired                161  | 14   99   48   
  Gun                      111  | 14   77   20   
  Cannon                   42   | .    22   20   
  Launcher                 8    | .    .    8    
  Special                  .    | .    .    .    
  Kinetic                  53   | 7    31   15   
  Thermal                  100  | 7    68   25   
  Explosive                8    | .    .    8    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | 2    12   11   
  Robot Miss Streak        4    | 4    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           98   | 6    68   24   
  Core Hits                47   | 1    26   20   
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Meltdown               1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1653 | 68   905  680  
  Guns                     795  | 68   596  131  
  Cannons                  541  | .    309  232  
  Explosions               317  | .    .    317  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  285  | 21   195  69   
  Thermal                  1051 | 47   710  294  
  Explosive                317  | .    .    317  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            21   | .    2    19   
  Projectiles              15   | .    2    13   
  Explosions               6    | .    .    6    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      88   | .    .    88   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        302  | 40   302  276  
  Average Temperature      90   | 21   103  67   
  Received Heat Transfer   306  | .    243  63   
  Effects                  1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             4    | .    1    3    
  Heat Transferred         2245 | 100  1479 666  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             295  | 5   270 295 
  Initial                  97   | .   3   97  
  Average                  138  | 1   121 197 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         73   | 100 74  64  
  Level 1                  26   | .   25  35  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   21  15  
  Peak Tracking Total      7    | .   7   4   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                30   | .   30  .   
  Successful               15   | .   15  .   
  Failed                   14   | .   14  .   
    Catastrophic           4    | .   4   .   
  Database Lockouts        1    | .   1   .   
  Manual                   17   | .   17  .   
  Terminals                30   | .   30  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             15   | .   15  .   
  Robot Analysis           3    | .   3   .   
  Prototype ID Bank        8    | .   8   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1317 | 119 721 477 
Spaces Moved               858  | 45  459 354 
  Core                     3    | 3   .   .   
  Treads                   55   | 42  13  .   
  Legs                     .    | .   .   .   
  Wheels                   800  | .   446 354 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  105 
  Average Speed            110  | 152 109 105 
  Slowest Speed            160  | 160 160 105 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       57   | 4   79  89  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          60   | .   .   60  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      60   | .   .   60  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1070 | 79  581 410 
  Wait                     63   | 15  26  22  
  Move                     856  | 44  458 354 
  Hop                      .    | .   .   .   
  Pick Up                  27   | 6   20  1   
  Fast Attach              16   | 7   9   .   
  Attach                   4    | .   3   1   
  Detach                   .    | .   .   .   
  Swap                     7    | .   4   3   
  Drop                     9    | .   8   1   
  Fire                     88   | 7   53  28  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  120 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Discovered new exit (range 12)
  305 | -10/Materials | Discovered new exit (range 3)
  312 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Central database locked down
  486 | -10/Materials | Discovered new exit (range 16)
  576 | -10/Materials | Identified exit to Mines
  841 | -10/Materials | Entered Mines
 1003 | -10/Mines     | Assembled infested the area
 1154 | -10/Mines     | Core integrity fell below 50%
 1219 | -10/Mines     | Discovered new exit (range 5)
 1220 | -10/Mines     | Learned location of Storage (-7)
 1262 | -10/Mines     | Learned Materials trap positions
 1279 | -10/Mines     | Discovered new exit (range 10)
 1302 | -10/Mines     | Core integrity fell below 20%
 1318 | -10/Mines     | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01237_ K-01 Serf collects debris. <x8>
01262_ Acquired derelict log, extracted data.
Data stored: Materials trap records.
01276_ as-48583 destroyed.
01276_ Arm. Wheel destroyed.
01276_ Destroyed Arm. Wheel.
01279_ EXIT=FOUND
01280_ Acquired 8 matter.
01284_ K-01 Serf collects debris.
01285_ Acquired 17 matter.
01291_ K-01 Serf collects debris.
01292_ Dropped Lgt. Ion Engine.
01293_ Acquired Lgt. Ion Engine.
01294_ Acquired 10 matter.
01295_ K-01 Serf collects debris.
01296_ U-05 Engineer lays Concrete.
01309_ Beam Rifle melted.
01309_ Heat Sink melted.
01309_ Lgt. Treads melted.
01309_ Y-45 Defender destroyed.

 Map 
-----
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|        #?????# ##????????????### #???????????????? |
|        ##???#   #??????????????# #???????????????? |
|         ####    #??????????????# #???????????????? |
|                 #??????????????# #???????????????? |
|                #???????????????# #???????????????? |
| #    """      #????????????????# #???????????????? |
| ##   """     ##????????????????# #???????######### |
| ?##  """     #?????????????????# #???????#         |
| ??##         #?????????????????# #???????#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProcessingFusionSource
  Manual?         0
Play Time         00:12:46
  Cumulative      321.7 hours
  Start           2024.05.05 @ 04:20:51
  End             2024.05.05 @ 04:30:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          233
  Rogue           233
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             79
Gallery%          86
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4757ceaa-c551-4357-aae8-1a6c9e0fdaa4